src/common


Log

Author Commit Date CI Message
shannon.woods@transgaming.com 6d79257d 2013-02-28T23:07:25 Added a utility function for determining the size of an array. TRAC #22502 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1877 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7e6649e4 2013-02-01T03:21:45 Update version to r1818 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1818 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8b400b1e 2013-01-30T21:53:40 Do not use dynamic_cast if RTTI is disabled. Review URL: https://codereview.appspot.com/7250043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a820c309 2013-01-25T22:04:42 Updated version number to 1801 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1801 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e36fddfc 2013-01-25T21:57:50 Attempt different fix for unknown #pragma on Linux. BUG=none TEST=compiled on Linux and Mac OS Review URL: https://codereview.appspot.com/7133076 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1800 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bef0e5b7 2013-01-25T21:57:43 Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With this optimization level, it appears that array index clamping can be enabled on Windows without destabilizing WebGL content. Tested this change with array index clamping enabled with MapsGL, a previous failing test from AlteredQualia, many Three.js demos, the Julia Set tutorial from acko.net, the WebGL 1.0.1 conformance suite, and other content; all worked. BUG=none Review URL: https://codereview.appspot.com/7197054 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1799 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1d432bb5 2013-01-25T21:57:28 Incorporated patch from haixia@ changing the default implementation of array index clamping to use the clamp intrinsic. This works more reliably on pure OpenGL ES devices and on Windows. Added a mechanism in ShBuiltInResources to choose the strategy for array index clamping. BUG=none TEST=various out-of-bounds array indexing tests and various WebGL content Review URL: https://codereview.appspot.com/7194051 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2f8524d3 2013-01-25T21:57:17 Fixed compiler warning on Linux resulting in build failures. BUG=none TEST=compiled on Linux Review URL: https://codereview.appspot.com/7201056 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1797 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a9b96d0d 2013-01-25T21:56:18 Include windows.h from one place to ensure that min and max macros are not defined. These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 Also includes r1729 which adds the missing new file. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e91615cb 2013-01-25T21:56:03 Treat return statements in loops as loop discontinuities. This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks. Review URL: https://codereview.appspot.com/7131057 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1788 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com da1ed36a 2013-01-25T21:54:57 Reorganized new sources from recently applied patch into third_party directory. Review URL: https://codereview.appspot.com/7105049 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1779 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 98100d41 2013-01-11T21:19:54 Update version to 1717 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1717 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9a3b5956 2013-01-11T04:14:50 Update version to 1710 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1710 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca1ac1f1 2013-01-11T04:13:05 Add D3D version and shader models to renderer string reported by GetString. It looks like this now: ANGLE (NVIDIA Quadro 600 Direct3D9Ex vs_3_0 ps_3_0) I also noticed that the strings returned by GetString are not all static so I fixed that as well. Review URL: https://codereview.appspot.com/7068058 Author: apatrick@chromium.org <apatrick@chromium.org@736b8ea6-26fd-11df-bfd4-992fa37f6226> Manual merge from Master by daniel@transgaming.com git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1709 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 773ff745 2013-01-11T04:12:51 Build fix. BUG= TEST=build fine in Linux Review URL: https://codereview.appspot.com/7071056 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1707 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6c1203f8 2013-01-11T04:12:43 In generated shaders, output +INF and -INF as largest single precision floating point number. C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL. Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before. Review URL: https://codereview.appspot.com/7057046 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1706 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a390e1ee 2013-01-11T04:09:39 Implemented support for DX11 driver uniforms by assigning fixed register slots. TRAC #22369 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9aa6fe1c 2012-12-20T21:13:39 Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. BUG=https://code.google.com/p/angleproject/issues/detail?id=389 Review URL: https://codereview.appspot.com/6884053 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1636 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com db019952 2012-12-20T21:13:32 Eliminated storing decorated uniform names. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f956186f 2012-12-20T21:12:07 Collapsed register indexes into one. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1623 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8226f4c9 2012-12-20T21:08:42 Combine major, minor and build revision as the program binary version. TRAC #22245 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1597 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 593ebc41 2012-12-20T20:56:46 Apply DX constants directly. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1584 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d61f1c7 2012-11-28T21:32:15 Update version on dx11proto branch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1550 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5dc3b8b4 2012-11-28T19:43:49 Don't call gl::output unless perf is enabled. gl::output allocates a pretty large stack buffer, so it has to call _chkstk. This is rather slow, so avoid calling gl::output if perf and tracing are disabled. BUG= Review URL: https://codereview.appspot.com/6843043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1471 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7cfb53f3 2012-11-28T19:43:41 Update version. tbr=kbr Review URL: https://codereview.appspot.com/6826081 Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1470 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8d06f978 2012-11-28T19:43:16 Update version. Review URL: https://codereview.appspot.com/6818111 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1468 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c23f4611 2012-11-28T19:42:57 Interface design for user-defined name hashing. 1) We use BuiltInResources to pass the hash function to ANGLE, deciding whether we applies hash function or not. 2) We use 64 bits hashing function, because 64 bits is 16 bytes using hex representation, plus the "webgl_" prefix, we can keep the names under 128 (WebGL allows 5 levels of nesting in structures). If chooseing 128 bits, we will go beyond 128 characters, and some drivers can't handle that safely. ANGLEBUG=315 Review URL: https://codereview.appspot.com/6822077 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1466 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3f526967 2012-10-31T19:57:20 Update minor version number for branch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1382 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 106e1f7b 2012-10-31T18:38:36 Removes D3D types from the Config class TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1347 736b8ea6-26fd-11df-bfd4-992fa37f6226
jacob.benoit.1@gmail.com fdeb2547 2012-10-26T19:53:10 Issue 354: remove ANGLE_USE_NSPR (revert r454) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1327 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b401a92b 2012-10-26T18:58:24 Move the new preprocessor out of the 'new' directory. TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1326 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3be1d571 2012-10-26T18:58:16 Removed the old preprocessor source, interface and license. TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1325 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a646c916 2012-10-26T18:58:12 Removed the compile flag to select between preprocessors, always using the new one. TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1324 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca9a3c87 2012-10-26T18:55:07 Avoids uploading levels other than 0 for incomplete textures. TRAC #21815 Fixes compressed texture test assertion in WebGL top-of-tree conformance suite when running with debug build Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1323 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 778cd1ba 2012-10-18T00:03:26 Add missing <string> include in D3DConstantTable.h Issue=379 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1318 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0d3b36de 2012-10-17T20:58:50 .gitignore: Add *.target.mk, generated when building as part of ChromiumOS BUG=None TEST=Build Chromium and ChromiumOS from source, and run "repo status", with and without this change. Contributed by Josh Triplett <josh.triplett@intel.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1316 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6b38df54 2012-10-17T18:31:24 Update project includes to remove explicit DXSDK usage. Trac #21647 This allows ANGLE to be built with either the Win8 SDK or the DX SDK with appropriate configuration on a VS2010 install. See wiki for details. Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1315 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a841b11d 2012-10-17T18:30:14 Only replace image surfaces with equal-sized managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0e5bb409 2012-10-17T18:24:53 Also prototype the Lod0 function variant if needed. TRAC #21842 Issue=374 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1307 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fad16ed4 2012-10-17T18:24:01 Make DllMain have C linkage. TRAC #21839 Issue=377 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1306 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5127803f 2012-10-17T18:22:51 Don't promote packed RGB textures to RGBA d3d surfaces. TRAC #21591 Issue=362 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1305 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ad52cb1a 2012-10-17T18:14:45 Fixes cases where desired destination format was ignored by CopyTexImage. TRAC #21595 Issue=339 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1299 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 918c4684 2012-10-16T22:27:36 Changed the name of the extension exposed to shaders to GL_ANGLE_multiple_render_targets in order to match the GL extension name. Using XYZ_draw_buffers as in GL_ARB_draw_buffers and GL_NV_draw_buffers was causing inconsistencies. Review URL: https://codereview.appspot.com/6715045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1293 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 6a026c49 2012-10-16T21:54:27 Based on feedback from Al Patrick, Nicolas Capens and Daniel Koch, removed the restriction about draw buffer 0 having to be non-NULL if any higher draw buffers are non-NULL. Appears this can be supported with a NULL FOURCC render target. Removed issue and adjusted introductory text. Review URL: https://codereview.appspot.com/6725048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1292 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org c41bb9a2 2012-10-12T23:13:17 Fixed issues pointed out by gman; removed references to GetDoublev and ReadBuffer, which don't exist in either OpenGL ES 2.0 or 3.0. Review URL: https://codereview.appspot.com/6681043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1291 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 637ca47c 2012-10-04T18:12:56 Retry D3DCompile with different compile settings if it fails. Now also tries with D3DCOMPILE_AVOID_FLOW_CONTROL, and D3DCOMPILE_PREFER_FLOW_CONTROL. Review URL: https://codereview.appspot.com/6593069 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1289 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b5af7b9 2012-09-27T17:46:15 Optimized adding dirty rectangles. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1288 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8abd0b79 2012-09-27T17:46:07 Generate a more descriptive error when trying to initialize a const array. TRAC #21589 Issue=359 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1286 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 22ba0f70 2012-09-27T17:46:04 Only look at whether the member variable has an array prefix. TRAC #21593 Issue=367 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1285 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4fbf3392 2012-09-27T17:46:01 Adds missing formats to ComputePixelSize TRAC #21607 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1284 736b8ea6-26fd-11df-bfd4-992fa37f6226
sminns@adobe.com ce1189b0 2012-09-18T20:06:35 Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly. This fixes ATS test cases 38840,38841 (while making sure that 44095, 44096, 44097, 44100, 44101, 44102 still work) The Direct3D spec for the 'Levels' parameter of IDirect3DDevice9::CreateCubeTexture (and IDirect3DDevice9::CreateTexture) says: "If this is zero, Direct3D will generate all cube texture sublevels down to 1x1 pixels for each face for hardware that supports mipmapped cube textures." The 'levels' parameter can be 0 (which means "generate all texture sublevels") or a non-zero value for the actual number of levels to create (often 1 if mapmapping is disabled). But 1x1 and 2x2 mipmapped textures are not supported, so textures with these dimensions will actually create a 4x4 texture, and set mLodOffset to 2 or 1 respectively so that the level index can be offset as appropriate. There is only one special case (for textures with dimensions smaller than 4): when levels=1 and the texture is 2x2, it is unnecessary to create all miplevels, since the 1x1 texture will never be used. For all other cases, all miplevels must be generated even though the upper ones will be unused in order to generate the lower ones. If 'levels' is zero all miplevels must always be generated. It's important to preserve the special case, to ensure that attempting to access the non-existant level produces the correct error. So if 'levels' is zero, the 'Levels' parameter should always be zero, otherwise it's the sum of 'levels + mLodOffset' Also, the calls to 'creationLevels' from the TextureCubeMap methods were not quite right. Passing a zero for the second parameter causes this API to always fail, since '0' is not a power of two. There is already a version of 'creationLevels' that takes just one parameter and works correctly, so just deleting the extra parameter fixes this problem. BUG=https://code.google.com/p/angleproject/issues/detail?id=368 TEST=Run test cases 38840, 38841, 44095, 44096, 44097, 44100, 44101, 44102 in http://ats.macromedia.com/Players/ATS/ATS10AS3/Staging/ATS.html?dynamicXML=false&wmode=direct&section=Manual&xmlSetURL=http://fpqa.macromedia.com/crospepperbuild/XMLSets/ATS10AS3ManualPepper.xml Review URL: https://codereview.appspot.com/6492098 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1279 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6a09846 2012-09-17T21:28:55 Returns early from createTexture if its width or height are zero. TRAC #21594 Bug=350 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1278 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 087e5789 2012-09-17T21:28:47 Skip drawing points when gl_PointSize isn't written. Trac #21574 Bug=365 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 1e8228df 2012-09-06T20:23:47 Add D3DConstantTable.* to build_angle.gypi. Review URL: https://codereview.appspot.com/6497092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1274 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 60dafe8f 2012-09-05T22:26:10 Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org aa48067a 2012-09-05T19:32:38 Replace D3DXFloat16To32Array. Method described here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf Review URL: https://codereview.appspot.com/6506058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1270 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3e8fc7f6 2012-08-30T21:15:39 Move targets from src\build_angle.gyp to src\build_angle.gypi This enables Skia to compile ANGLE Review URL: https://codereview.appspot.com/6492063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1268 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org ac5ae3b5 2012-08-27T23:29:48 Allow glUniform to set nth element of array of structs uniform where n != 0. Review URL: https://codereview.appspot.com/6477046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1267 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 0806cb27 2012-08-27T18:14:32 Disable npot texture support on AMD cards on XP. We had been seeing some BSODs due to this. BUG= Review URL: https://codereview.appspot.com/6485058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1264 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5a1bfa2e 2012-08-27T16:26:34 Add Jacek Caban to Authors list Issue=358 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1263 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1825d8e5 2012-08-27T16:25:29 Fixed preprocessors errors on GCC - Preprocessor variables need to be separated from string constants to be separated token - Use ##__VA_ARGS__ GCC extension to support empry __VA_ARGS__ (should be no-op on MSVC). See: http://www.delorie.com/gnu/docs/gcc/gcc_44.html for details. The following series fixes compilation on GCC (from mingw-w64) and allows cross compiling the source on Linux. It was tested in Mozilla tree since ANGLE has no support for GCC in its build system. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1259 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 85e4419f 2012-08-17T20:58:01 Only round back buffer to 64 pixels when vendor ID in Intel. This is actually to fix AMD / Intel switchable systems when using integrated Intel where the source rectangle to Present is not respected. Review URL: https://codereview.appspot.com/6459101 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1254 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 909f21cc 2012-08-17T20:06:02 Reset shaders to null in makeCurrent. Review URL: https://codereview.appspot.com/6460100 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1253 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 74ff2edc 2012-08-13T17:37:36 Fixed version number git-svn-id: https://angleproject.googlecode.com/svn/trunk@1247 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 0c71fd40 2012-08-10T18:08:47 Round swap chain surfaces to 64 pixels in width. Review URL: https://codereview.appspot.com/6449123 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1245 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 728f2798 2012-07-24T19:46:53 Revert r1230. See https://codereview.appspot.com/6427049/. Review URL: https://codereview.appspot.com/6422063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1243 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 989c1c85 2012-07-24T18:40:38 Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 99fbbe86 2012-07-19T19:11:24 Embed Blit shader byte code in binary. Ran a WebGL conformance test that exercises the blitter - copy-tex-image-2d-formats. Review URL: https://codereview.appspot.com/6403043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1229 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 6c0c2d87 2012-07-18T15:49:56 Do not call MacroExpander::popMacro() from MacroExpander::~MacroExpander(). MacroExpander::popMacro() assumes that the macro being popped has been fully parsed. This may not be true for MacroExpander destructor which may get called anytime the compiler decides to abort the compilation process. This patch just deletes the macro-contexts pushed in the stack without validating the parse state of current macro. BUG=348 Review URL: https://codereview.appspot.com/6415043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1227 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 95c25cfc 2012-07-13T22:39:17 Bump version.h git-svn-id: https://angleproject.googlecode.com/svn/trunk@1226 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95a758f3 2012-07-12T15:17:06 Remove dos-style line-endings (EOL changes only) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1218 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9fba10e9 2012-07-12T01:43:41 Update version Review URL: https://codereview.appspot.com/6352103 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1217 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6f1796f3 2012-07-12T01:40:11 Make ProgramBinaries binary rather than text + binary. Review URL: https://codereview.appspot.com/6351082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1215 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org dd8e4aa4 2012-07-12T01:33:10 Fix vertex texture fetch. The texture v coordinate was still being flipped. Fixes http://code.google.com/p/chromium/issues/detail?id=136650. Review URL: https://codereview.appspot.com/6345095 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1214 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2fe20a86 2012-07-11T20:37:41 Don't set the Break flag on the last loop fragment. TRAC #21167 ISSUE=338 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1213 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org fc0543f4 2012-07-11T20:31:02 This patch reverts r1203, but in slightly different way. It seems there is a problem with the config of memory bots. The usage of std::locale in ANGLE is fine. Review URL: https://codereview.appspot.com/6392052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1205 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8963ec2a 2012-07-09T22:34:06 Implement binary streams. Review URL: https://codereview.appspot.com/6357050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1200 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 90080e3b 2012-07-09T22:15:33 Support for serializing a linked program to binary. The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated. Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions. Review URL: https://codereview.appspot.com/6295092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 68b3e91c 2012-07-09T18:39:32 Fixed link error on GCC and clang. They complain about missing symbols even when those symbols are not used. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1196 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c0a1eb3c 2012-07-09T18:27:04 Fixed compile error on android. It was complaining about tolower. This patch removes the usage of tolower, and adds tests for checking both versions of hexadecimal integers - 0x and 0X. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1195 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org f099dfdb 2012-07-09T17:48:10 Enable the new preprocessor. Passes all unit-tests and WebGL conformance tests! Review URL: https://codereview.appspot.com/6357055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1194 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 08b3e40f 2012-07-04T19:16:35 Avoid implicitly enabling centroid sampling on non-point rendering. TRAC #21121 Issue=340 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1192 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 13be3e43 2012-07-04T19:16:24 Increase the maximum point size to what is reported by Direct3D. TRAC #21121 Issue=345,305 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1191 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7adef604 2012-06-29T01:10:07 Update revision git-svn-id: https://angleproject.googlecode.com/svn/trunk@1178 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 635d6b5d 2012-06-25T14:57:21 Fix sample project dependency on preprocessor.vcproj Issue=342 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1166 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6409edb0 2012-06-25T14:57:18 Fix line-endings in libEGL.cpp git-svn-id: https://angleproject.googlecode.com/svn/trunk@1165 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 253b8d20 2012-06-22T19:27:21 Refactor program info log out of ProgramBinary and in to Program. Tested by setting breakpoint in esLoadProgram with the broken program. Review URL: https://codereview.appspot.com/6305114 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9616e583 2012-06-22T18:27:01 Merge no-flip-rows r1142 to trunk. Review URL: https://codereview.appspot.com/6304052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4f677306 2012-06-19T15:29:51 Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat. TRAC #20959 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1156 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dbd65656 2012-06-19T15:29:48 Handle all INTZ format queries. TRAC #20959 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1155 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 69ab2993 2012-06-13T15:42:30 Remove an unused variable from readCPPline() This causes problems with -Wunused-but-set-variable in GCC 4.6. Review: http://codereview.appspot.com/6296o59/ Author: Steve Block git-svn-id: https://angleproject.googlecode.com/svn/trunk@1147 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e2a59bba 2012-06-07T21:09:53 Refactor Program into Program and ProgramBinary. Program manages the state and lifetime of the program object. ProgramBinary holds the linked program and the code to do the linking. There should be no functional change. WebGL conformance tests did not regress. Review URL: https://codereview.appspot.com/6267047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1143 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9a30b095 2012-06-06T20:21:55 Program::link() and callees do not access mPixelHLSL, mVertexHLSL, mFragmentShader, mVertexShader, mAttributeBinding. mPixelHLSL and mVertexHLSL are deleted because they are only used during linking. Review URL: https://codereview.appspot.com/6306047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1141 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ec909fc9 2012-06-05T19:51:49 If a uniform was created before, still set the register type index since it can be different. TRAC #20948 Issue=337 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1139 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 911cd6d6 2012-06-01T01:45:20 Disallow GL_ALPHA for framebuffer attachment rendering. TRAC #20943 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1129 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ecdf44a8 2012-06-01T01:45:15 Generate Lod0 functions even if they don't contain gradients, so we can call them from discontinuous loops. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1128 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ddbb45d6 2012-05-31T01:21:41 Return 0 for dFdx, dFdy and fwidth for discontinuous arguments. TRAC #20737 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1124 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 06eb0d42 2012-05-31T01:17:14 Adjust the maximum loop iterations to keep the HLSL compiler happy Trac #20913 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1117 736b8ea6-26fd-11df-bfd4-992fa37f6226