src/libGLESv2/mathutil.h


Log

Author Commit Date CI Message
shannon.woods@transgaming.com b3560255 2013-02-28T23:07:04 Add a simple Range type to represent an integer 1D range. TRAC #22497 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1874 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a9b96d0d 2013-01-25T21:56:18 Include windows.h from one place to ensure that min and max macros are not defined. These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 Also includes r1729 which adds the missing new file. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2e38b800 2012-10-17T18:30:06 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1312 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 60dafe8f 2012-09-05T22:26:10 Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org aa48067a 2012-09-05T19:32:38 Replace D3DXFloat16To32Array. Method described here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf Review URL: https://codereview.appspot.com/6506058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1270 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9616e583 2012-06-22T18:27:01 Merge no-flip-rows r1142 to trunk. Review URL: https://codereview.appspot.com/6304052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org f1f28c80 2011-05-12T20:53:34 Use SSE2 to swizzle RGBA to BGRA Using SSE2 can drastically reduce the amount of time it takes to do glTexImage2D. I've also added a plain-C path that's much faster than the one that was there before. BUG=151 TEST= Review URL: http://codereview.appspot.com/4465052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@649 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org b31f532d 2011-01-19T19:02:52 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. I took out the gl_Position.y flip from the vertex shader so FBOs are rendered according to D3D conventions. Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles. Review URL: http://codereview.appspot.com/3265041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 81655a72 2010-05-20T19:18:17 Use instancing for non-array vertex attributes. TRAC #12303 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7c46b9e6 2010-03-17T13:12:58 mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226