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779aa261
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2013-02-28T23:04:58
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Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
This should generate a compile time error if we try to call the wrong function.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
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eb049e2c
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2013-02-28T23:04:49
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Move the call to notify device lost to the Renderer.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1855 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f5f59491
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2013-02-28T23:04:40
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Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1854 736b8ea6-26fd-11df-bfd4-992fa37f6226
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23f3332a
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2013-02-28T23:02:42
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Created Query9.
TRAC #22418
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1838 736b8ea6-26fd-11df-bfd4-992fa37f6226
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