src/libGLESv2/renderer/VertexBuffer11.cpp


Log

Author Commit Date CI Message
shannon.woods@transgaming.com 07765506 2013-02-28T23:06:43 Don't convert normalized integer types, they are interpreted as floating-point in the shader. TRAC #22440 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1871 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8b400b1e 2013-01-30T21:53:40 Do not use dynamic_cast if RTTI is disabled. Review URL: https://codereview.appspot.com/7250043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8587f41f 2013-01-25T21:51:14 Convert all vertex data to floating-point. TRAC #22426 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1751 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 761630a9 2013-01-11T04:11:47 Optimize copyVertexData. TRAC #2237 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1700 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2c4d070c 2012-12-20T21:08:51 Implemented VertexBuffer11. TRAC #22227 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1598 736b8ea6-26fd-11df-bfd4-992fa37f6226