src/libGLESv2/utilities.h


Log

Author Commit Date CI Message
daniel@transgaming.com 97c852b2 2012-12-20T20:56:23 Move isTriangleMode to utilities.h. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1581 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1f57d18a 2012-11-28T21:02:38 Remove unnecessary d3d9.h includes Trac #22200 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1524 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a60160b0 2012-11-28T19:41:15 Implemented SwapChain11 initialization. TRAC #21928 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1456 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d8e3656a 2012-10-31T19:52:19 Moves portions of utilities specific to D3D9 to the Renderer's domain TRAC #21931 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1376 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 20d36667 2012-10-31T19:51:43 Mostly eliminates usage of getD3DFormat in Texture. TRAC #21906 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1367 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5ac99789 2012-10-31T19:51:39 Adds functions to derive R/G/B/A/Stencil/Depth sizes from GL formats instead of D3D. TRAC #21906 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1366 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9d7e6f8 2012-10-31T19:08:32 Moves Image class to its own file in the Renderer's directory. TRAC #21909 Author: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1362 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4bb04bef 2012-10-17T18:29:55 Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1309 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8e91d25a 2012-10-17T18:22:44 Removes D3D format usage from framebuffer completeness check. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1303 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6452adf7 2012-10-17T18:22:35 Tracks sized internal formats for textures. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1301 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ad52cb1a 2012-10-17T18:14:45 Fixes cases where desired destination format was ignored by CopyTexImage. TRAC #21595 Issue=339 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1299 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 42944b02 2012-09-27T17:45:57 Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE TRAC #21607 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1283 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 68715287 2012-07-12T23:28:41 Scale up non-multiple-of-4 dxt textures D3D doesn't support DXT textures that aren't a multiple of 4 in size, so multiply the sizes by 2 or 4 so they work. Then ensure sampler parameters are set up correctly so they don't sample the unuploaded miplevels. BUG=https://code.google.com/p/angleproject/issues/detail?id=237 TEST= Review URL: https://codereview.appspot.com/6287045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1222 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4f677306 2012-06-19T15:29:51 Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat. TRAC #20959 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1156 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8833dd22 2012-06-05T19:49:58 Fix error checking for glTexSubImage2D Trac #20959 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1134 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f20bc216 2012-05-31T01:14:33 Add an IsDepthFormat helper function Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1111 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 835a95a5 2012-05-31T01:14:07 Allow depth and depth-stencil formats and types for textures and update utility functions Trac #20875 Signed-off-by: Nicolas Capens TexImage2D accepts format,internalformat=DEPTH_COMPONENT, type=UNSIGNED_SHORT format,internalformat=DEPTH_COMPONENT, type=UNSIGNED_INT format,internalformat=DEPTH_STENCIL_OES, type=UNSIGNED_INT_24_8_OES TexSubImage2D accepts format=DEPTH_COMPONENT, type=UNSIGNED_SHORT format=DEPTH_COMPONENT, type=UNSIGNED_INT format=DEPTH_STENCIL_OES, type=UNSIGNED_INT_24_8_OES TexStorage2DEXT accepts internalformat=DEPTH_COMPONENT16 internalformat=DEPTH_COMPONENT32_OES internalformat=DEPTH24_STENCIL8_OES git-svn-id: https://angleproject.googlecode.com/svn/trunk@1104 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1c49f79d 2012-05-31T01:14:02 Detect depth texture support using INTZ and NULL textures Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1103 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 551022eb 2012-01-23T19:56:54 Rename IslTextureTarget to IsInternalTextureTarget. TEXTURE_EXTERNAL is not considered an internal texture target. Review URL: https://codereview.appspot.com/5556067 git-svn-id: https://angleproject.googlecode.com/svn/trunk@955 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 47c60053 2011-11-12T03:17:50 Add UniformExternalSize function Trac #18608 Will be used in upcoming patch Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@869 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e918ea2d 2011-11-12T03:15:28 Rename UniformTypeSize to UniformInternalSize Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@868 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com edc31508 2011-11-12T03:14:56 Rename UniformComponentCount to UniformExternalComponentCount Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@867 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 64a0fb2a 2011-11-11T04:10:40 Implemented glTexStorage2DEXT. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@857 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 78d44868 2011-11-09T17:46:33 Add device error checking utility functions. TRAC #18606 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@843 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbeffbb6 2011-11-09T17:46:11 Be more explicit about floating-point format support. TRAC #16284 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@839 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 72e8f447 2011-10-20T00:22:01 Avoid unnecessarily copying uniforms Transpose and expand matrices and float vectors when copied on setUniform (and getUniform) to avoid allocating an array and doing that on applyUniform. Then use straight D3D calls, not D3DX, to possibly avoid another copy. Gets NaCl donuts test from 19->25 fps. BUG= TEST=webgl conformance tests Review URL: http://codereview.appspot.com/5229056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@800 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d2fd4f2a 2011-02-01T18:49:11 Fix FBO/Texture/renderbuffer class hierarchy issues TRAC #14744 Issue=51/52 Delegated format queries to RenderbufferStorage. Eliminated TextureColorbufferProxy by merging it into Colorbuffer. Abstracted texture colorbuffer queries. Moved some conversion functions to the right namespace. Fixed line-endings in Texture.cpp Signed-off-by: Daniel Koch Author: Nicolas Capens <nicolas@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@553 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 0f4cefe9 2011-01-26T19:30:57 Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX. This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call. When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into. It also avoids creating a text file in the current working directory, which has continued to be an issue. I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain. I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points. I removed the tracing of shader source since the source is visible in PIX. The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator. I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE. Review URL: http://codereview.appspot.com/3945043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org b31f532d 2011-01-19T19:02:52 All surfaces follow D3D Y convention, i.e. (0, 0) is "top-left" rather than GL's "bottom-left". This eliminates the need to flip the default FBO to the D3D convention using additional blits when presenting and reduces VRAM usage for redundant window sized surfaces. I took out the gl_Position.y flip from the vertex shader so FBOs are rendered according to D3D conventions. Texture lookups are flipped on Y to compensate. Cube map +Y and -Y faces are swapped. Y is now flipped in various other places, including uploading and reading back texture data from / to system memory, functions that take pixel space coordinates, winding order for culling, the implementation of ddy, the calculation of gl_Position and gl_FragCoord in fragment shaders and the flipping of compressed texture tiles. Review URL: http://codereview.appspot.com/3265041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@536 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 83921386 2011-01-08T05:46:00 rewrite buffers implementation to support static buffers more efficiently Bug=89 Trac #13565 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@526 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 73a5db67 2010-10-15T17:58:13 Initialize renderbuffer variables. Make serials constant. Removed X1R5G5B5 support. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@460 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com edc19189 2010-10-15T17:57:55 Validate framebuffer attachment formats. TRAC #13792 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@458 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 01868135 2010-08-24T19:21:17 Implements compressed textures. TRAC #12714 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@397 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1f135d86 2010-08-24T19:20:36 Implements glRenderbufferMultisampleStorage TRAC #12714 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a9198d9c 2010-08-08T04:49:56 Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra Trac #13050, Issue=21 Original Author: Vladimir Vukicevic Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@370 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4af7acca 2010-05-14T17:30:53 Implemented varying packing TRAC #11736 The OpenGL ES Shading Language 1.00 rev. 17 appendix A section 7 page 111, details how varyings should be packed into generic varying registers. To implement this the HLSL main() function is now generated and appended to the code during link time, where the packing and mapping can happen. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@282 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 19ffc24b 2010-05-04T03:35:21 Moves non-D3D-specific utility functions to the gl namespace. TRAC #12043 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@225 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 713914b5 2010-05-04T03:35:17 Implements PACK_ALIGNMENT for ReadPixels TRAC #11484 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@224 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0b6b834a 2010-04-26T15:33:45 Support matrix attributes TRAC #11095 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@195 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fbc09533 2010-04-26T15:33:41 Allow other attachment points for glFramebufferTexture2D TRAC #12040 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@194 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1b3a8155 2010-04-22T13:35:37 Fix getActiveUniform array size and refactor uniform size TRAC #11929 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 70d312a7 2010-04-20T18:52:38 Implements color renderbuffers TRAC #11890 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@167 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7c46b9e6 2010-03-17T13:12:58 mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226