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8a561914
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2018-09-12T11:03:06
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Pack SamplerState into small struct.
Is much faster for completeness cache checks in syncProgramTextures.
Bug: angleproject:2763
Change-Id: Iffdacbb8a4f6640caa5051643c379a7b4c3311b6
Reviewed-on: https://chromium-review.googlesource.com/1171508
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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6c6be2ce
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2018-09-10T14:23:57
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Vulkan: add S8_UINT texture fallbacks.
Add two fallbacks for S8_UINT. Enable tests.
BUG=angleproject:2655
Change-Id: If7df23745a8de8a01d86ab6efa3bca67b5227d76
Reviewed-on: https://chromium-review.googlesource.com/1217282
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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3b1fe64f
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2018-09-04T13:15:35
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Vulkan: allow a list of fallback formats.
Allow a list of fallback formats as well as a single one in the format
map. The first supported format is used. No functional change.
BUG=angleproject:2655
Change-Id: Ica312b7899471a7a65184a6921713b79da056f31
Reviewed-on: https://chromium-review.googlesource.com/1214847
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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dff32a0d
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2018-08-28T14:35:50
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Support multisample arrays in shader programs
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b02fc662
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2018-08-21T09:48:01
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Lock around all EGL and GL calls with a global mutex.
BUG=angleproject:2464
Change-Id: I0231cc84777272f9cf26298c6a137f1ad3fd51d6
Reviewed-on: https://chromium-review.googlesource.com/1183441
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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064458a8
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2018-08-30T14:02:02
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Remove separate ANGLE_texture_multisample_array
We can just expose OES_texture_storage_multisample_2d_array instead.
The compiler was already changed to accept
OES_texture_storage_multisample_2d_array, and now the change is made
also at the API level.
Out-of-bounds access guarantees provided by ANGLE were the only big
difference between the ANGLE spec and the OES spec, so it's simpler
to just expose the native extension. Safe out-of-bounds accesses can
be guaranteed without having them in the extension spec.
This also adds missing texStorage3DMultisample entry point to the proc
table, which will enable running dEQP tests.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: Idf376ee877a3374a33de177df023f0531ec8f01d
Reviewed-on: https://chromium-review.googlesource.com/1196722
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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f0d0408a
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2018-08-28T16:02:13
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Use OES_texture_storage_multisample_2d_array
There's an OES extension for multisample texture arrays,
OES_texture_storage_multisample_2d_array. Change references from
ANGLE_texture_multisample_array to the native extension in the shader
compiler.
ANGLE still needs to have robust behavior for out-of-range texel
fetches that's not found in the original extension, but this does not
need to be spelled out in the extension spec.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f
Reviewed-on: https://chromium-review.googlesource.com/1193266
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d310a434
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2018-08-24T15:40:23
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Add validation and negative tests for multisample arrays
This adds errors for binding and allocating multisample array
textures. New tests in TextureMultisampleTest.cpp check that the
errors are generated as specified.
Tests for querying supported sample counts are also improved and
extended for multisample array textures.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I6a0fe7ae04bb3d0072f6cbe09026b05e2bc47325
Reviewed-on: https://chromium-review.googlesource.com/1188576
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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89664843
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2018-08-24T14:45:36
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Add glTexStorage3DMultisampleANGLE entry point
This adds the entry point but does not implement it yet.
The entry point and enums are also added to the gl2ext_angle.h
header file.
BUG=angleproject:2775
TEST=angle_end2end_tests
Change-Id: I24c231c52e7cbb13637880b21044e655935b51e8
Reviewed-on: https://chromium-review.googlesource.com/1188575
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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8ca60805
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2018-08-23T14:10:02
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Add 2D MS array sampler support to compiler
This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10
builtins instead of ESSL 3.00 builtins.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840
Reviewed-on: https://chromium-review.googlesource.com/1186466
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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67c388e6
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2018-07-19T19:16:11
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Vulkan: support GL_FIXED vertex data.
Override fixed to float, generate code, enable tests.
BUG=angleproject:2405
Change-Id: Ic3e9a31eaf22372023b94081b0f4a83770dcabbe
Reviewed-on: https://chromium-review.googlesource.com/1144455
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b436aac3
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2018-07-18T17:23:48
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Vulkan: Support inverted blit for depth/stencil.
Depth/stencil formats are packed tightly when reading back Images with
vkCmdCopyImageToBuffer. Same for the reverse. Thus we need to take this
into account when doing our blitWithReadback implementation.
This splits the depth/stencil blit into two separate steps. Fixes all
the remaining blit failures in BlitFramebufferANGLETest.
Bug: angleproject:2673
Change-Id: Ie9f43f782a82b5a0746d00122b24f81088d57c4c
Reviewed-on: https://chromium-review.googlesource.com/1140740
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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db9c69ed
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2018-07-18T17:23:47
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Make PackPixels take an angle::Format.
This removes the format type parameter from places where it isn't
needed. It also removes the 'write color' functions map. This map was
redundant with the angle::Format write function.
Bug: angleproject:2729
Change-Id: I24e4548a89342237d7ed25180fea156fba51ccab
Reviewed-on: https://chromium-review.googlesource.com/1142300
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ba365939
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2018-07-18T17:23:46
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Rename angle::Format::ID to angle::FormatID.
This allow for predeclaring the enum. It solves some include dependency
issues.
Bug: angleproject:2729
Change-Id: Ibbbab0796e466c62848404ba277c5f454fd9ac62
Reviewed-on: https://chromium-review.googlesource.com/1142299
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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38971fd1
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2018-06-28T15:19:18
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Vulkan: Support multiple depth stencil formats for backbuffers.
Since the backbuffer's depth stencil is always emualted, it can support any
depth stencil format.
BUG=angleproject:2692
Change-Id: I29df62bb322c1ac4e9fcd54e4cbc4c219cf12e83
Reviewed-on: https://chromium-review.googlesource.com/1119075
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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799e075a
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2018-07-17T13:27:21
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Replace D24_UNORM with a packed version.
Adding an explicit X8 channel packs the format into 32 bits. This gives
the correct 4-byte alignment instead of a mysterious 3-byte version.
Bug: angleproject:2729
Change-Id: Id38f74db4ba61c500baeb6526a9d14e1d31d4363
Reviewed-on: https://chromium-review.googlesource.com/1140739
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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419acc8f
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2018-06-24T19:57:31
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Vulkan: Convert streamed vertex data as needed.
Add two members to vk::Format:
- vertex data copy function
- flag indicating if the function converts or not
Use the function when streaming vertex data so it gets converted if needed.
Add fallbacks for integer formats. These formats will now work everywhere,
as long as they are in client memory, not a buffer object.
Adjust test expectations accordingly.
BUG=angleproject:2405
Change-Id: I677221219d933c35740633a0ab7694293e218177
Reviewed-on: https://chromium-review.googlesource.com/1084328
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d9618bf4
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2018-06-24T19:57:31
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Vulkan: prepare for buffer format fallbacks.
Generate code for buffer fallbacks as well as texture fallbacks.
No functional change.
BUG=angleproject:2405
Change-Id: I9f30a2cbb3cd9ba1d18474f99cba434b030b0232
Reviewed-on: https://chromium-review.googlesource.com/1113026
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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569b9cb9
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2018-07-07T21:44:35
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Fix run_code_generation.py hash calculation.
Open files with mode 'r' instead of 'rb' so the hash calculation
produces the same results on Linux and Windows.
Recalculate the hashes and proc_table_autogen.cpp which was out of date.
BUG=angleproject:2711
Change-Id: I31562c96ce36e6df009c44c565fe9a3f1b5ba6c4
Reviewed-on: https://chromium-review.googlesource.com/1128549
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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cb8a921b
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2018-06-28T12:30:36
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Vulkan: Support RGB/BGR backbuffers emulated on RGBA/BGRA.
BUG=angleproject:2692
BUG=angleproject:2523
BUG=angleproject:2715
BUG=angleproject:2716
Change-Id: I538b385f8b66fb97e176953b0fc4a6299849c005
Reviewed-on: https://chromium-review.googlesource.com/1118713
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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9a257801
|
2018-07-05T14:31:08
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Write relative paths with forward slashes to the code generation hashes.
This should avoid generating diffs when running the code generation with
different source directories or on different platforms.
BUG=angleproject:2695
Change-Id: I67776883bdbeb867a49bea00f16998c04f7857b4
Reviewed-on: https://chromium-review.googlesource.com/1127355
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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be7e455c
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2018-07-05T14:47:39
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Vulkan: Regenerate builtin shaders.
BUG=angleproject:2691
Change-Id: Iafb1b4828fa0d54974bfb9d11a436ccaa910b942
Reviewed-on: https://chromium-review.googlesource.com/1127356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a72f400c
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2018-06-29T17:05:01
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run_code_generation: Compare hashes instead of mtime.
Using mtime is fundamentally flawed when working with git. Replace
these flaky checks with hash comparisons. The hashes are stored in an
autogenerated json file that will be stored in the repository.
This makes the run_code_generation script robust against any and all
input changes. It also removes the need to track script outputs as
dependencies.
Bug: angleproject:2697
Change-Id: I60f2a87a8680b1f775ad678b05112f5b16c7dde7
Reviewed-on: https://chromium-review.googlesource.com/1120159
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|