|
95faa233
|
2016-06-07T14:01:53
|
|
Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D
Resubmitted with test skip added for Intel OpenGL.
GLES 3.0.4 section 3.8.3:
"For the purposes of decoding the texture image, TexImage2D is
equivalent to calling TexImage3D with corresponding arguments and
depth of 1, except that UNPACK_SKIP_IMAGES is ignored."
An "applySkipImages" boolean parameter is added to the functions in
the D3D backend that apply skip offset to the unpack pointer. In case
2D texture data is uploaded, the parameter is set to false and
UNPACK_SKIP_IMAGES is not applied.
BUG=angleproject:1406
TEST=angle_end2end_tests
Change-Id: I5878439e3d38dbae89cc2452a056c2d6bbf9e0b3
Reviewed-on: https://chromium-review.googlesource.com/351330
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a1d6c4dc
|
2016-06-09T18:00:42
|
|
Revert "Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D"
The Windows Intel GPU FYI bot started failing the Texture2DTestES3.UnpackSkipImages2D/ES3_OPENGL test after this CL. Example: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/866
This reverts commit ac3575b27296398baebeb6c891871c6dac7df338.
Change-Id: I5120261f5cf1ece9b21e4a94f63f85e014d2d8e4
Reviewed-on: https://chromium-review.googlesource.com/351280
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d2b50a0b
|
2016-06-09T00:13:35
|
|
Move ReadPixels logic to helper methods.
These routines were pretty much duplicated between D3D9 and D3D11.
Since I was going to have to rewrite them again for Vulkan, I
figured it would be best to move them into a common location and
clean them up a bit.
BUG=angleproject:1319
Change-Id: I15d39b052daf3e1020dbd0880f01ae84f3686a0a
Reviewed-on: https://chromium-review.googlesource.com/349630
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ac3575b2
|
2016-06-07T14:01:53
|
|
Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D
GLES 3.0.4 section 3.8.3:
"For the purposes of decoding the texture image, TexImage2D is
equivalent to calling TexImage3D with corresponding arguments and
depth of 1, except that UNPACK_SKIP_IMAGES is ignored."
An "applySkipImages" boolean parameter is added to the functions in
the D3D backend that apply skip offset to the unpack pointer. In case
2D texture data is uploaded, the parameter is set to false and
UNPACK_SKIP_IMAGES is not applied.
BUG=angleproject:1406
TEST=angle_end2end_tests
Change-Id: Iedc2b05377adee8d5c2504511a87421f4b1db18d
Reviewed-on: https://chromium-review.googlesource.com/350465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4b4cdff8
|
2016-06-06T13:53:38
|
|
Fix unpack parameter validation.
BUG=angleproject:1397
Change-Id: Icdfc99eefcfad730ec887b82ec0758a6d6c0b9a7
Reviewed-on: https://chromium-review.googlesource.com/348064
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
513558d3
|
2016-06-02T13:04:11
|
|
Pass depth to computeBlockSize.
This was very wrong for 3D textures.
BUG=angleproject:1384
Change-Id: I7f042449e30e1e909778c0524d1ce99d20ddfd65
Reviewed-on: https://chromium-review.googlesource.com/348063
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e2e406c3
|
2016-06-02T13:04:10
|
|
Add base::numerics for safe math and conversions.
This replaces are "IsUnsignedXXXSafe" family of methods.
Also add overflow checks to unpack block sizes.
BUG=angleproject:1397
Change-Id: Ib47be149b0486c70f795b0d0f8899441faac9340
Reviewed-on: https://chromium-review.googlesource.com/348062
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
76f8fa66
|
2015-10-29T10:32:56
|
|
Refactor Geometry Shader support to enable pass-through.
This should be a refactoring change only. The new code is exercised in
follow-up CLs.
BUG=angleproject:754
Change-Id: I99285e1e7772cae467013102f25c911ebc9f54a9
Reviewed-on: https://chromium-review.googlesource.com/309153
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
adff67b5
|
2015-10-14T10:34:45
|
|
Re-land "Implements more pack/unpack states."
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
Re-land with fix for test expectations.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26
Reviewed-on: https://chromium-review.googlesource.com/305522
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c7473924
|
2015-10-14T14:33:19
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change."
Expectations still not correct. This removes suppressions for two
failing tests:
functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2.
Change-Id: Id81b6e616e61535b8504890ce57591813e22af69
Reviewed-on: https://chromium-review.googlesource.com/305521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
72e7013e
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
Note that PBOs are not covered by this change.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355
Reviewed-on: https://chromium-review.googlesource.com/304908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
000b2f49
|
2015-10-09T15:33:14
|
|
Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels."
This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array
First failing build on the bot:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635
Please fix the failure and re-land your CL with the fix.
BUG=angleproject:512
BUG=angleproject:1095
This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1.
Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627
Reviewed-on: https://chromium-review.googlesource.com/304990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f1bb3f05
|
2015-10-01T17:19:45
|
|
Implements more pack/unpack states.
Pack: row length, skip rows, skip pixels.
Unpack: image height, skip images, skip rows, skip pixels.
BUG=angleproject:512
BUG=angleproject:1095
Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626
Reviewed-on: https://chromium-review.googlesource.com/304370
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
09e2d93b
|
2015-07-14T16:40:31
|
|
D3D11: Futher optimize input layout cache.
*re-land with fix for matrix attributes*
*re-re-land with fix for attributes with BindAttribLocation*
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: I181acd3d7d519f5587cbe180fb1bca8530b7cfc2
Reviewed-on: https://chromium-review.googlesource.com/285348
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6d45a999
|
2015-07-14T15:16:57
|
|
Revert "D3D11: Futher optimize input layout cache."
Causing assertion failures in WebGL CTS in debug. Example build: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28NVIDIA%29/builds/10215
This reverts commit 2ee580f10052c03a3a0e8c535bd7da82147133c3.
Change-Id: Idffcd848adb6898f77b3c758b214eb31ca1f6e05
Reviewed-on: https://chromium-review.googlesource.com/285326
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2ee580f1
|
2015-07-10T11:14:58
|
|
D3D11: Futher optimize input layout cache.
*re-land with fix for matrix attributes*
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: I6d8ad78a003c41f40e7e1caa5972838f8ff4fce8
Reviewed-on: https://chromium-review.googlesource.com/284811
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0d208976
|
2015-07-10T15:45:09
|
|
Revert "D3D11: Futher optimize input layout cache."
This seems to have broken some dEQP tests in debug build, possibly
uncovering a previously undetected bug.
TEST=dEQP-GLES3.functional.shaders.linkage.varying.basic_types.*
This reverts commit d2328a5246d8e0ab8a3dde1b30b80ce5e161e6f3.
Change-Id: I9f082d7a6fca38b4c076fecc342ac40d5416ebef
Reviewed-on: https://chromium-review.googlesource.com/284780
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
d2328a52
|
2015-07-09T11:30:30
|
|
D3D11: Futher optimize input layout cache.
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: Iea595fa64edbbd91f669138dfdeb9d2543b83929
Reviewed-on: https://chromium-review.googlesource.com/277291
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
d3dfda2b
|
2015-07-06T08:28:49
|
|
Refactor how we store vertex formats.
Instead of storing a vertex format as a struct with the full info,
instead use an enum, and look up the info when we need it. This
saves a lot of constructor initialization time, operator comparison
time, and storage. It also will allow us to look up D3D format info
more quickly.
BUG=angleproject:959
Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb
Reviewed-on: https://chromium-review.googlesource.com/277289
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
11ffe1b8
|
2015-03-24T17:28:18
|
|
Micro-optimize math in IndexDataManager
Use bitwise operations instead of division, which is expensive on multiple CPU
architectures.
BUG=angleproject:956
TEST=angle_end2end_tests
Change-Id: I57ab540d447c03dae5a96bafb4975fc37e310261
Reviewed-on: https://chromium-review.googlesource.com/262181
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b8aee3bc
|
2015-01-27T14:42:36
|
|
Add UNPACK_ROW_LENGTH support to D3D11 renderer
Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218
Reviewed-on: https://chromium-review.googlesource.com/243951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
3ae6465f
|
2015-01-26T15:51:39
|
|
Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I3df0fffb19f5ecbe439fbc2a8d6d239a5dc6b638
Reviewed-on: https://chromium-review.googlesource.com/243334
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
74cafab1
|
2015-01-23T23:17:32
|
|
Revert "Fix lots of variable shadowing in ANGLE"
Caused WebGL CTS failures on the texture-npot test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/texture-npot.html
This reverts commit c67e6e9fade44ef8938724e82db11db725e9c8e5.
Change-Id: I089e99859231e0d657084ac3647257c650a9da92
Reviewed-on: https://chromium-review.googlesource.com/243041
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c67e6e9f
|
2015-01-21T16:01:07
|
|
Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I15168ae32605b26aee08274464ffe68adb5a7e87
Reviewed-on: https://chromium-review.googlesource.com/242351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
051dbc79
|
2015-01-05T15:48:58
|
|
Create a formatutilsD3D and move some functions from formatutils.
BUG=angle:681
Change-Id: I694073c50dccd05c3117761e446eba0d15c03293
Reviewed-on: https://chromium-review.googlesource.com/238480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
47e156c0
|
2015-01-05T13:15:13
|
|
Use #include <stdint.h> instead of <cstdint>.
This fixes the compile on OSX.
BUG=angle:773
Change-Id: I68111e178986bb78b73006a1559ba26120275599
Reviewed-on: https://chromium-review.googlesource.com/238441
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9d9132df
|
2014-12-03T14:46:48
|
|
Remove support for compiling libANGLE as a dynamic library.
BUG=angle:733
Change-Id: Iacef45b89f234091eb5df505437adabece1e564b
Reviewed-on: https://chromium-review.googlesource.com/232961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8bc361e1
|
2014-11-20T16:23:31
|
|
Support compiling libANGLE as a static or shared library.
BUG=angle:733
Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122
Reviewed-on: https://chromium-review.googlesource.com/231052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0a73dd85
|
2014-11-19T16:18:08
|
|
Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2b5420c0
|
2014-11-19T14:20:15
|
|
Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|