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83107970
|
2015-02-05T12:57:44
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|
Implement eglQueryContext
BUG=angle:895
Change-Id: I5e709f772d6222cdb7b5d7c060830a75eac9f815
Reviewed-on: https://chromium-review.googlesource.com/246490
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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967ed7b4
|
2015-01-27T14:42:09
|
|
Add Minmin to CONTRIBUTORS.
Change-Id: I15598e42fa708861c0803acd6df4aa0b9d423ab5
Reviewed-on: https://chromium-review.googlesource.com/243950
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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24d5811b
|
2015-01-13T15:07:11
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|
Add Gregoire to CONTRIBUTORS.
Change-Id: I3e2a1f627de891c13964501f78314f84794cbded
Reviewed-on: https://chromium-review.googlesource.com/240422
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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e0902644
|
2014-11-04T12:32:15
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|
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as
an internal format for a multisampled buffer (samples > 0) as it
isn't concerned by the restriction on integer component types anymore.
This is consistent with the component type returned by the NVIDIA driver.
BUG=angle:812
Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43
Reviewed-on: https://chromium-review.googlesource.com/227470
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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448ac908
|
2014-10-02T22:33:08
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|
Updated authorship and contributors for Borbitsoft/Tibor den Ouden
Removed Borbitsoft from the AUTHORS file, added Tibor den Ouden.
Removed Borbitsoft from CONTRIBUTORS file, company section.
Moved Tibor den Ouden in CONTRIBUTORS file from company section to individual section
Change-Id: I3ab47d637d0879fde8f9dc0f714e2cb44562c897
Reviewed-on: https://chromium-review.googlesource.com/221054
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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86ffde57
|
2014-10-03T14:51:54
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|
Fix building angleutils.cpp on Linux
vsnprintf is defined in stdio.h according to the standard. It was not in
the include chain of angleutils.cpp, which broke the build on Linux on
some configurations. Seems like other toolchains include the function in
some non-standard way.
BUG=angle:761
Change-Id: Idcd75776e8a9b83dad182d1b4bac0beac006c6ac
Reviewed-on: https://chromium-review.googlesource.com/221053
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
a5521de2
|
2014-10-01T17:23:46
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|
Fixed mingw compilation.
Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90
Reviewed-on: https://chromium-review.googlesource.com/220761
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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|
ac7556f6
|
2014-09-25T17:15:11
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|
Freed temporary info log buffer and removed explicit destruction of char[]
BUG=angle:758
Removed explicit destruction of char[] by using std::vector<char> object.
Added Borbitsoft to AUTHORS and Tibor den Ouden to CONTRIBUTORS
Change-Id: I9c4017eb81ce3fab8b7fb4a5b4ad52a758d14a2d
Reviewed-on: https://chromium-review.googlesource.com/219940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
ab56c6ae
|
2014-09-01T14:36:35
|
|
Fix memory leaks in angle_unittests.
Call ShDestruct() to destroy the compiler objects to
avoid memory leaks.
BUG=angle:737
Change-Id: I71a8ddfe67c9d8c7b4e5b5683c69dd578fc38c66
Reviewed-on: https://chromium-review.googlesource.com/215860
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Sudarsana Nagineni <sudarsana.nagineni@intel.com>
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|
75c42f45
|
2014-08-11T10:16:44
|
|
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations.
Change-Id: Iee83a14d043eecc465e6ffb8e21a6449def38e9b
Reviewed-on: https://chromium-review.googlesource.com/211834
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
75ec7c5b
|
2014-07-17T15:00:38
|
|
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
As reported by GCC 4.8.1/MinGW.
Change-Id: If62d234074a0a9180f1f3c3619dbb2dd8047d0f3
Reviewed-on: https://chromium-review.googlesource.com/208670
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Andrew Knight <andrew.knight@digia.com>
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|
3c6344e7
|
2013-09-23T14:57:00
|
|
add TRACE_EVENT to ANGLE (reland)
Tracing code the same as previous CL:
https://codereview.appspot.com/12699047/
Setup code simplified, and follows the GetProcAddress model of other
gl functions.
R=shannonwoods@google.com
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ba615196
|
2013-09-24T14:07:39
|
|
Normalize line endings of tracked files in the repository.
TRAC #23896
Signed-off-by: Shannon Woods
|
|
7b2e6758
|
2013-04-13T03:41:33
|
|
Adds Jamie and Geoff to CONTRIBUTORS file
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2152 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b35da7af
|
2013-01-11T04:12:04
|
|
Make angle compile on Win64
BUG=http://crbug.com/166496
BUG=http://crbug.com/167187
Landing this for Justin Schuh:
https://codereview.appspot.com/7011048/
Review URL: https://codereview.appspot.com/7040045
Conflicts:
src/common/version.h
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1702 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a16a55f7
|
2012-12-20T20:51:54
|
|
Add explicit std:: namespace to code from <cXYZ> includes.
Some platforms seem to implicitly include the <XYZ.h> headers
which also add some types and functions (like strlen, size_t,...)
into the global namespace.
On other platforms though, this can result in compile errors, which
is noticeable in WebKit on e.g. QNX. See also:
https://bugs.webkit.org/show_bug.cgi?id=95468
https://codereview.appspot.com/6843083/
Contributed by Milian Wolff, Klaralvdavens Datakonsult AB.
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1565 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0d3b36de
|
2012-10-17T20:58:50
|
|
.gitignore: Add *.target.mk, generated when building as part of ChromiumOS
BUG=None
TEST=Build Chromium and ChromiumOS from source, and run "repo status",
with and without this change.
Contributed by Josh Triplett <josh.triplett@intel.com>
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1316 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6bc4a146
|
2012-09-06T21:28:30
|
|
Ensure texture level count accounts for lod offset.
The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount.
BUG=
Review URL: https://codereview.appspot.com/6492084
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b6ff3e8
|
2012-09-05T15:50:49
|
|
Reconcile AUTHORS and CONTRIBUTORS files
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1269 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3e8fc7f6
|
2012-08-30T21:15:39
|
|
Move targets from src\build_angle.gyp to src\build_angle.gypi
This enables Skia to compile ANGLE
Review URL: https://codereview.appspot.com/6492063
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1268 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
07ab841a
|
2012-07-12T15:17:09
|
|
Implement Anisotropic Texture filtering support
Bug=297
Authored-by: Conor Dickinson, Cloud Party, Inc.
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
69ab2993
|
2012-06-13T15:42:30
|
|
Remove an unused variable from readCPPline()
This causes problems with -Wunused-but-set-variable in GCC 4.6.
Review: http://codereview.appspot.com/6296o59/
Author: Steve Block
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1147 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
66ebd014
|
2012-05-30T22:18:11
|
|
Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation.
Description of the algorithm:
http://code.google.com/p/mvujovic/wiki/ShaderControlFlowAnalysis
This flag is one potential solution to timing attacks on textures containing cross-domain content
or user agent data.
This kind of analysis could be useful for both WebGL and CSS Shaders.
The SH_TIMING_RESTRICTIONS flag will reject a shader if it uses texture dependent data to affect
control flow.
Other ways of affecting shader timing such as using NaNs in basic arithmetic operations or using
built-in functions (e.g. atan) with different inputs are still under investigation.
Issue=329
Review URL: http://codereview.appspot.com/6195062/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1101 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
519c32ba
|
2012-05-01T15:24:05
|
|
Implement SSE2 version of loadAlphaData
http://codereview.appspot.com/6050054/
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Authored-by: Jin Yang
With this patch, my HTML5 2D canvas benchmark with Chromium on Windows7 with GPU
acceleration can boost about 4% though the most execution time is in GPU.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1067 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cb37afdb
|
2012-02-01T18:10:40
|
|
The normalized argument of vertexAttribPointer should not affect float and fixed.
Issue=155
Signed-off-by: Nicolas Capens
Author: Pierre Leveille
git-svn-id: https://angleproject.googlecode.com/svn/trunk@981 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
77b95e1c
|
2012-01-23T17:09:06
|
|
Detect GNU Hurd and Debian kFreeBSD as ANGLE_OS_POSIX
See https://bugzilla.mozilla.org/show_bug.cgi?id=711353
Patch by Mike Hommey
git-svn-id: https://angleproject.googlecode.com/svn/trunk@954 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ffc4e74d
|
2011-11-24T22:34:22
|
|
Add another contributor
git-svn-id: https://angleproject.googlecode.com/svn/trunk@894 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f5cfcd2d
|
2011-11-24T22:34:18
|
|
Update contributors
git-svn-id: https://angleproject.googlecode.com/svn/trunk@893 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3442c2bb
|
2011-10-19T15:32:37
|
|
Fix contribution
git-svn-id: https://angleproject.googlecode.com/svn/trunk@799 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a033e02d
|
2011-10-19T13:29:32
|
|
VC11 fails to build angle because oppl_allocator::operator= does not exist
ANGLEBUG=229
Signed-off-by: Nicolas Capens
Author: Ehsan Akhgari
git-svn-id: https://angleproject.googlecode.com/svn/trunk@798 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4d27f3b4
|
2011-10-12T16:20:00
|
|
Update contributor list
git-svn-id: https://angleproject.googlecode.com/svn/trunk@791 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bb1d1713
|
2011-07-29T16:32:31
|
|
Add Wayland typedefs to eglplatform.h
Issue=188
Author: Daniel Nicoara
git-svn-id: https://angleproject.googlecode.com/svn/trunk@709 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0608ad1f
|
2011-07-29T16:32:17
|
|
Win64: fix return value from lookupAttribute
Issue=190
Author: Makoto Kato
git-svn-id: https://angleproject.googlecode.com/svn/trunk@707 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b0eb6978
|
2011-07-08T16:23:42
|
|
Fix an overflow issue when a static buffer is invalidated.
Issue=104,139,179
TRAC #15143
Signed-off-by: Daniel Koch
Author: Nicolas Capens
Original-patch-by: Yore Apex
git-svn-id: https://angleproject.googlecode.com/svn/trunk@702 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5601ea0d
|
2011-06-10T18:23:25
|
|
Implement ES2 backend for Angle translator.
With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL.
Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision.
Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc.
anglebug=81
test=translator emitting correct GLSL ES code when ES2 backend is selected.
Review URL: http://codereview.appspot.com/4550129
git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2475f02e
|
2011-06-03T21:10:06
|
|
Update and alphabetize contributors list.
Review URL: http://codereview.appspot.com/4574041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@670 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a5fd7a5a
|
2011-05-11T16:19:54
|
|
Update contributors list
git-svn-id: https://angleproject.googlecode.com/svn/trunk@646 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f963e92f
|
2011-03-15T18:25:13
|
|
Update contributors and version
git-svn-id: https://angleproject.googlecode.com/svn/trunk@576 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5751ed38
|
2010-12-12T08:53:40
|
|
Update contributors list
git-svn-id: https://angleproject.googlecode.com/svn/trunk@505 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5783308e
|
2010-08-08T04:50:02
|
|
Add Al and Vlad to contributors file
git-svn-id: https://angleproject.googlecode.com/svn/trunk@371 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8c9ff193
|
2010-05-20T19:18:11
|
|
Add Jim Hauxwell as a contributor
git-svn-id: https://angleproject.googlecode.com/svn/trunk@313 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
26e9604f
|
2010-04-10T05:29:13
|
|
update contributors list
git-svn-id: https://angleproject.googlecode.com/svn/trunk@118 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ea0e1af4
|
2010-03-22T19:33:14
|
|
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f39fd99
|
2010-03-08T20:26:45
|
|
Initial import from TransGaming
git-svn-id: https://angleproject.googlecode.com/svn/trunk@2 736b8ea6-26fd-11df-bfd4-992fa37f6226
|