|
d2d21dca
|
2015-02-17T18:07:01
|
|
Revert "Resubmit "Compile the D3D11 VS and PS on separate threads at GL link time""
Causes errors in Clang-Win. We can fix the error and then resubmit, but need to do a roll now.
This reverts commit 310184861bab5e95139e0f34b1f8e88fe8c677b8.
Change-Id: I1c91b0a97031df33c2261089f6b54ccd3270306b
Reviewed-on: https://chromium-review.googlesource.com/250430
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
959ad9a8
|
2015-02-09T10:51:39
|
|
Fix cstdint include in MemoryBuffer.h.
This syntax isn't compatible with OSX.
Change-Id: I3ec2bc856843637c4e1e7afb96a93ff6ea8296da
Reviewed-on: https://chromium-review.googlesource.com/247660
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
74ba76c4
|
2015-02-09T10:31:23
|
|
Move rx::MemoryBuffer to common library.
This class is not D3D-specific so can be shared among other
back-ends, or other parts of the ANGLE codebase.
Change-Id: Ie00760eb5dae4db52e465ee7a2f97789bae8c0b0
Reviewed-on: https://chromium-review.googlesource.com/246500
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
31018486
|
2015-01-30T13:06:52
|
|
Resubmit "Compile the D3D11 VS and PS on separate threads at GL link time"
The original change caused a Chromium build break due to
"__uncaught_exception" not being defined in concrt.h. This is because Chromium
defines "_HAS_EXCEPTIONS=0" in its GYP, but ANGLE doesn't do this.
This change defines "_HAS_EXCEPTIONS=0" in ANGLE's GYP to match Chromium,
and refines it in ProgramD3D.cpp before including <future>.
Change-Id: Ic324702569bac8f4ae1381f308c4f3f11f190f9e
Reviewed-on: https://chromium-review.googlesource.com/244860
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9d294c33
|
2015-01-30T19:58:39
|
|
Revert "Compile the D3D11 VS and PS on separate threads at GL link time"
Failing compile on Chromium bots:
FAILED: ninja -t msvc -e environment.x86 -- C:\b\build\goma/gomacc "C:\b\depot_tools\win_toolchain\vs2013_files\VC\bin\amd64_x86\cl.exe" /nologo /showIncludes /FC @obj\third_party\angle\src\libANGLE\renderer\d3d\libANGLE.ProgramD3D.obj.rsp /c ..\..\third_party\angle\src\libANGLE\renderer\d3d\ProgramD3D.cpp /Foobj\third_party\angle\src\libANGLE\renderer\d3d\libANGLE.ProgramD3D.obj /Fdobj\third_party\angle\src\libANGLE.cc.pdb
c:\b\depot_tools\win_toolchain\vs2013_files\vc\include\concrt.h(4774) : error C3861: '__uncaught_exception': identifier not found
ninja: build stopped: subcommand failed.
This reverts commit 6d51f2629a8118f7afd450ea832c93143a84c330.
Change-Id: Iebb2843dfbc3795290fbb33e1a111ddad59c3126
Reviewed-on: https://chromium-review.googlesource.com/244792
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6d51f262
|
2015-01-26T16:34:48
|
|
Compile the D3D11 VS and PS on separate threads at GL link time
BUG=angle:900
Change-Id: Iad5dbbcc676e2a2b6dfc3d7bc6ab5957154de33e
Reviewed-on: https://chromium-review.googlesource.com/240490
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
2bdcbb9a
|
2015-01-16T11:12:15
|
|
Enable Windows Phone 8.1 project generation
Change-Id: Iab44f6d634bdcd01348aa49de28b96c3b6086df7
Reviewed-on: https://chromium-review.googlesource.com/241945
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
691e58cd
|
2014-12-19T17:03:25
|
|
Merge all gl::Texture* classes.
The validation for sampler completeness had a lot of duplicated code.
The special cases have been merged into the base class by checking mTarget.
BUG=angle:681
Change-Id: I11d94c1432f8fc70a1edaaf8228bbc43c3c8fff3
Reviewed-on: https://chromium-review.googlesource.com/236932
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
dd806c2b
|
2015-01-14T14:26:35
|
|
Use emmintrin.h for SSE includes.
This header should work on all available platforms, instead of
the platform-specific intrin.h or x86intrin.h.
BUG=angle:773
Change-Id: Ia012053064838f9893aa647d872e136a47cfad1a
Reviewed-on: https://chromium-review.googlesource.com/240552
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ffe38e1c
|
2015-01-14T08:32:19
|
|
Fixed WinRT ARM build break. ARM cannot use SSE.
Change-Id: I9a55d37db148f82b255e2c7ff414e79259e2c4e1
Reviewed-on: https://chromium-review.googlesource.com/240476
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9e0478f6
|
2015-01-13T11:13:54
|
|
Move the block layout code to translator.
This code is easily accessible from the translator, with the proper
export calls. This facilitates adding a common static library, since
this code calls some methods in translator.
BUG=angle:773
Change-Id: I0c50098ec3f67c2df7749b3c2518be0a9fd939e2
Reviewed-on: https://chromium-review.googlesource.com/240093
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
0875f85d
|
2015-01-12T16:27:11
|
|
Don't use SSE functions on Android.
These methods are unavailable on ARM platforms.
Also fix a sequencing bug that caused us to incorrectly define the
Android platform as Linux.
BUG=angle:773
Change-Id: Id2b47acdd5b574c618ac86641a1a8238fbb4a2c3
Reviewed-on: https://chromium-review.googlesource.com/240095
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7318b7cb
|
2015-01-08T09:15:35
|
|
Fixed failed compilation for WinRT to use OutputDebugStringA for non wide strings.
Change-Id: If012660d4b895399fe5e3226dea25a8c7f78c8ac
Reviewed-on: https://chromium-review.googlesource.com/239504
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
14aa40f0
|
2015-01-07T15:12:47
|
|
Print ERR() errors to the debug output on Windows.
We can switch this on for Debug only. This will help developers
catch bugs more easily, and will only show up for internal
errors and major performance caveats. Currently it's far too easy
to miss these messages - it requires manually modifying debug.h,
looking at a text file and potentially also running Chromium with
an special flag.
BUG=angle:663
Change-Id: I75b3bd05fbc75d21607b9957134db8e8990c77b1
Reviewed-on: https://chromium-review.googlesource.com/239191
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
01675d80
|
2015-01-05T16:09:08
|
|
Use correct SSE header on OSX.
This fixes the compile errors in loadImageSSE2.cpp.
BUG=angle:773
This reverts commit a93192369eb448e932bcdd1e08ae791aacfbe0c4.
Change-Id: I31bc419cd3930ae129903b935f49a3c9b27fc887
Reviewed-on: https://chromium-review.googlesource.com/238448
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3b9bb72b
|
2015-01-05T16:17:02
|
|
Add a cross-platform rotl implementation.
The _rotl method is unavailable on any platform but Windows,
so we can implement the method ourselves.
BUG=angle:773
Change-Id: I1342f4cf8a996daf11a36553c3bf7a01a2b182b3
Reviewed-on: https://chromium-review.googlesource.com/238500
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3011c25b
|
2014-12-04T13:48:46
|
|
Fix event tracer linking on Linux.
We were including the cpp in multiple targets, which was causing a
multiply defined error.
BUG=angle:773
Change-Id: I1e31756faee2d7734f1fc6cfb086d0e7ec6519bc
Reviewed-on: https://chromium-review.googlesource.com/232966
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2ec386bb
|
2014-12-03T14:44:38
|
|
Rename IsSampler to IsSamplerType.
BUG=angle:733
Change-Id: I62aece16c11aefdbf13c0b5faf83040fdb8555e6
Reviewed-on: https://chromium-review.googlesource.com/232960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8bc361e1
|
2014-11-20T16:23:31
|
|
Support compiling libANGLE as a static or shared library.
BUG=angle:733
Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122
Reviewed-on: https://chromium-review.googlesource.com/231052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
55573e13
|
2014-11-25T11:21:13
|
|
Use cross-platform enum for Vendor ID.
BUG=angle:795
Change-Id: Ibe9bbb79b92730ba80ca7275528c8b61d5d44c59
Reviewed-on: https://chromium-review.googlesource.com/228914
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2207213b
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9
Reviewed-on: https://chromium-review.googlesource.com/231850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4349ab85
|
2014-11-25T15:53:34
|
|
Revert "Move as many files as possible from common to libANGLE."
Chromium directly includes our common/version.h and couldn't build after this change.
This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd.
Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332
Reviewed-on: https://chromium-review.googlesource.com/231840
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0a2c772
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed
Reviewed-on: https://chromium-review.googlesource.com/231051
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0a73dd85
|
2014-11-19T16:18:08
|
|
Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b23deb26
|
2014-11-21T14:53:56
|
|
Fixed Mac and Linux build breakage.
Introduced in 1edac3b1bdcc54a4b0f0449cb727bda84ab3ee53 .
BUG=none
Change-Id: Ia5c5e38b794e9c991ec8624de34681dcf13a651f
Reviewed-on: https://chromium-review.googlesource.com/231441
Tested-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
1edac3b1
|
2014-11-20T13:49:27
|
|
Fixed Visual Studio 2013 Update 4 build failures for WinRT
Change-Id: I393e9800d1c2e902f60728e1f7d0debca66b76a0
Reviewed-on: https://chromium-review.googlesource.com/231140
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e371f1d7
|
2014-11-21T11:25:22
|
|
Update the DISALLOW_COPY_AND_ASSIGN macro to use c++ operator deletion.
Also remove the TSymbol copy constructor which is not used.
BUG=angle:836
Change-Id: I4f35f554c90d01dc2132d244a1974d9a8dc89bbd
Reviewed-on: https://chromium-review.googlesource.com/231231
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0c219b81
|
2014-11-19T11:17:03
|
|
Trivial change to allow translator to be compiled via Emscripten.
BUG=none
Change-Id: Ifdb02d4b7c061f403f50d2e1fbea4ab117462475
Reviewed-on: https://chromium-review.googlesource.com/230813
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
ac6ff938
|
2014-11-12T06:16:53
|
|
Unset SRVs which resource are being bound to an RTV
This is the extension of a previously debug-only workaround for
D3D doing the unsetting by itself (with a warning). It made our
state tracking of the bound SRVs out of sync with D3D's and caused
some rendering to not take place.
BUG=427245
Change-Id: Id378030b64fddafbb3d406872a7dfd2c84793221
Reviewed-on: https://chromium-review.googlesource.com/229066
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
df8fafef
|
2014-11-11T11:11:33
|
|
Fix compilation failure with Visual Studio 14.
Change-Id: If009cec928318c90a2f6d445ea8b4b06c4e45209
Reviewed-on: https://chromium-review.googlesource.com/228919
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d46275f9
|
2014-11-06T13:54:53
|
|
Fix platform if defined build error on Linux.
Using #if instead of #if defined() was giving an error when
ANGLE_PLATFORM_WINDOWS was undefined. Instead of defining it as
zero for all platforms, use #if defined() to ensure our legacy
usage of #ifdef doesn't get messed up by #define <value> 0.
BUG=angle:825
Change-Id: Ibad51c45c4337a30feb68561b6cf54ed5dc05d9d
Reviewed-on: https://chromium-review.googlesource.com/228270
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
980eb8f3
|
2014-10-22T07:42:59
|
|
Added ISwapChainPanel support
Change-Id: I26faa32804ee47cb6ad8458c90abeb93a01dfbdf
Reviewed-on: https://chromium-review.googlesource.com/224991
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
091540d3
|
2014-10-29T11:32:04
|
|
Changed feature macros to reduce accidental enabling/disabling
Change-Id: Ieb1a0c55f412f2a1bb858522b2dfaa7a60aa7ddb
Reviewed-on: https://chromium-review.googlesource.com/226304
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
922a9fb3
|
2014-10-21T14:26:33
|
|
Use D3D11 Debug Annotations when D3D9 is unavailable
Change-Id: I37ac5fe7f0b2fe5e71bd7f0afca55e9894f3463c
Reviewed-on: https://chromium-review.googlesource.com/224512
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fe14d455
|
2014-10-20T14:36:18
|
|
Add ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER, to output trace to debugger window
Change-Id: I7be71c41b0ec3a77f508c90c2de3331c9522a11b
Reviewed-on: https://chromium-review.googlesource.com/223592
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0360c60
|
2014-10-20T14:26:13
|
|
Rename ANGLE_ENABLE_TRACE -> ANGLE_ENABLE_DEBUG_TRACE
Change-Id: Ib70c456c8d01161e370b9165ff4daa2f0f90c840
Reviewed-on: https://chromium-review.googlesource.com/223591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
570e83cf
|
2014-10-20T14:13:58
|
|
Rename ANGLE_ENABLE_PERF -> ANGLE_ENABLE_DEBUG_ANNOTATIONS
Change-Id: I701cd5ee749797428171e9c58a46fce626b9a969
Reviewed-on: https://chromium-review.googlesource.com/223590
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2221f47b
|
2014-10-22T15:07:05
|
|
Compiler flags and macros added to shader debug report
The list of D3D compiler flags and macros used if
compilation of a shader succeeds is added to the
shader debug output.
BUG=angle:751
Change-Id: Ie84a586010787fe8d9c0dedfe9208f881058a588
Reviewed-on: https://chromium-review.googlesource.com/224970
Tested-by: Tibor Ouden, den <tibordenouden@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
88d3b8cb
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81
Reviewed-on: https://chromium-review.googlesource.com/224366
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e020bed5
|
2014-10-20T16:16:46
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182
This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d.
Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841
Reviewed-on: https://chromium-review.googlesource.com/224221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
756aebfc
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I34e443b1e194800460e441ac6cee42cf68430564
Reviewed-on: https://chromium-review.googlesource.com/224302
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8858cf0a
|
2014-10-17T20:53:32
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5.
Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf
Reviewed-on: https://chromium-review.googlesource.com/224051
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
406a3be9
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c
Reviewed-on: https://chromium-review.googlesource.com/222360
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9d6d498c
|
2014-10-10T19:47:34
|
|
Refactor TLS management.
Use cross-platform APIs and constants, and conditionally compile the
Windows-specific DllMain.
BUG=angleproject:783
Change-Id: I8fd2708ab0925cb3207010eb0e759cfc055183ab
Reviewed-on: https://chromium-review.googlesource.com/222955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
86ffde57
|
2014-10-03T14:51:54
|
|
Fix building angleutils.cpp on Linux
vsnprintf is defined in stdio.h according to the standard. It was not in
the include chain of angleutils.cpp, which broke the build on Linux on
some configurations. Seems like other toolchains include the function in
some non-standard way.
BUG=angle:761
Change-Id: Idcd75776e8a9b83dad182d1b4bac0beac006c6ac
Reviewed-on: https://chromium-review.googlesource.com/221053
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a5521de2
|
2014-10-01T17:23:46
|
|
Fixed mingw compilation.
Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90
Reviewed-on: https://chromium-review.googlesource.com/220761
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
b4fd0c96
|
2014-10-01T17:40:24
|
|
Replace usages of std::vector::data in most cases.
In some parts of ANGLE code, we were using std::vector::data to get
a pointer to the first element. Sadly, this is c++11 only, which
isn't currently supported on Chromium. This was causing a breakage
on Android. We should probably refrain from using data except on
D3D-only code, which we know will be Visual Studio.
BUG=angle:767
Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82
Reviewed-on: https://chromium-review.googlesource.com/220920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b60fe31f
|
2014-09-26T14:56:41
|
|
Fix the ANGLE_ENABLE_TRACE build.
We needed to include angleutils.cpp in libtranslator for this to
compile. Also allow the event helpers to record API calls even
if ANGLE_ENABLE_PERF is off.
BUG=angle:513
Change-Id: I2646d5ebeae536a4a7f1cd7ecaf0ce019ce5ff76
Reviewed-on: https://chromium-review.googlesource.com/219756
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
eeb1f537
|
2014-09-23T10:25:02
|
|
Added SurfaceHost to enable additional hosts and abstract access for EGLNativeWindowType.
Change-Id: I590b52925c6b9127d08eaf0e5ba2a0bde30505c3
Reviewed-on: https://chromium-review.googlesource.com/219488
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
950cb606
|
2014-09-18T10:01:56
|
|
Create test configuration include guards
BUG=angle:501
Change-Id: I0281cf6de4fbf8ddd142b7af4ea2917f0a0a1569
Reviewed-on: https://chromium-review.googlesource.com/218840
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
cc00239d
|
2014-09-09T10:21:56
|
|
Revert "Optimize dynamic buffers."
This reverts commit 3e3813f787ee5e8bb7808eed539a606a4e2e3fd3.
Conflicts:
src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
Change-Id: I6470059672d3b377ce0fafbc8b637318a91f62c8
Reviewed-on: https://chromium-review.googlesource.com/217106
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8e7d7a30
|
2014-09-02T17:09:08
|
|
Fix use of references with va_start
BUG=angle:736
va_start behavior is undefined if the second parameter is a
function, array, or reference type. clang produces a warning
for this, while MSVC does not.
Change-Id: I0bc2805e312e3542aac816f10a257e2f1cfad128
Reviewed-on: https://chromium-review.googlesource.com/216010
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Tested-by: Nico Weber <thakis@chromium.org>
|
|
33ea2f97
|
2014-08-29T15:15:01
|
|
Added BufferSubData benchmark.
BUG=angle:705
Change-Id: I65d557f35e4c9f1d94853a775330a92b7d428847
Reviewed-on: https://chromium-review.googlesource.com/213810
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0b7eef7c
|
2014-06-12T14:10:47
|
|
Removed common_includes.h reordered includes.
Since we are not using precompiled headers anymore, remove common_includes.h
so that fewer files are included in cpp files.
Reordered includes to be in the following order:
1) Local ANGLE project headers, ordered by directory in descending depth
2) GL headers
3) STL headers
This helps enforce the include-what-you-use principal by reducing the
number of STL headers unexpectedly shared between files.
This include order conflicts with some of the Google c++ style guide
which states that STL includes should be first but this helps us catch
more issues.
Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc
Reviewed-on: https://chromium-review.googlesource.com/214850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a6f267f9
|
2014-08-27T11:44:15
|
|
Fix row-major layout tracking in interface blocks.
Some block field types, such as nested structs, were bugged. This
only affects our "CollectVariables" path, not our current HLSL
UBO path.
BUG=angle:466
Change-Id: I2b8daf58aa7ec1ad06a80d38f57e76087eacccdc
Reviewed-on: https://chromium-review.googlesource.com/213503
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
42bcf32e
|
2014-08-25T16:20:46
|
|
Refactor ShaderVariables to store fields in the base.
Instead of only storing structure information in Varyings, Uniforms
and Interface Block Fields, store it in the base class. Also only
store base variable information for struct fields, instead of fully
typed information. This works because stuff like interpolation type,
invariance, and other properties are for the entire variable, not
individual fields.
Also add new fields for interface block instance name, varying
invariance and structure name for all struct types.
BUG=angle:466
Change-Id: If03fc071e6becb7aad6dea5093989bba7daee69e
Reviewed-on: https://chromium-review.googlesource.com/213501
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
3e3813f7
|
2014-08-25T13:58:16
|
|
Optimize dynamic buffers.
In D3D11, we would previously always use a staging buffer to proxy
data to the GPU. This change allows users which specify DYNAMIC_DRAW
to skip the staging buffer as long as they only write to index or
vertex buffers.
This improves performance on all tested GPU vendors, but in D3D11
on AMD and Intel our SubData calls are still significantly slower
than in D3D9.
BUG=angle:705
BUG=365078
Change-Id: I4f83164176d67ff00119bdd0a6a80d7c84fd0f03
Reviewed-on: https://chromium-review.googlesource.com/213813
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
da5777cf
|
2014-07-11T09:52:58
|
|
Create an Error object to represent GL errors.
BUG=angle:520
Change-Id: I1a54e6f308b5b0f310c725a7771af737a77ecd42
Reviewed-on: https://chromium-review.googlesource.com/209619
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
39b43463
|
2014-08-18T16:39:50
|
|
Use Range type for index ranges.
This compacts a lot of parameter passing. Refactoring patch only.
BUG=angle:571
Change-Id: Ic918478d0c6b81093bfea6154ce0f6bf1d2b5be2
Reviewed-on: https://chromium-review.googlesource.com/210645
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a2ad4e8a
|
2014-07-17T14:16:32
|
|
Export shader variables from the translator DLL.
This will allow us to use these methods when compiling the translator
as a DLL.
BUG=angle:466,697
Change-Id: Ic9169fb7c69fe0bf5f98addfc128a30ee6b2159d
Reviewed-on: https://chromium-review.googlesource.com/208752
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
aff8084b
|
2014-08-04T10:47:56
|
|
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
The computation could copy more data than needed. Although benign
it could cause performance degredation compared to the D3D9 back
end.
Change-Id: I3cf1dc79085c33d44040fd55153e63a4e5e63cb1
Reviewed-on: https://chromium-review.googlesource.com/210640
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
e294bb87
|
2014-07-17T14:16:26
|
|
Add new shader inspection APIs.
Each new entry point corresponds to one of the variable types:
varyings, attributes, uniforms, output variables, and interface
blocks. They return a pointer to the vector with all of the
parsed variables, which then the app can copy to its own memory.
Currently we do not support the staticUse field in the HLSL
translator.
BUG=angle:466
Change-Id: I7dc09e761ab070feef5360ad27740110c44853b3
Reviewed-on: https://chromium-review.googlesource.com/208750
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
13cfd276
|
2014-07-17T14:16:28
|
|
Move shader variables header to include folder.
This allows the API to query for clear type introspection into the
parsed GL types from the translator. The returned types are not
expanded and have properly nested fields.
This patch uses the types from ShaderVars.h to return GL type
information. The app must include this header to get access to
the types structs.
BUG=angle:466
Change-Id: I28ad0d6f11a964804dd234ef0d00651f665d1ae3
Reviewed-on: https://chromium-review.googlesource.com/208751
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6a72979f
|
2014-07-18T10:33:14
|
|
Move shadervars constructors to cpp files.
This avoid unnecessary binary bloat from STL default constructors
and assignment operators.
BUG=angle:466,697
Change-Id: I679e524d3e3dbd0d3866fc30a5a01967d8769249
Reviewed-on: https://chromium-review.googlesource.com/208356
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: bratell at Opera <bratell@opera.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
a3fe2b4e
|
2014-07-18T10:33:13
|
|
Update non-default constructors in shadervars.h.
Most of these constructors are unused. Remove the unused ones,
and change the usage of existing constructors to be consistent.
BUG=angle:466,697
Change-Id: I455dd314036e1dfcb8c4690bab577b81dd0e060c
Reviewed-on: https://chromium-review.googlesource.com/208355
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
bfdea66b
|
2014-07-23T14:16:32
|
|
Remove try-catch blocks from entry points.
BUG=angle:700
Change-Id: I036901c397053a75677923304d7e1ed697c82aa2
Reviewed-on: https://chromium-review.googlesource.com/209570
Reviewed-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e04a5b7b
|
2014-07-18T10:33:12
|
|
Remove sh::InterfaceBlock member info.
We can compute the interface block member info entirely on the
API side. This will allow us to get rid of some un-necessary
code in the compiler.
BUG=angle:466
Change-Id: I664ffc82de5f2723156e51f4e9ffc07e4de162aa
Reviewed-on: https://chromium-review.googlesource.com/207781
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
28f70c3a
|
2014-07-18T10:33:10
|
|
Remove sh::Uniform::registerIndex and elementIndex.
With the previous cleanups, these fields aren't needed any longer.
We can also clean up some unused methods and simplify existing code.
BUG=angle:466
Change-Id: I96df8d152324bda5e6868b5eccdf52bdc09155e9
Reviewed-on: https://chromium-review.googlesource.com/207256
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
bf9cce2e
|
2014-07-18T10:33:09
|
|
Use the block encoder class to store uniform offsets.
This will allow us to use the same code path for assigning register
information in all places. Because of this it fixes some long-broken
dEQP struct uniform tests.
BUG=angle:466
BUG=angle:505
Change-Id: I4161a388503aa09bbe2d21ff47bfb3352ec93881
Reviewed-on: https://chromium-review.googlesource.com/207255
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
fc43d273
|
2014-07-11T17:02:02
|
|
Remove the sh::InterfaceBlock::dataSize member.
We can replace this by doing the same calculation in the HLSL-side
code.
BUG=angle:466
Change-Id: Iecae4a92e9037e851419ce73e6267094ee8071a2
Reviewed-on: https://chromium-review.googlesource.com/207251
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d4116ff3
|
2014-07-11T17:02:01
|
|
Remove sh::InterfaceBlock::registerIndex.
This value is HLSL-only and we can use the new query API to hide it
from GLSL programs.
BUG=angle:466
Change-Id: I75dc2fbbf1b29b1f6d561568174a15dea1f5b130
Reviewed-on: https://chromium-review.googlesource.com/207250
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
829e89ef
|
2014-07-10T17:50:09
|
|
Add a default constructor to sh::ShaderVariable.
This cleans up a few repeated lines of code in shadervars.h.
BUG=angle:466
Change-Id: Ie77130e8420d28df790bf9bc036d52fd053b3ce9
Reviewed-on: https://chromium-review.googlesource.com/206827
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
d5512cd4
|
2014-07-10T17:50:08
|
|
Collect shader outputs and interface block information.
This paves the way for returning ES3-specific info from the shader
translator with the new query methods.
BUG=angle:466
Change-Id: Ib13cdb604854cdf11e9dc00dd94f18eadc946561
Reviewed-on: https://chromium-review.googlesource.com/206770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
77f74853
|
2014-07-08T15:02:34
|
|
Add a GetVariableInfo helper method.
This method replaces the similar logic in storing uniforms,
varyings, and interface blocks when collecting variable info.
We can also re-use this method for both GLSL and HLSL programs.
BUG=angle:466
Change-Id: Ie6c13abe0f09f38b2f9b36e117caae4833eaccbf
Reviewed-on: https://chromium-review.googlesource.com/206566
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
93455ebe
|
2014-07-08T15:22:50
|
|
Add missing limits include to angleutils.h
This missing include was breaking the build on Linux.
BUG=angle:692
Change-Id: Id502f477d6e3373519b011e75c144782e9101944
Reviewed-on: https://chromium-review.googlesource.com/206633
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
53cb14dc
|
2014-07-08T15:02:35
|
|
Share ArrayString and Str helper methods.
Placing these string helper methods allows us to re-use them in
the relevant place of the shader translator.
BUG=angle:466
Change-Id: Idd638542027d3b1035bc79fc941e80bf436c82af
Reviewed-on: https://chromium-review.googlesource.com/206567
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
10530c34
|
2014-07-02T20:37:53
|
|
Add ANGLE_NO_EXCEPTIONS macro
This macro allows us to hide angle's usage of try/catch so that we can
properly hide them from compilers that do not support exceptions
properly (such as clang-cl and gcc/clang with -fno-exceptions).
Change-Id: I75f466a5322e5840e007711ea851f444bd6ca299
Reviewed-on: https://chromium-review.googlesource.com/206562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: <ehsan@mozilla.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c1cc4c46
|
2014-07-02T13:09:07
|
|
Support building angle with clang-cl
This works around http://llvm.org/PR20013.
Change-Id: Ibbd8ab4678cf1caf39b329ea304bdbdc21075ddf
Reviewed-on: https://chromium-review.googlesource.com/206481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: <ehsan@mozilla.com>
|
|
5079c880
|
2014-07-03T14:13:58
|
|
Fix GCC warning about initialization order.
Shifting these fields was breaking the build in Linux GCC.
BUG=angle:690
Change-Id: I34286753f7ab636900f25f880187dbb297e9c040
Reviewed-on: https://chromium-review.googlesource.com/206632
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a718c1e0
|
2014-07-02T15:31:22
|
|
Use shader variable types for variable collection.
Retire the old TVariableInfoList structure, and use the new
objects which we will expose more directly through the API.
BUG=angle:466
Change-Id: I999a97369bfb67cf73cd659c4fe885b41429d304
Reviewed-on: https://chromium-review.googlesource.com/205839
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
865d1451
|
2014-07-02T15:31:20
|
|
Consolidate varying packing sort order methods.
We were using the same list in the shader varying sorting
as well as in the varying packing validation in the
translator.
BUG=angle:466
Change-Id: Ic11758288e7a522d7c18a293de9e137e487e3978
Reviewed-on: https://chromium-review.googlesource.com/205595
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
aa72d782
|
2014-07-02T15:31:19
|
|
Remove duplicate SH and GL functions.
In several places we were using variable query methods that
were duplicated between the old SH enums and the corresponding
GL enums. We can use the common GL enum versions now.
BUG=angle:466
Change-Id: Ib8797fe6bc75828e05aed37b1f5fbd4b9ba03d22
Reviewed-on: https://chromium-review.googlesource.com/205594
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
183bde55
|
2014-07-02T15:31:19
|
|
Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
ce505553
|
2014-06-26T14:56:33
|
|
Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
53221f5a
|
2014-06-25T16:04:59
|
|
Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
f51639a4
|
2014-06-25T16:04:57
|
|
Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|
|
f2575989
|
2014-06-25T16:04:54
|
|
Use the sh namespace for shader variables.
Since these types originate from the translator, use an appropriate
namespace. Also rename some of the gl helper functions to be more
specific to their functionality.
BUG=angle:466
Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61
Reviewed-on: https://chromium-review.googlesource.com/204680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
bb94f341
|
2014-06-23T15:23:02
|
|
Remove gl::IsInternalTextureTarget.
This function was a duplicate of ValidTexture2DDestinationTarget.
Also clean up a bit of the code in Framebuffer::completeness.
BUG=angle:660
Change-Id: Iee8d011274bfb2e426346e3ccdde7342fbb7ef44
Reviewed-on: https://chromium-review.googlesource.com/202595
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e261b44a
|
2014-06-25T12:42:21
|
|
Remove obsolete Renderbuffer types.
RenderbufferProxySet and FramebufferTextureBindingPointer aren't
necessary any more with our refactored renderbuffer classes and
ownership of attachments by the Framebuffer.
We can also consolidate the FramebufferAttachment and implementation
to a single class, and no longer need to store ref counted objects
in the Framebuffer class directly.
BUG=angle:660
Change-Id: Idcc06dfb42b47242b33494e797a0ba06d6669511
Reviewed-on: https://chromium-review.googlesource.com/201838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f91ce811
|
2014-06-13T10:04:34
|
|
Split OutputHLSL uniform code into new module.
Refactoring patch only, should have no externally visible changes.
BUG=angle:466
Change-Id: I01088a3b2979b96702d0a3c424d26928eb72b5b2
Reviewed-on: https://chromium-review.googlesource.com/203731
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
bae30a00
|
2014-06-17T10:45:02
|
|
Add a macro for unused trace variables.
This fixes the standalone 64-bit Debug build.
Change-Id: I348b71a96ada435867367e565bc84b570d2bfb67
Reviewed-on: https://chromium-review.googlesource.com/204292
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3dc8020a
|
2014-06-16T13:29:52
|
|
Fix dependent typename build error on non-MSVC compilers
BUG=angle:677
Change-Id: Ic0d257ef41e8c80baeddd664eb6c2cc5db94ee43
Reviewed-on: https://chromium-review.googlesource.com/203428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
fb839475
|
2014-06-16T13:21:41
|
|
Fix ifdef complaints in clang
BUG=angle:677
Change-Id: Iee457dfc0990e5ffd61932b1f286f3c0208568bc
Reviewed-on: https://chromium-review.googlesource.com/203427
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
04fb89ad
|
2014-06-09T15:05:36
|
|
Generate pixel shader output to match the bound framebuffer.
Only generate pixel shader output variables for render targets that are
currently bound. Fixes some performance issues with D3D10 cards that were
slow to discard unused outputs.
Fixed memory leaks in ProgramBinary by refactoring the freeing of the
current state into a reset function.
BUG=angle:670
Change-Id: I40f83e15724fb9a1a9ae61363a056999f1fa26d2
Reviewed-on: https://chromium-review.googlesource.com/202977
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cec3590a
|
2014-04-16T10:52:36
|
|
Use a Caps structure to store extension and texture format support.
Removes support for fallbacks in D3D9 texture formats. The fallback
formats did not work properly anyways.
BUG=angle:658
Change-Id: Idfa5183bf71fd8ebf4608f940f9d93177b9eff08
Reviewed-on: https://chromium-review.googlesource.com/200813
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c4b24a5
|
2014-06-12T13:41:17
|
|
Use commit_id.py on Windows, and handle missing git.
This allows us to delete the Windows batch file.
Changes the commit_id script to take the working directory so that it
can be called from a different working directory than the angle
repository is in.
Renames the generated commit header to angle_commit.h. This is being
written to the shared generated code directory for the entire build,
and "commit.h" is insufficiently unique.
BUG=angle:669
Change-Id: I35e80411a7e8ba1e02ce3f6a4fc54ed4dbc918f3
Reviewed-on: https://chromium-review.googlesource.com/202048
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
44fa7594
|
2014-05-30T11:50:07
|
|
Refactor platform related functionality into platform.h and tls.h.
Since libGLESv2 and libEGL will eventually be cross platform, it will be
useful to have platform defines and TLS functions that work everywhere.
BUG=angle:664
Change-Id: Ia357925a0992d82e8b446d88d32a1984d319e6e8
Reviewed-on: https://chromium-review.googlesource.com/202133
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d7e7d735
|
2014-05-27T16:10:46
|
|
Move the GL_APICALL and similar defines to the project level.
BUG=angle:658
Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f
Reviewed-on: https://chromium-review.googlesource.com/201465
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9cd1915c
|
2014-05-28T15:54:34
|
|
Fix warnings about unreferenced local variables.
BUG=skia:2272
Change-Id: Ibf03efedc662fea2a389ad2dc5af5b7b014181a8
Reviewed-on: https://chromium-review.googlesource.com/201900
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
24d8d675
|
2014-05-27T12:07:51
|
|
Fix register packing for structs in d3d9.
Fixes WebGL test misc/shader-with-array-of-structs-uniform
BUG=angle:656
Change-Id: If79a19db4d40bab9110422f7876de32e7f85e506
Reviewed-on: https://chromium-review.googlesource.com/200620
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
|