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ff805cc3
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2015-02-13T10:59:34
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Separate integer and float modulus
Integer and float modulus are separated into Mod and IMod operator types
to make the code clearer and to make GetOperatorString return the correct
value for both.
Change-Id: Ibfbca2c558bf919b0eab6404d7349f87fe47a18c
Reviewed-on: https://chromium-review.googlesource.com/249692
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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31b5fc62
|
2015-01-16T12:13:36
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Add support for bitwise operations in ESSL3
Add support for <<, >>, &, |, ^, and their compound assignment variants
<<=, >>=, &=, |=, ^=. Also add support for bitwise not (~).
BUG=angle:870
Change-Id: I5e6a835409589556d5d58d58078fdf505cfd8da5
Reviewed-on: https://chromium-review.googlesource.com/241850
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7700ff65
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2015-01-15T12:16:29
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Add basic support for ESSL3 vec2 (un)pack functions
The functions are emulated on HLSL, and use the native functions on
OpenGL 4.2+ and GLES3.0. Emulation for OpenGL versions <= 4.1 is not yet
implemented.
BUG=angle:865
Change-Id: I6803a1767dacdb3dca12f13924651fd38fcacb75
Reviewed-on: https://chromium-review.googlesource.com/240961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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d68157fc
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2015-01-16T12:24:17
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Fix issues related to modulus operator
Make sure that "scalar %= vector" is not approved by the compiler, and
that % and %= are only exposed on GLES3.
BUG=angle:854
Change-Id: I3ac7eb607bd86a6caa905d2bef5d397688ad3fd3
Reviewed-on: https://chromium-review.googlesource.com/241410
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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be954a23
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2014-12-23T00:05:28
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Implement support for the binary operator '%' in the translator.
BUG=angle:854
Change-Id: If116de132dc83d93255749b54c1919a75abcb65c
Reviewed-on: https://chromium-review.googlesource.com/236330
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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352beffc
|
2014-11-19T13:45:55
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Remove RemoveAllTreeNodes, since it was a no-op
IntermNode operator delete() or any of the IntermNode destructors don't
do anything, since all the AST memory is allocated on the PoolAllocator.
Because of this, RemoveAllTreeNodes was simply a no-op, and redundant
with the PoolAllocator deallocation procedure, and could confuse people
reading the code to think that IntermNodes should be deleted
individually, when in fact this is not the case.
BUG=angle:831
Change-Id: Ie1ccaa51986aabf267280d92a8e76ca9f97a19e5
Reviewed-on: https://chromium-review.googlesource.com/230730
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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de1e00e1
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2014-10-09T16:55:32
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Implement support of unary operator "+" in translator.
BUG=angle:779
TEST=conformance/glsl/misc/struct-unary-operators.html
Change-Id: Ia827e07dcfc8ad3bbbc078e54336815be9027945
Reviewed-on: https://chromium-review.googlesource.com/222720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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b1a85f48
|
2014-08-19T15:23:24
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|
Rename compiler intermediate source files.
This prevents confusion between "TIntermediate" and "TIntermNode".
BUG=angle:711
Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13
Reviewed-on: https://chromium-review.googlesource.com/212936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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e40d1e9c
|
2014-07-16T17:40:36
|
|
Fix style violations.
BUG=angle:650
TEST=no behavior change
Change-Id: I3096615a181b1ec2c18ce60566c3d6249975b84e
Reviewed-on: https://chromium-review.googlesource.com/208569
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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16004fca
|
2014-06-11T11:29:11
|
|
Eliminate conversion operations.
They've been replaced by using constructor nodes, so any code handling conversion operators
can be removed.
BUG=380353
Change-Id: I70413179e7443efccbf997a5dd0f053c23689589
Reviewed-on: https://chromium-review.googlesource.com/203453
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6ed8d8af
|
2014-06-11T11:25:20
|
|
Produce constructors instead of conversions.
GLSL only supports explicit conversion through constructors. Therefore the conversion
nodes are redundant.
BUG=380353
Change-Id: Id871c34750191dac431bf72aac9afed7b0db7f8e
Reviewed-on: https://chromium-review.googlesource.com/203452
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
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|
dd0d3426
|
2014-03-26T14:01:56
|
|
Use a heap-memory traversal to free compiler resources.
The stack-memory traversal is prone to stack overflow. See the
WebGL conformance test long-expressions-should-not-crash.
BUG=angle:584
Change-Id: I02d72bc2e4101b7141d609c50303403ea8298e60
Reviewed-on: https://chromium-review.googlesource.com/191930
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
bd0ea9c7
|
2014-03-04T13:53:29
|
|
Don't attempt to perform constant folding with an uninitialized constant variable.
BUG=348205
Change-Id: I9be17832b1a35d2995725ab147977992c2732274
Reviewed-on: https://chromium-review.googlesource.com/188711
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/189471
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7cab38b5
|
2013-10-15T12:59:30
|
|
Add an option to unfold short circuiting in AST.
We replace "a || b" with "a ? true : b",
"a && b" with "a ? b : false".
This is to work around short circuiting bug in Mac drivers.
ANGLEBUG=482
TEST=webgl conformance tests
R=alokp@chromium.org, kbr@chromium.org
Review URL: https://codereview.appspot.com/14529048
Conflicts:
src/build_angle.gypi
src/compiler/translator/Compiler.cpp
Change-Id: Ic2384a97d58f54294efcb3a012deb2007a9fc658
Reviewed-on: https://chromium-review.googlesource.com/178996
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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f4b79ba8
|
2013-11-26T10:38:18
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|
Fix issues with the conditional discard workarounds to do with assignments.
The old modifiesState method really checked if an operator was an assignment,
so restored that behaviour and use the new side effects detection only for
the new code.
ANGLEBUG=486
BUG=
R=nicolascapens@chromium.org, zmo@chromium.org
Review URL: https://codereview.appspot.com/22130043
Change-Id: I84d4e95a0457e63f237a814d80e4f72dd861496b
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3c9eeb97
|
2013-11-04T11:09:26
|
|
Disable optimizations for shaders with conditional discard in D3D9, and
only use expanded short-circuiting conditionals for expressions with
potential side-effects.
Conservatively assume aggreate and selection operators have side effects for now.
BUG=
ANGLEBUG=486
R=geofflang@chromium.org, kbr@chromium.org, nicolas@transgaming.com, shannonwoods@chromium.org
Review URL: https://codereview.appspot.com/14441075
Conflicts:
src/common/version.h
src/compiler/translator.vcxproj
src/compiler/translator.vcxproj.filters
src/compiler/translator/OutputHLSL.cpp
src/libGLESv2/ProgramBinary.cpp
src/libGLESv2/Shader.cpp
src/libGLESv2/Shader.h
Change-Id: Iaf9f10b5de7b33c927ef032f3c4fe9d5095f64dd
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17732823
|
2013-08-29T13:46:49
|
|
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
|