src/libANGLE/renderer/d3d/DynamicHLSL.cpp


Log

Author Commit Date CI Message
Jamie Madill f4780c1c 2015-02-11T16:33:11 Use correct non-square register count in structs. For struct varyings with nested structs, we would count registers incorrectly, and produce D3D link errors. This fixes tests in the dEQP's shaders.linkage.varying.struct. BUG=angle:910 Change-Id: I47ea6dba36bf57cf94a7e7f30997c6c9096c2b40 Reviewed-on: https://chromium-review.googlesource.com/247243 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Gregoire Payen de La Garanderie b3dced29 2015-01-12T14:54:55 Implementing gl_InstanceID in the HLSL compiler. Fixes: dEQP-GLES3.functional.instanced.draw_arrays_instanced.instance_id dEQP-GLES3.functional.instanced.draw_arrays_instanced.mixed dEQP-GLES3.functional.instanced.draw_elements_instanced.instance_id dEQP-GLES3.functional.instanced.draw_elements_instanced.mixed BUG=angle:601 Change-Id: I6e120eebc90d00e025fc58f096064e6ed1da826b Reviewed-on: https://chromium-review.googlesource.com/246911 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 37997145 2015-01-28T10:06:34 Defer dependent HLSL global var inits. Some global initializers depend on other globals, for instance a varying or attribute value. Since we use a static proxy variable for these varyings, we need to initialize the global static after we initialize the proxy in the shader preamble. This fixes a long- standing compiler bug. We should also add a WebGL test for this. BUG=angle:878 Change-Id: I71db103a6b8c24fb862e0d8b32293da9bc2e8103 Reviewed-on: https://chromium-review.googlesource.com/243581 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cooper Partin e6664f06 2015-01-09T16:22:24 Added PointSprites Support for renderers that do not support Geometry Shaders Change-Id: Iae9ac5f8fbba68dba5e49ccda7bb7eebb05c8e9a Reviewed-on: https://chromium-review.googlesource.com/240450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9e0478f6 2015-01-13T11:13:54 Move the block layout code to translator. This code is easily accessible from the translator, with the proper export calls. This facilitates adding a common static library, since this code calls some methods in translator. BUG=angle:773 Change-Id: I0c50098ec3f67c2df7749b3c2518be0a9fd939e2 Reviewed-on: https://chromium-review.googlesource.com/240093 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Gregoire Payen de La Garanderie e1728549 2015-01-07T11:31:54 Unwritten shader output variables should not crash. BUG=angle:862 Change-Id: I8e7fa9b0d00bb1b2a32a8d60d8ceda998cea8e8c Reviewed-on: https://chromium-review.googlesource.com/239160 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 4fd18b1b 2014-12-22T12:32:05 Emulate large and negative viewports on D3D11 Feature Level 9_3 Like D3D9, D3D11 Feature Level 9_3 doesn't support large or negative viewports. We have to emulate these in the vertex shader. BUG=angle:858 Change-Id: I2bd53e3921dc3590cc7193164d73596deafca9ea Reviewed-on: https://chromium-review.googlesource.com/236040 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 588434c4 2014-12-10T10:41:45 Prevent D3D11 Feature Level 9_3 from sampling from SV_Position in Pixel Shaders D3D11 FL9_3, like Shader Model 2.0 in D3D9, doesn't support reading from SV_Position in the pixel shader. We have to reconstruct gl_FragCoord using dx_ViewCoords instead. Change-Id: I7e898038d210d73a9d224dcc18b033e5cd4a56f5 Reviewed-on: https://chromium-review.googlesource.com/234277 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7dd2e10d 2014-11-10T15:19:26 Merge the ProgramBinary class into Program. BUG=angle:731 Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c Reviewed-on: https://chromium-review.googlesource.com/232694 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 21329414 2014-12-02T20:50:30 Revert "Merge the ProgramBinary class into Program." Issues appeared on the FYI waterfall, content_gl_tests hangs. This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce. Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7 Reviewed-on: https://chromium-review.googlesource.com/232386 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2195a6d6 2014-11-10T15:19:26 Merge the ProgramBinary class into Program. BUG=angle:731 Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084 Reviewed-on: https://chromium-review.googlesource.com/228701 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>