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5274202f
|
2015-02-04T14:55:39
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|
Unbind unused stream out from the D3D11 pipeline to avoid conflicts.
Also allow points drawing without gl_PointSize if transform feedback is
active.
Change-Id: I172d423e847b35b94ebaea102dd97b695575c828
Reviewed-on: https://chromium-review.googlesource.com/246100
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b2a5e342
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2015-02-11T13:13:21
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Return egl::Error from Renderer::initialize.
This extra Error info can be useful for passing back additional info.
In the short-term this means we can implement a UMA histogram at some
point with a code that represents a more specific reason why the
init failed.
BUG=436191
Change-Id: If5e099a9ce32e87843754cd4f40d726dd5bad4b8
Reviewed-on: https://chromium-review.googlesource.com/246564
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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74ba76c4
|
2015-02-09T10:31:23
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Move rx::MemoryBuffer to common library.
This class is not D3D-specific so can be shared among other
back-ends, or other parts of the ANGLE codebase.
Change-Id: Ie00760eb5dae4db52e465ee7a2f97789bae8c0b0
Reviewed-on: https://chromium-review.googlesource.com/246500
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4e47b92f
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2015-02-03T09:04:20
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Fix instanced point sprites when gl_PointSize is specified but not used
Change-Id: I2350fa60cae55f02d7b484c34544c035acaba6ad
Reviewed-on: https://chromium-review.googlesource.com/245703
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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9c4264d9
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2015-01-09T16:41:00
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Move Renderer::getMajorShaderModel to RendererD3D.
BUG=angle:658
Change-Id: Ibf67a96ec9c0e8d6adc4f9c839da1e06058dc32f
Reviewed-on: https://chromium-review.googlesource.com/239904
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f21a1080
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2015-01-09T14:41:27
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Generate the full EGL configs in the Renderers.
Specify the default framebuffer formats in GL formats but still use BGRA
and ANGLEX formats for now.
BUG=angle:658
Change-Id: I7192db4ca76ab4b0b42daa43785a7ddd9528a9ca
Reviewed-on: https://chromium-review.googlesource.com/239902
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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5c39f688
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2015-01-06T15:19:35
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Have the DisplayImpl create the Renderer and Contexts.
BUG=angle:658
Change-Id: I726d87b90be8382c5dd8964e4d8686711e404ffe
Reviewed-on: https://chromium-review.googlesource.com/238861
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c51113d0
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2015-01-06T10:28:47
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Generate egl configs from the DisplayImpl.
Still do the actual generation in the Renderer9/11 for now but route it
through the DisplayImpl.
BUG=angle:658
Change-Id: Ib976fbd1b9e349146dc068bbdd4e6a3d2a5ddc69
Reviewed-on: https://chromium-review.googlesource.com/238860
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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62815bf4
|
2015-01-15T16:32:36
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Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes)
D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped
texture, and sample from level zero of it. A previous commit
added a workaround for this in ANGLE to Texture2Ds. This
commit fixes some minor issues in that commit, and extends
the workaround to apply to TextureCubes too.
Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a
Reviewed-on: https://chromium-review.googlesource.com/241944
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bc234461
|
2015-01-16T16:09:39
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|
Use a special flag to mark D3D11 shaders as dirty instead of NULL.
Also remove mCurPointGeometryShader and instead pass the program to
drawArrays.
BUG=angle:872
Change-Id: If55517e81d9234705eabcc0e5be7b5b492858e08
Reviewed-on: https://chromium-review.googlesource.com/241421
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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051dbc79
|
2015-01-05T15:48:58
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|
Create a formatutilsD3D and move some functions from formatutils.
BUG=angle:681
Change-Id: I694073c50dccd05c3117761e446eba0d15c03293
Reviewed-on: https://chromium-review.googlesource.com/238480
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e6664f06
|
2015-01-09T16:22:24
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Added PointSprites Support for renderers that do not support Geometry Shaders
Change-Id: Iae9ac5f8fbba68dba5e49ccda7bb7eebb05c8e9a
Reviewed-on: https://chromium-review.googlesource.com/240450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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359ef269
|
2015-01-05T14:42:29
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|
Rename ShaderExecutable to ShaderExecutableD3D and move it to the D3D folder.
BUG=angle:681
Change-Id: I097d6591be4e873c9a6f210cc91e3f4eb60f036b
Reviewed-on: https://chromium-review.googlesource.com/238473
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2dc4639f
|
2015-01-05T14:33:58
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|
Rename SwapChain to SwapChainD3D and move it to the D3D folder.
BUG=angle:681
Change-Id: Idcf24556e590e07cc0b6cf640d4701353a0cda5e
Reviewed-on: https://chromium-review.googlesource.com/238472
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c2e75afa
|
2015-01-05T14:26:24
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|
Rename RenderTarget to RenderTargetD3D and move it into the d3d folder.
BUG=angle:681
Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53
Reviewed-on: https://chromium-review.googlesource.com/238471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b4dedf3e
|
2015-01-05T14:08:53
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|
Merge the Image class into ImageD3D.
BUG=angle:681
Change-Id: I0c0d41fb3ff9592b08ede58a8c2ec2bd2d94a0b2
Reviewed-on: https://chromium-review.googlesource.com/238470
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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215b37a6
|
2014-12-22T12:56:07
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Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3
In OpenGL ES, it is possible to sample from level 0 of a mipmapped
texture by setting GL_TEXTURE_MIN_FILTER to GL_NEAREST.
This is possible in D3D9 and D3D11 Feature Level 10_0+ via various
methods. It's not possible in D3D11 Feature Level 9_3, though.
This change works around this restriction by creating two copies of
each texture on 9_3. The textures are identical, except one has
mipmaps and one doesn't.
The D3D11 renderer figures out which texture to use at the right
time, and keeps the textures in sync with each other as necessary.
Note: each texture is only created when it's needed. It's possible
that only one (or even neither) D3D texture will be created for a
given GL texture.
Change-Id: I3c17137b4f63b9158b3abf067ad8e5d5c49d2191
Reviewed-on: https://chromium-review.googlesource.com/234522
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a4f1e27
|
2014-12-17T12:33:26
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|
Merge the Texture set*Image methods and use objects for sizes and offsets.
BUG=angle:681
Change-Id: If2e981c522ca5ba3eab4484594cb41aa23800ec4
Reviewed-on: https://chromium-review.googlesource.com/236261
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
54bd5a46
|
2014-12-01T12:51:04
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|
Move blit to the Framebuffer object and Impl.
BUG=angle:841
Change-Id: I482e53a90606d9d6b105c7006234215d51ab1a6b
Reviewed-on: https://chromium-review.googlesource.com/232692
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
bce529e4
|
2014-12-01T12:48:41
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|
Move ReadPixels to the Framebuffer object and Impl.
BUG=angle:841
Change-Id: I71deac9e755b5dfa010596cd1f8a213c24d895bf
Reviewed-on: https://chromium-review.googlesource.com/232691
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
b04dc82e
|
2014-12-01T12:02:02
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|
Move Framebuffer clearing from Renderer to the Framebuffer object.
BUG=angle:841
Change-Id: I95c9cbdc2d1c99731e19c48e18117358d22b9e94
Reviewed-on: https://chromium-review.googlesource.com/232690
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
588434c4
|
2014-12-10T10:41:45
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|
Prevent D3D11 Feature Level 9_3 from sampling from SV_Position in Pixel Shaders
D3D11 FL9_3, like Shader Model 2.0 in D3D9, doesn't support reading from SV_Position in the pixel shader. We have to reconstruct gl_FragCoord using dx_ViewCoords instead.
Change-Id: I7e898038d210d73a9d224dcc18b033e5cd4a56f5
Reviewed-on: https://chromium-review.googlesource.com/234277
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
492a7e43
|
2014-11-05T13:27:06
|
|
Encapulate the ESSL compiler into a GL object that is per-context.
* Allows for multiple contexts have to have different client versions, caps
and extensions without causing shader compilation failures.
BUG=angle:823
Change-Id: I523679e90be031b0b7fa385d46d6839b1cf3029f
Reviewed-on: https://chromium-review.googlesource.com/227710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
797ff4c0
|
2014-12-11T12:01:45
|
|
Move some structs and enums from Renderer.h to RendererD3D.h
Change-Id: Ib334d2506031466a73f1a233ee68c1658841a882
Reviewed-on: https://chromium-review.googlesource.com/234720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
36e86234
|
2014-12-01T16:48:23
|
|
Improve image update perf by re-using a MemoryBuffer.
Instead of allocating a new MemoryBuffer every frame, we can store
one scratch buffer in the Renderer, and occasionally re-create it
to ensure we aren't stuck using the maximum amount of memory.
BUG=angle:842
Change-Id: Id7c1912921ed8f84b151413453c3268d853352db
Reviewed-on: https://chromium-review.googlesource.com/230861
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Bruce Dawson <brucedawson@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
870352a1
|
2014-12-01T11:01:17
|
|
MANGLE egl::Display.
BUG=angle:794
Change-Id: Id131f3119100030d6ee630e357a8d28396a6a813
Reviewed-on: https://chromium-review.googlesource.com/231852
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7dd2e10d
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c
Reviewed-on: https://chromium-review.googlesource.com/232694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
21329414
|
2014-12-02T20:50:30
|
|
Revert "Merge the ProgramBinary class into Program."
Issues appeared on the FYI waterfall, content_gl_tests hangs.
This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce.
Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7
Reviewed-on: https://chromium-review.googlesource.com/232386
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2195a6d6
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084
Reviewed-on: https://chromium-review.googlesource.com/228701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ac59273c
|
2014-12-01T11:01:14
|
|
Clean up Adapter LUID queries.
We might need to revisit this when we implement other GL
back-ends.
BUG=angle:773
Change-Id: I6e742254bd0df8cc899ea02a523992b4d66dfd68
Reviewed-on: https://chromium-review.googlesource.com/229061
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
43b65311
|
2014-11-21T11:37:41
|
|
Make getAdapterIdentifier D3D-only.
We only use this Renderer method in ProgramD3D, so we can hide it
from the GL-side API.
BUG=angle:773
Change-Id: I7a8092a7e3bceb1498f4e4022f84486e0295759d
Reviewed-on: https://chromium-review.googlesource.com/229060
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
2207213b
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9
Reviewed-on: https://chromium-review.googlesource.com/231850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4349ab85
|
2014-11-25T15:53:34
|
|
Revert "Move as many files as possible from common to libANGLE."
Chromium directly includes our common/version.h and couldn't build after this change.
This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd.
Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332
Reviewed-on: https://chromium-review.googlesource.com/231840
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0a2c772
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed
Reviewed-on: https://chromium-review.googlesource.com/231051
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0a73dd85
|
2014-11-19T16:18:08
|
|
Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
edcc6bc5
|
2014-11-24T11:38:53
|
|
Make device lost flag a RendererD3D member.
This flag we used in both D3D renderers, and hence we can move it
to the base class to share a bit of common code.
BUG=angle:795
Change-Id: I8bd60796bfeb9590bdf798f9d044f8e20c7ad779
Reviewed-on: https://chromium-review.googlesource.com/228912
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cc4cd292
|
2014-11-21T14:49:40
|
|
Fix releasing textures after we kill D3D11.
This bug was crashing the IncompleteTextureTest in Release mode.
Fix this by releasing the textures before we free the D3D11
libraries.
BUG=angle:838
Change-Id: I771e4cc6876e3529c5d26f36711dea9181e631f0
Reviewed-on: https://chromium-review.googlesource.com/231247
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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|
2b5420c0
|
2014-11-19T14:20:15
|
|
Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|