|
d28f6113
|
2015-02-12T16:11:00
|
|
Fixed compressed texture support reporting for feature level 9_3
Change-Id: If6e27db912711532e184a3a716728a19653c0471
Reviewed-on: https://chromium-review.googlesource.com/249550
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
10617310
|
2015-02-11T16:33:14
|
|
Update WebGL failures list.
Change-Id: I5cf9e873ddcb293f121a11bd620ce97ee718c049
Reviewed-on: https://chromium-review.googlesource.com/247760
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
45b4e74a
|
2015-01-20T13:23:03
|
|
Move surface size information out of SurfaceImpl.
Some implementations need to query size information directly from their
native window instead of listening for size events and storing the result.
Also move mSwapInterval to SurfaceD3D since it doesn't need to be stored
in all cases and there is no query for it. It no longer requires that the
SurfaceImpl's derivation remembers to set mSwapInterval in
setSwapInterval too.
BUG=angle:658
Change-Id: I499c1b8b842254636fc25ff5f2a90107af8fe327
Reviewed-on: https://chromium-review.googlesource.com/242039
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f6bf23fd
|
2015-01-20T11:43:54
|
|
Split up the Display::create*Surface and have them match the API.
BUG=angle:658
Change-Id: Id0054406a5ce6f6ffef28ce84737547c1869efde
Reviewed-on: https://chromium-review.googlesource.com/242038
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5274202f
|
2015-02-04T14:55:39
|
|
Unbind unused stream out from the D3D11 pipeline to avoid conflicts.
Also allow points drawing without gl_PointSize if transform feedback is
active.
Change-Id: I172d423e847b35b94ebaea102dd97b695575c828
Reviewed-on: https://chromium-review.googlesource.com/246100
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
83107970
|
2015-02-05T12:57:44
|
|
Implement eglQueryContext
BUG=angle:895
Change-Id: I5e709f772d6222cdb7b5d7c060830a75eac9f815
Reviewed-on: https://chromium-review.googlesource.com/246490
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
811b6352
|
2015-02-09T10:17:09
|
|
Add a script to generate a new Renderer.
Also refactor our current Impl headers slightly to facilitate
parsing by the generation script.
BUG=angle:905
Change-Id: Ib86cff71d18e7f911cf526b27b8a82757bacd738
Reviewed-on: https://chromium-review.googlesource.com/245497
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b3dced29
|
2015-01-12T14:54:55
|
|
Implementing gl_InstanceID in the HLSL compiler.
Fixes:
dEQP-GLES3.functional.instanced.draw_arrays_instanced.instance_id
dEQP-GLES3.functional.instanced.draw_arrays_instanced.mixed
dEQP-GLES3.functional.instanced.draw_elements_instanced.instance_id
dEQP-GLES3.functional.instanced.draw_elements_instanced.mixed
BUG=angle:601
Change-Id: I6e120eebc90d00e025fc58f096064e6ed1da826b
Reviewed-on: https://chromium-review.googlesource.com/246911
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
4e47b92f
|
2015-02-03T09:04:20
|
|
Fix instanced point sprites when gl_PointSize is specified but not used
Change-Id: I2350fa60cae55f02d7b484c34544c035acaba6ad
Reviewed-on: https://chromium-review.googlesource.com/245703
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
784cc8f6
|
2015-02-05T09:00:54
|
|
Require 8 stencil bits in the BlitFramebufferANGLETest.
The test can fail if it uses a config where the default framebuffer does
not have a stencil buffer.
BUG=angle:658
Change-Id: I82eaf5b508182514439e69469e77591e1aceaf66
Reviewed-on: https://chromium-review.googlesource.com/246461
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
78d9fcf2
|
2015-02-03T15:22:45
|
|
Update failing WebGL expectations.
Change-Id: I0bde5c4e896aded773d2b9de7343883264625f52
Reviewed-on: https://chromium-review.googlesource.com/245807
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c223dc6b
|
2015-01-09T13:10:01
|
|
Change Config to a struct and rename it's members.
BUG=angle:658
Change-Id: I18dab915730fc28815db8080b3614da821f9c8b1
Reviewed-on: https://chromium-review.googlesource.com/239901
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6812a55c
|
2015-01-06T17:26:42
|
|
Rewrite ConfigSet and make EGLConfig synonymous with egl::Config.
BUG=angle:658
Change-Id: I3c33faf18af0bfda00dc5babe6356d6c8661f032
Reviewed-on: https://chromium-review.googlesource.com/238862
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
821f40a4
|
2015-02-03T15:26:40
|
|
Fix conversion to bool warning.
BUG=453543
Change-Id: I287cc3b6e86df71eb3dfa3c82316ae56950913b3
Reviewed-on: https://chromium-review.googlesource.com/245833
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0fbd128c
|
2015-02-02T14:46:09
|
|
Extension behavior is now reset between each shader translation unit.
The extension behavior was being shared between translation units,
this was causing states to be cached between shader compilers. This
has been fixed now by adding a new ResetExtensionBehavior() function.
A unit test has also been added for testing extensions when compiling
shaders. A test has been included which tests that the internal state
of the extension behavior is being reset properly.
BUG=453543
Change-Id: Icb2a07019b5db972dc75cdbbdece4b7e9757c682
Reviewed-on: https://chromium-review.googlesource.com/245522
Tested-by: David Yen <dyen@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
b8aee3bc
|
2015-01-27T14:42:36
|
|
Add UNPACK_ROW_LENGTH support to D3D11 renderer
Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218
Reviewed-on: https://chromium-review.googlesource.com/243951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
|
|
f685991d
|
2015-01-30T17:05:35
|
|
Fix ANGLETest::getPlatformRenderer.
Was mistakenly returning a boolean instead of EGLint.
BUG=angle:850
Change-Id: I07f0995d66783f62124d37f5ea8e595f516cc84f
Reviewed-on: https://chromium-review.googlesource.com/244844
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
c3b9b26a
|
2015-01-30T14:00:51
|
|
Skip failing Texture tests on Intel D3D11.
There are currently some failures on the Chromium GPU FYI bots. The
failing machine is using an Intel HD 3000, and the group of failing
tests are the TextureTest.CopySubImageFloat_* group. I'm unable
to repro these failures, but disable the tests until we can fix them.
Also clean up our method of determining Renderer properties in
ANGLETest.
BUG=angle:850
Change-Id: I444b9d3497ea635fbd8957ac243b16c822c19d06
Reviewed-on: https://chromium-review.googlesource.com/244781
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
bc393df9
|
2015-01-29T13:46:07
|
|
Allow 32-bit float formats in ES2 CopyTexSubImage.
These corner case formats can come about from using floating
point textures and trying to copy between them. There currently
isn't a good alternative in WebGL 1 for copies.
BUG=angle:850
Change-Id: I3dc29e42b5ec7dcf071185bc09c6b3e9e3cb3207
Reviewed-on: https://chromium-review.googlesource.com/241048
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
88fe1ad7
|
2015-01-19T15:09:26
|
|
Update the texture storage after generateMipmaps and setStorage.
Also adds a few assert in SetData and various places to ensure that
images are not dirty before modifying the storage.
BUG=angle:873
Change-Id: I7cc922b33da0d79a1b5aefe216e9ccfaaf86a306
Reviewed-on: https://chromium-review.googlesource.com/241880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
|
|
b9266276
|
2015-01-29T13:25:14
|
|
Update texture size information on egl[Bind|Release]TexImage.
BUG=450257
Change-Id: I7609131d78f255bf9f79b42f39b02303a5c14b60
Reviewed-on: https://chromium-review.googlesource.com/243915
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
37997145
|
2015-01-28T10:06:34
|
|
Defer dependent HLSL global var inits.
Some global initializers depend on other globals, for instance a
varying or attribute value. Since we use a static proxy variable for
these varyings, we need to initialize the global static after we
initialize the proxy in the shader preamble. This fixes a long-
standing compiler bug.
We should also add a WebGL test for this.
BUG=angle:878
Change-Id: I71db103a6b8c24fb862e0d8b32293da9bc2e8103
Reviewed-on: https://chromium-review.googlesource.com/243581
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
167036a9
|
2015-01-27T15:05:30
|
|
Update WebGL expected failures.
A new test 'sampler-struct-function-arg' fails with ToT WebGL.
Change-Id: Ie62208364ceacd4b980cb16f5de31cc4b5c62fa1
Reviewed-on: https://chromium-review.googlesource.com/243594
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
eac70a31
|
2014-10-09T14:13:48
|
|
Use JSON as startup parameters to BufferSubData test.
BUG=angle:744
Change-Id: I60287f3c612011f505f1bc20632efc4dd17001d3
Reviewed-on: https://chromium-review.googlesource.com/221375
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
4b3a29e2
|
2015-01-23T15:46:22
|
|
Resize buffer storage on getLatestBufferStorage if needed.
BUG=angle:897
Change-Id: I3d6079b718bb5dd61cbd3098694204aae9bbc932
Reviewed-on: https://chromium-review.googlesource.com/243152
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
|
|
3b2f9f64
|
2015-01-23T16:09:06
|
|
Disable MipMapTests on all renderers.
Change-Id: Ic229ced16f667882521536db5bd483c76b24d600
Reviewed-on: https://chromium-review.googlesource.com/242905
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cd83a2f2
|
2015-01-23T12:50:20
|
|
Disable the MipMapTests on D3D11 FL 9.3.
Change-Id: Ibcb72f7b1aabcd98c4bebd91c3a57f5ba57eac3a
Reviewed-on: https://chromium-review.googlesource.com/242850
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
62815bf4
|
2015-01-15T16:32:36
|
|
Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes)
D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped
texture, and sample from level zero of it. A previous commit
added a workaround for this in ANGLE to Texture2Ds. This
commit fixes some minor issues in that commit, and extends
the workaround to apply to TextureCubes too.
Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a
Reviewed-on: https://chromium-review.googlesource.com/241944
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e50bf15f
|
2015-01-20T16:04:41
|
|
Disable HugeSetDataShouldNotCrash test.
This test flakes out on some Chromium bot configurations. It could
be that we need to redesign it to use mocks or something similar
to test reliably.
Change-Id: Ib323940d52db052e18d2352e45e029bbb1b64af0
Reviewed-on: https://chromium-review.googlesource.com/242023
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e6664f06
|
2015-01-09T16:22:24
|
|
Added PointSprites Support for renderers that do not support Geometry Shaders
Change-Id: Iae9ac5f8fbba68dba5e49ccda7bb7eebb05c8e9a
Reviewed-on: https://chromium-review.googlesource.com/240450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7700ff65
|
2015-01-15T12:16:29
|
|
Add basic support for ESSL3 vec2 (un)pack functions
The functions are emulated on HLSL, and use the native functions on
OpenGL 4.2+ and GLES3.0. Emulation for OpenGL versions <= 4.1 is not yet
implemented.
BUG=angle:865
Change-Id: I6803a1767dacdb3dca12f13924651fd38fcacb75
Reviewed-on: https://chromium-review.googlesource.com/240961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
958db2b6
|
2015-01-16T13:40:01
|
|
Add rapidjson library to DEPS.
RapidJSON gives us the ability to use JSON in our performance
tests to specific the input. The license is very permissive
and according to the author the performance is excellent.
Chromium's JSON library unfortunately seems quite tied to the
"base" project.
BUG=angle:744
Change-Id: I64e72aad1ed6fa954acd851607032cb48a461348
Reviewed-on: https://chromium-review.googlesource.com/221374
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e8c86274
|
2015-01-15T18:55:36
|
|
MipmapTestES3's SetUp() doesn't conform to standards
Change-Id: I57dba132cd08bb1b3db2cda2fe0c31b97746e1a4
Reviewed-on: https://chromium-review.googlesource.com/241380
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Nico Weber <thakis@chromium.org>
|
|
276171b4
|
2015-01-15T13:16:18
|
|
Disable MipmapTest::ThreeLevelsInitData test due to failure on D3D11
Change-Id: I5d1ee78fceb91c05f3925e753888b10cc81ec2b8
Reviewed-on: https://chromium-review.googlesource.com/241080
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
215b37a6
|
2014-12-22T12:56:07
|
|
Work around zero-LOD mipmap issue on D3D11 Feature Level 9_3
In OpenGL ES, it is possible to sample from level 0 of a mipmapped
texture by setting GL_TEXTURE_MIN_FILTER to GL_NEAREST.
This is possible in D3D9 and D3D11 Feature Level 10_0+ via various
methods. It's not possible in D3D11 Feature Level 9_3, though.
This change works around this restriction by creating two copies of
each texture on 9_3. The textures are identical, except one has
mipmaps and one doesn't.
The D3D11 renderer figures out which texture to use at the right
time, and keeps the textures in sync with each other as necessary.
Note: each texture is only created when it's needed. It's possible
that only one (or even neither) D3D texture will be created for a
given GL texture.
Change-Id: I3c17137b4f63b9158b3abf067ad8e5d5c49d2191
Reviewed-on: https://chromium-review.googlesource.com/234522
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
691e58cd
|
2014-12-19T17:03:25
|
|
Merge all gl::Texture* classes.
The validation for sampler completeness had a lot of duplicated code.
The special cases have been merged into the base class by checking mTarget.
BUG=angle:681
Change-Id: I11d94c1432f8fc70a1edaaf8228bbc43c3c8fff3
Reviewed-on: https://chromium-review.googlesource.com/236932
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d4b55a00
|
2015-01-09T14:21:49
|
|
Fix "start" vertex being applied for instanced buffers.
In GLES, the start vertex only applies to non-instanced vertex
attributes.
BUG=angle:864
BUG=447140
Change-Id: Idd2afbfbd4c2e76e06b2704cc002fae26b353109
Reviewed-on: https://chromium-review.googlesource.com/239843
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ab549dad
|
2015-01-09T14:50:29
|
|
Update WebGL expecations.
Change-Id: Ic318a929f43a48f0e957add5fab4bc3362be47b0
Reviewed-on: https://chromium-review.googlesource.com/239954
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ea878cb9
|
2015-01-08T11:32:31
|
|
Use typed tests for the gles conformance tests.
BUG=angle:497
Change-Id: I396411cc7c07047ef2fab70605de39287aaea879
Reviewed-on: https://chromium-review.googlesource.com/239515
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5879598b
|
2015-01-07T14:25:10
|
|
Add a test for rendering to cube map faces.
BUG=angle:849
Change-Id: I9986e45256da6f4cdbd375dad95037464fbcf299
Reviewed-on: https://chromium-review.googlesource.com/239219
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4f89e3dd
|
2015-01-07T13:40:14
|
|
Add missing test files to angle_end2end_tests_sources.
Change-Id: I97217f4b4f42d9b9811185706587e2eb55270888
Reviewed-on: https://chromium-review.googlesource.com/239226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e1728549
|
2015-01-07T11:31:54
|
|
Unwritten shader output variables should not crash.
BUG=angle:862
Change-Id: I8e7fa9b0d00bb1b2a32a8d60d8ceda998cea8e8c
Reviewed-on: https://chromium-review.googlesource.com/239160
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
049743a9
|
2014-12-23T13:05:11
|
|
Restrict depth buffer formats on D3D11 Feature Level 9_3
*_TYPELESS formats weren't supported in D3D10Level9 until
Windows 8. Some Win8 D3D9 drivers don't support them either.
To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3.
BUG=angle:856
BUG=435726
Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616
Reviewed-on: https://chromium-review.googlesource.com/237292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4fd18b1b
|
2014-12-22T12:32:05
|
|
Emulate large and negative viewports on D3D11 Feature Level 9_3
Like D3D9, D3D11 Feature Level 9_3 doesn't support large or negative
viewports. We have to emulate these in the vertex shader.
BUG=angle:858
Change-Id: I2bd53e3921dc3590cc7193164d73596deafca9ea
Reviewed-on: https://chromium-review.googlesource.com/236040
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
324bcc46
|
2014-12-22T13:43:02
|
|
Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data
D3D11 Feature Level 9_3 supports instancing, but slot 0 in the input
layout must not be instanced. D3D9 has a similar restriction, where
stream 0 must not be instanced. This restriction can be worked around
by remapping any non-instanced slot to slot 0. This works because
HLSL uses shader semantics to match the vertex inputs to the elements
in the input layout, rather than the slots.
BUG=angle:858
Change-Id: I67b2be9095afc206a4b9f107ed61356820551afe
Reviewed-on: https://chromium-review.googlesource.com/237270
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ce8bb2fa
|
2014-12-30T13:32:25
|
|
Improve standards conformance of ANGLE's testing code.
ANGLE's testing code recently got enabled in Chromium's builds. While it
builds fine with cl.exe, it isn't quite standards-conformant and doesn't
build with clang. Fix this.
There were three issues:
1. ANGLE_TYPED_TEST_CASE() is a variadic macro that tries to use
__VA_ARGS__ as argument to a variadic template and then pass
that template to another macro. However, [cpp.replace] describes
that ANGLE_TYPED_TEST_CASE(Test, int, float) should be expanded
to TYPED_TEST_CASE(Test, ::testing::Types<int, float>) which
should be interpreted as a "call" of TYPED_TEST_CASE with the
3 macro arguments `Test`, `::testing::Types<int`, and `float>`.
As a fix, use a typedef for the variadic template and refer to
it through the typedef in the macro call.
2. `#version` was used on its own line in a substitution of the
SHADER_SOURCE macro. [cpp]p1 says that every line starting with
a `#` is a preprocessing directive, and [cpp.replace]p11 says
"If there are sequences of preprocessing tokens within the list
of arguments that would otherwise act as preprocessing directives,
the behavior is undefined" (with a footnote that this includes
non-directives -- # followed by unknown text). As a fix, merge the
`#version` line with the previous line. Now the line doesn't start
with `#` and things are fine.
3. Unqualified lookup usually doesn't look into dependent bases. If
this is desired, one usually has to make the call qualified, a
good explanation for this is at
http://eli.thegreenplace.net/2012/02/06/dependent-name-lookup-for-c-templates
cl.exe doesn't implement this rule, and clang tries to emulate
cl.exe's behavior to a certain extend when in Microsoft mode.
However, that seems to not work for member templates with explicit
types (filed http://llvm.org/PR22066 for this, but since it's not
needed to parse Microsoft headers and not standards-conformant,
I'm not sure if we'll fix that). As a fix, don't provide an explicit
type, the inferred type is the same. This is also consistent with
all the other tests in this file. (We might clean up -Wmicrosoft
warnings in the future; if so I'll add the explicit this->s that
are missing in this file when we do.)
BUG=chromium:445406
Change-Id: I77a2f3ab9601a1f0f39b56ed3d05217f123155b8
Reviewed-on: https://chromium-review.googlesource.com/238090
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
21c1e456
|
2014-12-29T11:33:41
|
|
Fix a translator crash with index expressions.
This crash happened with certain bad shaders which used temporary
values as array (or other) index expresisons.
Fixes the crash covered in the WebGL test
"conformance/bugs/undefined-index-should-not-crash"
BUG=angle:857
Change-Id: I13e2ba6d5f1ab0846ac902021bc0b57cbb37d759
Reviewed-on: https://chromium-review.googlesource.com/237460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
be12fa22
|
2014-12-23T13:09:42
|
|
Update WebGL expectations.
Change-Id: I69795b97ef032838cd43e889119405aaee66fa4f
Reviewed-on: https://chromium-review.googlesource.com/237329
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
48825bea
|
2014-12-23T12:12:01
|
|
Disable FL9_3 tests because of Windows 7 failures.
These tests were failing on SwapChain11 with errors relating to
the Depth Stencil backbuffer.
BUG=angle:856
BUG=435726
Change-Id: Idd371a380e9b302d7d5e40437e9d76589872b750
Reviewed-on: https://chromium-review.googlesource.com/237450
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
d5663b1c
|
2014-12-22T12:24:06
|
|
Support remaining vertex attrib formats on D3D11 9_3
Change-Id: Id0d3ad6ec7764ed84ec504ad92eca81dff29aac8
Reviewed-on: https://chromium-review.googlesource.com/236043
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
2609bf4c
|
2014-12-18T13:55:08
|
|
Refactored test targets into angle_unittests and angle_end2end_tests.
angle_unittests subsumes the previous:
angle_compiler_tests
angle_preprocessor_tests
and will subsume angle_implementation_unit_tests in a follow-on CL.
angle_end2end_tests subsumes the previous:
angle_tests
angle_standalone_tests
angle_implementation_unit_tests
The bulk of these two targets have been factored into their own
.gypi files, so that a different main.cpp can be trivially
plugged in for the gtest harness. This refactoring has been
tested both in ANGLE standalone builds, and builds within
Chromium.
BUG=chromium:435726
Change-Id: I231a3c1989c17e188cc469dcf80fe78b052afe78
Reviewed-on: https://chromium-review.googlesource.com/236681
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
eb32a2e9
|
2014-12-10T14:27:53
|
|
Fix cube map rendertargets.
We were using the entire level parameter of the cube map, instead
of using the helper functions for cube map ImageIndexes, which
set the layer corresponding to the cube map face.
BUG=angle:849
BUG=440701
Change-Id: Id78db5c8281b6b644392bb961d69a7f869755a34
Reviewed-on: https://chromium-review.googlesource.com/234380
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
0dbda057
|
2014-12-04T18:13:04
|
|
Add basic D3D11 Feature Level 9.3 support
Change-Id: I660c74791ddb9917bd4796bb652eefab2a3e4863
Reviewed-on: https://chromium-review.googlesource.com/233660
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
1a05ce93
|
2014-12-05T15:02:07
|
|
Allow implementation tests to compile on all platforms.
BUG=angle:773
Change-Id: I9fb56c1d8332b1529460eb3962bae1b756f58e91
Reviewed-on: https://chromium-review.googlesource.com/232791
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
8300538f
|
2014-12-03T14:50:26
|
|
Use the static CRT.
Remove a test that expects a crash, it has become flaky.
BUG=angle:733
Change-Id: Ia1d4e0b3dd09fa755f678b97b8deceee3ef0a35b
Reviewed-on: https://chromium-review.googlesource.com/232963
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2c43325d
|
2014-12-03T12:36:54
|
|
Fix double delete with invariant varyings.
The compiler would leave some TString variables lying around
after the pool gets released, leading to a potential crash.
BUG=angle:846
Change-Id: I484ed9b14bba9bf653f6ed4001ae79f87791b0dd
Reviewed-on: https://chromium-review.googlesource.com/232780
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
0ecf9af6
|
2014-12-04T13:48:41
|
|
Update WebGL CTS expectations.
Change-Id: I04f232b560dda470d589f8afbe8601d5cf7abeef
Reviewed-on: https://chromium-review.googlesource.com/232965
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8e1936c7
|
2014-12-03T15:20:12
|
|
Skip BlitStencil test on Intel D3D9.
We seem to fail this config. It could be driver bug or other
problem in ANGLE. Disable the test until we can find an answer.
BUG=angle:809
Change-Id: I90d773d2047569d71fa8a25c8919a8e46b5676b1
Reviewed-on: https://chromium-review.googlesource.com/232980
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fb0580a6
|
2014-11-27T14:03:52
|
|
MANGLE egl::Surface.
This class has its fingers in a lot of other classes. In particular,
we will likely need to revisit the context lost handling methods when
we implement the robustness extensions on top of desktop GL. For now,
we can leave them tied pretty tightly to the D3D implementation.
BUG=angle:795
Change-Id: I9b3ac90dfd393f52c5b49bc2bd6b97fb5536ed91
Reviewed-on: https://chromium-review.googlesource.com/228916
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ce260bb4
|
2014-11-27T13:39:16
|
|
Add Fence implementation tests back to project.
Somehow they had been neglected.
Change-Id: Ibe8b063758be8e99978fdd2723192be7bcea6d04
Reviewed-on: https://chromium-review.googlesource.com/232220
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
50832442
|
2014-11-27T11:06:19
|
|
Update WebGL expected failures.
Change-Id: I8d90f9189340b6a8f8535bab595fd1e8f65fe9ff
Reviewed-on: https://chromium-review.googlesource.com/231965
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
60305f14
|
2014-11-18T13:25:26
|
|
Fix error in dumping direct struct indexes.
The parser would become confused over the purported array size
of struct indexes. In reality they were always a single direct
index into a struct, but it would take the object size of the
represented type (EG, a vec4 would have size 4) and deference
out-of-bounds memory.
BUG=434033
Change-Id: I92349aa04e6faadc766cb28c04e28d5f19c4e1ec
Reviewed-on: https://chromium-review.googlesource.com/230530
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
53a1f4a0
|
2014-11-19T16:35:45
|
|
Remove the libGLESv2_static target.
BUG=angle:733
Change-Id: Ia33a67d8422c6c31a1f07f2a8778537e023b2dd2
Reviewed-on: https://chromium-review.googlesource.com/230781
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
853dc1ab
|
2014-11-06T17:25:48
|
|
Add mediump and lowp precision emulation support for GLSL output
This implements the rounding as specified in WEBGL_debug_shader_precision
extension proposal for desktop GLSL and ESSL output. The bulk of the new
functionality is added in the form of a new EmulatePrecision AST
traverser, which inserts calls to the rounding routines angle_frm and
angle_frl in the appropriate places, and writes the rounding routines
themselves to the shader.
Compound assignments which are subject to emulation are transformed from
"x op= y" to "angle_compound_op_frm(x, y)", a call to a function which
does the appropriate rounding and places the result of the operation to
x.
The angle_ prefixed names should not clash with user-defined names if
name hashing is on. If name hashing is not on, the precision emulation
can only be used if the angle_ prefix is reserved for use by ANGLE.
To support the rounding routines in output, a new operator type is added
for internal helper function calls, which are not subject to name
hashing.
In ESSL output, all variables are forced to highp when precision
emulation is on to ensure consistency with how precision emulation
performs on desktop.
Comprehensive tests for the added code generation are included.
BUG=angle:787
Change-Id: I0d0ad9327888f803a32e79b64b08763c654c913b
Reviewed-on: https://chromium-review.googlesource.com/229631
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
2207213b
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9
Reviewed-on: https://chromium-review.googlesource.com/231850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4349ab85
|
2014-11-25T15:53:34
|
|
Revert "Move as many files as possible from common to libANGLE."
Chromium directly includes our common/version.h and couldn't build after this change.
This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd.
Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332
Reviewed-on: https://chromium-review.googlesource.com/231840
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0a2c772
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed
Reviewed-on: https://chromium-review.googlesource.com/231051
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f60fab6d
|
2014-11-24T11:21:20
|
|
Fix handling of shader source with fixed length.
BUG=angle:837
Change-Id: Ie9c3059ad2973b0733be92b7548525ee694bb1fa
Reviewed-on: https://chromium-review.googlesource.com/231612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7bff24c1
|
2014-11-20T17:37:47
|
|
Rename and slightly reorganize test targets.
Use "angle_" prefix for all targets to disambiguate them from any
potential Chromium-side targets.
Combine compiler and preprocessor tests into angle_compiler_tests.
(Chromium's "angle_unittests" target contains both.) Deleted
preprocessor_test_main.cpp.
BUG=angleproject:833
Change-Id: I7acc5a76f49c15d0064c16d2ace256f9cc86e9e8
Reviewed-on: https://chromium-review.googlesource.com/231185
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
2b5420c0
|
2014-11-19T14:20:15
|
|
Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1027aa62
|
2014-11-20T10:10:26
|
|
Refactor gmock and gtest dependencies for ANGLE's tests.
This change allows these targets to be referenced from Chromium's
build projects.
BUG=angleproject:833
Change-Id: I14694f610921d28ddcd8664887086ca30375b7a2
Reviewed-on: https://chromium-review.googlesource.com/231072
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
f8fccb39
|
2014-11-12T15:05:26
|
|
Fix bugs in 2D Array Texture support.
This fixes assertion failures and other errors, reproducible
by running the dEQP Texture Format tests.
BUG=angle:813
Change-Id: I3b97f89323f9656b45f617211fb4579a24013951
Reviewed-on: https://chromium-review.googlesource.com/229351
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
970d2613
|
2014-11-18T18:05:29
|
|
Adds a file to track known failures in the WebGL CTS
Because ANGLE does not have a framework for testing directly against
the WebGL CTS, we're unable to suppress failing tests at runtime. Instead,
we'll document them in the repository for the reference of contributors.
Change-Id: Ieea68a9aaa0b7bfebda2900265e3c4a857a0ce64
Reviewed-on: https://chromium-review.googlesource.com/230582
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e0902644
|
2014-11-04T12:32:15
|
|
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as
an internal format for a multisampled buffer (samples > 0) as it
isn't concerned by the restriction on integer component types anymore.
This is consistent with the component type returned by the NVIDIA driver.
BUG=angle:812
Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43
Reviewed-on: https://chromium-review.googlesource.com/227470
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
21203702
|
2014-11-13T16:16:21
|
|
Fix precision tracking of constructor return values
Precision should be set for constructor return values if they are of a
built-in type. Structs should not be precision qualified.
BUG=angle:787
Change-Id: Ie5efd5be25a788ff6f01c5b989254572c00231eb
Reviewed-on: https://chromium-review.googlesource.com/229560
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
981afd7f
|
2014-11-05T16:30:36
|
|
Fix possible crash when the info log length is zero.
BUG=angle:822
Change-Id: I01cb590cc9c1ba05f4d63dd088eef7e176a09d2f
Reviewed-on: https://chromium-review.googlesource.com/227264
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9abdc2d8
|
2014-11-05T16:13:22
|
|
Fix fuzzy color check in ClearTest.
This test was failing on some systems because of overly stringent
color expectations.
BUG=angle:809
Change-Id: I817de315ff6de46fb87f8ed1c21e3bb62c133176
Reviewed-on: https://chromium-review.googlesource.com/225262
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
76acee83
|
2014-11-04T13:44:03
|
|
Name mangle function prototypes and print them in interm output
This patch changes function prototype handling so that they get assigned
the same kind of a mangled name as function definitions and function
calls. This name is now also printed in interm output so that function
prototypes can be accurately identified in the interm output.
BUG=angle:821
TEST=compiler_tests
Change-Id: Ia150b8ac5b816b8096c964767cd8666bdee28539
Reviewed-on: https://chromium-review.googlesource.com/227390
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
980eb8f3
|
2014-10-22T07:42:59
|
|
Added ISwapChainPanel support
Change-Id: I26faa32804ee47cb6ad8458c90abeb93a01dfbdf
Reviewed-on: https://chromium-review.googlesource.com/224991
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0d3683c4
|
2014-10-23T11:08:16
|
|
Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4de44cb6
|
2014-10-29T18:03:46
|
|
Change ShaderLang APIs from c style to c++ style.
BUG=angle:816
TEST=gpu_unittests,angle_unittests,webgl_conformance
Change-Id: I0b46c11f6055a82511bb946a6dc491360835526e
Reviewed-on: https://chromium-review.googlesource.com/226410
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
9ad55845
|
2014-10-30T11:38:55
|
|
Fix angle_unittests failures.
BUG=angle:815
TEST=angle_unittests
Change-Id: I4d59f227b7c72f4f456d0a60d8507d097ef05dec
Reviewed-on: https://chromium-review.googlesource.com/226463
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d2a67b96
|
2014-10-21T16:42:57
|
|
Fix precision tracking for built-in function return values
Previously, the type of the return value of all function calls was set to
the type of the return value in the function signature. This did not
carry precision information.
This patch changes this so that the return value precision is set
correctly for built-in functions. For single-argument math functions, it
mostly depends on that addUnaryMath sets the type of the return value to
be the same as the type of the operand. The type is replaced but the
precision information from the operand type is retained when needed. For
multi-argument math functions, precision is determined based on all the
nodes in the aggregate after the type has been set. For texture
functions, the precision is set according the sampler type as per ESSL
1.0 spec. For textureSize, the precision is always highp as per ESSL 3.0
spec.
BUG=angle:787
Change-Id: I48448e3ffe38656b91177dee9b60dd07a03cd095
Reviewed-on: https://chromium-review.googlesource.com/224951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
c751d1e5
|
2014-10-21T17:46:29
|
|
Support compressed textures with unpack buffers.
BUG=angle:792
Change-Id: I32f32422232bd4cb04c8a70005cb51482224bf3e
Reviewed-on: https://chromium-review.googlesource.com/224655
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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70a0b2a1
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2014-10-21T11:48:39
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Fix varying interpolation parsing.
This was broken sometime in the CollectVariables refactor.
BUG=angle:803
Change-Id: Iaa09449f02290c4547f87c1560465dc8998d957c
Reviewed-on: https://chromium-review.googlesource.com/224104
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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7c1cfd61
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2014-10-15T14:59:57
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Make ShBuiltInResources comparable with memcmp
Chromium builds a std::map with ShBuiltInResources as part of the key.
Comparator for == and < are needed for the map implementation.
Currently Chromium uses memcmp as the comparator. Padding
in ShBuiltInResources causes uninitialized reads.
Fix this by clearing the padding with memset during ShBuiltInResources
initialization.
Change-Id: I78aa3c59ce165503831aa2a67c96cf8af316c152
Reviewed-on: https://chromium-review.googlesource.com/223431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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94ac7b78
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2014-10-15T18:22:08
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Invariant related processing.
* Fix a bug in PreProcessor for STDGL pragma.
* Record all invariant settings and set them in ShaderVariable.
* Write #pragma STDGL invariant(all) in GL
BUG=angle:776
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html
Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182
Reviewed-on: https://chromium-review.googlesource.com/223610
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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88d3b8cb
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2014-10-08T10:41:56
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Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81
Reviewed-on: https://chromium-review.googlesource.com/224366
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e020bed5
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2014-10-20T16:16:46
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Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182
This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d.
Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841
Reviewed-on: https://chromium-review.googlesource.com/224221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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756aebfc
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2014-10-08T10:41:56
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Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I34e443b1e194800460e441ac6cee42cf68430564
Reviewed-on: https://chromium-review.googlesource.com/224302
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ec6de4ec
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2014-10-20T10:59:56
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Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8858cf0a
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2014-10-17T20:53:32
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Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5.
Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf
Reviewed-on: https://chromium-review.googlesource.com/224051
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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406a3be9
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2014-10-08T10:41:56
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Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c
Reviewed-on: https://chromium-review.googlesource.com/222360
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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caa549c0
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2014-10-10T17:52:59
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Split FenceImpl into FenceNVImpl and FenceSyncImpl, and refactor.
Move Windows-specific code out of Fence.cpp. Split FenceImpl
based on suggestions on previous review
https://chromium-review.googlesource.com/221805/ . Refactored
further based on code review feedback and added first unit tests.
BUG=angleproject:774
Change-Id: I630034e1788e48ddb7722016ca22da474e785798
Reviewed-on: https://chromium-review.googlesource.com/222954
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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993d08d9
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2014-10-10T14:32:57
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Added test to ensure ProgramBinary saving and loading works correctly
Change-Id: I7fa88e7e3ecf812659967867e856cc1677b8359d
Reviewed-on: https://chromium-review.googlesource.com/222931
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4119ed3d
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2014-10-01T10:41:40
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Make OSWindow a non-static member of ANGLETest.
BUG=angle:611
Change-Id: I455e1dd0ad5582191621e316c4808a2d753e9aaa
Reviewed-on: https://chromium-review.googlesource.com/219867
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2ff18fb6
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2014-10-09T12:55:30
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Remove perf tests dependency on gtest.
BUG=angle:744
Change-Id: I9272e0009238680db1a87e6cb1c1c48b2ed48dd6
Reviewed-on: https://chromium-review.googlesource.com/220362
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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fc63152a
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2014-10-09T12:55:28
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Use Chromium perf bot output style for perf test.
The Chromium style output will allow the perf bots to collect data
from our performance tests.
BUG=angle:744
Change-Id: I2ffdace688004edf2918ead2a3e2aa2a6c4daf95
Reviewed-on: https://chromium-review.googlesource.com/220361
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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98f87eb2
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2014-10-09T13:27:00
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Import the testing/perf module from Chromium.
We can use these perf routines to make our performance test output
compatible with the Chromium perf bots.
BUG=angle:744
Change-Id: I75a44786d4521fc0c7d8226f10575fcfda0fa221
Reviewed-on: https://chromium-review.googlesource.com/220360
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ed13636a
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2014-10-03T13:23:01
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Add type comparison, type retrieval, original name retrieval to ShaderVariable.
This is needed to effectively use the new APIs to get shader variable info.
BUG=angle::770
TEST=ShaderVariableTest
Change-Id: Ia591eb567868ebe898f4a7449c64167ad212f59b
Reviewed-on: https://chromium-review.googlesource.com/221388
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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