samples


Log

Author Commit Date CI Message
daniel@transgaming.com 9bb0bace 2013-02-01T03:32:19 Added an ANGLE instancing sample to a new folder in samples. This sample will show a user how to use the ANGLE-specific extensions for geometry instancing. TRAC #22452 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1819 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2001a0cc 2013-01-25T21:56:47 Remove DXSDK_DIR from search paths. Chrome now builds ANGLE against the Windows 8 Platform SDK. Move the include and lib search paths to common.gypi so that downstream projects can specify the location of the Platform SDK or alternatively use the DirectX SDK instead. Review URL: https://codereview.appspot.com/7193052 Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1793 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e688e651 2013-01-25T21:51:36 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. Also tinker with the deps a bit to allow for more parallelism during the build process. TRAC #22437 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1754 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8204334b 2013-01-25T21:49:34 Fix and extend essl_to_hlsl to support DX11 HLSL. TRAC #22330 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1740 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b401a92b 2012-10-26T18:58:24 Move the new preprocessor out of the 'new' directory. TRAC #21966 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1326 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c60c15c0 2012-10-17T18:15:14 Add filter files for VS2010 Solution browser Trac #21647 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1300 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2187b4a3 2012-10-17T18:12:07 Delete old .vcproj files that were replaced by .vcxproj files Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1298 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d99f9a45 2012-10-17T18:11:55 Adjust dependencies for samples Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1296 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e9b408bf 2012-10-17T18:11:40 Add auto converted .vxcproj files for VC++ 2010 Express Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1295 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bd91da48 2012-10-17T18:11:34 Update standalone solution files to VC++ 2010 Express Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1294 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 8b8f02dc 2012-06-25T20:39:58 [SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D. Issue: 335 Review URL: https://codereview.appspot.com/6305049/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1167 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 635d6b5d 2012-06-25T14:57:21 Fix sample project dependency on preprocessor.vcproj Issue=342 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1166 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 2979ed2c 2012-06-22T18:33:57 Add preprocessor.vcproj to samples.sln. Review URL: https://codereview.appspot.com/6326046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1163 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 430f5e0c 2012-06-08T17:47:59 Add the SH_CSS_SHADERS_SPEC flag. Review URL: https://codereview.appspot.com/6270050/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1145 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 66ebd014 2012-05-30T22:18:11 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. Description of the algorithm: http://code.google.com/p/mvujovic/wiki/ShaderControlFlowAnalysis This flag is one potential solution to timing attacks on textures containing cross-domain content or user agent data. This kind of analysis could be useful for both WebGL and CSS Shaders. The SH_TIMING_RESTRICTIONS flag will reject a shader if it uses texture dependent data to affect control flow. Other ways of affecting shader timing such as using NaNs in basic arithmetic operations or using built-in functions (e.g. atan) with different inputs are still under investigation. Issue=329 Review URL: http://codereview.appspot.com/6195062/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1101 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 4a02078a 2012-05-17T21:19:16 Fixed compile warnings on linux. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1090 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 4e13a77e 2012-03-02T23:44:57 Make essl_to_glsl target windows only. This is a quick fix for gclient runhooks error on Mac/Linux. BUG= TEST=gclient runhooks --force on Mac/Linux Review URL: https://codereview.appspot.com/5732047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@997 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e057c5dd 2012-01-26T19:18:24 Fixed more warnings. Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well. MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file. esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it. Review URL: https://codereview.appspot.com/5577048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org a1d8059d 2012-01-25T21:52:10 Increase MSVC warning level to 4. There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings. In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code. There should be no functional changes in this patch. Review URL: https://codereview.appspot.com/5570066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3efb99cf 2012-01-24T19:04:19 Added EGL_KHR_image_base and GL_OES_EGL_image_external entry points to esUtil. Review URL: https://codereview.appspot.com/5574051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@958 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6575602e 2012-01-17T21:45:38 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. The GLSL to HLSL translator work is not done yet so the extension is disabled in Shader.cpp. Review URL: https://codereview.appspot.com/5530081 git-svn-id: https://angleproject.googlecode.com/svn/trunk@946 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org f289ee8d 2012-01-11T20:03:29 Allocate D3D queries from a pool for the Display. This is a workaround for an Intel bug. The crash looks like this: 0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery() 0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting destructor'(unsigned int) 0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject() 0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting destructor'(unsigned int) 0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned int) 0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context() 0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext 0x717654ec [libegl.dll - display.cpp:749] egl::Display::destroyContext(gl::Context *) 0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext 0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy() The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win 7. With this change, D3D queries are only released when the display is destroyed or reset or if a very high number of D3D queries have been allocated. Tested by stepping exercising the NV_fence entry points in a debugger. Review URL: http://codereview.appspot.com/5534065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@941 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org f4490e22 2011-12-06T02:05:22 Implemented EGL_NV_post_sub_buffer. The change to the sample is just to demonstrate how I tested it. I won't check in the stuff under samples/. It's not clear to me what eglPostSubBufferNV should do if EGL_POST_SUB_BUFFER_SUPPORTED_NV is false. At the moment it fails silently as though it was called on the wrong surface type: "If <surface> is a back-buffered surface, then the requested portion of the color buffer is copied to the native window associated with that surface. If <surface> is a single-buffered window, pixmap, or pbuffer surface, eglSwapBuffers and eglPostSubBufferNV have no effect." Review URL: http://codereview.appspot.com/5345050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@902 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 805a49ab 2011-11-29T17:21:42 Fix post-build steps when spaces appear in directory names TRAC #18901 Issue=245 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@897 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7f02008a 2011-10-12T16:19:54 Fix compiler warnings in translator.cpp Bug=227 Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@790 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 876f47ad 2011-10-12T16:19:48 Fix essl_to_hlsl project configurations Bug=226 Author: Mark Callow git-svn-id: https://angleproject.googlecode.com/svn/trunk@789 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com f5450910 2011-09-09T01:37:19 Fix extension behavior in shader validation. If an extension is not specified, it is disabled by default, thus a shader should fail compiling if features from that extension are used. ANGLEBUG=204 TEST=webgl conformance/extensions/oes-standard-derivatives.html Review URL: http://codereview.appspot.com/4974071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@745 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 32e97315 2011-08-24T01:03:11 Emulate certain buil-in functions to work around driver bugs. This is implemented by adding a new compile option SH_EMULATE_BUILT_IN_FUNCTIONS. The emulated functions are names as webgl_originalName_emu so there will never be naming conflicts. At the moment only three functions are emulated: normalize, abs, sign. Also, the compile option will emulate all three. However, the mechanism to emulate only a selected subset is also imeplemented. It can be turned on easily. ANGLEBUG=196 TEST=with this option, the failed test with abs.frag passes. Review URL: http://codereview.appspot.com/4916043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@738 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 0c6bb7a6 2011-08-17T19:39:58 Add an compile option to unroll for-loops with integer indices. ANGLEBUG=193 TEST=with this option, for-loops with integer indices will be unrolled. Review URL: http://codereview.appspot.com/4899047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@734 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 09c323a4 2011-08-12T18:22:25 Add an option to support for GL_OES_EGL_image_external. Comes with this extension is the new sampler type samplerExternalOES. ANGLEBUG=175 TEST=compile the attached shader file Review URL: http://codereview.appspot.com/4809076 git-svn-id: https://angleproject.googlecode.com/svn/trunk@728 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 5601ea0d 2011-06-10T18:23:25 Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org fe2aff10 2011-06-02T00:23:44 Redid gyp changes in last commit to support debugging of samples on Linux. Fixed bug in translator sample where it was confusing arguments and filenames on POSIX platforms. Review URL: http://codereview.appspot.com/4532108 git-svn-id: https://angleproject.googlecode.com/svn/trunk@665 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com d7468be1 2011-05-26T21:26:14 Add long name mapping option to the translator test. Review URL: http://codereview.appspot.com/4529091 git-svn-id: https://angleproject.googlecode.com/svn/trunk@658 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e0a384d7 2011-04-29T00:24:23 Fix compilation errors in translator.cpp. Review URL: http://codereview.appspot.com/4445073 git-svn-id: https://angleproject.googlecode.com/svn/trunk@626 736b8ea6-26fd-11df-bfd4-992fa37f6226
nduca@chromium.org a6e31e58 2010-11-18T00:24:27 Resize surface on receipt of WM_SIZE to avoid corruption during resize. We hook WM_SIZE using window subclassing. This is a continuation of http://codereview.appspot.com/3038042/ Review URL: http://codereview.appspot.com/3122041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@486 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d1e10e60 2010-10-20T20:58:55 Refactored ReadFileData() function in the translator sample to fix many issues: - Memory leaks - Made compiling using multiple strings default. This was not getting exercised. - Removed redundant copies of file data - Handled empty files properly which were getting ignored BUG=66 Review URL: http://codereview.appspot.com/2579041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@465 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 4888ceb6 2010-10-01T21:13:12 Made the API of shader translator library consistent. - We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme. - Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix BUG=46 Review URL: http://codereview.appspot.com/2328041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ee76f6af 2010-09-27T19:28:55 Implemented functionality to collect and return info for attributes and uniforms. BUG=26 Review URL: http://codereview.appspot.com/2206046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@440 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 7beea408 2010-09-15T21:18:34 Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders. BUG=26 Review URL: http://codereview.appspot.com/2183041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@425 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 94a86ad8 2010-08-25T20:02:11 Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change. BUG=25 Review URL: http://codereview.appspot.com/1953047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@402 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org e4249f02 2010-07-26T18:13:52 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources. We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires special entries to be added to the symbol table. PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles and passes all conformance tests. Review URL: http://codereview.appspot.com/1864044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c54bf507 2010-07-22T16:49:09 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. Review URL: http://codereview.appspot.com/1842046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 774d7063 2010-07-21T18:55:45 Cleaned up translator API. Deleted unsupported dead code. BUG=9 Review URL: http://codereview.appspot.com/1665050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@348 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 29cd91af 2010-07-16T19:30:45 Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. BUG=11 Review URL: http://codereview.appspot.com/1692051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 84a96288 2010-06-02T22:26:52 Moved windows-only targets into OS==win conditional. Review URL: http://codereview.appspot.com/1473043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@325 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e07980c4 2010-04-20T18:52:09 removed execute permissions on smoke.tga (was causing problems on windows) git-svn-id: https://angleproject.googlecode.com/svn/trunk@164 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7441c9cc 2010-04-08T15:01:05 Associate the sample.sln file with visual C++ express. Trac #11802 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@114 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 0270ef14 2010-04-07T19:57:20 Changed the default character set to be UNICODE, the same as chromium. Changes to fix compile errors and warnings. Review URL: http://codereview.appspot.com/816046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@103 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 403c9e59 2010-04-06T17:53:31 Added libGLESv2, libEGL, and all samples to GYP. Review URL: http://codereview.appspot.com/878042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@100 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 29d56fbb 2010-04-06T15:42:22 Added GYP build files. GYP files are needed for integration with chromium and cross-platform build for glsl translator. It would really be nice if we did not have to maintain two build systems. For now I have only moved the GLSL translator to gyp build system. Please note that the gyp files awkwardly have build_ prefix so they do not conflict with the manually-maintained sln files. Review URL: http://codereview.appspot.com/885043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@98 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 1180ea73 2010-03-29T19:43:46 Fixed the title of texture-wrap sample. Review URL: http://codereview.appspot.com/834041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@81 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 76b82085 2010-03-24T17:59:39 Added GLSL backend for ESSL translator. Review URL: http://codereview.appspot.com/698041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@69 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 24a04861 2010-03-24T09:44:03 Add smoke.tga for gles2\ParticleSystem sample Trac #11596 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@65 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 5539a34f 2010-03-22T19:34:05 Added a few samples from GLES 2.0 book. git-svn-id: https://angleproject.googlecode.com/svn/trunk@63 736b8ea6-26fd-11df-bfd4-992fa37f6226