|
58bb11ca
|
2021-04-16T12:28:50
|
|
Capture/Replay: Multi-Context Support
Add support for capturing and replaying multiple contexts.
1.) Create and initialize the Contexts in the share group during
SetupReplay().
2.) Track the Context the command stream is for, and if the Context ID
changes, inject an eglMakeCurrent() call to switch to the new Context.
3.) Intercept eglCreateContext() and eglMakeCurrent() to route to either
EGLWindow or WGLWindow, depending on the current platform.
Specifically, this enables capturing and replaying Asphalt 9.
Bug: angleproject:5878
Change-Id: I5bc9b7ece5388ce405ba3f9e9dc3967e78662000
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830145
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
82423ad1
|
2021-08-27T11:48:22
|
|
Cleanup ValidateES2TexImageParametersBase; update tests
Non-compressed TexImage entry points consistently reject
compressed format enums. They no longer have a special
case for four S3TC formats.
Expanded coverage of CompressedTextureFormatsTest.
Bug: angleproject:5731, angleproject:6280
Change-Id: I058a1e745a0d5257bd5e0333d71b238b0a2e7b96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123414
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9c271645
|
2021-08-27T13:07:06
|
|
Vulkan: SPIR-V Gen: Fix gl_PerVertex without clip/cull support
When the clip/cull distance extension is not supported, the
gl_ClipDistances and gl_CullDistances arrays were given a size of 0,
which made them translate as OpRuntimeArray.
This change makes sure that these arrays always have a non-zero size.
Bug: angleproject:4889
Change-Id: I8d2ffe3a7c1df9316e91eebc2aa53bdc2c87ccc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
77151a6c
|
2021-08-26T19:32:35
|
|
Cleanup ValidateES2CopyTexImageParameters; add test
Compressed and depth formats are rejected earlier with
ValidateCopyTexImageParametersBase.
Added a new Texture2DTest.CopyAfterCompressed test to
ensure that validation code for non-subImage case does not
fail new assertions.
Bug: angleproject:5731, chromium:1216276
Change-Id: I11d2ac3389418731b6cc6e2bd5c9655b1590b02d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122156
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
edc8e852
|
2021-08-26T09:58:08
|
|
Capture/Replay: Skip one additional ES3 test.
RenderbufferMultisampleTest.IntegerInternalformat/ES3_Vulkan_SwiftShader
Also sorts the list of crashed tests alphabetically.
Bug: angleproject:6180
Change-Id: If329c4a47188a8ca6ffd9bffaba588439344b06d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f162e4bc
|
2021-08-26T14:44:03
|
|
SRGBFramebufferTest: Add test that used to fail on Vulkan.
This commit adds a test that reproduces a Vulkan validation error
found in several suites of the Chromium CI.
The error was caused by enabling the VK_KHR_image_format_list
extension on SwiftShader and thus exposing the
GL_EXT_sRGB_write_control GL extension.
Commit bd19620fcd599947a2fada3e02061d02d690d9eb reverted the change and
disabled the extension for all platforms besides AMD and ARM.
The issue was fixed in angle by either of the following commits:
cf090996c7850074d76ce8408af4661a3c91e5e2
e70a1444af85c77a39e82a69569f723098c8d37c
To reproduce the Vulkan validation error, both commits need to be
reverted.
Bug: angleproject:5281
Bug: angleproject:6244
Change-Id: Idd7d8d955004506a5f4b1b822ad568c727e19f1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122645
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
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41f7dedd
|
2021-08-05T16:48:17
|
|
Reland "VulkanExternalHelper: Use VK_KHR_image_format_list extension."
This reverts commit bd19620fcd599947a2fada3e02061d02d690d9eb.
Bug: angleproject:5281, chromium:1233561
Change-Id: I0dc2a142dc7de83c0bdbf2256e9fb372e56d177a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122124
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
b3d062da
|
2021-08-26T20:41:42
|
|
Capture/Replay: Handle glCopyTexture3DANGLE
Bug: angleproject:6331
Change-Id: I704a34587600e612dd1d8d16b87225a7c66d4e82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122164
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78e0ae81
|
2021-08-25T18:59:15
|
|
Capture/Replay: Add specific bug IDs for crashing tests
Bug: angleproject:6313
Bug: angleproject:6314
Bug: angleproject:6315
Bug: angleproject:6324
Bug: angleproject:6325
Bug: angleproject:6329
Bug: angleproject:6331
Change-Id: I881e19f9501f4b6b1a80df120b5772dbc24044b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118549
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5e1bd524
|
2021-08-26T10:28:57
|
|
Perf Tests: Fix histogram units.
There was another place where we needed to set "smallerIsBetter".
Also prefer "ms" instead of "msBestFitFormat".
Bug: angleproject:6090
Change-Id: I489089ae03f46b4c427821019917294d2d01dbcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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24a1650a
|
2021-08-23T18:48:24
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|
Vulkan: set TextureVk::mImageUsageFlags for extern mem backed texture
For external memory backed texture, mImageUseFlags are never set. Not
exactly sure what harm will cause, but I am seeing when
TextureVk::syncState is called we are incorrectly recreating storage due
to we think there is usage flags change.
The other fix here is the test
VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores is not using
deviceMemorySize and causing VVL to complain.
Bug: b/197578056
Change-Id: Icca89de973ee3cb93b7e0fe8083ae674df81cae8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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a5e95c07
|
2021-08-26T02:40:10
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|
Adjust TexStorage2DEXT validation; update tests
- Use common texture format support function.
- Enforce size restrictions for compressed formats.
- Expand CompressedTexture* and
WebGLCompatibilityTest.CompressedTexImage* tests.
- Adjust GL_DEPTH_COMPONENT16 support condition on ES 2.0.
- Adjust GL_DEPTH24_STENCIL8 support condition on ES 2.0.
- Adjust GL_RGB10_A2 support condition on ES 2.0; adjust
VulkanExternalImageTest.TextureFormatCompatChromium* tests.
- Do not use integer formats in
TextureRectangleTest.TexStorage2D.
Bug: angleproject:5731, angleproject:6230
Change-Id: I2f288f459b511cc004601238df717aa78433be7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118553
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
dd5994df
|
2021-08-25T18:39:31
|
|
Capture/Replay Tests: Fix Renderbuffer readback.
Renderbuffer readback would use an unimplemented size function,
ending up with a zero sized buffer. Also cleans up some of the
code for reading back both Renderbuffers and Textures.
One Depth/Stencil test that was crashing due to a recent change to
read back depth data is now failing comparison because of missing
combined depth/stencil support.
Also updates the capture/reply self-test to handle ASAN-only test
expectations.
Bug: angleproject:4688
Change-Id: Idb6c05d15329f405f44502c2e5282764c7f780fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119057
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f7b2ab5c
|
2021-08-25T19:00:44
|
|
Perf tests: Add 3 new skips after updating perf run times.
MultisampledRenderToTexturePerf on P4 and Intel Linux
TextureUploadPerf on Intel Linux
Bug: angleproject:5120
Bug: angleproject:6319
Bug: angleproject:6320
Change-Id: Ia201a4d62e95f82ec42f64abebc4222e31d41e9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119058
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
c61fd919
|
2021-08-25T08:29:55
|
|
Fix array texture readback with GetTexImage.
According to the desktop GL specs, GetTexImage retrieves entire
mips of a texture for 2D array and cube array textures. The prior
code was only retrieving one layer and didn't have any way to get
the layers other than layer zero.
Fix this by using similar logic to how we read back 3D textures.
Also adds regression tests to GetImageTest.
Bug: angleproject:5133
Bug: angleproject:6132
Change-Id: I8b22bc10ac1fdfe6389ac309450b92681f087cda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118266
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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39e58580
|
2021-08-25T14:50:49
|
|
Move some end2end suppressions to expectations file
With 2 previous Wrangler-suppression CLs, I followed the pattern
initially done for bug 5945. Jamie pointed out that these are better
handled in the expectations file. This CL moves all 3 suppressions.
Bug: angleproject:5945
Bug: angleproject:6318
Change-Id: Ib70c3ede4c1fcd92cfd7dc65f2b37e221380fefe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119683
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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f9d261f5
|
2021-08-25T10:23:48
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|
Translator: Don't promote precision from initializer
Take the following GLSL code:
precision mediump float;
uniform highp float u;
float x = u;
When `x` is declared, its precision is mediump due to
`precision mediump float`. Its initializer (`u`) however is highp.
Previously, ANGLE generated the following code to ensure the precision
of the initializer is applied to the variable:
highp float x = u;
Compiling the same code with glslang and looking at the SPIR-V (both
SPIR-V for OpenGL and SPIR-V for Vulkan), such a promotion is not done.
The generated SPIR-V is equivalent to:
mediump float x = u;
This change aligns ANGLE's output with glslang's by outputting the
precision of the variable itself instead of the precision of the
assignment (which is highp due to promotion from the two operands).
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: I6f338a865c0a7710329fc13bc171fd245dd30b31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118965
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0d80bc8c
|
2021-08-25T13:47:05
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|
Suppress EGLBlobCacheTest.FragmentOutputLocationKey on Metal
EGLBlobCacheTest.FragmentOutputLocationKey is flaky on mac-rel
Bug: angleproject:6318
Change-Id: I67c8f09ae75498d29f923d5c2d6cd52ca86bc249
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119679
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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bd5ac5df
|
2021-08-25T13:30:55
|
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Suppress MultithreadingTest.MultiContextClear on Linux+Nvidia
MultithreadingTest.MultiCreateContext/ES3_Vulkan_NoVirtual is flaky on
"Linux FYI GPU TSAN Release" with linux-clang-rel NVIDIA, so it's
being suppressed for now.
Bug: angleproject:5945
Change-Id: I7f169641e19c893542ad8a51b81861b38d16a587
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119677
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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6290a86b
|
2021-08-25T09:34:19
|
|
Capture/Replay Tests: Add lock around ninja calls.
This should prevent huge numbers of calls to goma from causing test
flakiness. Uses the Python multiprocessing.lock.
Bug: angleproject:6299
Change-Id: I60fb38aaad363204de12d06f9d155bacb7ddd928
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118269
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1b2febb9
|
2021-08-23T12:39:16
|
|
Trace Tests: Refactor calibration logic.
Instead of calling glFinish every step we now run a few warmup loops
to try and figure out the right step interval. On each run we refine
the step interval until we reach a number that completes in the
specific time after a single glFinish call. This method will use the
specified test time much more consistenty.
Also a couple other improvements. Will use more test time on the bots
because previously they were using a calibration/warmup time of 1
second per run loop, and this bumps it up to 3 per run loop.
Long explanation below.
What we did before:
step()
glFinish()
step()
glFinish()
.. repeat for "gCalibrationTime" seconds
then take the number of steps, the actual time ran, and compute an
estimate for "mStepsToRun".
When we run for real, we go:
step()
step()
step()
.. repeat for "mStepsToRun" steps.
glFinish()
this has an obvious performance difference, because after each step()
(one frame in a trace) you had a complete stall.
The new code first does the above to compute a tentative mStepsToRun,
then uses the results of the second run to compute a much more accurate
mStepsToRun by using the "actual" time it took to run the estimate.
Bug: angleproject:6090
Change-Id: I0ff19873580e13f2af5a145a21f5b1c59fb15795
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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c4d4bd36
|
2021-08-24T09:13:41
|
|
Capture/Replay: Add ES3_Vulkan_SwiftShader expectations
Bug: angleproject:6180
Change-Id: I47d68d8a6e21fa4b89e48898f27c365b51f70404
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118547
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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47279c72
|
2021-08-15T23:20:32
|
|
Adjust compressed texture validation; add test
- Format check happens before target check to accommodate
for unknown / disabled format enums.
- PVRTC1 and ETC1 enums are not allowed for 2D Array
and 3D targets.
- PVRTC1 sRGB formats require enabling two extensions.
- New noCompressedTexture3D limitation for older Metal
versions.
The test checks that only the appropriate entry points
are affected after enabling compressed texture extensions.
Bug: angleproject:5731, angleproject:6280
Change-Id: I4943cd3a82f60f9348215caa8639e0bc3e8b45db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094018
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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72ecb371
|
2021-08-24T11:17:12
|
|
Capture/Replay: further rework of replay script:
* Simplify the code by using dictionaries to store
the batch and final results
* Use unified result specifiers
* Group the unexpected result output by result type
Bug: angleproject:6282
Change-Id: I90107efdeb51e183aa122ef67d1a646c8c1fd86a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114655
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
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800e82c6
|
2021-08-23T11:05:23
|
|
Translator: Validate precisions
When declaring a variable, a struct field, function parameter etc,
there's a precision necessarily applied to the entity being declared.
AST Validation is added to enforce this. Intermediate nodes derive
their precision from these entities automatically.
Consistency of intermediate nodes is not validated. This is because AST
transformations replace a node with a transformed one, and that may not
have the same precision. Take the following code:
mediump float x = ...;
mediump float y = ...;
... x + y ...
and assume is transformed as such:
highp float driver_uniform;
... (x * driver_uniform) + y ...
The addition was originally done in mediump, but would seemingly need to
be done in highp after transformation. There are a number of options
here:
- Make sure that when nodes are replaced, the precision is unaffected.
This can be intrusive, requiring temp variables.
- Bubble up the new precision
- Accept the discrepancy
ANGLE opts for the last option, which actually respects the original
shader's intended precision for operations, even if some transformation
needs to temporarily evaluate an expression at a higher precision.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ibcde3a230de159157783b1c6d5ef1cd63ceb4d8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114027
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d240f104
|
2021-08-23T16:25:20
|
|
Perf Tests: Update histogram units.
Use "ms_smallerIsBetter" instead of "msBestFitFormat". This matches
the requirements of the online docs as well as ensuring the dashboard
knows which way to track the regressions.
https://chromium.googlesource.com/catapult/+/HEAD/docs/histogram-set-json-format.md
Bug: angleproject:6090
Change-Id: I0b234725b55d4abb1dd1e8153e132fdbcbad1c60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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023867c8
|
2021-08-24T11:42:07
|
|
Tests: Add Wordscapes trace
Test: angle_perftests --gtest_filter="*wordscapes*"
Tbr: jmadill@google.com, timvp@google.com
Bug: b/197646838
Bug: angleproject:6310
Change-Id: Idb5b8fe7e30f93ab0da0a749ee691eaeed4eac63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116367
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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460618ad
|
2021-08-20T18:34:10
|
|
Refactor EGLMultiThreadSteps.h -> MultiThreadSteps.h
The class ThreadSynchronization is very useful when synchronizing
multiple threads in ANGLE tests, so it's being moved from
egl_tests/EGLMultiThreadSteps.h to test_utils/MultiThreadSteps.h.
Bug: angleproject:5971
Change-Id: I5df469aa68b79cf72d95e0276f42ab33a091314e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3111887
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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0e06d2f3
|
2021-08-23T20:18:48
|
|
Tests: Add Scrabble Go trace
Test: angle_perftests --gtest_filter="*scrabble_go*"
Bug: b/197580447
Bug: angleproject:6308
Change-Id: I624c5f201dbadb6b51fe39cbb832da2454c3cb39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114492
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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637e543f
|
2021-08-23T13:28:52
|
|
Capture/Replay: beautify the result output
Instead of writing a diff between expected and real output
list the tests that have results that differ from the
expectations with their real and expected results.
While at it also clean up the result printing a bit.
Bug: angleproject:6282
Change-Id: Id95de9aa659b39f3a2fe3f63402e285ad875a4e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3113553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
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a141cb52
|
2021-08-23T13:52:57
|
|
Test vector and matrix scalarization does not affect output
Vector and matrix scalarization was turned off because
it affects the rendering output. We need to turn it
back on in some form for Metal. This test is added to
check that rendering output is not affected.
Test adapted from WebGL CTS test
https://github.com/KhronosGroup/WebGL/pull/3214
Bug: angleproject:6306
Change-Id: Ic1db18920064726761d6168f9dd5111772028598
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115013
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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13e52124
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2021-08-23T08:44:13
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ANGLEPerfTest: Fix a couple comment typos.
Bug: angleproject:6090
Change-Id: I2c1a2f4c6b25bb1d4e462bcb20bd788529e255e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114605
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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259ae49c
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2021-08-20T10:51:31
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Capture/Replay: Isolate trace export definitions.
This small fix to the export header means we no longer include
the "restricted_traces_autogen.h" in each and every trace file.
That means when we change/add/remove a trace we no longer need to
recompile each and every trace. Speeds up iteration time when
working with the traces.
Also fixes inconsistent path generation on Windows.
Bug: angleproject:5133
Change-Id: I357d65477a683455d01379379e2e98431af2ed55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110749
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8933a6e3
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2021-08-17T12:09:21
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Capture/Replay: Update expectation bug number
Bug: angleproject:6166
Change-Id: I7bdb1778fc78d9c1e433b9658225322ff6c21030
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097380
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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14656a5d
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2021-08-23T07:23:29
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Skip all dEQP-EGL.functional.resize.surface_size on Linux/NV.
This seems to be a persistent flake in the test suite.
Bug: angleproject:5753
Change-Id: I4917ea54bba5ae1a01606038698e099ee8559f47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3112198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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210773db
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2021-08-05T10:41:59
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Translator: Be more explicit about precisions
GLSL ES requires that every symbol (variable, block member, function
parameter and return value) is appropriately qualified with a precision,
either individually or through the global precision specifier.
Some tree transformations however produced symbols with EbpUndefined
precision. In text GLSL output, these would produce unqualified symbols
which was often incorrect.
In this change, the transformations are made to produce explicit / more
consistent precisions. The validation (that caught these issues) is not
included in this change as there are still a few corner cases left to
address.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2f45d93d
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2021-08-18T16:58:44
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Capture/Replay: Init shader outputs during self-tests.
This forces all uninitialized variables to have default values.
For instance if the application doesn't initialize the output
color, or a varying that's use in the output, this will ensure we
don't use any undefined values in the computation.
Found when working on a re-trace of T-Rex, which doesn't write to
the alpha channel in the final rendering pass. Also fixes undefined
values in GLSLTest.InactiveVaryingInVertexActiveInFragment.
Bug: angleproject:5133
Change-Id: Ia291338e5adf23dab5263cb2ebe737dc05852d3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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b196eec0
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2021-08-20T12:32:03
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translator: Fix InitializeVariables with gl_ClipDistance.
The extension allows for the shader to redeclare this variable with
a different size. This would sometimes put the tree in an inconsistent
state when used with the InitializeVariables feature. Fix this by using
the user declaration of gl_ClipDistance when available.
Found when working on trace validation, where using the init output
variables option in the compiler would then cause tree validation to
fail for one specific test.
Test: ClipDistanceTest.ThreeClipDistancesRedeclared
Bug: angleproject:5133
Change-Id: I42c9bfbe313826ac5d391068d9fc18eb5793375f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110752
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d2d1f41f
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2021-08-16T08:05:55
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Add EGL extension to create window with a swap interval set.
On Vulkan this allows creating a window once without needing to
recreate the swapChain after we specify the swap interval.
Also adds a simple regression test and EGL enum assertion
printing formatting.
Bug: angleproject:5133
Change-Id: I72af124cb0e8f7cddfa810988a9862c0f36a0e46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097806
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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f65d6acc
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2021-08-18T12:20:40
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Test Runner: Determine slow tests from test expectations.
This updates the test harness to handle slow test based on the TIMEOUT
test expectation. It removes the "registerSlowTests" API in favor of
using the test expectation files.
Also updates some of the timeout handling for various angle tests,
including on SwiftShader for multithreading tests.
Increases the timeout for tests in a batch to attempt to fix the
problem of the first test being much slower.
Bug: angleproject:6261
Change-Id: I7427344da5a0c1ea26d8c2d6eb0e9be2557b56e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104007
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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6a8abffc
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2021-08-19T17:24:24
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Turn off ProgramBinaryES3Test direct-to-Metal tests
We enabled these tests, however they are failing consistently on Intel.
Original change:
https://chromium-review.googlesource.com/c/angle/angle/+/3105442
Bug: angleproject:5505
Bug: angleproject:6301
Change-Id: Iddc36400d55e8b06b15663c2d9bc00df7e04ce02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3107508
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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762db3c0
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2021-08-18T09:06:42
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Capture/Replay: Improvements to testing script.
Using new Python APIs for multiprocessing logging. Also updates
some logging to be simpler / more consistent. Also a few other
small fixes.
Bug: angleproject:5133
Change-Id: I4acbc9173a3891989f409cc499c8e6431e712c0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104006
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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8ffb4602
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2021-08-18T16:55:56
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Turn on the first few direct-to-Metal tests by default.
All of the subtests of these previously-asserting tests are passing
with --bot-mode:
ProgramBinaryES3Test
UniformTest
WebGLGLSLTest
so start running them on ANGLE's CQ.
Bug: angleproject:5505
Change-Id: Ibdaa814cec846379e2c073117efa816fc871be33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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eb458fbe
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2021-08-18T14:17:31
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GL: Add emulateImmutableCompressedTexture3D workaround
The workaround replaces glTexStorage3D with a series
of glCompressedTexImage3D calls.
Bug: chromium:1060012
Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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02005fdc
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2021-08-18T12:22:58
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Fix Texture2DTest.TextureSize.
This CL fixes a number of issues: fixes the calls to texture
size query, fixes an uninitialized memory read, fixes some
incomplete texture cases, and fixes an out-of-bounds with the
color array. It also cleans up the test logic, and splits the
test into four sub-tests so it runs more smoothly in CI.
Noticed while working on the capture/replay harness with ASAN.
Bug: angleproject:5982
Change-Id: I15459381b92332db5adad2bd91c0b9eb0f8b5961
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104005
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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839d5318
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2021-08-16T08:29:28
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Capture/Replay: Changes to MEC first frame capture.
Recent changes made it so it was impossible to trigger MEC *after*
the first frame and *before* the second frame. Instead it was only
possible to capture *before* the first frame or *after* the second
frame. Makes it possible for the retracing script to do identical
captures.
Also includes a number of refactorings to make it simpler to follow
the code, including renaming methods, and removing some extra
output files.
Bug: angleproject:5133
Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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e3f2acb9
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2021-08-18T08:03:26
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Trace Tests: Skip sakura school sim on Win/Intel.
This test seems to produce non-deterministic rendering/flakiness.
Bug: angleproject:6294
Change-Id: I5cb72318c865f21814d114fd13a18dfd44e5db60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103506
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cc52e7cd
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2021-04-19T21:37:20
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Prevent separable programs from relying on attached shaders
Previously, several linking functions were reliant on the
HasAttachedShaders interface. The information stored there has been
moved to ProgramExecutable.
Linking information such as uniforms and uniform blocks from
attached shaders is now also stored in temporary pending variables
inside ProgramExecutable.
Bug: angleproject:5506
Test: ProgramPipelineTest31.VaryingLocationMismatch*
Test: GeometryShaderTest.RecompileSeparableVSWithVaryings*
Test: ProgramBinaryES31Test.SeparableProgramLinkedUniforms*
Change-Id: I93591431959c1c4c547ada92ec358369a3417723
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909760
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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d55d57ac
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2021-08-17T14:16:07
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GN: Disable unreachable code warnings in GLES 1 tests.
Bug: chromium:1240679
Change-Id: Ib140cbd32386a7836acf9a4f477693b14bf3c6d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100590
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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17d41054
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2021-08-17T13:22:46
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Skip a flaky test on SwANGLE.
The test was already marked flaky on Windows. Mark it TIMEOUT everywhere
since likely the root causes are the same.
KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
Bug: angleproject:5755
Change-Id: Ief208a5a2cb533e5ba4b88ef65e82a2a14dcf0b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100585
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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98e2410d
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2021-08-17T07:52:03
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dEQP: Remove Pixel 2/XL test expectations.
We no longer support Vulkan on the P2.
Bug: angleproject:2808
Bug: angleproject:3683
Bug: angleproject:3816
Bug: angleproject:4024
Bug: angleproject:4097
Bug: angleproject:4159
Bug: angleproject:4166
Bug: angleproject:4194
Bug: angleproject:4219
Bug: angleproject:4344
Bug: angleproject:4822
Bug: angleproject:5340
Bug: angleproject:5370
Bug: angleproject:5572
Bug: angleproject:6008
Bug: b/161540999
Change-Id: Ie2cb634201c2d604cb247eb0369d5e90d7600e8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3098490
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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130a8b63
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2021-08-16T17:09:10
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Perf Runner: Properly merge histograms.
The prior method was emitting 5 histograms per test. The new script
method merges the 5 histogram samples together and recomputes the
running statistics.
Should improve reporting on the dashboard.
Bug: angleproject:6090
Change-Id: I58a5e020f3a3257a8545df2785bc3eaa811ee38e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3096550
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0be285c6
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2021-07-20T11:36:22
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Vulkan: Flush read RT if color attachment is the read buffer
Prior to this change, the following sequence:
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glClear(...);
* eglMakeCurrent(..., draw=surface2, read=surface1, ...);
* glBlitFramebuffer(...);
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glReadPixels(...);
would end up with the `vkCmdClearColorImage()` on surface1
occuring after the `vkCmdBlitImage()`.
This CL updates flushColorAttachmentUpdates() to flush any staged
updates to both the read and draw attachments, since they can be
different if different read and draw surfaces are bound.
Adds a test which is a small repro of
android.opengl.cts.FramebufferTest#testBlitFramebuffer failure.
Bug: b/192327017
Test: EGLSurfaceTest.BlitBetweenSurfaces/*
Change-Id: Iabad26dfcd8633e9dcfcee2fb16ba352bc3931d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078980
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4aedb71f
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2021-08-11T17:00:41
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Capture/Replay: Force count and length in CaptureShaderSource
The problem ist that there is a mix on how the captured shader
source is written out, in some cases one string is written, e.g.
with the test ZeroShaderLength, and in others case an array if
strings is written, a with MixedShaderLengths.
Be constistent about it and capture the shader source always as
one string and handle it like this, and override the count to be 1
to reflect this and set the length to {-1} to use the new
accumulated shader strings automatically.
Bug: angleproject:6268
Change-Id: Ide927db1a6e4facdbab4d35c023b9bce4b6c30d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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d20afde4
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2021-08-05T23:06:44
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Vulkan: Retain precision of uniform variables
When gathering in a uniform block, the precision of default uniforms was
dropped.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ie6a8e2e7cef7cd3808cee08d20f886fc4e762cd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076124
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1fb846cb
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2021-08-03T01:57:49
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Validate texStorage dimensions with compressed formats
Bug: angleproject:6230
Change-Id: I501ec1e6974bdc7e6731dcb88045edb0aa22b888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067329
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d8cb9967
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2021-08-04T18:15:51
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In WebGL, constrain base level of compressed textures.
Enforce that if a mipmap level > 0 is specified for a compressed
texture, that it implies that the size of the base level of the
texture is a multiple of the format's block size.
Makes the test changes in
https://github.com/KhronosGroup/WebGL/pull/3304 largely pass. There
are some needed follow-on fixes to that PR, and this CL changes a
sub-test result in the existing S3TC and S3TC-sRGB tests which will
need to be suppressed Chromium-side first.
Bug: angleproject:6245
Change-Id: I7723d7882091b78a353d8d273e80b819dd384021
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3072568
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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728baa50
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2021-08-13T18:47:50
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Revert "Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal"
This reverts commit bf4eb2636ebae19cfa8d3edb9828bdb464360df5.
Reason for revert: branch created before
angle_end2end_tests_expectations.txt existed,
need to use the old-fashioned suppression method.
Original change's description:
> Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal
>
> Fails in M92 branch, e.g.
> https://ci.chromium.org/ui/p/chromium-m92/builders/try/mac_optional_gpu_tests_rel/67/overview
>
> Bug: chromium:1234829
> Change-Id: I74b9694a16fccc4ba358db5dc1168cf9e21ecab0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094707
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bug: chromium:1234829
Change-Id: Ifd01947e0ae79619cec3290e4afe1489933a650e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093248
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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bf4eb263
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2021-08-13T14:09:14
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Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal
Fails in M92 branch, e.g.
https://ci.chromium.org/ui/p/chromium-m92/builders/try/mac_optional_gpu_tests_rel/67/overview
Bug: chromium:1234829
Change-Id: I74b9694a16fccc4ba358db5dc1168cf9e21ecab0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094707
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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26cf48c1
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2021-08-13T11:27:36
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Roll VK-GL-CTS from bf3d63599bad to 7103920041db (7 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/bf3d63599bad..7103920041db
2021-08-13 alexander.galazin@arm.com Merge pull request #276 from Ella-0/master
2021-08-12 ilkka.saarelainen@siru.fi Add missing items to android cts mustpass list
2021-08-12 soroush.kashani@imgtec.com Fix bug in compressed PixelStorageModes tests
2021-08-12 david.emett@broadcom.com Work around bogus GCC 9 warnings
2021-08-12 antto.makinen@siru.fi Fix a GraphicsFuzz coverage test
2021-08-06 ari.suonpaa@siru.fi Added layered AHB EGL tests
2021-08-06 rgarcia@igalia.com Improve buffer to buffer copy tests
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Manually suppressing some newly added tests in
dEQP-EGL.functional.image.*android_native*
Bug: angleproject:6277
Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com
Change-Id: I8c942b49e5e8216695d449b8d1ef38d0f1198d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093790
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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fa74421d
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2021-08-06T18:30:57
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Capture/Replay: Add LoadEGL()
Add LoadEGL() to gen_restricted_traces.py. This is a pre-requisite to
frame capture being able to generate EGL calls, which is required for
multi-context support.
Bug: angleproject:5878
Change-Id: I210035aecad42173626834588bae51019deaa076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078994
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ff64d2c7
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2021-08-06T21:24:09
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Choose direct-to-Metal translator through a feature.
Define directMetalGeneration in FeaturesMtl.h. If
ANGLE_ENABLE_METAL_SPIRV is defined to 1 (still the default),
directMetalGeneration defaults to false. It can be overridden via the
standard ANGLE mechanism:
ANGLE_FEATURE_OVERRIDES_ENABLED=directMetalGeneration
It can also be overridden by instantiating angle_end2end_tests with
the directives:
WithDirectMetalGeneration(ES2_METAL())
WithDirectMetalGeneration(ES3_METAL())
These directives aren't working properly yet though. The
direct-to-Metal compiler is instantiated, but the _DirectMetalGen
versions of the tests fail. They pass when switching the Metal
backend's default behavior using the above environment variable. This
will be debugged in follow-on CLs.
Thanks to syoussefi@ for the prototype of this CL:
https://chromium-review.googlesource.com/3076129
Bug: angleproject:5505
Change-Id: I188ab89abc75bf89c5ed2d90102af311feaa1960
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3079083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
331be08f
|
2021-08-11T11:28:29
|
|
Tests: Add Sonic The Hedgehog trace.
Test: angle_perftests --gtest_filter="*sonic_the_hedgehog*"
Bug: angleproject:6181
Change-Id: I40a5affe804a747445ef620c4f78e842c1eed1ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087444
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
d3031c65
|
2021-08-11T12:30:01
|
|
Capture/Replay: Update expectations with bug IDs
In addition, update two tests that are just failing and no longer
crashing.
Bug: angleproject:6166
Change-Id: I9f19bf411c79c39f4f1f3156a9f8682609d6b3d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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|
392ba63f
|
2021-08-10T19:20:47
|
|
Suppress 2 dEQP GLES3 tests on Win SwANGLE
functional.shaders.operator.unary_operator.minus.lowp_uvec3_vertex
functional.shaders.operator.unary_operator.minus.mediump_uvec3_vertex
Fails on x86 when llvmorg-13-init-15561-gf98ed74f Clang rolled.
Unfortunately, expectation file doesn't support architecture,
so suppressing on both x86 and x64 Windows, keeping the test running on
x64 Linux.
Bug: angleproject:6265
Change-Id: I15f8955eaf38c95d0d3036378d97afdb1871d44e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3088016
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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6136620b
|
2021-03-25T15:43:06
|
|
Reland "EGL: GLES: Implement GL_EXT_protected_textures"
This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa
This removes changes in gl backend.
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0bd5cac2
|
2021-08-06T17:56:58
|
|
Allow BufferSubData with persistently mapped buffers
Per the GL_EXT_buffer_storage extension:
What commands are affected by the relaxed errors for persistently
mapped buffers?
RESOLVED: In GL 4.5 the following commands have the relaxed
language BufferSubData, ClearBufferSubData, CopyBufferSubData,
GetBufferSubData and InvalidateBufferSubData. Of these commands
the only ones that apply to ES 3.1 are BufferSubData and
CopyBufferSubData. However, if additional extensions add any of
the other commands and EXT_buffer_storage is supported, they
would have the same behavior in ES.
Therefore we need to allow BufferSubData and CopyBufferSubData on
persistently mapped buffers.
Current we fail these scenarios in validation. This was detected when
running Fortnite on Android using the game's GLES backend.
Also added two tests:
- StorageCopyBufferSubDataMapped to recreate the exact Fortnite
scenario using glCopyBufferSubData.
- StorageBufferSubDataMapped is a contrived case to cover
glBufferSubData
Test: BufferStorageTestES3.StorageCopyBufferSubDataMapped/*
Test: BufferStorageTestES3.StorageBufferSubDataMapped/*
Bug: b/180418810
Bug: angleproject:5658
Change-Id: Ib678e84f367934656ec10f0f4ad0d35ac687f0b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
d25c9d7f
|
2021-07-07T12:15:12
|
|
Add perf tests runner script.
This script will be responsible for running the perf tests
multiple times to try and stabilize measurements. We'll use it on
the bots instead of just running the perf tests directly.
Because the script invokes the binary multiple times, this slows
down execution. Most significantly on Android, where we now need
to use 20 shards, up from 6.
Also marks one test as flaky on OpenGL.
Bug: angleproject:6090
Change-Id: I5280035cb0bdb290a68dc6961a384eaf4b40dd4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011422
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
06b19ed8
|
2021-08-06T17:02:36
|
|
Framecapture: Update file naming
Update the file naming to add "shared" and remove the unnecessary frame
numbering:
angle.angledata.gz
angle_capture_context1.cpp
angle_capture_context1.h
angle_capture_context1_files.txt
angle_capture_context1_frame001.cpp
angle_capture_shared.cpp
angle_capture_shared.h
Bug: angleproject:6256
Change-Id: I6454a3dc412896557f29faee1269dfa55146d43b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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|
4686da27
|
2021-08-06T18:13:14
|
|
Add GetImage test with RGB.
This test covers a case in T-Rex with an unused RGB texture that
was tripping up serialization. It isn't currently possible to make
the test fail but it does cover some new code paths.
Bug: angleproject:5133
Change-Id: I87c066779f270752bed3c1c1882951c71f16d378
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076133
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
6c415487
|
2021-07-26T13:08:46
|
|
Capture/Replay: Add option to override test disabling
In order to be able to easily run disabled tests, add a flag
--force-run-capture
that makes it possible to ignore the SKIP_FOR_CAPTURE designation.
Bug: angleproject:6166
Change-Id: I195248045d5c928d965f16b5ae17681d78686374
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053363
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
af35fd22
|
2021-07-12T14:58:01
|
|
Capture/Replay: rework test runner to use expectations
This CL changes the test runner to use a expectation
file for all the tests including failing tests.
The expectation file is also used to disable running certain
tests. e.g. because they are known to crash or result in
compilation failures, which then take down all the test
in the corresponding batch.
The capture_replay_tests.py script will report failure if the
test result doesn't meet the expectation. In order to keep
the current behaviour to run subsets of tests in tact, the
test filter is also applied to the expectation.
In addition to the "normal" expectations, FLAKY was added to
tag tests that can be captured and compiled correctly but have
unstable results.
This CL also adds the expectation for ES2_Vulkan_SwiftShader
and ES2_Vulkan
Bug: angleproject:6166
Change-Id: Ica05303e6ae3b7c6d2b6749c2c9c6593b659cc1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024209
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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|
e70a1444
|
2021-08-05T12:49:21
|
|
Vulkan: Fix draw FBO1 followed by resolve FBO2
When syncing the framebuffer for blit/resolve, the render pass was not
closed. This would be done later when necessary, except that
onFramebufferChange called from FramebufferVk::syncState attempted to
adjust the render area of the render pass (as it considered it open). If
FBO2 is larger than FBO1, this would cause the render area of the
previous render pass to become larger than the framebuffer size.
This change makes sure that onFramebufferChange considers the render
pass closed no matter what.
Test is based on patch from steven@valvesoftware.com
Bug: angleproject:6244
Change-Id: Iaec04232cfd2af04ba2564fd2de1dd5f08a40df6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076620
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c664601d
|
2021-04-26T17:08:06
|
|
Allow drawing if a fragment shader isn't present
According to the OpenGL ES 3.1 spec:
7.3 PROGRAM OBJECTS
If there is no active program for the vertex or fragment shader
stages, the results of vertex and fragment shader execution will
respectively be undefined.
If there isn't an active program for only one of these shader
stages, the results of the other shader stage are still defined.
To handle this, we no longer no-op the draw call if one of these
is missing. We only no-op the draw if there's no vs.
This allows for transform feedback to be captured when there's only
a geometry and vertex shader.
Tests: KHR-GLES32.core.geometry_shader.api.program_pipeline_vs_gs_capture
Tests: KHR-GLES32.core.separable_programs_tf.geometry_active
Tests: ProgramPipelineTest31.PipelineWithoutVertexShader*
Tests: ProgramPipelineTest31.PipelineWithoutShaders*
Bug: angleproject:5579
Change-Id: If9849cc398c307232435b167ab12431fa4258201
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906723
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
934ffac6
|
2021-08-05T15:43:32
|
|
Vulkan: Propagate BufferData changes to shader storage buffer binding
This CL adds context to the observer list of shader storage buffer. When
BufferData is called on the current bound shader storage buffer, context
gets notified and DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING gets set.
Bug: b/195678877
Change-Id: Id8a5266942e33f0a834d7c57fdde75f57e93d347
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076177
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
63248e7f
|
2021-08-05T23:49:23
|
|
Translator: Fix dead-code-elimination corner case
The DCE code had a corner case bug where a switch case containing
multiple DCE'ed `break`s followed by another case would cause some of
the DCE'ed statements in the first case to be doubly pruned, failing on
an assertion.
This was due to the fact that visitBlock() was asking traversal to
continue if a new case was visited while pruning nodes, but the
traversal does not take into account that some statements need to be
skipped and so would also visit the pruned statements. If the pruned
statements contain a branch instruction, they get re-pruned.
The visitBlock() function that does the pruning is reworked so that it
more clearly traverses the statements.
Bug: chromium:1237200
Change-Id: Ib078c2ea73ade756c7d7ef5a5c489fa53c39f352
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3077659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0cd99779
|
2021-08-05T10:35:10
|
|
Translator: Propagate precision to children nodes
Similarly to glslang, when the precision of a node is determined,
propagate that precision to any of its children that doesn't already
have a precision. Ultimately these should only include
TIntermConstantUnion nodes.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: I121231d04c7cf92fc3f07716019ffe88eca48b88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075126
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
16a61bbb
|
2021-08-05T23:06:22
|
|
D3D: Fix not notifying RenderTarget release in TextureD3D
This could lead to use-after-free for the RenderTarget object.
Bug: chromium:1234829
Change-Id: I73d4547b8f09f2f2cf3f7f8394f7f573fe5a4ef5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c5fa9a44
|
2021-08-05T15:27:47
|
|
Vulkan: Add test for BufferData change is propagated to SSBO properly
When BufferData is called while previous reference is still pending,
ANGLE may allocate a new storage. When this happened, we need to ensure
context gets notified so that it can pick up new buffer storage.
Bug: b/195678877
Change-Id: Idb591ed49e7d2c9e2dc5803f65d00894687ae1d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076820
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
e28fb127
|
2021-08-05T14:32:16
|
|
Vulkan: Propagate BufferData changes to atomic counter binding
This CL adds context to the observer list of atomic counter buffer
so that it gets notified when BufferData is called on atomic counter
buffer and set dirty bit accordingly.
Bug: b/195678877
Change-Id: I924cf12ef54b5986d5c56b9e3b71584039490206
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076170
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
52aae056
|
2021-08-05T14:22:26
|
|
Vulkan: Test for buffer storage propagate to AtomicCounter properly
When BufferData call result in storage change, it should propagate the
change to atomic counter buffer binding properly. This CL adds a test to
call BufferData on the same buffer while the previous usage of buffer is
still pending (thus may trigger reallocation of buffer storage) and see
if shader reads correct atomic counter buffer data.
Bug: b/195678877
Change-Id: Iac94c3bd0a73573da0bfc814d33b5cd43475772d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076819
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
4a841e6a
|
2021-07-27T13:30:26
|
|
PerfTests: Replay EGL color spaces.
Add EGL_GL_COLORSPACE_KHR to the EGLWindow's surface attributes if
EGL_KHR_gl_colorspace is available.
Require the extension to be available if the color space differs from
the default EGL_COLORSPACE_LINEAR value.
Bug: angleproject:5857
Change-Id: Ib33cbed7d4b115979bd847418cb5cd2b96f4f173
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056374
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
89dbbb2a
|
2021-08-05T13:14:12
|
|
Skip validation of stderr in TestSuiteTest.RunFlakyTests
There is a bug (crbug.com/1234124) causing the profile runtime to print
errors about failing to write the profraw file. Don't validate stderr in
these builds until that is fixed.
Bug: chromium:1234124
Change-Id: Ie1e3a3eaf7dc0e2c20064822f774cc85fe79d3bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076479
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9b646c13
|
2021-08-04T17:24:18
|
|
Tests: Add Final Fantasy trace
Test: angle_perftests --gtest_filter="*final_fantasy*"
Bug: b/195607411
Bug: angleproject:6246
Change-Id: Ie0f02d082d408a6eb18555741ab01cccc446d01f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3073380
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
061188a7
|
2021-08-04T10:07:47
|
|
Translator: General clean up
General clean up done as part of other changes, split to simplify
review.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Iade9954d187a759be9edd0e3754be007f4133c56
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071598
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6fe91881
|
2021-08-02T11:13:13
|
|
Translator: Simplify RecordConstantPrecision
Just before ESSL output, this transformation made some constants
specified through temp variables such that their precision can be
specified. This was done in cases where the precision actually affected
the expression being evaluated.
This transformation is simplified by declaring constants more
conservatively as variables, and not stringently attempting to identify
whether that's necessary. This is still not done in trivial cases.
This change is in preparation for another change that overhauls
precision propagation through the nodes. This change removes all
references to TIntermTyped::getPrecision() outside the precision
promotion code itself.
Bug: angleproject:4889
Change-Id: I135b2b3241aa2f76219b209241c3844f1d09ccd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067948
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9da4e52b
|
2021-08-04T09:13:33
|
|
Tests: Add PUBG Mobile battle royale trace
Test: angle_perftests --gtest_filter="*pubg_mobile_battle_royale"
Bug: b/180418573
Bug: angleproject:6087
Bug: angleproject:6240
Change-Id: I722f249a7aafdd52be96f214d56b7cfa650ae778
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071662
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1ce78397
|
2021-07-30T16:51:45
|
|
Remove support for WEBGL_debug_shader_precision
This extension was rejected, and the implementation was hacky. This
clean up is part of an ongoing work to improve precision handling.
Bug: angleproject:6059
Change-Id: If08581ec6f19cf1698ffa3dd6d248dc5e68a1d31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064303
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c072f7e
|
2021-08-04T09:02:30
|
|
Tests: Add PUBG Mobile skydive trace
Test: angle_perftests --gtest_filter="*pubg_mobile_skydive"
Tbr: jmadill@google.com, timvp@google.com
Bug: b/180418573
Bug: angleproject:6087
Bug: angleproject:6240
Change-Id: Ibcc7a5e84676d7e7e0df3fdad7aada0e23482bf2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071661
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
09d5047b
|
2021-08-03T01:31:03
|
|
GL: Remove the rewriteVectorScalarArithmetic workaround
This workaround was implemented for a bug in Nvidia driver 387 which is
end-of-life. More recent driver branches (390 and 4XX) are fixed, and
so this workaround is no longer required. The implementation of the
workaround itself could introduce bugs.
Bug: chromium:772651
Bug: chromium:1201084
Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
215d00b1
|
2021-08-03T23:34:02
|
|
D3D11: Add validation for storages size in updateBufferStorage
The source/dest BufferStorage used by the updateBufferStorage
may have a raw buffer ptr value of null.
Add size validation to prevent null crashes.
Bug: angleproject:6235
Change-Id: I57ed1ae0e558bd2f61273c64ed067958a1603425
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3069000
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
217acac2
|
2021-07-21T12:42:56
|
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Vulkan: Add support for EXT_primitive_bounding_box
1. Added support for EXT_primitive_bounding_box extension
2. Renamed shader variable gl_BoundingBoxEXT[] to ANGLEBoundingBox[]
Bug: angleproject:3576
Test: dEQP-GLES31.functional.primitive_bounding_box.*
Change-Id: I15fa9af50c6fd8e86d225670ddd8eb39f6e65d35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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747d5323
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2021-07-27T13:30:59
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gen_restricted_traces: Add kReplayDrawSurfaceColorSpace.
Use default color space if the trace doesn't specify one.
Use Python 3.6 f-strings for the possibility to have default
values at all positions and remove the now redundant defaults string.
This breaks Python 2 compatibility for gen_restricted_traces.py.
See PEP 498: https://www.python.org/dev/peps/pep-0498/
Bug: angleproject:5857
Change-Id: I532014e8e64ea792604a96a42ad998564882d801
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056372
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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61517a16
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2021-08-02T16:49:32
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Remove extra angle:: uses from ANGLEPestTest.cpp.
Bug: None
Change-Id: I7101398504c547b97b9184c56b252bef5198cecb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067510
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fc6ce9ba
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2021-08-02T13:47:36
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Fix unreachable case in test instantiate.
This error would only trigger when the "null" back-end was
disabled. This would happen on official builds of Chrome.
Bug: chromium:1235656
Change-Id: Icd516513fe28b2b6d6a451503fc690093371acb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067759
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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26329cb9
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2021-07-30T09:55:24
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Test Runner: Allow listing tests on Android.
Because of quirks with the Chromium-provided Android test runner,
we need to use a few tricks to get the test list output. We add
placeholder output for a single test to trick the test runner into
thinking it ran the tests successfully. We also add an end marker
for the tests list so we can parse the list from the more spammy
Android stdout log.
Will enable a Python wrapper script to list and run performance
tests outside of the GTest harness.
Bug: angleproject:6090
Change-Id: I810d4722e9a6efa03ef94208e516401890af1c37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3062240
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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0ce5f85f
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2021-08-02T12:05:17
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Capture/Replay Tests: Skip crashing test.
PBOCompressedTextureTest.PBOCompressedSubImageWithUnpackRowLength/*
Was added in a CL that didn't test win-trace-rel.
Bug: None
Change-Id: I91b056b50b53a302816564d6f12a0ef0f765e675
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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aca9f2e2
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2021-07-29T17:49:26
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Vulkan: SPIR-V Gen: Fix constructors with uniform parameters
When the constructor contains parameters from interface blocks, they may
have SPIR-V type specializations that was not previously accounted for.
The code is made more robust by retrieving the column/component types
when generating constructors through TTypes instead of modifying
SpirvTypes directly.
Bug was caught by the WebGL CTS.
Bug: angleproject:4889
Change-Id: I6c9df17a97fac8622dea55ed67c7bae1ce16d1bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3061640
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3a6a0e91
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2021-08-02T08:01:33
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Remove ASSERT in computeRowPitch about row length.
Compressed texture image uploads ignore unpack parameters. So it's
not an error if these parameters have non-default values. We just
ignore them anyway. This ASSERT was causing a crash in some edge
cases in debug and dcheck builds.
ASSERT introduced in https://crrev.com/c/348064
Bug: chromium:1235031
Change-Id: I1db6ebc9f5572a92ab16bb13da4c236f6fcb8ce2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064986
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ae8ef039
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2021-07-30T00:43:14
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Translator: Correctly respect precision of gl_FragColor/Data
These builtins are declared with a mediump precision. However, during
translation to Vulkan GLSL, the precision was not output and as such
glslang treated them as highp.
Discovered through comparison with SPIR-V output from ANGLE which
included more RelaxedPrecision operations.
Bug: angleproject:4889
Change-Id: I7974478e87ad20115345d679f8f035492be1f349
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3062204
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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