src


Log

Author Commit Date CI Message
Alexey Knyazev 58fc8b11 2020-01-31T19:03:12 Implement RGTC (BC4, BC5) compressed texture formats gl.xml was modified as two enums were missing from their proper group. dxgi_support_data.json was fixed to not expect BC4 and BC5 on FL9_3 Bug: angleproject:3149 Change-Id: Ieb97a8cf8e92258c1b44e090e823fac227997174 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033068 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cody Northrop 4933d9d2 2020-01-16T13:16:45 Capture/Replay: Track compressed texture data Rather than try to read back compressed data using ANGLE_get_image (which does not yet support compressed formats), track a shadow copy of the compressed image and store it like client data. Test: Mid-execution capture and replay of TRex frames using ETC1 Bug: angleproject:4036 Change-Id: Id15be60f7444cc2e1356e76ff18069c42e552663 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2015818 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 3e691bb9 2020-02-03T14:25:03 Vulkan: Count active renderpasses in overlay. Useful debugging information for benchmarks. Also helpful when working with the command graph to ensure we don't regress performance. Bug: angleproject:4029 Bug: angleproject:4320 Change-Id: Ibe224c40a3acaca9231bf3869486a0f8bba07ba0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2036402 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev d8c4b5fb 2020-01-31T16:47:51 Expose ASTC 2D on OpenGL Bug: angleproject:4372 Change-Id: Ic1800ac10b12547ca9816f7ad9dfd62f83f227c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033066 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 9e774041 2020-01-31T15:09:01 Update S3TC GL extension strings Added avoid_dxt1_srgb_texture_format workaround Bug: angleproject:4266 Change-Id: I286a9c66f6ea1d2c9d3587f6ca85608336eb44a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033065 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang aa6dd50d 2020-02-03T17:10:58 Share scratch buffers between contexts. The Display now owns scratch buffers and loans them out to contexts while they are current. This allows us to to only allocate one scratch buffer in a single-threaded use case. Tick the scratch buffers every time a new context is made current. Lower the lifetime from 1000 to 64 to ensure that in the worst case, the buffers are cleared after not being used for ~1 second. BUG=chromium:1030835 BUG=angleproject:4363 Change-Id: I83552424e2beac62b9e41152876b04fc84f53692 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031698 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tibor Dusnoki 4546c5ce 2020-01-31T15:05:35 Skip failing end2end tests on Windows on ARM There are multiple failing tests on Windows on ARM which are related to drawing differences. They seem to be similar to an already reported issue (anglebug.com/3748). Bug: angleproject:4356 Bug: angleproject:4357 Change-Id: Ide5cc2e6f42d4c4b6fb88352833d20e517005c14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033067 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao fed0dda1 2020-01-31T12:59:31 Remove getIndexRange call from ValidateDrawRangeElements The spec doesn't require implementation to validate indices against range. This extra validation is costing performance dearly, thus should be removed. Bug: angleproject:4373 Change-Id: I61b0628e75de368d9e869008b7c99c429222fd6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033495 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 49a53d68 2020-01-30T16:30:30 Vulkan: Request used features Some features were used but not enabled. There is no validation error for this. This change enables the following features: - shaderStorageBufferArrayDynamicIndexing: used by atomic counter emulation. - shaderSampledImageArrayDynamicIndexing: used by sampler array of array emulation, as well EXT_gpu_shader5. - shaderUniformBufferArrayDynamicIndexing: used by EXT_gpu_shader5. Bug: angleproject:4071 Change-Id: I582750d1552055deeec50485e6511788b98490c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2032144 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell 07795d47 2020-01-31T16:08:52 Disable rewriteRowMajorMatrices workaround. It's causing flaky crashes in tests. Leave the revised code in place so it's easier to debug. Disable test which required the workaround. Bug: angleproject:2273 Bug: angleproject:3843 Change-Id: Iebb682bd3c6282031cc57eda5d3d4d5636be7294 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033870 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Michael Spang f63fbcd5 2020-01-29T16:13:56 Fuchsia: Limit number of concurrent presents in ScenicWindow The test suite occasionally runs into the following error: [02036.794449][326733][326738][klog] INFO: [ERROR:src/ui/scenic/lib/scenic/session.cc(412)] Scenic session error (session_id: 1): Present2() called with no more present calls allowed. Terminating session. This is actually a problem with the test harness as resetting the window triggers a present with no fences and no OnFramePresentedCallback which means there is no way to know if we will exceed the limit. Add an OnFramePresentedCallback and count presents to stay under the limit. This blocks if there's more than 2 in flight presents. A dedicated async loop is used to avoid re-entering other code while waiting to present (there is no such case in the ANGLE test suite currently, but better safe than sorry). Typically if we run the whole suite there will be a failure in the middle, but re-trying the test that failed won't repro the issue. Add a test that reliably exhausts the limit by calling resetNativeWindow() in a loop. Bug: angleproject:4360 Change-Id: I24eb01fd72fc0be57c36e49b5875023a80d6ab91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2027934 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang a36f8bd4 2020-01-29T12:10:17 Mark MemoryBuffer allocation functions as NO_DISCARD Not all call sites were checking the return value of MemoryBuffer::resize, mark the return value as NO_DISCARD and fix all the warnings. BUG=chromium:1030835 Change-Id: I762796e3d11efc131a814069d78a195b0d4c9f8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2028151 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 1736c47b 2020-01-31T11:16:41 Vulkan: Remove transient cmd buffer workaround We no longer need this workaround. Also mCommandPoolFreeList dead code. Bug: angleproject:3508 Change-Id: Ib73ddd431eb1bf9a55c3421111af4df5976cc1fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033485 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Charlie Lao 71153201 2020-01-29T14:42:30 Vulkan: Disable restartRenderPassAfterLoadOpClear workaround This workaround was added due to qualcomm driver bug b/129281932. But this has been fixed with recent drivers. Removing the WR here so that it will not negatively affect performance. Bug: angleproject:4344 Change-Id: Iea2ec86082a0ced64bfe843bf916c6bdb2aea60b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029210 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Cody Northrop e580ca8b 2020-01-29T16:21:05 Capture/Replay: Implement Manhattan ES 3.0 support Populate the entrypoints required to get gfxBench Manhattan scene to capture and replay correctly from the beginning of the trace. Test: Captured and replayed Manhattan frames 0-500 on both Windows and Linux (Nvidia GPUs) Bug: angleproject:4091 Change-Id: I5447a6835e55e944772d37219f2bd414606f0a70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029216 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi c73475fb 2020-01-29T11:37:05 Vulkan: Fix UtilsVk dirtying driver uniforms descriptor set binding Most UtilsVk functions bind a descriptor set to index 0 (same as driver uniforms). If that happens to close a render pass, all is well as starting a new render pass ensures all descriptor sets are rebound. However, if the render pass is not closed, or if a dispatch call is issued (which never rebinds descriptor sets if not explicitly necessary), then the driver uniforms descriptor set may end up never rebound, causing a validation error (and possible crash or corruption). This change makes sure that UtilsVk notifies the context when it binds a descriptor set. The context then dirties the driver uniforms binding as appropriate. Bug: angleproject:4272 Change-Id: Ief20c7884fbe39712f844247489812afc70b30a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2027938 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 088b1baa 2020-01-30T17:53:07 Change uuid attributes to declspec in winrt. Due to warning C4467: usage of ATL attributes is deprecated Bug: angleproject:3928 Change-Id: I6620acc85ae974445a2a01fc109568fac8c3b23b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2032152 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell e196bc85 2020-01-17T13:11:20 Add driver bug workaround for rewriting row major matrices. Joint work with syoussefi@, who wrote the RewriteRowMajorMatrices pass, and revised it for this CL to not rely on the NameNamelessUniformBuffers pass - which was breaking it on the GL backend. Hook up previously written RewriteRowMajorMatrices transformation, and enable on all GPU types on macOS. It is needed at least for AMD and Intel GPUs. Add a new test which verifies the behavior of dynamically-indexed arrays of row-major matrices. Bug: angleproject:2273 Bug: angleproject:3843 Change-Id: Id582f9cf6b9b1a59091aab1786539174f360b705 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008717 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d9884d3e 2020-01-29T15:26:39 Vulkan: Don't dirty index/vertex buffers on each syncState. This will help for the command graph refactor so we can set up the command buffer barriers before we start the render pass for draw. Bug: angleproject:3539 Bug: angleproject:4029 Change-Id: If5a55db6ac1e06609a3a1e2245d7ab351152886a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2028450 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ee07cb31 2020-01-29T18:02:50 Test Harness: Allow filter with sharding params. Some tweaks to when we call gtest initialization allows this to work. Bug: angleproject:3162 Change-Id: I75159108d3f746f666e57c1a6495a8c8616ef1cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2024335 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
James Darpinian e4859ae5 2020-01-27T15:21:58 Fix re-enabling ARB_texture_rectangle My earlier change https://crrev.com/c/1991969 had a bug. If ARB_texture_rectangle is disabled once, it can't be re-enabled because the extension behavior entry is deleted. ResetExtensionBehavior needs to restore it. Bug: angleproject:3770 Change-Id: Icf96acece8ea8d17287c8d09fb4849b61c9c2a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023398 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Geoff Lang 80da4214 2020-01-29T10:12:31 D3D11: Copy from Image objects instead of TextureStorage when possible. glCopyTextureCHROMIUM calls in D3D11 would call getNativeTexture on the copy source which would allocate a TextureStorage11 if one did not already exist. This caused full mip-chain allocations in some cases when we could have just copied directly from the staging Image11. When navigating to wikipedia.org: Peak memory | Stable memory Passthrough (before): 142 mb | 119 mb Passthrough (after): 138 mb | 106 mb Validating: 139 mb | 110 mb No mip-mapped textures were allocated after this change. BUG=chromium:1030835 Change-Id: Icd14afaec445299423cfea293cba501d774f6ade Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2028147 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Michael Spang 053929ac 2020-01-24T18:15:38 Fuchsia: Enable perFrameWindowSizeQuery by default Fuchsia won't return VK_ERROR_OUT_OF_DATE_KHR after a size change, so we need to check every frame. In fact we don't even tell Scenic what the new size is during resize, because it does not care - the surface size determines the "window size", not the other way around. Bug: angleproject:4348 Change-Id: I8f9af0d1379f4993865c7ccedc9aba3cab90cf54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023914 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu 33027d3e 2020-01-28T16:08:02 Enable GL_OES_depth_texture_cube_map with Vulkan backend GL_OES_depth_texture_cube_map depends on depthTextureOES, but adds the same new texture format/type requirements as GL_OES_packed_depth_stencil, so instead of adding a specific check for GL_OES_depth_texture_cube_map, the Vulkan backend checks for a combination of GL_OES_depth_texture and GL_OES_depth_texture_cube_map to enable GL_OES_depth_texture_cube_map. ANGLE has no specific checks for whether a format is "cubemappable", but Vulkan has no restrictions of the format of cubemaps, so if the proper formats are supported, creating a cube of any of these formats should be implicitly supported. Bug: angleproject:4293 Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b520 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026027 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Michael Spang 09d51a57 2020-01-24T17:28:24 Fuchsia: Skip PointSpriteAlternatingDrawTypes on ARM Fuchsia This is not passing currently, skip it for now. Bug: angleproject:4349 Change-Id: If36a144e8d17cc94c2186a7a794358b14223349e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023913 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
shrekshao eca11cc8 2020-01-28T14:18:40 SH_CLAMP_INDIRECT_ARRAY_BOUNDS logic update Remain the old hardware requirement for turning on clampArrayAccess. But also turns it on universally for WebGL context. So that we won't suffer from clampArrayAccess not handled properly on some compute shader deqp tests. Bug: chromium:1042252, angleproject:4361 Change-Id: Ib11affd6df27ce7d2100980d2b8decdee36876e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026029 Reviewed-by: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Shahbaz Youssefi b91acdcf 2020-01-21T11:02:26 Vulkan: Cleanup glslang wrapper There are no longer @@ QUALIFIER and or @@ LAYOUT markers. Only @@ XFB-DECL @@ and @@ XFB-OUT @@ markers remain, which are now replaced with simple string manipulation. Bug: angleproject:3394 Change-Id: I9c1883458d9de3ea59ac08aae57a7c8985e7afbe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012741 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter cb2b5136 2020-01-10T11:04:38 Vulkan: Simplify format table generation Remove the "override" table. That gets in the way of some solutions. If a format cannot be supported by a native Vulkan format as indicated in the "map" table, then check fallbacks. Also add support for native RGBA4 and R5G5B5A1 support. Previously those formats would be emulated with RGBA8 due to the override, but now code will check if the native format is available and use it. Bug: angleproject:4282 Change-Id: Ib33ea40543d91a2c2a95075b277f825a8822037c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994538 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi f1f082e1 2020-01-17T14:53:38 Vulkan: Set varying location & xfb decorations in SPIR-V The shader translator outputs arbitrary location indices. Once compiled by glslang, the SPIR-V transformer modifies these decorations. If the transform feedback extension is used, it will also add the relevant decorations to the varyings that are captured. Bug: angleproject:3394 Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert 05e08edf 2019-12-26T20:58:48 Disable skipValidation when context is lost. Lost no-error contexts should gracefully handle GetProgramiv, etc. Includes test that a lost no-error context doesn't crash on getProgramiv. Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1601703 Bug: angleproject:4244 Change-Id: I8c37df37e83308ab85ad958df6dab46b0ab348e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003239 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5ca050d1 2020-01-20T14:59:41 Vulkan: Set fragment output locations in SPIR-V The shader translator outputs arbitrary location indices for fragment outputs. Once compiled by glslang, the SPIR-V transformer modifies these decorations. Bug: angleproject:3394 Change-Id: Ib9d8336bccc392e789e4d93031fdcce9c466b7a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011214 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi bef8ca7d 2020-01-20T14:19:05 Vulkan: Set vertex attribute locations in SPIR-V The shader translator outputs arbitrary location indices for vertex attributes. Once compiled by glslang, the SPIR-V transformer modifies these decorations. Bug: angleproject:3394 Change-Id: I88453b44e3a8770f51e79228148233ff308f1885 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011212 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 71e6afb1 2020-01-14T14:12:31 Vulkan: Set set/binding in SPIR-V This change introduces a SPIR-V transformer that modifies shader interface variable decorations directly in SPIR-V instead of manipulating the input GLSL. Currently, descriptor set and binding indices are set by the transformer. The shader translator outputs arbitrary set and binding indices. Once compiled by glslang, the SPIR-V transformer modifies these decorations. The ultimate goal is to be able to modify the SPIR-V again when program pipeline objects decide a different set/binding is necessary. Bug: angleproject:3394 Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang 2bc9cc12 2020-01-24T16:40:46 Fuchsia: Blacklist swiftshader on Fuchsia This doesn't work and is highly misleading as the tests run with the real GPU. Bug: angleproject:4353 Change-Id: Id9139436e39d5e8e063bcc679b7c63f589d3b748 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023912 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang 44c75073 2020-01-20T19:59:55 Fuchsia: Disable GLES3 testing on Fuchsia ARM The vulkan driver is missing required extensions so these tests are all failing. Bug: angleproject:4352 Change-Id: Id1af7c40798d8844fbf832c6066260fe3a8bfeda Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023911 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e28883de 2020-01-25T23:25:43 Vulkan: Fix handling of inactive fragment outputs These were never assigned a location. They are now removed by the translator similar to other inactive variables. Bug: angleproject:4313 Change-Id: I3398d06e1dea3f43b84f206cca07cde5b44b21a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021734 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang bab2b3de 2020-01-22T14:52:31 Vulkan: Disable global merge for volk This optimization pass breaks the build by exporting volk's internal binding symbols from libGLESv2.so. Since the test binary also links volk, this causes a SEGV as the wrong (uninitialized) function pointer is called. This is an LLVM bug and will be fixed upstream: https://reviews.llvm.org/D73235 Bug: angleproject:4351 Change-Id: Iebe0eabd975f8109231df30eef8c9074af8190e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023910 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Michael Spang b630bf9e 2020-01-24T17:27:01 Fuchsia: Implement SystemInfo on Fuchsia The Android vulkan code is reusable, so move that to a new file SystemInfo_vulkan.cpp and call it in the Android & Fuchsia implementations. This is necessary to skip tests based on GPU. Bug: angleproject:4349, angleproject:4352 Change-Id: I8330cfcdbd41f4d51391bd5ed7f0820c55e02801 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023909 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov e3ba0d7d 2020-01-28T13:46:13 Disable 'nodiscard' warning on MSVC for dEQP. Bug: angleproject:4358 Change-Id: I774b4ba442e27935a676f2ce82356e8c77a0db27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2024334 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang 4a8fa19f 2020-01-27T17:19:57 Fuchsia: Switch to gfx_tests sandbox configuration The default sandbox config for tests built in chromium doesn't allow access to the GPU or display. Switch to the gfx_tests sandbox config to allow the tests to run. Bug: angleproject:4350 Change-Id: Ib80db196ef55df694369cfc7a3cf18327ce7c952 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023908 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
shrekshao 571ceb5f 2020-01-24T13:11:54 Turn on clampArrayAccess globally but off for compute shaders out-of-bounds-uniform-array-access.html could fail on Linux Nvidia OpenGL even if GL_KHR_robust_buffer_access_behavior is available. Turning clampArrayAccess on globally but turn it off for Compute Shader, which is not used by WebGL so should be okay. FYI: The failures when turning this on globally are all in compute shaders. One could be fixed by using int cast instead of float for the clamp modifier. The other is due to array.length() couldn't return correct result for array in SSBO. Bug: chromium:1042252 Change-Id: Ic6f7adae4600d35207646881b18990a0c25a889a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2020463 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill cc414d57 2020-01-28T12:58:30 D3D11: Fix uninitialized BufferEx SRV. This was causing an unrelated error that was complicating diagnosing test failures with the command graph refactor. Bug: angleproject:4029 Change-Id: I31df76e7ea1c7fb731b49e97ac8a527a165efd48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2024331 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott a6dfa11f 2020-01-28T09:09:47 Vulkan: SwiftShader now getting correct sample positions This was fixed in SwiftShader and I verified it Bug: angleproject:4213 Change-Id: I6f591b81a62ec4c586d4abb7e6a2345794602833 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2025066 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 7488a096 2020-01-27T22:17:59 Add a test to expose location'ed varying link bug Bug: angleproject:4355 Change-Id: I2b914d3e6bf74ccf5d3f42d7bd010e44e45645ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 086aded3 2020-01-26T13:40:02 Return the correct location count for matrices in structs GetLocationCount() returned secondary size for fields of a struct. For matrices however, the correct value would be the primary size. This is a similar fix to 6423b7fc7ded02a702d24feb0730731ab9f6c061. Bug: angleproject:4200 Change-Id: I2c69b9454729993010766fcde0cabec986b7429d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021738 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter d0b4eaf6 2020-01-16T09:38:28 Vulkan: Allow user to specify preferred device On a platform with multiple graphics devices (e.g. laptop with integrated and descrete devices) it's handy to be able to specify the specific device we want ANGLE to use. Setting the environment variable ANGLE_PREFERRED_DEVICE to the device name as returned by VkPhysicalDeviceProperties.deviceName will select that device. Bug: angleproject:4305 Change-Id: Ib16895add2c36a59135942b52401ceb7b6bc0895 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002737 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 2d1d9d35 2020-01-27T12:09:41 Fix atomicAdd validation w.r.t to swizzles Bug: angleproject:4150 Change-Id: I22c0c0382a2b208dd983fa1981ffc75f1b1945e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2022359 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 1a1a1427 2020-01-23T13:57:21 Expose eglGetMscRateCHROMIUM from EGL_CHROMIUM_sync_control When ANGLE is using the GL backend on GLX, we can expose eglGetMscRateCHROMIUM via glXGetMscRateOML. Otherwise, this function should return false. Bug: chromium:1042393 Change-Id: Id9b308c2217e07ee9860e2869be0e23b7a0c7411 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2017048 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi a1f1cce6 2020-01-27T11:34:58 Vulkan: updateActiveImages: process each image once There are two issues with processing the images multiple times: - The graph trips up because on the first addWriteDependency, the current writer pointer of the image will be set to the recorder, and which on the next addWriteDependency creates a self-dependency. - We transition the layout of the whole of the image, so doing that multiple times is inefficient. Bug: angleproject:4312 Change-Id: Ibae72e8698edf5db97139f48d68624d3e9a1d5db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2022355 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 52ef28dc 2020-01-24T09:55:01 Vulkan: Update active textures before setupDraw(). The linear command graph prohibits rendering outside the render pass *after* we begin a renderpass. The prior code would render outside a render pass (changing image layouts) even after a RenderPass was started in setupDraw(). The new code changes the image layouts in ContextVk::syncState so we no longer need to "prepend" image layout changes after we started a RenderPass. Now we record layout changes followed by the draw calls or other renderpass ops. Bug: angleproject:4029 Bug: angleproject:3539 Change-Id: I420858907ac38f995400c1b566c856d966a4e979 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2015940 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jeff Vigil 564eb6f2 2019-11-22T16:46:02 Implement EGL_IMG_context_priority Change RendererVk to have 3 VkQueues instead of one. Each queue has a priority. To match extension: Low, Med, High. gl::Context contains priority. ContextVk contains a reference to one of the queues. Every call to vulkan that uses queue, uses the associated context queue. Bug: angleproject:3962 Change-Id: Ibd913a07a81c77bd975921d6dbae6a222842e88b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1978154 Commit-Queue: Jeff Vigil <j.vigil@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 080d711b 2020-01-08T13:04:44 Tests: Add a perf test using traces This test will load traces and cycle through a set of frames. The new tests are: TracePerfTest.Run/gl_trex_200_210 TracePerfTest.Run/gl_trex_800_810 TracePerfTest.Run/gl_trex_900_910 TracePerfTest.Run/gl_trex_1300_1310 To download the traces, you must be granted access and authenticate with the cloud. See the steps in RestrictedTraces.md for this. Then add the following to the end of your .gclient file: "custom_vars": { "checkout_angle_internal":"True" }, And run `glcient runhooks`. To enable building the test, add the following GN arg: build_angle_trace_perf_tests = true See the new markdown document for ways to execute the tests. Bug: angleproject:3630 Change-Id: Ic25cd94fb36b35fcf187e88d3bf9548c65f59755 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1949605 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3712b2e4 2020-01-24T17:08:30 Vulkan: Command graph linearization (Step 1). This initial prototype introduces a new feature to the Vulkan back-end that disables the deferred command recording. The intent is to have a lower CPU overhead during submission calls which currently walk a DAG. The feature is not complete. Currently it only passes the ANGLE SimpleOperationTests. Moreover it is extremely simple and only allows use of one command buffer at a time. In the future we'll allow open command buffers for recording outside and inside render pass commands at the same time. We'll also support collapsing RenderPasses together for some use cases. Currently the prototype only passes "SimpleOperationTest". There are quite a few unimplemented features like queries, XFB, etc. Bug: angleproject:4029 Change-Id: I82760986683f55e37ac4ea559de6f4cffb6ef84e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953485 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Tibor Dusnoki d5d8ffa8 2020-01-17T14:59:34 Disable ANGLE GL and Vulkan on Windows on ARM Currently Windows on ARM doesn't support OpenGL but it is enabled in ANGLE by default. Vulkan is only supported via Swiftshader so we should not test native Vulkan. Therefore it causes crashes and fails on Windows on ARM when running angle_end2end_tests. Bug: angleproject:4318 Change-Id: I70349ed53a2248df2dc8e7a0c0b3a6a5537a1110 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2007414 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jeff Gilbert 23521ca3 2020-01-22T18:42:56 Validate `context` before use in ValidateStreamConsumerGLTextureExternalAttribsNV. Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1608235 Bug: angleproject:4333 Change-Id: I957b6412f7c744e4bbaa7d8084b3c81ee58d45ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2015838 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Artem Bolgar e93a438b 2020-01-10T01:48:24 GL_OVR_multiview shouldn't be defined for WebGL spec'ed shaders According to the latest change in WebGL's OVR_multiview2 spec, the GL_OVR_multiview should NOT be defined. Refer to https://www.khronos.org/registry/webgl/extensions/OVR_multiview2/ I.e. this shader should NOT fail compilation: #version 300 es #extension GL_OVR_multiview2 : require #ifdef GL_OVR_multiview #error legacy GL_OVR_multiview support must be forbidden #endif .... Bug: angleproject:4279 Change-Id: Ic94cba6785ea3a1fa14d5131dc0960214aa574be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994830 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
James Darpinian 512abe85 2020-01-23T13:28:01 Clamp array accesses when robust buffer access not available Apple doesn't support GL_KHR_robust_buffer_access_behavior, so we don't know if we can trust the driver to be safe with out of bounds array accesses. It's not currently failing the out of bounds access tests, but this may be coincidental. In general it makes sense to always clamp array accesses when GL_KHR_robust_buffer_access_behavior is not supported. The validating command decoder actually enables this workaround unconditionally, but that seems unnecessary. Bug: angleproject:2978 Change-Id: Ib061dd4db10e044ced0dff95d0aac6a91f15b100 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2018182 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jamie Madill 0a3f58f1 2020-01-24T09:54:31 Fix undefined behaviour in ClearTest. We were expecting an uninitialized texture to contain black. However the contents of the texture data may be undefined. Discovered when working with the Vulkan command stream refactor. Bug: angleproject:4029 Change-Id: Ia5d24707746819b116ac0053fabb48033574569a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2017978 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 453926f5 2020-01-19T14:49:32 Vulkan: Remove inactive shader inputs in the translator Inactive vertex attributes are harmless to remove. Between two consecutive stages, the input varyings must be a subset of the previous stage's output varyings. This means removing inactive input varyings is also harmless. Removing inactive output varyings is not possible though. GLSL allows a varying to not be written by the previous stage even if it's used in the current stage (values will be undefined, but it's not an error). This means that an inactive output varying may still need to exist as part of the shader interface in case the following stage has that varying as input (and is active). Bug: angleproject:3394 Change-Id: I7302973d2b8356d9f54a66f8259c32f245a99904 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2009986 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1d480fcc 2020-01-23T16:08:53 Fix image linking not verifying same format Bug: angleproject:4316 Change-Id: I7508c0f9b0546bf3a23f819de49e7a91a74b6bc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2018046 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f3b4e6c3 2020-01-13T17:07:13 Vulkan: No inactive samplers left to cleanup in glslang wrapper Loose inactive samplers are already removed in RemoveInactiveInterfaceVariables. In-struct samplers are always marked active by CollectVariables if the uniform is active. If the uniform is inactive, it is removed entirely by the translator. Thus no inactive samplers are left for glslang wrapper to clean up. Bug: angleproject:3394 Change-Id: Ic0fef052afa992bd612fd22ffa1e5b9aa72a17bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999488 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8dfe472c 2020-01-13T15:20:51 Vulkan: Output qualifiers in the translator With the exception of varyings, every other qualifier can be directly output by the translator. This simplifies and optimizes glslang wrapper. Varyings' in/out qualifiers are still placed in @@ QUALIFIER macros so glslang wrapper can remove them, if inactive, not by commenting them out, but by turning them into global variables. Bug: angleproject:3394 Change-Id: I9a3d18df2cfd36a38308bf8f71ac12f1e1513ece Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1998839 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 24627fa4 2020-01-21T11:39:56 Row-major test: switch to compute Based on Nvidia's recommendation that the following: all(lessThan(gl_FragCoord.xy, vec2(1.0, 1.0))) isn't necessarily true for only a single FS invocation, even when not multisampling. The tests that do the above are changed to compute instead. Bug: angleproject:3831 Change-Id: I22d935f797c2e385218bc6af31e98a7f672a7707 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012743 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 135f8fcb 2020-01-13T16:18:41 Vulkan: Remove inactive uniforms in the translator By removing inactive uniforms in the translator, glslang wrapper doesn't need to comment them out. Additionally, inactive uniforms don't find their way in the default uniform block, reducing its size if there's a mix of active and inactive uniforms. As collateral, it also fixes a bug where inactive uniforms of struct type were not correctly removed by glslang wrapper. Bug: angleproject:3394 Bug: angleproject:4211 Bug: angleproject:4248 Change-Id: I874747070e875fe24bf59d39d1322e319e280a16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999278 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang abaeb415 2020-01-20T20:33:23 Vulkan: Fix setupDraw when VK_EXT_transform_feedback is not enabled There's no dirty bit handler if VK_EXT_transform_feedback disabled, but we're setting that dirty bit in syncState. This results in calling a null method pointer. Skip the invalidate if the extension is not enabled. gl::LogMessage::~LogMessage() at ./../../third_party/angle/src/common/debug.cpp:0 rx::ContextVk::setupDraw(gl::Context const*, gl::PrimitiveMode, int, int, int, gl::DrawElementsType, void const*, angle::BitSetT<11ul, unsigned long, unsigned long>, rx::vk::priv::SecondaryCommandBuffer**) at ./../../third_party/angle/src/libANGLE/renderer/vulkan/ContextVk.cpp:844 rx::ContextVk::drawArrays(gl::Context const*, gl::PrimitiveMode, int, int) at ./../../third_party/angle/src/libANGLE/renderer/vulkan/ContextVk.cpp:1698 gl::Context::drawArrays(gl::PrimitiveMode, int, int) at ./../../third_party/angle/src/libANGLE/Context.inl.h:112 gl::DrawArrays(unsigned int, int, int) at ./../../third_party/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp:926 (anonymous namespace)::AttributeLayoutNonIndexed::Draw(int, unsigned int, unsigned short const*) at ./../../third_party/angle/src/tests/gl_tests/AttributeLayoutTest.cpp:431 (anonymous namespace)::AttributeLayoutTest::Run(bool) at ./../../third_party/angle/src/tests/gl_tests/AttributeLayoutTest.cpp:305 [This stack is from the added assert; calling a null function pointer crashes without producing a useful stack trace.] Bug: angleproject:4326 Change-Id: I036ae322bddc4865229fa3fe7ea72a4344b99f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011408 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 13881af3 2020-01-21T12:52:56 Vulkan: Fix cast of float to unsigned int for ARM ARM devices cast float to unsigned int differently than Intel devices. Need to do additional work to ensure consistent behavior. This was causing negative API tests to fail because the invalid parameter was being turned into a 0 which is valid, but not what was intended (should have been 0xffffffff). Bug: angleproject:4323 Change-Id: I7447842d0f56362d9eb2db4d04b5416c78e51d27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012746 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi b36e46ab 2020-01-08T15:49:18 Vulkan: Line raster emulation through specialization constant In preparation for compiling shaders early at link time, this change reworks line raster emulation such that it uses specialization constants instead of a preprocessor condition. This means drawing both triangles and lines with this program will still result in a one-time shader compilation. The compilation is still done at draw time in this change. Bug: angleproject:3394 Change-Id: I0bf91398868d7f7147456533b728906b505192b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992365 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Alexis Hetu 6d6b91a6 2020-01-21T15:58:19 Enable GL_NV_fence with Vulkan backend Implemented FenceNVVk, based on the existing vk::SyncHelper class. Bug: angleproject:4295 Change-Id: I3f44a66e27ce3bd24461894dae4757b25321a6a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013880 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 230e14dd 2020-01-21T23:32:06 Add support for layout(early_fragment_tests) in; Bug: angleproject:4314 Change-Id: I37b228f37201cc4188834e68459cd7294727c3ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2014240 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 01e28144 2020-01-21T13:15:18 Row-major test: Clarify std140's stride calculation Bug: angleproject:3830 Change-Id: I5fa213927b609ef33c729ded5d42add8f148dcb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012622 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5a7356ae 2020-01-16T23:22:31 Add support for non-float mix The non-float variations of the mix builtin were conditioned to desktop GLSL, but they are present in ESSL 3.1+. This change also implements constant folding of these builtins as exercised by dEQP. Bug: angleproject:4300 Change-Id: Iec34de4cf370e00d67fd605148cd7848f9e122f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006809 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter a8614528 2020-01-17T15:48:19 Update expectations after dEQP test fixes Latest dEQP roll included some test fixes for GLES 3.1 Remove those exclusions from expectations file. Bug: angleproject:3590 Bug: angleproject:4323 Change-Id: If08c474490c24f63d2f8cc198ee7e3dc85d7f999 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008128 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 7d45184d 2020-01-22T08:34:48 Vulkan: Fix naming in CommandGraphResource. Accidentally submitted a patch set without requested changes. This corrects the function names to 'hasRecordedCommands' and 'hasRunningCommands'. Bug: angleproject:4029 Change-Id: I1cf3046052ace304594ef939566b0b36bae822df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013924 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino f6506799 2020-01-22T11:50:08 Reduce fail expectations dEQP-GLES31.functional.program_interface_query.buffer_variable.* There are still a subset of failing tests, but the failures mentioned in angle bug 2277 are no longer expected. Bug: angleproject:2277 Change-Id: I6c55283911bb7be4208b41e9bcd1a4960ed5fc5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012948 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 681c707e 2020-01-21T10:48:31 Reduce D3D11 skips in dEQP-GLES31.functional.program_interface_query.buffer_variable.* There is still a failing subset, which is partially investigated in angle bugs 4329 and 4330. Bug: angleproject:4329 Bug: angleproject:4330 Change-Id: I286bb42f521e00b3687bf327feaed47444deafc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2010114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu 94de306d 2020-01-14T16:18:56 Extensions suffixes Added NV/OES suffixes to relevant Extensions members. Bug: angleproject:3104 Change-Id: Ia1798157086230bde8d11c6fcb4fe93211e996ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013168 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ethan Lee 8c396a9c 2019-12-31T01:37:49 Ignore vulkan-loader dependency for GGP Bug: angleproject:4254 Change-Id: If551d96941bc4aa487514ba3d8f793dcf45131e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1982785 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 13205b93 2020-01-16T14:48:12 Vulkan: Cleanup device feature query and enabling All device extension features and properties queries are now performed in a single call for each (i.e. one for features, one for properties), with all the extension structs chained. Then based on which feature is present (not just whether the extension is supported), the extensions and features are enabled. In the process, it fixes the following issues: - If VK_EXT_vertex_attribute_divisor is present, but the necessary vertexAttributeInstanceRateDivisor feature is not supported, that feature is not enabled and the emulation path is taken. Incidentally, this also fixes an issue with renderdoc that refuses to replay captures on such devices. - If VK_EXT_transform_feedback is present, but the necessary transformFeedback feature is not supported, similarly that feature is not enabled and the emulation path is taken. Bug: angleproject:4306 Bug: angleproject:4027 Change-Id: I0969064cba811d215c37dfe551b0ceedb334051c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2005111 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Ian Elliott 7f8b6e3f 2020-01-20T13:59:32 Vulkan: Add support for GL_IMAGE_FORMAT_COMPATIBILITY_TYPE For some reason, this wasn't implemented when texture image load and store was implemented. Bug: angleproject:4311 Change-Id: I24c508660ad7eb3aa944601175803751b54ce0ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011324 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott 845a09b8 2020-01-20T12:57:18 Vulkan: glDeleteTexture unbind all image texture units The old code only unbound one image unit when a texture was deleted. The GLES specification is clear that the texture should be unbound from all units: If a texture object bound to one or more image units is deleted by DeleteTextures, it is detached from each such image unit, as though BindImageTexture were called with unit identifying the image unit and texture set to zero. Bug: angleproject:4310 Change-Id: I24c508660ad7eb3aa944601175803751b54ce0dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011322 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Jamie Madill 62475e95 2020-01-20T11:16:24 Allow tests to pick ANGLE features. This uses the EGL_ANGLE_feature_control extension through the test harness to control feature selection via a test config. This obviates the need for the hacky platform methods table override. Also adds a command graph feature that will be used to prototype the command graph linearization for Vulkan. Bug: angleproject:4029 Change-Id: Id37fadd5d2c317c9d9dd90dfab1fdc8e4ac3701f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2007612 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 579c5940 2020-01-17T13:20:21 Vulkan: Rename onGraphAccess to onResourceAccess. Clarifies the function for the upcoming command graph linearization. Bug: angleproject:4029 Change-Id: Ib50997c007053757de533f69c155a92d7555e0b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003235 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 09a2d065 2020-01-17T13:20:20 Vulkan: Clean up naming of ResourceUse checks. Instead of referring to command graphs we can refer to if the resource is in use by "ANGLE" or the "Driver". This will make the methods more consistent when we switch away from the command graph. Bug: angleproject:4029 Change-Id: I3045a4eb2a38234ef331c0662694656065590ae1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003234 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 3cbeaba4 2020-01-17T12:28:45 Remove suppression of passing test Fixed in https://chromium-review.googlesource.com/c/angle/angle/+/2006813, but suppression was not removed. Bug: angleproject:4309 Change-Id: I430501c0d977a8c5999390f2ad895290e2301dc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008129 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 33a2c43d 2020-01-16T15:24:47 Sort GLES 3.1 expectations to show conformance blockers Sorted by group (i.e. blocking conformance, desktop, general Vulkan, Android). Bug: angleproject:3520 Change-Id: I6f7c702460b3d1908838796d88e5448d4f83b242 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006018 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 4efa82ed 2020-01-17T01:00:38 Vulkan: Avoid INT_MAX resource limits dEQP queries resource limits in all formats, including float. When INT_MAX is queried as float, the resulting value is INT_MAX+1 due to floating point imprecision. dEQP casts this value back to int for verification, and trips up on the resulting negative number. This change limits every ridiculously-large limit to INT_MAX/2 instead of INT_MAX. Bug: angleproject:4309 Change-Id: I11018c2c5a0c8bfb410928b0a4c34c526fab2269 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006813 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 5860f84a 2020-01-17T00:58:48 Vulkan: Narrow KHR-GLES31 image failures Bug: angleproject:4309 Bug: angleproject:4310 Bug: angleproject:4311 Bug: angleproject:4312 Bug: angleproject:4313 Bug: angleproject:4314 Bug: angleproject:4315 Bug: angleproject:4316 Change-Id: Ibda4eac6a49ad7a8fcf0ec68b6dd199a3f66ebb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006812 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexis Hetu 9819e9ed 2020-01-15T17:13:32 GL_EXT_read_format_bgra support Implemented DetermineBGRAReadFormatSupport in order to allow enabling readFormat when possible with the Vulkan backend. While reading the spec, I realized that ANGLE only seems to care about BGRA8888 and not the new types mentioned in the extension. Logged a new issue (http://anglebug.com/4302) to track this. Bug: angleproject:4294 Change-Id: I071ed89574de9b4088df2301c317d3769cb31ce6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003237 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu eb06bc24 2020-01-14T10:35:01 GL_EXT_float_blend support DetermineFloatBlendSupport was added to be able to set floatBlend to true if requirements are met. Essentially GL_EXT_float_blend complements GL_EXT_color_buffer_float by making any non-blendable formats blendable. Bug: angleproject:4291 Change-Id: I40d6bb7a93b8847a63de2d25c6a8dc411d6d8fbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001479 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 41f6150e 2020-01-14T16:18:56 Stubs for new required extensions Added stubs for these soon to be added extensions: - GL_OES_depth_texture_cube_map - GL_EXT_read_format_bgra - GL_NV_depth_buffer_float2 - GL_NV_read_depth - GL_NV_read_stencil Bug: angleproject:4293 Bug: angleproject:4294 Bug: angleproject:4295 Change-Id: I56cf1fda377e48521f30bd11f5776409bfb88701 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001480 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu e0a28ba4 2020-01-14T09:44:27 Add blendable checks to GL_EXT_color_buffer_float The GL_EXT_color_buffer_float spec https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_color_buffer_float.txt mentions that some of the formats must be blendable: "Blending applies only if the color buffer has a fixed-point or floating-point format. If the color buffer has an integer format, proceed to the next operation. Furthermore, an INVALID_OPERATION error is generated by DrawArrays and the other drawing commands defined in section 2.8.3 (10.5 in ES 3.1) if blending is enabled and any draw buffer has 32-bit floating-point format components." So any non 32-bit floating-point must be blendable. Bug: angleproject:4291 Change-Id: I850fb13b71e4ad03fd07e2a265896c9106bc0ce1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001478 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Rafael Cintron 920ef28a 2020-01-15T15:26:17 Fix FL10_0 multisampling The last render-to-texture commit broke FL10_0 multisampling by unconditionally asking for D3D11_STANDARD_MULTISAMPLE_PATTERN quality setting. Per the documentation on https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_standard_multisample_quality_levels applications can only request the standard multisample pattern on feature levels 10_1 and above. For feature levels 10_0 and below, we'll stick with asking for a quality level of 0 like the code previous did. Bug: chromium:1036367 Change-Id: I0dd7704cf144ebce952e1f7d5e148d3382891aed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003238 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis d9689725 2020-01-16T14:46:46 Suppress UniformsBenchmark perftest on Win/NVIDIA/Vulkan Started failing on Jan 11, 2020 Bug: chromium:1041672 Change-Id: Ie51c0d363b49025c607c32a1858cdaf8c38ebf87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003013 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Mohan Maiya df0203a9 2020-01-15T14:05:33 EGL: Add support for EGL_EXT_pixel_format_float extension Add support for floating point configs. On backends that support rendering to floating point formats, add them to EGL's frambuffer config list Bug: angleproject:3958 Tests: dEQP-EGL.functional.wide_color.*fp16* angle_end2end_tests --gtest_filter=EGLFloatSurfaceTest* Change-Id: Ie65f63013483267985c2b308567bf5025acf750e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1993686 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu d151b459 2020-01-14T09:44:27 Blendable check - Added a blendable check to InternalFormat - Set the blendable check to the same as the Renderbuffer check for most formats, except true integer formats and 32F formats - True integer formats never support blending - 32F formats support blending based on the GL_EXT_float_blend Bug: angleproject:4291 Change-Id: Icffdd3e6d8791303bdfdad9ec01cfd9a1d511af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999495 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Jamie Madill 441b72f0 2020-01-16T14:48:39 Vulkan: Make ContextVk own ResourceUseList. This moves the resource use tracking functionality out of CommandGraph. Making the list a separate class helps the implementation avoid tricky circular include problems. Bug: angleproject:4029 Change-Id: I3288fc685b21e949f12b0796109a2b7bb117c249 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002931 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Darpinian 82f2cf31 2020-01-09T15:12:35 Require DEBUG_TRACE to enable expensive state validation ANGLE_STATE_VALIDATION_ENABLED is expensive, adding a lot of overhead to draw calls in debug mode. It's causing some of WebKit's layout tests to time out. Instead of enabling it for all debug builds, let's only enable it when ANGLE_ENABLE_DEBUG_TRACE is specified. Bug: angleproject:3900 Change-Id: I9866d7afbb5666f35c56539820d591953bdf7650 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994440 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
James Darpinian 51179335 2020-01-15T15:47:14 Remove literal tab characters from generate_parser_tools.py WebKit's tools don't like literal tab characters in their repo. Bug: angleproject:3439 Change-Id: Ifd26e0bbcfaa604ed26f6a42dd7d2248e94dfeaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003929 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jamie Madill 4ff1651e 2020-01-16T12:42:27 Vulkan: Add ResourceUseList helper. This abstracts away the ResourceUse tracking from CommandGraph. Pulling it out will allow us to more easily swap resource use tracking into ContextVk. The command graph is eventually going away so we need to move functionality out of CommandGraph. Bug: angleproject:4029 Change-Id: Icc3bcc824510b03e91f8ff010a82751a81516bfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002930 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexis Hetu ddb99f21 2020-01-14T09:44:27 Support blendable capability Vulkan distinguishes between a texture format that can be used as a render target (VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) and one that supports blending (VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT). This cl adds a blendable capability and sets it based on the appropriate bit. It also adds the check in GetFormatSupportBase(), but all uses of it are currently set to false. In terms of behavior, this cl should be noop. Bug: angleproject:4291 Change-Id: Ib151ac8ab7b69311b7fdef15ad87186d13e3ed78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999494 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>