src/libGLESv2/VertexArray.h


Log

Author Commit Date CI Message
Jacek Caban a5521de2 2014-10-01T17:23:46 Fixed mingw compilation. Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90 Reviewed-on: https://chromium-review.googlesource.com/220761 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill b4fd0c96 2014-10-01T17:40:24 Replace usages of std::vector::data in most cases. In some parts of ANGLE code, we were using std::vector::data to get a pointer to the first element. Sadly, this is c++11 only, which isn't currently supported on Chromium. This was causing a breakage on Android. We should probably refrain from using data except on D3D-only code, which we know will be Visual Studio. BUG=angle:767 Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82 Reviewed-on: https://chromium-review.googlesource.com/220920 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0b7eef7c 2014-06-12T14:10:47 Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Shannon Woods aa2ab7d8 2014-06-24T17:51:51 Cache bound FBO and VAO objects themselves in State BUG=angle:685 Change-Id: I19ae6752d1a7490122dd9ca076efb08564e1901d Reviewed-on: https://chromium-review.googlesource.com/205835 Tested-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Jones 5bf98290 2014-06-06T17:19:38 Refactoring VertexArrays BUG=angle:676 Change-Id: If17b05ab667d79adcaacfbd1811ed92c0ce47fff Reviewed-on: https://chromium-review.googlesource.com/203294 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 004a6f9f 2013-07-10T15:13:38 Move VAO buffer clearing code to the destructor, instead of the constructor. This fixes assertion failures during the VertexArray destructor in Debug mode. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill 57a8972e 2013-07-02T11:57:03 Add implementation for Vertex Array Object state. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill