kc3-lang/angle

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Author Commit Date CI Message
5cf4d06c 2018-03-29 13:33:18 Further reduce number of uniforms in UniformsBenchmark.Run/gles_matrix Because Perf bots have Android K with worse driver than GPU.FYI Android L BUG=angleproject:2431 Change-Id: I9b7a7d34f64a9832c57f9d26573b7c63594e1773 Reviewed-on: https://chromium-review.googlesource.com/986653 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
a43994c9 2018-03-29 07:21:41 GLES1: glColor4(f|ub|x) BUG=angleproject:2306 Change-Id: I4a57732d4c470c821a3847a7ee012cf3ccbba197 Reviewed-on: https://chromium-review.googlesource.com/986454 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
489243fb 2018-03-28 16:55:28 Vulkan: Add support for ivec* for uniforms - This also enables 93 dEQP tests to validate these. Bug: angleproject:2441 Change-Id: I1e0a749dde309788d7921e369cb35881c12c9a33 Reviewed-on: https://chromium-review.googlesource.com/985095 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2371acad 2018-03-27 16:03:03 Vulkan: Support for uniform arrays - Enable dEQP tests for uniform arrays - Fix the shader translator to support arrays - Fix for finding the uniforms location - Support get/set of uniform array values Bug: angleproject:2416 Change-Id: I7d0e9c602840ffb915f8ea3ba5d832d03bd74985 Reviewed-on: https://chromium-review.googlesource.com/984599 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
4733585d 2018-02-12 15:41:55 ES31_GLSL: support invocation and memory control functions Implement shader invocation control functions and shader memory control functions on D3D backend. BUG=angleproject:2280 TEST=angle_end2end_tests.ComputeShaderTest.ShaderInvocationAndMemoryControl Change-Id: I836c3abde35f19dd40a68cf82ae7c5417c551ab4 Reviewed-on: https://chromium-review.googlesource.com/911986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
96310cda 2018-03-28 11:56:28 GLES1: glClientActiveTexture + adds query for GL_MAX_TEXTURE_UNITS BUG=angleproject:2306 Change-Id: Ie89fa6a067551170856bf0f7e6d7b4452b3da132 Reviewed-on: https://chromium-review.googlesource.com/984894 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
a3b220f3 2018-03-06 16:22:13 Vulkan: Adding null driver as device option Bug: angleproject:2159 Plumbing to allow VK Mock ICD to be selected as the Vulkan driver. Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file of mock ICD in angle and use this to override Vk loader ICD search path. At Vulkan renderer initialization time, enable the Mock ICD if device is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE. Default physicalDevice is still the first detected device. If Mock ICD is requested but not available, fall back to the first device that was detected. Added a VULKAN_NULL() testing config that uses Vulkan as renderer but NULL as device. Turned on Vulkan NULL testing for DrawCallPerf. Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993 Reviewed-on: https://chromium-review.googlesource.com/961494 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
8a02d3b5 2018-03-27 12:39:16 Vulkan: Enable depth render state dEQP tests Bug: angleproject:2430 Change-Id: Ia6fec6b622c7e235d041ec4e383a4ca2f1f191a3 Reviewed-on: https://chromium-review.googlesource.com/984898 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
0af5b86a 2018-03-27 20:19:33 Return gl::Error from VertexArray::syncState(). No functional change. When we add vertex data format conversion to Vulkan we will need to be able to return an error from VertexArray::syncState(). BUG=angleproject:2405 Change-Id: I4b537946ecbb6593280b6510c5cd8d8e3c65e8dd Reviewed-on: https://chromium-review.googlesource.com/982897 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
3b678745 2018-03-21 12:59:19 Use a specialized hash function for mangled names The hash values used for looking up built-ins now encode the string length and the location of parentheses as six-bit values, so that we don't need to check for these if the hash matches. This decreases shader_translator binary size on Windows by around 10 KB. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: If8c28e1c8851750633509ec6273f556e06e91cd1 Reviewed-on: https://chromium-review.googlesource.com/973243 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
2231b4e0 2018-03-26 16:44:59 Add a FixedVector class to have "variable" size vectors on the stack. Wraps a std::array and a size parameter to give the std::vector interface without making allocations. BUG=angleproject:2435 Change-Id: I7df0be1310446a2f163766149bf631a8692be9ad Reviewed-on: https://chromium-review.googlesource.com/981267 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
13e31bb0 2018-03-27 15:03:36 GL: Check framebuffer completeness before running blit shaders. Cube map destination textures may not be complete until all faces have been initialized. BUG=693090 Change-Id: I19816c9def3b9663491397cded5d24ca808a3f78 Reviewed-on: https://chromium-review.googlesource.com/982393 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
7b7d2e6a 2018-03-23 16:37:36 Remove createAssign: only called once This will make it easier to add tracking of static reads. BUG=angleproject:2262 TEST=angle_unittests Change-Id: I23e0587c022c45ac62434a2a0d8170e8978d1c24 Reviewed-on: https://chromium-review.googlesource.com/983916 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
78c5eb2a 2018-03-28 11:40:19 Skip RobustResourceInitTestES3.MaskedStencilClearBuffer on Intel Mac. BUG=angleproject:2408 Change-Id: I5994b5ade3c533743c9fc52915aa1d5faca3dd8f Reviewed-on: https://chromium-review.googlesource.com/984292 Reviewed-by: Geoff Lang <geofflang@chromium.org>
c7575da5 2018-03-27 21:19:42 Skip ReuploadingClearsTexture test on Mac. BUG=chromium:826576 Change-Id: If241e57480efe3aabfb30a2be453f05d45367e4a Reviewed-on: https://chromium-review.googlesource.com/982910 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
e858cb1d 2018-03-27 09:44:32 Split VAO dirty bits to speed iteration. Using > 64 bits (we had over 90) would use a much slower dirty bit iteration. Speed this up by splitting the dirty bits into two levels. The first top level only has a single dirty bit per attrib, per binding, and one bit for the element array buffer. The next level has separate dirty bits for attribs and bindings. The D3D11 back-end doesn't actually care about individual dirty bits of attribs or bindings, since it resets entire attributes at a time, but the GL back-end only refreshes the necessary info. Improves the score of a simple state change microbenchmark by 15% on the D3D11 and GL back-ends with a no-op driver. Real-world impact will be smaller. Also includes a test suppression for an NVIDIA bug that surfaced when we changed the order of that GL commands were sent to the driver. BUG=angleproject:2389 Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311 Reviewed-on: https://chromium-review.googlesource.com/556799 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
a0ccea1e 2018-03-27 13:15:21 Update license and readme for use downstream Bug:angleproject:2438 Bug:angleproject:2437 Change-Id: I1b41882b42e8bc30df8e8ae47e0af67ec266f7d5 Reviewed-on: https://chromium-review.googlesource.com/982382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
feb87852 2018-03-22 13:41:25 dEQP: Enable depth/stencil backbuffer. This will make all the dEQP tests no longer return "not supported" when trying to do any depth/stencil work. With this comes a bunch of new tests suppressions to be able to proceed forward. Bug: angleproject:2425 Bug: angleproject:2426 Bug: angleproject:2427 Bug: angleproject:2428 Bug: angleproject:2429 Change-Id: I923026bb29c4ed1f4586b89176eea848fd2ceb71 Reviewed-on: https://chromium-review.googlesource.com/976339 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
b1d81fe2 2018-03-27 12:37:27 Vulkan: flush StreamingBuffer before unmap. Unmap does not flush, so we need to do it explicitly. BUG=angleproject:2436 Change-Id: Id102825b1329d97965f07b97c227214fa7524a0e Reviewed-on: https://chromium-review.googlesource.com/980927 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
6ea1b416 2018-03-21 16:13:01 Vulkan: Reallocate only the right uniform descriptor set when needed Bug: angleproject:2421 Change-Id: Ibdd8beee8103062a566b8caa23cdd9b8ac35d3a8 Reviewed-on: https://chromium-review.googlesource.com/974105 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
13b708f2 2018-03-21 12:14:10 GLES1: glAlphaFunc BUG=angleproject:2306 Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc Reviewed-on: https://chromium-review.googlesource.com/973897 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
7a06ac1b 2018-03-15 10:17:04 Vulkan: Dynamic update of uniforms - This change enables us to update uniforms indefintely using VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types. - Enables 219 new dEQP tests in the uniform_api namespace. - Creates a new white box test to validate new buffer allocation. Bug: angleproject:2392 Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8 Reviewed-on: https://chromium-review.googlesource.com/965929 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
ba939718 2018-03-27 15:33:42 Revert "Vulkan: Enable depth and stencil dEQP tests" This reverts commit 15c7d0a6493a35ea3bb244654be4ab2faabc7599. Reason for revert: This change mixed with enabling the depth/stencil backbuffer here: https://chromium-review.googlesource.com/c/angle/angle/+/976339 causes the tests to fail. I will revert these for now and put it back in a new CL once I find the fix instead. Original change's description: > Vulkan: Enable depth and stencil dEQP tests > > This enables these tests for Vulkan: > dEQP-GLES2.functional.fragment_ops.depth.* > dEQP-GLES2.functional.fragment_ops.stencil.* > > Bug: angleproject:2430 > > Change-Id: I5c58821ac2f84ce9ae5a92b3024853e5b85ad41e > Reviewed-on: https://chromium-review.googlesource.com/981999 > Commit-Queue: Luc Ferron <lucferron@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,lucferron@chromium.org Change-Id: Ifeebd078c1cc70d90ea1923257777f711c13593e No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2430 Reviewed-on: https://chromium-review.googlesource.com/982132 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
d7518622 2018-03-27 09:44:31 Buffer11: Refactor Subject/Observer pattern. Instead of having a direct/static observer distinction, add two messages for 'Contents Changed' and 'Storage Changed'. This makes Buffer11 itself the subject with two different message handling cases in the onSubjectStateChange methods. Bug: angleproject:2389 Change-Id: I645cd4b7cc7ce51cb7f48a01c7fc72939cbe89fe Reviewed-on: https://chromium-review.googlesource.com/957940 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
e403eef9 2018-03-27 09:50:00 D3D11: Add primitive type dirty bits. Bug: angleproject:1155 Bug: angleproject:2389 Change-Id: If410bc9e2ea97385def5d6a8a95d6bf6ea4c6a28 Reviewed-on: https://chromium-review.googlesource.com/948797 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
3988f34e 2018-03-16 16:38:33 ES31: Add DispatchCompute perf tests BUG=angleproject:2265 TEST=angle_perftests Change-Id: Iad93eb3e8339c8a766b25416b28102cc54d648b8 Reviewed-on: https://chromium-review.googlesource.com/967686 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
385b3e03 2018-03-21 09:43:28 Use packed enums on shader types in ANGLE renderer This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
15c7d0a6 2018-03-27 07:23:09 Vulkan: Enable depth and stencil dEQP tests This enables these tests for Vulkan: dEQP-GLES2.functional.fragment_ops.depth.* dEQP-GLES2.functional.fragment_ops.stencil.* Bug: angleproject:2430 Change-Id: I5c58821ac2f84ce9ae5a92b3024853e5b85ad41e Reviewed-on: https://chromium-review.googlesource.com/981999 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
84fdc62c 2018-03-19 12:56:22 Fix a compile error when ANGLE_D3D9EX == ANGLE_DISABLED This patch fixes a compile error when we specify ANGLE_D3D9EX as ANGLE_DISABLED by using "UNREACHABLE()" alone instead of using it as a parameter in "ASSERT". BUG=angleproject:2434 Change-Id: Ib995a951de31edcf49598a6720f677b5ec5bd855 Reviewed-on: https://chromium-review.googlesource.com/967685 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
3cd48fff 2017-10-03 15:37:16 Implement robust resource initialization for OpenGL. BUG=angleproject:2107 BUG=angleproject:2407 BUG=angleproject:2408 BUG=693090 Change-Id: I6444f80f9703d6341f2ec67518050adc88f71d96 Reviewed-on: https://chromium-review.googlesource.com/678482 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
daf120b4 2018-03-20 14:21:10 Clean up checkCanBeLValue Clarify the code so that it will be easier to add marking statically written variables here. BUG=angleproject:2262 TEST=angle_unittests Change-Id: I821bde29beb89e0f3b0f99dc187d2840f8cd0f9b Reviewed-on: https://chromium-review.googlesource.com/977963 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
b9f92504 2018-01-27 19:00:26 Update stencil validation rules for WebGL Based on kbr's patch: https://chromium-review.googlesource.com/c/angle/angle/+/890605 Implements new rules in this revised WebGL conformance test: https://github.com/KhronosGroup/WebGL/pull/2583 BUG=chromium:806557 Change-Id: I84701dd7156f0bc4a45ba68e63cb962d2d54c2e5 Reviewed-on: https://chromium-review.googlesource.com/952567 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
e79d0f86 2018-03-19 11:55:14 Rely on hash to check for some mangled name matches When we are looking up a function with only a few parameters, we can optimize the lookup by relying on the information encoded in the hash value. There's often only one list of parameters with the same function name and mangled name length that results in a matching hash, so we don't actually need to compare the full mangled name. We can just compare 1) the hash value of the mangled name 2) the mangled name length 3) the function name to make sure that the mangled name matches the mangled name of the function. This decreases the binary size since we don't need store as many mangled names of built-in functions. Effect on symbol lookup speed is marginal. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: I3ef41d943209509d4e8e6ece14ebad7e2677abc6 Reviewed-on: https://chromium-review.googlesource.com/973242 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
44861c48 2018-03-23 14:36:39 Clarify aliasing rules in CHROMIUM_bind_uniform_location The CHROMIUM_bind_uniform_location spec previously had some conflicting information on when uniform location aliasing was allowed. Now the section on uniform location aliasing makes it clear that aliasing locations of two statically used uniforms is an error. This guarantees compatibility between different compiler versions that may treat a different subset of uniforms as active, depending on optimizations. It follows the spirit of GLSL ES 3.00.6 spec section 12.46, that has similar rules for attributes. The implementation is fixed to correctly follow the spec. When flattening uniforms, static use is tracked separately from activeness. BUG=angleproject:2262 TEST=angle_end2end_tests Change-Id: I570fd384064aec66ef0380a53fa01ac5e43eec5a Reviewed-on: https://chromium-review.googlesource.com/978144 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
a571f28d 2018-03-26 11:09:37 Check result of D3D11 map operation in Blit11::copyAndConvert. BUG=825503 Change-Id: I407ded1970266bc4fa975850d5700544b9f17b4b Reviewed-on: https://chromium-review.googlesource.com/980693 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
4d549932 2018-03-22 17:32:10 Move ReplaceVariable to tree_util directory This was overlooked earlier when most AST transform related utilities were moved to tree_util. BUG=angleproject:2402 TEST=angle_unittests Change-Id: I17d3716a434f80a9316156ca019ce49aada5c249 Reviewed-on: https://chromium-review.googlesource.com/975881 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
822a84b1 2018-03-23 12:30:18 Get builtin symbol info from the node in CollectVariables Since we now have a TVariable pointer in TIntermSymbol, we don't need to look up variables from the symbol table. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Id09610ccec5898eb56dcc5e9112e173edcf7ac97 Reviewed-on: https://chromium-review.googlesource.com/977828 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
26ed93d7 2018-03-23 20:06:17 Reduce number of uniforms in UniformsBenchmark perf test To fit Nexus 5 limit. BUG=angleproject:2431 Change-Id: I2184a28c19ecadb8d7f2e8ba682fc6c4e382210e Reviewed-on: https://chromium-review.googlesource.com/979154 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
ad4f9642 2018-02-08 17:58:46 Allow ANGLE libs to have arbitrary suffix. In order to work with tools which intercept EGL and GLES calls. BUG=angleproject:2343 Change-Id: I63aec7a56648dc4b3e7f4aff7f7d1608709ba118 Reviewed-on: https://chromium-review.googlesource.com/920652 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
e6a40d07 2018-03-22 10:30:57 Vulkan: Depth / stencil attachments bug fixes I found a couple of bugs trying to enable polygon offset render states. This is just pre-work to get to a better state. Bug:angleproject:2353 Change-Id: If6af949a09af1340e870afb627ae427d01c6e77c Reviewed-on: https://chromium-review.googlesource.com/975631 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
9fb23f61 2018-03-23 14:16:28 Increment ANGLE_SH_VERSION This was missing from change: "ShaderVariable: separate fields for staticUse and active" BUG=angleproject:2262 Change-Id: I521e9f9a536756d7d8163220c1d56885308272a1 Reviewed-on: https://chromium-review.googlesource.com/978203 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
49cef9a5 2018-03-21 17:28:53 Vulkan: Support of A8 textures Bug:angleproject:2358 Change-Id: I56a86de7cc21dee00a95f1d054d2940262797ca7 Reviewed-on: https://chromium-review.googlesource.com/974305 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
d779f6a9 2018-03-23 01:44:33 D3D11: Refactor draw call functions. This allow for better code reuse for the Indirect draw calls. It also cleans up the InputLayoutCache to be only responsible for caching input layouts, and moves the logic for maintaining state into StateManager11. Bug: angleproject:2389 Change-Id: I84aae164bf1b94a394743cf58650adfdcfc2c17a Reviewed-on: https://chromium-review.googlesource.com/948796 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
a07b4213 2018-03-22 16:13:13 Move AST transformations to a subdirectory Move AST transformations to compiler/translator/tree_ops. BUG=angleproject:2409 TEST=angle_unittests Change-Id: I9c620e98707d22d005da6192fe7d1b4e8030aadd Reviewed-on: https://chromium-review.googlesource.com/975550 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
4ba4a82b 2018-03-19 11:28:48 Only refer to built-in function mangled names in lookup TFunction entries for built-ins don't need to store mangled names. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Ia88e8bfa5357719c98d725dc3d00885dd59c9f59 Reviewed-on: https://chromium-review.googlesource.com/973241 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
068e7030 2018-03-22 16:42:50 Make infra.cq to point to new Android configs. BUG=chromium:759301 BUG=chromium:731958 Change-Id: I1b714f0bc1b92bbcbe202cae56fa6999054cc878 Reviewed-on: https://chromium-review.googlesource.com/976552 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
107c7247 2018-03-20 15:45:35 ShaderVariable: separate fields for staticUse and active Thus far the compiler has used the "staticUse" flag to mark variables that should have rather been marked "active", meaning that the code may actually execute in a way that accesses the variable. There's a clear definition for this use of the term "active" in the GLES 3.0.5 spec, section 2.12.6, and in GLES 3.1 section 7.3.1. Having separate fields for recording static use and "activeness" of a variable is the first step to fixing this. According to the spec, usually only active resources should be considered when checking use against max limits. Also, only active uniforms get assigned a location. libANGLE code now correctly checks the active flag rather than the static use flag in these cases. The static use field still mirrors the active field for now, since some code in Chromium also needs to be fixed to use the active field correctly before the two can diverge. After Chromium is fixed, we can fix ANGLE so that static use information is recorded earlier during compilation and will accurately reflect whether variables are statically used. Currently the compiler only records variables once some static use may already have been pruned from the AST. BUG=angleproject:2262 TEST=angle_unittests, angle_end2end_tests Change-Id: I025bb71361246ae00c911a1f8b66ec045f665f29 Reviewed-on: https://chromium-review.googlesource.com/970962 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
c26214de 2018-03-16 10:43:11 Move AST utilities to a subdirectory Move AST related utilities to compiler/translator/tree_util. BUG=angleproject:2409 TEST=angle_unittests Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8 Reviewed-on: https://chromium-review.googlesource.com/966032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
8b92c53b 2018-03-22 01:05:02 Skip EnableQueryExtensions test on Win/AMD/GL. This test seems to be causing device lost. Bug: angleproject:2423 Change-Id: If759aa6478df89d1cf5a5fd199a6065300c4c8ec Reviewed-on: https://chromium-review.googlesource.com/974888 Reviewed-by: Jamie Madill <jmadill@chromium.org>
3395c8b9 2018-03-21 15:56:59 Make infra.cq to point to new Mac configs. Change-Id: Id29e58d45665feffda2b1f5da6631ae22bdce744 BUG-chromium:815092 Reviewed-on: https://chromium-review.googlesource.com/974061 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
9acf9120 2018-03-21 19:01:25 Revert "Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL" This reverts commit 3a46574594305af25676952825fcf2cdb849d680. Reason for revert: Win10 driver version was fixed Original change's description: > Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel GL > > Due to wrong driver version on the bots. > > BUG=angleproject:2398 > > Change-Id: Ia6b69a24bfb0ded8848a791db6b540576ef2f57c > Reviewed-on: https://chromium-review.googlesource.com/957207 > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:2398 Change-Id: I5c147a46ad04570d25d04ff6218fde6a72a21ea6 Reviewed-on: https://chromium-review.googlesource.com/973642 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
60284223 2018-03-20 16:01:44 Vulkan: Support of npot textures The bug was with the readPixels not using the rowPitch, and not really with the support of npot. Bug:angleproject:2413 Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600 Reviewed-on: https://chromium-review.googlesource.com/971830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
40b1c770 2018-03-19 10:29:37 Fix asserts related to writing nameless parameters in HLSL We rely on TSymbol::name() to generate names also for nameless parameters. Fix asserts to reflect this. BUG=chromium:823041 TEST=angle_unittests Change-Id: Ie9b8253a150e79965bf85d8a7f36643ada6c54cc Reviewed-on: https://chromium-review.googlesource.com/968242 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
d2fa07e4 2018-03-15 09:20:25 ES31: Support queries on primitives generated by geometry shader This patch implements a new query target GL_PRIMITIVES_GENERATED_EXT for querying the number of primitives generated by geometry shader. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.query.primitives_generated* Change-Id: Icdc0d2d8be4ff4d589972eada2fa1f917d7bae4c Reviewed-on: https://chromium-review.googlesource.com/963793 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
8574357f 2018-03-19 14:45:53 Share parameter arrays more between built-in functions The parameters of some built-ins are a subarray of the parameters of another built-in. In this kind of case they can point to the same parameters array, and just use a different parameter count. This shaves a few kilobytes from the binary size. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Id166340b4bf5be966bf8c62ce6cd88e5409f647a Reviewed-on: https://chromium-review.googlesource.com/968601 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
115b2c4a 2018-03-15 17:46:29 Remove desktop GLSL builtins from symbol lookups Desktop GLSL builtins can be accessed through functions in BuiltIn_autogen.h. They don't need to be included in symbol table lookups. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I8ba188a0d2584353e34159c2732c9e2bd420c168 Reviewed-on: https://chromium-review.googlesource.com/964447 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
b2c60b1a 2018-03-20 21:24:46 cq.cfg: equivalent_to to 100% for Android tryservers. This is moving all ANGLE Android tryservers to run on LUCI only. BUG=chromium:731958 BUG=chromium:759301 Change-Id: I302338b462f51c260afafc69aefff7bfdd89e87a Reviewed-on: https://chromium-review.googlesource.com/972610 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
40a945f2 2018-03-01 17:37:43 Rename vulkan_loader to libvulkan Also add a build argument to build it as a shared library. BUG=angleproject:2343 Change-Id: Ia590632b94d71b10d3ee64974fa4f5b4f00c3a70 Reviewed-on: https://chromium-review.googlesource.com/954403 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
427071ea 2018-03-19 09:21:37 ES31: Add link validation on geometry shader interface block limits This patch adds link validation on the maximum number of active uniform blocks and shader storage blocks defined in the geometry shader. BUG=angleproject:1941 TEST=angle_end2end_tests Change-Id: Ieffc234981a3f32a569392786e8fa1c6623a7a23 Reviewed-on: https://chromium-review.googlesource.com/966491 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
a0648780 2018-03-12 14:45:25 GLES1: Revise entry points - Move the entry points common to GLES1/2 to GLES2 since GLES2 is the primary use case and we want to isolate the GLES1-only bits. - Update entry points with all the wanted extensions for Android. - Auto-generate GLES1-specific entry points and use them as a macro in Context.h. - Move all GLES1-specific renderer implementations to ContextGLES1.cpp + Fix getting pointer params in generate_entry_points.py BUG=angleproject:2306 Change-Id: If32bfd2b63657acecaec6adb10cabf39f06c4832 Reviewed-on: https://chromium-review.googlesource.com/959630 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
d429ac56 2018-03-20 13:22:12 cq.cfg: equivalent_to to 100% for Mac tryservers. This is moving all ANGLE Mac tryservers to run on LUCI only. BUG=chromium:815092 Change-Id: I6d06fd881db9eb139dfc16c058d67396b321c183 Reviewed-on: https://chromium-review.googlesource.com/971342 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
b391ec40 2018-03-12 17:04:59 Generate code for looking up built-ins Instead of storing built-ins in a std::unordered_map, we now generate a series of switch statements using the hash value of the look-up string. This works similarly to earlier implementation of looking up unmangled built-ins. Those built-ins that need to be initialized at run-time are stored as member variables of TSymbolTable. This increases compiler init performance significantly, as well as increasing compiler perf test scores around 1-2%. Binary size is larger than before though. BUG=angleproject:2267 TEST=angle_unittests Change-Id: If1dcd36f0d2b30c2ed315cdcf6e831ae9fe70c94 Reviewed-on: https://chromium-review.googlesource.com/960031 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
aa5d883e 2018-03-16 09:53:03 Update KHR header to avoid compiler issue. Build was dying due to undefined symbol NDK_FPABI that was coming from include/KHR/khrplatform.h. Updating to latest eliminates the issue. Bug: angleproject:2411 Change-Id: I1896755e65b9a3afad6332caf0dd5d9b52cf2b28 Reviewed-on: https://chromium-review.googlesource.com/967235 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
daedf4d2 2018-03-16 09:28:53 Vulkan: Add a DynamicDescriptorPool class. In order to manage the life of descriptor sets better and allow allocating descriptor sets infinitely. Bug:angleproject:2392 Change-Id: Ia3c7145d85d697c04e8008e8d8839c428dd2e864 Reviewed-on: https://chromium-review.googlesource.com/966786 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
4121799f 2018-03-15 11:15:33 Clean up switch/case pruning code There was some duplicate switch/case pruning in the code in PruneEmptyCases and RemoveNoOpStatementsFromTheEndOfSwitchStatements. Combine the functionality of both AST transformations into PruneEmptyCases and remove the other transformation. The tests are improved to better cover the full functionality. BUG=angleproject:2402 TEST=angle_unittests, angle_end2end_tests --gtest_filter=*Switch* Change-Id: Ib74b6b9b455769ea15650e9653a9c53635342c49 Reviewed-on: https://chromium-review.googlesource.com/964081 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
e3dc5dd0 2018-03-16 07:37:21 Vulkan: Add 2 features to StreamingBuffer This is prerequisite work to dynamic uniform buffer updates. 1- Alignment parameter to be able to allocate by chunks of this alignment. 2- Out boolean to indicate if a new VkBuffer has been assigned on the allocate operation. Bug:angleproject:2392 Change-Id: If346e13200455febbe78045e908ae89c9dc93cdb Reviewed-on: https://chromium-review.googlesource.com/965612 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
3761dc7b 2018-03-19 08:52:06 Fix infra.cq to point to new Linux configs. Now that the migration has happened for these builders, switch to the new new configs. Bug: angleproject:2414 Change-Id: Ied26f54f8a679b613f354d6510abf1f79adc6e9e Reviewed-on: https://chromium-review.googlesource.com/968542 Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org>
dfebe9b2 2018-03-14 10:08:12 D3D11: Add dirty bits for Transform Feedback. After testing, it seems practially impossible to trigger a dependent state change in a Buffer that would affect XFB. Any buffer change would have to happen between a pause or begin/end of XFB, which would trigger a state update. Bug: angleproject:1155 Bug: angleproject:2389 Change-Id: Ic3c1dc7cec661a826909bb5647ddabda1d6fb7fc Reviewed-on: https://chromium-review.googlesource.com/948795 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2fe36e45 2018-03-14 16:14:26 Vulkan: Enable SimpleVertexShader. Required correct depth range implementation, matrix uniforms, etc. Bug: angleproject:2403 Change-Id: I84d12aae0c9eb760645d6b953461122bce7d31d1 Reviewed-on: https://chromium-review.googlesource.com/967265 Reviewed-by: Geoff Lang <geofflang@chromium.org>
0e82ae9c 2018-03-16 16:46:52 Vulkan: Implement depth range correction. This is done via inserting a statement at the end of the "main" of the vertex shader which scales and offsets gl_Position.z. Relevant sections of the Vulkan spec are 23.4. Coordinate Transformations and OpenGL spec "2.12.1 Controlling the Viewport". Bug: angleproject:2406 Change-Id: Ibf5403b3ad06a5114a7de3be0a406d696cbb7dea Reviewed-on: https://chromium-review.googlesource.com/964733 Reviewed-by: Geoff Lang <geofflang@chromium.org>
6f5444da 2018-03-14 10:08:11 Remove HasIndexRange. This is superseded by the DrawCallParams class. Instead of storing the context, we also return an error from the index range resolution. Bug: angleproject:2389 Change-Id: I9e7d58f006f51872eb3b52cbb9efbee16fff7ef6 Reviewed-on: https://chromium-review.googlesource.com/960570 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
1c08cbb3 2018-03-15 15:11:56 Clean up link validations on interface blocks This patch intends to clean up the link validations on interface blocks for better implementing program linking with geoemtry shader. 1. Move three interface block validation functions to the anonymous namespace of Program.cpp instead of the member function of class Program. 2. Use IsActiveInterfaceBlock everywhere we need to know if an interface block is active or not. BUG=angleproject:1941 Change-Id: Ic868d015e45f04d57ba382a2b447be00952fa4fc Reviewed-on: https://chromium-review.googlesource.com/965395 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
5ae6ee45 2018-03-06 17:39:42 ES31: Sync dirty objects for compute shader BUG=angleproject:2395 TEST=angle_end2end_tests Change-Id: Ife833a6573c49fc453c120ebc66765064d807b16 Reviewed-on: https://chromium-review.googlesource.com/954991 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
d4bd963f 2018-03-08 16:32:44 Don't use TIntermSymbol nodes for function parameters Parameter nodes are not needed - it's simpler to just create a TVariable object for each parameter when the TFunction is initialized. With this change we also store only one object per each parameter type used in built-in functions, instead of one array of TConstParameter entries for each unique parameter sequence. This simplifies code and reduces binary size and compiler memory use. Compiler perf does not seem to be significantly affected. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I2b82400dd594731074309f92a705e75135a4c82c Reviewed-on: https://chromium-review.googlesource.com/955589 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
44a73fcf 2018-03-06 09:32:17 Always Invalidate Vertex Attribute Translation Fixes bug where mVertexAttribsNeedsTranslation was not being set when vertex attribute changes internally from DIRECT to DYNAMIC. This changes mVertexAttribsNeedTranslation to be set during any change in vertex attribute type. BUG=angleproject:2381 Change-Id: I91ae86624f0cb68bd8c41c3bcbdeb31fa1ccd9ed Reviewed-on: https://chromium-review.googlesource.com/951894 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
41918387 2018-03-13 11:37:54 Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551 Bug:angleproject:2358 Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24 Reviewed-on: https://chromium-review.googlesource.com/960573 Reviewed-by: Geoff Lang <geofflang@chromium.org>
0b0dcbc1 2018-03-14 11:33:22 Prune empty cases and switch statements The translator already prunes no-ops and unreferenced variables, and this may result in case statements that are followed by nothing. Since the last case statement in as switch statement must always contain a statement to be valid GLSL, the translator must not leave empty case statements in place. They're now being pruned by the PruneEmptyCases AST transformation. This improves on the earlier RemoveEmptySwitchStatements AST transformation that did address empty switch statements but could not remove them if they had a case statement inside. BUG=angleproject:2402 TEST=angle_unittests Change-Id: Ieb9598a744078e45226d8fb7266d877f7835cf0c Reviewed-on: https://chromium-review.googlesource.com/962181 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
5eaddbd0 2018-03-14 16:16:03 Vulkan: Flag uniforms as dirty when they are updated. Currently changing uniform values will not always be seen. Bug: angleproject:2392 Bug: angleproject:2403 Change-Id: Ie315a64ad6094f2c23e48e901de2e03e4d98516a Reviewed-on: https://chromium-review.googlesource.com/963296 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
5b64aca8 2018-03-14 14:55:58 Vulkan: Support of float uniform matrixes (2,3,4). Bug:angleproject:2392 Change-Id: I97efea83e604d19b1745d9db4ab8f02997a1b7fc Reviewed-on: https://chromium-review.googlesource.com/962666 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
0ab41fa5 2018-03-14 11:03:30 Add an EGL extension to disable GL extensions by default. BUG=angleproject:2404 Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945 Reviewed-on: https://chromium-review.googlesource.com/962702 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
1b14d7ce 2018-03-14 14:40:19 VertexArray: Add perf tests for VAO dirty bits. This simple perf test already in the source does a great job at this. Bug: angleproject:2389 Change-Id: I94ff14e0eab1cb49a8d19725056ad8f7f008ac05 Reviewed-on: https://chromium-review.googlesource.com/962962 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
447bfac1 2018-03-14 14:23:40 ES31: Support program parameter queries on geometry shader This patch implements all the program queries on the geometry shader stage of a program by glGetProgramiv(), including the queries on geometry shader input/output primitives, invocations and maximum output vertices BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.query.geometry_linked_* dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations dEQP-GLES31.functional.state_query.program.geometry_shader_state_get_programiv Change-Id: Ibfa630c64dba5baf52ff84ce7e0bf4c567eef8c4 Reviewed-on: https://chromium-review.googlesource.com/961397 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
7cec3353 2018-03-13 13:29:34 Vulkan: Get/SetUniform for float / int and vec* Bug:angleproject:2392 Change-Id: I2110ecde653a85a28b515dc9d8473a1b37a73eb6 Reviewed-on: https://chromium-review.googlesource.com/962718 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
de51bf0a 2018-03-14 13:28:14 cq.cfg: equivalent_to to 100% for Linux tryservers. This is moving all ANGLE Linux tryservers to run on LUCI only. BUG=chromium:815092 Change-Id: I66cd2908706243a54a406fa6aa297c0d18a0127b Reviewed-on: https://chromium-review.googlesource.com/962930 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
74ba598f 2018-03-13 11:22:16 Fix cubemap robust resource init for GenerateMipmap The code in gl::Texture would only check whether the first cube map face is correctly initialized but not for the others. BUG=angleproject:2169 Change-Id: Ib565579a4570e731da785b5c74c8d1a6511ebcd4 Reviewed-on: https://chromium-review.googlesource.com/960571 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
97ab26fc 2018-03-14 10:08:10 Move DrawCallParams to the gl front-end. Previously called DrawCallVertexParams. This params helper will be passed into the VertexArray state sync method so we can handle vertex attribute updates directly in the VertexArray implementation instead of deferring the updates to the draw call, where the draw call implementation method would have access to the draw call params. Also includes the full range of draw parameters to DrawCallParams so we can use it in more places. Refactoring change only, subsequent work will contain more refactoring and lead to code cleanups and easier dependent state updates for the VertexArray implementation classes. Bug: angleproject:2389 Change-Id: Ia84f8af54ae51eca94d8fb6f5b8adc88b8d981a7 Reviewed-on: https://chromium-review.googlesource.com/948787 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
87db7c52 2018-03-14 10:08:10 D3D11: Minor cleanup to DrawCallVertexParams. The 'firstVertexDefinitelyZero' argument didn't actually have any behavioural change to the code, so remove it. Also add an explicit call to resolve the index range, instead of doing it implicitly when certain values were queried. Bug: angleproject:2389 Change-Id: I377c79006bfa541183fe94d0ed199fbaa1132afc Reviewed-on: https://chromium-review.googlesource.com/948786 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
0cec82a5 2018-03-14 09:21:07 Vulkan: Implement basic depth/stencil buffers. This implements basic depth/stencil states and clearing. This also implements "fallback" texture formats in the texture generation. Fallback formats are those that are chosen at runtime for replacements for main formats which lack driver support. They are different from override formats, which are always used because we assume there is no driver support. The Vulkan spec only asserts that one of the two of D32 or D24 has mandatory support. In the case of AMD, D24 is not supported fully, and we need the fallback format support emulation. Bug: angleproject:2357 Change-Id: Ic86cede3c69ff9893a06b3a55c3b5d2d897fa55f Reviewed-on: https://chromium-review.googlesource.com/916701 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
d92d9dd1 2018-03-14 08:06:44 Sort the Format_table_autogen.cpp switch case by gl format Bug:angleproject:2358 Change-Id: I8e5baa53239ab0509683114645fed0e769f43764 Reviewed-on: https://chromium-review.googlesource.com/962321 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2bfe9f6b 2018-03-02 16:53:29 Use function id to group functions in ParseContext This way we can do numeric comparisons instead of string comparisons. The effect on compiler perf test scores is fairly marginal, but this reduces binary size by a few kilobytes, and there may be a larger effect on shaders calling a lot of texture functions. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I077db97b16b16b70b7e18ee037e06d7450d08dc9 Reviewed-on: https://chromium-review.googlesource.com/947952 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
fccebffe 2018-03-08 13:51:02 ES31: Support adjacency draw modes for geometry shader This patch implements adjacency primitive types as new draw modes on OpenGL back-ends. This patch also implements validations on the compatibilities among draw modes and geometry shader input primitive types. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.input.* dEQP-GLES31.functional.geometry_shading.negative.* Change-Id: I373ebfe88d7f50da3cc81adaf2d1b7f586b0932a Reviewed-on: https://chromium-review.googlesource.com/954715 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
690c8eb7 2018-03-12 15:20:03 Framebuffer: syncState before internal format query. Since querying the internal format of an attachment might need ot look at the RenderTarget for some back-ends, or otherwise flush attachment changes, we should call syncState internally. This means that we can't mark these queries as const. Bug: angleproject:2372 Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb Reviewed-on: https://chromium-review.googlesource.com/948784 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
4d9d4839 2018-03-13 12:43:28 Optimize buffer deletion by returning early if buffer is not bound. This improves angle_perftests bindings_gl_100_objects_allocated_every_iteration by over 30%. Bug: 820723 Change-Id: Icfaa0f54f7c61db6475948e3a95296f37ab4f7dc Reviewed-on: https://chromium-review.googlesource.com/961302 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
aac6df40 2018-03-12 13:00:33 Update documentation to mention ANGLE committer status and bug editing permissions. BUG=angleproject:1944 Change-Id: I37d6f22c18e65bd53b75702f0f13ec818b83c34d Reviewed-on: https://chromium-review.googlesource.com/959224 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
4ea3b450 2018-03-13 11:48:26 run_code_generation.py: Add gen_load_functions_table.py to the list Bug:angleproject:2358 Change-Id: I93bdbbe65ac8109a5a506d88202715c51918613b Reviewed-on: https://chromium-review.googlesource.com/960574 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
f0b30dd8 2018-03-12 13:21:29 Vulkan: Enable a bunch of dEQP texture related tests This enables 21 tests in the texture department (including luminance texture format tests except mimap related tests). Bug:angleproject:2364 Change-Id: Ib609f0457833b34ecdb9d8f8b4479ece9ef6c1a6 Reviewed-on: https://chromium-review.googlesource.com/959233 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
e600c0aa 2018-03-02 11:23:29 Use non-human-readable mangled names for types The new mangled name format is as follows: The first character is a hex digit from 0 to F that encodes vector or matrix size. For scalars, structs etc. the character is 0. Then, if it's a struct, the mangled name continues with "{s", followed by mangled names of fields, and ends with "}". If it's an interface block, the mangled name continues with "{i", followed by mangled names of fields, and ends with "}". If it's anything else, the second alphabetic character encodes the basic type. Characters are assigned to basic types in the enumeration order. If it's an array, the mangled name has a suffix [array_size]. This saves a few kilobytes from the binary size. The effect on symbol lookup speed seems mostly marginal. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293 Reviewed-on: https://chromium-review.googlesource.com/945910 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
64e5ed2a 2018-03-09 16:32:32 Vulkan: Fix scissor clears + enable dEQP tests Vulkan does not support receiving out of bounds numbers for the scissor region but no validation errors are sent. This change clips the region received to fit the current viewport and it fixes many dEQP tests. Bug:angleproject:2356 Change-Id: I5dcf739366ba1f62b56593eaaccedf5f14d0c200 Reviewed-on: https://chromium-review.googlesource.com/957758 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
dbb9c534 2018-02-25 19:58:24 GLES1: state: Define / initialize GLES1-specific states Contains definitions of GLES1-specific states such as material / lighting. Tweaked the Color class for easier copying to uniforms / reading as a float array. This CL also adds the GLES1-specific state in GLES1State, which is then part of the State class and is initialized to the spec's values if the context major version is ES 1. + Some clang-format BUG=angleproject:2306 Change-Id: I7fc3bd9a22ebf0ffcd98d931d0176f21e17b1c5c Reviewed-on: https://chromium-review.googlesource.com/936424 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
92de2af5 2018-03-12 11:37:38 Vulkan: Enable culling rasterization state dEQP tests This change enables the following tests: dEQP-GLES2.functional.rasterization.culling.* 18/18 dEQP-GLES2.functional.rasterization.interpolation.* 12/12 dEQP-GLES2.functional.rasterization.fill_rules.* 5/5 Bug:angleproject:2352 Change-Id: I5a8869751ea0d787cc266ae12422633106e39983 Reviewed-on: https://chromium-review.googlesource.com/959118 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>