include


Log

Author Commit Date CI Message
Mohan Maiya 8f9e17d5 2020-12-14T14:11:11 Add EXT_clip_cull_distance extension autogen code Addition of shader autogen code for EXT_clip_cull_distance extension. Bug: angleproject:5458 Change-Id: I299528957c0e747fd84987c420588c314f54aae0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590989 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya f32fbb51 2020-12-14T14:42:58 Add EXT_shader_framebuffer_fetch_non_coherent entry points Addition of the entry points for EXT_shader_framebuffer_fetch_non_coherent extension. Bug: angleproject:5454 Change-Id: I2b8ba5141eed61a0c3ba58aeb2eec12a2071e7f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590991 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya da8c2261 2020-12-12T16:39:55 Vulkan: Enable FramebufferVk cache on Apple This effectively reverts ff60aba. The crash no longer occurs on Apple. Bug: angleproject:4442 Change-Id: I4aa745c80a482eb99311f3810e34124afe950cfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588429 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Charlie Lao c75473c2 2020-11-23T14:26:32 Vulkan: Generalize FlipRotationSpecConst to SpecializationConstant Specialization constant are used not just for flip/rotation. It also used for other things. This CL merges all specialization constant usage (lineRasterEmulation, flip, rotation, halfRenderArea) into one class and rename FlipRotationSpecConst to SpecConst. Bug: b/173800146 Change-Id: I8dc3354b6caedbb183cec29855fc1c301ec8872a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555812 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xiaoxuan Liu 108b759e 2020-12-04T15:15:49 EGL: Update EGL headers/xml The new EGL headers introduced 'EGL_NO_X11' which we could use for ANGLE vulkan display/headless backend. Changes in CL: 1. Updated include/EGL/egl*.h and scripts/egl.xml based on latest EGL repo: https://github.com/KhronosGroup/EGL-Registry Note: local modifications to the file were preserved in eglext.h, search keyword 'eglext_angle.h' for detail 2. run scripts to update entry_points/loader scripts/generate_entry_points.py scripts/generate_loader.py scripts/run_code_generation.py 3. Update ANGLE code on API 'eglSwapBuffersWithDamage' 4. Format with 'git cl format' Bug: angleproject:5260 Change-Id: I70ed0dccecf0426929ef8b4775605554d66c5724 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2576314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 067a12f0 2020-11-19T16:47:25 Reland "Vulkan: Use specialization constant for halfRenderAreaWidth" This is a reland of ff38106d62fca2e36ec2db1cd580b546fd53ae43 Original change's description: > Vulkan: Use specialization constant for halfRenderAreaWidth > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > shader via specialization constant, thus allow compiler to consolidate > the calculation into one MAD instruction. > > Bug: b/173800146 > Change-Id: Id66301278e3389e2582369b695825e632bccecee > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: b/173800146 Change-Id: Ifc36086f4c5d6a44fb5456aa6e31bc8a783bba71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579648 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 378653f8 2020-11-20T12:24:41 D3D: throw a perf warning for uniform block We had translated an uniform block only containing a large array member into StructuredBuffer instead of cbuffer on D3D backend for slow fxc compile performance issue with dynamic uniform indexing. This patch throw a warning if a uniform block containing a large array member fails to hit the optimization. Bug: angleproject:3682 Change-Id: I33459b559923f16a8dfb70c6f46ec52f68d96e06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552365 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Jamie Madill 173f1c94 2020-12-03T13:53:16 Translator: Collect gl_in as a varying. This unifies the variable handling for IO blocks. Previously the gl_in block we treated as an "in block" similar to an interface block. Bug: angleproject:5423 Change-Id: Idf2db4c209055fa9ffca567dab39c89464eba156 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2571966 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 1ad5791d 2020-12-03T22:05:51 Revert "Vulkan: Use specialization constant for halfRenderAreaWidth" This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43. Reason for revert: Suspect that this CL may be causing win-angle-rel-32 bot failures Original change's description: > Vulkan: Use specialization constant for halfRenderAreaWidth > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > shader via specialization constant, thus allow compiler to consolidate > the calculation into one MAD instruction. > > Bug: b/173800146 > Change-Id: Id66301278e3389e2582369b695825e632bccecee > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/173800146 Change-Id: I7bc9966ebbe949f3999d7927afa629dd2e3a4187 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572801 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Mohan Maiya 8670d618 2020-12-02T14:18:27 Add support for GL_EXT_debug_label Add support for labeling of GL objects for debug purposes. Tests: DebugTest.ObjectLabelsEXT* Bug: angleproject:5337 Change-Id: I792a27c69395ed62da70c3f619bef71776fba432 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568711 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Ian Elliott 968fccb2 2020-12-02T13:28:30 Vulkan: Use VK_EXT_device_memory_report extension This CL can enable and use the VK_EXT_device_memory_report extension. This is disabled by default. To enable, link with the required extension, enable one or both of two features, AND build with the following GN arg: angle_enable_trace = true The two added features are: - logMemoryReportStats provides per-swap statistics - logMemoryReportCallbacks provides per-callback logging If either or both of the features are enabled, if the VK_EXT_device_memory_report extension is available, it is enabled. Bug: b/173636655 Change-Id: Ic5cf6c06efdb34f2313ef143853b3cc90f55faa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2543506 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi abe96578 2020-11-30T14:09:11 Vulkan: I/O blocks: Support unsized arrays Geometry shader inputs have an extra array dimension, which can be unsized as it can be derived from the primitive type. This change fixes the grammar to support such arrays. Additionally, it enables EXT_shader_io_blocks automatically with EXT_geometry_shader and EXT_tessellation_shader per spec. Bug: angleproject:3580 Change-Id: Ia7eb3e8be28c2eef2072dbe2a546fa34973104ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568242 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8797714c 2020-12-01T11:39:25 Vulkan: Support OES_shader_io_blocks Enables OES/EXT_shader_io_blocks extensions in Vulkan backends. With shader I/O blocks, the varyings can now be an array of struct (the block itself) of struct (nested in the block). This change is missing a number of features. In particular, if the shader I/O block has a location decoration in the middle of the block, that is not handled yet. Based on changes from m.maiya@samsung.com and jmadill@chromium.org. Bug: angleproject:3580 Tests: dEQP-GLES31.functional.shaders.linkage.es31.io_block.* dEQP-GLES31.functional.separate_shader.validation.es31.io_blocks.* dEQP-GLES31.functional.program_interface_query.program_input.* dEQP-GLES31.functional.program_interface_query.program_output.* Change-Id: I593840475d2365ff6c9ce7b2290f5ee462a30dfb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567645 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 720b85e6 2020-12-01T20:45:29 Reland "Vulkan: Use specialization constant for halfRenderAreaWidth" This reverts commit b1917fe1a314709cd9f7f53b2923d6be0e8bbf6c. Reason for revert: Not the root cause. See bug. Original change's description: > Revert "Vulkan: Use specialization constant for halfRenderAreaWidth" > > This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43. > > Reason for revert: Speculative revert to clear up AMD. See bug. > > Bug: chromium:1154356 > > Original change's description: > > Vulkan: Use specialization constant for halfRenderAreaWidth > > > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > > shader via specialization constant, thus allow compiler to consolidate > > the calculation into one MAD instruction. > > > > Bug: b/173800146 > > Change-Id: Id66301278e3389e2582369b695825e632bccecee > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > > Commit-Queue: Charlie Lao <cclao@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Tim Van Patten <timvp@google.com> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com > > Change-Id: Idab612bcad4f179857c41ffc4bf8fa2355fae946 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: b/173800146 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568244 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because this is a reland. Bug: chromium:1154356 Bug: b/173800146 Change-Id: I5b86bbee8600c6597620f31d8d7b08ca8b3d2d57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568246 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b1917fe1 2020-12-01T20:42:36 Revert "Vulkan: Use specialization constant for halfRenderAreaWidth" This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43. Reason for revert: Speculative revert to clear up AMD. See bug. Bug: chromium:1154356 Original change's description: > Vulkan: Use specialization constant for halfRenderAreaWidth > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > shader via specialization constant, thus allow compiler to consolidate > the calculation into one MAD instruction. > > Bug: b/173800146 > Change-Id: Id66301278e3389e2582369b695825e632bccecee > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: Idab612bcad4f179857c41ffc4bf8fa2355fae946 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b/173800146 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568244 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao ff38106d 2020-11-19T16:47:25 Vulkan: Use specialization constant for halfRenderAreaWidth halfRenderArea is used by fragment shader to adjust gl_FragCoord for rotation and yflip compensation. This CL bakes halfRenderAreaWidth into shader via specialization constant, thus allow compiler to consolidate the calculation into one MAD instruction. Bug: b/173800146 Change-Id: Id66301278e3389e2582369b695825e632bccecee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Anders Leino 4e913d34 2020-11-02T10:44:51 Vulkan: Work around Nvidia depth clamping bug In GL ES, depth is always clamped to [0,1]. The same is true in Vulkan, but not for implementations affected by Nvidia bug 3171019. This patch implements a workaround. The workaround introduced test failures on Linux with Nvidia Quadro P400 and driver version 418.56, so it's only applied conditionally, and as a result the test failure expectations are not removed completely. Bug: angleproject:3970 Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0a5bc0ce 2020-11-22T12:31:45 EGL: Auto-generate "libEGL" export cpp file. This steps towards full auto-generation of EGL entry point files. Bug: angleproject:2621 Change-Id: I629447bb6754ee1e87bef020de21b28e37e20eaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552774 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 9041ca0c 2020-11-20T16:27:48 Limit testing of in-progress work to ANGLE's build of dEQP A new feature is added, exposeNonConformantExtensionsAndVersions, which is set by ANGLE's build of dEQP to allow exposing ES3.2 or extensions that are not yet entirely conformant. This would allow ANGLE to expose WIP extensions for regression testing without affecting partners that test ANGLE with dEQP's standalone build. Bug: angleproject:3647 Change-Id: Id1e6219f26b41d3f8cdc9763131b8052227761c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552926 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 24f64249 2020-11-16T17:55:02 Vulkan: Track specialization constant usage bit and feedback to ctx Right now context does not know which specialization constant is used by the shader. Whenever a specialization constant changes, we assume shader program is using it, we always reach into vulkan driver to ask for a new program. Instead we can track shader's usage of specialization constant so that context can utilize this information to avoid recompile pipeline program if an unused specialization constant has changed. This CL implements the plumbing the usage bits form compiler to program object, it does not actually utilize the usage bits to avoid unnecessary compilation yet. Bug: b/173461931 Change-Id: Iebc9d0638c17b1a282c8b6093ce6bae154246e57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542866 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 4e5a50b6 2020-11-13T22:56:59 Vulkan: Drop dependency to VK_EXT_shader_atomic_float This VK extension exposes features that are not necessary for GL_OES_shader_image_atomic. Instead, support for necessary features for VK_FORMAT_R32_SFLOAT is used to determine support for this GL extension. Bug: angleproject:5342 Change-Id: Ia504cba69ffe51cfd7da69df28f58563cb1f0744 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536908 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Charlie Lao 8930f182 2020-11-18T13:12:03 Vulkan: Add feature flag to fallback rotation to use driver uniform It appears that older Qualcomm driver has some serious performance issue with specialization constant. This does not happen with latest development driver. This adds a feature flag to pick driver uniform path for older driver. Bug: b/173636783 Change-Id: Ia494fedbb1e0e69fbd8c44f8457c1bc30bc9fa4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547809 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 8a401051 2020-11-19T07:58:05 Vulkan: Support OES_sample_variables extension Enable OES_sample_variables extension on Vulkan backend. Add support for built-in variables, uniform state and constants - gl_SampleId, gl_SamplePosition, gl_SampleMask, gl_SampleMaskIn - gl_NumSamples - gl_MaxSamples Bug: angleproject:3588 Tests: dEQP-GLES31.functional.shaders.sample_variables.* KHR-GLES31.core.sample_variables.* Change-Id: Idf37c7b4ccb0331dbda7acd6389ff4e1022ba959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477907 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8d63a7fc 2020-11-17T15:15:44 Basic support for running deqp khr gles32 tests Bug: angleproject:3647 Change-Id: Ia707ffcd41926662d1513f1a3bf49149b76f6b9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2544920 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 995493cc 2020-11-18T20:33:33 Revert "Vulkan: Remove rotation related data from driver uniform" This reverts commit fd97c3343e9ff23677124b7528ec945bca65796a. Reason for revert: The specialization constant for rotation causes performance regression with older qualcomm driver. We need to keep the driver uniform code path for the older driver. Original change's description: > Vulkan: Remove rotation related data from driver uniform > > Rotation is now handled in the shader compiler with specialization > constant, it should be removed from driver uniforms. Since Metal is > using the flipXY, flipXY/negFlipXY are still kept in the shader side > implementation, but have moved to TranslatorMetal in this CL. > > Bug: b/171750979 > Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> TBR=ianelliott@google.com,timvp@google.com,jmadill@chromium.org,cclao@google.com Bug: b/171750979 Change-Id: Iff9cffb28851ade1d9c5cd23fde73910a19867ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547808 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 738092ae 2020-11-18T07:58:53 Add auto generated code for GL_EXT_tessellation_shader To support tessellation, code and auto generated code are added. Entry points function, ShaderTypes, built in variables and constants, builtin function barrier and patch keyword are added. Bug: angleproject:3572 Change-Id: Ia5fe473e884466cb88cea7138e13377a1d7b4fa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2538393 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 2eb85a5b 2020-11-12T18:37:26 Vulkan: Experimental: forcing highp to mediump in fragment shader. Handy code for debug/experiment that forces highp in fragment shader to mediump. Bug: b/173140243 Change-Id: I1841b67862343df8a12bf302066d7eefd7709604 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537072 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya cc4ae6da 2020-11-16T08:38:54 Vulkan: Add EXT_separate_shader_objects entry points Addition of the entry points for EXT_separate_shader_objects extension. Bug: angleproject:3570 Change-Id: I95a1342bb3322b49997125a17367590183134c84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2539120 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao fd97c334 2020-11-12T11:05:40 Vulkan: Remove rotation related data from driver uniform Rotation is now handled in the shader compiler with specialization constant, it should be removed from driver uniforms. Since Metal is using the flipXY, flipXY/negFlipXY are still kept in the shader side implementation, but have moved to TranslatorMetal in this CL. Bug: b/171750979 Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Geoff Lang 5b419533 2020-11-03T13:33:44 GL: Implement EXT_YUV_target Add test coverage of YUV format sampling as RGB or directly as YUV and rendering as YUV using layout(yuv). Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must be compiled with: android32_ndk_api_level = 29 android64_ndk_api_level = 29 The following tests can still run with Android API 26 because they don't need to initialize the buffer: ImageTestES3.ClearYUVAHB ImageTestES3.YUVValidation Bug: angleproject:4852 Bug: b/172649538 Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 49c13282 2020-11-08T10:51:54 Vulkan: Merge async command queue features. This merges the 'commandProcessor' and 'asyncCommandProcessing' features into one new 'asyncCommandQueue' features. Conceptually the command processor is asynchronous use of the CommandQueue. This renaming updates the code to reflect the usage. Bug: b/172704839 Change-Id: I1d7ca1187f802eed48823a01b57fb520527f2540 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525144 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill ce7bdd0b 2020-11-08T09:45:30 Vulkan: Merge CommandQueue and TaskProcessor. Bug: b/172704839 Change-Id: I43a40e6a3e1eb00a7ddebfba6e915437aa69aeb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525141 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Charlie Lao 15ead5d5 2020-11-02T12:25:32 Reland "Vulkan: Let shader use rotation specialized constant" This is a reland of 47b3db22be33213eea4ad58f2453ee1088324ceb Original change's description: > Vulkan: Let shader use rotation specialized constant > > If use rotation specialized constant is enabled via compiler options, > this CL will use rotation specialized constant to generate flipXY, > rotation matrix and negFlipXY. This allows the driver to optimize for > the minimum instructions for rotation. > > Bug: b/171750979 > Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> Bug: b/171750979 Change-Id: I9efde40eb138bacb161cce483a30ec01fee0983b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533933 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten c3607098 2020-11-11T16:06:51 Revert "Vulkan: Let shader use rotation specialized constant" This reverts commit 47b3db22be33213eea4ad58f2453ee1088324ceb. Reason for revert: Broke the ANGLE roll into Chromium: https://chromium-review.googlesource.com/c/chromium/src/+/2531069 [1875/27343] SOLINK ./libGLESv2.so FAILED: libGLESv2.so libGLESv2.so.TOC /b/s/w/ir/cipd_bin_packages/cpython/bin/python "../../build/toolchain/gcc_solink_wrapper.py" --readelf="readelf" --nm="nm" --sofile="./libGLESv2.so" --tocfile="./libGLESv2.so.TOC" --output="./libGLESv2.so" -- ../../third_party/llvm-build/Release+Asserts/bin/clang++ -shared -Wl,-soname="libGLESv2.so" -Wl,--fatal-warnings -Wl,--build-id -fPIC -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,defs -Wl,--as-needed -fuse-ld=lld -Wl,--color-diagnostics -Wl,--no-call-graph-profile-sort -m64 -Werror -nostdlib++ --sysroot=../../build/linux/debian_sid_amd64-sysroot -L../../build/linux/debian_sid_amd64-sysroot/usr/local/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/usr/lib/x86_64-linux-gnu -Wl,-rpath=\$ORIGIN -Wl,--export-dynamic -Wl,-rpath=\$ORIGIN -o "./libGLESv2.so" @"./libGLESv2.so.rsp" ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFlipXYRef(sh::TVariable const*) >>> referenced by RewriteDfdy.cpp:134 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:134) >>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a >>> referenced by RewriteDfdy.cpp:200 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:200) >>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithoutRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFragRotationMatrixRef(sh::TVariable const*) >>> referenced by RewriteDfdy.cpp:136 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:136) >>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a clang: error: linker command failed with exit code 1 (use -v to see invocation) Original change's description: > Vulkan: Let shader use rotation specialized constant > > If use rotation specialized constant is enabled via compiler options, > this CL will use rotation specialized constant to generate flipXY, > rotation matrix and negFlipXY. This allows the driver to optimize for > the minimum instructions for rotation. > > Bug: b/171750979 > Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> TBR=ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: Id3976259d1f4049aa62b679ad5b25c2ac337c92b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b/171750979 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532702 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Charlie Lao 47b3db22 2020-11-02T12:25:32 Vulkan: Let shader use rotation specialized constant If use rotation specialized constant is enabled via compiler options, this CL will use rotation specialized constant to generate flipXY, rotation matrix and negFlipXY. This allows the driver to optimize for the minimum instructions for rotation. Bug: b/171750979 Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao b22f8e8e 2020-10-29T15:50:39 Vulkan: Add specialization constants for surface rotation This plumbing through the specialization constant for surface rotation from ContextVk to pipeline program creation. It has not been used yet, so expecting no real functional change. This CL also converts lineRasterEmulation to use the same specialization constant path as surface rotation. Bug: b/171750979 Change-Id: Ic08c4f8bb576424d1752015e874d0977a58d78bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508837 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2e74c452 2020-11-06T16:45:21 Vulkan: Make feature names consistent. This gives the features the exact same name as the member variable. It fixes a bunch of inconsistencies between the variable name and the external string identifier. Ideally these could be auto-generated from JSON. Bug: b/172704839 Change-Id: Id75c01db544672234435c3dd727c927027b9236d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524541 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 9217d49d 2020-11-08T09:18:33 Vulkan: Add EXT_external_buffer entry points Addition of the entry points for EXT_external_buffer extension. Bug: angleproject:5073 Change-Id: I5dc9f74dfd68c1e83e17ca15166df4cd4c20fca2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525104 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 43acf3ba 2020-07-31T15:43:57 GL: Compiler changes for GL_OES_texture_buffer This extension is core in GLES 3.2 This CL enables the extension, added 412 new dEQP tests for texture buffer. 410 of these tests pass, but there are two tests that fail, detailed in anglebug.com/4933 Also includes a fix for completeness checks. Based on a CL by Jonah Ryan-Davis. Bug: angleproject:3573 Bug: angleproject:4933 Change-Id: I45759d765c88c64f21b592eab01d910dc4bc8da3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2521239 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 7616dfbd 2020-11-04T18:23:22 Vulkan: Allow Android properties to override features Can enable/disable ANGLE feature via Android properties: debug.angle.feature_overrides_enabled and debug.angle.feature_overrides_disabled which take a string of ':' separated feature strings. Bug: b/170328907 Change-Id: I815b42c5cfae85a39f0f753eabd56e264ea38baf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Darpinian 27af0b2d 2020-10-19T16:49:48 Reland "ANGLE_platform_angle_device_context_volatile_* extensions" This is a reland of e70f6aa679dd72eca5c88c71b0932928e92d6067 Original change's description: > ANGLE_platform_angle_device_context_volatile_* extensions > > Change from Kimmo Kinnunen downstream: > https://bugs.webkit.org/show_bug.cgi?id=216106 > > Add two extensions for EAGL and CGL backends to declare the > underlying platform context being "volatile". It means that > the thread-global current context is being modified behind > ANGLE. If ANGLE context is marked volatile for a particular > API, it will sync the underlying context for every EGL > function that needs the context. Most intuitive use is > for the client to call eglMakeCurrent before calling any > gl function if the client knowns the platform state might > be dirty. > > Implement eglReleaseThread for EAGL and CGL backends. > Releasing thread will unset the platform current context. > > Fix a bug of omitting EGL_ANGLE_device_eagl from being > advertised. > > Bug: angleproject:5104 > Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 > Commit-Queue: James Darpinian <jdarpinian@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:5104 Change-Id: I88265625a4bb4c1412532768d17d7b4356c7be41 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508842 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Mohan Maiya 23d1f9b4 2020-11-02T13:00:08 Vulkan: Add support for VK_KHR_image_format_list extension GLES sRGB extensions allows for a texture to be respecified, with say the sRGB_override extension, which will require us to reinterpret the data in the texture in sRGB colorspace (or linear depending on the format of the texture). If the underlying ICD supports VK_KHR_image_format_list extension we create a texture's backing VkImage with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT enabled since we already know the format we might need to reinterpret the texture as. Bug: angleproject:3609 Bug: angleproject:4561 Bug: angleproject:5281 Change-Id: Ia4bed596ed3000f8af1a8fd73fb8e6c2cb9b5d6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2513110 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 9ff063e9 2020-10-25T03:08:25 Metal: fix max varyings, copyImage between mips, depth fmt - GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because gl_Position takes up one slot from max varyings on Metal back-end. FIXED - Previously, copyImage() between mips of the same texture would fail. Due to the read RenderTargetMtl is released before the copy happens. FIXED - GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source 32 bit depth data wasn't handled properly. FIXED - D24S8 format will be disabled on AMD for now, it will be converted to D32S8 instead. Bug: angleproject:2634 Bug: angleproject:5235 Bug: angleproject:5242 Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen cb6176f3 2020-09-29T01:08:00 Metal: Support tri-fan & line-loop with primitive restart Triangle fan: - If primitive restart is NOT enabled and there is no active render pass, use Compute Shader to generate indices. - If primitive restart is enabled, use CPU to generate indices. Line loop: - If draw non-instanced without primitive restart, generate and draw only one additional last segment (fastest). - If draw instanced, primitive restart is NOT enabled, and there is no active render pass, use Compute Shader to generate indices (OK). - Otherwise, use CPU to generate indices (slowest). Also Disable OcclusionQueriesTest.ClearNotCounted failure on NVIDIA. Bug: angleproject:2634 Bug: angleproject:5307 Change-Id: Ia5529825807a964f5fcb2a4af8844778896cd42a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435859 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xinghua Cao dc1c1cb5 2020-08-12T13:30:26 Restrict to translate uniform block to StructuredBuffer We had translated an uniform block only containing a large array member into StructuredBuffer instead of cbuffer on D3D backend for slow fxc compile performance issue with dynamic uniform indexing. Now we add more conditions to restrict the translation. Only indexing operator is allowed to operate on this uniform block variable. And we also restrict the types of uniform block's member. Bug: angleproject:3682 Change-Id: I992b7890d84fcaa6169722af6d7e14785526d48a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351728 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Geoff Lang a51b57fa 2020-10-30T10:00:05 Revert "Vulkan: Add features to modify sampling parameters" Bug: b/167404532 Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu 61180d01 2020-10-12T16:40:13 Reland "Add support for Linux vulkan backend with VK_KHR_display" This is a reland of a7bb6a9b15ddeb8497523f8871deb25de2676d9f Original change's description: > Add support for Linux vulkan backend with VK_KHR_display > > Implement Linux simple display mode with vulkan backend > through VK_KHR_display. > > Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for > attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify > the new simple display mode. Also reserved > EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode. > > How to enable: > Add > > ``` > use_x11=false > angle_vulkan_display_mode="simple" # default value > ``` > > into args.gn, then compile with linux vulkan args. > > Bug: angleproject:5214 > Change-Id: I1247585b9de8b55df106aba99322281f1c183203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5214 Change-Id: I3921f6cb292c86658f39e739a878baad1ef64dba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515327 Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 6bc362c4 2020-10-18T19:09:47 Allow single threaded CommandProcessor In replacing the legacy CommandQueue code with the threading capable CommandProcessor it would be good to be able to run the CommandProcessor in a single-thread environment. This CL changes the meaning of the feature flags for the commandProcessor and asynchronousCommandProcessing so that enabling commandProcess only changes the code paths to use the command processor but work it still done as part of the submitting thread (e.g. ContextVk). Enabling asynchronousCommandProcessing will cause a separate worker thread to be spawned which will asynchronously process the commands. This allows us to switch to the CommandProcessor without threading and then enable threading once performance issues are resolved. Bug: b/161912801 Bug: b/170329600 Change-Id: I534862b109a7e7708108190b7c3e894071d4c2ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483580 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 807e6b33 2020-11-02T17:15:03 Revert "Add support for Linux vulkan backend with VK_KHR_display" This reverts commit a7bb6a9b15ddeb8497523f8871deb25de2676d9f. Reason for revert: Failing on Ozone builder, see bug. Bug: angleproject:5289 Original change's description: > Add support for Linux vulkan backend with VK_KHR_display > > Implement Linux simple display mode with vulkan backend > through VK_KHR_display. > > Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for > attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify > the new simple display mode. Also reserved > EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode. > > How to enable: > Add > > ``` > use_x11=false > angle_vulkan_display_mode="simple" # default value > ``` > > into args.gn, then compile with linux vulkan args. > > Bug: angleproject:5214 > Change-Id: I1247585b9de8b55df106aba99322281f1c183203 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=syoussefi@chromium.org,sunny.sun@arm.com,jmadill@chromium.org,xiaoxuan.liu@arm.com Change-Id: I3e2a2a044c220ed8d25be0d82184e5fba7b9c06a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5214 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514637 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu a7bb6a9b 2020-10-12T16:40:13 Add support for Linux vulkan backend with VK_KHR_display Implement Linux simple display mode with vulkan backend through VK_KHR_display. Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify the new simple display mode. Also reserved EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode. How to enable: Add ``` use_x11=false angle_vulkan_display_mode="simple" # default value ``` into args.gn, then compile with linux vulkan args. Bug: angleproject:5214 Change-Id: I1247585b9de8b55df106aba99322281f1c183203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 8a50b42b 2020-10-24T19:29:12 Metal: Convert index & vertex format on GPU when possible. - When converting vertex buffer: - if there is no render pass active, use compute shader to convert. - if there is a render pass active and device supports explicit memory barrier then convert the buffer in vertex shader with direct buffer write and insert a memory barrier. - if there is a render pass active and device doesn't support explicit memory barrier then convert the buffer on CPU. Bug: angleproject:2634 Change-Id: I5346e3a2adb855f40e46a3912d9db404a4482e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2434025 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang 8ace36f8 2020-10-30T09:51:16 Revert "Add a Vulkan feature to compress float32 vertex formats." Bug: b/167404532 Bug: b/161716126 Change-Id: I95157a006d5c1fd2d3c0c2c2be37fa0403c07f93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510011 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya e895ced6 2020-10-29T09:06:00 Vulkan: Add OES_shader_image_atomic support Add support for shader builtins and enable the extension. Bug: angleproject:3578 Tests: dEQP-GLES31.functional.*image_atomic* Change-Id: Idd45b2ee62efe1474c6c5947c77da64ff2221bf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505540 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 68b95b63 2020-10-29T14:09:08 Revert "ANGLE_platform_angle_device_context_volatile_* extensions" This reverts commit e70f6aa679dd72eca5c88c71b0932928e92d6067. Reason for revert: dEQP failures: dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_no_stencil dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_stencil dEQP.EGL/functional_hdr_metadata_cta861_3 dEQP.EGL/functional_hdr_metadata_smpte2086 dEQP.EGL/functional_mutable_render_buffer_basic dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_render dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear_clear dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_render Original change's description: > ANGLE_platform_angle_device_context_volatile_* extensions > > Change from Kimmo Kinnunen downstream: > https://bugs.webkit.org/show_bug.cgi?id=216106 > > Add two extensions for EAGL and CGL backends to declare the > underlying platform context being "volatile". It means that > the thread-global current context is being modified behind > ANGLE. If ANGLE context is marked volatile for a particular > API, it will sync the underlying context for every EGL > function that needs the context. Most intuitive use is > for the client to call eglMakeCurrent before calling any > gl function if the client knowns the platform state might > be dirty. > > Implement eglReleaseThread for EAGL and CGL backends. > Releasing thread will unset the platform current context. > > Fix a bug of omitting EGL_ANGLE_device_eagl from being > advertised. > > Bug: angleproject:5104 > Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 > Commit-Queue: James Darpinian <jdarpinian@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org,jdarpinian@chromium.org,jonahr@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5104 Change-Id: Ib683625a55a582c39e5a4a0466038cfa6e782e6c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507260 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f02a6e0c 2020-10-26T14:35:14 Work around Mac glGenerateMipmap with missing levels bug. Some Mac GL drivers fail to generate mipmaps if level zero is not set before the texture is first used, all mipmap data is black. To work around this, whenever a texture level is allocated, ensure that level zero is also allocated with at least a 1x1 image. Bug: angleproject:5223 Change-Id: If1a728e017dec600c77a54f7ae185b719aaaae84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497569 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Darpinian e70f6aa6 2020-10-19T16:49:48 ANGLE_platform_angle_device_context_volatile_* extensions Change from Kimmo Kinnunen downstream: https://bugs.webkit.org/show_bug.cgi?id=216106 Add two extensions for EAGL and CGL backends to declare the underlying platform context being "volatile". It means that the thread-global current context is being modified behind ANGLE. If ANGLE context is marked volatile for a particular API, it will sync the underlying context for every EGL function that needs the context. Most intuitive use is for the client to call eglMakeCurrent before calling any gl function if the client knowns the platform state might be dirty. Implement eglReleaseThread for EAGL and CGL backends. Releasing thread will unset the platform current context. Fix a bug of omitting EGL_ANGLE_device_eagl from being advertised. Bug: angleproject:5104 Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi b0db7cca 2020-10-23T17:37:41 Vulkan: Initial emulated prerotation support This is currently only supported for end2end tests (those which use ANGLETestBase, excluding those that use WithNoFixture) and Vulkan. Use WithEmulatedPreoration(*_VULKAN(), degree) where degree is either 90, 180 or 270. With emulated prerotation, the window dimensions are physically swapped if 90 and 270 degrees, while the width and height is still reported as requested by the test. In the Vulkan backend, the width and height are swapped after getting queried from the surface, and prerotation is assumed. Bug: angleproject:4901 Change-Id: I294436be4c7015d2a63463c4d61de7b67f38c95d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495544 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 5d0458fa 2020-10-23T12:52:34 Vulkan: Add OES_shader_multisample_interpolation support Support OES_shader_multisample_interpolation extension if maxInterpolationOffset >= 0.5 Bug: angleproject:3589 Tests: dEQP-GLES31.functional.shaders.multisample_interpolation.* dEQP-GLES31.functional.state_query.multisample_interpolation.* Change-Id: I42997f10be82e3be8b63c56833cbbf791bf4be9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477905 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 089ef0fa 2020-10-14T11:31:56 Expose glGetTexLevelParameter{if}v before ES 3.1. Add a new extension, ANGLE_get_tex_level_parameter which allows users to query texture size and format information before ES 3.1. This is very useful for re-using existing textures instead of re-allocating. Bug: chromium:1132514 Change-Id: I71f6bad8bdacb91875cc81b4884d4c3099235f3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469959 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 553726a4 2020-10-20T11:29:17 Vulkan: Add OES_shader_multisample_interpolation extension Addition of 'sample' qualifier keyword and 'interplateAt*' fragment shader builtin functions with autogen Bug: angleproject:3589 Change-Id: If358eb371fbcefffa715c8da4ba5e96eefaf6f52 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477904 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 32f0dd6a 2020-10-15T10:08:51 Add Queries and Setters for resource initialization state. There are cases where we know that the next draw operation will fully initialize a texture/renderbuffer and we can save the robust resource init cost. Default all resource init state to Initialized, any redefinition will set it back to MayNeedInit. After setting an individual texture image to initialized, check if all images are now initialized and update the TextureState::mInitState to match. The cost of this check is only performed after initializing an image and allows future init checks to be faster. Bug: chromium:1132514 Change-Id: Ia23664ae162559d1614f1eb5643e24a491d87f7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2475456 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter ed876984 2020-10-03T11:00:36 Vulkan: functionally complete worker thread Working on enhancing worker thread to completely own primary command buffers. This will include not only processing SCBs from main thread into a primary, but also submitting those command buffers to the queue. The CommandProcessor is a vk::Context so it can handle errors in the worker thread. When the main thread submits tasks to the worker thread it also syncs any outstanding errors from the worker. Include asynchronousCommandProcessing feature that will control whether the worker thread task does it's work in parallel or not. If false, we wait for the thread to complete it's work before letting the main thread continue. If true, the thread can execute in parallel with the main thread. Bug: b/154030730 Bug: b/161912801 Change-Id: I00f8f013d6cbb2af12a172c4f7927855db2f0ebf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2328992 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e5590288 2020-10-18T12:40:14 Rename "texelFetchInvoked" to "texelFetchStaticUse". Technically more precise because something could be statically used and never invoked. Also more consistent with the spec. Bug: angleproject:5176 Change-Id: I70dd0787d67d9f046b7359abb24107cb430f5cae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483465 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Geoff Lang 6d3d381e 2019-08-23T16:45:05 GL: Update BufferGL to use ANGLE_GL_TRY. Refactor the check for keeping shadow data into a feature so it's only initialized once. Bug: angleproject:3020 Change-Id: I45575c246afa7cd54e3a07d7a8464f4d4f45b3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769064 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 7bbe497a 2020-10-16T14:46:45 Vulkan: Implement EXT_texture_sRGB_decode Implement EXT_texture_sRGB_decode. This builds on the existing functionality from EXT_texture_sRGB_override, with 2 major edge cases: 1. sRGB_decode allows the texture state to be overridden by sampler state, which is implemented by forcing a a texture state sync during updateActiveTextures if a texture is bound to the same unit as a sampler with that state 2. texelFetch calls require us to reenable decoding, regardless of decode state. We add a new compiler pass (FlagSamplersWithTexelFetch) to mark samplers that are used with texelFetch in order to support this. This change also re-enables EXT_texture_sRGB_R8, which was disabled due to a dEQP bug that this change will bypass. Bug: angleproject:3609 Bug: angleproject:4503 Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_* Test: GLES31/functional_state_query_texture_*_srgb_decode_* Test: GLES31/functional_state_query_sampler_*_srgb_decode_* Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_* Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan* Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis 96a49a48 2020-10-06T13:34:09 GLX, EGL: Support NV_robustness_video_memory_purge Chrome is showing rendering issues on Linux/Nvidia after returning from the lock screen. This could be related to the fact that Nvidia drivers are not able to guarantee conformance after certain events. By exposing this extension, we can instruct Chrome to reinitialize contexts after they are purged by the driver. If this is not explicitly requested, we can still generate an UnknownContextReset to tell apps to discard the invalid context anyway. Bug: chromium:1113040 Change-Id: Ie99b6356cc27fea33643d61b1d74f4f68a271d70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2453689 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Brandon Schade b22e437a 2020-10-07T18:02:39 Add GL_EXT_copy_image extension entry points Bug: angleproject:3593 Change-Id: I6d3a55a3112f5f9b20ef33c859a60b2952bfbc2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444209 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Hyunchang Kim d9a88d63 2020-09-28T17:58:31 Vulkan: Support OES_texture_cube_map_array extension Add support for GL_OES_texture_cube_map_array to the Vulkan backend if the underlying ICD supports creation of of cube array ImageViews Bug: angleproject:3584 Test: dEQP-GLES31.functional.fbo.color.texcubearray.* Change-Id: I636cbf347d718abfc1600119b312578370b8e02e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2437989 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 1da7ac0f 2020-10-13T12:13:36 GLX: Workaround to disable GLX_OML_sync_control support. Some users on Linux/Wayland are reporting issues rendering Chrome unusable when ANGLE exposes GLX_OML_sync_control. This CL adds a new feature to ANGLE to disable this extension, but for now we leave the feature off by default, so users can test it via command line flags. Bug: chromium:1137851 Change-Id: I804ea935fe441c4794b93ee62ca335e78b9e453a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2468216 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao df6b7298 2020-10-12T13:39:09 Vulkan: Use StoreOp_None_QCOM for read only depth stencil buffer For read only depth stencil buffers, there is no need to store depth or stencil value. But we can not use DontCare for storeOp because vulkan core spec says DontCare indicates data is undefined after this. VK_QCOM_render_pass_store_ops extension introduces a new store op that will leave data defined but skip the store. This CL utilize this if the extension is available. Bug: angleproject:5055 Change-Id: I104f3d01eb342a2d0cc900f342430e901bde1bff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2462604 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang cd8eb564 2020-10-08T09:59:10 GL: Work around Mac glBindBufferRange issue. Mac GL drivers generat errors when binding transform feedback buffers with glBindBufferBase/glBindBufferRange when the buffer has not been bound to any binding point before. Work around this by simply binding the buffer first. Bug: angleproject:5140 Change-Id: I1895f8367412135c100a5072117c929be8a8e90b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461826 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 6dfd855a 2020-03-25T03:02:08 Metal: Implement fence sync Bug: angleproject:2634 Change-Id: If1f7bb12c0e661c8e4b5677798a92440995819e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433325 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Trevor David Black e815afbf 2020-09-07T22:09:22 First pass at increasing inclusivity Link to the inclusivity rules https://source.android.com/setup/contribute/respectful-code Bug: b/162834212 Bug: chromium:1097198 Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor Black <vantablack@google.com>
Mohan Maiya a2d9abef 2020-10-01T16:28:59 Vulkan: Add OES_sample_shading extension entry points Addition of just the entry points for OES_sample_shading extension. Bug: angleproject:3587 Change-Id: I7ef5ceb846d130c2d1e0b4ea7dcbe92452b5d7d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444212 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 6136cbcb 2020-09-23T21:31:05 Metal: Implement transform feedback - XFB is currently emulated by writing to storage buffers. - Metal doesn't allow vertex shader to both write to storage buffers and to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is NOT enabled, the draw with XFB enabled will have 2 passes: + First pass: vertex shader writes to XFB buffers + not write to stage output + disable rasterizer. + Second pass: vertex shader writes to stage output (i.e. [[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is enabled, the second pass is omitted. + This effectively executes the same vertex shader twice. TODO: possible improvement is writing vertex outputs to buffer in first pass then re-use that buffer as input for second pass which has a passthrough vertex shader. - If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled: + Only first pass above will be executed, and the render pass will use an empty 1x1 texture attachment since rasterization is not needed. - If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled: + we still enable Metal rasterizer. + but vertex shader must emulate the discard by writing gl_Position = (-3, -3, -3, 1). This effectively moves the vertex out of clip space's visible area. + This is because GLSL still allows vertex shader to write to stage output when rasterizer is disabled. However, Metal doesn't allow that. In Metal, if rasterizer is disabled, then vertex shader must not write to stage output. - See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more details. Bug: angleproject:2634 Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi a3b16c6b 2020-08-28T16:14:30 Vulkan: Workaround vkCmdClearAttachment bug on Pixel Adds a workaround to use draw calls to clear color instead of vkCmdClearAttachment when the clear happens in the middle of render pass. On Pixel phones, vkCmdClearAttachment races with the previous draw calls in the render pass. Bug: b/166809097 Change-Id: I8c96b87793da191757635658ad4ee2c3a7875aca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2382416 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 7a0faa82 2020-09-24T20:15:26 Revert "Pass #pragma optimize setting down to compilation." This reverts commit 499173de1c91932ba272269cab6918bf7e8d7c11. Reason for revert: Causes unexpected HLSL compiler errors in some cases. See bug. Bug: angleproject:5094 Original change's description: > Pass #pragma optimize setting down to compilation. > > This will allow us to disable optimizations in the back-end. This can > be useful both for developers and for ANGLE to disable very slow > shader compilation on D3D11. > > Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. > Reduces compilation time by half in local testing. > > Bug: angleproject:5076 > Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5076 Change-Id: I733e788fe8e9421ae0af662c0eb51af1ed79dde3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a76b6836 2020-09-17T22:40:42 Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang f0b02054 2020-08-06T20:55:05 Add a Vulkan feature to compress float32 vertex formats. Use the vertex conversion pipeline in VertexArrayVk to detect static vertex data and convert float32 vertices to float16. This feature is useful for determining if an allication is vertex bandwidth bound and seeing what gains could be had by using smaller attributes. This feature could be implemented in ANGLE's frontend but new infrastructure for converting and storing the converted attributes would need to be added to gl::VertexArray. Our backends already have the functionality needed to handle unsupported attribute formats and this can be repurposed for compressing vertex formats. Bug: b/167404532 Bug: b/161716126 Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 49f01a53 2020-09-18T11:38:14 Vulkan: Add features to modify sampling parameters Add features to optionally increase the LoD offset of all sampling operations or disable linear filtering. These can be used to compare performance without recompiling ANGLE. These features could be potentially implemented in the frontend it is more difficult because the features are not available at texture initialization time. Bug: b/167404532 Change-Id: Ifcf56fbcf130c24c54834737733bbffa5ade3959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411475 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 499173de 2020-09-20T10:42:56 Pass #pragma optimize setting down to compilation. This will allow us to disable optimizations in the back-end. This can be useful both for developers and for ANGLE to disable very slow shader compilation on D3D11. Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. Reduces compilation time by half in local testing. Bug: angleproject:5076 Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 48588bd1 2020-09-18T17:33:55 Vulkan: Add GL_EXT_buffer_storage extension entry points Addition of just the entry points for GL_EXT_buffer_storage extension. Bug: angleproject:5056 Change-Id: I7a3d7c151f004f89fd945d5d06dbe7afcd491578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419951 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 68c424fe 2020-09-17T10:34:07 Vulkan: Workaround oldSwapchin bug on Android When vkCreateSwapchainKHR is called with a valid oldSwapchain, the Android framework destroys the images in oldSwapchain. This is not correct, as it should be deferred to the actual vkDestroySwapchainKHR call performed later by ANGLE. This is because rendering to the oldSwapchain could still be in progress. While this issue affects all of Android, currently only ARM shows any symptoms. A workaround is added for ARM to vkDeviceWaitIdle before recreating the swapchain if oldSwapchain is valid. Bug: angleproject:5061 Change-Id: I308e4798c6418d7891d880218b0ebcfd7a795643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416238 Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 5b0b1830 2020-09-12T23:21:41 Add feature for disabling compressed formats. Can be useful when doing captures to make the replay more portable. Bug: angleproject:5040 Change-Id: I3a045c636bc2638d601aff2536eed3d0e49c3643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408714 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Charlie Lao c03c4490 2020-08-28T11:03:20 Vulkan: Defer glFlush issued in middle of renderpass to endRenderpass Manhattan is calling glFlush in middle of a renderpass. This CL defers the flush that issued in the middle of renderpass to the end of renderpass. Bug: b/166475273 Change-Id: I6baa3898d5efc456e2205c44e13c64f3d79d1464 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381942 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis 1ab73f0f 2020-09-10T14:32:58 Cleanup disable_program_binary workaround This workaround should also clear the shader binary formats. Also, we can use this workaround when disabling program binaries for capture/replay. Bug: angleproject:5007 Change-Id: I57c78e2cc95e7148cb8a1e7fb9bf3ed958fa69c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404383 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 9a7b0a2d 2020-09-01T15:46:02 Workaround bogus MscRate reported by some XWayland drivers. XWayland defaults to a 1hz refresh rate when the surface is not visible, but this can sometimes cause issues in Chrome. If we see a bogus rate like that, ANGLE can just report 30hz. Bug: chromium:1042393 Change-Id: I554b05b4107cea528525ced6e95a5ce529eec3b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2388700 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang a568b7e3 2020-06-30T17:03:56 Add a frontend feature to disable anisotropic filtering. This allows us to disable support for GL_EXT_texture_filter_anisotropic at runtime and make performance comparisons. Bug: b/167404532 Change-Id: Id80458e7f116e195366432fe73e8e776e9a3047b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278024 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis 6b2639b0 2020-08-31T16:00:29 Workaround to disable OES_get_program_binary This is a useful workaround for testing/diagnostics. Disabled by default. Bug: angleproject:5007 Change-Id: If459f60ae7f8a2cd4ea934fe3e54d890387d57db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2385933 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7e815c77 2020-07-08T13:43:40 Implement EXT_shadow_samplers Bug: angleproject:4863,b/161716126 Change-Id: I6beb45d91f59a851787c9f40b40266fb985198d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288330 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
David Reveman 9a19a996 2020-08-26T09:00:50 Vulkan: Use 4 MB as preferredLargeHeapBlockSize for allocator. This reduces preferredLargeHeapBlockSize from the default value of 256 MB to 4 MB, which reduces the initial block size from 32 MB to 512 KB. 4 MB is the same size as used by Chromium and Skia. It seems to be a good compromise of not wasting unused allocated space and not making too many small allocations. This change is limited to non-Qualcomm GPUs as a number of tests are failing on Qualcomm after this change and the initial investigation indicates a potential driver bug. See http://anglebug.com/4995 for more details. Bug: chromium:1122718 Bug: fuchsia:58959 Change-Id: Ifdaf863ef38e72098a04ee57dec46ee71cab6ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376891 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: David Reveman <reveman@chromium.org>
Le Hoang Quyen a4f706b2 2020-08-04T12:08:00 Metal: Use compute to generate 3D texture's mipmap. - Metal's built-in blit based mipmap generator doesn't use box filtering. Hence manual generation using compute is needed. - Compute based mipmap gen can generate up to 4 mips per pass if the base level is power of 2. - This approach can be extended to 2D/cube texture's mipmap generation in future. Bug: angleproject:4921 Bug: angleproject:2634 Change-Id: I7f997669fe39afef075b2bca2406e9424cbb3016 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336120 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Shahbaz Youssefi c7645886 2020-08-24T16:47:21 Vulkan: Remove the flipViewportY feature This was featurized as a workaround for Intel/Windows drivers that did not render flipped in comparison to GL per Vulkan spec. This issue has long since been fixed, and due to missing parentheses the feature was accidentally unconditionally true for a long time already. Bug: angleproject:4896 Change-Id: I1db55d298bd47df649ff1f03d287d0cfa7453ea7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372632 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 4f247baf 2020-08-23T22:58:56 Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit Bug: angleproject:2634 Change-Id: I769ca7e113e660870e9b31dafb706c313db8ac24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332146 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 682f9141 2020-08-18T10:57:40 Remove feedback loop support from back-end. Front-end detection still in place and will be removed in a follow-up. Removes the Vulkan feature and the special clear handling. Bug: angleproject:4959 Change-Id: I5d44c3f7dbdb49d8aa0375f54b7148df09732ba2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2363208 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen f37f1dcb 2020-08-02T19:38:54 Metal: Init format table using Metal-Feature-Set-Tables.pdf - Format table is now initialized using informations from https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf. Previously, it was setup using gl::GenerateMinimumTextureCaps(). - This CL also adds InitializeTextureDataFunction and LoadFunctionMap to mtl::Format. They are needed to properly initialize/convert textures with non-normalized formats. - This CL is prerequisite for integer & floating point format supports. - New test: DXT1CompressedTextureTest.DXT1Alpha (this test was added in the past but was reverted for some reasons). Bug: angleproject:2634 Change-Id: I5eaad812909a49c4c138d0f65fd21a6a199fcb22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332144 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 1dcb3eb2 2020-08-06T15:02:34 Vulkan: Don't expose MSRTT on Mac/SwiftShader Frequently causes failures as such: [...:ERROR:drawing_buffer.cc(854)] Initialization failed to allocate backbuffer. [...:INFO:CONSOLE(197)] "Unable to initialize webgl context.", source: (197) Bug: chromium:1112986 Bug: angleproject:4937 Change-Id: I5058f78434c0ac49345fe1167043f2dca759b1b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341350 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e4e2a847 2020-08-03T14:09:49 Entry points for ANGLE_external_objects_flags Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: If339f096a74cc87d16a6494562711d718a7738ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335019 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 4f7f4387 2020-07-24T11:44:02 Add entry points for OES/EXT_texture_buffer This extension is core in 3.2 Bug: angleproject:3573 Change-Id: If08736759da2fdc680cfa396d354dbfa97d1a60f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317040 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 41442cce 2020-07-31T11:44:38 Autogenerated changes for GL_EXT_multisampled_render_to_texture2 Bug: angleproject:4836 Change-Id: I86143c6b21ecdbc666ce316b6e4a4b402257f01c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332957 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>