src/libANGLE


Log

Author Commit Date CI Message
Tim Van Patten 5cf7472d 2020-11-20T13:07:53 Vulkan: Ignore glFlush to reduce vkQueueSubmits in Asphalt 9 Multithreaded apps can use the following pattern: glDrawElements() glFenceSync() glFlush() glWaitSync() This currently results in a vkQueueSubmit for every glFlush() to ensure that the work has landed in the command queue in the correct order. However, ANGLE can instead avoid the vkQueueSubmit during the glFlush() in this situation by instead flushing the ContextVk's commands and ending the render pass to ensure the commands are submitted in the correct order to the renderer. This improves performance for Asphalt 9 by reducing frame times from 150-200msec to 35-55msec. Specifically, ANGLE will call flushCommandsAndEndRenderPass() when there is a sync object pending a flush or if the ContextVk is currently shared. Additionally, on all devices except Qualcomm, ANGLE can ignore all other glFlush() calls entirely and return immediately. For Qualcomm devices, ANGLE is still required to perform a full flush (resulting in a vkQueueSubmit), since ignoring the glFlush() reduces the Manhattan 3.0 offscreen score by ~3%. Bug: angleproject:5306 Bug: angleproject:5425 Change-Id: I9d747caf5bf306166be0fec630a78caf41208c27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552718 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 64508f44 2020-12-12T18:00:10 Vulkan: Reduce driver uniform data to minimum if specConst is used If specialization constant is used, driver uniform data structure should be reduced to minimum to increase cache locality. Bug: b/175479076 Change-Id: I1fc50666542c6763c60bfe011cde5bc77ccc08e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588549 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 46eaba7f 2020-12-12T10:31:26 Vulkan: Add support for internal cache hit and miss counts Add a CacheStats class that provides cache hit and miss bookkeeping. All internal caches make use of this class to keep track of its stats. This provides a means to profile cache hit ratios a.k.a Vulkan object reuse for any application. Bug: angleproject:5447 Test: Manual verification with angle_end2end_tests Change-Id: I44eeb0c2b9b291ec1cdd156fb2be4a5fe80d2848 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580111 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya f32fbb51 2020-12-14T14:42:58 Add EXT_shader_framebuffer_fetch_non_coherent entry points Addition of the entry points for EXT_shader_framebuffer_fetch_non_coherent extension. Bug: angleproject:5454 Change-Id: I2b8ba5141eed61a0c3ba58aeb2eec12a2071e7f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590991 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten e8c5525c 2020-12-09T09:41:21 Vulkan: flushCommandsAndEndRenderPass during glFenceSync() The description for glFenceSync states: glFenceSync — create a new sync object and insert it into the GL command stream ANGLE needs to break the render pass and flush any prior commands to ensure that the newly created Fence object lands with the correct ordering. This will be done by calling ContextVk::flushCommandsAndEndRenderPass() before creating the Vulkan Event object. Bug: angleproject:5306 Change-Id: I3a460bb559acf8eb4b3041065ec743938d44d823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582199 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Paul Thomson c47b951e 2020-12-15T13:17:28 Capture: Disable GL_NV_shader_noperspective_interpolation Skia uses the extension GL_NV_shader_noperspective_interpolation, which is implemented by ANGLE. This leads to traces with shaders that use the extension. Such traces do not replay on some native GLES drivers, as the extension is not available. The fix is to disable the GL_NV_shader_noperspective_interpolation extension when capturing, so that apps do not use this extension. Bug: b/174256233 Change-Id: I5265cab2a56be488669ed31aa2ea8ec7b7fad8fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593190 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Paul Thomson <paulthomson@google.com>
Le Hoang Quyen cb8903b1 2020-12-08T01:08:00 Metal: Ignore OS's internal shader cache when testing. Internal shader cache caused timeout in some dEQP tests. Work-around: ignore the cache by hooking fopen function and return null when the cache related files are accessed. Bug: angleproject:5354 Change-Id: I12ca228540925e67454bf24ce1ba83d703882c87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580918 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 282fb409 2020-12-11T16:09:10 Fix link validation of I/O block members Location and struct name matching for fields was missing as they only apply to I/O blocks and not varyings of struct type. Bug: angleproject:3580 Change-Id: I69083f39088458da72828b418be3068187a30fcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587456 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya da8c2261 2020-12-12T16:39:55 Vulkan: Enable FramebufferVk cache on Apple This effectively reverts ff60aba. The crash no longer occurs on Apple. Bug: angleproject:4442 Change-Id: I4aa745c80a482eb99311f3810e34124afe950cfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588429 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi 56330564 2020-12-10T00:46:04 Vulkan: Support layered framebuffers This feature is introduced by geometry shaders, where all the layers of a texture can be attached to a framebuffer. The geometry shader would use gl_Layer to decide which layer the primitive should be rendered to. Bug: angleproject:3571 Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 8326b26a 2020-12-11T13:59:40 Fix link validation with ambiguous instanceless interface blocks The following interface blocks should fail link: VS: layout(binding=0) buffer BufferBlockNameA { mediump float variable; }; FS: layout(binding=1) buffer BufferBlockNameB { mediump float variable; }; Because `variable` is ambiguous. Bug: angleproject:3580 Change-Id: I29576a6f152780819af0e9fb63249dbee7d9f2fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao c75473c2 2020-11-23T14:26:32 Vulkan: Generalize FlipRotationSpecConst to SpecializationConstant Specialization constant are used not just for flip/rotation. It also used for other things. This CL merges all specialization constant usage (lineRasterEmulation, flip, rotation, halfRenderArea) into one class and rename FlipRotationSpecConst to SpecConst. Bug: b/173800146 Change-Id: I8dc3354b6caedbb183cec29855fc1c301ec8872a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555812 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter dcc0bebf 2020-12-10T13:43:03 Vulkan: clean up comments, rename per request Bug: b/170312581 Change-Id: Iefecb5776cac07477266e6a2e77af7d3c9f38ad6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585745 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Courtney Goeltzenleuchter 6d94471b 2020-11-19T16:53:09 Vulkan: Eliminate fence wait from SyncVk Waiting on a fence is problematic if using threaded worker to submit work since code needs to know if the work has been submitted or not before doing the wait. Eliminate the wait by using a serial if available or if no serial check the file descriptor directly. If no serial it's because we are waiting on an imported file descriptor. Could call fence.wait in that case but can also wait on the file descriptor. Test: angle_end2end_tests --gtest_filter=EGLSyncTest.*/ES2_Vulkan Bug: b/170312581 Change-Id: I392a5e73ac8f851d0d5bc53f06063568c0c90d2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579042 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill f6df8692 2020-12-09T12:46:35 Vulkan: Support XFB in non-Vertex stages. This updates the code in several places to support Geometry and Tessellation Evaluation shaders to output transform feedback. Does not turn on any new tests but enables support for XFB when we turn on GS/TS. Bug: angleproject:3571 Bug: angleproject:3572 Change-Id: I6dcb768f2df4eeee81a4a500e999fcf16716f58f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581941 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4d9157a5 2020-12-09T16:41:31 Increase internal max uniform blocks limit to 60. This will make space for the tessellation / ES 3.2 limit of 60 blocks. Bug: angleproject:3572 Change-Id: Ie6cc6b24bdce2f5f67f62d11cdeefb10f3bd01d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582708 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xiaoxuan Liu 108b759e 2020-12-04T15:15:49 EGL: Update EGL headers/xml The new EGL headers introduced 'EGL_NO_X11' which we could use for ANGLE vulkan display/headless backend. Changes in CL: 1. Updated include/EGL/egl*.h and scripts/egl.xml based on latest EGL repo: https://github.com/KhronosGroup/EGL-Registry Note: local modifications to the file were preserved in eglext.h, search keyword 'eglext_angle.h' for detail 2. run scripts to update entry_points/loader scripts/generate_entry_points.py scripts/generate_loader.py scripts/run_code_generation.py 3. Update ANGLE code on API 'eglSwapBuffersWithDamage' 4. Format with 'git cl format' Bug: angleproject:5260 Change-Id: I70ed0dccecf0426929ef8b4775605554d66c5724 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2576314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 067a12f0 2020-11-19T16:47:25 Reland "Vulkan: Use specialization constant for halfRenderAreaWidth" This is a reland of ff38106d62fca2e36ec2db1cd580b546fd53ae43 Original change's description: > Vulkan: Use specialization constant for halfRenderAreaWidth > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > shader via specialization constant, thus allow compiler to consolidate > the calculation into one MAD instruction. > > Bug: b/173800146 > Change-Id: Id66301278e3389e2582369b695825e632bccecee > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: b/173800146 Change-Id: Ifc36086f4c5d6a44fb5456aa6e31bc8a783bba71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579648 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 1788355b 2020-12-08T16:12:34 Vulkan: Add dirty bits instead of direct access FBO state The CL crrev/c/2551541 causes intermittent Bot failure. I believe the problem is that from ContextVk::onMakeCurrent call stack, the object state may not in sync or even not completely specified. So instead of accessing fbo state object here to update mGraphicsPipelineDesc, we should insert dirty bit and let state validation code to handle it. Bug: b/175157604 Change-Id: I5f6b9fd901cc4187068f6161bd12836c8bbf8e87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580914 Commit-Queue: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8789457d 2020-12-09T00:21:08 Fix varying packing of I/O block fields The sorting algorithm didn't keep the fields in order, which made them receive arbitrary locations. The SPIR-V transformer assigns the location on the whole block instead of individual members, which was incorrect in this situation. The SPIR-V transformer could have been modified to decorate each field of the I/O block with a location. This change instead sorts the fields in such a way that I/O block fields are allocated contiguously, which allows the SPIR-V transformer to function unchanged. Bug: angleproject:3580 Change-Id: I27df9e8122dd4207835bad448ffb8015692a1635 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581076 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Xinghua Cao 378653f8 2020-11-20T12:24:41 D3D: throw a perf warning for uniform block We had translated an uniform block only containing a large array member into StructuredBuffer instead of cbuffer on D3D backend for slow fxc compile performance issue with dynamic uniform indexing. This patch throw a warning if a uniform block containing a large array member fails to hit the optimization. Bug: angleproject:3682 Change-Id: I33459b559923f16a8dfb70c6f46ec52f68d96e06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552365 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 36f74334 2020-12-03T21:26:28 Vulkan: Fix query pause on framebuffer binding change When a render pass is closed, render pass queries are paused. The code that pauses queries however is conditioned to the render pass being open. In ContextVk::syncState, when processing gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING, `onRenderPassFinished()` is called. Later on, when the render pass is actually finished, the queries are not paused. This change moves the logic to pause render pass queries to onRenderPassFinished(). Bug: angleproject:5427 Change-Id: I3a87db2e4543ff698803ac5e154a370e85ac7985 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573581 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi f691b3b5 2020-12-02T13:11:54 Vulkan: Support PrimitivesGenerated query This query uses the Vulkan transform feedback extension. In GL, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN and GL_PRIMITIVES_GENERATED queries can be independently begun/ended. However, Vulkan requires that queries from pools of the same type can only be active one at a time. This forbids the two GL queries from being handled by two VK queries when they are simultaneously begun. This change makes these queries share their QueryHelper objects. The Vulkan transform feedback queries unconditionally retrieve both results anyway, so this is just a matter of making sure the two GL queries are merged as one when they are simultaneously used. The change fixes a number of issues as collateral: - TransformFeedbackPrimitivesWritten queries when !emulated were not released - Stashed queries were never released - If no render pass is open when a query ends, then getResult(no_wait) ended up waiting Bug: angleproject:5404 Change-Id: I8ce13ea76ffd31b3152ded7c713c6466d0315504 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573580 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis fa9b803e 2020-12-03T17:53:12 GLX: Expose EGL_ANGLE_window_fixed_size Right now the GLX backend checks for resize on every SwapBuffers call. If EGL_ANGLE_window_fixed_size is used, it will only resize when signaled by Chrome. Bug: chromium:1132827 Change-Id: Ia4ddbbbf6dcf13f46ad564208eccc517de8be33c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572886 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Courtney Goeltzenleuchter aafcb504 2020-12-08T09:32:10 Vulkan: Add ensureSubmission to queueSubmitOneOff Some callers of queueSubmitOneOff require that the command being queued to have been sent to the GPU. The new ensureSubmission parameter indicates that behavior and when running with threaded worker will wait for the worker queue to empty before returning. Bug: b/170312581 Change-Id: Ib620fb37f4b9b4431451ccbd10807c0dff1842af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 56f4a501 2020-12-07T14:41:32 Vulkan: Add debugging code for SPIRV transformer. Requires a custom define for output. Bug: angleproject:3572 Change-Id: I3721c4067c61f3e22ce7c047054b74d3fe468d8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2578058 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter bcdd4e58 2020-11-03T13:33:44 Vulkan: Fix validation errors with YUV Had several validation errors with YUV ImageTests using Vulkan back-end. This corrects those issues and tests now pass. Initializing YUV AHardwareBuffers requires Android API 29. The CI bots are not yet to Android 29 so this must be tested locally by compiling with the appropriate api level in args.gn: android32_ndk_api_level = 29 android64_ndk_api_level = 29 Test: ImageTestES3.SourceYUVAHBTargetExternalRGBSampleInitData Note: Some tests can run at api 26: ImageTestES3.ClearYUVAHB ImageTestES3.YUVValidation Bug: angleproject:4852 Bug: b/172649538 Bug: b/175021871 Change-Id: I383d24faa9911f77a71bd9b764232ad519b54e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530454 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi e59d8716 2020-12-07T16:41:35 GL: Expose OES_shader_io_blocks As extra validation that new tests are indeed correct. Bug: angleproject:3580 Change-Id: I4792bd8e26f96ab6c988f2605f053ce5789a782f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2577818 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 8b4990bb 2020-12-06T21:00:52 Capture/Replay: Fix capture of GL_EXT_debug_label Add it to the list of debug functions we skip. Test: Seven Deadly Sins MEC Bug: b/174965026 Bug: angleproject:5337 Change-Id: Ifa2bd9cf12abda20df0c693c149be50d57ee6e62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2576814 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
James Darpinian dea86294 2020-12-02T16:26:03 iOS build support libGLESv2 builds with these changes on iOS, iOS Simulator, and Mac Catalyst, using CGL or EAGL as appropriate. Tests will require more work. Fixed several errors in the EAGL code which hadn't been detected because the code wasn't built. Bug: angleproject:4256 Bug: angleproject:5417 Change-Id: I29072d82607ef2500732c5cc00318fdab4a46b31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570211 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jamie Madill 4accbe92 2020-12-04T12:27:01 Fix separable Geometry shaders. Geometry shaders weren't being processed in some of the separable shader logic. This CL fixes two cases: one in Program and one in ProgramPipeline. Bug: angleproject:5409 Change-Id: I19adc5c11a54814d28dd20574a5e038ca9dbd021 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574827 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 251ba5cb 2020-12-03T15:55:47 Vulkan: Fix transform feedback with in-render-pass clears An in-render-pass clear now pauses transform feedback so it wouldn't contribute to it. Since it's not possible to resume the transform feedback in the same render pass (as it needs a memory barrier for its counter buffer), the render pass is broken after the clear. Bug: angleproject:5426 Change-Id: I1eaf8c153d076bd912a4a08c65960c12f00341ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2573579 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Zentaro Kavanagh d49e7e30 2020-12-05T00:29:21 Mark classes with final dtors as final - -Wfinal-dtor-non-final-class warns on classes with final dtors but not final classes. - Error messages are better when the class is marked final. - Fix existing issues in code base Bug: chromium:999886 Test: no errors building Change-Id: I62301f2f0b9108b08e0a749fbe261beb36b1996f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2575923 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten c859c0ac 2020-11-24T17:21:38 Batch replace std::unordered_map with angle::HashMap in src/ There are a few places that will remain std::unordered_map due to build or run-time errors, which will need to be evaluated more closely to determine if they should remain std::unordered_map or if there is another Abseil data structure that would be more efficient while still working correctly. Bug: angleproject:4873 Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b22b1502 2020-12-03T16:25:14 Vulkan: Fix transform feedback spanning multiple render passes When the render pass breaks while transform feedback is active, the subsequent render passes didn't restart transform feedback because of a missing dirty bit. Bug: angleproject:5426 Change-Id: Icee79cbdabbceab96973cea124240ac7ced82d55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572878 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi b35a468a 2020-12-04T12:14:37 Vulkan: Support geometry/tessellation primitive topologies Bug: angleproject:5406 Change-Id: Ifb7553e87164c204353e1ed94b8d64f5fb4b7206 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574822 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexis Hetu f2a15485 2020-12-04T14:07:24 Suppress memory leaks detected by LSAN In order to be able to land SwANGLE in Chromium, this cl adds suppressions for memory leaks detected by LSAN. Some of these should be fixed and some are intentional leaks of global variables. This cl should allow the linux_chromium_asan_rel_ng bot to pass while using SwANGLE and shouldn't break the win-libfuzzer-asan-rel bot. Bug: chromium:972686 Bug: angleproject:5377 Change-Id: I7e2336aba43fcfeb95716d6c0aa05caf855134aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2575200 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Paul Thomson abee60f6 2020-11-30T17:22:59 Capture: Disable GL_CHROMIUM_bind_uniform_location Some apps (possibly those that use Skia) use the extension GL_CHROMIUM_bind_uniform_location, which is implemented by ANGLE. This leads to traces that contain calls to functions from this extension, such as: glBindUniformLocationCHROMIUM. Such traces do not replay on native GLES drivers, as the extension is not available. The fix is to disable the GL_CHROMIUM_bind_uniform_location extension when capturing, so that apps do not use this extension. Bug: b/174256233 Change-Id: I8c6de9dc958147bcad053cbf89d8727b40f45fbe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574836 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f42409e6 2020-12-03T17:11:50 Program: Allow non-fragment program input variables. Allows shaders that use GS/TS to have input varying variables. Bug: angleproject:5409 Change-Id: Idfbb725a4eef9e55fdde51d804a891b05dd1daee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572879 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 72b68950 2020-12-02T16:22:21 Ignore redundant Texture state changes Dirtying the state unnecessarily was causing Vulkan backend to create new framebuffer objects when it didn't need to. Bug: b/174700581 Change-Id: I74e0ed51a2c6598ab3dca9a955c247ec97b6856f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570201 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Ian Elliott 51a0e95d 2020-12-04T16:34:53 Revert "Suppress memory leaks detected by LSAN" This reverts commit 2ded93db0a0d0767e6101dfaf738167ee406b2e6. Reason for revert: Appears to be breaking the ANGLE roll Original change's description: > Suppress memory leaks detected by LSAN > > In order to be able to land SwANGLE in Chromium, this cl adds > suppressions for memory leaks detected by LSAN. Some of these > should be fixed and some are intentional leaks of global > variables. > > This cl should allow the linux_chromium_asan_rel_ng bot to pass > while using SwANGLE. > > Bug: chromium:972686 > Bug: angleproject:5377 > Change-Id: I50a30e74a7d7c799c9dfa4d307792a56cb9d2017 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562748 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Alexis Hétu <sugoi@chromium.org> TBR=sugoi@chromium.org,syoussefi@chromium.org,jmadill@chromium.org,sugoi@google.com Change-Id: I2ab53f3ab89143ea639424f108c404f884c3aaf9 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:972686 Bug: angleproject:5377 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574796 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Alexis Hetu 2ded93db 2020-11-27T11:15:55 Suppress memory leaks detected by LSAN In order to be able to land SwANGLE in Chromium, this cl adds suppressions for memory leaks detected by LSAN. Some of these should be fixed and some are intentional leaks of global variables. This cl should allow the linux_chromium_asan_rel_ng bot to pass while using SwANGLE. Bug: chromium:972686 Bug: angleproject:5377 Change-Id: I50a30e74a7d7c799c9dfa4d307792a56cb9d2017 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562748 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Ian Elliott 1ad5791d 2020-12-03T22:05:51 Revert "Vulkan: Use specialization constant for halfRenderAreaWidth" This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43. Reason for revert: Suspect that this CL may be causing win-angle-rel-32 bot failures Original change's description: > Vulkan: Use specialization constant for halfRenderAreaWidth > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > shader via specialization constant, thus allow compiler to consolidate > the calculation into one MAD instruction. > > Bug: b/173800146 > Change-Id: Id66301278e3389e2582369b695825e632bccecee > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: b/173800146 Change-Id: I7bc9966ebbe949f3999d7927afa629dd2e3a4187 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572801 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 0d2de6f0 2020-12-03T04:29:02 Vulkan: Fix precision issue in blit math Bug: chromium:1154759 Change-Id: If31ef7ebecdfa2a0cba91e917870ea0bdfd9b9db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2570464 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 8670d618 2020-12-02T14:18:27 Add support for GL_EXT_debug_label Add support for labeling of GL objects for debug purposes. Tests: DebugTest.ObjectLabelsEXT* Bug: angleproject:5337 Change-Id: I792a27c69395ed62da70c3f619bef71776fba432 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568711 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Ian Elliott 968fccb2 2020-12-02T13:28:30 Vulkan: Use VK_EXT_device_memory_report extension This CL can enable and use the VK_EXT_device_memory_report extension. This is disabled by default. To enable, link with the required extension, enable one or both of two features, AND build with the following GN arg: angle_enable_trace = true The two added features are: - logMemoryReportStats provides per-swap statistics - logMemoryReportCallbacks provides per-callback logging If either or both of the features are enabled, if the VK_EXT_device_memory_report extension is available, it is enabled. Bug: b/173636655 Change-Id: Ic5cf6c06efdb34f2313ef143853b3cc90f55faa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2543506 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jonah Ryan-Davis ec0acf64 2020-11-25T09:58:31 Reland "Reinitialize GL_VENDOR string when GPU switches" This is a reland of 0f083ab02635f48dfa3393df0d229287f466f480 Original change's description: > Reinitialize GL_VENDOR string when GPU switches > > We already update the GL_RENDERER string. We should do the same for > GL_VENDOR so this information is passed along correctly. > > Bug: chromium:1152212 > Change-Id: I639700bfebdc9e77ec3c6b41fcd6516e8c32139d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2560824 > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Bug: chromium:1152212 Change-Id: I044313366ce6ce7040e5c203a979b148dcb564dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2569364 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 2c8bc1b7 2020-11-26T16:06:24 Vulkan: Clean up render pass query code In preparation for support of primitives generated queries. Bug: angleproject:5404 Change-Id: Ic123aaff33f8903994ff8fcc9158954ac023ec13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562126 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi dfdf90a7 2020-12-01T16:09:41 Create helper for identifying builtin names Bug: angleproject:5405 Change-Id: I652f2d6d3af4468b9662cdea5d2706d36e118239 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568550 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8797714c 2020-12-01T11:39:25 Vulkan: Support OES_shader_io_blocks Enables OES/EXT_shader_io_blocks extensions in Vulkan backends. With shader I/O blocks, the varyings can now be an array of struct (the block itself) of struct (nested in the block). This change is missing a number of features. In particular, if the shader I/O block has a location decoration in the middle of the block, that is not handled yet. Based on changes from m.maiya@samsung.com and jmadill@chromium.org. Bug: angleproject:3580 Tests: dEQP-GLES31.functional.shaders.linkage.es31.io_block.* dEQP-GLES31.functional.separate_shader.validation.es31.io_blocks.* dEQP-GLES31.functional.program_interface_query.program_input.* dEQP-GLES31.functional.program_interface_query.program_output.* Change-Id: I593840475d2365ff6c9ce7b2290f5ee462a30dfb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567645 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 5b9fac78 2020-12-02T17:54:09 Revert "Reinitialize GL_VENDOR string when GPU switches" This reverts commit 0f083ab02635f48dfa3393df0d229287f466f480. Reason for revert: Seems to be blocking the ANGLE auto-roller (see: http://anglebug.com/5422) Original change's description: > Reinitialize GL_VENDOR string when GPU switches > > We already update the GL_RENDERER string. We should do the same for > GL_VENDOR so this information is passed along correctly. > > Bug: chromium:1152212 > Change-Id: I639700bfebdc9e77ec3c6b41fcd6516e8c32139d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2560824 > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> TBR=geofflang@chromium.org,syoussefi@chromium.org,jonahr@google.com Change-Id: I01bbb08946d16cf821f4fb1bfd8b1cade1ab70f1 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:1152212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567460 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Xinghua Cao 9daef386 2020-11-26T16:20:22 Add a doc for translating uniform block to StructuredBuffer This document shows when and how shader code would hit the optimization that translates the uniform block into StructuredBuffer to resolve the slow fxc compiling performace with dynamic uniform indexing. Bug: angleproject:3682 Change-Id: I89d94a7e9d812318b9a6cbc470d39ed5ce3e47a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561426 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 06c39376 2020-11-27T12:45:33 Vulkan: Minimize gl_PerVertex members As ANGLE doesn't redeclare gl_PerVertex, glslang always defines it with: gl_Position gl_PointSize gl_ClipDistance gl_CullDistance The unused members here contribute to varying component limits. The last two are unlikely to be used, and the second member is rarely used as well. This change keeps it simple and strips the trailing inactive members, which for all intents and purposes accurately minimizes this struct. Bug: angleproject:5405 Change-Id: I59c22af4988a3da7b1e428913d0ea13be9031cea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562754 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 0f083ab0 2020-11-25T09:58:31 Reinitialize GL_VENDOR string when GPU switches We already update the GL_RENDERER string. We should do the same for GL_VENDOR so this information is passed along correctly. Bug: chromium:1152212 Change-Id: I639700bfebdc9e77ec3c6b41fcd6516e8c32139d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2560824 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 720b85e6 2020-12-01T20:45:29 Reland "Vulkan: Use specialization constant for halfRenderAreaWidth" This reverts commit b1917fe1a314709cd9f7f53b2923d6be0e8bbf6c. Reason for revert: Not the root cause. See bug. Original change's description: > Revert "Vulkan: Use specialization constant for halfRenderAreaWidth" > > This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43. > > Reason for revert: Speculative revert to clear up AMD. See bug. > > Bug: chromium:1154356 > > Original change's description: > > Vulkan: Use specialization constant for halfRenderAreaWidth > > > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > > shader via specialization constant, thus allow compiler to consolidate > > the calculation into one MAD instruction. > > > > Bug: b/173800146 > > Change-Id: Id66301278e3389e2582369b695825e632bccecee > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > > Commit-Queue: Charlie Lao <cclao@google.com> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Tim Van Patten <timvp@google.com> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com > > Change-Id: Idab612bcad4f179857c41ffc4bf8fa2355fae946 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: b/173800146 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568244 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com # Not skipping CQ checks because this is a reland. Bug: chromium:1154356 Bug: b/173800146 Change-Id: I5b86bbee8600c6597620f31d8d7b08ca8b3d2d57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568246 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya e674625d 2020-11-20T13:05:49 Reland "Vulkan: Fix incorrect exposure of sRGB extensions" This is a reland of abcabb474bf1c25eea48d7dca14bcafde737eba7 only we continue to suppress the validation error Original change's description: > Vulkan: Fix incorrect exposure of sRGB extensions > > When we check to see what formats we can reinterpret for sRGB > extensions, we need to make sure we can match the image usage > flags as well. If the original format supports framebuffer > attachment usage, we need to make sure that the reinterpreted > format can support it as well. > > Bug: angleproject:5309 > Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:5309 Change-Id: I0efb6180b7be4e14d24b4bb339de01a2b9177e7e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556571 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b1917fe1 2020-12-01T20:42:36 Revert "Vulkan: Use specialization constant for halfRenderAreaWidth" This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43. Reason for revert: Speculative revert to clear up AMD. See bug. Bug: chromium:1154356 Original change's description: > Vulkan: Use specialization constant for halfRenderAreaWidth > > halfRenderArea is used by fragment shader to adjust gl_FragCoord for > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into > shader via specialization constant, thus allow compiler to consolidate > the calculation into one MAD instruction. > > Bug: b/173800146 > Change-Id: Id66301278e3389e2582369b695825e632bccecee > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com Change-Id: Idab612bcad4f179857c41ffc4bf8fa2355fae946 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b/173800146 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568244 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 234fccfb 2020-12-01T10:59:16 Entry Points: Add egl:: namespace to Display. This will prevent symbol collision with X11. This fixes the build integration with Skia. Bug: angleproject:2621 Bug: angleproject:5416 Change-Id: I6949a375cf9fcdd790b4c40ffb82c7c25bc15315 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567644 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill e56fd224 2020-12-01T09:44:38 Vulkan: Fix BufferHelper leaks in DynamicBuffer. We were leaking BufferHelper pointers in a couple cases. Fix these systematically by using a unique_ptr template. This leak was detected running ANGLE with LSAN enabled. Bug: angleproject:5377 Change-Id: I30ab235105cf74fae2cfc62a22dde534e2d07e81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567641 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0be3f296 2020-11-30T17:27:39 Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya ccd0b7e1 2020-11-30T08:37:04 Add support for OES_framebuffer_object extension Expose OES_framebuffer_object extension for GLES1 contexts. Bug: angleproject:5401 Test: FramebufferObjectTest* Change-Id: I63b504f580cdab4655b4bfbd3438bcd807b422ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561795 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao ff38106d 2020-11-19T16:47:25 Vulkan: Use specialization constant for halfRenderAreaWidth halfRenderArea is used by fragment shader to adjust gl_FragCoord for rotation and yflip compensation. This CL bakes halfRenderAreaWidth into shader via specialization constant, thus allow compiler to consolidate the calculation into one MAD instruction. Bug: b/173800146 Change-Id: Id66301278e3389e2582369b695825e632bccecee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3f564fc7 2020-11-23T13:59:17 EGL: Generate entry points. This adds two final auto-generated files for the EGL and EXT extension entry points. It adds a new data file that stores a mapping between object types and entry points for associating labeled objects with certain methods. When we generate errors we record the associated object in the debug message output. This places the remainder of the hand-written code in "stub" files. Going forward the work for implementing new extension entry points for EGL will be to update the registry XML files and then implement the corresponding stub methods. Event logging, parameter packing, and validation are all handled by the auto-generated code. Bug: angleproject:2621 Change-Id: I28153432802c37b929ff2ea1e1a3e3ce9de91605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562680 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Paul Thomson db679caf 2020-11-25T21:08:46 Capture/Replay: track swapWithDamage Frames were captured in Surface::swap, but not in Surface::swapWithDamage. Adds the same callback in Surface::swapWithDamage and Surface::swapWithFrameToken. Bug: b/174256233 Change-Id: I3425fa2b9ae388f62f616dd2c9444797358ba148 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2560726 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1a8eec63 2020-11-26T16:33:59 Rename FromGL to PackParam. This will allow us to use the same method with EGL without complications. Bug: angleproject:2621 Change-Id: I03dea2291adc13025723fe02eb47b76a74cef911 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 9528641b 2020-11-23T15:47:09 EGL: Generalize the entry point enum. This both generalizes the GL entry point enum to include other APIs like EGL and inserts the EGL and WGL entry points into the enum. This will faciliate EGL entry point auto-generation and also frame capture for EGL entry points. Bug: angleproject:2621 Change-Id: Iaf4310e03b3d55839dd1328362fb29dcef918fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555861 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill bccaaffd 2020-11-27T16:33:09 Vulkan: Use XFB queries with the XFB extension. This will enable accurate XFB primitive counts when using tessellation and geometry shaders. Adds new vk::QueryResult and gl::QueryTypeMap helper classes. Based on contributions by Mohan Maiya (m.maiya@samsung.com). Bug: angleproject:3572 Change-Id: Ie3f496deda887c13bb4ad7ab430e31d615849bfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2564002 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi 01e8b675 2020-11-27T17:24:11 Fix ordering of stages in gl::ShaderType When iterating over a bitset of stages, they are now processed in the same order as the rendering pipeline. Bug: angleproject:5405 Change-Id: If9e0f24be047b060f759e0e1db622a91e24e9646 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2564008 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a5da17cd 2020-11-26T17:09:37 Vulkan: Remove vk:: inside namespace vk Bug: angleproject:5404 Change-Id: I51df1ad69a65b17621a3cbe4e5d55621cc9ae6ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562683 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fcb6b5a5 2020-11-25T22:16:15 Vulkan: Fix precision transformation for geometry shaders When a varying precision mismatch is present between two stages, the SPIR-V transformer transforms the following: in precision1 type1 inVar; out precision2 type2 outVar; void main() { f(inVar); outVar = g(); } to: in precision3 type1 inVarModified; out precision4 type2 outVarModified; precision1 type1 inVarTurnedPrivate; precision2 type2 outVarTurnedPrivate; void main() { // Input preamble inVarTurnedPrivate = inVarModified; f(inVarTurnedPrivate); outVarTurnedPrivate = g(); // Output preamble outVarModified = outVarTurnedPrivate; } This doesn't work for geometry shaders as they take the varying outputs on EmitVertex() as opposed to return from main. This change simply places the output preamble before every EmitVertex() instead of at the end of the shader, if it's a geometry shader. Bug: angleproject:5403 Change-Id: Ie395a3270c6903c54b49f64a26bc5297044cbaeb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561939 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ab9aae05 2020-11-26T12:00:11 Vulkan: Implement multisampled incomplete textures Bug: angleproject:3588 Change-Id: I5b7d3151b34a77998b25dd4fa5761c92d74d8c81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562120 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2114fcf2 2020-11-23T13:38:09 More cleanups to run_code_generation. Moves some include definition blocks into constants. Also fixes a small case error in the capture headers. Bug: angleproject:2621 Change-Id: I0e5eadcfd8e16969f3502339f58dbf13eb53f43c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f60823d3 2020-11-25T17:03:50 Vulkan: Experimentally enable geometry shaders Partial support for GS was added by jaedon1.lee@samsung.com already. This change enables the extension and adds suppressions for GLES3.1 dEQP tests. Suppressions for KHR GLES3.2 will be updated separately as currently GS shaders in "version 320" fail validation. Bug: angleproject:3571 Change-Id: Ic6ed65554937fd0cce2d0f6ea0ac2eb7e6ed9f10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561445 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Anders Leino 4e913d34 2020-11-02T10:44:51 Vulkan: Work around Nvidia depth clamping bug In GL ES, depth is always clamped to [0,1]. The same is true in Vulkan, but not for implementations affected by Nvidia bug 3171019. This patch implements a workaround. The workaround introduced test failures on Linux with Nvidia Quadro P400 and driver version 418.56, so it's only applied conditionally, and as a result the test failure expectations are not removed completely. Bug: angleproject:3970 Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9c6f7385 2020-11-25T22:01:33 Vulkan: Move SPIR-V generators to base transformer class Moves the generators from SpirvVertexAttributeAliasingTransformer to the base class, and makes SpirvTransformer use the same functions. Bug: angleproject:4889 Change-Id: I1f105e2ac764fc7b36c8c75d2cf5f30dec841f97 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561938 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5850c748 2020-11-20T22:14:27 Vulkan: Emulated RGB copies in compute The copy between emulated RGB formats can take a number of paths: - Sample from src (reinterpreted as UINT), output to dst - Sample from src, output to temp buffer, copy to dst - Copy src to temp buffer, output to dst - Copy src to temp buffer, convert to another temp buffer, copy to dst While directly sampling from src and outputting to dst is more efficient, these are not always possible. The former may not have SAMPLED_IMAGE usage bit for the reinterpreted UINT format, and the latter may not have STORAGE_IMAGE usage at all. This change takes the universal approach of using two temp buffers. The ConvertVertex shader is used to transform between RGB and RGBA when copying from the first temp buffer to the second. Bug: angleproject:5278 Change-Id: I63d916cfdb4c389f5b817d89cd7348fdea703ce5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556467 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Schade <b.schade@samsung.com>
Shahbaz Youssefi 939fcd1a 2020-11-23T21:47:58 Vulkan: Pass in emulated alpha value to ConvertVertex In prepration for EXT_copy_image taking advantage of ConvertVertex. Also a small optimization to this ALU heavy shader. Bug: angleproject:5278 Change-Id: I6520391fe1af608db66f8c362f1038786b2c65e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2556466 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4dba2767 2020-11-24T16:01:51 Vulkan: Enable OES_shader_multisample_interpolation Bug: angleproject:5395 Change-Id: I5cebb30fa71ad3c6f04a185ee992f77a900e6b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558931 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang feafc888 2020-11-24T14:06:09 GL: Treat RGBA+HALF_FLOAT IOSurfaces as sized formats. ANGLE_iosurface_client_buffer imports IOSufraces with GL_RGBA + GL_HALF_FLOAT which isn't a valid GLES internalFormat + type combination so sampling from this format fails. We cannot easily update the spec on this format because it is also implemented by SwiftShader so manually adjust the format to sized RGBA16F. Bug: chromium:1148599 Change-Id: I3f24bbdcd08003eaae26e8391e5edca7a51f6888 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558950 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Charlie Lao 130597e1 2020-11-23T18:59:02 Vulkan: Use PackedScissor struct to reduce GraphicsPipelineDesc size We are running out of space in GraphicsPipelineDesc. According to gpuinfo, the max reported viewport size is 32768. This CL changes scissor's x/y/w/h from uint32_t to uint16_t, which saves two uint32_t for other usages. Bug: b/173800146 Change-Id: Icf2d8ba8ea8a8c412ecef2059401a8d831c410e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557218 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3efa290d 2020-11-19T14:36:16 EGL: Auto-generate validation header. This is a first step towards auto-generating more EGL code. It includes format handling for all the EGL parameter types, type reinterpretation for EGL types using the "packed enum" handling, and code refactoring to support the new consistent validation entry point pattern. Bug: angleproject:2621 Change-Id: I2740e82928db311aa934825cbe74bd75bf49c33c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552976 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi acf004a1 2020-11-19T16:58:30 Vulkan: Use transfer more opportunistically with copyTextureCHROMIUM If the difference between formats is sRGB vs not or normalized vs integer, still allow the transfer path to be taken. Bug: b/159211070 Change-Id: I53334812ed29baec6ad434de1fcd6dde35049c12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551534 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao aa8b10ae 2020-11-19T11:06:50 Vulkan: Avoid driver call when yflip changed but shader not using it If shader is not using yflip, don't get into driver to ask for a new pipeline program just because yflip has changed. Instead try to use the non-yflipped program. Bug: b/173461931 Change-Id: If938f5dc0632529c4f5e477fcb0c67bf58a1f3d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549538 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 9041ca0c 2020-11-20T16:27:48 Limit testing of in-progress work to ANGLE's build of dEQP A new feature is added, exposeNonConformantExtensionsAndVersions, which is set by ANGLE's build of dEQP to allow exposing ES3.2 or extensions that are not yet entirely conformant. This would allow ANGLE to expose WIP extensions for regression testing without affecting partners that test ANGLE with dEQP's standalone build. Bug: angleproject:3647 Change-Id: Id1e6219f26b41d3f8cdc9763131b8052227761c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552926 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5fac02c8 2020-11-24T14:20:36 Revert "Vulkan: Fix incorrect exposure of sRGB extensions" This reverts commit abcabb474bf1c25eea48d7dca14bcafde737eba7. Reason for revert: Failed on CQ and build passed, see bug. Bug: angleproject:5394 Original change's description: > Vulkan: Fix incorrect exposure of sRGB extensions > > When we check to see what formats we can reinterpret for sRGB > extensions, we need to make sure we can match the image usage > flags as well. If the original format supports framebuffer > attachment usage, we need to make sure that the reinterpreted > format can support it as well. > > Bug: angleproject:5309 > Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com Change-Id: I211802eb17deff3399ec680eeae4c4ff33e52d9d No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5309 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2557567 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb82b119 2020-11-22T09:05:06 EGL: Add const to several methods. This is in preparatino for auto-generating the EGL validation header. The auto-generation script will force multiple parameters to const. Bug: angleproject:2621 Change-Id: I04e442c6ff118fd7c296341f12f442901f6fb8c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cfe14e28 2020-11-19T18:11:42 EGL: Remove egl::Error from validation code. Instead of using an egl::Error return value, errors are recorded on the egl::Thread immediately at the call site. This makes the code work the same way as in the GL entry points. Updates the EGL "try" macros to include a special handler for the EGL validation entry points. Uses a special ValidationContext helper class to preserve the existing info. Bug: angleproject:5378 Change-Id: I897f221a41fe406676950600e4ac559081b9f541 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551790 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 56663dbf 2020-11-19T21:21:19 EGL: Expose device query as a client extension. This matches the extension spec. Previously we were exposing the ext as a normal display extension. The extension should work without needing a display. Because the extension requires a non-null device for every display we also add a MockDevice class to handle back-ends which don't implement any attribute query extensions. By default the device query ext does not expose any way to use devices so this works fine. Bug: angleproject:5372 Change-Id: I474310a86aff6a83bd6f9a6b21c8a07c649f306d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551543 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya abcabb47 2020-11-20T13:05:49 Vulkan: Fix incorrect exposure of sRGB extensions When we check to see what formats we can reinterpret for sRGB extensions, we need to make sure we can match the image usage flags as well. If the original format supports framebuffer attachment usage, we need to make sure that the reinterpreted format can support it as well. Bug: angleproject:5309 Change-Id: I7e84d01004504f854a3e22227e99b1740ed1a2b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549156 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 24f64249 2020-11-16T17:55:02 Vulkan: Track specialization constant usage bit and feedback to ctx Right now context does not know which specialization constant is used by the shader. Whenever a specialization constant changes, we assume shader program is using it, we always reach into vulkan driver to ask for a new program. Instead we can track shader's usage of specialization constant so that context can utilize this information to avoid recompile pipeline program if an unused specialization constant has changed. This CL implements the plumbing the usage bits form compiler to program object, it does not actually utilize the usage bits to avoid unnecessary compilation yet. Bug: b/173461931 Change-Id: Iebc9d0638c17b1a282c8b6093ce6bae154246e57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542866 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
James Darpinian f845a387 2020-11-19T16:16:01 Misc. iOS fixes These fixes are necessary for ANGLE to work on iOS. I made these while updating ANGLE in WebKit. Unless we make an iOS bot, there will likely be small fixes like this every time we roll ANGLE in WebKit. Bug: angleproject:4613 Change-Id: Ia0ed432c82d0a43b9514c26ddb65c168c393d50d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551537 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Courtney Goeltzenleuchter 040de921 2020-11-20T09:26:35 Vulkan: Move FenceRecyler to CommandQueue. SharedFences are now only used by CommandQueue so move fence recycler to live there instead of RendererVk. Bug: b/170312581 Change-Id: Ib055ec50fbebe675a0064e1059089720e63b96b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551792 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 9407404e 2020-11-20T12:52:36 Capture/Replay: Limit GL_MAX_IMAGE_UNITS further From testing on the bots, the limit of 8 is required. Also happens to be the most common limit per gpuinfo.org. Test: LEGO MEC Bug: b/161716126 Change-Id: I76447a02c5546bda9085a179b123640d2a93474d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552557 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya c4ca12e3 2020-11-20T09:02:54 Vulkan: Support the single-sampled targets Add support for gl_SampleMask for single-sampled targets. When dealing with a single-sampled target, gl_SampleMask is always be set to 0xFFFFFFFF. And when the target is single-sampled, sample shading is disabled to enable Bresenham line rasterization. Bug: angleproject:3588 Tests: dEQP-GLES31.functional.shaders.sample_variables. sample_mask.discard_half_per_pixel.* sample_mask.discard_half_per_sample.* sample_pos.correctness.* sample_mask_in.bit*_per_two_samples.* sample_mask.discard_half_per_two_samples.* sample_mask.inverse_per_* Change-Id: Ibb471261b8451ff01fab3dc43f2e965ae2999610 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477909 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Shahbaz Youssefi 4e5a50b6 2020-11-13T22:56:59 Vulkan: Drop dependency to VK_EXT_shader_atomic_float This VK extension exposes features that are not necessary for GL_OES_shader_image_atomic. Instead, support for necessary features for VK_FORMAT_R32_SFLOAT is used to determine support for this GL extension. Bug: angleproject:5342 Change-Id: Ia504cba69ffe51cfd7da69df28f58563cb1f0744 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536908 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Brandon Schade 777749aa 2020-11-13T09:43:31 Vulkan: Fix image copies with renderbuffers When doing an EXT_copy_image copy, renderbuffers were being recreated due to a mismatch in sample count values. Bug: angleproject:3593 Test: dEQP-GLES31.functional.copy_image.*renderbuffer* Change-Id: Ic6b85ea098ab6382b56520b1ca6b76ac25801b54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2538076 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop e3c0469c 2020-11-19T16:44:40 Capture/Replay: Limit GL_MAX_IMAGE_UNITS during capture Test: LEGO MEC Bug: b/161716126 Change-Id: I15e34bbeafe79c921ee01e99425555badad36fe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551538 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao 8930f182 2020-11-18T13:12:03 Vulkan: Add feature flag to fallback rotation to use driver uniform It appears that older Qualcomm driver has some serious performance issue with specialization constant. This does not happen with latest development driver. This adds a feature flag to pick driver uniform path for older driver. Bug: b/173636783 Change-Id: Ia494fedbb1e0e69fbd8c44f8457c1bc30bc9fa4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547809 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 46107d3e 2020-11-18T22:03:22 Vulkan: Delay defining D/S content to endRenderPass Take the following situation: 1. Start RP with D/S undefined: loadOp = DONT_CARE, storeOp = STORE * At this point, onDepthStencilWrite calls image->onWrite, setting depth/stencil contents defined. 2. At endRP, observe depth/stencil is not used: storeOp = DONT_CARE 3. Start another RP with D/S: loadOp = LOAD, storeOp = STORE Because the call to image->onWrite was done at startRP, the contents of the depth/stencil image is marked as defined, and the next render pass is loading these data. This change moves image->onWrite to endRenderPass, and only calls it if storeOp = STORE, taking advantage of all the opportunistic optimizations that try to set storeOp to another value. Bug: angleproject:4836 Change-Id: I9858e5caa6b1f67f841a5c6356e66927356ef469 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548319 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian b47f6868 2020-11-18T16:50:09 Don't use CGL in Mac Catalyst on Apple Silicon This change was made downstream in WebKit: https://bugs.webkit.org/show_bug.cgi?id=218303 It turns out we must use EAGL in macCatalyst on Apple Silicon in all cases, not just in-process in iOS apps (the problem is not just about coexistence of the two GLs, but actually about our ability to load the accelerated renderer /at all/ in macCatalyst processes). I left the runtime switching in place, because there is a future in which we /can/ use CGL in non-iOS-app processes, but that future is not now. Bug: angleproject:5369 Change-Id: I9a523d038eeeeef81efa3b97771443db857e97c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2548316 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>