src/compiler/timing/RestrictFragmentShaderTiming.cpp


Log

Author Commit Date CI Message
maxvujovic@gmail.com 8b8f02dc 2012-06-25T20:39:58 [SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D. Issue: 335 Review URL: https://codereview.appspot.com/6305049/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1167 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 77222c97 2012-06-04T21:06:05 Apply SH_TIMING_RESTRICTIONS to all samplers. Issue: 332 Review URL: https://codereview.appspot.com/6273044/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1131 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 66ebd014 2012-05-30T22:18:11 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. Description of the algorithm: http://code.google.com/p/mvujovic/wiki/ShaderControlFlowAnalysis This flag is one potential solution to timing attacks on textures containing cross-domain content or user agent data. This kind of analysis could be useful for both WebGL and CSS Shaders. The SH_TIMING_RESTRICTIONS flag will reject a shader if it uses texture dependent data to affect control flow. Other ways of affecting shader timing such as using NaNs in basic arithmetic operations or using built-in functions (e.g. atan) with different inputs are still under investigation. Issue=329 Review URL: http://codereview.appspot.com/6195062/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1101 736b8ea6-26fd-11df-bfd4-992fa37f6226