kc3-lang/angle/src/libGLESv2/ProgramBinary.cpp

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Log

Author Commit Date CI Message
e3fe5dad 2013-04-13 03:42:07 Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts. TRAC #22888 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill Conflicts: src/libGLESv2/ProgramBinary.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2157 736b8ea6-26fd-11df-bfd4-992fa37f6226
1886fd4f 2013-04-13 03:41:45 Implement flat and centroid interpolation in HLSL. TRAC #22857 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2154 736b8ea6-26fd-11df-bfd4-992fa37f6226
7bc65f2e 2013-04-13 03:41:39 Generate the same code once for fragment and vertex varyings. TRAC #22857 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2153 736b8ea6-26fd-11df-bfd4-992fa37f6226
e229012c 2013-04-13 03:41:07 Add support for unsigned int uniform types to the getUniform series of methods. TRAC #22845 Signed-off-by: Geoff Lang Signed-off-by: Shanon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2148 736b8ea6-26fd-11df-bfd4-992fa37f6226
4590d89d 2013-04-13 03:41:01 Refactor the ProgramBinary::getUniform family of calls to use a private generic method. TRAC #22845 Signed-off-by: Geoff Lang Signed-off-by: Shanon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2147 736b8ea6-26fd-11df-bfd4-992fa37f6226
f4895619 2013-04-13 03:40:56 Refactor getUniform for matrix types to use a single shared internal method. TRAC #22845 Signed-off-by: Geoff Lang Signed-off-by: Shanon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2146 736b8ea6-26fd-11df-bfd4-992fa37f6226
50ea4ab5 2013-04-13 03:40:36 Added support for unsigned integer uniforms. Depends on shader language support for the same. TRAC #22842 Signed-off-by: Geoff Lang Signed-off-by: Shanon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2143 736b8ea6-26fd-11df-bfd4-992fa37f6226
8a19eed9 2013-04-13 03:40:22 Refactor ProgramBinary::setUniform[XX] to use a generic template function, reducing duplicated code. TRAC #22842 Signed-off-by: Geoff Lang Signed-off-by: Shanon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2141 736b8ea6-26fd-11df-bfd4-992fa37f6226
a741b641 2013-04-13 03:40:10 Add support for the transpose parameter of the glUniformMatrix family of functions in ES3. TRAC #22839 Signed-off-by: Geoff Lang Signed-off-by: Shanon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2139 736b8ea6-26fd-11df-bfd4-992fa37f6226
f130616e 2013-04-13 03:40:04 Add support for non-square matrix uniforms. Depends on implementing shader support for the same. TRAC #22839 Signed-off-by: Geoff Lang Signed-off-by: Shanon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2138 736b8ea6-26fd-11df-bfd4-992fa37f6226
36c76a91 2013-04-13 03:39:58 Make ProgramBinary::setUniformMatrix[X]fv a generic template method. TRAC #22840 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2137 736b8ea6-26fd-11df-bfd4-992fa37f6226
cc62facb 2013-04-13 03:39:52 Fix a bug in transposeMatrix, for correct use with non-square matrices. TRAC #22839 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2136 736b8ea6-26fd-11df-bfd4-992fa37f6226
0b05b7a7 2013-04-13 03:34:58 Do not broadcast output of gl_FragColor to all attached render targets when using a GLES 3.0 context. TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2102 736b8ea6-26fd-11df-bfd4-992fa37f6226
a28864c8 2013-04-13 03:32:03 Pixel shaders support MRT output. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2085 736b8ea6-26fd-11df-bfd4-992fa37f6226
ee8d3c82 2013-04-13 03:27:26 Make position the first vertex output varying on DX9 again to work around an NVIDIA driver issue. TRAC #22688 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2055 736b8ea6-26fd-11df-bfd4-992fa37f6226
45886d6e 2013-02-28 23:19:20 Fix a 64-bit error in ProgramBinary::load ProgramBinary::save writes a size_t, so ProgramBinary::load needs to read it as the same type. Landed for jschuh. Original review: https://codereview.appspot.com/7304057/ Review URL: https://codereview.appspot.com/7310052 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1959 736b8ea6-26fd-11df-bfd4-992fa37f6226
a09c70f0 2013-02-28 23:18:56 Provide an error message when uniform linking fails. TRAC #22635 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1955 736b8ea6-26fd-11df-bfd4-992fa37f6226
42832a65 2013-02-28 23:18:38 Scale the vertex coordinates when the viewport has been clamped. TRAC #22649 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1952 736b8ea6-26fd-11df-bfd4-992fa37f6226
0693fc37 2013-02-28 23:18:03 Fix D3D11 errors from specifying the order of FragCoord, PointCoord, etc different between GS and PS. TRAC #22646 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1946 736b8ea6-26fd-11df-bfd4-992fa37f6226
d5a91b90 2013-02-28 23:17:30 Validate matching uniform precisions. TRAC #22635 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1941 736b8ea6-26fd-11df-bfd4-992fa37f6226
bdf2d80f 2013-02-28 23:16:20 Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
486d9e9b 2013-02-28 23:15:41 Remove a lot of unnecessary include files and break include chains. This should speed up incremental compile times when modifying headers, by reducing the number of dependencies. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
276337cb 2013-02-28 23:15:16 Pass through the PSIZE semantic all the way to the fragment shader in D3D11, fixing a register error. In some cases when the app would draw triangles, and writes to gl_PointSize, the vertex shader would output PSIZE and the pixel shader would not read it as an input. TRAC #22561 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1933 736b8ea6-26fd-11df-bfd4-992fa37f6226
0b60014b 2013-02-28 23:15:04 Sort the elements of the D3D11 input layouts before we store them in the cache. This prevents a D3D11 error complaining that the input layout uses a different ordering of the vertex elements than the vertex shader. TRAC #22561 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1931 736b8ea6-26fd-11df-bfd4-992fa37f6226
4f4215f7 2013-02-28 23:14:58 Make some getter functions in ProgramBinary const. TRAC #22561 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1930 736b8ea6-26fd-11df-bfd4-992fa37f6226
771ca2a1 2013-02-28 23:14:52 Fix regression in point sprite geometry shader scaling. Broken in #22428. TRAC #22551 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1929 736b8ea6-26fd-11df-bfd4-992fa37f6226
d8136cbb 2013-02-28 23:14:44 Validate the number of uniform vectors. TRAC #22571 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1928 736b8ea6-26fd-11df-bfd4-992fa37f6226
d2811d68 2013-02-28 23:11:19 Break some of the include chains that cause unneeded dependencies between headers. TRAC #22499 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1904 736b8ea6-26fd-11df-bfd4-992fa37f6226
15de0f9b 2013-02-28 23:10:31 Moved duplicate code. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1899 736b8ea6-26fd-11df-bfd4-992fa37f6226
2494c97a 2013-02-28 23:10:03 Store integer and boolean uniforms in 4-element vectors. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1897 736b8ea6-26fd-11df-bfd4-992fa37f6226
cd714ef2 2013-02-28 23:09:50 Store boolean uniforms as 32-bit integers. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1896 736b8ea6-26fd-11df-bfd4-992fa37f6226
a14ecf36 2013-02-28 23:09:42 Eliminate unused DX11 driver uniforms. TRAC #22428 Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
2df7d8e1 2013-02-28 23:08:49 Fix a regression when drawing point sprites with a non-one-valued w coordinate. TRAC #22551 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1888 736b8ea6-26fd-11df-bfd4-992fa37f6226
3e773bb4 2013-01-25 21:55:47 Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1786 736b8ea6-26fd-11df-bfd4-992fa37f6226
e0e8987b 2013-01-25 21:55:40 Refactor gl_FragCoord and gl_PointCoord usage in ProgramBinary::linkVaryings. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1785 736b8ea6-26fd-11df-bfd4-992fa37f6226
5bcf7dfb 2013-01-25 21:55:33 Move the call to packVaryings outside of linkVaryings. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1784 736b8ea6-26fd-11df-bfd4-992fa37f6226
69ff7766 2013-01-25 21:55:24 Add a new internal enum for shader type, instead of re-using GL enums. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1783 736b8ea6-26fd-11df-bfd4-992fa37f6226
962d4be9 2013-01-25 21:55:18 Fix a missing variable initialization in ProgramBinary. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1782 736b8ea6-26fd-11df-bfd4-992fa37f6226
76cd88c5 2013-01-25 21:54:36 Avoid calling getContext() for resource limits. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1776 736b8ea6-26fd-11df-bfd4-992fa37f6226
28d268ea 2013-01-25 21:54:26 Increase the varying register count to what the feature level supports. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1775 736b8ea6-26fd-11df-bfd4-992fa37f6226
358e88d7 2013-01-25 21:53:11 Add constant buffers to ShaderExecutable11. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1766 736b8ea6-26fd-11df-bfd4-992fa37f6226
233fe954 2013-01-25 21:51:57 Added support for vertex texure fetch in DX11 mode. Trac #22354 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1757 736b8ea6-26fd-11df-bfd4-992fa37f6226
5f77c557 2013-01-25 21:51:44 Fixed a gl_FrontFacing regression. TRAC #22426 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1755 736b8ea6-26fd-11df-bfd4-992fa37f6226
41ba5e0f 2013-01-25 21:51:20 Use SV_IsFrontFace to implement gl_FrontFacing on DX11. TRAC #22426 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1752 736b8ea6-26fd-11df-bfd4-992fa37f6226
ed36abd8 2013-01-11 21:15:58 Move dirty DX constant tracking from Context to the Renderers. TRAC #22308 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1713 736b8ea6-26fd-11df-bfd4-992fa37f6226
b37cd2d1 2013-01-11 04:10:31 Disable large point rendering for DX11. TRAC #22352 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1690 736b8ea6-26fd-11df-bfd4-992fa37f6226
74471e03 2013-01-11 04:10:26 Implemented gl_FragCoord support for DX11. TRAC #22375 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1689 736b8ea6-26fd-11df-bfd4-992fa37f6226
e76b64b2 2013-01-11 04:10:08 Implemented support for DX11 integer and boolean uniforms. TRAC #22364 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1686 736b8ea6-26fd-11df-bfd4-992fa37f6226
a390e1ee 2013-01-11 04:09:39 Implemented support for DX11 driver uniforms by assigning fixed register slots. TRAC #22369 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
00c0d15f 2013-01-11 04:07:23 Use identical types for VS and PS varyings. TRAC #22241 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1659 736b8ea6-26fd-11df-bfd4-992fa37f6226
9c4a6256 2013-01-11 04:07:18 DX11 wants VS output and PS input to be in the exact same order. TRAC #22241 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1658 736b8ea6-26fd-11df-bfd4-992fa37f6226
9aa6fe1c 2012-12-20 21:13:39 Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. BUG=https://code.google.com/p/angleproject/issues/detail?id=389 Review URL: https://codereview.appspot.com/6884053 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1636 736b8ea6-26fd-11df-bfd4-992fa37f6226
db019952 2012-12-20 21:13:32 Eliminated storing decorated uniform names. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
2275f915 2012-12-20 21:13:22 Eliminated D3DConstantTable. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1634 736b8ea6-26fd-11df-bfd4-992fa37f6226
68aaf936 2012-12-20 21:13:16 Always link uniforms directly retrieved from the compiler. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1633 736b8ea6-26fd-11df-bfd4-992fa37f6226
7aa6afff 2012-12-20 21:13:02 Assign register indexes to dx_ constants and intercept them. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1631 736b8ea6-26fd-11df-bfd4-992fa37f6226
da8d3801 2012-12-20 21:12:55 Implemented support for DX11 sampler uniforms. TRAC #22242 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
e6d12e9d 2012-12-20 21:12:47 Implemented support for DX11 uniform arrays. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1629 736b8ea6-26fd-11df-bfd4-992fa37f6226
fdc7f56b 2012-12-20 21:12:37 Link uniforms. TRAC #22239 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1627 736b8ea6-26fd-11df-bfd4-992fa37f6226
f956186f 2012-12-20 21:12:07 Collapsed register indexes into one. TRAC #22293 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1623 736b8ea6-26fd-11df-bfd4-992fa37f6226
8226f4c9 2012-12-20 21:08:42 Combine major, minor and build revision as the program binary version. TRAC #22245 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1597 736b8ea6-26fd-11df-bfd4-992fa37f6226
ab1c1462 2012-12-20 21:08:30 Provide a stub for Renderer11::applyUniforms. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1596 736b8ea6-26fd-11df-bfd4-992fa37f6226
b6e55102 2012-12-20 21:08:14 Move setting the uniforms to the Renderer implementation. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1594 736b8ea6-26fd-11df-bfd4-992fa37f6226
8320a280 2012-12-20 21:08:08 Remove special handling of DX constants as uniforms. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1593 736b8ea6-26fd-11df-bfd4-992fa37f6226
593ebc41 2012-12-20 20:56:46 Apply DX constants directly. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1584 736b8ea6-26fd-11df-bfd4-992fa37f6226
88853c50 2012-12-20 20:56:40 Don't expose DX constants as GL uniforms. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1583 736b8ea6-26fd-11df-bfd4-992fa37f6226
12985188 2012-12-20 20:56:31 Combine dx_Depth and dx_FrontCCW into dx_DepthFront. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1582 736b8ea6-26fd-11df-bfd4-992fa37f6226
7386858e 2012-12-20 20:56:10 Compute gl_FrontFacing using a single float constant. TRAC #22245 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1580 736b8ea6-26fd-11df-bfd4-992fa37f6226
f5a2ae55 2012-12-20 20:52:03 Fix implicit vector truncation warnings. TRAC #22218 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1566 736b8ea6-26fd-11df-bfd4-992fa37f6226
31240487 2012-11-28 21:06:41 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. TRAC #22198 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1548 736b8ea6-26fd-11df-bfd4-992fa37f6226
617048e8 2012-11-28 21:05:22 Fixed the semantic for SM4+ vertex output position. TRAC #22153 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1542 736b8ea6-26fd-11df-bfd4-992fa37f6226
7b18d0c4 2012-11-28 21:04:10 Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1535 736b8ea6-26fd-11df-bfd4-992fa37f6226
c5693159 2012-11-28 21:03:02 Use SV_Target semantic for gl_Color when compiling for Shader Model 4+. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1527 736b8ea6-26fd-11df-bfd4-992fa37f6226
77fbf973 2012-11-28 21:02:55 Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent. TRAC #22191 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1526 736b8ea6-26fd-11df-bfd4-992fa37f6226
4f0f65ee 2012-11-28 21:00:00 Get rid of ShaderExecutable9 usage in ProgramBinary Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1510 736b8ea6-26fd-11df-bfd4-992fa37f6226
c0ccbd83 2012-11-28 20:59:37 Add a get*Function method to the ShaderExecutable interface Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens This allows ProgramBinary::save to avoid knowing about D3D9 shaders git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1508 736b8ea6-26fd-11df-bfd4-992fa37f6226
36038547 2012-11-28 20:59:26 Fix pointer type for GUID in ProgramBinary::load Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1507 736b8ea6-26fd-11df-bfd4-992fa37f6226
95892416 2012-11-28 20:59:09 Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Also hooks up binary loading to the loadExecutable function. The other notable change is that getVertex/Pixel shader no longer add reference counts to the returned objects. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1505 736b8ea6-26fd-11df-bfd4-992fa37f6226
a9c71424 2012-11-28 20:58:45 Move compileToBinary to Renderer Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens The body of compileToBinary was moved to Renderer9 and the ProgramBinary simply calls compileToExecutable which does both the compilation to binary and creation of the shaders which are then wrapped into a ShaderExecutable and then returned. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1503 736b8ea6-26fd-11df-bfd4-992fa37f6226
c68fa87f 2012-11-28 20:58:32 Remove the ConstantTable member variables Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Since we no longer keep them as member variables, we need to make sure we delete them before leaving the function. This made it necessary to reflow some of the logic. We can now attempt more parts of linking even if it will ultimately fail, but sometimes the partial link information is useful (ie for attributes). git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1502 736b8ea6-26fd-11df-bfd4-992fa37f6226
a418ef12 2012-11-28 20:58:22 Explicitly pass constant tables to linkUniforms Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1501 736b8ea6-26fd-11df-bfd4-992fa37f6226
59d9ab14 2012-11-28 20:58:14 Explicitly pass the constant tables to the defineUniform function Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1500 736b8ea6-26fd-11df-bfd4-992fa37f6226
d2fb490e 2012-11-28 20:58:06 Remove default parameter from ProgramBinary::defineUniform and make it explicit Trac #22155 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1499 736b8ea6-26fd-11df-bfd4-992fa37f6226
9549bead 2012-11-28 20:57:23 Retrieve the shader model number instead of a shader model 3 support boolean. TRAC #22072 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1495 736b8ea6-26fd-11df-bfd4-992fa37f6226
4a186ed8 2012-11-28 20:56:15 Moved VertexDeclarationCache to its own header and source file. TRAC #22016 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1490 736b8ea6-26fd-11df-bfd4-992fa37f6226
7d738a27 2012-11-28 19:43:08 Remove dependency on d3dcompiler import library. It is now loaded with LoadLibrary. Added compile time option of having ANGLE enumerate various versions of d3dcompiler_nn.dll that the application can preload before eglInitialize(). Review URL: https://codereview.appspot.com/6816074 Author: Al Patrick (applied to branch) git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1467 736b8ea6-26fd-11df-bfd4-992fa37f6226
e3e826d4 2012-11-28 19:42:35 Fixed some warnings on GCC Mozilla has recently made using NULL as integer an error (via -Werror=conversion-null GCC flag), which caused ANGLE to no longer compile on mingw in Mozilla tree. The ones that may not be obvious are removal of some <0 checks. They are not needed because they were done on unsigned types. Author: Jacek Caban http://codereview.appspot.com/6679049 (With changes to apply to dx11proto branch) git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1464 736b8ea6-26fd-11df-bfd4-992fa37f6226
ea32d48b 2012-11-28 19:33:18 Removes getDisplay and getContext calls TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1408 736b8ea6-26fd-11df-bfd4-992fa37f6226
70062c98 2012-11-28 19:32:30 Passes the Renderer to various objects at construction time. TRAC #22000 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
bdfb3914 2012-10-31 19:55:21 Explicitly retrieve a Renderer9 or Renderer interface from Display. TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1377 736b8ea6-26fd-11df-bfd4-992fa37f6226
4ca789e5 2012-10-31 18:46:40 Eliminated D3DADAPTER_IDENTIFIER9 uses. TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1356 736b8ea6-26fd-11df-bfd4-992fa37f6226
e4733d7e 2012-10-31 18:07:01 Move shader cache into Renderer Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1333 736b8ea6-26fd-11df-bfd4-992fa37f6226
621ce053 2012-10-31 17:52:29 Add Renderer class and move functionality from Display Trac #21727 Conflicts: src/libGLESv2/Texture.cpp src/libGLESv2/libGLESv2.vcxproj git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1329 736b8ea6-26fd-11df-bfd4-992fa37f6226
637ca47c 2012-10-04 18:12:56 Retry D3DCompile with different compile settings if it fails. Now also tries with D3DCOMPILE_AVOID_FLOW_CONTROL, and D3DCOMPILE_PREFER_FLOW_CONTROL. Review URL: https://codereview.appspot.com/6593069 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1289 736b8ea6-26fd-11df-bfd4-992fa37f6226
22ba0f70 2012-09-27 17:46:04 Only look at whether the member variable has an array prefix. TRAC #21593 Issue=367 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1285 736b8ea6-26fd-11df-bfd4-992fa37f6226
087e5789 2012-09-17 21:28:47 Skip drawing points when gl_PointSize isn't written. Trac #21574 Bug=365 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226
85fee29c 2012-09-06 00:43:06 Fix bad commit. Review URL: https://codereview.appspot.com/6499078 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1272 736b8ea6-26fd-11df-bfd4-992fa37f6226
60dafe8f 2012-09-05 22:26:10 Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
ac5ae3b5 2012-08-27 23:29:48 Allow glUniform to set nth element of array of structs uniform where n != 0. Review URL: https://codereview.appspot.com/6477046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1267 736b8ea6-26fd-11df-bfd4-992fa37f6226
989c1c85 2012-07-24 18:40:38 Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226