Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 64598b53 | 2016-11-11 08:25:44 | Add the ANGLEPlatform entry points to eglGetProcAddress Reland with a Windows build fix. We want to move the Chromium initialization of the ANGLE platform from being Windows-specific to being EGL-specific. Because the mechanisms by which the ANGLE library is loaded are OS-specific, it is inconvenient to use dlsym and friends to get the ANGLEPlatform entry points. Instead we expose the through eglGetProcAddress which is readily available in the EGL-specific part of Chromium. BUG=angleproject:1621 Change-Id: I022a39493756a3b5d1ed626fd05e74af3f043211 Reviewed-on: https://chromium-review.googlesource.com/410066 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| c51642b4 | 2016-11-14 16:18:26 | Validate level exists for TexSubImage calls. Before validating the texture format, verify that the texture level already exists in glTexSubImage calls. BUG=602737 Change-Id: I0d83c7d43c7b358abdb59583dc83265df70c13b5 Reviewed-on: https://chromium-review.googlesource.com/411361 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 399d1a17 | 2016-11-15 14:55:06 | Revert "Program: clamp the number of uniforms to be copied" This reverts commit 9863a3ef180edb17307665e0cc65a16603222103. Change-Id: I840a735b49bc4f2319c8af5f620d7f52bb7eecf1 Reviewed-on: https://chromium-review.googlesource.com/411470 Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 94177fba | 2016-11-14 16:12:26 | Length returned from glGetUniform*RobustANGLE should be in values, not bytes. BUG=angleproject:1354 Change-Id: I805499c3514a8b323e9864b7cf9100814f3d5cc5 Reviewed-on: https://chromium-review.googlesource.com/411420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| b0a838bf | 2016-11-13 20:02:12 | Program: Make LinkResult use gl::ErrorOrResult. This simplifies the error handling code, and allows the use of the ANGLE_TRY macro (and friends). BUG=angleproject:1576 Change-Id: I3142388b10d0dd67a7f49a5c8c3d11102996be93 Reviewed-on: https://chromium-review.googlesource.com/411201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 9863a3ef | 2016-11-03 17:06:39 | Program: clamp the number of uniforms to be copied BUG=661413 Change-Id: I1a146dae0d01edeb272a58610355261b0e23dec1 Reviewed-on: https://chromium-review.googlesource.com/406745 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 8a9e4bcf | 2016-11-13 20:02:12 | Refactor GLES2 Blend entry points. BUG=angleproject:747 Change-Id: I775265a7494aedd19ca4f18019e3b3181bfb12e9 Reviewed-on: https://chromium-review.googlesource.com/410135 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| dfd7fb2a | 2016-11-11 16:05:11 | Cleanup after merging translator_lib into translator Rename a few references to translator_lib BUG=angleproject:1596 Change-Id: Ib715fdd8a949dc46a5ef628ea2d7f71b1b771845 Reviewed-on: https://chromium-review.googlesource.com/410287 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 6898b358 | 2016-11-10 11:41:15 | FramebufferGL: Fix blit workaround corner case The SRGB blit workaround had to wrong assumptions: - SRGB blits can have a multisample source. - The woarkound is needed even when the filter is GL_LINEAR in the case where we are doing a RGB -> SRGB or RGB -> SRGB blit. BUG=angleproject:1492 BUG=chromium:658898 Change-Id: I1d89572565a4e23c1c97bdf985bb21a445e898b7 Reviewed-on: https://chromium-review.googlesource.com/409540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| f58585cb | 2016-11-11 21:20:24 | Revert "Add the ANGLEPlatform entry points to eglGetProcAddress" Produces a build warning in standalone, might require build file updates: > locally defined symbol ANGLEPlatformInitialize imported in function <snip> At least in GYP, libEGL does not have LIBANGLE_IMPLEMENTATION defined, so it defines this API with __declspec(dllimport), which is incorrect, since the function is local to the module. We should fix the layering and/or export defs. BUG=angleproject:1621 This reverts commit 0504fcc17a173b1c1a3305931c159f519bbff97b. Change-Id: Ida67db69eb64e4a8f2c13dcf129d40b332f2da9d Reviewed-on: https://chromium-review.googlesource.com/410065 Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0504fcc1 | 2016-11-11 08:25:44 | Add the ANGLEPlatform entry points to eglGetProcAddress We want to move the Chromium initialization of the ANGLE platform from being Windows-specific to being EGL-specific. Because the mechanisms by which the ANGLE library is loaded are OS-specific, it is inconvenient to use dlsym and friends to get the ANGLEPlatform entry points. Instead we expose the through eglGetProcAddress which is readily available in the EGL-specific part of Chromium. BUG=angleproject:1621 Change-Id: I7adbea003103d0331ec9eece7b881e27bd6b1a5d Reviewed-on: https://chromium-review.googlesource.com/410063 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ea586549 | 2016-11-10 17:33:43 | Cleanup after translator component removal - Unite translator with translator_lib - Remove flags and defines for shared library exports BUG=angleproject:1596 Change-Id: Icd145a4b79e2472766a2b56017bb0f36f244482e Reviewed-on: https://chromium-review.googlesource.com/410261 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 619c833b | 2016-11-09 11:11:41 | Add default compiler options to WebGL shaders. Enforces default compiler options when compiling WebGL compatible shaders. BUG=angleproject:1616 Change-Id: I18490db68b29981fab4817bdd61727752cf50997 Reviewed-on: https://chromium-review.googlesource.com/409016 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 7bb45988 | 2016-11-11 09:17:20 | Return a lift of a angle_end2end_tests on AMD. BUG=angleproject:1622 TEST=angle_end2end_tests TBR=jmadill@chromium.org Change-Id: Icd1f5fecc36621d70822c738da39d39d3bdb3ff6 Reviewed-on: https://chromium-review.googlesource.com/410037 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> | ||
| 049edfa2 | 2016-11-11 14:35:37 | Add volatile, coherent and restrict memory qualifiers The patch adds support for the three remaining memory qualifiers: volatile, coherent and restrict. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: Ie662d304af2399468df1d976e04c38dada1e2cec Reviewed-on: https://chromium-review.googlesource.com/385876 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7b8f3c9b | 2016-11-10 10:42:48 | Encapsulate the thread local storage into an egl::Thread class. Instead of having separate GetGlobal* functions, interact with the global objects through a single Thread object. This reduces the number of TLS lookups in many EGL functions and allows the Thread object to be passed down to other objects if needed. BUG=angleproject:1618 Change-Id: I1f9a89e8899d637633f4e91fda0e38ac308dd020 Reviewed-on: https://chromium-review.googlesource.com/409637 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| d7490967 | 2016-11-09 15:49:51 | Fix linkage.html failures on Mac. The failure is due to when we initialize variables to 0, we re-create the struct TType, and it contains a different unique id from the original struct TType, thus leading to a different hashed name. BUG=chromium:641129 TEST=webgl_conformance,webgl2_conformance Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb Reviewed-on: https://chromium-review.googlesource.com/409602 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4b97d504 | 2016-11-09 06:45:32 | Fixed incorrect multisample rendering when enable SAMPLE_COVERAGE on Win In RendererD3D::createRenderTarget, we use getNearestSamples(samples)'s result to assign D3D11_TEXTURE2D_DESC.SampleDesc.Count. However, in renderer11::updateState, we used the original samples to calculate mask by GetBlendSampleMask not the supported nearest samples. It would result that multisample rendering result was incorrect when enable AMPLE_COVERAGE and the samples is not in the suported list but less than max samples. At least, on Intel Win platform, we can reproduce it. The fixing is to use same samples in these two places. BUG=angleproject:1610 TEST=MultisampleCompatibilityTest.DrawCoverageAndResolve Change-Id: I255b12d1032317145adfcee94e65e88ae5307113 Reviewed-on: https://chromium-review.googlesource.com/408516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 89dd8f37 | 2016-11-09 12:59:30 | Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1 This is a follow-up patch of https://chromium-review.googlesource.com/408569. This CL removes invariant declaration in ESSL 3.00 vertex shader, such like: " out vec4 foo; invariant foo; " This CL also adds the workarounds in libANGLE. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081 Reviewed-on: https://chromium-review.googlesource.com/409157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b7bf7426 | 2016-11-08 14:44:05 | Don't ouput "invarant" and "centroid" in GLSL 4.1 or older. BUG=chromium:639760,chromium:641129 TEST=webgl2_conformance Change-Id: I5fe87246eaea78888529d7b45b79399e6065daa9 Reviewed-on: https://chromium-review.googlesource.com/408569 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> | ||
| 55644211 | 2016-11-08 11:07:34 | Fix constant folding right shift corner cases Right-shifting the minimum signed integer needs to be handled as a special case, since it can't go through the usual path that clears the sign bit. Code for right-shifting by zero also had a typo that resulted in setting the wrong value to the result. BUG=chromium:662706 TEST=angle_unittests Change-Id: Ief24d738064906a72212242e0917ce30e45d6b25 Reviewed-on: https://chromium-review.googlesource.com/408158 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| e5c53e3e | 2016-11-07 12:22:48 | dEQP: Add command-line parsing of back-end. Also use the requested renderer to initialize expectations. BUG=angleproject:1442 Change-Id: Idf54072dac5f7ad9deea70e97d65e36a6e883b1c Reviewed-on: https://chromium-review.googlesource.com/407802 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 71d4c026 | 2016-11-02 19:51:08 | SimplifyLoopConditions: handle empty for expressions BUG=661558 Change-Id: I7a4af71fafacc31aeae0c52d79641ea5e61d6b24 Reviewed-on: https://chromium-review.googlesource.com/406545 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 7f07caa9 | 2016-10-25 07:43:33 | Rename the build/ directory. GYP related files went in gypfiles/, and the gni went in gni/ this changes frees up the build/ directory name for Chromium's build/ directory. BUG=angleproject:1569 Change-Id: I76fe343d569239c2732ba87986fcf7debc21d417 Reviewed-on: https://chromium-review.googlesource.com/403029 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| e76f55fe | 2016-10-25 06:44:45 | Make the gmock and gtest dirs match Chromium's Making the dependencies' directories match Chromium's is needed if we want to use the same GN file for Chromium builds and standalone builds. This also rolls the gtest and gmock dependencies to match Chromium. BUG=angleproject:1569 Change-Id: I54ce9c9a29964abfddbea64a0f4466f2c9d48a33 Reviewed-on: https://chromium-review.googlesource.com/403028 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 80bfe0f4 | 2016-11-07 13:50:31 | translator: Fix style in CodeGen.cpp. BUG=None Change-Id: I321ec7af6779c6524b83959da21520a4fb09d8e2 Reviewed-on: https://chromium-review.googlesource.com/408317 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 45bcc784 | 2016-11-07 13:58:48 | translator: Scope all classes with "sh". I was seeing an odd problem with our PoolAlloc conflicting with the glslang/Vulkan TIntermNode, so the fix was to move everything to a separate namespace. The bison grammars are also regenerated. No functional changes. BUG=angleproject:1576 Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3 Reviewed-on: https://chromium-review.googlesource.com/408267 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 20c97cac | 2016-11-04 18:27:56 | Squashed commit of the following: commit 0146dfeefa47b520e71f0e74230abd7dac163a79 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:43:03 2016 -0700 Revert "Implementation of eglGetSyncValuesCHROMIUM extension." This reverts commit 5d9f5df01ac5a384d9b7cbb49d9f98a76b62c7ad. commit 0d920fe27bd8e73d831a9002548bde00fea78709 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:23:11 2016 -0700 Revert "Fix EGLSyncControlTest.SyncValuesTest timeout on Windowse Server 2012 R2" This reverts commit d258ca045f31eb43ec01b5501c84e9afd8e82cd6. commit bde8defe53741855bb71fbf27bcb0a91cfafbd01 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:58 2016 -0700 Revert "Disabling EGLSyncControlTest.SyncValuesTest" This reverts commit a74183613955bd891f56f6a979a5391c16c64138. commit f78e4b7e97b9d1259878f6902bb6ddeb0aeded87 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:22:36 2016 -0700 Revert "Fix and re-enable EGLSyncControlTest.SyncValuesTest" This reverts commit 138ec92f52da7c0fc8e6df08ac4e4e572bbf6b39. commit f3933e6a04bd23473077d2fd74616023db3c9601 Author: Stanislav Chiknavaryan <stanisc@chromium.org> Date: Fri Nov 4 17:20:26 2016 -0700 Revert "Handle nullptr mSwapChain in SwapChain11::getSyncValues" This reverts commit af7f301f6ba9e5f31d1511142a936a9ba84169d0. BUG=angleproject:1402 Change-Id: I99969e906e316574e9f739141de0e360d1edebd9 Reviewed-on: https://chromium-review.googlesource.com/408752 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org> | ||
| 8bbbb820 | 2016-11-07 13:50:29 | translator: Remove deprecated HLSL output flags. These flags were adding redundant configs to the fuzzer. BUG=angleproject:1522 Change-Id: I49ad56f0d7aceaae326d2d4387c4c750866465f3 Reviewed-on: https://chromium-review.googlesource.com/408338 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| acb4b81a | 2016-11-07 13:50:29 | translator: Put ShaderLang APIs in "sh" namespace. Working with glslang in Vulkan means we are static linking libANGLE with functions that have the same name as our translator APIs. We can fix this by scoping our APIs. We don't need to scope the types of the file, since they don't conflict. This will require a follow-up patch to remove the unscoped APIs once we switch over Chromium. We also scope TCompiler and some related classes to avoid multiply defined link errors with glslang. BUG=angleproject:1576 Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16 Reviewed-on: https://chromium-review.googlesource.com/408337 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 01a80eeb | 2016-11-07 12:06:18 | Refactor all the Bind* GLES 2.0 entry points. This requires storing a reference the the Context's Framebuffer map in the ValidationContext. Likely we'll need to do this as well for the other non-shared object types. BUG=angleproject:747 Change-Id: I73ee8b0be3c3b9e54b7e48e49d6f738cf1d926dd Reviewed-on: https://chromium-review.googlesource.com/407843 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 62a90cf6 | 2016-11-07 08:01:17 | Don't use the bind SRV flag for MS textures in D3D11 FL 10.0. With the latest Windows SDKs, it is an error to create a multisampled texture with both bind SRV and DSV flags in feature level 10.0. The error: D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may appear to incorrectly return success on older/current D3D runtimes due to missing validation, despite this debug layer message. [STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS] BUG=656989 Change-Id: Iedce65f6c877786e28b96c159abd7a5b2a32cfd5 Reviewed-on: https://chromium-review.googlesource.com/408339 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| f097e238 | 2016-11-05 00:44:15 | D3D11: Fix 3D texture redefinition bug. We would incorrectly check the storage type after we had redefined it. Thus we would allow old storages to persist for some cases of 3D texture. This bug did not affect 2D textures. See WebGL 2 test: conformance2/misc/views-with-offsets.html BUG=angleproject:1609 Change-Id: I7a04ff498740bb5d7daf2cee174c336f97a44c01 Reviewed-on: https://chromium-review.googlesource.com/408417 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 0350a64c | 2016-11-01 17:01:51 | Fixed the bug using uniform block array At the beginning of Program::defineUniformBlock, getUniformBlockSize will call getUniformBlockIndex on MacOS to check if the block is an active block with giving blockName. However, it didn't distinguish array and non-array situations and unified to use interfaceBlock.name as the blockName to call getUniformBlockIndex. It would result that INVALID_INDEX was returned when it's a block array. For example, using 'blockName' not 'blockName[0]'. In OpenGL 4.3 spec, section 7.3.1, there are following descriptions: If name exactly matches the name string of one of the active resources for programInterface, the index of the matched resource is returned. Additionally, if name would exactly match the name string of an active resource if "[0]" were appended to name, the index of the matched resource is returned. Otherwise, name is considered not to be the name of an active resource, and INVALID_INDEX is returned. So, for array block case, we use blockName appending [0] to check the activity. BUG=angleproject:1543 Change-Id: I8189b62066b779f7d392a7dba1cf5cb02a31936d Reviewed-on: https://chromium-review.googlesource.com/405830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 8f775607 | 2016-11-03 16:45:34 | Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| bbe9fb5e | 2016-11-03 17:16:05 | Check that implicitly sized array constructors have arguments Array size must be greater than zero according to the ESSL 3.00.6 spec. BUG=angleproject:1602 TEST=angle_unittests Change-Id: I1fa54b143bc821583822cbc5139464cdd058b6c1 Reviewed-on: https://chromium-review.googlesource.com/407257 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| d1d1dff6 | 2016-11-03 14:56:14 | Fix undefined modulus in ExpressionParser In constant folding of integer expressions this case is already being handled. BUG=angleproject:1599 Change-Id: Ifb3ea0279467f216e1c93909647b79fca24fcaf2 Reviewed-on: https://chromium-review.googlesource.com/406868 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e7dc9d71 | 2016-11-03 16:58:47 | Fix handling bvec on the right hand side of a logical op The vector/matrix size matching is not done for logical ops similarly to other binary ops. For that reason both left and right hand side need to be checked for being scalar. BUG=angleproject:1601 TEST=angle_unittests Change-Id: Ie87da68d6cb0d439f0e6273d374fc7d836c82309 Reviewed-on: https://chromium-review.googlesource.com/406988 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 8f447a7a | 2016-07-07 11:51:22 | D3D11: Enable previously crashing trig dEQP tests. The newer Win SDK version seems to fix the crash. BUG=angleproject:1252 BUG=chromium:568170 Change-Id: I9bac4a9978774ac0f8951a95ce920e8e5d6caed8 Reviewed-on: https://chromium-review.googlesource.com/358811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e653403b | 2016-11-01 18:19:06 | Remove component translator target and keep static_library. Rename translator_static to translator and use it everywhere. BUG=angleproject:1596 Change-Id: I36c990d54979d2460b1513a65cca0b82f8d65c80 Reviewed-on: https://chromium-review.googlesource.com/406668 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 87c182e1 | 2016-11-02 11:23:22 | Enable shader validation with WebGL compatibility extension. The change configures shaders to be of a compatible spec upon creation. BUG=angleproject:1523 Change-Id: Id345d0b8f0abad8ed3c4fb3117d0fdfeab9fea53 Reviewed-on: https://chromium-review.googlesource.com/405778 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 02bd82cd | 2016-11-03 10:29:43 | Fix handling unsized arrays with incorrect initializer In case the initializer of an unsized array is not an array, the array size still needs to be set to some value > 0 in order to not hit asserts in the code that parses accessing the array. An error was already being generated in the case an unsized array has a non-array initializer, but the variable will still have an array type in the symbol table. BUG=chromium:661592 TEST=angle_unittests Change-Id: I4a11527eab0404ba9e59ebb7227faef13dbea62c Reviewed-on: https://chromium-review.googlesource.com/407256 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 077f20ae | 2016-11-01 10:08:02 | Properly check for debug and robust access context creation flags. These flags can come from both attributes and bitfield flags. Also move the robust access check to an UNIMPLEMENTED in Context, dEQP ES 3.1 tests attempt to use this flag and it's convenient to be able test by disabling UNIMPLEMENTED assertions. BUG=angleproject:1442 Change-Id: I1641fdb3afee308235351ebd60be680765b16b3b Reviewed-on: https://chromium-review.googlesource.com/405774 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 2f6435e0 | 2016-11-02 10:43:21 | Change UNIMPLEMENTED to not assert by default. It is not feasible to run dEQP against ES 3.1 on the bots without removing this assertion. Messages will still be logged and UNREACHABLE will still generate assertion failures when the behaviour is needed. This matches the behaviour of Chromium's NOTIMPLEMENTED macro. Remove the ANGLE_TEST_CONFIG macro, it was not doing anything useful anymore. BUG=angleproject:1442 Change-Id: I76376817a87e1a75ad1a938e1db1d7763e094372 Reviewed-on: https://chromium-review.googlesource.com/406928 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| d2f0c74c | 2016-11-02 10:34:41 | Use safe math in ValidateCopyBufferSubData. This should fix any potential out of bounds reads/writes. BUG=chromium:660854 Change-Id: Iffa00e4551d7362115cbf023a09b1d0e15f724c8 Reviewed-on: https://chromium-review.googlesource.com/405816 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| b990b55e | 2016-10-27 12:29:17 | Clean up temporary variable usage in ScalarizeVecAndMatConstructorArgs Use common helper functions instead of manually creating temporary variable nodes. Also clean up the interface provided by the traverser. BUG=angleproject:1597 Test=WebGL conformance tests Change-Id: Ifd8d3815ff9e75e1a2040d65db9d4b3d6a9a9273 Reviewed-on: https://chromium-review.googlesource.com/403950 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 0982a2bf | 2016-11-01 15:13:46 | Prefix internal names in GLSL output Prefixing internal names will avoid clashes with user-defined names. We use prefix webgl_angle_ so that the internal names are both reserved in WebGL on one hand and clearly separated from hashed names starting with just webgl_ on the other hand. BUG=angleproject:1597 TEST=WebGL conformance tests Change-Id: I7deef9c1a38105c8b57eda13c84eec13e515a91a Reviewed-on: https://chromium-review.googlesource.com/406247 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 21b786b1 | 2016-11-01 17:41:31 | ES3: Make copy conversion set a static switch. This removes the global std::set initialization. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I6a7f4211905ea4a83e0e2337977e2f6fb375a7dd Reviewed-on: https://chromium-review.googlesource.com/405368 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b0817d17 | 2016-11-01 15:48:31 | Refactor CopyBufferSubData entry point. This brings it in line with the new style. BUG=angleproject:747 Change-Id: Ie4b223d018999be18c3b19fae9cc825a78de09a9 Reviewed-on: https://chromium-review.googlesource.com/405815 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| eb66a6e2 | 2016-10-31 13:06:12 | Replace the GLVersion class with gl::Version. Update code to use gl::Version in as many places as possible to ease ES 3.1 support. BUG=angleproject:1588 Change-Id: I3490b53a81027cf849dac551a9cc66ce04506144 Reviewed-on: https://chromium-review.googlesource.com/404946 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| cfe7b2c4 | 2016-11-01 13:18:10 | Add finite check to lexer float constants. The fuzzer was generating cases where floating point constants would someone return as valid when they were beyond max float. I was unable to reproduce this in a standalone test, but confirmed this check fixes the fuzzer error. BUG=660702 Change-Id: I9e6b883958013638ea509e38b30e812a9e74fbc1 Reviewed-on: https://chromium-review.googlesource.com/406268 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d75d03bd | 2016-10-31 16:46:53 | Enumerate dEQP ES 3.1 test expectations. BUG=angleproject:1442 Change-Id: I9005a54d30988a472a3f512f394a4a352a4732e9 Reviewed-on: https://chromium-review.googlesource.com/405297 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 9fdc2c67 | 2016-11-01 10:45:13 | Fix incorrect assertion in SwapChain11.cpp. BUG=angleproject:1144 Change-Id: I6186381d1aad13bbb07af47b3cf94d6ec7cbb566 Reviewed-on: https://chromium-review.googlesource.com/405693 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 032e3702 | 2016-10-31 16:14:14 | D3D9: Make GetD3DFormatInfo constexpr. This removes another static global map initializer. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I302f349ea4e95d079077866a07b0d57758c40892 Reviewed-on: https://chromium-review.googlesource.com/405488 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 9cec39f6 | 2016-10-31 16:14:14 | D3D11: Convert the FL 9_3 vertex format table to constexpr. This removes a static global map initialization. BUG=angleproject:1389 BUG=angleproject:1459 Change-Id: I6eb19f6649280e72682c6806ea0bf6eb70173984 Reviewed-on: https://chromium-review.googlesource.com/405487 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 60e6edfa | 2016-10-31 12:17:19 | Make ASSERT reference the conditional expression. This should prevent further unexpected bot breakage due to unreferenced variables in the ASSERT expression. Also remove the no longer needed variable referencing macro. BUG=angleproject:1586 Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252 Reviewed-on: https://chromium-review.googlesource.com/404948 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d89792f4 | 2016-10-30 22:41:53 | Buffer11: Keep system memory storage for large UBOs. The system memory storage is needed to back UBOs larger than the max constant buffer size in D3D11 Windows 7. Because readback from UBOs can be tricky, the system memory storage keeps the canonical copy of the data in this case. We can also extend this to add a workaround to fix the outstanding failure cases of UBOs on Intel. BUG=chromium:660670 Change-Id: Ia3119d3064d10c4262def4c5a967972b4de2d10f Reviewed-on: https://chromium-review.googlesource.com/405367 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1df16022 | 2016-10-27 08:16:56 | TranslatorGLSL: collect variables when flattening pramga invariant all BUG=chromium:659472 Change-Id: Icfeada9f09fff5d28eb3f4fafb2c94d57598af1f Reviewed-on: https://chromium-review.googlesource.com/403849 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 698e36ed | 2016-10-25 11:42:26 | Update GLES2 Mac expectations BUG= Change-Id: I7ca6e6c0fc4b178a1df6d6acc95dde3b6ed3c479 Reviewed-on: https://chromium-review.googlesource.com/403089 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| b0e6e412 | 2016-10-14 15:59:47 | Workaround clear issue on Intel Skylake D3D driver On some Intel D3D drivers on Skylake, calling clear may take no effect. To work around this bug, we call clear() twice when we attempt to do clear on these platforms. BUG=chromium:655534 Change-Id: I3b05892e80e5797d268861e8f52e080f5175855b Reviewed-on: https://chromium-review.googlesource.com/398522 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 705a9194 | 2016-08-29 10:05:27 | Reland "Remove invariant qualifier for input in fragment shader" This relands https://chromium-review.googlesource.com/#/c/400005/. ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. This CL removes invariant declaration for input in fragment shader except AMD driver in Linux. AMD's driver obviously contradicts the spec by forcing invariance to match between vertex and fragment shaders. BUG=chromium:639760, chromium:659326 TEST=conformance/glsl/misc/shaders-with-invariance.html and conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b Reviewed-on: https://chromium-review.googlesource.com/404228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 5677e4d1 | 2016-10-28 15:27:07 | Buffer11: Ensure we don't overflow on setData. When mapping uniform buffers for very large buffers, we could end up copying past buffer bounds. This would trigger crashes on some configs. We can fix this by clamping the copy size correctly. BUG=chromium:659892 Change-Id: I9d1af984da34867692d4c7b8908c016ebec7a63b Reviewed-on: https://chromium-review.googlesource.com/404931 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 2bfc4119 | 2016-10-28 11:48:54 | Put angle::Format table in a cpp file. The best practice is to expose a non-constexpr query function and hide the constexpr table in a cpp, so it won't be included verbatim in multiple other source files. BUG=angleproject:1389 Change-Id: Ic4e19d14c832643be1552c5a14e441826c41970f Reviewed-on: https://chromium-review.googlesource.com/404478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| bc78fc61 | 2016-10-28 11:21:37 | Fix a compile error in SwapChain11.cpp In function resetOffscreenColorBuffer, the local variable 'result' is never used in its scope, so when attempting to build a release version of Chromium with latest ANGLE on Windows, ninja will report a compile warning and stop the compilation: 'result': local variable is initialized but not referenced. The build failure starts at: https://chromium-review.googlesource.com/#/c/316804/ Change-Id: I29c05653f0d2e4f34c2e0402848f403ec2af8e5a Reviewed-on: https://chromium-review.googlesource.com/404515 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 77c13aaf | 2016-10-27 22:06:51 | Disable D3DTextureTest on Windows Intel OpenGL BUG=angleproject:1585 Change-Id: I550750e0e94bd15c0b076f911d05f8dd92e4a202 Reviewed-on: https://chromium-review.googlesource.com/404499 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 4f57e5f9 | 2016-10-27 17:36:53 | D3D11: Make several format tables constexpr. This should guarantee the best memory access patterns. It introduces some indirections for some format queries, but most of these should be direct array lookups, or used infrequently. We can optimize this later if necessary. BUG=angleproject:1389 Change-Id: I5e2c8c530a07798494afd3ea36b6164d7564c02c Reviewed-on: https://chromium-review.googlesource.com/403314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| 1d2c41d6 | 2016-10-19 16:14:46 | Implement GL_EXT_sRGB_write_control for GL. BUG=angleproject:1547 BUG=655247 Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64 Reviewed-on: https://chromium-review.googlesource.com/400958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 0e3aee3f | 2016-10-27 12:56:38 | Check precision qualification for all declarations Precision qualification is now checked properly also for declarations that don't have qualifiers. BUG=angleproject:1574 TEST=angle_unittests Change-Id: I3d186df0763e071614c1da9a355a6f6fefdc8091 Reviewed-on: https://chromium-review.googlesource.com/403949 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2018c0ba | 2015-12-08 11:48:51 | Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 9f4583dd | 2016-10-19 11:19:51 | Add Platform Detection and Tighten the workarounds on Intel GPU This patch intends to add platform detection to ANGLE and tighten the driver bug workarounds on Intel GPU. BUG=angleproject:1548 Change-Id: I1ea57e174f688a175da8b658de4337295037fcab Reviewed-on: https://chromium-review.googlesource.com/399914 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 13389b66 | 2016-10-16 11:48:18 | Split TIntermDeclaration from TIntermAggregate The new class TIntermDeclaration is now used for struct, interface block and variable declarations. TIntermDeclaration nodes do not have a type - rather the type is stored in each child node. The types may differ in case the declaration is a series of array declarators with mismatching sizes. TIntermAggregate is still used for function calls, function prototypes, function parameter lists and invariant declarations. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I0457188f354481470855f61ac1c878fc2579b1d1 Reviewed-on: https://chromium-review.googlesource.com/400023 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 3feb3ff5 | 2016-10-26 10:57:45 | Fix handling of null data pointers for robust tex image calls. BUG=angleproject:1354 Change-Id: I596ebd6d8d4d500942eeb31629113b0686933531 Reviewed-on: https://chromium-review.googlesource.com/403537 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 449a8030 | 2016-10-26 08:05:54 | MacroExpander: bump expansionCount before peeking for "(" BUG=658555 Change-Id: I578b8aff37a116fd7b2b387388311a27bb8a2809 Reviewed-on: https://chromium-review.googlesource.com/403848 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 79a92bea | 2016-10-25 13:17:18 | Disable the emulateTinyStencilTextures workaround in FL 10.0. UpdateSubresource and CopySubresource cannot copy to depth stencil textures in feature level 10.0. BUG=angleproject:1572 Change-Id: Ic9f8cbfb2c69de8502da7df34f1c5935144a9387 Reviewed-on: https://chromium-review.googlesource.com/402554 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5d0a30bf | 2016-10-25 18:46:25 | Fix warnings in TransformFeedbackTest. Introduced in cd2ed608719fbf. BUG=angleproject:1570 Change-Id: I71ef8a06e379eca853e7729863976e868066df95 Reviewed-on: https://chromium-review.googlesource.com/403313 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 51c4768b | 2016-10-25 15:50:14 | Fix a couple global variable warnings. The DynamicHLSL code was using global strings to find stubs. The math code was also using pow in a global, which can be replaced with a simple bit shift. BUG=angleproject:1459 Change-Id: Idb0602ab7640c221843385b0a0a4cfecd5fd3a26 Reviewed-on: https://chromium-review.googlesource.com/403289 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c5fa0ad5 | 2016-10-25 21:36:54 | Revert "Remove invariant qualifier for input in fragment shader" This reverts commit d842a6b2014447db0676c8a3f5a5e9ae4ce67d9a. Because of WebglConformance_conformance_glsl_bugs_invariant_does_not_leak_across_shaders failure BUG=chromium:659326 Change-Id: I0602e24f3d34ccf852cda865f673c5c7634f82a6 Reviewed-on: https://chromium-review.googlesource.com/403230 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| af7f301f | 2016-10-24 18:29:09 | Handle nullptr mSwapChain in SwapChain11::getSyncValues There are 6 crashes in SwapChain11::getSyncValues on crash server. I looked at one of them and it is due to a nullptr mSwapChain which appears to be a valid state that is handled in other SwapChain11 methods. This change adds a similar check / returning an error to SwapChain11::getSyncValues. BUG=angleproject:1402 Change-Id: I9c17b884704b8aaaddf2d802911cd0ca961ae0b4 Reviewed-on: https://chromium-review.googlesource.com/402613 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stanislav Chiknavaryan <stanisc@chromium.org> | ||
| 81c6b577 | 2016-10-19 14:07:52 | Implement GL_EXT_texture_sRGB_decode for GL. BUG=angleproject:1383 BUG=655247 Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650 Reviewed-on: https://chromium-review.googlesource.com/400807 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| de318b26 | 2016-10-25 16:18:25 | Disallow samplers as ternary operands Quoting the ESSL 1.00 spec section 4.1.7: "Except for parameters to texture lookup functions, array indexing, structure field selection, and parentheses, samplers are not allowed to be operands in expressions." ESSL 3.00 has a similar passage related to opaque types. Validate this correctly. Compatibility risk should be low, since attempting to use samplers in ternary operators was already failing before this in most cases. BUG=angleproject:1551 TEST=angle_unittests Change-Id: I6cbb536f473ba9674d558b14a458f3799f9c7c9c Reviewed-on: https://chromium-review.googlesource.com/402694 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| d842a6b2 | 2016-08-29 10:05:27 | Remove invariant qualifier for input in fragment shader ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. In ESSL 3.00, inputs cannot be declared as invariant. ANGLE should follow this rule for GLSL >= 4.20. BUG=chromium:639760 Change-Id: I7f7a07401381ac970488b69752f6d50d4f19d31f Reviewed-on: https://chromium-review.googlesource.com/400005 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 4c5ff005 | 2016-10-25 09:32:17 | ProgramGL: correctly copy sampler uniforms BUG=angleproject:1570 Change-Id: Ic39f5f1ff8f565b2876fdfc8d738a50f24b911b6 Reviewed-on: https://chromium-review.googlesource.com/402930 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| cd2ed608 | 2016-10-25 09:44:01 | TransformFeedbackTest: Give enough vertex attributes BUG=angleproject:1570 Change-Id: I6d148c6ce22f3b8266257b25c7f5b676a13c5c92 Reviewed-on: https://chromium-review.googlesource.com/402931 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 0bdfe4c8 | 2016-10-25 09:52:33 | VertexAttributeTest: don't copy too much data in the buffer BUG=angleproject:1570 Change-Id: I199bb88042c3926cb05e27494bb6af9b2666cd00 Reviewed-on: https://chromium-review.googlesource.com/402932 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| fb80eaf0 | 2016-07-25 13:39:30 | Enable GenerateMipmapBaseLevel test on NVIDIA The issue is no longer reproducible on newest drivers. TEST=angle_end2end_tests Change-Id: I18728877ed9b936ecb469c44e3dae185ab4f08d3 Reviewed-on: https://chromium-review.googlesource.com/362950 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 2cc85b3b | 2016-08-05 16:22:53 | Add support for images in the compiler The patch adds support for GLSL ES 3.1 image types. Internal format layout qualifiers for images are added. Support for the readonly and writeonly qualifiers are added. The other memory qualifiers are omitted as to make the patch simpler. Tests are added which check for correct and incorrect usage of images, internal format layout and memory qualifiers. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e Reviewed-on: https://chromium-review.googlesource.com/378855 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 3b5ffe5c | 2016-10-24 15:47:16 | Fix ASSERT in Buffer11::PackStorage::copyFromStorage. This ASSERT was being overly restrictive, when the code would work correctly when reading from system memory storage as well as staging. BUG=angleproject:1555 Change-Id: Ib45185d8c127a1fb2ce54db9e96fe41d68d5ff2e Reviewed-on: https://chromium-review.googlesource.com/402269 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 7efe747c | 2016-10-07 16:12:46 | D3D11: Fix style in the entire back-end. BUG=None Change-Id: I32cbcd4daa1f386654ea5e8f0a25d8635b5df731 Reviewed-on: https://chromium-review.googlesource.com/402016 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a284f2ff | 2015-08-07 16:49:07 | Add stubs for EGL_EXT_swap_buffers_with_damage. BUG=512090 Change-Id: I9413d6f5c13b9ea59ab9c923dc6c5d157f344166 Reviewed-on: https://chromium-review.googlesource.com/291652 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| f0173153 | 2016-10-17 09:05:03 | Forbid shared and packed layouts in WebGL WebGL 2.0 spec section 5.25 specifies this. BUG=angleproject:1542 TEST=WebGL 2 conformance tests Change-Id: Ic5758bc0e767a8e6dd032e42c0a69bcae06381c4 Reviewed-on: https://chromium-review.googlesource.com/399682 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 250ae902 | 2016-10-20 16:32:03 | Remove unused function getInterpolationString BUG= Change-Id: I4135f4ae939043efa8ccab65ef1a5eb441370828 Reviewed-on: https://chromium-review.googlesource.com/401673 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| cf255eac | 2016-10-20 11:39:09 | Implement robust the GetIntegeri_v entry point. BUG=angleproject:1354 Change-Id: I408d0e78064aa4e493d6ca66565384ac585040e1 Reviewed-on: https://chromium-review.googlesource.com/401400 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 496c02df | 2016-10-20 11:38:11 | Implement robust the GetBufferPointerv entry point. BUG=angleproject:1354 Change-Id: Id7dd8438224adb1e2729bcdc18a306e5dfc83a3b Reviewed-on: https://chromium-review.googlesource.com/401399 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 0a9661f2 | 2016-10-20 10:59:20 | Implement robust the GetInternalFormativ entry point. BUG=angleproject:1354 Change-Id: Ib25fe4905fdd6c532c67de1d4ca1ba37932f8e0b Reviewed-on: https://chromium-review.googlesource.com/401149 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 635671dc | 2016-10-20 07:57:36 | Fix pruning empty declarations from loop headers Empty declarations are possible in loop init expressions. Make PruneEmptyDeclarations take this into account. BUG=angleproject:1550 TEST=angle_unittests Change-Id: If407babf9b6f7a26dfcf73ff345493d3e2af3f9a Reviewed-on: https://chromium-review.googlesource.com/401147 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 14ac0d77 | 2016-10-20 16:17:46 | Remove break after a return in switch block BUG= Change-Id: I5f36d5c51aa3eb6d498ff21733e67de418c26386 Reviewed-on: https://chromium-review.googlesource.com/401164 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 9e77ce35 | 2016-09-27 17:05:44 | Prevent fallback on default branch for case EbtSamplerCubeShadow BUG=angleproject:1549 Change-Id: I8f003257b6f39282cb52ccdbacb73860ab37c919 Reviewed-on: https://chromium-review.googlesource.com/390271 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| ebebe1c7 | 2016-10-14 12:01:31 | Implement robust GetBufferParameter entry points. BUG=angleproject:1354 Change-Id: I979c8768975380dba7f0b256b2729b2147ff7984 Reviewed-on: https://chromium-review.googlesource.com/399042 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 6899b87f | 2016-10-14 11:30:13 | Implement the robust GetActiveUniformBlockiv entry point. BUG=angleproject:1354 Change-Id: I2e8051910f50dc040f6be4922142364d36788c4e Reviewed-on: https://chromium-review.googlesource.com/399041 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| c52f6f1a | 2016-10-14 10:18:00 | Implement remaining robust TexImage entry points. BUG=angleproject:1354 Change-Id: Ied04fa28387f3bef9f2bead7b60878b1a353c8bd Reviewed-on: https://chromium-review.googlesource.com/399039 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> |