|
7bee6395
|
2014-02-11T10:25:07
|
|
Fix incorrect cast.
Change-Id: I1a41593dbe598dfef301c9df0f47a5105b5705cf
Reviewed-on: https://chromium-review.googlesource.com/185882
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9eeecfc2
|
2014-01-29T09:26:48
|
|
Split DXGI format info to a GL mapping and info block.
The GL mapping depends on context client version (for certain depth
textures), but the DXGI base format info is consistent across
versions. Also add DXGI component type information to the table,
and add a few missing formats related to vertex inputs.
Change-Id: I2d1a8ca92b1cb39f4592d94d7d435ae0ada1de65
Reviewed-on: https://chromium-review.googlesource.com/183583
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
648c9683
|
2014-01-21T16:50:58
|
|
Minor optimizations to texture functions.
By shuffling some parameters and calls around we can reduce the
number of function calls we run for texture operations.
Change-Id: If6d14cb6dff668cdfcb2f1fe6705e0d488dbc03f
Reviewed-on: https://chromium-review.googlesource.com/183582
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
34256ed8
|
2013-09-30T15:15:52
|
|
Image and RenderTarget classes now initialize their textures if required.
Change-Id: I2cce6f4ffdc7e2a6c23c50d663c6316f9b125880
Reviewed-on: https://chromium-review.googlesource.com/176854
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
169d1118
|
2013-10-24T17:49:37
|
|
Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures.
TRAC #23961
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
005df41f
|
2013-10-16T14:12:50
|
|
Use GLenum instead of GLint to store internal format variables.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
d47e0fcc
|
2013-08-29T11:40:43
|
|
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
|