src/libGLESv2/renderer/d3d11/Image11.cpp


Log

Author Commit Date CI Message
Geoff Lang 7bee6395 2014-02-11T10:25:07 Fix incorrect cast. Change-Id: I1a41593dbe598dfef301c9df0f47a5105b5705cf Reviewed-on: https://chromium-review.googlesource.com/185882 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9eeecfc2 2014-01-29T09:26:48 Split DXGI format info to a GL mapping and info block. The GL mapping depends on context client version (for certain depth textures), but the DXGI base format info is consistent across versions. Also add DXGI component type information to the table, and add a few missing formats related to vertex inputs. Change-Id: I2d1a8ca92b1cb39f4592d94d7d435ae0ada1de65 Reviewed-on: https://chromium-review.googlesource.com/183583 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 648c9683 2014-01-21T16:50:58 Minor optimizations to texture functions. By shuffling some parameters and calls around we can reduce the number of function calls we run for texture operations. Change-Id: If6d14cb6dff668cdfcb2f1fe6705e0d488dbc03f Reviewed-on: https://chromium-review.googlesource.com/183582 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 34256ed8 2013-09-30T15:15:52 Image and RenderTarget classes now initialize their textures if required. Change-Id: I2cce6f4ffdc7e2a6c23c50d663c6316f9b125880 Reviewed-on: https://chromium-review.googlesource.com/176854 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 169d1118 2013-10-24T17:49:37 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. TRAC #23961 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang 005df41f 2013-10-16T14:12:50 Use GLenum instead of GLint to store internal format variables. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.