src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp


Log

Author Commit Date CI Message
Jamie Madill 24112d68 2014-01-21T16:39:19 Only use 4-channel shaders for unpack buffers. D3D11 supports sampling other channel sizes of backing object and declaring them as 4-vectors in HLSL. This allows us to simplify the logic for fast unpack shaders significantly. Source: http://msdn.microsoft.com/en-us/library/windows/desktop/bb509700(v=vs.85).aspx (Default Values for Missing Components in a Texture) Change-Id: I7f645372f266f57bd94cdb1c795f1d30bf2a60a4 Reviewed-on: https://chromium-review.googlesource.com/181901 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2a6f956d 2013-10-18T17:25:45 Move the PBO unpack shaders to the proper folder. These were not properly merged with the project changes. TRAC #24028 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
Geoff Lang 036aa49b 2013-10-09T16:23:30 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. TRAC #23409 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
Jamie Madill 53683053 2013-10-10T15:30:15 Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D. TRAC #23846 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 851a4f66 2013-10-10T15:15:36 Add precompiled D3D11 shaders for pixel unpack buffers. TRAC #23844 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Jamie Madill 0e0510fd 2013-10-10T15:46:23 Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. TRAC #23997 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.