|
24112d68
|
2014-01-21T16:39:19
|
|
Only use 4-channel shaders for unpack buffers.
D3D11 supports sampling other channel sizes of backing object
and declaring them as 4-vectors in HLSL. This allows us to
simplify the logic for fast unpack shaders significantly.
Source:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509700(v=vs.85).aspx
(Default Values for Missing Components in a Texture)
Change-Id: I7f645372f266f57bd94cdb1c795f1d30bf2a60a4
Reviewed-on: https://chromium-review.googlesource.com/181901
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2a6f956d
|
2013-10-18T17:25:45
|
|
Move the PBO unpack shaders to the proper folder.
These were not properly merged with the project changes.
TRAC #24028
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
|
|
036aa49b
|
2013-10-09T16:23:30
|
|
Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds.
TRAC #23409
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
|
|
53683053
|
2013-10-10T15:30:15
|
|
Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D.
TRAC #23846
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
851a4f66
|
2013-10-10T15:15:36
|
|
Add precompiled D3D11 shaders for pixel unpack buffers.
TRAC #23844
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
0e0510fd
|
2013-10-10T15:46:23
|
|
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
TRAC #23997
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
|
|
d47e0fcc
|
2013-08-29T11:40:43
|
|
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
|