src/libGLESv2/renderer/d3d11/RenderStateCache.cpp


Log

Author Commit Date CI Message
Geoff Lang 5d64cafa 2014-02-11T10:23:34 Fix multiple variables named i in the same scope. Change-Id: I575e1d80d103f554892feb6369e9b76c199bf20a Reviewed-on: https://chromium-review.googlesource.com/185881 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 03ef7406 2014-02-11T09:40:20 Fix comparing blend states with the wrong structure size. Change-Id: I0e4c79cb7eaacf5403203b7b65094a54405ad47a Reviewed-on: https://chromium-review.googlesource.com/185863 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c142e9da 2013-09-30T15:19:47 Renderer classes now set their blend states to mask out channels that do not exist in the render target. Change-Id: Ia49bf8de07bbdfa31275ec9835de28adc3717485 Reviewed-on: https://chromium-review.googlesource.com/176855 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Geoff Lang d47e0fcc 2013-08-29T11:40:43 Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.