|
9e7f08fc
|
2020-11-06T16:55:51
|
|
Vulkan: Fix incorrect reordering of barriers
Take the following situation, a simple copy from image to buffer:
ANGLE_TRY(contextVk->onBufferTransferWrite(buffer));
ANGLE_TRY(contextVk->onImageTransferRead(aspectFlags, image));
CommandBuffer &commandBuffer = contextVk->getOutsideRenderPassCommandBuffer();
commandBuffer.copyImageToBuffer(imageHandle, layout, bufferHandle, 1, regions);
Both `onBufferTransferWrite` and `onImageTransferRead` may flush either
the outsideRP or insideRP command buffers. If buffer is not previously
used, but image is used:
- onBufferTransferWrite: buffer usage is recorded in outsideRP1
- onImageTransferREad: outsiderRP1 is flushed, outsideRP2 is started
- copyImageToBuffer: recorded on outsideRP2, but buffer usage not
recorded there
- A following command that uses the buffer and requires barrier doesn't
close outsideRP2 as it believes it was not used there
Bug: angleproject:5319
Change-Id: Ib8994083fbc21969a538cda3784adee57b089415
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2523388
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1885942d
|
2020-11-08T11:19:07
|
|
Vulkan: Move device queue management to CommandQueue.
This closes a few more places where the asynchronous abstraction was
leaking through. We can no longer access VkQueues directly from
RendererVk.
Bug: b/172704839
Change-Id: Idc06ee73816147cf602f21723e75bc5ee842d3e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525145
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
49c13282
|
2020-11-08T10:51:54
|
|
Vulkan: Merge async command queue features.
This merges the 'commandProcessor' and 'asyncCommandProcessing'
features into one new 'asyncCommandQueue' features.
Conceptually the command processor is asynchronous use of the
CommandQueue. This renaming updates the code to reflect the usage.
Bug: b/172704839
Change-Id: I1d7ca1187f802eed48823a01b57fb520527f2540
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525144
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f19a4a20
|
2020-11-08T10:37:33
|
|
Vulkan: Move CommandBuffer management to RendererVk.
This consolidates all relevant logic in a single place.
We no longer need to interact with ContextVk in the worker thread.
This switches the fixed pointer array size to a dynamically sized
vector. Some of the EGL and ANGLE tests would use a large number of
Contexts and we were consistently running out of available command
buffers which would cause a deadlock situation. We can trust other
parts of the code to throttle the application if it starts to get
too far ahead of the device and dispense with the hard coded limit
in the command buffer allocator itself. The resulting code is also
quite a bit simpler and doesn't need a condition variable.
Also fixes missing initialization in SecondaryCommandBuffer.
Bug: b/172704839
Change-Id: Icc3a3daf5d6b272db556c0e4c93fb793583966a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525143
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
ce7bdd0b
|
2020-11-08T09:45:30
|
|
Vulkan: Merge CommandQueue and TaskProcessor.
Bug: b/172704839
Change-Id: I43a40e6a3e1eb00a7ddebfba6e915437aa69aeb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525141
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
0c3d0b21
|
2020-11-11T15:08:08
|
|
Fix texture buffer validation w.r.t to non-existing buffer
Bug: angleproject:3573
Test: dEQP.KHR_GLES31/core_texture_buffer_texture_buffer_errors
Change-Id: I031abd94d6c06e539a2a89a82f2af604a6f3b5b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533493
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6a1fb047
|
2020-11-07T19:04:43
|
|
Vulkan: Align CommandQueue and TaskProcessor.
The intent is to merge these two classes and remove redundant code.
Bug: b/172704839
Change-Id: I6eb66d7b4ddea3633b08df99464975cd59773b4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524550
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a428487a
|
2020-11-12T09:04:25
|
|
Vulkan: Suppress VkSubpassDescriptionDepthStencilResolve
Suppress the following erroneous VVL error:
VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter
Bug: angleproject:5331
Change-Id: I403b7e4beaa17fd36e6a8e572c55ec22353e6b80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534394
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
65ee5168
|
2020-11-08T09:30:39
|
|
Vulkan: Align submit and serial management code.
This progresses the goal of merging TaskProcessor and CommandQueue.
Moving the serial management out of RendererVk allows these classes
to have finer control over when thread synchronization locks happen.
Note: device lost handling seems untested currently.
Bug: b/172704839
Change-Id: I0cc61e1ffe41aad0b898d4146c8dbd08a2cebd3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525140
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
453a113a
|
2020-11-08T13:40:44
|
|
Vulkan: Remove queue/device wait idle in favor of finish().
This change should aid further refactorings. In the future if we need
to support waiting for individual queue idle we can add that back in
a way that's supported by both synchronous and async queue operation.
Bug: b/172704839
Change-Id: I9c9900ac81af60a37719439fe9db6135fcb17d46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525146
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
15ead5d5
|
2020-11-02T12:25:32
|
|
Reland "Vulkan: Let shader use rotation specialized constant"
This is a reland of 47b3db22be33213eea4ad58f2453ee1088324ceb
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
Bug: b/171750979
Change-Id: I9efde40eb138bacb161cce483a30ec01fee0983b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533933
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6df1ffdc
|
2020-11-07T17:17:53
|
|
Vulkan: Remove in-flight commands lock in TaskProcessor.
This is no longer necessary with the removal of the submit fence.
Bug: b/172704839
Change-Id: If8c2795d7e3c73453a235498ed6caac727bdaca5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524549
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e6a302a0
|
2020-11-07T10:49:15
|
|
Vulkan: Move vk::CommandQueue to RendererVk.
This consolidates most of the command processor vs queue logic in one
place. It also has a number of incidental changes related to fences:
- syncs now do not store a shared fence. instead they call command
apis to wait for a particular serial with a timeout. this is not
yet fully implemented in CommandProcessor.
- surface swap history stores a serial instead of a fence. because
the RendererVk class stores the command batches, we no longer have
to do messy things with ContextVk.
- it is no longer possible to ask for a wait on a serial that isn't
in the command queue.
Also adds mutex synchronization around the RendererVk methods.
Bug: angleproject:5217
Bug: b/172704839
Change-Id: I5faf0e24bb6ede79a927ab149b80bfa8baca4620
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
aead51e3
|
2020-11-12T09:08:19
|
|
Vulkan: Disable OES_shader_multisample_interpolation
The spec for OES_shader_multisample_interpolation requires
support for OES_sample_variables. Disable support until
the changes related to OES_sample_variables land.
Bug: angleproject:3589
Bug: angleproject:3588
Change-Id: I94408a4f4fd74c19922c011242a515cc457910cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2535075
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
52f77eed
|
2020-11-11T13:44:39
|
|
Suppress BestPractices-vkCreateDevice-specialuse-extension
Suppress the VVL warning:
UNASSIGNED-BestPractices-vkCreateDevice-specialuse-extension
ANGLE uses the extension to match OpenGL ES line rasterization behavior,
so this warning doesn't apply and is being suppressed.
Bug: angleproject:5336
Change-Id: I2f0e086a7ff392e13b6a1da0a55b0e1b81953b2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2533437
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
15d5965d
|
2020-11-10T15:59:37
|
|
Vulkan: Support VK_KHR_image_format_list for PbufferSurfaces
PbufferSurfaces are now created with VK_KHR_image_format_list
extension support enabled.
Bug: angleproject:2514
Bug: angleproject:5281
Test: PbufferTest.ClearAndBindTexImageSrgb*Vulkan
Change-Id: I8977484c958328d00f688faa7adffff85a37a3b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2530535
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3607098
|
2020-11-11T16:06:51
|
|
Revert "Vulkan: Let shader use rotation specialized constant"
This reverts commit 47b3db22be33213eea4ad58f2453ee1088324ceb.
Reason for revert:
Broke the ANGLE roll into Chromium:
https://chromium-review.googlesource.com/c/chromium/src/+/2531069
[1875/27343] SOLINK ./libGLESv2.so
FAILED: libGLESv2.so libGLESv2.so.TOC
/b/s/w/ir/cipd_bin_packages/cpython/bin/python "../../build/toolchain/gcc_solink_wrapper.py" --readelf="readelf" --nm="nm" --sofile="./libGLESv2.so" --tocfile="./libGLESv2.so.TOC" --output="./libGLESv2.so" -- ../../third_party/llvm-build/Release+Asserts/bin/clang++ -shared -Wl,-soname="libGLESv2.so" -Wl,--fatal-warnings -Wl,--build-id -fPIC -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,defs -Wl,--as-needed -fuse-ld=lld -Wl,--color-diagnostics -Wl,--no-call-graph-profile-sort -m64 -Werror -nostdlib++ --sysroot=../../build/linux/debian_sid_amd64-sysroot -L../../build/linux/debian_sid_amd64-sysroot/usr/local/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/lib/x86_64-linux-gnu -L../../build/linux/debian_sid_amd64-sysroot/usr/lib/x86_64-linux-gnu -Wl,-rpath=\$ORIGIN -Wl,--export-dynamic -Wl,-rpath=\$ORIGIN -o "./libGLESv2.so" @"./libGLESv2.so.rsp"
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFlipXYRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:134 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:134)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
>>> referenced by RewriteDfdy.cpp:200 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:200)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithoutRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
ld.lld: error: undefined symbol: sh::TranslatorVulkan::GetDriverUniformFragRotationMatrixRef(sh::TVariable const*)
>>> referenced by RewriteDfdy.cpp:136 (../../third_party/angle/src/compiler/translator/tree_ops/RewriteDfdy.cpp:136)
>>> translator/RewriteDfdy.o:(sh::(anonymous namespace)::Traverser::visitUnaryWithRotation(sh::Visit, sh::TIntermUnary*)) in archive obj/third_party/angle/libtranslator.a
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Original change's description:
> Vulkan: Let shader use rotation specialized constant
>
> If use rotation specialized constant is enabled via compiler options,
> this CL will use rotation specialized constant to generate flipXY,
> rotation matrix and negFlipXY. This allows the driver to optimize for
> the minimum instructions for rotation.
>
> Bug: b/171750979
> Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
TBR=ianelliott@google.com,timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Id3976259d1f4049aa62b679ad5b25c2ac337c92b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/171750979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532702
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
246de6ba
|
2020-11-11T12:32:39
|
|
Revert "Created test and fixed texture storage bug in d3d11"
This reverts commit 03f3ba5b1454ee7c15cd9391e77307cf1d274b48.
Reason for revert: Suspected for causing Dawn tests failure:
SharedImageGLBackingProduceDawnTest.Basic
https://chromium-review.googlesource.com/c/chromium/src/+/2530246
Original change's description:
> Created test and fixed texture storage bug in d3d11
>
> Bug: b/172489285
> Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,vantablack@google.com
Change-Id: Ic0be42e070c9b9b986b724d2aa74cfdeff375245
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/172489285
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532654
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
47b3db22
|
2020-11-02T12:25:32
|
|
Vulkan: Let shader use rotation specialized constant
If use rotation specialized constant is enabled via compiler options,
this CL will use rotation specialized constant to generate flipXY,
rotation matrix and negFlipXY. This allows the driver to optimize for
the minimum instructions for rotation.
Bug: b/171750979
Change-Id: I9851ac999d4d35b9f230f796e5445bca0dcb1e77
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514773
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8a90378c
|
2020-11-07T10:40:28
|
|
Vulkan: Remove hasPrimaryCommands().
We now create empty primary command buffers when there are
no existing commands to submit. The main reason to remove this
is so that we don't have to make a synchronous call to
CommandQueue or the async command processor to determine if there
are queued primary commands.
Bug: b/172704839
Change-Id: I53f65eaa187b618e4ed82a5d2805a76e6a9e036c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524547
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
03f3ba5b
|
2020-11-04T13:16:31
|
|
Created test and fixed texture storage bug in d3d11
Bug: b/172489285
Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b22f8e8e
|
2020-10-29T15:50:39
|
|
Vulkan: Add specialization constants for surface rotation
This plumbing through the specialization constant for surface rotation
from ContextVk to pipeline program creation. It has not been used yet,
so expecting no real functional change. This CL also converts
lineRasterEmulation to use the same specialization constant path as
surface rotation.
Bug: b/171750979
Change-Id: Ic08c4f8bb576424d1752015e874d0977a58d78bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508837
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d65420c
|
2020-11-07T10:22:34
|
|
Vulkan: Move CommandQueue to CommandProcessor.h.
This will facilitate moving this class from the ContextVk to
RendererVk. Also cleans up some redundant vk:: prefixes.
Bug: b/172704839
Change-Id: I789c9984c0df7fc376e2373530e48afde354d30b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524546
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
9a0284e8
|
2020-11-07T09:56:49
|
|
Vulkan: Merge command paths in submitFrame.
This makes the CommandQueue and CommandProcessor paths nearly the
same in submitFrame. The end goal is to make them take identical
input parameters.
Bug: b/172704839
Change-Id: If3ef2752534de1c3dcaefa5730b308aea46e549e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524545
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a391674c
|
2020-11-09T16:16:49
|
|
Vulkan: Support VK_KHR_image_format_list for RenderBuffers
RenderBuffers are now created with VK_KHR_image_format_list
extension support enabled. We only enable those tests where
the EGL image's source is a RenderBuffer but not those tests
where the EGL image's target is a RenderBuffer. There are some
corner cases related to glReadPixles that need to be resolved
to unblock those tests.
Bug: angleproject:3756
Bug: angleproject:5281
Test: ImageTest.SourceRenderbuffer*Vulkan
Change-Id: I643a9d74d14473cc7df59fa6e25acab7d1c9aad1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2528475
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
36787dcb
|
2020-11-04T23:06:47
|
|
Vulkan: Fix PBO assuming color images
Bug: b/172354898
Change-Id: I777eaa33ddac853492d38a03c16caeddad0c2d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2520108
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
72001c7d
|
2020-11-07T12:33:01
|
|
Vulkan: Bug fix in texture respecification code
When a target texture is created from an EGL image, respecification
of the texture needs to take into account the fact that it din't own
the ImageHelper. Refactor copy and stage code to account for this
possibility as well.
Bug: angleproject:3756
Bug: angleproject:5281
Test: ImageTest.Source2DTarget2DTargetTextureRespecify*
Change-Id: I2e3bd5d1d64e85da521a841423cfe24673efe88f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524703
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
528ae31e
|
2020-11-08T10:06:04
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|
Vulkan: Move ExtensionNameList out of the class.
Mostly a consistency change where now the list never needs to be
prefixed with RendererVk:: and always prefixed with vk::.
Also we can respect the style guide's member ordering suggestion.
Bug: b/172704839
Change-Id: I758bf324573e5585be6842b3455feab0c23c9d4a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525142
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c8a7c033
|
2020-11-07T09:12:47
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|
Vulkan: Move primary command buffer to CommandQueue.
This brings CommandQueue one step closer to the worker thread.
Bug: b/172704839
Change-Id: I35225c5f302e34e3feb38a35c22b6d8e6f4ad10c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2524543
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a5e0a4bc
|
2020-11-08T11:10:12
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|
Vulkan: Support VK_KHR_image_format_list for AHB backed EGL image
AHB backed EGL images create the VkImage through external sibling
images. Create those images with VK_KHR_image_format_list extension
support enabled.
Bug: angleproject:3756
Bug: angleproject:5281
Test: angle_end2end_tests.exe
--gtest_filter=ImageTest*SourceAHB*Colorspace*Vulkan
Change-Id: I28c22f9d2f2423daa9228e4d42772b380ab7b8b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525109
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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eaab2e34
|
2020-11-09T11:24:09
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|
Vulkan: add explicit template specialization for barrierImpl
ImageHelper::barrierImpl with secondary command buffer is used in
other translation units. Linking fails if compiler has optimized
out symbol for secondary command buffer.
Bug: angleproject:5324
Change-Id: I588d0d949a9b2eee04d8103effc485ab23d679c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2526082
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9217d49d
|
2020-11-08T09:18:33
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|
Vulkan: Add EXT_external_buffer entry points
Addition of the entry points for EXT_external_buffer extension.
Bug: angleproject:5073
Change-Id: I5dc9f74dfd68c1e83e17ca15166df4cd4c20fca2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2525104
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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18fcb4ad
|
2020-11-06T07:22:17
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Vulkan: Enable a subset of ImageTest colorspace tests
This patch does the following -
1. Expose EGL_KHR_image_gl_colorspace only if the underlying
ICD supports VK_KHR_image_format_list extension
2. Create VkImageViews from EGLimage's format
3. Fix bugs in ImageTest colorspace tests
Bug: angleproject:3756
Bug: angleproject:5281
Test: angle_end2end_tests.exe
--gtest_filter=ImageTest*Colorspace*Vulkan
Change-Id: I618ae009e83d0a6b27a0a50165f736784717e404
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2523670
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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e2ecb2dd
|
2020-11-03T19:26:00
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|
Enable logging API commands to Android logcat
This enables logging API commands to Android logcat. It is enabled
via the following GN arg:
angle_enable_android_api_logcat = true
On desktop, API commands can continue to be logged to the
"angle_debug.txt" file via a different mechanism, with the GN arg:
angle_enable_trace = true
Bug: b/170249632
Change-Id: Id52e75f966a97692ec6d69eb3d254ba295a151c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519094
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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9825695e
|
2020-11-03T15:29:38
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Vulkan: Increase CommandBufferHelper pool size
For interesting threading behavior need more than two command buffer
helper objects in the pool.
Bug: b/170328907
Change-Id: I394a583f2241ef094abba7a4645a200b9308e466
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2518134
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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55934550
|
2020-11-05T07:13:39
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|
Vulkan: Don't refresh image views unnecessarily
If the underlying ICD supports VK_KHR_image_format_list
extension we will have created both the linear and sRGB
image views, reuse them instead of refreshing them.
Bug: angleproject:3609
Bug: angleproject:4561
Bug: angleproject:5281
Change-Id: Ie34f08b3554a07f94911bebf925e38d702bc3c36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2518387
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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43acf3ba
|
2020-07-31T15:43:57
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|
GL: Compiler changes for GL_OES_texture_buffer
This extension is core in GLES 3.2
This CL enables the extension, added 412 new dEQP tests for texture
buffer. 410 of these tests pass, but there are two tests that fail,
detailed in anglebug.com/4933
Also includes a fix for completeness checks.
Based on a CL by Jonah Ryan-Davis.
Bug: angleproject:3573
Bug: angleproject:4933
Change-Id: I45759d765c88c64f21b592eab01d910dc4bc8da3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2521239
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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7616dfbd
|
2020-11-04T18:23:22
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|
Vulkan: Allow Android properties to override features
Can enable/disable ANGLE feature via Android properties:
debug.angle.feature_overrides_enabled and
debug.angle.feature_overrides_disabled which take a string of ':'
separated feature strings.
Bug: b/170328907
Change-Id: I815b42c5cfae85a39f0f753eabd56e264ea38baf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514200
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a481bee2
|
2020-11-04T18:20:24
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Add GetEnvironmentVarOrUnCachedAndroidProperty
GetEnvironmentVarOrAndroidProperty will first return the given
variableName from the processes enviroment if defined. If not defined
and running on Android, will look up the corresponding property and
store it in the environment.
The framecapture code wants to see when the Android property changes so
add an uncached version of GetEnvironmentVarOrAndroidProperty that
always does the getprop command (which can be time consuming).
Bug: b/170328907
Change-Id: I0624c0646889435cb6f6eb20a6d3cceb6ae3eb48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2520107
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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27ea50a5
|
2020-11-05T22:24:28
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|
Capture/Replay: Restore buffer bindings during Reset
Emit code to reset all buffer bindings to how they were at the
beginning during MEC.
Test: Capture Clash of Clans
Bug: angleproject:4048
Bug: b/172626835
Change-Id: I5a5446304d119f51a018c8fe88ff386243d19749
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2521179
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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04cfe18d
|
2020-11-05T17:50:53
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|
Metal: Fix typo in TextureMtl::bindToShader
Bug: angleproject:2634
Change-Id: I56d13dda7a6c0ad002db15cb780d7bf6b430bf65
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519712
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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3dfaeeb0
|
2020-10-30T16:57:44
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|
Vulkan: Don't flush deferred clears on READ framebuffer sync
Deferred clears are not collected when syncing the READ framebuffer.
Prior to this change, we had in FramebufferVk::syncState:
if (READ && deferredClears.any())
{
flushDeferredClears();
}
However, this is impossible / unnecessary:
- Every operation whose syncState (for the DRAW framebuffer) collects
deferred clears will flush the deferred clears. In fact, it's an
error for the next operation's syncState to encounter pre-existing
deferred clears.
- The READ framebuffer is synced before the DRAW framebuffer. This
makes it impossible for there to be deferred clears when READ is
synced.
It may be necessary to swap the order in which the READ and DRAW
framebuffers are synced. See http://anglebug.com/5266. In that case,
if the READ and DRAW framebuffers are identical:
- The DRAW framebuffer's sync will collect deferred clears. The READ
framebuffer's sync will see deferred clears, but it must not flush
them!
Bug: angleproject:4988
Change-Id: I179002d739608ccb8bda95d4379dc6d54e2bf4bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511372
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e53efb18
|
2020-11-03T16:22:19
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|
Allow choosing EAGL or CGL at runtime
Dean Jackson made this change downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=216722
Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL)
depending on both compile and runtime configurations.
Intel Mac -> CGL
Intel Mac Catalyst -> CGL
Intel iOS Simulator -> EAGL
iOS Device -> EAGL
Apple Silicon Mac -> CGL
Apple Silicon Mac Catalyst (with Mac app) -> CGL
Apple Silicon Mac Catalyst (with iOS app) -> EAGL
The trickiest bit is Apple Silicon Mac Catalyst, which depends on the
type of the application it is attempting to run. In that case ANGLE must
compile both the CGL and EAGL interfaces and then pick one to use after
launch.
Bug: angleproject:5253
Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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fbaae6ce
|
2020-07-24T11:47:12
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|
GL: Add support for GL_OES/EXT_texture_buffer
This extension is core in 3.2
Based on a CL by Jonah Ryan-Davis.
Bug: angleproject:3573
Bug: angleproject:4933
Change-Id: Ib5ce038414075a5cdce36e9404e25d7af33fb39c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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d77e85a8
|
2020-11-03T22:23:18
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|
Vulkan: Store image updates per level
This optimization allows iterating only over updates of a certain level
or range of levels, instead of having to iterate over every update and
filter out the ones matching the desired level(s).
Bug: angleproject:4891
Change-Id: Ied04f4b28f05d37b9add61c7f4d54cc328c0be86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519095
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d30f0114
|
2020-11-05T17:46:53
|
|
Metal: Early loop exit during attachments clear
Added BitSetIteratorTest.IterationOrder
Bug: angleproject:2634
Change-Id: I0e9c6ad4d19bbb7d691e46b7ec720e918b170371
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2520956
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2d964a47
|
2020-10-30T16:46:30
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|
Vulkan: Defer clears even if following command is scissored
Take the following scenario:
1. glClear
2. glScissor(half of framebuffer)
3. glDrawArrays
The clear in step 1 is deferred. When FramebufferVk::syncState is
called in step 3, the deferred clear was applied using
vkCmdClearColorImage because the draw call is scissored. This causes
loadOp=LOAD to be used after the clear because the render pass is
started too small (the same size as the scissor).
This change makes scissored operations also take advantage of
loadOp=LOAD with deferred clears. A number of changes are made to this
effect:
- FramebufferVk::syncState no longer limits collecting deferred clears
to no-scissor.
- FramebufferVk::startNewRenderPass automatically expands the render
area to full size if it's clearing any attachment.
- A number of bugs are fixed where FramebufferVk::flushDeferredClears is
called with the scissor area. Instead, flushDeferredClears now
unconditionally uses the complete render area. Note that these bugs
didn't have symptoms as "scissor" and "deferred clears" were mutually
exclusive.
Bug: angleproject:4988
Change-Id: I24fc3d88bf9c8998869b36c863692d0f0acce994
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511371
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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56ea854e
|
2020-10-13T15:57:07
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|
Metal: Allow unswizzled BC1 RGB
Refine DXT1CompressedTextureTest.DXT1Alpha to pass on more
configurations.
Fix the test's payload so that all 16 pixels use code 3.
Refine texture swizzling detection.
Bug: angleproject:2634
Bug: angleproject:5049
Change-Id: If9e1ab63220170a54954234ea205e19583b0df0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2467896
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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1e494cae
|
2020-10-07T19:26:01
|
|
Vulkan: Add support for EXT_copy_image
Add support for GL_EXT_copy_image which allows
image data transfer between image objects.
This is implemented by using the vkCmdCopyImage
API call.
Bug: angleproject:3593
Test: dEQP-GLES31.functional.copy_image.*
Change-Id: I30a34a8711b5d2e5834064d7453e03d6ec0df478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393955
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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27af0b2d
|
2020-10-19T16:49:48
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Reland "ANGLE_platform_angle_device_context_volatile_* extensions"
This is a reland of e70f6aa679dd72eca5c88c71b0932928e92d6067
Original change's description:
> ANGLE_platform_angle_device_context_volatile_* extensions
>
> Change from Kimmo Kinnunen downstream:
> https://bugs.webkit.org/show_bug.cgi?id=216106
>
> Add two extensions for EAGL and CGL backends to declare the
> underlying platform context being "volatile". It means that
> the thread-global current context is being modified behind
> ANGLE. If ANGLE context is marked volatile for a particular
> API, it will sync the underlying context for every EGL
> function that needs the context. Most intuitive use is
> for the client to call eglMakeCurrent before calling any
> gl function if the client knowns the platform state might
> be dirty.
>
> Implement eglReleaseThread for EAGL and CGL backends.
> Releasing thread will unset the platform current context.
>
> Fix a bug of omitting EGL_ANGLE_device_eagl from being
> advertised.
>
> Bug: angleproject:5104
> Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548
> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:5104
Change-Id: I88265625a4bb4c1412532768d17d7b4356c7be41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508842
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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fa616931
|
2020-09-03T14:58:03
|
|
Mark uniform samplers in an array unused per element
https://bugs.webkit.org/show_bug.cgi?id=215630
Fix an issue with the OpenGL backend where entire arrays of
uniforms would be marked as unused if a single element was
reported as unused by the driver.
Bug: angleproject:5006
Change-Id: I9bbb75a5f113472393e8d9f1fb60a7865aa9529a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486540
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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a0e91016
|
2020-10-30T10:01:36
|
|
Vulkan: Don't break the render pass on scissor change
Prior to this change, the render area was decided when the render pass
was started, and remained fixed. If a small scissor was initially used,
this created a render pass with a small area. If then the scissor
region was expanded, the render pass was broken.
This change instead expands the render area on scissor change to avoid
breaking the render pass. If glInvalidateSubFramebuffer previously
successfully resulted in storeOp=DONT_CARE, this optimization may need
to undo that. As a result, the invalidate area is stored in the render
pass and if the render area grows beyond that, invalidate is undone.
Bug: angleproject:4988
Change-Id: I4e8039dec53a95a193a97cb40db3f71e397568d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508983
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bf1a4627
|
2020-11-04T12:48:47
|
|
Vulkan: Enable GL_EXT_buffer_storage extension
This change 7bbe497 accidentally disabled support
for GL_EXT_buffer_storage extension for the Vulkan
backend, enable it again.
Bug: angleproject:5056
Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan
Change-Id: If4da2fe2c3e8b098875c89643d366f15fd0ea8b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519875
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
74e50cac
|
2020-11-04T12:47:52
|
|
Vulkan: Suppress VUID-VkImageViewCreateInfo-usage-02652
Bug: angleproject:5309
Change-Id: Iafe91565138a5b94c482aeff7607d09c10d2aeaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519874
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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4989667a
|
2020-11-03T16:28:37
|
|
Vulkan: Make ImageHelper::flushStagedUpdates take gl::LevelIndex
More consistent with the rest of the public functions in this class.
Bug: angleproject:4891
Change-Id: I72c7c3d21f8287cc1711772671c6e7ad524fd096
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2518179
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
88b46b9f
|
2020-11-03T12:08:42
|
|
Vulkan: VVL errors once again cause dEQP tests to fail
Was previously setting the global g_debugAnnotator class to
DebugAnnoatorVk, and only when a desktop environment variable or
Android setting indicated to. Setting to DebugAnnoatorVk was equated
with a desire to generate Vulkan debug markers.
Will now set g_debugAnnotator to the generic LoggingAnnotator class
when Vulkan debug markers are not needed. That will enable VVL errors
to again cause dEQP tests to fail.
Bug: angleproject:5291
Bug: angleproject:5304
Change-Id: Ib9169037423dd9de3f799e77f7f47468eeeeac20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2518168
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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23d1f9b4
|
2020-11-02T13:00:08
|
|
Vulkan: Add support for VK_KHR_image_format_list extension
GLES sRGB extensions allows for a texture to be respecified, with say
the sRGB_override extension, which will require us to reinterpret the
data in the texture in sRGB colorspace (or linear depending on the
format of the texture).
If the underlying ICD supports VK_KHR_image_format_list extension we
create a texture's backing VkImage with the
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT enabled since we already know the
format we might need to reinterpret the texture as.
Bug: angleproject:3609
Bug: angleproject:4561
Bug: angleproject:5281
Change-Id: Ia4bed596ed3000f8af1a8fd73fb8e6c2cb9b5d6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2513110
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9ff063e9
|
2020-10-25T03:08:25
|
|
Metal: fix max varyings, copyImage between mips, depth fmt
- GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because
gl_Position takes up one slot from max varyings on Metal back-end.
FIXED
- Previously, copyImage() between mips of the same texture would fail.
Due to the read RenderTargetMtl is released before the copy happens.
FIXED
- GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source
32 bit depth data wasn't handled properly. FIXED
- D24S8 format will be disabled on AMD for now, it will be converted to
D32S8 instead.
Bug: angleproject:2634
Bug: angleproject:5235
Bug: angleproject:5242
Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb6176f3
|
2020-09-29T01:08:00
|
|
Metal: Support tri-fan & line-loop with primitive restart
Triangle fan:
- If primitive restart is NOT enabled and there is no active render
pass, use Compute Shader to generate indices.
- If primitive restart is enabled, use CPU to generate indices.
Line loop:
- If draw non-instanced without primitive restart, generate and
draw only one additional last segment (fastest).
- If draw instanced, primitive restart is NOT enabled, and there is no
active render pass, use Compute Shader to generate indices (OK).
- Otherwise, use CPU to generate indices (slowest).
Also Disable OcclusionQueriesTest.ClearNotCounted failure on NVIDIA.
Bug: angleproject:2634
Bug: angleproject:5307
Change-Id: Ia5529825807a964f5fcb2a4af8844778896cd42a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435859
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
265c5fa9
|
2020-11-02T21:50:25
|
|
Vulkan: Fix scissor update in FramebufferVk::syncState
A previous change [1] made FramebufferVk::syncState update scissor and
rasterization samples only when the DRAW framebuffer is synced. This is
incorrect as the READ framebuffer is synced before the DRAW framebuffer,
and if the two are the same, the latter is discarded.
Very few functions sync both READ and DRAW framebuffers when they are
identical. A test is tailored to expose this bug.
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/2510013
Bug: angleproject:4988
Change-Id: I6123ac18dded938171bc90a04d4d81f1b42a1694
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515742
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
dc1c1cb5
|
2020-08-12T13:30:26
|
|
Restrict to translate uniform block to StructuredBuffer
We had translated an uniform block only containing a large array member
into StructuredBuffer instead of cbuffer on D3D backend for slow fxc
compile performance issue with dynamic uniform indexing.
Now we add more conditions to restrict the translation. Only indexing
operator is allowed to operate on this uniform block variable. And we
also restrict the types of uniform block's member.
Bug: angleproject:3682
Change-Id: I992b7890d84fcaa6169722af6d7e14785526d48a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351728
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
3980b1f8
|
2020-10-27T10:01:05
|
|
Refactor FrameCapture.cpp to use common utility
The frame-capture-specific AndroidGetEnvFromProp() function has been
ported to the general utility, GetEnvironmentVarFromAndroidProperty().
Bug: b/170249632
Change-Id: I97de8205ceef140dfd8fab8e6f2d52b90cd996cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2502772
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
8afe3f17
|
2020-11-03T10:55:31
|
|
Vulkan: Fix use of uninitialized data in staged clears
When depth/stencil data are staged, only the depthStencil field of
VkClearValue is initialized. However, when comparing staged clears,
memcmp is used which also compares the extra bytes in the aliasing color
field.
Bug: chromium:1144491
Change-Id: Ic384ba792e9fd199d8e9c3e534ccdc6ea65ee9b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517244
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a51b57fa
|
2020-10-30T10:00:05
|
|
Revert "Vulkan: Add features to modify sampling parameters"
Bug: b/167404532
Change-Id: Iae19dfe165074e8c01216312bddd744c4fb504a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510012
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
019e3f77
|
2020-11-02T17:20:19
|
|
Vulkan: Use dst access masks to determine if barrier is needed
Src access mask may be 0 with WAR barriers.
Bug: angleproject:5290
Change-Id: I798d4c36aa7d3d14db333a7e86794e13c8137f96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514841
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
61180d01
|
2020-10-12T16:40:13
|
|
Reland "Add support for Linux vulkan backend with VK_KHR_display"
This is a reland of a7bb6a9b15ddeb8497523f8871deb25de2676d9f
Original change's description:
> Add support for Linux vulkan backend with VK_KHR_display
>
> Implement Linux simple display mode with vulkan backend
> through VK_KHR_display.
>
> Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for
> attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify
> the new simple display mode. Also reserved
> EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode.
>
> How to enable:
> Add
>
> ```
> use_x11=false
> angle_vulkan_display_mode="simple" # default value
> ```
>
> into args.gn, then compile with linux vulkan args.
>
> Bug: angleproject:5214
> Change-Id: I1247585b9de8b55df106aba99322281f1c183203
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:5214
Change-Id: I3921f6cb292c86658f39e739a878baad1ef64dba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2515327
Commit-Queue: Xiaoxuan Liu <xiaoxuan.liu@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6bc362c4
|
2020-10-18T19:09:47
|
|
Allow single threaded CommandProcessor
In replacing the legacy CommandQueue code with the threading
capable CommandProcessor it would be good to be able to run the
CommandProcessor in a single-thread environment. This CL changes the
meaning of the feature flags for the commandProcessor and
asynchronousCommandProcessing so that enabling commandProcess only
changes the code paths to use the command processor but work it still
done as part of the submitting thread (e.g. ContextVk).
Enabling asynchronousCommandProcessing will cause a separate worker
thread to be spawned which will asynchronously process the commands.
This allows us to switch to the CommandProcessor without threading and
then enable threading once performance issues are resolved.
Bug: b/161912801
Bug: b/170329600
Change-Id: I534862b109a7e7708108190b7c3e894071d4c2ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483580
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
3fcf17e6
|
2020-11-02T12:51:35
|
|
Vulkan: Bug fix in sRGBDecode logic
When a sampler's GL_TEXTURE_SRGB_DECODE_EXT state
was toggled between GL_DECODE_EXT and GL_SKIP_DECODE_EXT
VkImageViews of the TextureVk object were not being updated.
Add sRGB_decode state as part of ImageViewSubresourceSerial
so we retrieve the correct VkImageView from the texture cache.
Bug: angleproject:3609
Tests: angle_end2end_tests
--gtest_filter=SRGBTextureTestES3.SRGBDecodeSamplerParameterToggle*Vulkan
Change-Id: I897e461957d408b5a5b4f03fefc05f2e9684c7b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514900
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7dc92430
|
2020-10-30T13:05:05
|
|
Noop clear of non-existing attachments.
Bug: angleproject:4988
Change-Id: Ib6ff9756ec7ae5aa2b11f4d12932829fe05656d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511369
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
42e10d3e
|
2020-10-30T16:36:45
|
|
Noop empty-scissor clears
Bug: angleproject:4988
Change-Id: I64909292927e20c65141302c9bf5e7ef09af84b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2511370
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
807e6b33
|
2020-11-02T17:15:03
|
|
Revert "Add support for Linux vulkan backend with VK_KHR_display"
This reverts commit a7bb6a9b15ddeb8497523f8871deb25de2676d9f.
Reason for revert: Failing on Ozone builder, see bug.
Bug: angleproject:5289
Original change's description:
> Add support for Linux vulkan backend with VK_KHR_display
>
> Implement Linux simple display mode with vulkan backend
> through VK_KHR_display.
>
> Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for
> attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify
> the new simple display mode. Also reserved
> EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode.
>
> How to enable:
> Add
>
> ```
> use_x11=false
> angle_vulkan_display_mode="simple" # default value
> ```
>
> into args.gn, then compile with linux vulkan args.
>
> Bug: angleproject:5214
> Change-Id: I1247585b9de8b55df106aba99322281f1c183203
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=syoussefi@chromium.org,sunny.sun@arm.com,jmadill@chromium.org,xiaoxuan.liu@arm.com
Change-Id: I3e2a2a044c220ed8d25be0d82184e5fba7b9c06a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5214
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514637
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
57f7c9b5
|
2020-10-29T16:31:46
|
|
Vulkan: Fix prerotation bug with glInvalidateSubFramebuffer
The area passed to FramebufferVk::invalidateSub is not rotated, but was
being compared with the rotated framebuffer dimensions / render area.
Bug: angleproject:5264
Change-Id: I2de181bf77ad650418b757a3848395bbdab13d8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508978
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f34ba646
|
2020-10-30T14:40:22
|
|
Fix maxShaderAtomicCounters value.
Set maxShaderAtomicCounters to zero when atomic operation is not
supported. Some cts tests will only check maxShaderAtomicCounters
instead of vertexPipelineStoresAndAtomics before run.
Test: dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex
Bug: angleproject:5272
Change-Id: Iceb4fc13eb26548ccbfaa430501d88f5ba3dfcc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507280
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a7bb6a9b
|
2020-10-12T16:40:13
|
|
Add support for Linux vulkan backend with VK_KHR_display
Implement Linux simple display mode with vulkan backend
through VK_KHR_display.
Added value 'EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE' for
attribute EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE to identify
the new simple display mode. Also reserved
EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE for headless mode.
How to enable:
Add
```
use_x11=false
angle_vulkan_display_mode="simple" # default value
```
into args.gn, then compile with linux vulkan args.
Bug: angleproject:5214
Change-Id: I1247585b9de8b55df106aba99322281f1c183203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494320
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
97843bda
|
2020-10-30T17:03:36
|
|
Vulkan: Fix EGL Surface robust init.
The error here was related to using a single cache variable for the
robust init setting for all the surfaces in a DisplayVk. Fix this by
passing down the robust init setting from the SurfaceVk to image init.
Bug: angleproject:5274
Change-Id: I9bc9c20990268d1d5166411fb53f8f2593fd1971
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9c66a092
|
2020-10-30T09:56:19
|
|
Vulkan: Update scissor only in DRAW framebuffer's syncState
Bug: angleproject:4988
Change-Id: I16f9268cdc221c84f962bbb9bd06ef5b19a6ac05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510013
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8a50b42b
|
2020-10-24T19:29:12
|
|
Metal: Convert index & vertex format on GPU when possible.
- When converting vertex buffer:
- if there is no render pass active, use compute shader to convert.
- if there is a render pass active and device supports explicit memory
barrier then convert the buffer in vertex shader with direct buffer
write and insert a memory barrier.
- if there is a render pass active and device doesn't support explicit
memory barrier then convert the buffer on CPU.
Bug: angleproject:2634
Change-Id: I5346e3a2adb855f40e46a3912d9db404a4482e0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2434025
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
ed23dc84
|
2020-10-24T19:12:32
|
|
Metal: default integer attribs & offset mod for idx conv.
- Support default integer attributes.
- When converting index buffer, use offset modulo instead of offset to
reduce number of conversions if application uses many different
offsets to the index buffer.
Bug: angleproject:2634
Change-Id: I97aa9ea1826ffc9dbe5784fe5b5af2f99df63e2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494524
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
83539557
|
2020-09-27T16:27:16
|
|
Metal: Implement texture swizzle
Only enabled on macOS 10.15 and iOS 13.0 for now.
Bug: angleproject:2634
Change-Id: Ic44a245198e32f076e429312cae844c510e864d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
|
|
09932e04
|
2020-10-29T00:31:49
|
|
Vulkan: Support emulated pre-rotation in dEQP testing
Similarly to end2end tests, the window dimensions are swapped with
emulated prerotation at 90 and 270 degrees, while maintaining to the
application that dimensions are as requested.
The following new command line argument can be used to select an
emulated prerotation:
--emulated-pre-rotation=90
--emulated-pre-rotation=180
--emulated-pre-rotation=270
For example:
$ ./angle_deqp_gles2_tests --use-angle=vulkan \
--deqp-case=*draw* \
--emulated-pre-rotation=270
Additionally, the deqp test expectations can be marked with the
following new tags to add suppressions for failing tests under
prerotation:
PREROTATION
PREROTATION90
PREROTATION180
PREROTATION270
Bug: angleproject:4901
Change-Id: I7a68c1a1e7da4366cde981469c589d8d900c40c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506810
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bef8124f
|
2020-06-24T11:14:50
|
|
Output unknown enum to aid debugging
When investigating issues with apps it's handy to see the actual enum
value, not just that it's an invalid value.
Based on http://crrev.com/c/2182578 by Courtney Goeltzenleuchter.
Bug: b/155487768
Change-Id: I91611cb620a3bf2d302d667e0f168ca5cb6c9d3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507637
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8f36b846
|
2020-10-29T15:13:55
|
|
Vulkan: Optimize glFramebufferSubInvalidate
If glFramebufferSubInvalidate() is called with an area that covers the
whole framebuffer, behave as if glFramebufferInvalidate() is called.
This allows deferred clears to be removed for example, and attachment
contents to be marked undefined.
Bug: angleproject:4988
Change-Id: Iff3f291ea6c07abccc2740174d0451b432ac5da8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508977
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8ace36f8
|
2020-10-30T09:51:16
|
|
Revert "Add a Vulkan feature to compress float32 vertex formats."
Bug: b/167404532
Bug: b/161716126
Change-Id: I95157a006d5c1fd2d3c0c2c2be37fa0403c07f93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510011
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
02deb199
|
2020-10-29T08:54:56
|
|
Write export labels into replay functions.
This will allow them to be recaptured in such a way that they
can be built into separate modules.
This is building towards separate binaries for each trace.
Bug: angleproject:5133
Change-Id: I306204e69a6d754282193f44055dbc85ccb01e9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506491
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
39b777c6
|
2020-10-29T16:55:06
|
|
Capture/Replay: Two cleanups.
This changes from returning a vector to directly returning a
pointer to the binary data for the serialized state.
The second cleanup is to use a ContextID as a wrapped type
which simplifies the output formatting code.
Bug: angleproject:5247
Change-Id: Ieb8afdb9326a12968dd2d69c05e1ed811b93abff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2506198
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fcd35965
|
2020-09-29T14:15:51
|
|
Vulkan: Make DescriptorPoolHelper a Resource
Descriptor pools need to live as long as the descriptor sets that are
allocated from them. Using Serials while building a command to judge a
pool's lifetime is prone to errors, since a command's Serial value
isn't known until the command is submitted, leading to deleting pools
too early relative to when the descriptor set is actually used.
This CL updates DescriptorPoolHelper to inherit from Resource, so the
descriptor pools can be retain()'ed. This allows the Resource's counter
to indicate that a pool is in use until the command's Serial is known
and can be recorded to indicate when the command completes. This
prevents descriptor pools from being destroyed before the command
completes (while the descriptor sets are still in use), or even before
the command has been submitted. Destroying a descriptor pool resets all
of the descriptors that were allocated from it, which can trigger a
variety of VVL errors depending on when it's erroneously performed.
This CL also adds the necessary retain() calls for the descriptor pools.
In particular, the pools need to be retained each time a cached
descriptor set that was allocated from it is re-used. This is relatively
simple with the current design, since we always clear the descriptor set
caches whenever a new pool is allocated, so the descriptor pool binding
is always accurate.
Bug: angleproject:5030
Test: VulkanMultithreadingTest::MultiContextDrawSmallDescriptorPools()
Change-Id: Iac9e7efef338f169a6bf8ac3b2140e03dd326641
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2504457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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|
e895ced6
|
2020-10-29T09:06:00
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|
Vulkan: Add OES_shader_image_atomic support
Add support for shader builtins and enable the extension.
Bug: angleproject:3578
Tests: dEQP-GLES31.functional.*image_atomic*
Change-Id: Idd45b2ee62efe1474c6c5947c77da64ff2221bf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505540
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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68b95b63
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2020-10-29T14:09:08
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Revert "ANGLE_platform_angle_device_context_volatile_* extensions"
This reverts commit e70f6aa679dd72eca5c88c71b0932928e92d6067.
Reason for revert: dEQP failures:
dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_no_stencil
dEQP.EGL/functional_get_frame_timestamps_rgb565_no_depth_stencil
dEQP.EGL/functional_hdr_metadata_cta861_3
dEQP.EGL/functional_hdr_metadata_smpte2086
dEQP.EGL/functional_mutable_render_buffer_basic
dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_clear_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_after_swap_buffer_age_render
dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_clear_clear
dEQP.EGL/functional_swap_buffers_with_damage_resize_before_swap_buffer_age_render
Original change's description:
> ANGLE_platform_angle_device_context_volatile_* extensions
>
> Change from Kimmo Kinnunen downstream:
> https://bugs.webkit.org/show_bug.cgi?id=216106
>
> Add two extensions for EAGL and CGL backends to declare the
> underlying platform context being "volatile". It means that
> the thread-global current context is being modified behind
> ANGLE. If ANGLE context is marked volatile for a particular
> API, it will sync the underlying context for every EGL
> function that needs the context. Most intuitive use is
> for the client to call eglMakeCurrent before calling any
> gl function if the client knowns the platform state might
> be dirty.
>
> Implement eglReleaseThread for EAGL and CGL backends.
> Releasing thread will unset the platform current context.
>
> Fix a bug of omitting EGL_ANGLE_device_eagl from being
> advertised.
>
> Bug: angleproject:5104
> Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548
> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,kbr@chromium.org,jdarpinian@chromium.org,jonahr@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:5104
Change-Id: Ib683625a55a582c39e5a4a0466038cfa6e782e6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2507260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5c1d21a1
|
2020-10-28T10:14:21
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Vulkan: App-compat for apps that disable validation & don't link
As seen on Android, when PUBG MOBILE rebuilds all of its shaders, it:
- Disables validation
- Tries to link two shaders that can't be linked
- Calls glUseProgram() for the un-linked program
- Never uses the program
Because validation was disabled, the appropriate error isn't produced
and ANGLE ASSERT's in the post-validation code. For
application-compatibility, this case is recognized and avoided.
Bug: b/168839960
Change-Id: I521785c741d57d6c228bb60c81abe638d95e8d2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2505547
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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f02a6e0c
|
2020-10-26T14:35:14
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Work around Mac glGenerateMipmap with missing levels bug.
Some Mac GL drivers fail to generate mipmaps if level zero is not set
before the texture is first used, all mipmap data is black.
To work around this, whenever a texture level is allocated, ensure that
level zero is also allocated with at least a 1x1 image.
Bug: angleproject:5223
Change-Id: If1a728e017dec600c77a54f7ae185b719aaaae84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2497569
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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5c2db1c5
|
2020-10-27T20:34:11
|
|
FrameCapture: Disable GL_OES_mapbuffer during capture
Test: Capture PUBG Mobile Lite
Bug: b/159238311
Bug: b/165824228
Change-Id: Idb9c29a963585c2f56e2fd134d77ee72bd2c53cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2504826
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
97a45a9f
|
2020-10-27T11:30:27
|
|
FrameCapture: Track surface width/height per context
Test: Capture PUBG Mobile
Bug: b/159238311
Bug: b/165824228
Change-Id: I7bbc7a80ade4df6b191cbe62e9badac1066ab246
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2503474
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
77defeb0
|
2020-10-27T18:31:53
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|
Add the ability to re-trace existing traces.
This new script runs the ANGLE trace tests with capture enabled to
generate updated replay cpp files. This allows us to update our
traces files to a new file format in one step.
Trace metadata (currently only the default FBO format) is preserved
between re-traces.
Currently only desktop-based retracing is supported. This means a
couple traces that require specific extensions don't run on all
platforms.
Bug: angleproject:5134
Change-Id: I7c923d89e33c18285ab36a7cee91f2fb735758eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488130
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
1844860f
|
2020-10-27T09:25:47
|
|
FrameCapture: Handle glReadPixels with pack buffer
Test: Capture PUBG Mobile
Bug: b/159238311
Bug: b/165824228
Change-Id: I3d76e0ccd641616ba971f15ed6ea280c4905fe18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2503473
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e94c35a1
|
2020-10-28T09:50:58
|
|
Capture/Replay: Always base replays on frame "1".
No functional change. When we trigger a capture at frame X, the value
of X is not important. Instead we'll record the frames as 1,2,3,etc.
Helps keep the traces more consistent and re-trace the same way as
they are captured.
Bug: angleproject:5134
Change-Id: Icd8654d509423edcc74cd0ef694795a787f5cc05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500602
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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|
ee4e0866
|
2020-09-24T11:39:49
|
|
Vulkan: Add descriptor set allocation counters
Add descriptor set allocation counters for the following:
- ContextVk
- Driver uniform allocations for graphics and compute pipelines.
- ProgramExecutableVk
- ANGLE driver uniforms
- Uniforms
- Textures
- Other shader resources
- UtilsVk
- All of the UtilsVk::Function types increment the same counter
Each object's counters live within the object itself and the cumulative
total is output as part of that object's destruction. On Present, all of
the descriptor set counts are collected into a single total which is
used to update the overlay each frame.
In order to see the cumulative total output for each object, the
following GN args must be enabled:
is_debug = true
angle_enable_perf_counter_output = true
To see the descriptor set allocation overlay:
ANGLE_OVERLAY=VulkanDescriptorSetAllocations
Bug: angleproject:5067
Test: Manual verification with angle_perftests
Change-Id: Ie45fda56ade3e68bfba7bf6da9554eb05a02c6b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429487
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
e70f6aa6
|
2020-10-19T16:49:48
|
|
ANGLE_platform_angle_device_context_volatile_* extensions
Change from Kimmo Kinnunen downstream:
https://bugs.webkit.org/show_bug.cgi?id=216106
Add two extensions for EAGL and CGL backends to declare the
underlying platform context being "volatile". It means that
the thread-global current context is being modified behind
ANGLE. If ANGLE context is marked volatile for a particular
API, it will sync the underlying context for every EGL
function that needs the context. Most intuitive use is
for the client to call eglMakeCurrent before calling any
gl function if the client knowns the platform state might
be dirty.
Implement eglReleaseThread for EAGL and CGL backends.
Releasing thread will unset the platform current context.
Fix a bug of omitting EGL_ANGLE_device_eagl from being
advertised.
Bug: angleproject:5104
Change-Id: I1ec98ad35bc0caada23556ae8697fdef20f65b1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486548
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
45881ab3
|
2020-10-26T16:15:16
|
|
Enable debug-util markers with an env var/property
Enable the Vulkan debug-util markers by setting the
ANGLE_ENABLE_DEBUG_MARKERS" environment variable to any 1+-character
value. On Android, this is set with the "debug.angle.markers" Android
property.
Bug: b/170249632
Change-Id: I66503fac71397c59cc641dd903faad152e0ec449
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500186
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
94900b69
|
2020-10-24T03:46:44
|
|
Vulkan: Remove VVL warning suppression for push constants
Bug: angleproject:5191
Change-Id: Ic4a64ad0bf4cdf6b3ed8677dd45ee940d0da30d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2496245
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
78c5b83d
|
2020-10-27T08:16:58
|
|
Capture/Replay: Move exported data to start of header.
This will make scripts have an easier time parsing metadata.
Bug: angleproject:5134
Change-Id: I4ee32374c8d54d8f91e7f5b8c69b4085e43d1832
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500601
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|