|
1eb708e1
|
2015-05-04T14:58:23
|
|
Clear cached state when deleting GL objects.
Change-Id: I84eac9b3796858e5e19e26851ad83baa1f9b6af2
Reviewed-on: https://chromium-review.googlesource.com/269142
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
520c4ae2
|
2015-05-05T13:12:36
|
|
Add a Buffer::getIndexRange function.
Instead of exposing the index range cache, add a more generic method that
allows the buffers to handle their own caching of index ranges.
BufferImpl::getData can be hard to implement for BufferGL because there
isn't a way to tell the buffer to unmap and glGetBufferSubData can be very
expensive, requiring an extra copy of the data.
BUG=angleproject:881
Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9
Reviewed-on: https://chromium-review.googlesource.com/261892
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cc6f55dd
|
2015-03-20T13:01:02
|
|
Split Buffer::map into map and mapRange to match the API.
BUG=angleproject:681
Change-Id: Ia4bf2b81134a922265ca762f33ac85d9ddbf1a7c
Reviewed-on: https://chromium-review.googlesource.com/261890
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b9c0d3b6
|
2015-03-20T12:46:33
|
|
Move buffer::markTransformFeedbackUsage to BufferD3D only.
BUG=angleproject:681
Change-Id: Ia9f4ac9cee2c3e4fa140eba12bdb9ab0cc423f6c
Reviewed-on: https://chromium-review.googlesource.com/261709
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
84e91d39
|
2015-03-20T13:38:35
|
|
Add a comment explaining the buffer binding points.
BUG=angleproject:881
Change-Id: If81675ef4931c920edac56249461db7c91cc170c
Reviewed-on: https://chromium-review.googlesource.com/261708
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4904a79b
|
2015-03-20T11:54:37
|
|
Use the GL_COPY_READ_BUFFER binding for copy sources.
Using the ELEMENT_ARRAY binding can cause issues such as rebinding the
current VAO's index buffer unexpectedly.
BUG=angleproject:881
Change-Id: Ieeed52ac81c23a46bfe9fc4365239c2b177ff6ac
Reviewed-on: https://chromium-review.googlesource.com/261563
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
36c79011
|
2015-02-24T11:47:20
|
|
Implement basic functionality in BufferGL.
BUG=angle:881
Change-Id: I8d761741d204d26cea1c87eec725bc8ebaaaa584
Reviewed-on: https://chromium-review.googlesource.com/252800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f9a6f084
|
2015-01-22T13:32:49
|
|
Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|