|
6c873cfd
|
2020-07-31T10:08:26
|
|
Disable RobustBufferAccessWebGL2ValidationStateChangeTest on Mali
Mali does not support the robustness on Vulkan, so skip this test.
Bug: angleproject:4823
Change-Id: Id4d29fe27f10ec87d901f92ba097db9207809d42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331311
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f776eb9c
|
2020-08-01T23:45:24
|
|
Vulkan: EXT_multisampled_render_to_texture2 support
The previous change that implemented EXT_multisampled_render_to_texture
already provisioned this extension in the Vulkan backend. This change
implements the front-end for this extension and enables it in the Vulkan
backend.
Bug: angleproject:4836
Change-Id: I7080260972e61727c5716051c236f635668cb67b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
47207e42
|
2020-08-01T23:43:43
|
|
Vulkan: Fix blit/resolve of mixed-samples framebuffers
A framebuffer could contain a mixture of multisampled and
multisampled-render-to-texture attachments. When used as the source of
a glBlitFramebuffer operation, the former requires a resolve while the
latter is a blit. This change fixes this use-case.
Bug: angleproject:4836
Change-Id: I1d39bf25f54df9f8b68304058596a2d1c975f9ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333987
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d41280a7
|
2020-08-04T09:08:05
|
|
Suppress SurfacelessContext test on Android/NVIDIA
EGLSurfacelessContextTest.Switcheroo/ES2_OpenGLES_NoFixture is
failing on NVIDIA Shield TV.
Bug: angleproject:4924
Change-Id: I4bd0744fd19cb3473cc654ede5870374506ddc46
TBR=jmadill@chromium.org
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336189
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7d741c85
|
2020-07-31T15:40:17
|
|
Tests: Remove more optimizations from traces
With the addition of NBA2K20, which has stressed multiple parts
of our solution, we need to scale back the optimization done on
the trace itself. Otherwise the link never completes.
Test: angle_perftests --gtest_filter="TracePerfTest.Run/*nba*"
Bug: b/160014453
Bug: angleproject:4048
Change-Id: I064813326d401cdcc5649c45255eb214cbf0a2db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335607
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
1780609d
|
2020-08-03T17:01:21
|
|
Trace Tests: Disable timestamp queries.
This framebuffer changing timing code adds overhead so it should stay
disabled unless turned on explicitly.
This was causing a performance regression in the native benchmark for
some trace tests like egypt.
Bug: angleproject:4845
Change-Id: I51c77d544cae063ba185aa4f20d028d9ffa7a2ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335021
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
515b0775
|
2020-07-31T12:14:59
|
|
Metal: Enable EGL_KHR_surfaceless_context.
Surfaceless contexts are emulated in the frontend so this extension
can be enabled for the metal backend. It's needed to run Chrome
with ANGLE's metal backend.
Bug: angleproject:4847
Change-Id: I3a2f74fd5f2ac75a056c528c8b30ffbd41d73e46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
69ca1025
|
2020-07-31T02:08:09
|
|
Metal: Implement EGL_ANGLE_iosurface_client_buffer.
GL_R16UI format is not supported yet. It will be implemented once
integer textures are implemented in metal back-end.
Bug: angleproject:4847
Bug: angleproject:2634
Change-Id: I60a52c0ce327a524c74e80b18bb15978ac52065b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329091
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a5a08b5e
|
2020-07-31T01:57:33
|
|
Metal: Enable end2end tests on Intel.
Bug: angleproject:4133
Bug: angleproject:2634
Change-Id: I3eff5ff81e908eec2990eb036728aa9878c8f802
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329090
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f7f4387
|
2020-07-24T11:44:02
|
|
Add entry points for OES/EXT_texture_buffer
This extension is core in 3.2
Bug: angleproject:3573
Change-Id: If08736759da2fdc680cfa396d354dbfa97d1a60f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317040
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
4e1abc75
|
2020-07-24T10:38:40
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|
Vulkan: Set depthStencil loadOp to DontCare when not used and stored
If depth stencil buffer is disabled during entire renderpass, and at the
end of renderpass we are not storing the data back to memory, then force
the loadOP to DontCare to avoid unnecessary depth stencil load or
clear.
Bug: b/162080462
Change-Id: I30905a6d45bec038de68e7f363ec699eb2be09ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317726
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2d0265fa
|
2020-08-02T12:01:46
|
|
Trace Tests: Scale results based on frames in capture.
This now reports averaged time per frame instead of per "step".
Scores in general will be divided by 11. Results still reported
in nanoseconds.
Bug: angleproject:4920
Change-Id: I6f9dca75885cce358c3c7d1e871441969d8aa3d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334095
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
322cc825
|
2020-08-02T17:27:23
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|
Rename RenderPass test to performance counter test.
This is a better naming for new tests that will check other counters
such as the number of command buffers, barriers, and descriptor set
writes.
Bug: angleproject:4911
Change-Id: I8b2c12f6e043c2833e64fa9627f781e61f8f0f3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334089
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d04a5593
|
2020-07-31T10:55:38
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|
Vulkan: Add RenderPass count test.
Bug: angleproject:4911
Change-Id: I4c4e187b6b048118ce1231ae8924340ad382c43f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331741
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
9b1cab0d
|
2020-07-31T11:40:05
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|
Fix validation of glFramebufferTexture2DMultisampleEXT
In preparation for GL_EXT_multisampled_render_to_texture2. This makes
the validation reuse what's there for glFramebufferTexture2D in addition
to what GL_EXT_multisampled_render_to_texture requires.
Additionally, it uses packed enums for texture target and id.
Bug: angleproject:4836
Change-Id: Ie778c84e1ff5a0cb6615257f2aff9e04395dd5aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332956
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
bd7cef28
|
2020-07-31T11:18:27
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|
Trace Tests: Fix Win/x86 crash.
A missing KHRONOS_APIENTRY annotation was causing a crash due to
stack corruption in Win/x86 only.
Bug: angleproject:4845
Bug: chromium:1111764
Change-Id: I60b30ce8bc409c71d223eaedd74dc0c1ae034f7a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331739
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
cbd5bee8
|
2020-07-13T20:31:29
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|
Disable shader's pre-rotation code on Metal & non-Android.
Pre-rotation code were added to transform gl_Position, gl_FragCoords,
gl_PointCoords, dFdX, dFdY in shader. However, it is only useful for
android's surface pre-rotation and completely un-needed in Metal
back-end.
This CL disables these pre-rotation code if the platform is not
android.
Bug: angleproject:4678
Change-Id: I89c42fcf24b49896f4ed9c2f9465da521beaf25f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295000
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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|
f3a38d97
|
2020-07-23T19:00:34
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|
Add a custom trace tests loader.
This custom loader will disambiguate the trace tests gl layer
from the util GL/EGL loader.
Bug: angleproject:4845
Change-Id: I5e8340eb50f736d931302f71f15f556fd9e52081
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315627
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Manh Nguyen <nguyenmh@google.com>
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|
2c41931c
|
2020-07-21T14:21:27
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|
Batch-compile and batch-run-replay multiple tests
Multiple tests are batch-compiled into 1 replay application instead of
multiple replay applications. Replay application now runs generated
code of multiple tests instead of 1 test. This reduces overhead cost
and brings down runtime.
Main process now receives messages sent by workers via a message queue
and prints them to the main stdout so that user can know if workers are
hanging.
Add handle for user interrupt (Ctrl-C) so that processes are properly
destroyed and cleaned up.
Trace files now have the option not to be deleted.
Bug: angleproject:4817
Change-Id: Ic90ae0f430e1d3c261ffea5f963be5a4e94b0ad2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2310909
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
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aed3d65b
|
2020-07-29T22:23:00
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|
Tests: Add NBA2K20 trace
Test: angle_perftests --gtest_filter="TracePerfTest.Run/*nba*"
Bug: b/160014453
Bug: angleproject:4048
Change-Id: I4899af05d48ad2900e6d5e44adc5f5e0bdba157e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2326911
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dcc56215
|
2020-07-19T01:12:09
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|
Vulkan: Implement GL_EXT_multisampled_render_to_texture
This change allows the use of resolve attachments in the Vulkan backend.
GL_EXT_multisampled_render_to_texture is implemented using this feature.
The infrastructure for specifying resolve attachments is designed with
eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
well as optimizations to glBlitFramebuffer() and multisampled
backbuffers.
Proper support for glRenderbufferStorageMultisampledEXT is still missing
from this change. All tests use this for the depth/stencil attachment
and don't read back the data. Currently, the depth/stencil attachment
is created as a normal multisampled image.
Bug: angleproject:4836
Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
5f6f47f6
|
2020-07-29T14:26:37
|
|
Tests: Update gfxbench traces
Use new capture calls to support offscreen mode.
Test: run_angle_perftests --gtest_filter="*Trace*"
Bug: angleproject:4845
Change-Id: I6d9ea79bd8339b7d5398e34b0407425e80ce1d32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327699
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cc846039
|
2020-07-27T21:05:11
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|
Capture/Replay: Fix GetTexImage on Luminance
GetTexImageANGLE and GetRenderbufferImageANGLE use ReadPixels to
pull texture data. Luminance is not a renderable format, so it is
not supported by ReadPixels. To support this, override Luminance
formats to their underlying internal format.
Test: angle_end2end_test --gtest_filter="*GetTexImage*"
Bug: b/160014453
Bug: angleproject:4058
Change-Id: Id19344c2e2c06386a871338833e35b7747cb966b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321740
Reviewed-by: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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bba8daea
|
2020-07-27T20:07:53
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|
Perf Tests: Use timestamp queries for GPU time.
Testing shows that using timestamp queries and deferring the
query get calls until after the frame produces little overhead.
Also this fixes a missing GPU time reset between iterations.
Bug: angleproject:4879
Change-Id: I2a566548add1536aab689cd969594a15f0628da3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321573
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
44bb4d7a
|
2020-07-22T13:58:50
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|
D3D11: Fix bug with static vertex attributes.
In some specific cases after binding a zero size buffer we could end
up trying to use a buffer storage that was no longer valid. Fix this
by ensuring we don't flush dirty bits when we have an early exit due
to a zero size buffer.
Also adds a regression test.
Bug: chromium:1107433
Change-Id: I9db560e8dd3699abed2bb7fe6d91060148ba1817
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2314216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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68791f89
|
2020-07-20T17:42:23
|
|
Vulkan: Fix sub invalidate marking render targets undefined
When glInvalidateSubFramebuffer is called, the framebuffer is only
partially invalidated. FramebufferVk::invalidateImpl was nevertheless
marking the render targets as undefined, which would lead the subsequent
render pass have loadOp=DONT_CARE. This is not correct, as the rest of
the framebuffer is expected to still be valid.
Bug: angleproject:4859
Change-Id: I2e64baa32b1fc84beb8008411b564cd7619af962
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309111
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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52d25633
|
2020-07-27T17:37:46
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|
Disable GPU time tracking in trace tests.
Adds considerable overhead to wall time on Adreno. Not tested on
other platforms.
Bug: angleproject:4879
Change-Id: Ib219f14162fb5768e484f717ed2a870478bd1c86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321404
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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248119b3
|
2020-07-20T16:05:45
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|
Vulkan: Fix render target's tracking of content defined
Imagine the following scenario:
1. Clear draw framebuffer
2. Invalidate draw framebuffer
3. Update texture attached to draw framebuffer
4. Draw again into draw framebuffer
Step 3 could be a number of things, such as glCopyTex[Sub]Image,
glBlitFramebuffer, glTex[Sub]Image2D, glGenerateMipmap etc.
In the above scenario, at step 2, the framebuffer's render target
remembers it being invalidated (mContentDefined = false). This is used
to set the loadOp of the next render pass to DONT_CARE.
However, mContentDefined was implemented for a very specific
optimization regarding the swapchain's depth buffer. The reuse of this
variable for glInvalidateFramebuffer was erroneous as this variable
didn't track whether the contents are defined for the general case.
With this change, mContentDefined is set to true during
FramebufferVk::syncState for each render target whose contents are
marked dirty.
This change additionally makes glBlitFramebuffer signal the contents of
the blit targets as dirty, as well as textures that are used as storage
images.
Bug: angleproject:4859
Change-Id: I68c829f75ff4a3d03bb293ec72c609384983026d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309110
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
8765b46a
|
2020-07-15T17:10:35
|
|
Vulkan: Make mDefaultUniformStorage per ContextVk
Right now the dynamic buffer for default uniform is per program. Most of
time the buffer is unused. That is a huge waste of memory (and these
memory are wired memory). This CL moves the mDefaultUniformStorage from
per ProgramVk to ContextVk so that we all share with each other.
Bug: b/161391337
Change-Id: I1fe8523b2b2dbc39bec3509a3432e38e34bd5713
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274870
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
3b0c9918
|
2020-07-21T11:52:13
|
|
Update CaptureAndReplay.md and Python script with links
Links to the Python script in CaptureAndReplay.md
Links to CaptureAndReplay.md's testing section in the Python script
Bug: angleproject:4817
Change-Id: I584f8508661950e4907dae1adb8f0fe300387198
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309226
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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8adc5469
|
2020-07-02T10:15:17
|
|
Vulkan: Generate mipmap in compute
An initial implementation based on AMD's FFX SPD (Single Pass
Downsampler).
Apart from requiring STORAGE_IMAGE support for the image format, the
following limitations are in place due to FFX SPD:
- Image must be 2D or 2D array (including cube maps)
- Image must be single-sampled
The following _can_ be supported, but not yet implemented:
- sRGB formats
- Integer formats
- depth/stencil formats
Bug: angleproject:4551
Change-Id: Ibc4d5cea701cca31e55e3d651540872bbd3b473f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278713
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bef908ee
|
2020-07-24T12:53:13
|
|
Enable KHR GLES31 tests blocked on Issue 4146
The KHR GLES31 tests disabled and marked with Issue 4146 are passing,
likely due to the work for Issue 3570: Vulkan: Implement separate
shader objects or program pipeline objects. This CL re-enables the
tests.
Bug: angleproject:4146
Bug: angleproject:3570
Test: KHR-GLES31.core.shader_storage_buffer_object.basic-syntaxSSO
Test: KHR-GLES31.core.vertex_attrib_binding.advanced-bindingUpdate
Test: KHR-GLES31.core.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI
Change-Id: I4e42129c873604c937cf03412a105170755413e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2318265
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
f359cb66
|
2020-07-02T15:15:54
|
|
Reland: Refactor DisplayGbm::generateConfigs
We should explicitly set EGL_SURFACE_TYPE to EGL_DONT_CARE.
Otherwise, it's default value is EGL_WINDOW_BIT. However,
on some platforms, only EGL_PBUFFER_BIT is supported.
In this case, no matching config is found. So mWindowSurface
and mPbufferSurface will be nullptr. That's why we see
the bot failed.
Bug: chromium:1105208
Change-Id: I8ee2487fd24bab86a5ec22fbe7b8ff68081bc15c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304429
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
ca8f856a
|
2020-07-22T13:56:40
|
|
Tests: Update gfxbench traces
Migrate from traces recorded on desktop to traces recorded
on a Pixel 4 XL. This impacts the resolution and framebuffer
config used for the tests. They now more accurately reflect
the numbers seen from running the benchmark directly.
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*
Bug: angleproject:4048
Change-Id: Ib013dfb35c32c6f97bcae76a74cc16d9a5d1a369
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2314896
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
a4535c18
|
2020-07-22T14:52:26
|
|
Fix trace tests auto-generation.
This moves the trace header inclusion to the cpp file so that the
test itself doesn't need to look at the individual trace headers.
This fixes an include directory dependency. Also removes the FBO
change callback from the generated traces.
Bug: angleproject:4845
Change-Id: I019f0d347a62a81b92bf32110572911111212689
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2314217
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9faf0cdc
|
2020-07-20T10:30:55
|
|
Capture/Replay: Use custom GL header.
This will let us override the util loader for all new traces. It will
also be easier to maintain going forward if we have to change the
header again.
The end goal is to run the trace tests with a custom GL layer that can
intercept certain API calls.
Bug: angleproject:4845
Change-Id: I028a1afdadf638998805d7b9a2cc6717cf5f0148
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2308029
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
ab95a449
|
2020-07-20T12:12:18
|
|
Textures that have bound surfaces are always renderable.
Chrome still tends to use ES2 contexts for most rasterization. This is a
problem when trying to use FP16 IOSurfaces for rendering HDR because
GL_RGBA16F is not renderable in ES2. Since a surface is always
renderable, allow rendering to any textures with a bound surface.
Update the tests to verify that ES3 formats can be used with ES2
contexts.
Add tests for RGBA16F IOSurfaces.
BUG: chromium:1103112
Change-Id: I9e8c082fc97a0e072289b097e71fc944988d4872
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2307454
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ee9c4fe4
|
2020-07-14T15:29:40
|
|
D3D: Make possible to build angle without D3D11
A few files inside the D3D11 tree are used by D3D9 and WGL backends. We
add these files to the build system even when D3D11 is disabled.
Also, we fix the use the of ANGLE_DEFAULT_D3D11 symbol.
Bug: angleproject:4839
Change-Id: I981f4bfc60d973c02549caa737c5aed5ccf31282
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298143
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
c757e607
|
2020-07-21T10:18:41
|
|
Vulkan: Fix deferred clears and noop clear and blit
Imagine the following situation:
1. Clear draw framebuffer
2. Noop operation on the framebuffer (Clear, ClearBuffer,
BlitFramebuffer with flags specifying non-existing attachments)
3. Change framebuffer's attachment
4. Draw into framebuffer
At step 2, FramebufferVk::syncState was called before noop-ing the
operation. During syncState, deferred clears were stored in the
framebuffer and weren't flushed because the actual operation was not
performed.
At step 4, the deferred clear meant for the prior attachment gets
applied to the new attachment.
Bug: angleproject:4865
Change-Id: I5b096bacf00356b4dccd4cbc9561b87b1bb557d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309224
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
93eb633c
|
2020-07-07T15:41:38
|
|
Inline depth/stencil clear if in middle of renderpass
Some apps have a pattern where they clear the depth & stencil buffers
in the middle of the frame which causes the Vulkan backend to stop the
existing render pass and start a new one. This causes more loads &
stores of buffer contents than if we inline that clear with a draw.
Bug: b/159808300
Bug: angleproject:4695
Change-Id: I7a15af22f47a81051fa33fa19eaa123d8b66597c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289945
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
6ca2c116
|
2020-07-17T13:07:24
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|
Make trace tests a shared library.
This will facilitate intercepting the GL calls and implementing
emulation paths for offscreen redering. Or other EGL/GL features.
It does not yet override the GLES loader and uses the shared
'angle_util' loader as it did before.
Bug: angleproject:4845
Change-Id: I68806c307f59e1852999299e88dc358781817f12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305042
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
4fa75b5c
|
2020-07-17T12:58:50
|
|
Move restricted trace functions to cpp file.
This is a refactoring change only. It will facilitate moving these
functions to a shared library. A shared library will allow us to more
easily override GL functions with an interception layer. The intercept
layer will allow us to do emulation for features like offscreen tests.
Bug: angleproject:4845
Change-Id: I0e00c0c22a26f1bb8faec30a825c71953033f8a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305039
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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1cfc6f0a
|
2020-07-20T16:03:38
|
|
Add test for deferred clear + attachment gaps
This test makes sure the list of clear values given to the render pass
(for deferred clears) are correctly passed.
Bug: angleproject:4862
Change-Id: I4830a72a6f2b01570f6d4427ffb025429b5aa03c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309109
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
10e9e9a1
|
2020-07-13T17:02:38
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|
Apply multiprocessing to capture_replay_tests.py
Multiple tests are run in paralell to squeeze the most out of CPUs.
Tests are stored in a work queue. Whenever a CPU becomes available,
the next unrun test is grabbed and run on a spawn process on that CPU.
Each cpu gets their own environment and build folders and trace folders
so that tests don't overwrite each other.
Bug: angleproject:4817
Change-Id: Ifd35c9c75522e480b0257d090d5af70f2a3428ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2296040
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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49108a12
|
2020-06-30T11:53:23
|
|
Support BGRA_1010102 IOSurfaces in CGL and Vulkan.
Bug: chromium:1100599
Change-Id: I7bc2c2e35490e28e9f6fe8f2e0c26cdea50650b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275731
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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55e85549
|
2020-07-17T14:02:36
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|
Lift warning from trace tests.
Noticed when working on a related feature.
Bug: angleproject:3630
Change-Id: I82638d37ee6d27dc824d5782c96387f0d000d585
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305040
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9a9ef0ae
|
2020-07-15T16:50:32
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|
Vulkan: Fix RTs attached to textures with non-0 mip
Cleared confusion between GL level indices and VK level indices by
adding the corresponding suffix to variables and function arguments. A
handful of places that sent one index and expected the other are fixed.
A couple more places needed this adjustment that were missed in the
first CL. Also included a test to provoke those situations.
The conversion between the two is given by:
levelIndexGL = levelIndexVk + baseLevel;
Bug: angleproject:4695
Change-Id: I3b8e5699abee1b011e52b666e6e245f44cb8ad6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2302549
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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5f531342
|
2020-07-08T12:50:00
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|
Metal: Enable dEQP GLES2 tests on AMD.
The tests are disabled on Intel & NVIDIA for now.
Bug: angleproject:4235
Change-Id: I06f7f8ba332edf308b7209f0ca6e6a6503aa1981
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176814
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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4e577a2a
|
2020-07-15T15:50:06
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|
Perf Tests: Make "offscreen" a common test param.
This will let us use it in the trace perf tests.
Bug: angleproject:4845
Change-Id: I6188a0765c6f482bb38842faa4c58209c70b0153
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300206
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9b9472c3
|
2020-07-17T10:21:11
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|
Fix ContextLostTest if robustness ext is disabled
Reset notification behavior is defined in the
GL_EXT_robustness extension, and the resulting
context must support the extension and the
specified reset strategy. So if the ext is not
supported, it should disable delivery of reset
notifications.
Bug: angleproject:4823
Change-Id: I49b9364a83eab9ebc0fdca3b1dc075c1a43070cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2302874
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
94303d17
|
2020-07-17T10:20:57
|
|
Enable fixed swiftshader tests
Bug: b/159712754
Change-Id: I5dc26726072ddadc3104561606cd425755679a83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304173
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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22e1f3e2
|
2020-06-26T14:26:50
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|
Vulkan: Let all shader stages share one buffer for default uniform
Right now each shader stage has its own vk::DynamicBuffer for default
uniform storage. This is less efficient than just share one buffer. This
CL moves the storage from per shader stage into its ProgramVk object.
Bug: b/159457348
Change-Id: If47248ea23c4e48407d3b211583ae2b048d4d10f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2265281
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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4e7a6a69
|
2020-07-15T19:35:43
|
|
Perf Tests: Fix trace test calibration.
The trace tests were including the startup time in their calibration
calculations. Then was forcing them to always render one step. This
fixes the calibration to attempt to get a more consistent measurement.
The trace tests now render many more steps than they did before. It
should increase the stability and decrease variance in our measurements
as they will be runnnig many more frames than before.
Also adds a verbose logging flag to help debugging.
Noticed this bug when working on the trace test offscreen mode.
Bug: angleproject:4845
Change-Id: Iff0c987008a935e7051fca34ef12f4433eb46092
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300205
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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45f54928
|
2020-06-17T16:25:35
|
|
Vulkan: Fix capturing arrays using VK_EXT_transform_feedback
Vulkan is able to capture the whole array when using
transform feedback extension. Add a new end2end test
for it.
Due to the outdated nv bots, khr_gles31 tests are
faild. Add these suppressions in the khr_gles31
expectations file in order to unblock the commit.
Bug: angleproject:4723
Change-Id: I929f99544a01cf5fc781dc31c2c041c851976676
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2247952
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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349b661d
|
2020-07-08T12:50:00
|
|
Metal: fix max point size and RGB565 renderbuffer bug.
- Max point size is set to 64, since this is the max size observed. It
is not 511 as
https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf claims.
- RGB565 is emulated on macOS by RGBA, needs to disable alpha write for
this format. This was already done for TextureMtl, but wasn't for
RenderBufferMtl.
- Also enable true non-power-of-two textures support (OES_texture_npot).
This was technically already supported, just that the extension wasn't
advertised yet.
- New Test: FramebufferFormatsTest.RGB565Renderbuffer
Bug: angleproject:4816
Bug: angleproject:2634
Change-Id: Ie7e3efb4cb29bb9a3fd706c26e2b50b42ff3f6be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281797
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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08b9ad57
|
2020-07-08T12:50:00
|
|
Metal: Prevent vertex shader's inactive varying from being removed
If vertex shader declares a varying but doesn't use it, and this varying
is being used in fragment shader, linking will fail because the varying
would be removed by spirv-cross.
Fix: initilize the unused varying with zero(s).
New test: GLSLTest.InactiveVaryingInVertexActiveInFragment.
Bug: angleproject:2634
Change-Id: Ia37acd8eea85d5da4ddbca6457d6cddb1b41662c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281796
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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6fe87f4a
|
2020-07-10T09:13:39
|
|
Tests: Change screen orientation for traces on Android
This CL adds a reverse JNI call to our Android Native Activity that
sets the orientation of the screen based on width and height.
To achieve this we:
* Attach to the java thread once at the beginning to grab JNI env.
* Detach from the thread once when platform sends APP_CMD_DESTROY
* Set the orientation during test init
Bug: angleproject:4327
Change-Id: Ifbe31a6a84dd60a0dfe7d7032962c99b290d8b81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289054
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
debe4683
|
2020-07-15T14:36:33
|
|
Test Runner: Accept Chromium args.
This change lets the test runner accept the same isolated script
parameter syntax as Chromium. It keeps the old parameter names so
the tests accept both. This will let us more easily integrate with
the Chromium Android test_runner.py script.
Also update the README which was missing a few flags.
Bug: angleproject:3162
Change-Id: Ic22b289a095418ffdaa19a04caa1b45c6c657872
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300530
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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9277ee74
|
2020-07-06T12:40:58
|
|
Metal: Implement MSAA default framebuffer.
GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask
writing logic to fragment shader.
New test added: MultisampleTest.ContentPresevedAfterInterruption.
- Skip on D3D11 (Bug: angleproject:4609)
Bug: angleproject:2634
Change-Id: Ib44daf0baccc36ea320596d81713156047da059c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f9e01f12
|
2020-07-14T17:20:18
|
|
Fix stale validation cache on buffer deletion.
When we would delete the currently bound element array buffer we
would neglect to invalidate a specific validation cache variable.
This incorrectly would let us skip buffer size validation and lead
to internal invalid memory accesses.
Bug: chromium:1105202
Change-Id: I23ab28ccd3ac6b5d461cb8745b930f4d42d53b35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298145
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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95bfb3e5
|
2020-07-08T23:07:48
|
|
Vulkan: Fix resolve draw path
If the draw path is taken for resolve, the internal shader previously
calculated (1+sum(sample.a))/sampleCount instead of
sum(sample.a)/sampleCount. Additionally, due to a typo, the result was
rounded.
This change also fixes a number of off-by-one errors when calculating
src/dst offsets in blit/resolve path.
Tests are added to resolve from default to FBO and vice versa to
exercise the draw path which was otherwise never invoked for color
buffers.
Bug: angleproject:4746
BUg: angleproject:4092
Change-Id: I4b9c181339b89af44b27d61d27a6b3d88cde2eea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288224
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
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e5c18475
|
2020-07-06T09:50:49
|
|
Multi-frames serialization + comparision for capture replay test
Changes how context states are serialized during capture run. Now,
context states are serialized after each frame until the end frame
is reached, or context is destroyed.
Adds an api to the trace files to query serialization results of
multiple frames. Makes change to CaptureReplayTest to serialize
multiple frames then compares the serialization results with the ones
retrieved from said api.
Adds to capture replay the ability to produce working, compilable trace
files even when end frame is not reached.
Adds to the generated trace files config information and makes
CaptureReplayTest utilize said config information to reproduce the exact
environment of the captured application.
Bug: angleproject:4817
Change-Id: Ie3d487af2bacf349dc3ff6f6b1b5f89e1169dc84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2282885
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2a2b4b13
|
2020-07-09T13:15:13
|
|
Vulkan: Force flush staged updates for external textures
For textures that are backed by external memory,
immediately flush sub image updates instead of
staging them.
Bug: angleproject:4828
Tests: angle_end2end_tests --gtest_filter=ImageTest.UpdatedExternalTexture*
Change-Id: I51e5bd0cb5df7df3af21f0cdb3007eebc1be29cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2290490
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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|
fac68170
|
2020-07-08T22:19:43
|
|
Don't build vulkan_validation_layers on macOS.
angle_enable_vulkan_validation_layers is false on is_mac,
so it looks like they were built by accident. Guard the dep
on $angle_root/src/common/vulkan:vulkan_validation_layers by
angle_enable_vulkan_validation_layers instead of angle_enable_vulkan,
and only define the target if angle_enable_vulkan_validation_layers
is true (because src/common/vulkan/BUILD.gn gets loaded due to deps
on other targets in it, and when a .gn file is loaded all the
targets in it get defined).
Since vulkan_validation_layers doesn't currently build on
arm macs, this happens to fix a build problem there, but it
also makes the build on intel macs a bit smaller.
This sidesteps comment 13 on the bug. If we ever want to use
the validation layers on mac, we'll have to do a real fix then.
Bug: chromium:1098741
Change-Id: I8164ff13de98d34ed875c6e6d0550eae64b2d0dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289042
Commit-Queue: Nico Weber <thakis@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
514c8f64
|
2020-07-08T13:48:54
|
|
Skip MultithreadingTest.MultiCreateContext on Ozone
This tests crashes on Ozone, skip for now.
Bug: chromium:1103009
Change-Id: Ie686e69d937710b43b615372251801e83b7bde20
TBR=geofflang@chromium.org
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288334
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
3688cb36
|
2020-06-28T15:28:10
|
|
Fix bugs in angle_end2end_tests and frame capture
1. CaptureGetShaderInfoLog_infoLog method should not require shader
object to be compiled
2. glCompressedTexImage3D's parameter locations are off by 1
3. EGLContextSharingTest.DisplayShareGroupObjectSharing test should not
delete buffers it has no access to since it will crash when running
capture replay
Bug: angleproject:4801
Change-Id: I0d407cdb44eb41eea4209eebab0996d3dd8ae5f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2272862
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
b291ad09
|
2020-07-03T23:53:10
|
|
Build specialized version of glslang
Bug: angleproject:4763
Change-Id: Ibb98c872a1283b9d6acde958a7c5212cf79e72df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281618
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9349e262
|
2020-06-25T14:28:17
|
|
Fix multiDraw* with DYNAMIC_DRAW buffer usage
Specialized Context11 impl to prevent promote Dynamic during MultiDraw.
Add different buffer usage to MultiDraw and BaseVertexBaseInstance
tests.
Bug: angleproject:3402, angleproject:4754
Change-Id: I50e1a6fd6c8b6fd48f130c43545b895335d2e55b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2268581
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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69fa4d23
|
2020-06-30T09:06:33
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Vulkan: Query aspect flag from the image
When transferring images across queues we need
to query the aspect of the image instead of
hardcoding it to VK_IMAGE_ASPECT_COLOR_BIT
Bug: angleproject:4791
Bug: angleproject:4818
Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceAHBTarget2DDepth*
Change-Id: Ia43a00262085dab492935c0c299635f3af468b50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274868
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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3c8f6094
|
2020-06-26T12:42:37
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|
EGL: Add basic multithreading support
Adds first step to allowing multithreaded contexts: letting multiple
threads use ANGLE as long as only one thread has a current context at
a time.
Bug: angleproject:4724
Bug: angleproject:4725
Change-Id: I4f606bdb15386cff9e3cb84d4120781e24e15fe4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2269864
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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acbe145c
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2020-07-02T14:59:55
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Test Runner: Batch tests by config.
This CL sorts tests into subprocesses organized by a single config.
It will allow for the test runner to use a single EGL display per
process in most cases. It doesn't implement the display sharing right
now, that'll be in a forthcoming CL. It assumes test configs are split
between / and (optional ending) __ characters.
Bug: angleproject:3162
Change-Id: I28e8b4687640da6e501f08b8b9347185c99ce30f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280403
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dd2316df
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2020-07-02T14:20:05
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EGL: Add image test for AHB based EGLImages
Add new end2end test where the source for EGL images
is an Android Hardware Buffer
Bug: angleproject:4810
Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceAHBTarget*
Change-Id: I20f303c6ad839ac2e65d407cfe3813a8be4c1cfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231884
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ad782a84
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2020-07-02T16:21:59
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Tests: Use "__" to delineate test config names.
This will allow the ANGLE test runner to identify test configs
for tests that use parameterization to break up different test
permutations with the same config. Note that GoogleTest doesn't
allow for anything other than alphanumeric characters or "_" in
test names.
Bug: angleproject:3162
Change-Id: Iee215fbd8c397eef04dce0269da9b58ec568fce7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280402
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0757a61a
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2020-07-03T10:03:08
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Remove suppression of passing test
Bug: angleproject:4698
Change-Id: I1c97f27534f25e1b63b1e07a82ffade353f805d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280983
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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bae95f81
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2020-07-02T17:19:14
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Convert GN libs lists to frameworks
GN recently added support for Apple frameworks to link, rather than
overloading the libs lists. This pulls .frameworks out of the libs
lists, so that GN can stop supporting .frameworks in libs in the
future.
Bug: chromium:1052560
Change-Id: I3aed298db01bdb5f6e7f37a74c1bbc06f99d760c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2279931
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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a86c8547
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2020-07-02T12:57:52
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Add missing data deps to angle test executables.
Currently the Chromium build defines some wrapper test
targets for ANGLE (//chrome/test:angle_perftests
and //chrome/test:standalone_angle_unittests) that seem to
exist only to specify some extra data dependencies. By moving
those data dependencies into angle, this removes a couple of
targets in Chromium that are otherwise problematic for
my planned changes for crbug.com/816629.
Bug: chromium:816629
Change-Id: Ic0d50132f102f39749c92b062eec38a529db2c1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2280255
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Dirk Pranke <dpranke@google.com>
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89c88559
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2020-06-20T11:13:57
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Add end2end test for readonly feedbackloop
Bug: angleproject:4778
Test: ./angle_end2end_tests --gtest_filter=ReadOnlyFeedbackLoopTest*
Change-Id: I1c2500395d261c1686e5d325aad173462311c8c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2252543
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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dce37b7d
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2020-06-21T22:27:06
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Serialize framebuffers + compare contexts for CaptureReplayTests
Adds to frame capture the ability to serialize a frame's pre-swap
GL state and store it in the binary data file
Adds to CaptureReplayTests the ability to compare its serialized GL
state with the serialized state pulled from the binary data file
Adds a serialization module that serializes framebuffers' GL states
and the contents of their color attachments
Adds checks to automation script so that it would skips tests that
do not produce the expected trace files
Adds exception handling to automation script so that it will not crash
when a replay build crashes
Bug: angleproject:4779
Change-Id: I40a02e018073749e79f0ddbfd3d4065745548f46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2258295
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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5fec8ecf
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2020-07-02T11:14:30
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Fix CopyTexture3D test to remove Nvidia workaround
Bug: angleproject:4748
Change-Id: I8e66fda3c9fd234451ad765c8777cd75b4fc44fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2279136
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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cbcc500f
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2020-06-26T14:10:37
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Broaden EGLFeatureControlTest Linux AMD suppression
After the initial suppression the bot started failing on the next test.
Use GTEST_SKIP in testSetUp to make all tests using the fixture skipped.
Bug: chromium:1097750
Change-Id: Ic993d7cd274e1328684571c5ba1a1520b9cb80d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270020
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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1265dbe6
|
2020-06-24T15:12:17
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Update JsonCpp usage
This patch updates usages of the JsonCpp library, including the
following changes:
1. Removed unused version variable from the DEPS file.
2. Removed deprecated writer and reader usages, in favor of the new
builder pattern inside JsonCpp.
3. Modernized usage of the Json::Value types, including some rewrites to
avoid unnecessary heap allocations, and using the new foreach
iterators.
Bug: chromium:983223
Change-Id: If26abc8be677d905183a23498fbb81256854525c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2265093
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d2ca995f
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2020-06-30T16:33:11
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Vulkan: Update "fragment_ops" failures on Android
A Qualcomm driver bug causes certain
"dEQP-GLES3.functional.fragment_ops*" tests to fail. On Pixel 4 XL,
this only occurs when the device is rotated 90 or 270 degrees.
Bug: angleproject:4344
Bug: b/157933198
Change-Id: Iedb7e8c76fbe55795537cab3e821a410899fdea3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2277103
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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28300e6f
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2020-06-30T10:41:27
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Vulkan: Fix off-by-1 180/270-rotated CopyTexImage
The rotation calculations are a little different for this code (that
uses a special shader) than for other pre-rotation cases. I also
modified the CopyTexImageTestES3.2DArraySubImage test to make future
bugs a little easier to diagnose.
Test: Test: angle_end2end_tests --gtest_filter=*CopyTexImageTestES3.2DArraySubImage*Vulkan*
Test: Test: angle_end2end_tests --gtest_filter=*WebGLReadOutsideFramebufferTest.CopyTexSubImage2D*Vulkan*
Bug: b/158245571
Change-Id: I497ec541cae5cd4085c3e9d596ee20943f5510f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275733
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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d1bf23d7
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2020-06-23T16:57:05
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Restrict member types for StructuredBuffer
Std140 storage layout has some rules for uniform block, must
pad StructuredBuffer element type explicitly to match std140
layout rules when translating std140 uniform block to
StructuredBuffer. In this CL, restrict member types which are
not needed to add paddings according std140 layout rules.
Bug: angleproject:4783
Change-Id: I50130da64ad6865083849bf55b76525f3d2835a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2259226
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
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8ea72e86
|
2020-06-29T23:42:42
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Skip failing test on NVIDIA Shield
Bug: chromium:1100613
Change-Id: I1e05b2b7829ee790f878bf99976310c8a697faa2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274520
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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06462add
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2020-06-04T16:14:18
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Add a test for copying from one mip to another
Bug: angleproject:2914
Change-Id: Ib39f8599a613cbb85688c230cf8a72e23d8e1c1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2231618
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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bdf91e5f
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2020-06-29T13:47:13
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Refactor frame_capture_utils.h to frame_capture_test_utils.h
frame_capture_utils.h is only used in tests so changing the name to be
frame_capture_test_utils.h is more appropriate. Also
frame_capture_utils.h will now be a file in libANGLE_with_capture
library where serialization code is stored.
Bug: angleproject:4806
Change-Id: I7482693a75b2d0edda7e84ae9b777fd3f46f1855
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2273917
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b31a1939
|
2020-06-25T08:13:20
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Vulkan: Implement invalidate for color buffers
This will set the color buffer load_op to DONT_CARE if the application
has invalidated the color buffers prior to drawing.
Will also set load_op to DONT_CARE for depth & stencil, though this
isn't likely a common use case.
Tests:
angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
angle_end2end_tests --use-angle=vulkan --gtest_filter=StateChangeRenderTestES3.InvalidateNonCurrentFramebuffer/ES3_Vulkan
Bug: b/150458520
Bug: angleproject:4444
Change-Id: I6ce3d20fc1e9f4ab7ba3af9755c5ddc544f58ddd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267057
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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7538f91e
|
2020-06-29T10:17:09
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Vulkan: Skip *functional.attribute_location.bind* tests
Bug: angleproject:4249
Change-Id: I980054c374f43596050a3387d1d6c3e71b5efed9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2273697
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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e5839678
|
2020-06-29T09:49:15
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Vulkan: Remove suppression of fixed dEQP tests
Bug: angleproject:4675
Change-Id: I543f1d3872c89a78c377a309048d1f5df8c67395
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2272863
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6b49449d
|
2020-06-25T12:25:33
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Vulkan: Fix mipmap generation and level redefinition
When generating mipmaps, the non-base levels are redefined to be
compatible. mRedefinedLevels was not updated to take this into account,
resulting in invalid copies to the image.
Additionally, noted a few spots where ImageDesc is used to respecify the
image, but those are not up-to-date when the backend functions are
called. Changed those to directly get the necessary information from
the allocated image.
Bug: chromium:1094644
Bug: chromium:1094599
Change-Id: I2afc9e5a53f24ef56836c5d7eec2e3e11df0ef61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267423
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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5046324e
|
2020-06-26T14:16:56
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Skip MultithreadingTest.MultiCreateContext on Ozone
On Linux this test is supported with GLX but not EGL, so Ozone (which
uses EGL) fails. Update the test suppression to avoid Linux Ozone.
TBR=geofflang@chromium.org
Bug: angleproject:4725
Change-Id: I9e85b51a01ab5b25c6cbbdbcdbbfb4b21b7a6152
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270021
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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769b5eac
|
2020-06-26T14:05:28
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Suppress dEQP GLES3 attribute aliasing on Vulkan
Newly added spirv-val validation is triggered by these test cases.
Suppress failing tests to let the roll go through and investigate later.
TBR=jmadill@chromium.org
Bug: angleproject:4790
Change-Id: I3cbb2fb13889e83caea9ff69272b615cec47041f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270019
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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c81da1c8
|
2020-06-19T22:05:38
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Vulkan: Avoid double-copy when generating mipmap
If the image needs to be redefined with mips, level 0 was copied to a
buffer which was then copied to the new image. This change instead
stages the old image directly for copy to the new image.
Bug: angleproject:4551
Change-Id: I7625f140ddadde0a2b439c5e91c519ad49ae2fd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2257264
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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69a78e6d
|
2020-06-22T13:52:54
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CGL: Add basic multithreading support
Adds first step to allowing multithreaded contexts: letting multiple
threads use ANGLE as long as only one thread has a current context at
a time.
Bug: angleproject:4724
Bug: angleproject:4725
Bug: chromium:1087084
Change-Id: Ia6ca48c5fa838b93e49fc9ea259d626029439ca3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2257273
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4eb2f6dc
|
2020-06-11T11:30:14
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Add basic multithreading support to GLX
The first step for true multithreading support is allowing multiple
threads to use ANGLE as long as only one thread has a current context
at a time.
Added a test to MultithreadingTests to reproduce this behavior and
implemented it in GLX.
Bug: angleproject:4724
Bug: angleproject:4725
Bug: chromium:1087084
Change-Id: I908d3f02f34a681f1c9d0919dd17aee1a489173c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241616
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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259221d5
|
2020-06-25T11:15:04
|
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Suppress EGLFeatureControlTest on Linux AMD
TBR=geofflang@chromium.org
Bug: chromium:1097750
Change-Id: I69b6bc5ac920d839507f94097fa169d458275b38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2264421
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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d6293293
|
2020-06-25T10:54:16
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Suppress MipmapTest failure on NVIDIA Shield.
MipmapTestES3.GenerateMipmapPreservesOutOfRangeMips/ES3_OpenGLES started
failing on NVIDIA Shield right after it was introduced.
TBR=syoussefi@chromium.org
Bug: angleproject:4551
Bug: angleproject:4786
Change-Id: Id6b258a09d33783faf34f867523da31995cee4e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2264102
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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86ae16b6
|
2020-06-23T01:03:00
|
|
Vulkan: Fix CPU path copy of 2D array textures
Bug: angleproject:4744
Change-Id: I88d997c39a7d5f8fa9609c43c2cd192b237611e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2259202
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6ef0387d
|
2020-06-16T23:32:47
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Vulkan: Fix mipmap generation discarding levels above max
Bug: angleproject:4551
Change-Id: I1f65e41049b8cc8065ff988bb708cb44acfdb98b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2257263
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|