|
6df487ef
|
2017-12-20T19:12:57
|
|
Move angle_enable_* inside declare_args().
This allows enabling and disabling parts of the build via gn args,
similar to what gyp allowed.
BUG=angleproject:1569
Change-Id: Ia95c134f98f8941408df96b1d4e2563e713a9ef2
Reviewed-on: https://chromium-review.googlesource.com/838260
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fc3463da
|
2018-01-03T13:46:21
|
|
HandleAllocator: Fix heap ordering using std::greater.
The default heap ordering is to return the greatest element in the
heap. Since the handle allocator expects a minimal return value on
a new allocation, this caused a bug. The bug is triggered by reserving
handles, allocating new handles, then freeing the handles and
allocating again with the same allocator. Fix the bug by using
std::greater instead of std::less, which will make the heap
return the smallest value instead of largest.
Also adds some logging debugging code for the handle allocators.
Bug: angleproject:1458
Change-Id: Ibef5dcbed0a664ccad0e0335f081e2355162584b
Reviewed-on: https://chromium-review.googlesource.com/848644
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
36937a64
|
2018-01-03T14:03:44
|
|
Revert "Enable depth buffer to workaround driver bug on Intel windows"
This reverts commit 63ba357c093954d2bc475867e1296fbf5afc1d37.
Reason for revert: May be causing Windows GPU.FYI bot failures.
https://ci.chromium.org/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20630%29/1443
maps_pixel_test on Intel GPU:
Unexpected Failures:
* gpu_tests.maps_integration_test.MapsIntegrationTest.Maps_maps
webgl2_conformance_tests on Intel GPU:
Unexpected Failures:
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_default
* gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_sub
Bug: chromium:798757
Original change's description:
> Enable depth buffer to workaround driver bug on Intel windows
>
> Rendering with depth buffer disabled and stencil buffer enabled
> leads to memory leak if we set viewport a large size on Intel
> windows platforms. So we enable depth buffer if stencil buffer
> is enabled to workaround this issue.
>
> TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
> TEST=conformance/rendering/rendering-stencil-large-viewport.html
> TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11
>
> BUG=782317
>
> Change-Id: Idb185db296f13e3fa897534514e198651a56439f
> Reviewed-on: https://chromium-review.googlesource.com/809574
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=zmo@chromium.org,geofflang@chromium.org,jmadill@chromium.org,kbr@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,jiajia.qin@intel.com,xinghua.cao@intel.com,bryan.bernhart@intel.com,yizhou.jiang@intel.com,yang.gu@intel.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 782317
Change-Id: I7e29da683b22fd4640c230598c7b220cfae6a177
Reviewed-on: https://chromium-review.googlesource.com/848133
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8b5e8fdb
|
2017-12-15T14:59:15
|
|
Replace remaining usage of TName with TSymbol
TName used to contain just a subset of the information stored in
TSymbol. It makes more sense to use TSymbol directly instead of
converting it to TName.
This also improves type safety a bit by making some functions only
take in TVariable or TFunction instead of the more generic TName.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Icb46923c25d33ebbbbc06ddc487da25957dda771
Reviewed-on: https://chromium-review.googlesource.com/829143
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
93b059db
|
2017-12-20T12:46:58
|
|
Index symbols by id in OutputHLSL
This is cleaner than indexing them by their name string.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I0d0ef5e3f6a3f26c94f096b086cdf3da40d495e4
Reviewed-on: https://chromium-review.googlesource.com/845559
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d8724a94
|
2017-12-29T18:40:36
|
|
Start D3D constant register allocations from 1 on NVIDIA
Recent NVIDIA drivers have a bug where a specific optimized path
inside the driver doesn't handle constant register 0 correctly. Work
around this by starting constant register allocations from 1. This
should make sure that the bug doesn't trigger if the ordering of
uniforms is changed on the D3D backend.
The repro case seems to require some specific driver state to be set
that's used inside Chromium. Because of this we have not been able to
develop a standalone test case so far.
The maximum number of available uniform slots is reduced accordingly.
This should not take them below required minimums in the spec.
BUG=angleproject:2294
TEST=WebGL tests on passthrough command buffer,
angle_end2end_tests --gtest_filter=*GLSLTest*Uniform*
Change-Id: I92fff71efe5432ea7f15a7e90d497492514c65dc
Reviewed-on: https://chromium-review.googlesource.com/847481
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
910a3daf
|
2017-11-15T09:40:11
|
|
ES31 program query: support TRANSFORM_FEEDBACK_VARYING
TRANSFORM_FEEDBACK_VARYING corresponds to the set of output variables
in the last non-fragment stage of program that would be captured when
transform feedback is active. The resources enumerated by this query
are listed as specified by the most recent call to
TransformFeedbackVaryings before the last call to LinkProgram.
This mainly collects these resources for query.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.*
Change-Id: I0655b12c6d82cef1b44d4ca57ea55bb60d1f78fb
Reviewed-on: https://chromium-review.googlesource.com/770450
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c8c9a24a
|
2018-01-02T13:39:00
|
|
Entry Points: Refactor generator script.
This cleans up some of the organization of the python generator. It
will make the extension entry point generation simpler.
It also changes the header guards to use more underscores, which
produces a small diff. Also updates the copyright year in a few
generated files.
Bug: angleproject:2263
Change-Id: I42f061c24a6cfcd8328c56c57eaed9ca6c7bb293
Reviewed-on: https://chromium-review.googlesource.com/846306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c33f1e8c
|
2017-12-29T16:55:29
|
|
Simplify creating the call DAG
Don't copy function name strings unnecessarily and traverse function
body nodes manually to avoid some extra traversal steps.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ie010aabcb8bc78fa6abce397ea2bdd9092e74187
Reviewed-on: https://chromium-review.googlesource.com/847552
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d078c681
|
2018-01-02T11:50:24
|
|
VertexArray: Add enabled attribs bitmask.
This replaces the "max enabled attrib" integer with a bitmask of
enabled attribs. Should have better worst-case performance (only
attribute 15 is enabled) and similar best-case performance (when
only attribute 0 is enabled).
This might also help implementing validation optimizations.
Bug: angleproject:2202
Change-Id: I5cbb533c3af23851a42c80a6dc409a0da84e87c3
Reviewed-on: https://chromium-review.googlesource.com/847284
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ffa2cd04
|
2017-12-28T14:57:53
|
|
Entry Points: Speed up auto-gen.
This refactors the auto-generation script to use a simpler XML
iteration. It will only query the Xpath once per script, instead
of once per entry point. This speeds up execution significantly.
Also this change sorts the entry points alphabetically instead
of having them appear in the order they appear in the XML. This
gives a more consistent ordering.
Bug: angleproject:1309
Change-Id: Ifa1110af786b91ad0e6ff1cd3707e17666d398a5
Reviewed-on: https://chromium-review.googlesource.com/846419
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
73618601
|
2017-12-20T15:47:15
|
|
ES31: Clean up Program::link
This patch intends to solve some structure and coding style issues
in Program::link to make it easier to support linking program with
geometry shader.
1. Move all the shader specific validations to linkValidateShaders.
Geometry shader related link validations can also be added here.
2. Rename functions with "VertexAndFragment" to "Graphics" because
these functions will also be responsible for the validations on
geometry shader.
3. Refer uniforms by pointer when validating uniforms.
4. Re-declare functions to 'static' if we can and capitialize the
first letter of all static functions in Program.h.
BUG=angleproject:1941
Change-Id: I46608e86bddc12d95cbbbf9a85803d07ccf843d8
Reviewed-on: https://chromium-review.googlesource.com/836149
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
63ba357c
|
2017-12-06T10:25:40
|
|
Enable depth buffer to workaround driver bug on Intel windows
Rendering with depth buffer disabled and stencil buffer enabled
leads to memory leak if we set viewport a large size on Intel
windows platforms. So we enable depth buffer if stencil buffer
is enabled to workaround this issue.
TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0
TEST=conformance/rendering/rendering-stencil-large-viewport.html
TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11
BUG=782317
Change-Id: Idb185db296f13e3fa897534514e198651a56439f
Reviewed-on: https://chromium-review.googlesource.com/809574
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2768bc8a
|
2017-12-12T11:51:48
|
|
Clean up creating constant folded nodes
It's not necessary to set the qualifier on folded nodes separately,
they always use the qualifier of the node being folded.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Id2581ef4cae42d7137fbe0caf18c3fcacbf954c6
Reviewed-on: https://chromium-review.googlesource.com/847553
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4728bdc8
|
2017-12-20T17:51:08
|
|
Unify looking for symbols with a specific name in the AST
Keep only one traverser for looking up symbol nodes by name instead
of having two largely identical ones.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I36e906258180e22b7b1353cab79d90266d99fa0e
Reviewed-on: https://chromium-review.googlesource.com/836895
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
492b5f51
|
2017-12-13T09:39:27
|
|
ES31: Support struct arrays as Geometry Shader inputs
This patch adds the support of struct arrays as valid
geometry shader user-defined inputs.
Struct arrays are accepted as geometry shader inputs to
match the vertex shader outputs that are also declared
as structs.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I0b5d545b10e9dda576a1c96d7c93ec2450611e9e
Reviewed-on: https://chromium-review.googlesource.com/823622
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8c3988c5
|
2017-12-21T14:44:56
|
|
Vulkan: Use one pipeline layout for all Programs.
This simplifies the pipeline state object caching. We will not need
to use any extra bits to cache based on program properties - instead
all programs will be compatible. The pipeline layout strucutre is
described in the design docs. It currently only has two bind groups:
the first for default uniforms, and the second for Textures. In the
future we might re-organize this to handle driver uniforms, dynamic
push constants, and/or program uniform buffers with ES 3.0.
Instead of storing only the Textures that are required by a Program,
we reserve space for the maximum possible Texture units. We might have
to revisit this very simple design in the future to support texture
arrays, which are handled specially in Vulkan.
Bug: angleproject:2163
Change-Id: I3e1656c2c73045aed56838a5f1267b246a623362
Reviewed-on: https://chromium-review.googlesource.com/837943
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bed35d76
|
2017-12-20T16:36:26
|
|
Don't query names of empty symbols
This makes it possible to return a reference from TSymbol::name()
instead of a pointer. This is safer since it completely avoids the
possibility of a nullptr dereference. An assert is making sure that
the function is not being called for empty symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I44279f65989dbb828322843fc0216ba84d91dedf
Reviewed-on: https://chromium-review.googlesource.com/836894
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
49ac74bd
|
2017-12-21T14:42:33
|
|
Vulkan: Implement command re-ordering.
This introduces a new CommandBufferNode class. Nodes are linked
together to form a graph based on their dependencies. When the app
triggers a readback or swap, the graph is flushed entirely. This
sends the queued ANGLE Vulkan work to the Vulkan queue which is
then processed on the GPU with the right dependencies.
This design allows us to save on some unnecessary RenderPass creation
and also allows us to know what load/store ops to use. It also allows
us to take advantage of the Vulkan automatic RenderPass transitions
for performance. Load/Store ops and automatic transitions will be
implemented in later patches.
Bug: angleproject:2264
Change-Id: I0e729c719e38254202c6fedcede4e63125eb4810
Reviewed-on: https://chromium-review.googlesource.com/780849
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b8cb939f
|
2017-12-20T14:23:19
|
|
Fix tracking variables in folded ternary operators
The result of folding a ternary operator may be a TIntermSymbol node
where the qualifier doesn't match the qualifier of the variable that
the node is referring to.
Get the qualifier from the variable instead of directly from
TIntermSymbol when collecting variables in CollectVariables or when
tracking referenced variables in OutputHLSL.
BUG=angleproject:2288
TEST=angle_unittests, angle_end2end_tests
Change-Id: If294a7fe9dca50f2ebcea3feff887e72a521d395
Reviewed-on: https://chromium-review.googlesource.com/836893
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8a57b468
|
2017-12-28T12:25:03
|
|
Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)"
Second re-land fixes git.bat access on developer machines.
Re-landing with upstream fixes to the layers so they no longer
need to copy the parameter validation errors to the current
working directory of the layer generation. Also includes fixes
for the GCC build.
This hasn't been updated in a while, so there are many changes.
It should also include better validation for memory barriers.
Also includes updated builds for SPIRV Tools and glslang.
A few pull requests need to land before landing this in ANGLE.
This second step re-enables Vulkan and includes the updated build.
Includes a workaround for parameter_validation.h no longer being
auto-generated, and the stale file clobbering the build.
Also includes a fix for an incorrect memory barrier.
Bug: angleproject:2237
Change-Id: Ic1a3ad7458bb743d7279a1af9334693ab6cb59d6
Reviewed-on: https://chromium-review.googlesource.com/845859
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
007530ea
|
2017-12-28T14:27:04
|
|
Entry Points: Refactor Extensions Part 2.
This moves the validation and entry point files to use a
consistent syntax. This will facilitate auto-generation.
Bug: angleproject:2263
Change-Id: If5d06e97db66783d7b3d7fb1d6365f8218d956ae
Reviewed-on: https://chromium-review.googlesource.com/846022
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f095799b
|
2017-12-22T11:10:04
|
|
Fix accessing the name of a nested struct definition
When generating an error message about the struct nesting limit, the
code should make sure that the struct definitions are not nested.
While nested struct definitions by themselves are also an error,
they're not a syntax error so parsing will continue after encountering
them.
This fixes a regression from commit: Don't allocate name strings for
empty symbols.
BUG=chromium:797156
TEST=angle_unittests
Change-Id: I4149fbe874c0e7ec90e690aec078ccaf7313eab0
Reviewed-on: https://chromium-review.googlesource.com/842643
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
aaa55bfa
|
2017-12-28T11:20:30
|
|
Index symbols by id in ValidateOutputs
This is cleaner than indexing them by their name string.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I6cdc4125fadb6c7049ad8664e8a66da2a9a5bb8d
Reviewed-on: https://chromium-review.googlesource.com/836892
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
06f86377
|
2017-12-22T19:28:35
|
|
Revert "Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)""
This reverts commit 755a9317ff1ec983f2704fc9f4619cac49992960.
Reason for revert: Broke local win build. crbug.com/797253
Original change's description:
> Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)"
>
> Re-landing with upstream fixes to the layers so they no longer
> need to copy the parameter validation errors to the current
> working directory of the layer generation. Also includes fixes
> for the GCC build.
>
> This hasn't been updated in a while, so there are many changes.
> It should also include better validation for memory barriers.
>
> Also includes updated builds for SPIRV Tools and glslang.
> A few pull requests need to land before landing this in ANGLE.
>
> This second step re-enables Vulkan and includes the updated build.
>
> Includes a workaround for parameter_validation.h no longer being
> auto-generated, and the stale file clobbering the build.
>
> Also includes a fix for an incorrect memory barrier.
>
> Bug: angleproject:2237
> Change-Id: I1ed87ecfa84f51ee1edf6a8581d9b3c8f9a6f26e
> Reviewed-on: https://chromium-review.googlesource.com/834429
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,jmadill@chromium.org
Change-Id: I605d72207d64c7d0853678595e255b74ad69d887
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2237
Reviewed-on: https://chromium-review.googlesource.com/842918
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
2b7bbc28
|
2017-12-21T17:30:38
|
|
Entry Points: Refactor Extensions Part 1.
This moves the validation and entry point files to use a
consistent syntax. This will facilitate auto-generation.
Bug: angleproject:2263
Change-Id: Ica2dbffff3898103c6827ae7f6b1154a45d14a85
Reviewed-on: https://chromium-review.googlesource.com/841345
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b6af22b5
|
2017-12-15T14:05:44
|
|
Store TVariable* in TIntermSymbol instead of storing id
This is an intermediate step to only storing a TVariable * in
TIntermSymbol instead of copying the name.
This makes it possible to get a constant value out of a TIntermSymbol
without doing a symbol table lookup.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ibff588241a4ad4ac330063296273288b20a072c9
Reviewed-on: https://chromium-review.googlesource.com/829142
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
755a9317
|
2017-12-21T14:34:05
|
|
Re-land "Vulkan: Roll loader/validation layers SDK. (2/2)"
Re-landing with upstream fixes to the layers so they no longer
need to copy the parameter validation errors to the current
working directory of the layer generation. Also includes fixes
for the GCC build.
This hasn't been updated in a while, so there are many changes.
It should also include better validation for memory barriers.
Also includes updated builds for SPIRV Tools and glslang.
A few pull requests need to land before landing this in ANGLE.
This second step re-enables Vulkan and includes the updated build.
Includes a workaround for parameter_validation.h no longer being
auto-generated, and the stale file clobbering the build.
Also includes a fix for an incorrect memory barrier.
Bug: angleproject:2237
Change-Id: I1ed87ecfa84f51ee1edf6a8581d9b3c8f9a6f26e
Reviewed-on: https://chromium-review.googlesource.com/834429
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
beb6dc74
|
2017-12-14T16:03:03
|
|
Always use TFunction instead of TFunctionSymbolInfo
This reduces unnecessary memory allocations and conversions between
different objects containing the same data.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I87316509ab1cd6d36756ff6af7fa2b5c5a76a8ea
Reviewed-on: https://chromium-review.googlesource.com/827134
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1bb8528c
|
2017-12-14T13:39:53
|
|
Remove TFunctionSymbolInfo from TIntermAggregate
All the information stored in TFunctionSymbolInfo was duplicated from
the TFunction that the aggregate node pointed to.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I1f5574ab0416e5cae00c3dae6fc11d2fe1fa128c
Reviewed-on: https://chromium-review.googlesource.com/827065
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
340b5771
|
2017-12-21T11:42:07
|
|
Vulkan: Roll loader/validation layers SDK (1.75/2)
This hasn't been updated in a while, so there are many changes.
It should also include better validation for memory barriers.
Also includes updated builds for SPIRV Tools and glslang.
A few pull requests need to land before landing this in ANGLE.
This intermediate step rolls Vulkan again to include upstream
fixes to the layers so they no longer need to copy the parameter
validation headers to the current working directory. The prior
changed missed a second generator script.
Bug: angleproject:2237
Change-Id: Ia6767af538c50e340ea5a68c69a2863c9fd9061d
Reviewed-on: https://chromium-review.googlesource.com/840080
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
62fcf62a
|
2017-11-30T16:16:12
|
|
ES31: Add DispatchComputeIndirect suport for OpenGL backend
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.compute.indirect_dispatch.*
Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276
Reviewed-on: https://chromium-review.googlesource.com/802763
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c6faa974
|
2017-12-20T19:50:10
|
|
Skip UniformBufferTest.SimpleBindingChange on Mac NVIDIA GL
Unskip UniformBufferTest.SimpleBufferChange,
which was skipped by mistake instead of this test in
https://chromium-review.googlesource.com/833287
BUG=angleproject:2287
Change-Id: Id79821b26ad38ed07d1193b717ad222df3bb58fe
Reviewed-on: https://chromium-review.googlesource.com/838262
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
0c37100d
|
2017-12-13T17:00:25
|
|
Always create TFunctions for function call nodes
This simplifies code and ensures that nodes get consistent data.
In the future function call nodes could have a pointer to the
TFunction instead of converting the same information into a different
data structure.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ic0c24bb86b44b9bcc4a5da7f6b03701081a3af5c
Reviewed-on: https://chromium-review.googlesource.com/824606
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
26143fdd
|
2017-11-01T18:19:05
|
|
ES31: Support bindImageTexture on Texture2D for compute shaders on D3D
BUG=angleproject:1987
TEST=angle_end2end_tests
Change-Id: I3b0afb441a41dbd7f204b1d1bba7884c8d203ce1
Reviewed-on: https://chromium-review.googlesource.com/749004
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10d41397
|
2017-12-18T18:13:36
|
|
Fix addDummyTextureNoRenderTarget workaround memory leak
Add dummy attachment in FramebufferD3D as a private member and release
the dummy attchment in destory of FramebufferD3D.
BUG=angleproject:2282
TEST=FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttachments/ES3_1_D3D11
TEST=dEQP-GLES31.functional.fbo.no_attachments.*
Change-Id: I3a17282ef132185fbc25f4076f624e53661d4b20
Reviewed-on: https://chromium-review.googlesource.com/831847
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89c422ad
|
2017-11-29T18:24:20
|
|
ES31: Support memoryBarrier and memoryBarrierRegion APIs
BUG=angleproject:2280
TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single
dEQP-GLES31.functional.compute.basic.image_barrier_multiple
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple
dEQP-GLES31.functional.synchronization.*
Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7
Reviewed-on: https://chromium-review.googlesource.com/798803
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
37385e11
|
2017-12-19T11:50:30
|
|
Emulate tanh on HLSL
This ensures mathematically correct results on large inputs.
BUG=chromium:795269
BUG=angleproject:1093
TEST=dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh*
Change-Id: Id5ba05a3284e51a34f196b419abef0f4a41551e0
Reviewed-on: https://chromium-review.googlesource.com/832463
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d4529f30
|
2017-12-12T13:06:40
|
|
Define symbol classes in a separate file
The plan is to use symbols more also outside the symbol table, so it
makes sense to define the symbol classes in a separate header file.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I94167415ef43ba9bd9126ca32d9c498e1437f3f8
Reviewed-on: https://chromium-review.googlesource.com/822414
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
ffd27d85
|
2017-12-19T15:40:14
|
|
Vulkan: Roll loader and validation layers SDK (1.5/2)
This hasn't been updated in a while, so there are many changes.
It should also include better validation for memory barriers.
Also includes updated builds for SPIRV Tools and glslang.
A few pull requests need to land before landing this in ANGLE.
This intermediate step rolls Vulkan again to include upstream
fixes to the layers so they no longer need to copy the parameter
validation headers to the current working directory also includes
fixes for the GCC build.
Bug: angleproject:2237
Change-Id: I50deb70e43be36f7470c9fc2262b6da5bab39c3a
Reviewed-on: https://chromium-review.googlesource.com/834230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ca71c75d
|
2017-12-15T13:39:57
|
|
Fix error handling of ID3D11DeviceContext::Map
Refactors error handling should map() fail to avoid crashing
during a device error event.
BUG=angleproject:2284
Change-Id: Ib1eb676860fa5c3a81e523f49aab82b7e6700f73
Reviewed-on: https://chromium-review.googlesource.com/826485
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae4dbf32
|
2017-12-08T20:49:00
|
|
Don't allocate name strings for empty symbols
This removes unnecessary memory allocations.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ide575ea19ab2f8e9fc93092490f1352efa6024a3
Reviewed-on: https://chromium-review.googlesource.com/817415
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f2afccca
|
2017-12-18T20:13:15
|
|
Skip UniformBufferTest.SimpleBufferChange on Mac NVIDIA GL
BUG=angleproject:2287
Change-Id: I1a5895a9b5c173b221da6ac511c05d8b7d646a5d
Reviewed-on: https://chromium-review.googlesource.com/833287
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
5b1180df
|
2017-10-10T20:26:52
|
|
Add gyp deprecation warning.
gyp_angle now prints a warning every time it is run.
All targets print the same warning as one of their build steps.
The DEPS change updates gypi_to_gn so it doesn't choke on
files with 'target_defaults' sections.
BUG=angleproject:1569
Change-Id: Ibdf277fcc14cf4ebc7b7db78270210752cd8ef9d
Reviewed-on: https://chromium-review.googlesource.com/711155
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
0e74e059
|
2017-12-17T22:17:17
|
|
Fix gcc builds.
Remove unused function and fix dangling else's that gcc complains about.
In the gyp build specify -std=c++14.
BUG=none
Change-Id: I552942ccc574104a5424a9add00e6e72d6efa28a
Reviewed-on: https://chromium-review.googlesource.com/830750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a2d98141
|
2017-12-15T14:18:55
|
|
Fix allowing non-constant ternary global initializer
Check the qualifier of a node resulting from the folding of a ternary
node correctly. The folded node might even be a TIntermConstantUnion
with a non-constant qualifier.
BUG=angleproject:2285
TEST=angle_unittests
Change-Id: I74516e44ce9d78bc54093a5b58d14cf33a57e6e5
Reviewed-on: https://chromium-review.googlesource.com/829138
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
647dca76
|
2017-12-15T21:31:00
|
|
Revert "Vulkan: Roll loader/validation layers SDK. (2/2)"
This reverts commit f15f9cec318b5b0042cca7f819b1df9dbd1872ee.
Reason for revert:
Causing a compile failure on the Fuchsia config, due to a path
difference. Will fix upstream and re-land, since it's breaking the
auto-roller.
https://chromium-review.googlesource.com/c/chromium/src/+/829878
FAILED: clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan/parameter_validation.cpp
python ../../third_party/vulkan-validation-layers/src/scripts/lvl_genvk.py -o clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan -registry ../../third_party/vulkan-validation-layers/src/scripts/vk.xml parameter_validation.cpp -quiet
Error: Could not find vk_validation_error_messages.h
[906/1359] ACTION //third_party/angle/src/vulkan_support:vulkan_gen_object_tracker_cpp(//build/toolchain/linux:clang_x64)
FAILED: clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan/object_tracker.cpp
python ../../third_party/vulkan-validation-layers/src/scripts/lvl_genvk.py -o clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan -registry ../../third_party/vulkan-validation-layers/src/scripts/vk.xml object_tracker.cpp -quiet
Error: Could not find vk_validation_error_messages.h
Original change's description:
> Vulkan: Roll loader/validation layers SDK. (2/2)
>
> This hasn't been updated in a while, so there are many changes.
> It should also include better validation for memory barriers.
>
> Also includes updated builds for SPIRV Tools and glslang.
> A few pull requests need to land before landing this in ANGLE.
>
> This second step re-enables Vulkan and includes the updated build.
>
> Includes a workaround for parameter_validation.h no longer being
> auto-generated, and the stale file clobbering the build.
>
> Also includes a fix for an incorrect memory barrier.
>
> Bug: angleproject:2237
> Change-Id: Iae611764870281ed6aa7b187ec0c4e44226c722a
> Reviewed-on: https://chromium-review.googlesource.com/759197
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
TBR=fjhenigman@chromium.org,jmadill@chromium.org,cwallez@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2237
Change-Id: I9bc60860668c1da773b6e2fdb83ecc20215e9125
Reviewed-on: https://chromium-review.googlesource.com/830926
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1955640a
|
2017-11-01T17:36:11
|
|
Support ozone/gbm back end in standalone gn build.
This makes it possible to do a standalone gn build of the ozone/gbm back
end by using the following gn args.
use_ozone = true
ozone_platform_gbm = true
BUG=angleproject:1569
Change-Id: I70716b83943dae95df48b847ff8cca5e2c555c4a
Reviewed-on: https://chromium-review.googlesource.com/749867
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
e42ec189
|
2017-12-11T23:58:53
|
|
Add angle_link_glx arg to standalone gn build.
Port the angle_link_glx setting of the gyp build to the standalone gn build.
When set to true, libGL will be linked into libANGLE, instead of dlopen-ed.
This is useful when using apitrace.
BUG=angleproject:1569
Change-Id: I16a91504960169efdcde3b2c50b944de148d9ba6
Reviewed-on: https://chromium-review.googlesource.com/821691
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
9fc87331
|
2017-12-13T15:46:52
|
|
Fix Bug in Intel Workaround
Fixes an incorrect assert that is hit when trying to find a program
output when none are present. It is valid to not have an output, so we
should not check for an output when there are none.
Bug:angleproject:2283
Change-Id: Ia640482870c6ee589a933b989272177760237e3b
Reviewed-on: https://chromium-review.googlesource.com/825957
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9c8e1a36
|
2017-12-06T17:59:58
|
|
ES31: Implement image state query
BUG=angleproject:2278
TEST=dEQP-GLES31.functional.state_query.indexed.image_binding*
Change-Id: Ia624d55ccf1fdf92188d9e710265bdffe96a23c6
Reviewed-on: https://chromium-review.googlesource.com/810465
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
195be942
|
2017-12-04T23:40:14
|
|
Always create TVariables for TIntermSymbol nodes
TIntermSymbol nodes are now constructed based on a specific TVariable.
This makes sure that all TIntermSymbol nodes that are created to refer
to a specific temporary in an AST transform will have consistent data.
The TVariable objects are not necessarily added to the symbol table
levels - just those variables that can be referred to by their name
during parsing need to be reachable through there.
In the future this can be taken a step further so that TIntermSymbol
nodes just to point to a TVariable instead of duplicating the
information.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I4e7bcdb0637cd3b588d3c202ef02f4b7bd7954a1
Reviewed-on: https://chromium-review.googlesource.com/811925
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f414121d
|
2017-12-12T15:08:07
|
|
D3D11: Fix program uniform buffer dity bits.
There were actually three missing state synchronization points:
1. When re-binding a uniform buffer, we had no dirty bits.
2. When modifying the Program bindings, we also had no update.
3. When triggering a dependent state update via BufferData.
This fixes all the missing syncs and adds tests for the cases.
Bug: angleproject:1390
Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1
Reviewed-on: https://chromium-review.googlesource.com/823150
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bd924af1
|
2017-11-16T15:28:04
|
|
ES31: Remove support of GL_OES_geometry_shader in compiler
This patch intends to remove the support of GL_OES_geometry_shader
in ANGLE compiler.
To make the implementation simpler, currently we decide to only
support "GL_EXT_geometry_shader" as the extension string of geometry
shader in ANGLE.
This patch also updates all the related shaders in angle_unittests
into R"()" format.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511
Reviewed-on: https://chromium-review.googlesource.com/773451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f15f9cec
|
2017-12-13T15:02:24
|
|
Vulkan: Roll loader/validation layers SDK. (2/2)
This hasn't been updated in a while, so there are many changes.
It should also include better validation for memory barriers.
Also includes updated builds for SPIRV Tools and glslang.
A few pull requests need to land before landing this in ANGLE.
This second step re-enables Vulkan and includes the updated build.
Includes a workaround for parameter_validation.h no longer being
auto-generated, and the stale file clobbering the build.
Also includes a fix for an incorrect memory barrier.
Bug: angleproject:2237
Change-Id: Iae611764870281ed6aa7b187ec0c4e44226c722a
Reviewed-on: https://chromium-review.googlesource.com/759197
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
9d4d7f06
|
2017-12-07T17:11:41
|
|
Classify TSymbols using an enum
Symbols can be either built-ins, user-defined, nameless, or for
ANGLE's internal use. In addition we currently use TFunction symbols
that are not yet resolved - they might later resolve to either a
built-in or a user-defined function. Record this information in each
TSymbol so that TSymbol contains sufficient information for deciding
how to format symbol names in output.
The goal is to eventually replace current uses of TName with pointers
to different TSymbol objects. So far only built-ins and user-defined
symbols have associated TSymbol objects, but that will be expanded to
cover ANGLE's internal symbols as well.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I927ce023fe257cc236da82c127700f3bd72bfe96
Reviewed-on: https://chromium-review.googlesource.com/816952
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9af765dd
|
2017-12-13T15:02:23
|
|
Vulkan: Roll loader/validation layers SDK. (1/2)
This hasn't been updated in a while, so there are many changes.
It should also include better validation for memory barriers.
Also includes updated builds for SPIRV Tools and glslang.
A few pull requests need to land before landing this in ANGLE.
First part disables Vulkan and rolls the layers. The second part will
re-enable Vulkan with the updated loader/layers build.
Bug: angleproject:2237
Change-Id: I112521541ea66b26eadeb959852418dc91be2e18
Reviewed-on: https://chromium-review.googlesource.com/805417
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
21f67ae0
|
2017-12-07T18:30:42
|
|
Vulkan: Remove loader/layers from GYP build.
This simplifies the rolling process since the build configuration was
fairly complex. It allows us to save on maintaining the two sets of
build files. The back-end is also disabled in GYP.
The back-end sources are kept in libGLES.gypi for now to keep all
libANGLE sources in the same place.
Bug: angleproject:2237, angleproject:1569
Change-Id: Ie73b40ef125cfc20da6f4ed3b33339256f1c5172
Reviewed-on: https://chromium-review.googlesource.com/805416
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
bef918cb
|
2017-12-13T13:11:30
|
|
Vulkan: Add packed RenderPass descriptions.
This change is two-fold: it splits the compatible parts from the
RenderPass description, which allows for correct caching. It also
will allow the pipeline state cache to cache the compatible RenderPass
bits.
In order to do this we introduce a packed version of the RenderPass
description, which uses carefully aligned bit representations so we
can hash the descriptions easily using MurmurHash, and compare them
with memcmp.
Bug: angleproject:2163
Change-Id: I4179c0ff8762df81f29082168bd6e3056ceb1318
Reviewed-on: https://chromium-review.googlesource.com/815816
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
ece12535
|
2017-11-21T15:50:21
|
|
ES31: Fix the issue for relink rendering/compute program.
When link or relink fails, if we try to install the unsuccessfully linked
program (via UseProgram) and start rendering or dispatch compute, We can
not always report INVALID_OPERATION for rendering/compute pipeline.
The result depends on the previous state: Whether a valid program has been
installed in pipeline before. If a valid program has been installed, it
should be OK to use the old executable residing in the GL state to start
rendering or dispatch compute. No error should be reported.
This change also add unit tests for unsuccessfully linked/relinked program
for rendering pipeline to avoid potential error.
If a program successfully relinks when it is in use, the program might
change from a rendering program to a compute program in theory,
or vice versa.
BUG=angleproject:2266
Change-Id: I4726112af2bc74f5beef25e35d2fcaa9f31e0768
Reviewed-on: https://chromium-review.googlesource.com/784273
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5f19810d
|
2017-12-12T14:21:39
|
|
WebGLCompat: Fix depth & stencil query results.
getFramebufferAttachmentParameter returns incorrect
result for framebuffers in an inconsistent state.
BUG=angleproject:2281
Change-Id: Ifb83ecaf16c95bf1237b2c4f2684de6aa2d55c46
Reviewed-on: https://chromium-review.googlesource.com/823224
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8225e73b
|
2017-11-14T16:29:03
|
|
Support struct varying for transform feedback
Capturing struct members is vague In ES 3.00. But the ES 3.10
explicitly says that base-level members of struct are feasible for
transform feedback capture. This implementation fills the gap.
TEST=angle_end2end_tests:TrasnformFeedbackTest*
BUG=angleproject:2241
Change-Id: Ibdf3ae6c2b8b28952e2f7fef1363545cbccad389
Reviewed-on: https://chromium-review.googlesource.com/768613
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebe13bb1
|
2017-12-11T13:32:44
|
|
Remove SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM
Instanced multiview is fully implemented and performs much better than
broadcasting draw calls on the CPU. There's no need to maintain
translating ViewID_OVR to a uniform.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: If3a8fa573f37b7926c052aecfcd4271f266751dc
Reviewed-on: https://chromium-review.googlesource.com/819417
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e30edd6f
|
2017-12-13T13:12:33
|
|
Update deqp31 test expectations
dEQP-GLES31.functional.shaders.builtin_functions.precision*compute* cases were
fixed by https://chromium-review.googlesource.com/c/angle/angle/+/792951
BUG=angleproject:1951,angleproject:1663
TEST=dEQP-GLES31.functional.shaders.builtin_functions.precision*compute*
dEQP-GLES31.functional.draw_indirect.compute_interop.*
dEQP-GLES31.functional.layout_binding.image*
Change-Id: I25a9272df8c66e1e5279de54a091b3077cd59b22
Reviewed-on: https://chromium-review.googlesource.com/822606
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
87cc90df
|
2017-12-12T15:28:06
|
|
Set proper precision on loop index for variable init
Previously the index variable was missing a precision. This may have
been behind loop-based init failing on some Android platforms.
BUG=chromium:735497
TEST=angle_unittests
Change-Id: I0307891dfb2edf6c52efd5b495f602b380263d65
Reviewed-on: https://chromium-review.googlesource.com/822413
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
495162b9
|
2017-12-08T10:19:01
|
|
Don't create temporary ids ahead of time
Now temporary ids are always only created for a specific temporary
variable.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Icbd369695abc166ef399bed9ae11a3669f1e7228
Reviewed-on: https://chromium-review.googlesource.com/816951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
9db70de8
|
2017-07-04T18:28:42
|
|
Reland: Implement EGL_ANGLE_iosurface_client_buffer
Includes a fix for creating pbuffers with <buftype> EGL_D3D_TEXTURE
with EGL_WIDTH and EGL_HEIGHT attributes.
BUG=angleproject:1649
TBR=geofflang@chromium.org
Change-Id: Id2974b8fab02c3218febfac708b9b034e65cbc53
Reviewed-on: https://chromium-review.googlesource.com/823248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
3acfc625
|
2017-12-12T13:25:40
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|
Add test for Chromium's EGL_D3D_TEXTURE pbuffer creation
When creating the pbuffer, Chromium specifies EGL_WIDTH and EGL_HEIGHT
attributes that are unnecessary because they are extracted from the
D3D11 texture passed as <buffer> to eglCreatePbufferFromClientBuffer.
This is a regression test for crbug.com/794086 where a change to
ValidateCreatePbufferFromClientBuffer made EGL_WIDTH and EGL_HEIGHT
invalid for <buftype> EGL_D3D_TEXTURE and caused Chromium to fail
creating the pbuffer, causing all black rendering.
BUG=chromium:794086
Change-Id: I262fd0991e0f46f255aeac25528ddb4a62fa1309
Reviewed-on: https://chromium-review.googlesource.com/822296
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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a98a2811
|
2017-11-30T18:12:06
|
|
ES31: Add support for GL_DISPATCH_INDIRECT_BUFFER_BINDING binding point
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_*
Change-Id: I2c286c219c5c849d7ba417069f53f2d0fae6abf1
Reviewed-on: https://chromium-review.googlesource.com/799990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3c613c0d
|
2017-11-16T23:45:34
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|
Update docs for GN standalone and GYP deprecation.
Explain how to use GN and say not to use GYP.
BUG=angleproject:1569
Change-Id: I972126dced28fa7a70eb301b500f172376a569c1
Reviewed-on: https://chromium-review.googlesource.com/775858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7f5c3eb7
|
2017-12-12T14:54:17
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|
Revert "Implement EGL_ANGLE_iosurface_client_buffer"
This reverts commit c7abc08034a30a41748eefc5b628a76d4e2daa8a.
Reason for revert: Might have broken Chromium Win10 composition due to validation changes.
Original change's description:
> Implement EGL_ANGLE_iosurface_client_buffer
>
> BUG=angleproject:1649
>
> Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
> Reviewed-on: https://chromium-review.googlesource.com/559107
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
TBR=geofflang@chromium.org,cwallez@chromium.org
Change-Id: I605b710b6d76056d6276b09822cd6ddca277bfd0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1649
Reviewed-on: https://chromium-review.googlesource.com/822172
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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feb2c63b
|
2017-12-08T17:59:19
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ES31: Fixed the SSBO instance array error
In ESSL 3.10 spec, there are below descriptions:
1. Any uniform or shader storage block declared without a binding qualifier
is initially assigned to block binding point zero.
2. If the binding qualifier is used with a uniform block or shader storage
block instanced as an array, the first element of the array takes the
specified block binding and each subsequent element takes the next
consecutive binding point.
So explicitly specifying the binding to zero is different with not declaring
a binding qualifier for a block instance array.
For example:
1) layout(shared, binding = 0) buffer blockName {
uint data;
} instanceName[3];
2) layout(shared) buffer blockName {
uint data;
} instanceName[3];
In 1), the binding point of each element instance is 0, 1, 2.
In 2), the binding point of each element instance is 0, 0, 0.
BUG=angleproject:1951
TEST=dEQP-GLES31.functional.ssbo.layout.*
Change-Id: If770d6e1fd8e13d2cdc762bab289772076258e4c
Reviewed-on: https://chromium-review.googlesource.com/816340
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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629a6449
|
2017-12-11T10:55:43
|
|
Fix HLSL integer pow workaround
The exponent should be rounded prior to casting it to an integer.
Also if the exponent has a significant fractional part the expression
should not be turned into a multiplication. The previous code failed
to check this correctly if the exponent's fractional part was greater
than 0.5.
The test case is expanded to cover the previously failing cases.
BUG=chromium:793115
TEST=angle_end2end_tests
Change-Id: Ic72cd6ddc7f3d2495f7c87a3e3cfac5791445e72
Reviewed-on: https://chromium-review.googlesource.com/817299
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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|
c7abc080
|
2017-07-04T18:28:42
|
|
Implement EGL_ANGLE_iosurface_client_buffer
BUG=angleproject:1649
Change-Id: I1e72c31d7c9497ad14039a8d3fb97317ab193cb2
Reviewed-on: https://chromium-review.googlesource.com/559107
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
9b88991c
|
2017-12-08T15:37:49
|
|
Disable DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS
This dirty bit isn't getting set somewhere where it should be, so work around this by
just enabling the dirty bit always. The bit was added here:
https://chromium-review.googlesource.com/c/angle/angle/+/659228
There will be a followup to re-enable this dirty bit once the correctness has been fixed.
Test: https://github.com/KhronosGroup/WebGL/pull/2559
Bug: chromium:792966
Change-Id: I473a60b39eff70e59ab55ff7b74f06fdb0db1305
Reviewed-on: https://chromium-review.googlesource.com/818178
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
58ba6bf5
|
2017-11-28T16:40:58
|
|
Enable debug layers by default whenever assertions are enabled.
BUG=angleproject:2279
Change-Id: I7e7ef359fa3021aa10585653b2fec169f5d4a51f
Reviewed-on: https://chromium-review.googlesource.com/794536
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d5f1afb5
|
2017-12-04T15:42:59
|
|
Make TSymbol immutable
There's still an exception for changing the names of structures, but
otherwise the data stored in the TSymbol base class is never changed.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I5b3f44cd365320ad09b46d2cfa3654a7d3f4bbc3
Reviewed-on: https://chromium-review.googlesource.com/806556
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
030017a4
|
2017-12-06T14:06:53
|
|
Mark StaticType related functions as constexpr
Fixes compilation on some versions of GCC and probably Clang.
Follow-up to http://crrev.com/c/786317
Bug: angleproject:1432
Change-Id: I3fc3ad0f65492f9543eb27fcdce6ca29a9ad06e5
Reviewed-on: https://chromium-review.googlesource.com/812220
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
43fd0d44
|
2017-12-06T15:31:10
|
|
Add the EGL_ANGLE_iosurface_client_buffer extension text
BUG=angleproject:1649
Change-Id: Ie613ae835ea3e7c590f74429bdd36f7a42045131
Reviewed-on: https://chromium-review.googlesource.com/811905
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
378c3a51
|
2017-12-04T11:32:13
|
|
Clean up storing interface blocks in the symbol table
Merge TInterfaceBlock with TInterfaceBlockName, so that there are no
duplicate data structures for interface blocks. This is similar to the
refactoring that was already done to structs.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I67d2af6ccbe5344bddf9c99030d118fe532fbbd8
Reviewed-on: https://chromium-review.googlesource.com/805819
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
10a4d434
|
2017-11-28T14:46:26
|
|
ES31: Enable some dirty bits and dirty objects for compute pipeline
BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
angle_end2end_test.ShaderStorageBufferTest31
.MultiStorageBuffersForMultiPrograms
Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
12a18ad3
|
2017-12-01T16:59:47
|
|
Simplify interface block instance recording
Instead of storing instance names as part of TInterfaceBlock, store
instance names only in interface block instance symbols. Wherever the
instance name is needed it can be fetched from the instance symbol.
BUG=angleproject:2267
TEST=angle_end2end_tests
Change-Id: Ia265e4db7901eebec57c9c3769d84c17651a35ba
Reviewed-on: https://chromium-review.googlesource.com/803221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e4477001
|
2017-12-01T14:39:58
|
|
Add PackedEnumBitSet, use it for buffer binding validation
Includes angle::BitSetT changes from jmadill@chromium.org
BUG=angleproject:2169
Change-Id: I9f896613f5c6cdc91281cb9a00134f67291870d9
Reviewed-on: https://chromium-review.googlesource.com/804177
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4fba4a97
|
2017-12-05T10:36:05
|
|
Include the D3D11 headers on Windows when OpenGL is enabled.
The OpenGL backend on Windows uses D3D11 to implement several interop
extensions. Without this change, there are compile failures when the
D3D11 backend is disabled.
BUG=angleproject:2276
Change-Id: I69ad524ca84aa0aa399cfc0b601315f3ee65ed16
Reviewed-on: https://chromium-review.googlesource.com/809186
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3dddccff
|
2017-11-14T16:44:36
|
|
Support RGB gl-tex-external stream consumers for StreamProducerNV12.
This makes it relatively simple to sample from a D3D11Texture of
arbitrary format.
From: https://bugzilla.mozilla.org/show_bug.cgi?id=1322746
BUG=angleproject:2233
TEST=angle_end2end_tests
Change-Id: I10cd3043b5cb0c5d36dd613467ba6c0ceadf41af
Reviewed-on: https://chromium-review.googlesource.com/758042
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
614dd0f5
|
2017-11-22T14:04:48
|
|
Replace TCache with static TType instances
Replaces TCache with (static generation + static/dynamic lookups) of
TType instances, using compile-time template and constexpr magic.
Work started by jmadill here: https://crrev.com/c/776280
With more contributions from jmadill here: https://crrev.com/c/801494
Bug: angleproject:1432
Change-Id: I07181543f8fee4b2606cdd2d0738351e83d4ce57
Reviewed-on: https://chromium-review.googlesource.com/786317
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ded7923b
|
2017-11-28T15:21:11
|
|
GL backend: Only synchronize transform feedback state when it changes.
BUG=angleproject:2188
Change-Id: I5bfcc038c887dde0770564d103eb3cb234b248c9
Reviewed-on: https://chromium-review.googlesource.com/794100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2eeb1b34
|
2017-11-29T16:06:43
|
|
WebGLCompat: Fix depthstencil query results.
getFramebufferAttachmentParameter returns incorrect
result for framebuffers in an inconsistent state.
BUG=angleproject:2259
Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf
Reviewed-on: https://chromium-review.googlesource.com/798318
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fdb400d7
|
2017-12-01T15:12:36
|
|
Test multiview extension warning
Ensure that a warning is generated if the shader tries to set a global
layout qualifier. Since a num_views layout qualifier is the only valid
global layout qualifier in GLSL ES 1.00, it's sufficient that
checkCanUseExtension() that generates the warning is called for
"num_views" specifically. Parsing "layout" or "in" storage qualifier
may use the simpler isExtensionEnabled() check that doesn't generate a
warning.
BUG=angleproject:2238
TEST=angle_unittests
Change-Id: I19caff7be9cb4f53c581b5f5526b7cade08469d6
Reviewed-on: https://chromium-review.googlesource.com/803577
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3de2703d
|
2017-11-30T12:16:47
|
|
Fix handling matrix qualifiers on block members
Individual block member row_major/column_major layout qualifiers may
override the qualifiers set on the block. During parsing, this was
already being handled correctly, so that the qualifier is resolved for
each block member and recorded for each TField / InterfaceBlockField.
Now we always write the qualifiers on a per-member granularity to the
output GLSL shaders, so that the native driver gets the correct
per-member qualifiers. This replaces earlier behavior where the matrix
qualifiers were only written per-block.
Also only use qualifiers from individual members in block layout.
Since the block-level qualifier information is no longer used after
parsing, it is no longer kept in the AST. A dummy value is still set
to the InterfaceBlock structs exposed through the ShaderVars
interface, since that has existing usage in Chromium that needs to be
removed before the field can be removed.
Some AMD OpenGL drivers don't seem to handle matrix layout qualifiers
correctly, so most of the added tests need to be skipped for AMD GL.
On NVIDIA and Intel the tests pass.
BUG=angleproject:2271
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.program_interface_query.uniform.matrix*
Change-Id: I1baa7a633bc2da548743c2190cb72db491b5227a
Reviewed-on: https://chromium-review.googlesource.com/800174
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bf0a40bb
|
2017-12-01T11:30:14
|
|
Improve documentation about selecting intial CL reviewers.
BUG=angleproject:2274
BUG=769026
Change-Id: I8128a438a0831ebc4d6693085a41c41182d259c7
Reviewed-on: https://chromium-review.googlesource.com/803854
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f5be5baf
|
2017-11-29T13:17:01
|
|
StateManagerGL: Use dirty bits for program binding.
BUG=angleproject:2188
Change-Id: I7456692e779107514ab87bfb1a0ab91178c9fc3a
Reviewed-on: https://chromium-review.googlesource.com/797356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d5f44c98
|
2017-11-29T17:15:40
|
|
Simplify parsing struct field declarators
This removes the dummy type that was attached to struct declarators
while parsing. This makes TParseContext::addStructDeclaratorList in
particular simpler to understand.
The new TDeclarator data type is the parsed representation of the
struct_declarator grammar rule. It is completely immutable. The name
and location stored in TField can also be qualified as constant now.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2834f87fc0eee0bdb7673ef495a55fb463023c55
Reviewed-on: https://chromium-review.googlesource.com/797033
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
76746f9b
|
2017-11-22T11:44:41
|
|
Optimize Fragment Shader Type Match Validation
Improves ValidateFragmentShaderColorBufferTypeMatch by storing input and
output types into a bitmask for quick comparison when validation is
needed. This shows a 2% improvement to glDrawElements for the aquarium
workload.
BUG=angleproject:2203
Change-Id: Iade2ecf28383164e370b48442f01fba6c0962fba
Reviewed-on: https://chromium-review.googlesource.com/775019
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
361df070
|
2017-11-22T09:33:59
|
|
ES31: Implement Geometry Shader resource queries on OpenGL
This patch intends to implement all geometry shader related
resource queries on OpenGL back-ends.
This patch also fixes a memory leak by releasing the geometry
shader compiler handle in the destructor of the Compiler.
BUG=angleproject:1941, angleproject:2261
TEST=angle_end2end_tests
Change-Id: Ieb69c162d2fc6c6550e145d1ec7948c3d36d4d15
Reviewed-on: https://chromium-review.googlesource.com/784552
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
94f1e89f
|
2017-11-20T12:14:32
|
|
ES31: Add atomic counter buffer data size
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.ssbo.layout.*
dEQP-GLES31.functional.compute.basic.atomic_counter*
Change-Id: Ic78c0f089fd539c0b1064e8405d63505456dbc01
Reviewed-on: https://chromium-review.googlesource.com/777958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5b18f487
|
2017-11-30T17:24:22
|
|
Vulkan: Implement basic TexSubImage2D.
This also adds a test for updating a Texture that is in-use. This will
ensure our Texture updates occur at the right time when we're
implementing command re-ordering.
Bug: angleproject:2264
Bug: angleproject:2200
Change-Id: Id6040d7238eca031e3cc7b27564d8ea815bf3d73
Reviewed-on: https://chromium-review.googlesource.com/801031
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
37584b36
|
2017-12-01T11:04:03
|
|
Refactor: replace SamplerType with ShaderType
BUG=angleproject:1987
Change-Id: I189e1606bd966eb369e8192a6866c8e90810e937
Reviewed-on: https://chromium-review.googlesource.com/802956
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1f679cc6
|
2017-11-29T18:06:00
|
|
Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE.
This change refactors two style issues to make it be consistent.
1) This CL uses "using" to replace "typedef" for all angle::BitSet<...>.
2) This CL uses EXPECT_GL_TRUE/FALSE to replace EXPECT_EQ for bool comparison.
BUG=angleproject:2005
Change-Id: I4afad92313ea2457bbfedf80f917a5873d7f29ee
Reviewed-on: https://chromium-review.googlesource.com/795871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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035419fa
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2017-11-28T14:27:15
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Clean up storing struct types in the symbol table
Instead of storing struct symbols as TVariable objects, store them
as TStructure objects. This way struct type symbols don't need to
store bogus data that's associated with arbitrary types, and on the
other hand the name and unique id of struct types are only stored in
a single place. This change is a refactoring with no effect on
generated output.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I173793e0cc77a890cdac6868d72d9f275ac9461a
Reviewed-on: https://chromium-review.googlesource.com/793814
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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