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b16d105f
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2024-10-03T10:25:32
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Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a6ee4641
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2024-09-25T11:41:47
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WGSL: Output default uniform block and accesses to it
Default uniforms are put into a WGSL struct, and all accesses
of those uniforms now output struct accesses.
Similarly to I/O vars and builtins, these are outputted in a
pre-pass, but in the future it might make sense to do what
Vulkan does and do an AST transformation to put the default
uniforms into a UBO which should be outputted similarly.
This does not handle bool, matCx2, or array of element size < 16.
Bug: angleproject:42267100
Change-Id: If29e2895a8aba3212b581813316af87273c1515c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5878759
Reviewed-by: Liza Burakova <liza@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Matthew Denton <mpdenton@chromium.org>
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c2a9300c
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2024-09-10T19:33:33
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WGSL: Rewrite input/output variables
GLSL builtin variables and in/out variables correspond to WGSL's main
function params and return value, so rewrite them accordingly.
This is done by generating structs to use as main function params and
return values, generating similar global structs, and copying the
former into the latter so the rest of the program can just use the
variables stored in the global structs.
Bug: angleproject:42267100
Change-Id: Ic3e1196f6fb95b963ce03845096a59ea7599d608
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5835347
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Matthew Denton <mpdenton@chromium.org>
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