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3822ea3a
|
2023-08-24T22:42:43
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|
D3D: Move program state to ProgramExecutableD3D
Bug: angleproject:8297
Change-Id: Ieead87d2f0ebe5937f262f598443a00504ea1492
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812139
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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445bf9bd
|
2022-04-09T08:42:12
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|
Use the real max vertex attrib index instead of MAX_VERTEX_ATTRIBS
Bug: chromium:1258869
Change-Id: I7de23353fc6922be9b3201c87d33e0cfdc427569
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580578
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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9d737966
|
2019-08-14T12:25:12
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|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dd34b3b9
|
2019-01-16T09:59:54
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Pack VertexAttribType enum.
This improves performance slightly in vertex array format checks.
Instead of needing to switch on GLenum values we can use packed arrays
and tables to determine the values we need.
Does not significantly affect performance but will enable future work.
Bug: angleproject:3074
Change-Id: I6f4821a463e9b41fe3f8c8967eb3ed4c1d6b84be
Reviewed-on: https://chromium-review.googlesource.com/c/1393903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7c985f5c
|
2018-11-29T18:16:17
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|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
|
2018-11-27T11:34:27
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|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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d633b156
|
2018-10-04T23:34:31
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Get rid of VertexFormatType.
The enum VertexFormatType is redundant with angle::FormatID. The Vulkan
back end has already eschewed VertexFormatType, this change updates the
D3D back ends.
BUG=angleproject:2531
Change-Id: I67ea2203ca80be828f4c757a37810fe67a279364
Reviewed-on: https://chromium-review.googlesource.com/c/1263899
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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ec1fe5b7
|
2018-08-10T10:05:52
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D3D: Use angle::Result error pattern.
This completes the refactor for the D3D9/D3D11 back-ends.
Bug: angleproject:2752
Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b
Reviewed-on: https://chromium-review.googlesource.com/1167209
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c86c8b0c
|
2018-08-08T09:16:00
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|
D3D9: Use angle::Result error pattern.
Bug: angleproject:2752
Change-Id: Ica77969c6e4b8d61d491396a4fd56b0864e4803c
Reviewed-on: https://chromium-review.googlesource.com/1163320
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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02b5328b
|
2018-07-24T11:06:47
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D3D: Make computeOffset not use ErrorOrResult.
Unblocks further error refactoring. Also cleans up some checked math
logic.
Bug: angleproject:2738
Change-Id: I0c9fba9bb908dfc8424921d0db9871241b86e7de
Reviewed-on: https://chromium-review.googlesource.com/1142954
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c4d18aac
|
2017-03-09T18:45:02
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Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4f285443
|
2017-04-21T12:15:49
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|
Refactoring: replace NULL by nullptr for pointers (2nd CL).
This CL mainly handles the pointer comparisons (== or !=).
BUG=angleproject:2001
Change-Id: I25ac3b61032e7ad91459a1c6541cadc87cf9b160
Reviewed-on: https://chromium-review.googlesource.com/483935
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d7297bfb
|
2017-04-19T15:27:10
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Code refactoring: replace NULL by nullptr for pointers.
This is the frist change to replace NULL by nullptr.
It handles the initialization and assignment for pointers.
BUG=angleproject:2001
Change-Id: I6d4bb198a72e38b867cd2f65a6e6f2f61339a0b5
Reviewed-on: https://chromium-review.googlesource.com/481600
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2597fb64
|
2016-12-09T16:38:02
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ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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acd1898e
|
2017-01-04T10:46:42
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|
Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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52b09c2f
|
2016-04-11T14:12:31
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|
Re-re-land "D3D11: Implement dirty bits for VertexArray11.""
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
Re-land with a fix for the start vertex offset.
Re-re-land with a fix for using XFB with deleted buffers.
BUG=angleproject:1327
Change-Id: I0fba49515375c149bbf54d933f8d1f747fbb8158
Reviewed-on: https://chromium-review.googlesource.com/338003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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53a36004
|
2016-04-08T19:03:18
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Revert "Re-land "D3D11: Implement dirty bits for VertexArray11."""
Seems to make the following dEQP test flaky:
dEQP-GLES3.functional.lifetime.attach.deleted_output.buffer_transform_feedback
doesn't show up on every bot test, but run it a few times and it'll flake. Reverting while I investigate.
BUG=angleproject:1327
This reverts commit 3477f3a62dc139a253a0b361ee138116e9fa881f.
Change-Id: Ic23a392526f5f6e107cf0aa06448389804d6b208
Reviewed-on: https://chromium-review.googlesource.com/337961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3477f3a6
|
2016-03-29T17:15:29
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|
Re-land "D3D11: Implement dirty bits for VertexArray11.""
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
Re-land with a fix for the start vertex offset.
BUG=angleproject:1327
Change-Id: Ic23e48fb18ed7f29c1999914a2f799ac04aa03e9
Reviewed-on: https://chromium-review.googlesource.com/334225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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8047c0d2
|
2016-03-07T13:02:12
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|
D3D11: Clean up InputLayoutCache.
This change does a couple things. First, it uses the 'active attribs'
mask in the gl::Program to sort the translated attributes, instead of
checking the translated attribute themselves. This means we don't have
to consult the 'active' field of the translated attributes, which in
turns means we don't have to update the active field in the attributes,
which breaks the dependency of the attributes on the gl::Program.
Second, use a dynamically sized array for storing the cached vertex
attributes in the InputLayoutCache. This is nice because it means
we don't have to store the size of the array separately.
Also some other refactoring cleanups. Refactoring change only.
BUG=angleproject:1327
Change-Id: Iab22de92840b30674b92eca72e450673ed9f6d6d
Reviewed-on: https://chromium-review.googlesource.com/330172
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e36b92d4
|
2016-03-04T15:46:58
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|
D3D: Use a single D3D buffer per static vertex attribute.
The current caching logic stores multiple static attributes in a single
buffer if the attributes share a D3D buffer - sometimes.
If a buffer is 'committed' (has been used in a draw) then we would
make a new D3D buffer for the next set of static attributes.
Instead use a simpler scheme of a single D3D buffer for each
static attribute. Also change rx::VertexBuffer to a reference
counted class. This simplifies the caching logic for static vertex
buffers (translated attributes) considerably. We only need to
release the buffers when the ref count is zero, and ensure we
track the ref count correctly when bound to D3D.
This leads the way towards using a simpler dirty bit scheme for
intelligent state updates, and less overhead doing work with
buffer state updates.
BUG=angleproject:1327
Change-Id: I99461d50b9663024eaa654cd56b42a63f1416d08
Reviewed-on: https://chromium-review.googlesource.com/330170
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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63805b47
|
2015-08-25T13:17:39
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|
Make the Program's semantic index D3D-only.
This concept isn't strictly necessary for GL-side validation. Instead
we can use a bitset to track active attribs, and determine is a
particular location is active.
BUG=angleproject:1123
Change-Id: If7a920a3071672116bafffb3368671f721723b65
Reviewed-on: https://chromium-review.googlesource.com/294570
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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4d61f7ed
|
2015-08-12T10:56:50
|
|
Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b195643c
|
2015-08-12T17:35:20
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|
Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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c5cf9bc4
|
2015-08-06T10:46:48
|
|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d3dfda2b
|
2015-07-06T08:28:49
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|
Refactor how we store vertex formats.
Instead of storing a vertex format as a struct with the full info,
instead use an enum, and look up the info when we need it. This
saves a lot of constructor initialization time, operator comparison
time, and storage. It also will allow us to look up D3D format info
more quickly.
BUG=angleproject:959
Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb
Reviewed-on: https://chromium-review.googlesource.com/277289
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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476682e6
|
2015-06-30T10:04:29
|
|
Use std::vector for TranslatedAttribs.
This allows us to cache a std::vector between calls, and avoids us
calling allocation/constructors for locals, which saves us some
time. It also allows us to use the vector's size to limit the range
of attribs we look at.
BUG=angleproject:959
Change-Id: I799ed6c92fa8fca96e92e235b125a11d2d551aab
Reviewed-on: https://chromium-review.googlesource.com/277286
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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794e0009
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
|
2015-04-09T17:34:21
|
|
Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
|
2015-04-07T18:31:54
|
|
Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f4bf3811
|
2015-04-01T16:15:32
|
|
Use GetAs/GetImplAs whenever possible.
This patch cleans up the rest of our custom casting helper
functions.
Change-Id: I41975c736765fca855c4498acca31116df3e8317
Reviewed-on: https://chromium-review.googlesource.com/263477
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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7dd2e10d
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c
Reviewed-on: https://chromium-review.googlesource.com/232694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
21329414
|
2014-12-02T20:50:30
|
|
Revert "Merge the ProgramBinary class into Program."
Issues appeared on the FYI waterfall, content_gl_tests hangs.
This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce.
Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7
Reviewed-on: https://chromium-review.googlesource.com/232386
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2195a6d6
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084
Reviewed-on: https://chromium-review.googlesource.com/228701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
|
2014-11-19T14:20:15
|
|
Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|