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b23bf47c
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2023-01-25T18:50:40
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Reland "Metal: rewrite default uniforms and uniform blocks"
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Reland: Fix an issue where the default uniform block's final size was not
aligned to the default uniform block's alignment requirements, causing
crashes with the debug layer enabled.
Bug: angleproject:7137
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Change-Id: I89d3b817675486fde73b91b0be0f4c25986d4ba5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4209867
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fb948319
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2023-01-31T18:16:41
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Revert "Metal: rewrite default uniforms and uniform blocks"
This reverts commit b8bfe6f6c04a6cf4fac81f0363ad23a0b92b22f2.
Reason for revert: potential cause of crashes/timeouts in crbug.com/1411755
Original change's description:
> Metal: rewrite default uniforms and uniform blocks
>
> Instead of rewriting uniforms in shaders to match std140 layout,
> re-pack incoming uniform blocks' std140 packed variables to match
> Metal's layout.
>
> This change intorduces a new BlockLayoutEncoder for Metal types
> The block encoder handles packing typically larger GL types (bools)
> into smaller types, and adding support for more compressed matrix types.
>
> Since we no longer need to do shader-time packing and unpacking of data
> from std140 padded structs, complicated shader transformations have been
> removed. This patch greatly reduces register pressure, especially when
> working with shaders with arrays of previously expanded types. (Vec3's)
>
> Bug: angleproject:7137
> Change-Id: Icd1da8c7a383f3354313a58618fc1bf6656726b4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:7137
Bug: chromium:1411755
Change-Id: I1b6a62d7eb542c3e7ef4b84858ab2683abb66f8b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4210448
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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b8bfe6f6
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2023-01-25T18:50:40
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Metal: rewrite default uniforms and uniform blocks
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Bug: angleproject:7137
Change-Id: Icd1da8c7a383f3354313a58618fc1bf6656726b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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