src/compiler/OutputGLSLBase.cpp


Log

Author Commit Date CI Message
kbr@chromium.org 57f7ce00 2011-08-15T23:13:05 Output the precision for the return type in function declarations. Tested with GLSL ES conformance suite (which doesn't test this) and the WebGL conformance suite, which now contains tests to ensure that these constructs compile correctly. Chromium bug: http://crbug.com/86952 Review URL: http://codereview.appspot.com/4897045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@731 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 189be2f1 2011-06-16T18:28:53 Emit precisions in function arguments and return type for GLES2. BUG=none TEST=Translator with GLES2 output backend emit precisions for function arguments and return type. Review URL: http://codereview.appspot.com/4643042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@694 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 5601ea0d 2011-06-10T18:23:25 Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226