|
74da73fe
|
2017-02-01T15:37:48
|
|
Add ESSL 3.10 ldexp/frexp builtins
This adds new built-ins found in ESSL 3.10 section 8.3 Common
Functions.
This includes constant folding support for ldexp and support for both
GLSL and HLSL output. In HLSL these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I1330e69978b0cf53efbc3416150194764414e96c
Reviewed-on: https://chromium-review.googlesource.com/435342
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
810026b4
|
2017-02-02T12:37:27
|
|
translator: Make TVector and TMap pool allocated
Their content was using the pool allocation but not the container
object.
BUG=angleproject:1827
Change-Id: I3867023b3f0c4f612f2b82db7034ea3a3dde32a2
Reviewed-on: https://chromium-review.googlesource.com/436084
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
25aef453
|
2017-01-29T16:15:44
|
|
Add new ESSL 3.10 pack/unpack builtins
This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point
Pack and Unpack Functions.
This includes constant folding support and support for both GLSL and
HLSL output. In HLSL all of these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8*
Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06
Reviewed-on: https://chromium-review.googlesource.com/434170
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
af6fc1b4
|
2017-01-26T17:45:35
|
|
Make aggregate node creation more robust
Now aggregate nodes are always built with their return type, op and
arguments set. They'll determine their qualifier and precision
automatically.
This fixes setting of gotPrecisionFromChildren in a few cases.
This will also make it easier to split TIntermAggregate further into
specialized classes if that is desired.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I1fbe0c75679c517a22d44dfc1ea160ad7a7fdfda
Reviewed-on: https://chromium-review.googlesource.com/433468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
2be2d5ae
|
2017-01-26T16:34:30
|
|
Clean up unary node creation
When createUnaryNode() is called, the child node is guaranteed to be
non-null. This enables simplifying it.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib1d021bbbeab99a6bf1b1be470181e9efbe301c6
Reviewed-on: https://chromium-review.googlesource.com/433467
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1ecd14b8
|
2017-01-26T13:54:15
|
|
Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
17a5c062
|
2017-01-22T15:20:53
|
|
IntermTyped::CreateZero: handle non-basictypes
CreateZero is called in ParseContext so it should handle types which
don't necessarily make sense to call it with.
BUG=chromium:680961
Change-Id: I8627850e49eb9a4f4ecde61ca2d68371ea6a8dd6
Reviewed-on: https://chromium-review.googlesource.com/431001
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e794cd86
|
2017-01-13T17:29:51
|
|
Vulkan: Implement new GLSL translator back-end.
The Vulkan GLSL translator back-end will handle validating and
translating our WebGL/ESSL shaders into Vulkan-specific GLSL.
glslang (the Vulkan one) accepts both GLSL and GLSL ES shaders
as inputs, and both the desktop and ESSL back-ends give
incompleteness warnings when used. For now, use the desktop GL
450 as a target for Vulkan GLSL.
The Vulkan-specific changes are currently only to add locations
to every vertex input and fragment output.
BUG=angleproject:1575
Change-Id: I7c3f32f522e9d18e5f8618eb7927336bf4fbdcf2
Reviewed-on: https://chromium-review.googlesource.com/412266
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
72d1020e
|
2017-01-19T15:58:30
|
|
Refactor function call node creation
This makes function call node creation code simpler and more type
safe. It also prepares for further simplification by removing usage of
TFunction in places where the arguments node is sufficient.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I75d9e059bb32c475487f0be24e40ac0d78012d86
Reviewed-on: https://chromium-review.googlesource.com/433217
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9250cb24
|
2017-01-21T10:51:27
|
|
Add ESSL 3.10 integer math built-ins
This adds built-ins found in ESSL 3.10 section 8.8 Integer functions.
This includes constant folding support for functions that may be
constant folded, and support for both GLSL and HLSL output. In HLSL
several of the functions need to be emulated.
The precision qualification for the return value of some of these
functions is determined by special rules, that are now part of type
promotion for TIntermUnary nodes and determining the type of
TIntermAggregate nodes.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.*
Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122
Reviewed-on: https://chromium-review.googlesource.com/431310
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dfa75e87
|
2017-01-23T09:43:06
|
|
Add support for 4-parameter functions to BuiltInFunctionEmulator
New entry points are needed to support built-ins with more parameters.
Also, now that ops that are not function calls don't use the
TIntermAggregate class any more, it's easier to exclude nodes that are
not candidates for built-in emulation using a simple blacklist rather
than to use a whitelist.
Also includes function name style cleanup in BuiltInFunctionEmulator.
This will make it possible to add necessary emulation for built-ins
from ESSL 3.10.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: If267fc68f5cb9b2ee6703cbcbbe4d157da44a7e0
Reviewed-on: https://chromium-review.googlesource.com/431297
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
01d0ad08
|
2017-01-22T14:51:23
|
|
Add symbol table function to get TFunction for a built-in op
Built-in function parameter qualifiers are stored in the symbol table.
Some AST traversers need the qualifier information for ops to
determine whether a node is being written to. Add an utility function
that maps a TIntermAggregate node to a symbol table entry, so that the
traversers can get to this information in a convenient way.
This will be necessary for adding more built-ins that have out
parameters from ESSL 3.10.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I4bc622d70b2326a04cc858ff1258c22320c590dc
Reviewed-on: https://chromium-review.googlesource.com/431109
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
51182ab9
|
2017-01-22T00:12:29
|
|
Clean up TIntermAggregate folding
The division between 2- and 3-parameter built-ins is superfluous and
can be removed. Also folding support for ESSL 3.00 is complete, so the
comments about needing to add folding support for more functions can
be removed.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I5ca93a957a98a7740eca506e44af48e7b4b83bad
Reviewed-on: https://chromium-review.googlesource.com/431108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a2aff2a4
|
2017-01-20T22:15:05
|
|
Use GetOperatorString in intermediate output
The special names for built-ins used in intermediate output are kept
only where they add some significant value, like clearly
disambiguating between component-wise and non-component-wise ops.
Otherwise intermediate output now relies on GetOperatorString to give
names for ops.
This will make it easier to add new built-in functions.
This also fixes intermediate output for TIntermSwizzle, dFdx, dFdy and
fwidth.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: Ifa06b886ad8e24b0820513adae8decd60d80a0e7
Reviewed-on: https://chromium-review.googlesource.com/431032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
492cfab2
|
2017-01-20T21:18:29
|
|
Use GetOperatorString when initializing symbol table
This will make it easier to add more built-in functions.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I5219a83e964b6ee15c690e108313960a873dd8e5
Reviewed-on: https://chromium-review.googlesource.com/431031
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1d9dcc24
|
2017-01-19T11:25:32
|
|
Make AST path always include the current node being traversed
AST traversers tend to sometimes call traverse() functions manually
during PreVisit. Change TIntermTraverser so that even if this happens,
all the nodes are automatically added to the traversal path, instead
of having to add them manually in each individual AST traverser.
This also makes calling getParentNode() return the correct node during
InVisit.
This does cause the same node being added to the traversal path twice
in some cases, where nodes are repeatedly traversed, like in
OutputHLSL, but this should not have adverse side effects. The more
common case is that the traverse() function is called on the children
of the node being currently traversed.
This fixes a bug in OVR_multiview validation, which did not previously
call incrementDepth and decrementDepth when it should have.
BUG=angleproject:1725
TEST=angle_unittests, angle_end2end_tests
Change-Id: I6ae762eef760509ebe853eefa37dac28c16e7a9b
Reviewed-on: https://chromium-review.googlesource.com/430732
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b123938d
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78d13744
|
2017-01-18T13:06:10
|
|
Validate main() prototype declarations with incorrect parameters
Instead of just validating definitions of main(), do the validation
for all function headers for functions named "main", including headers
in prototype declarations.
BUG=angleproject:1712
TEST=angle_unittests
Change-Id: Ia34a2a756e1cc27b241b27e8c01c6ef09bffba71
Reviewed-on: https://chromium-review.googlesource.com/430010
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8ad9e757
|
2017-01-16T19:55:20
|
|
Always store function headers in TIntermFunctionPrototype nodes
TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype
child that stores the function signature, instead of having a separate
type and an aggregate child that stores the parameters.
This makes parsing functions simpler, and paves the way for further
simplifications of function parsing, like reducing conversions between
symbol table structures and AST structures.
TIntermAggregate is now only used for function calls.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987
Reviewed-on: https://chromium-review.googlesource.com/427945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
47c27e82
|
2017-01-17T15:29:35
|
|
Manage preprocessor Macro objects with shared pointers
This ensures that pointers to Macros that are removed from the macro
set stay valid. Pointers to undef'd macros may need to be referred to
if reenabling the macros has been deferred.
BUG=chromium:681324
TEST=angle_unittests
Change-Id: Ibbbabbcbd6b0a84254cda717ae63712e6d404ebd
Reviewed-on: https://chromium-review.googlesource.com/427948
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
16c745a3
|
2017-01-16T17:02:27
|
|
Split TIntermFunctionPrototype from TIntermAggregate
Function prototypes now have their own class TIntermFunctionPrototype.
It's only used for prototypes, not function parameter lists.
TIntermAggregate is still used for parameter lists and function calls.
BUGS=angleproject:1490
TEST=angle_unittests
Change-Id: I6e246ad00a29c2335bd2ab7f61cf73fe463b74bb
Reviewed-on: https://chromium-review.googlesource.com/427944
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7e735e48
|
2017-01-12T15:42:01
|
|
Change remaining compile-time folding errors to warnings
The GLES working group has decided to amend the spec so that
implementations are not allowed to generate compile errors on
undefined values detected at compile time. Change the remaining
folding errors to warnings to follow the newly clarified rules.
The end2end_tests covering this are removed, since they're
redundant with the more efficient unit test.
BUG=angleproject:1703
TEST=angle_unittests
Change-Id: I97d2fd532dbe5733581bdc4aa40a5d7d3734fc0d
Reviewed-on: https://chromium-review.googlesource.com/427799
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8f6eb2ad
|
2017-01-12T17:04:58
|
|
HLSL output: Fix nested dynamic indexing in an l-value
This fixes cases where a matrix is indexed and then the resulting
vector is indexed in the same expression inside an l-value.
BUG=angleproject:1672
TEST=angle_end2end_tests
Change-Id: Ia0593d75da67e0aa582003e1c381f2a1c89f948c
Reviewed-on: https://chromium-review.googlesource.com/427938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
417df92f
|
2017-01-12T09:23:07
|
|
Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2cd9d7e0
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders.
BUG=angleproject:1442
Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c
Reviewed-on: https://chromium-review.googlesource.com/405831
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
98e34077
|
2017-01-10T13:22:21
|
|
translator_fuzzer: destroy translator cache on exit.
BUG=chromium:679725
Change-Id: I73b45b9ff2f1a270afce8c77a701e2659fd2b7c9
Reviewed-on: https://chromium-review.googlesource.com/426017
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
2f90a9b5
|
2017-01-10T12:27:56
|
|
Fix shader support of OVR_multiview
Fix up incorrect capitalization of gl_ViewID_OVR in a few places.
Also add extension macro test to compiler unit tests.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: Ia7fdd747ad08355cdc149db9e2e7911c2e673af5
Reviewed-on: https://chromium-review.googlesource.com/425851
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4021932f
|
2016-12-09T09:50:51
|
|
translator: Add ES3.1 multisample texture support.
Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS).
as well as texelFetch(gsampler2DMS,P,sample) for the glsl.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd
Reviewed-on: https://chromium-review.googlesource.com/423175
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a818c327
|
2017-01-03T13:48:05
|
|
translator: Remove non-sh scoped APIs.
Now that Chromium is switched over, we can remove the old global
APIs so they no longer conflict with glslang/Vulkan.
BUG=angleproject:1319
Change-Id: Ia673d47caa7ca40139e4989fac374acd48f52ab9
Reviewed-on: https://chromium-review.googlesource.com/408517
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d68924e5
|
2017-01-02T17:34:40
|
|
Use GetOperatorString when writing GLSL unary built-in calls
GetOperatorString is now used when writing GLSL for built-in calls
that fall under TIntermUnary. Component-wise not TOperator enum is
renamed for consistency.
This also cleans up some unnecessary creation of string objects when
writing built-in functions.
BUG=angleproject:1682
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: I89b2ef222bf5af479d4977417f320789b58ace85
Reviewed-on: https://chromium-review.googlesource.com/424552
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e180559f
|
2017-01-02T16:41:20
|
|
Use GetOperatorString when writing GLSL built-in function calls
GetOperatorString is now used when writing GLSL for built-in calls
that fall under TIntermAggregate. Component wise and not component
wise TOperator enums are disambiguated from each other.
BUG=angleproject:1682
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
Change-Id: I861f1e94eb695eb712592df99705848b442ef07b
Reviewed-on: https://chromium-review.googlesource.com/424532
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d7c5b0aa
|
2016-07-27T14:04:43
|
|
Add support for barriers in the compiler
The patch adds support for barriers in vertex, fragment and compute
shaders.
BUG:angleproject:1442
TEST:angle_unittests
Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd
Reviewed-on: https://chromium-review.googlesource.com/380641
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
09b04a2f
|
2016-12-15T13:30:26
|
|
Add shader translator support for OVR_multiview
The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to
shaders. gl_ViewID_OVR can be translated either as is in GLSL output
or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM
compiler flag.
If WebGL output is selected, the shaders will be validated according
to proposed rules in the WEBGL_multiview spec.
BUG=angleproject:1669
TEST=angle_unittests
Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0
Reviewed-on: https://chromium-review.googlesource.com/422848
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e09bd5d3
|
2016-11-29T16:20:35
|
|
Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
77ba408a
|
2016-12-16T12:01:18
|
|
Unify Diagnostics interface
Use the same kind of interface for reporting preprocessor errors as
for reporting regular compiler errors, and make global errors like
having too many uniforms also go through Diagnostics. Also don't
create std::string objects unnecessarily.
Includes cleanups of some dead code related to reporting errors.
BUG=angleproject:1670
TEST=angle_unittests
Change-Id: I3ee794d32ddeec1826bdf1b76b558f35259f82c0
Reviewed-on: https://chromium-review.googlesource.com/421527
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4de340ac
|
2016-12-16T09:32:03
|
|
Remove extraInfo parameter from compiler diagnostic functions
This makes error messages more consistent. It was not clear what was
supposed to go to the extraInfo parameter, and previously it was
mostly being misused, resulting in poorly formatted error messages.
Sometimes the order of parameters to the diagnostic functions like
error() and warning() was wrong altogether. The diagnostics API is
simpler when there's only the "reason" and "token" parameters that
have clear meaning and that are separated by consistent punctuation
in the output.
Fixes error messages like
"redifinition interface block member"
to be grammatically reasonable like the rest of the error messages. For
other error messages, punctuation is added to make them clearer. Example:
"invalid layout qualifier location requires an argument"
is changed to
"invalid layout qualifier: location requires an argument".
Extra spaces are also removed from the beginning of error messages.
BUG=angleproject:1670
BUG=angleproject:911
TEST=angle_unittests
Change-Id: Id5fb1a1f2892fad2b796aaef47ffb07e9d79759c
Reviewed-on: https://chromium-review.googlesource.com/420789
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
7351c2a5
|
2016-12-15T18:06:41
|
|
Clean up GLSL switch statement validation
Encapsulate all of the implementation inside the .cpp file, and pass
just the diagnostics object instead of the whole ParseContext to the
validation function.
BUG=angleproject:1670
TEST=angle_unittests
Change-Id: I89713b63e554dbedaa12b2270208f1fac496c54e
Reviewed-on: https://chromium-review.googlesource.com/420788
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
da6254bf
|
2016-12-14T17:00:36
|
|
Keep track of shader built-in declarations separately per ESSL version
The patch decouples the list of unmangled built-ins' names into levels
based on the ESSL version they are from. This is required
because ESSL31 and above built-ins' names should not conflict with
user-declared functions in ESSL3 shaders.
BUG=angleproject:1666
TEST=angle_unittest
Change-Id: I731918a058629c7b6d9d15eb7eac19ce47280315
Reviewed-on: https://chromium-review.googlesource.com/420324
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bf4e1b73
|
2016-12-09T11:30:15
|
|
Split TIntermInvariantDeclaration from TIntermAggregate
This change is pure refactoring and doesn't fix bugs related to
invariant declarations. Invariant declarations are supposed to accept
a list of identifiers, but this refactoring keeps the current behavior
of only accepting a single identifier in an invariant declaration.
When the bug will be fixed, the new TIntermInvariantDeclaration class
that now has only a single child node can be changed so that it may
have multiple children.
TIntermAggregate is still used for function calls, function
prototypes and function parameter lists.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I3e22092c87e1c06445fd7e123d9922c2fcb59428
Reviewed-on: https://chromium-review.googlesource.com/419415
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
da9fb093
|
2016-12-09T17:32:29
|
|
Work around atan(y, x) bug on NVIDIA
atan(y, x) is not always returning expected results on NVIDIA OpenGL
drivers between versions 367 and 375. Work around this by emulating
atan(y, x) using the regular atan(x) function. A fix to the driver is
expected in a future release.
It is most convenient to implement the vector atan(y, x) functions by
using the scalar atan(y, x) function. Support for simple dependencies
between emulated functions is added to BuiltInFunctionEmulator. In the
current implementation one function is allowed to have at most one
other function as its dependency.
BUG=chromium:672380
TEST=angle_end2end_tests
Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1
Reviewed-on: https://chromium-review.googlesource.com/419016
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8b0122f
|
2016-11-20T23:25:53
|
|
Add compiler support for shared memory
The patch adds handling of the 'shared' qualifier in the shader
compiler.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: Iaa288026af0faf2a30e40495faa6ea1f5ff02323
Reviewed-on: https://chromium-review.googlesource.com/413200
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f832c9dd
|
2016-12-12T17:38:48
|
|
Fix style in the preprocessor.
Again using git cl format.
BUG=angleproject:650
Change-Id: I8898d00bfc6a50db50bffd2cc30c3eda7c08c6c2
Reviewed-on: https://chromium-review.googlesource.com/419097
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d7b1ab58
|
2016-12-12T14:42:19
|
|
Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
36fd100d
|
2016-12-08T11:30:44
|
|
GLSLTest: test interaction of declaration splitting with other passes
In TranslatorHLSL a number of AST simplifications are done, that must
happen in a precise order for things to be correct:
- First for-loops must be split
- Then multideclarations must be split
- Finally comma operators must be split
This adds tests for interaction between this passes to make sure they
are done in the right order.
BUG=668028
Change-Id: I306915b51011bb5467d117352becfd60cbe77be4
Reviewed-on: https://chromium-review.googlesource.com/417989
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
f52fe93d
|
2016-12-07T13:39:15
|
|
Work around unary minus operator float issue on Intel Mac 10.11
Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float
with 0.0 - float to work around this issue.
BUG=308366
BUG=672380
Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665
Reviewed-on: https://chromium-review.googlesource.com/417169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aecfa8e6
|
2016-12-09T12:47:26
|
|
Constant fold compute shader local work group size
gl_WorkGroupSize should be written into the AST as a constant node
instead of a symbol node. In correct shaders, local size is guaranteed
to have been declared before any references to gl_WorkGroupSize -
otherwise the shader translator was already generating an error.
This ensures that work group size can be used to size arrays as
specified and also works around a crash issue on NVIDIA Linux OpenGL
driver.
BUG=angleproject:1442
TEST=angle_unittests
Change-Id: I9b1a4bff16ecf2c3db1511c3702756346cdd2f6b
Reviewed-on: https://chromium-review.googlesource.com/418735
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8c04d077
|
2016-12-09T15:30:48
|
|
Make minimum GLSL version for compute shaders GLSL 430
Compute shaders were added to the core OpenGL spec in version 4.3.
Also don't output GL_ARB_explicit_attrib_location extension directive
for compute shaders. This extension is only relevant for vertex and
fragment shaders.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I92021ac048b38ffbc5a61af408b37c387193389b
Reviewed-on: https://chromium-review.googlesource.com/418657
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
56a2f95f
|
2016-12-08T12:16:27
|
|
Output infinity and NaN literals correctly in shaders
Previously infinity and NaN resulting from constant folding would be
clamped to finite 32-bit float range when they were written in shader
output. Now they are written as a bit pattern in case the shader
version allows it.
This does not guarantee that NaNs work, but this is fine, since ESSL
3.00.6 spec has very loose requirements when it comes to NaNs.
BUG=angleproject:1654
TEST=angle_end2end_tests
Change-Id: I9997000beeaa8ed22523c22d5cf6929cdfc93f60
Reviewed-on: https://chromium-review.googlesource.com/417301
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1212bcac
|
2016-11-23T13:44:05
|
|
translator: separate declarations after rewriting loops
Otherwise when trying to add the declarations back, things might fail
because the loop initialization is a sequence and not a block.
BUG=668028
Change-Id: I8d84a25c25765e9655c16ce56604ae08f0f8176c
Reviewed-on: https://chromium-review.googlesource.com/414305
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
2d73665d
|
2016-11-30T10:37:49
|
|
Handle constant folding arithmetic involving infinity
Constant folding arithmetic operations that involve infinity are now
handled correctly in the cases where the result is infinity or zero.
The implementation mostly relies on C++ to implement IEEE float
arithmetic correctly so that unnecessary overhead is avoided.
Constant folding arithmetic operations that result in overflow now
issue a warning but result in infinity. This is not mandated by the
spec but is a reasonable choice since it is the behavior of the
default IEEE rounding mode.
Constant folding arithmetic operations that result in NaN in IEEE will
generate a warning but the NaN is kept. This is also not mandated by
the spec, but is among the allowed behaviors.
There's no special handling for ESSL 1.00. ESSL 1.00 doesn't really
have the concept of NaN, but since it is not feasible to control
generating NaNs at shader run time either way, it should not be a big
issue if constant folding may generate them as well.
TEST=angle_unittests
BUG=chromium:661857
Change-Id: I06116c6fdd02f224939d4a651e4e62f2fd4c98a8
Reviewed-on: https://chromium-review.googlesource.com/414911
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
729a9c97
|
2016-12-05T14:22:47
|
|
Don't require GL_ARB_gpu_shader5 in order to support ES 3.0.
ES 3.0 doesn't require non-constant sampler array indexing, and we
can't require it for ES 2 without breaking WebGL for some users.
BUG=671280
Change-Id: Ib04446284acc92410a90c683a3d222871de554a8
Reviewed-on: https://chromium-review.googlesource.com/416195
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
fb02830d
|
2016-11-28T18:21:57
|
|
The return type of imageSize(gimageCube) is int2, not int3
BUG=angleproject:1442
Change-Id: I18bee163e7c7ce159cd23d6136486c49b7d9ec94
Reviewed-on: https://chromium-review.googlesource.com/414950
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f1cf5e63
|
2016-11-22T17:36:49
|
|
Prevent stack overflow in macro expansion
Add a configurable limit for how many nested MacroExpander objects can
be created in the preprocessor, so that stack overflow can be
prevented in case of malicious shaders. By default the limit is set to
1000. In unit tests the limit is set lower to make the test run
faster.
Includes refactoring of most of the preprocessor tests so that they
use utility functions provided by the test class instead of repeating
the same code for initializing the preprocessor.
BUG=angleproject:1600
TEST=angle_unittests
Change-Id: I23b5140d9f2dc52df96111650db63150f7238494
Reviewed-on: https://chromium-review.googlesource.com/413986
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
28cb0368
|
2016-11-22T15:42:37
|
|
Check for misconfiguration of shader built-ins
Fail compiler initialization if the built-in resources are invalid.
This avoids creating zero-sized arrays out of built-ins into the
symbol table, which could later lead to asserts when these built-ins
were indexed by constants.
BUG=chromium:667468
TEST=angle_unittests
Change-Id: I9553c7c91ea355abb35b9cc6088ee14b40b0922b
Reviewed-on: https://chromium-review.googlesource.com/413037
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
29ab9ff8
|
2015-08-06T16:58:30
|
|
translator: fix a typo in comment
Change-Id: Ibfd39bc478c4e9ddf40138ccf6bd37f247f83632
Reviewed-on: https://chromium-review.googlesource.com/413036
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78b0c91d
|
2016-11-21T14:23:06
|
|
Fix infinite recursion in macro expansion
BUG=angleproject:1600
TEST=angle_unittests
Change-Id: I72bf81ec060f36255a0f13b132a4fd69b89672ff
Reviewed-on: https://chromium-review.googlesource.com/412744
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1b896c62
|
2016-11-16T13:10:44
|
|
translator: remove code related to for-loop unrolling
For loop unrolling is not used and causes the translator fuzzer to find
a hang when unrolling tons of nested loops (duh).
Also remove MMap.h which was unused.
This is essentially a revert of https://codereview.appspot.com/4331048
BUG=chromium:665255
Change-Id: Id6940f7e306d4ed53bc992f751e9ffe733190f17
Reviewed-on: https://chromium-review.googlesource.com/412023
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
99bd5f40
|
2016-11-07T12:44:29
|
|
Fix GLSL float parsing corner cases
This fixes parsing floats that are out-of-range, and floats that have
more digits than the standard library float parsing functions can
handle. In these cases, we now fall back to a custom implementation of
float parsing. The custom parsing path can correctly process floats
with up to hundreds of millions of digits in their mantissa part.
Rounding behavior of the custom float parser may not be entirely
consistent with the standard parser, but the error should be at most
a few ULP. This can be considered acceptable since floating point
operations are not expected to be exact in GLSL in general. Settling
for lower accuracy also enables the parser to run in constant memory,
instead of having to store all the significant digits of the decimal
mantissa being parsed.
BUG=angleproject:1613
TEST=angle_unittests
Change-Id: I04a5d9ae5aaca48ef14b79cca5b997078614eb1c
Reviewed-on: https://chromium-review.googlesource.com/412082
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
41f9f673
|
2016-11-16T17:04:36
|
|
Remove invariant qualifier for ESSL 3.0 on AMD driver
AMD driver in Linux requires invariant qualifier to match between
shaders even for GLSL >= 4.2. This conflicts with ESSL 3.0 which
disallows invariant qualifier in fragment shader. Remove invariant
qualifier in vertex shader to workaround AMD driver bug.
BUG=chromium:639760
TEST=webgl2_conformance
Change-Id: Id5adf7e7032105486df90a1f200471ea81ee5c36
Reviewed-on: https://chromium-review.googlesource.com/411917
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
ea586549
|
2016-11-10T17:33:43
|
|
Cleanup after translator component removal
- Unite translator with translator_lib
- Remove flags and defines for shared library exports
BUG=angleproject:1596
Change-Id: Icd145a4b79e2472766a2b56017bb0f36f244482e
Reviewed-on: https://chromium-review.googlesource.com/410261
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
049edfa2
|
2016-11-11T14:35:37
|
|
Add volatile, coherent and restrict memory qualifiers
The patch adds support for the three remaining memory qualifiers:
volatile, coherent and restrict.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie662d304af2399468df1d976e04c38dada1e2cec
Reviewed-on: https://chromium-review.googlesource.com/385876
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d7490967
|
2016-11-09T15:49:51
|
|
Fix linkage.html failures on Mac.
The failure is due to when we initialize variables to 0, we re-create
the struct TType, and it contains a different unique id from the
original struct TType, thus leading to a different hashed name.
BUG=chromium:641129
TEST=webgl_conformance,webgl2_conformance
Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb
Reviewed-on: https://chromium-review.googlesource.com/409602
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89dd8f37
|
2016-11-09T12:59:30
|
|
Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1
This is a follow-up patch of
https://chromium-review.googlesource.com/408569. This CL removes
invariant declaration in ESSL 3.00 vertex shader, such like:
"
out vec4 foo;
invariant foo;
"
This CL also adds the workarounds in libANGLE.
BUG=chromium:639760
TEST=webgl2_conformance
Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081
Reviewed-on: https://chromium-review.googlesource.com/409157
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b7bf7426
|
2016-11-08T14:44:05
|
|
Don't ouput "invarant" and "centroid" in GLSL 4.1 or older.
BUG=chromium:639760,chromium:641129
TEST=webgl2_conformance
Change-Id: I5fe87246eaea78888529d7b45b79399e6065daa9
Reviewed-on: https://chromium-review.googlesource.com/408569
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
55644211
|
2016-11-08T11:07:34
|
|
Fix constant folding right shift corner cases
Right-shifting the minimum signed integer needs to be handled as a
special case, since it can't go through the usual path that clears the
sign bit.
Code for right-shifting by zero also had a typo that resulted in
setting the wrong value to the result.
BUG=chromium:662706
TEST=angle_unittests
Change-Id: Ief24d738064906a72212242e0917ce30e45d6b25
Reviewed-on: https://chromium-review.googlesource.com/408158
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
71d4c026
|
2016-11-02T19:51:08
|
|
SimplifyLoopConditions: handle empty for expressions
BUG=661558
Change-Id: I7a4af71fafacc31aeae0c52d79641ea5e61d6b24
Reviewed-on: https://chromium-review.googlesource.com/406545
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
80bfe0f4
|
2016-11-07T13:50:31
|
|
translator: Fix style in CodeGen.cpp.
BUG=None
Change-Id: I321ec7af6779c6524b83959da21520a4fb09d8e2
Reviewed-on: https://chromium-review.googlesource.com/408317
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
45bcc784
|
2016-11-07T13:58:48
|
|
translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8bbbb820
|
2016-11-07T13:50:29
|
|
translator: Remove deprecated HLSL output flags.
These flags were adding redundant configs to the fuzzer.
BUG=angleproject:1522
Change-Id: I49ad56f0d7aceaae326d2d4387c4c750866465f3
Reviewed-on: https://chromium-review.googlesource.com/408338
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
acb4b81a
|
2016-11-07T13:50:29
|
|
translator: Put ShaderLang APIs in "sh" namespace.
Working with glslang in Vulkan means we are static linking libANGLE
with functions that have the same name as our translator APIs. We
can fix this by scoping our APIs. We don't need to scope the types
of the file, since they don't conflict.
This will require a follow-up patch to remove the unscoped APIs
once we switch over Chromium.
We also scope TCompiler and some related classes to avoid multiply
defined link errors with glslang.
BUG=angleproject:1576
Change-Id: I729b19467d2ff7d374a82044b16dbebdf2dc8f16
Reviewed-on: https://chromium-review.googlesource.com/408337
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bbe9fb5e
|
2016-11-03T17:16:05
|
|
Check that implicitly sized array constructors have arguments
Array size must be greater than zero according to the ESSL 3.00.6
spec.
BUG=angleproject:1602
TEST=angle_unittests
Change-Id: I1fa54b143bc821583822cbc5139464cdd058b6c1
Reviewed-on: https://chromium-review.googlesource.com/407257
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d1d1dff6
|
2016-11-03T14:56:14
|
|
Fix undefined modulus in ExpressionParser
In constant folding of integer expressions this case is already being
handled.
BUG=angleproject:1599
Change-Id: Ifb3ea0279467f216e1c93909647b79fca24fcaf2
Reviewed-on: https://chromium-review.googlesource.com/406868
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e7dc9d71
|
2016-11-03T16:58:47
|
|
Fix handling bvec on the right hand side of a logical op
The vector/matrix size matching is not done for logical ops similarly
to other binary ops. For that reason both left and right hand side
need to be checked for being scalar.
BUG=angleproject:1601
TEST=angle_unittests
Change-Id: Ie87da68d6cb0d439f0e6273d374fc7d836c82309
Reviewed-on: https://chromium-review.googlesource.com/406988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
02bd82cd
|
2016-11-03T10:29:43
|
|
Fix handling unsized arrays with incorrect initializer
In case the initializer of an unsized array is not an array, the array
size still needs to be set to some value > 0 in order to not hit
asserts in the code that parses accessing the array. An error was
already being generated in the case an unsized array has a non-array
initializer, but the variable will still have an array type in the
symbol table.
BUG=chromium:661592
TEST=angle_unittests
Change-Id: I4a11527eab0404ba9e59ebb7227faef13dbea62c
Reviewed-on: https://chromium-review.googlesource.com/407256
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b990b55e
|
2016-10-27T12:29:17
|
|
Clean up temporary variable usage in ScalarizeVecAndMatConstructorArgs
Use common helper functions instead of manually creating temporary
variable nodes. Also clean up the interface provided by the traverser.
BUG=angleproject:1597
Test=WebGL conformance tests
Change-Id: Ifd8d3815ff9e75e1a2040d65db9d4b3d6a9a9273
Reviewed-on: https://chromium-review.googlesource.com/403950
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0982a2bf
|
2016-11-01T15:13:46
|
|
Prefix internal names in GLSL output
Prefixing internal names will avoid clashes with user-defined names.
We use prefix webgl_angle_ so that the internal names are both
reserved in WebGL on one hand and clearly separated from hashed names
starting with just webgl_ on the other hand.
BUG=angleproject:1597
TEST=WebGL conformance tests
Change-Id: I7deef9c1a38105c8b57eda13c84eec13e515a91a
Reviewed-on: https://chromium-review.googlesource.com/406247
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
cfe7b2c4
|
2016-11-01T13:18:10
|
|
Add finite check to lexer float constants.
The fuzzer was generating cases where floating point constants would
someone return as valid when they were beyond max float. I was unable
to reproduce this in a standalone test, but confirmed this check
fixes the fuzzer error.
BUG=660702
Change-Id: I9e6b883958013638ea509e38b30e812a9e74fbc1
Reviewed-on: https://chromium-review.googlesource.com/406268
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
60e6edfa
|
2016-10-31T12:17:19
|
|
Make ASSERT reference the conditional expression.
This should prevent further unexpected bot breakage due to
unreferenced variables in the ASSERT expression.
Also remove the no longer needed variable referencing macro.
BUG=angleproject:1586
Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252
Reviewed-on: https://chromium-review.googlesource.com/404948
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1df16022
|
2016-10-27T08:16:56
|
|
TranslatorGLSL: collect variables when flattening pramga invariant all
BUG=chromium:659472
Change-Id: Icfeada9f09fff5d28eb3f4fafb2c94d57598af1f
Reviewed-on: https://chromium-review.googlesource.com/403849
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
705a9194
|
2016-08-29T10:05:27
|
|
Reland "Remove invariant qualifier for input in fragment shader"
This relands https://chromium-review.googlesource.com/#/c/400005/.
ESSL and GLSL are not consistent on invariant matching in vertex shader
and fragment shader. See the following rules:
ESSL 1.00 - input and output must match
ESSL 3.00 - only output, inputs cannot be declared as invariant.
GLSL 1.10.59 - does not exist
GLSL 1.20.8 - input and output must match
GLSL 1.30.10 - input and output must match
GLSL 1.40.8 - input and output must match
GLSL 1.50.11 - input and output must match
GLSL 3.30.6 - input and output must match
GLSL 4.00.9 - input and output must match
GLSL 4.10.6 - input and output must match
GLSL 4.20.11 - input can omit invariant
GLSL 4.30.8 - input can omit invariant
GLSL 4.40.9 - input can omit invariant
GLSL 4.50.5 - input can omit invariant
Since GLSL 4.20, invariant qualifier description were changed to:
"
Only variables output from a shader (including those that are then input
to a subsequent shader) can be candidates for invariance. This includes
user-defined output variables and the built-in output variables. As only
outputs need be declared with invariant, an output from one shader stage
will still match an input of a subsequent stage without the input being
declared as invariant.
"
It's not very clear if input in fragment can be declared as invariant.
Mesa driver disallows use of input declared as invariant in fragment
shader, while other drivers may allow it. This CL removes invariant
declaration for input in fragment shader except AMD driver in Linux.
AMD's driver obviously contradicts the spec by forcing invariance to
match between vertex and fragment shaders.
BUG=chromium:639760, chromium:659326
TEST=conformance/glsl/misc/shaders-with-invariance.html and
conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html
Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b
Reviewed-on: https://chromium-review.googlesource.com/404228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
0e3aee3f
|
2016-10-27T12:56:38
|
|
Check precision qualification for all declarations
Precision qualification is now checked properly also for declarations
that don't have qualifiers.
BUG=angleproject:1574
TEST=angle_unittests
Change-Id: I3d186df0763e071614c1da9a355a6f6fefdc8091
Reviewed-on: https://chromium-review.googlesource.com/403949
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
13389b66
|
2016-10-16T11:48:18
|
|
Split TIntermDeclaration from TIntermAggregate
The new class TIntermDeclaration is now used for struct, interface
block and variable declarations. TIntermDeclaration nodes do not have
a type - rather the type is stored in each child node. The types may
differ in case the declaration is a series of array declarators with
mismatching sizes.
TIntermAggregate is still used for function calls, function
prototypes, function parameter lists and invariant declarations.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I0457188f354481470855f61ac1c878fc2579b1d1
Reviewed-on: https://chromium-review.googlesource.com/400023
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
449a8030
|
2016-10-26T08:05:54
|
|
MacroExpander: bump expansionCount before peeking for "("
BUG=658555
Change-Id: I578b8aff37a116fd7b2b387388311a27bb8a2809
Reviewed-on: https://chromium-review.googlesource.com/403848
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c5fa0ad5
|
2016-10-25T21:36:54
|
|
Revert "Remove invariant qualifier for input in fragment shader"
This reverts commit d842a6b2014447db0676c8a3f5a5e9ae4ce67d9a.
Because of WebglConformance_conformance_glsl_bugs_invariant_does_not_leak_across_shaders failure
BUG=chromium:659326
Change-Id: I0602e24f3d34ccf852cda865f673c5c7634f82a6
Reviewed-on: https://chromium-review.googlesource.com/403230
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
de318b26
|
2016-10-25T16:18:25
|
|
Disallow samplers as ternary operands
Quoting the ESSL 1.00 spec section 4.1.7: "Except for parameters to
texture lookup functions, array indexing, structure field selection,
and parentheses, samplers are not allowed to be operands in
expressions."
ESSL 3.00 has a similar passage related to opaque types.
Validate this correctly. Compatibility risk should be low, since
attempting to use samplers in ternary operators was already failing
before this in most cases.
BUG=angleproject:1551
TEST=angle_unittests
Change-Id: I6cbb536f473ba9674d558b14a458f3799f9c7c9c
Reviewed-on: https://chromium-review.googlesource.com/402694
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d842a6b2
|
2016-08-29T10:05:27
|
|
Remove invariant qualifier for input in fragment shader
ESSL and GLSL are not consistent on invariant matching in vertex shader
and fragment shader. See the following rules:
ESSL 1.00 - input and output must match
ESSL 3.00 - only output, inputs cannot be declared as invariant.
GLSL 1.10.59 - does not exist
GLSL 1.20.8 - input and output must match
GLSL 1.30.10 - input and output must match
GLSL 1.40.8 - input and output must match
GLSL 1.50.11 - input and output must match
GLSL 3.30.6 - input and output must match
GLSL 4.00.9 - input and output must match
GLSL 4.10.6 - input and output must match
GLSL 4.20.11 - input can omit invariant
GLSL 4.30.8 - input can omit invariant
GLSL 4.40.9 - input can omit invariant
GLSL 4.50.5 - input can omit invariant
Since GLSL 4.20, invariant qualifier description were changed to:
"
Only variables output from a shader (including those that are then input
to a subsequent shader) can be candidates for invariance. This includes
user-defined output variables and the built-in output variables. As only
outputs need be declared with invariant, an output from one shader stage
will still match an input of a subsequent stage without the input being
declared as invariant.
"
It's not very clear if input in fragment can be declared as invariant.
Mesa driver disallows use of input declared as invariant in fragment
shader, while other drivers may allow it.
In ESSL 3.00, inputs cannot be declared as invariant. ANGLE should
follow this rule for GLSL >= 4.20.
BUG=chromium:639760
Change-Id: I7f7a07401381ac970488b69752f6d50d4f19d31f
Reviewed-on: https://chromium-review.googlesource.com/400005
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
2cc85b3b
|
2016-08-05T16:22:53
|
|
Add support for images in the compiler
The patch adds support for GLSL ES 3.1 image types.
Internal format layout qualifiers for images are added.
Support for the readonly and writeonly qualifiers are added. The other
memory qualifiers are omitted as to make the patch simpler.
Tests are added which check for correct and incorrect usage of images,
internal format layout and memory qualifiers.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e
Reviewed-on: https://chromium-review.googlesource.com/378855
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f0173153
|
2016-10-17T09:05:03
|
|
Forbid shared and packed layouts in WebGL
WebGL 2.0 spec section 5.25 specifies this.
BUG=angleproject:1542
TEST=WebGL 2 conformance tests
Change-Id: Ic5758bc0e767a8e6dd032e42c0a69bcae06381c4
Reviewed-on: https://chromium-review.googlesource.com/399682
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
250ae902
|
2016-10-20T16:32:03
|
|
Remove unused function getInterpolationString
BUG=
Change-Id: I4135f4ae939043efa8ccab65ef1a5eb441370828
Reviewed-on: https://chromium-review.googlesource.com/401673
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
635671dc
|
2016-10-20T07:57:36
|
|
Fix pruning empty declarations from loop headers
Empty declarations are possible in loop init expressions. Make
PruneEmptyDeclarations take this into account.
BUG=angleproject:1550
TEST=angle_unittests
Change-Id: If407babf9b6f7a26dfcf73ff345493d3e2af3f9a
Reviewed-on: https://chromium-review.googlesource.com/401147
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
14ac0d77
|
2016-10-20T16:17:46
|
|
Remove break after a return in switch block
BUG=
Change-Id: I5f36d5c51aa3eb6d498ff21733e67de418c26386
Reviewed-on: https://chromium-review.googlesource.com/401164
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9e77ce35
|
2016-09-27T17:05:44
|
|
Prevent fallback on default branch for case EbtSamplerCubeShadow
BUG=angleproject:1549
Change-Id: I8f003257b6f39282cb52ccdbacb73860ab37c919
Reviewed-on: https://chromium-review.googlesource.com/390271
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
b2792db1
|
2016-10-07T11:21:09
|
|
translator: Reject invalid combination of compile flags
ADD_AND_TRUE_TO_LOOP_CONDITION breaks loop unrolling because LoopInfo
expects the loop condition to have been validated to be "symbol < constant"
and stayed that way.
BUG=chromium:653454
BUG=chromium:653694
Change-Id: I2057fde3a308623bd2dd7571ee878dd42b1fdac3
Reviewed-on: https://chromium-review.googlesource.com/395306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4db7ded5
|
2016-10-13T12:23:11
|
|
Change comma nodes to TIntermBinary
Comma nodes always have just two parameters. If there's an expression
with several commas in the middle, it's parsed as a tree of comma
operations. It makes more sense to represent it as a binary node
rather than an aggregate node.
After this patch, TIntermAggregate is still used for function
prototypes, function parameter lists, function calls, and variable and
invariant declarations.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: I66be10624bf27bcf25987b4d93958d4a07600771
Reviewed-on: https://chromium-review.googlesource.com/397320
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
13e4d21b
|
2016-10-13T11:50:27
|
|
Add switch and case node support to intermediate output
After this all node types are printed correctly in intermediate
output.
BUG=angleproject:1544
TEST=shader_translator -i
Change-Id: I5c120b0ff69f66b00db88e8423a1c698d339af22
Reviewed-on: https://chromium-review.googlesource.com/397319
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
336b1470
|
2016-10-05T16:37:55
|
|
Split TIntermFunctionDefinition from TIntermAggregate
This makes the code easier to understand. Function definition nodes
always have just two children, the parameters node and the function
body node, so there was no proper reason why they should be aggregate
nodes.
As a part of this change, intermediate output is modified to print
symbol table ids of functions so that debugging function id related
functionality will be easier in the future.
After this patch, TIntermAggregate is still used for function
prototypes, function parameter lists, function calls, variable and
invariant declarations and the comma (sequence) operator.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib88b4ca5d21abd5f126836ca5900d0baecabd19e
Reviewed-on: https://chromium-review.googlesource.com/394707
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7835b525
|
2016-10-08T11:20:17
|
|
Reland "Add workaround for unused std140 and shared uniform blocks on MacOS"
On some Mac drivers with shader version 4.1, they will
treat unused std140 and shared uniform blocks' members as inactive. However,
WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block
declared with a shared or std140 layout qualifier to be considered active.
The uniform block itself is also considered active.
This workaround is to reference all members of unused std140 and shared uniform blocks
at the beginning of the vertex/fragment shader's main().
BUG=chromium:618464
TEST=UniformBufferTest.ActiveUniformBlockNumber
Change-Id: I18da4e2b61b0170068bf5ea38ce54667b0737780
Reviewed-on: https://chromium-review.googlesource.com/395648
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
bd674557
|
2016-10-06T13:28:42
|
|
Separate function info from TIntermAggregate
This change will make it easier to split types of TIntermAggregate
nodes representing functions and function calls into different node
classes.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I730aa7858fe31fda86218fc685980c6ad486f5e0
Reviewed-on: https://chromium-review.googlesource.com/394706
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
476197f9
|
2016-10-11T13:59:08
|
|
Clean up TSymbol initialization
Now TSymbol objects always get their id when they are constructed. The
id cannot be changed after the TSymbol is created.
This makes it simpler to insert both mangled and unmangled versions of
a function to the symbol table. These can now both share the same
TSymbol object, unlike before, when inserting the same symbol twice
would have changed its symbol id.
This requires changes to function definition parsing: function
definition nodes now share any symbol created by previous prototype
declarations of the function. The parameters on the symbol get set to
the parameters in the function definition header.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I8e600e9b5e5de27d64b85c5042cfd23ff02abe63
Reviewed-on: https://chromium-review.googlesource.com/396838
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4310354e
|
2016-10-10T12:28:13
|
|
Handle corner cases of shifting signed integers better
Right-shifting a negative number should sign-extend according to the
ESSL 3.00.6 spec. Implement sign-extending right shift so that it
doesn't hit any undefined behavior in the C++ spec. Negative lhs
operands are now allowed for bit-shift right.
Also implement bit-shift left via conversion to unsigned integer, so
that it does not hit signed integer overflow. Negative lhs operands
are now allowed also for bit-shift left as well.
BUG=chromium:654103
TEST=angle_unittests
Change-Id: Iee241de9fd0d74c2f8a88219bddec690bb8e4db2
Reviewed-on: https://chromium-review.googlesource.com/395688
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|