src/libANGLE/Program.cpp


Log

Author Commit Date CI Message
Jamie Madill 8ecf7f9b 2017-01-13T17:29:52 Vulkan: Implement shader compilation. This hooks up the Vulkan GLSL, decorated with locations, to glslang, and then pipes the SPIRV back to the Program implementation for later use when making pipelines to run draw calls. The program compilation tests work now, but don't really test anything other than not generating Vulkan validation layer errors during compilation and shader object generation. BUG=angleproject:1576 Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd Reviewed-on: https://chromium-review.googlesource.com/408519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4ddf5afb 2016-12-01T14:30:44 Refactor ResourceManager into separate managers per resource type. BUG=angleproject:1639 Change-Id: I943f553cfb0e0feb57953770784b48e22fccc875 Reviewed-on: https://chromium-review.googlesource.com/423172 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ac4e9c3f 2017-01-13T14:07:12 Micro-optimize Uniform updates. This saves a few re-computations of the same stuff. BUG=angleproject:1671 Change-Id: I28f955cd880366a86c0bb22285a119e97661e2cb Reviewed-on: https://chromium-review.googlesource.com/427326 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a4595b80 2017-01-11T17:36:34 WebGL: Validate simple rendering feedback loops. This adds the most basic form of rendering feedback loop detection: when we're rendering to a texture that's also bound as an input. It doesn't filter by selected mipmap level or 3D texture slice, or do depth attachment validation. It also is missing checks for feedback loops against the default Framebuffer. BUG=angleproject:1685 Change-Id: Idb0ee2bfe1c35611544d132204c0da832c0f1c48 Reviewed-on: https://chromium-review.googlesource.com/425489 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e7d8432d 2017-01-10T18:21:59 Move ProgramGL's sampler bindings to gl::Program. This saves code duplication and makes the sampler validation a bit simpler. In the future we might be able to use it to replace the custom D3D logic for caching sampler info, but this relies on some shader-specific non-merged data. This also introduces some code duplication in Uniform1iv. BUG=angleproject:1685 Change-Id: I258607a21886ca20766607bddf958cd511fac3f1 Reviewed-on: https://chromium-review.googlesource.com/426781 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
He Yunchao acd1898e 2017-01-04T10:46:42 Replace Error(GL_NO_ERROR) with NoError(). In order to make the errors be consistent throughout ANGLE. BUG=angleproject:1686 Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d Reviewed-on: https://chromium-review.googlesource.com/424835 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 192745a7 2016-12-22T15:58:21 Add varying packing validation for WebGL. This CL moves the varying packing from the D3D layer up to Program. This is necessary for WebGL validation, and gives us consistency for the various back-ends. There may be some additional cleanup work on the VaryingPacking class, because it does some work that is D3D- specific. WebGL requires strict varying packing. Instead of allowing success unconditionally, it's an explicit error to succeed to pack a set of varyings that the sample algorithm would fail to pack. Introduce a new packing mode option to the varying packing class to handle this different packing style, while keeping our old more relaxed packing method for ES code. BUG=angleproject:1675 Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc Reviewed-on: https://chromium-review.googlesource.com/423254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a7d12dc7 2016-12-13T15:08:19 Store uniform block bindings in program binaries. This affects all back-ends - we weren't saving this. Note that bindings can only be set after program linking. The spec is fairly clear in that any programs saved must be loadable and runnable under the same set of state, which would include block bindings. Also add validation for zero binary formats in GetProgramBinary. Also add a workaround for AMD where the block bindings were not applied properly after link, similarly to our original bug. This CL also includes a few fixups for GLProgram (raii). BUG=angleproject:1637 Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f Reviewed-on: https://chromium-review.googlesource.com/418393 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a2c74985 2016-12-12T11:20:42 Don't load binaries across client versions. BUG=angleproject:523 Change-Id: Id54033dce15f01a0f2891533172acd8b99896e12 Reviewed-on: https://chromium-review.googlesource.com/418240 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill eb979bfd 2016-11-15T12:28:46 Program: Small cleanup to linkAttributes. The comment here was incorrect, and the signature passed some redundant arguments. Noticed this when I was looking at the code for Vulkan/glslang. BUG=angleproject:1576 Change-Id: Ie9e7eb7cbe4b65503901b2550e95cd818b7c28c0 Reviewed-on: https://chromium-review.googlesource.com/412324 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 8b7d8144 2016-11-15T13:40:37 Clamp "count" in glUniform* before passing to the backend The OpenGL spec allows "count" to overflow safely implemented but some drivers like the Intel Windows OpenGL driver don't handle this correctly and crash on overflow tests. BUG=661413 Change-Id: I10de9292c75daa375f002850900bb5e1cbfce3b6 Reviewed-on: https://chromium-review.googlesource.com/411387 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 15ac534a 2016-11-03T17:06:39 Program: clamp the number of uniforms to be copied Reland with a temporary test suppression. BUG=661413 Change-Id: I552b64de754b326dcd499b84d9f337b9d015dc8e Reviewed-on: https://chromium-review.googlesource.com/411473 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 399d1a17 2016-11-15T14:55:06 Revert "Program: clamp the number of uniforms to be copied" This reverts commit 9863a3ef180edb17307665e0cc65a16603222103. Change-Id: I840a735b49bc4f2319c8af5f620d7f52bb7eecf1 Reviewed-on: https://chromium-review.googlesource.com/411470 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b0a838bf 2016-11-13T20:02:12 Program: Make LinkResult use gl::ErrorOrResult. This simplifies the error handling code, and allows the use of the ANGLE_TRY macro (and friends). BUG=angleproject:1576 Change-Id: I3142388b10d0dd67a7f49a5c8c3d11102996be93 Reviewed-on: https://chromium-review.googlesource.com/411201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 9863a3ef 2016-11-03T17:06:39 Program: clamp the number of uniforms to be copied BUG=661413 Change-Id: I1a146dae0d01edeb272a58610355261b0e23dec1 Reviewed-on: https://chromium-review.googlesource.com/406745 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia 0350a64c 2016-11-01T17:01:51 Fixed the bug using uniform block array At the beginning of Program::defineUniformBlock, getUniformBlockSize will call getUniformBlockIndex on MacOS to check if the block is an active block with giving blockName. However, it didn't distinguish array and non-array situations and unified to use interfaceBlock.name as the blockName to call getUniformBlockIndex. It would result that INVALID_INDEX was returned when it's a block array. For example, using 'blockName' not 'blockName[0]'. In OpenGL 4.3 spec, section 7.3.1, there are following descriptions: If name exactly matches the name string of one of the active resources for programInterface, the index of the matched resource is returned. Additionally, if name would exactly match the name string of an active resource if "[0]" were appended to name, the index of the matched resource is returned. Otherwise, name is considered not to be the name of an active resource, and INVALID_INDEX is returned. So, for array block case, we use blockName appending [0] to check the activity. BUG=angleproject:1543 Change-Id: I8189b62066b779f7d392a7dba1cf5cb02a31936d Reviewed-on: https://chromium-review.googlesource.com/405830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 60e6edfa 2016-10-31T12:17:19 Make ASSERT reference the conditional expression. This should prevent further unexpected bot breakage due to unreferenced variables in the ASSERT expression. Also remove the no longer needed variable referencing macro. BUG=angleproject:1586 Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252 Reviewed-on: https://chromium-review.googlesource.com/404948 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 6899b87f 2016-10-14T11:30:13 Implement the robust GetActiveUniformBlockiv entry point. BUG=angleproject:1354 Change-Id: I2e8051910f50dc040f6be4922142364d36788c4e Reviewed-on: https://chromium-review.googlesource.com/399041 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill ef300b15 2016-10-07T15:12:09 Refactor some entry point stuff. BUG=angleproject:747 Change-Id: I80634b5e6de8bae1433c49a56a92d3b19c24e11d Reviewed-on: https://chromium-review.googlesource.com/395568 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 054f7ed0 2016-09-20T17:15:59 preprocessor: Miscellaneous cleanups - Use full header paths in includes - Use ASSERT instead of assert - Use angle::NonCopyable instead of PP_DISALLOW_COPY_AND_ASSIGN - Use range-for in a couple places - Remove pp_utils.h BUG=angleproject:1522 Change-Id: If107fef89e8465bca65cf664926d1051c5d1e232 Reviewed-on: https://chromium-review.googlesource.com/387212 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 4c4c8e72 2016-08-04T12:25:34 Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 3f6a398c 2016-07-15T15:20:45 Fix type conversion warnings. BUG=angleproject:1382 Change-Id: Idee8882a7d7576faaa08418d9d399d836cec8fa7 Reviewed-on: https://chromium-review.googlesource.com/360903 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Sami Väisänen 46eaa946 2016-06-29T10:26:37 Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Yuly Novikov a1f6dc95 2016-06-15T23:27:04 Varying invariance must match between shaders in ESSL 1.00 While in ESSL 3.00 invariant is allowed only for out varyings. Verify that, and update test expectations. BUG=angleproject:1293 TEST=GLSLTest*.Invariant* Change-Id: I5cab6c68f2b94ea2179719119668d905fe7a9b3d Reviewed-on: https://chromium-review.googlesource.com/352743 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov cfa48d37 2016-06-15T22:14:36 Shader versions must match. Per GLSL_ES_Specification_3.00.4 paragraph 3.3 Version Declaration: "Shaders declaring version 3.00 of the shading language cannot be linked with shaders declaring version 1.00." BUG=angleproject:1361 TEST=GLSLTest_ES3.VersionMismatch Change-Id: Icee672b798dcdb41a189e4a6459c4e643daf1fa6 Reviewed-on: https://chromium-review.googlesource.com/353182 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill dfde6abf 2016-06-09T07:07:18 Context: Remove mutable gl::State getter. This will preserve layering - the API layer doesn't mutate the state directly, it passes the API call through to the Context. Is also removes the possiblity of any shenanigans of the Validation layer changing the GL state. Also, this CL refactors a few validation entry points to take ValidationContext instead of Context. ValidationContext will be the correct way to interact with the gl::Context in the Validation code. Finally, additional refactorings make ContextState a proper class with private data. This allows the ContextState itself to keep a mutable pointer to the gl::State, so ValidationContext can modify it if necessary (and it will be necessary for Framebuffer completeness caching). BUG=angleproject:1388 Change-Id: I86ab3561573caa9535c8d1b8aad4ab3d0e7cd470 Reviewed-on: https://chromium-review.googlesource.com/348954 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e2e406c3 2016-06-02T13:04:10 Add base::numerics for safe math and conversions. This replaces are "IsUnsignedXXXSafe" family of methods. Also add overflow checks to unpack block sizes. BUG=angleproject:1397 Change-Id: Ib47be149b0486c70f795b0d0f8899441faac9340 Reviewed-on: https://chromium-review.googlesource.com/348062 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 53ea9cc6 2016-05-17T10:12:52 Replace rx::Renderer with rx::ContextImpl. Previously Context had no Impl class, but had a special relationship with the instanced Renderer class. Having a ContextImpl backing every Context will allow new designs to enable things like multithreading (where each ContextImpl stores a Context-specific device) or non- virtual Contexts on Android or other platforms where it is more efficient. A large refactoring patch that touches every back-end. BUG=angleproject:1363 Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e Reviewed-on: https://chromium-review.googlesource.com/342052 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7aea7e05 2016-05-10T10:39:45 Add EGLImplFactory. Also rename ImplFactory to GLImplFactory. This will allow us to use the same factory design pattern for EGL objects, and to use State helper classes to share data with Impls. BUG=angleproject:1363 BUG=angleproject:1369 Change-Id: I07a8fe40838d5d4ca32b04910c306edeab4d25a7 Reviewed-on: https://chromium-review.googlesource.com/342051 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 48ef11b2 2016-04-27T15:21:52 Rename gl::Framebuffer::Data to gl::FramebufferState. Moving this out of the Framebuffer class allows us to forward- declare it. BUG=angleproject:1363 Change-Id: I91971c37a92151df508cdf7f0eb8c3e93506d112 Reviewed-on: https://chromium-review.googlesource.com/340741 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9082b982 2016-04-27T15:21:51 Rename gl::Data to gl::ContextState. Part of the new world order of renaming the Obj::Data classes to ObjState. BUG=angleproject:1363 Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e Reviewed-on: https://chromium-review.googlesource.com/340740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang d860552f 2016-04-13T10:19:12 Implement support for CHROMIUM_bind_uniform_location. BUG=angleproject:1353 Change-Id: Ia219ff973de0de2f8e112c276b3ab6319f7d3884 Reviewed-on: https://chromium-review.googlesource.com/334252 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 6596c465 2016-03-17T17:26:58 Program::getUniformInternal: return only one array element Reland with a compilation fix for GPU Builder, with a fix for UniformTest.BooleanArrayUniformStateQuery and better formatting. When getUniformInternal detected a mismatch between the glGetUniform type and the uniform type, it entered a code path where it wrongly wrote the whole array instead of a single element, causing a buffer overflow. Adds a regression test. BUG=595836 Change-Id: Ie860b87ad56046483650f457457116cc22bf3c0f Reviewed-on: https://chromium-review.googlesource.com/334448 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 5051eee5 2016-03-23T01:35:01 Revert "Program::getUniformInternal: return only one array element" It breaks compilation on GPU Builder This reverts commit 3ea54ba890f25fcce9213d8ab7c7f8a9fdf10cad. Change-Id: Ie18f876b1db353d75cbd5a612f0a433cfc552ef2 Reviewed-on: https://chromium-review.googlesource.com/334405 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 3ea54ba8 2016-03-17T17:26:58 Program::getUniformInternal: return only one array element When getUniformInternal detected a mismatch between the glGetUniform type and the uniform type, it entered a code path where it wrongly wrote the whole array instead of a single element, causing a buffer overflow. Adds a regression test. BUG=595836 Change-Id: Id7372faece276d28363a30bf3183497d97357c76 Reviewed-on: https://chromium-review.googlesource.com/333771 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 586bc55c 2016-03-04T11:46:03 Return the correct count from getAttachedShaders The count should be the total amount of shader ids written. Before this patch the code used to write the amount of attached shaders to count regardless of the value of maxCount. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.state_query.shader.* Change-Id: I5ae729748c7809f03fd496c927a76f60398d2b42 Reviewed-on: https://chromium-review.googlesource.com/329865 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 39046169 2016-02-08T15:05:17 CollectVariables: Don't include block name in field name. The spec mandates that the instance name of a block determines how the active uniform name for this field is reported. However, our handling of this was a bit bugged. We would include the proper prefix on the compiler-side, but this mangled the hashing, and was also not strictly needed. We now also expose the instance name, so we can determine the proper prefix for variable linking on the GL-side of things. This also is consistent with how we handle other spec issues, where the GL-side handles the GL-API specific functionality. This also allows us to fix name hashing of instanced uniform blocks, which was previously broken because we would hash the full name of the active uniform, instead of just the field. BUG=angleproject:1306 Change-Id: I06ace6dbc3f75fdd8129677360dcc142aa89136e Reviewed-on: https://chromium-review.googlesource.com/326681 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 70d0f499 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784 Reviewed-on: https://chromium-review.googlesource.com/319830 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 66988745 2015-12-22T19:39:19 Revert "Implement GL_KHR_debug." This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b. Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee Reviewed-on: https://chromium-review.googlesource.com/319820 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6c521b7a 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8 Reviewed-on: https://chromium-review.googlesource.com/317820 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c5629759 2015-12-07T16:29:04 Implement full program binary support for ES3. Refactor validation to be used in both the OES and ES3 entry points. BUG=angleproject:600 BUG=angleproject:1101 Change-Id: I2008c4ea04ce07910f03ae0b997f8a77b66203d8 Reviewed-on: https://chromium-review.googlesource.com/316620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 28afae5d 2015-11-09T15:07:57 Rename LinkedVarying to D3DVarying. Also move this type to D3D-only world. It was only used in the D3D renderer and has specific stuff like register/semantic indexes. Refactoring patch to clean up further work with Varyings. BUG=angleproject:1202 Change-Id: I4b1d6899e9eef356efc7d11e9cd6cf88b234aa76 Reviewed-on: https://chromium-review.googlesource.com/311240 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c4c74422 2015-11-04T09:39:47 ES3: Don't validate precision qualifiers when linking UBOs. According to the resolution of Khonos bug 10287, we shouldn't be validating these precisions. Note that this is counter to the current ESSL spec text, but there's an open action item to change the spec language. TEST=dEQP-GLES3.functional.shaders.linkage.uniform.block.differing_precision BUG=angleproject:1088 Change-Id: Ib05dca792b89e57e90d3a5f9efdb3a202230f585 Reviewed-on: https://chromium-review.googlesource.com/310760 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1a683460 2015-09-29T15:09:59 Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9ca8e20 2015-10-22T14:34:20 Revert "Implement TransformFeedbackGL." Failing on AMD Linux bots. This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb. Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084 Reviewed-on: https://chromium-review.googlesource.com/308130 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9c52881 2015-09-29T15:09:59 Implement TransformFeedbackGL. BUG=angleproject:889 Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05 Reviewed-on: https://chromium-review.googlesource.com/302351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 7a3e8e24 2015-10-08T15:50:06 Don't include samplers in uniform vector count validation Change-Id: Id2820643b70d3266c82eb10a5f05d3a5886e9323 Reviewed-on: https://chromium-review.googlesource.com/304871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Brandon Jones 1048ea75 2015-10-06T15:34:52 Made program binaries cache information needed for getTransformFeedbackVarying BUG=angleproject:1173 Change-Id: Ib8883b32f54f5d38fb94e85decae2dcee108facf Reviewed-on: https://chromium-review.googlesource.com/304381 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 4a3c2341 2015-10-08T12:58:45 Program: Clean up UBO info gathering. The data size & block member info was getting messy, so clean up how we query this from the Impl layer. Also remove the register information from gl::UniformBlock, moving it into the D3D-only world. BUG=angleproject:1172 Change-Id: I40af658ebbd6b7c1a4251906a387ebcbb621cf77 Reviewed-on: https://chromium-review.googlesource.com/304150 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e1a27751 2015-10-05T13:16:04 Make more gl::Program methods const. BUG=angleproject:1123 Change-Id: Ib48c523538322871a0deec7ba6497c8797967ef1 Reviewed-on: https://chromium-review.googlesource.com/303305 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c46cc2f3 2015-10-01T17:16:20 Remove ProgramImpl::getBinaryFormat. Because we only expose GL_ANGLE_program_binary, we're only allowed to use the GL_PROGRAM_BINARY_ANGLE binary type. This should be enforced at the GL level. If implementations wish to use multiple types of formats internally, they are able to by writing those enums to their binaries. BUG=angleproject:882 BUG=angleproject:1123 Change-Id: I43685958814e4333b7cef3952d92c1017dc885f8 Reviewed-on: https://chromium-review.googlesource.com/303827 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5d124a69 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. Reland: fix compile warnings on Windows. BUG=angleproject:882 BUG=angleproject:883 Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4 Reviewed-on: https://chromium-review.googlesource.com/303431 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cf2dbd91 2015-10-01T15:48:22 Revert "Support UBOs in RendererGL and ProgramGL." Compile error. This reverts commit 97d82b724b71be464f2aff377f056cade44fca94. Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb Reviewed-on: https://chromium-review.googlesource.com/303303 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 97d82b72 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. BUG=angleproject:882 BUG=angleproject:883 Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf Reviewed-on: https://chromium-review.googlesource.com/299871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3d3d2f20 2015-09-23T16:47:51 Re-re-land "Move sampler validation to the GL layer." This previously was D3D-only, but is required for every draw call. This completes the work of removing the D3D-specific Impl methods from ProgramImpl. Also add several regression tests to cover texture and sampler validation. Re-land with a fix for duplicate sampler active uniforms. Re-re-land with a fix for a test comparison warning on Linux. BUG=angleproject:1123 Change-Id: Iaf7b33861c07b9ceed4bd53ac2f010d35f05df45 Reviewed-on: https://chromium-review.googlesource.com/301712 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6d246510 2015-09-23T18:04:10 Revert "Re-land "Move sampler validation to the GL layer."" Build failure on Linux: In file included from ../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:7: In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:10: ../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ../../third_party/angle/src/tests/gl_tests/UniformTest.cpp:487:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here EXPECT_EQ(GL_SAMPLER_2D, type); ^ BUG=angleproject:1123 This reverts commit 6cbf4385280c4c1dd97f0882ecb18dbc4c341fd4. Change-Id: I95279b37d253e3ea78faa53f3773f2dc3d17df95 Reviewed-on: https://chromium-review.googlesource.com/302030 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6cbf4385 2015-09-22T19:12:11 Re-land "Move sampler validation to the GL layer." This previously was D3D-only, but is required for every draw call. This completes the work of removing the D3D-specific Impl methods from ProgramImpl. Also add several regression tests to cover texture and sampler validation. Re-land with a fix for duplicate sampler active uniforms. BUG=angleproject:1123 Change-Id: Iefef06e7901873c98bf2ba7864efd16a4c6435d3 Reviewed-on: https://chromium-review.googlesource.com/301581 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3aa23a7c 2015-09-22T19:03:33 Revert "Move sampler validation to the GL layer." Probably causing failures in the dEQP-GLES2 GL back-end tests: dEQP-GLES2.functional.uniform_api.info_query.basic.sampler2D_both BUG=angleproject:1123 This reverts commit 6fa156b66da2090c98f1a044a948694c7ac83324. Change-Id: I3cc993c34aae4a108037ce81709b71d16ece814e Reviewed-on: https://chromium-review.googlesource.com/301580 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6fa156b6 2015-09-22T10:17:01 Move sampler validation to the GL layer. This previously was D3D-only, but is required for every draw call. This completes the work of removing the D3D-specific Impl methods from ProgramImpl. Also add several regression tests to cover texture and sampler validation. BUG=angleproject:1123 Change-Id: I167cbc8f47b4a397d2ae6cc507bdac35168bcacd Reviewed-on: https://chromium-review.googlesource.com/299400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 62d31cb6 2015-09-11T13:25:51 Re^6-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. Re^5-land with a fix for a test warning on Linux. Re^6-land with a fix for transposed matrix uniform arrays. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5 Reviewed-on: https://chromium-review.googlesource.com/298971 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb53603c 2015-09-11T13:19:49 Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer."" Failing dEQP-GLES3.functional.uniform_api.random.22 and 23: There's a bug with arrays of tranpsosed matrix uniforms. BUG=angleproject:1123 This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde. Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc Reviewed-on: https://chromium-review.googlesource.com/299320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 78d35692 2015-09-11T08:32:51 Re^5-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. Re^5-land with a fix for a test warning on Linux. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c Reviewed-on: https://chromium-review.googlesource.com/299180 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a2eb02c9 2015-09-11T12:31:41 Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer."" Test has a warning on Linux: In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13: ../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here EXPECT_EQ(GL_FLOAT, type); ^ BUG=angleproject:1123 This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0. Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491 Reviewed-on: https://chromium-review.googlesource.com/299170 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2ae1ee61 2015-09-10T10:04:24 Re^4-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae Reviewed-on: https://chromium-review.googlesource.com/298451 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 61b8dd97 2015-09-09T19:04:04 Revert "Re-re-re-land "Move Uniform and UBO info to the gl::Program layer."" Seems to be failing the dEQP-GLES2.functional.uniform_api tests relating to boolean arrays. BUG=angleproject:1123 This reverts commit 892a6a4b17b35e89898be8b4605c1ee595d3ae13. Change-Id: Ifc4ce3ca806ef88a02ac6f693334ac37ce098a88 Reviewed-on: https://chromium-review.googlesource.com/298520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 892a6a4b 2015-09-09T10:17:15 Re-re-re-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: Ia40820a5ce2f34ec2d27648b1dc940a8955e9999 Reviewed-on: https://chromium-review.googlesource.com/298440 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b654f659 2015-09-08T20:40:00 Revert "Re-re-land "Move Uniform and UBO info to the gl::Program layer."" Failes the gles2_conform_test: GLES2ConformTest.GL2Tests_glGetUniform_input_run Possibly also WebGL failures, will investigate. BUG=angleproject:1123 This reverts commit 10750cb936288d8dd09d49fadd592904c06c56f9. Change-Id: I1ae59325e1831589019bc5a27ffc2091d3994a65 Reviewed-on: https://chromium-review.googlesource.com/298200 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 10750cb9 2015-09-04T14:23:52 Re-re-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I7b55e4964fbe64e0106c37928c894146937a2476 Reviewed-on: https://chromium-review.googlesource.com/298110 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2119dd05 2015-09-08T19:30:37 Revert "Re-land "Move Uniform and UBO info to the gl::Program layer."" Problems with multiply defined symbols in the Linux builder. BUG=angleproject:1123 This reverts commit ff1abe63c3d8af28e9755c8d0c95b2aeca27a0d9. Change-Id: Ifcb2ad885d0841c128ffd69afb6594e37eba17fc Reviewed-on: https://chromium-review.googlesource.com/298100 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ff1abe63 2015-09-04T14:23:52 Re-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I9074c057c2c67d4d3221ec11c5556a26e07c7ceb Reviewed-on: https://chromium-review.googlesource.com/297070 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a0a9e12d 2015-09-02T15:54:30 translator: Add sh::OutputVariable type. This replaces the dual-use of sh::Attribute, which can be a bit confusing to people expecting a literal output variable. Currently not used in Chromium, so should be safe to land. BUG=angleproject:1146 Change-Id: I436f2bc9dc4ddc3709369cb2baa344c6b13a21a2 Reviewed-on: https://chromium-review.googlesource.com/296683 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 48705cad 2015-09-02T20:40:51 Revert "Move Uniform and UBO info to the gl::Program layer." Seems to be failing dEQP-GLES2.functional.uniform_api.value.unused_uniforms.* on Linux (possibly Win as well) BUG=angleproject:1123 This reverts commit 54f882c9167b1aff5b3700187a2048bd886e8b17. Change-Id: I7dbbf40aae8dd9ebd35895df0dd338a3b6b9cc96 Reviewed-on: https://chromium-review.googlesource.com/297051 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 54f882c9 2015-09-02T14:33:48 Move Uniform and UBO info to the gl::Program layer. This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I8b7e1380a61590a46ccee646a47ffe9bda287f6b Reviewed-on: https://chromium-review.googlesource.com/295124 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f5f4ad24 2015-09-02T18:32:38 Revert "Revert "Clean up interface to ProgramImpl::link."" Should be fixed now with the fix the prior CL. BUG=angleproject:1123 This reverts commit 63069dfc20bc34fe6962dee694953893ee6fc663. Change-Id: Ie1826673820e3a24f9bb3e4ff5c723ac47570041 Reviewed-on: https://chromium-review.googlesource.com/297050 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 63069dfc 2015-09-01T17:26:41 Revert "Clean up interface to ProgramImpl::link." Probably causing bot failures in a prior dependent patch. BUG=angleproject:1123 This reverts commit b83592750d00ca96413575016b0e27bc9d861f58. Change-Id: I7642c4a66b190dda49cbb16611abc893f3eb6422 Reviewed-on: https://chromium-review.googlesource.com/296700 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 89bb70e9 2015-08-31T14:18:39 Mark TF Feedback array element capture as unsupported. According to dEQP this is an undefined section of the spec. Mark it as unsupported for now until we can investgate if it's possible on certain platforms. Noticed this when testing with the Program refactor. BUG=angleproject:1123 TEST=dEQP-GLES3.functional.transform_feedback.array_element.* Change-Id: I830dddf418e28fb4536f09500f4069def1d97b58 Reviewed-on: https://chromium-review.googlesource.com/295984 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b8359275 2015-08-26T15:57:14 Clean up interface to ProgramImpl::link. We no longer need to pass mutable shaders with the changed to packed varyings. BUG=angleproject:1123 Change-Id: I0a4bbf5d770ff48e10e3de2146840d8987b1e826 Reviewed-on: https://chromium-review.googlesource.com/295194 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4cff2477 2015-08-21T16:53:18 Make PackedVarying a D3D-only type. The register assignment stuff only applies to the D3D back-end. Cleans up the GL back-ends use of PackedVarying, and will lead to future cleanups relating to packing varyings. BUG=angleproject:1123 Change-Id: Iaaa5fc03577e5b61ea6ae76ee1e15ad608037f34 Reviewed-on: https://chromium-review.googlesource.com/295190 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 401d9fe6 2015-08-26T10:19:59 Fix debug build on Linux Compiling an assert in Program.cpp was failing at least on GCC 4.8 because it compared unsigned size_t to zero, a comparison that was always true. The C standard defines size_t as unsigned, so the assert shouldn't be necessary on other platforms either. There was already a commit on top of the patch that added the bug, so it is simpler to fix the problem by changing the assert rather than reverting. TEST=standalone debug build on Linux Change-Id: Ifd910332a770f7360a15c31706beca740d0f289d Reviewed-on: https://chromium-review.googlesource.com/294971 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 80a6fc03 2015-08-21T16:53:16 Make output variables part of Program's shared data. Also initialize this structure within Program instead of DynamicHLSL. This should have benefits for other back-ends. Also these variables weren't being serialized and de-serialized with the program binary, which could mess up WebGL apps that use MRT. BUG=angleproject:1123 Change-Id: Ic0dd4840f26441a1bee8527dfa178b24daf82f8a Reviewed-on: https://chromium-review.googlesource.com/294571 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 63805b47 2015-08-25T13:17:39 Make the Program's semantic index D3D-only. This concept isn't strictly necessary for GL-side validation. Instead we can use a bitset to track active attribs, and determine is a particular location is active. BUG=angleproject:1123 Change-Id: If7a920a3071672116bafffb3368671f721723b65 Reviewed-on: https://chromium-review.googlesource.com/294570 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1528e56b 2015-08-24T15:10:58 Bind native GL attributes to match the locations in gl::Program. Simplifies a lot of logic when we don't have to maintain mappings between the driver and gl-layer locations. BUG=angleproject:882 BUG=angleproject:1123 Change-Id: Ia94257a322f768fdfa3167000a46a0715820ef4d Reviewed-on: https://chromium-review.googlesource.com/295231 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c349ec03 2015-08-21T16:53:12 Re-land "Move shader attributes into Program shared data." Re-land with a fix for a warning in 32-bit Windows. Making the Program own the attribs, and the Impl only see a read-only copy cleans up the Impl object. It also allows us to more cleanly isolate certain coded into D3D. BUG=angleproject:1123 Change-Id: I73bda4b6d9e675d87d087d44757c598437d607f2 Reviewed-on: https://chromium-review.googlesource.com/295191 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4e10722d 2015-08-24T14:12:17 Revert "Move shader attributes into Program shared data." Once again a signed/unsigned mismatch warning in 32-bit. src\libangle\renderer\gl\programgl.cpp(190) : warning C4018: '<' : signed/unsigned mismatch BUG=angleproject:1123 This reverts commit 2d7731838722a53102e5086dba445e37f6e98d7e. Change-Id: Icd26906ead1eaa06b4bd3ff7fc2b10bef4f46022 Reviewed-on: https://chromium-review.googlesource.com/295241 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2d773183 2015-08-18T10:27:28 Move shader attributes into Program shared data. Making the Program own the attribs, and the Impl only see a read-only copy cleans up the Impl object. It also allows us to more cleanly isolate certain coded into D3D. BUG=angleproject:1123 Change-Id: I469051eb066fc56e55282affa2d5398b394ab8d2 Reviewed-on: https://chromium-review.googlesource.com/293826 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 36cfd6a3 2015-08-18T10:46:20 Clean up Program::validate. This method should really be an Impl method, since it corresponds to a specific OpenGL call. Making it an Impl method also allows us to remove applyUniforms, which doesn't correspond to a GL call. BUG=angleproject:1123 Change-Id: I2abee3cfaa7393cad44566782d51ed701e84846b Reviewed-on: https://chromium-review.googlesource.com/293825 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d1fe1646 2015-08-21T16:26:04 Move UBO bindings into Program shared state. Sharing the bindings with the Impl (read-only) allows us to clean out the applyUniformBuffers method from the Impl class, and make it D3D- only. BUG=angleproject:1123 Change-Id: Icb51a90cb227bbbdd83319ea308b68aa1c4c325e Reviewed-on: https://chromium-review.googlesource.com/293824 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 72f39c15 2015-08-21T16:10:04 Make more Program sampler methods D3D-only. Several of these methods that deal with the sampler mapping can be made D3D-only quite simply by casting to ProgramD3D in the Renderer. BUG=angleproject:1123 Change-Id: Ia6648d26744f9aa69a4a0facb356209df471fa7b Reviewed-on: https://chromium-review.googlesource.com/293823 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5c42266e 2015-08-18T10:46:15 Make Program::usesPointSize D3D-only. This test is only used in the D3D code, so we can remove this Impl method. If we need it in the future we can always support it more generally from the translator, or handle it differently on each Renderer. BUG=angleproject:1123 Change-Id: Ic4a22ad6cec93726195e68200fc25cc2956be44c Reviewed-on: https://chromium-review.googlesource.com/293822 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 31c8c56a 2015-08-19T14:08:03 Make ProgramImpl::compileProgramExecutables D3D-only. Finally we can isolate this method into the D3D-only code, and remove the interface from ProgramImpl. BUG=angleproject:1123 Change-Id: I253b15d44d4cf8bbb5dbeaa78bbcc431a5267bf7 Reviewed-on: https://chromium-review.googlesource.com/293765 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ccdf74b8 2015-08-18T10:46:12 Move TF Feedback linked varyings into D3D-only. The LinkedVarying structure is a D3D-specific type, and the GL back-end doesn't need the extra info. Isolate this into the D3D back-end so we can clean up the Impl inteface. BUG=angleproject:1123 Change-Id: I76d77ac505876d865e3e02f47acbfd6665a9507e Reviewed-on: https://chromium-review.googlesource.com/293764 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e473deee 2015-08-18T14:49:01 Clean up uniform block Program Impl APIs. The D3D-specific code we can split into D3D-only methods, and the GL-level shared code we can place in Program instead of making Impl methods. This cleans up the Impl inteface significantly. BUG=angleproject:1123 Change-Id: Ibcb7d07733eb939adf5bb4f5395a661875a60238 Reviewed-on: https://chromium-review.googlesource.com/293763 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ea918db9 2015-08-18T14:48:59 Clean up Program::linkUniforms. This method previously relied on output from the D3D back-end from ProgramImpl::link. Split the D3D-specific code into its own method, and do the linking validation before we call link. BUG=angleproject:1123 Change-Id: I582671e21af605af9f4451b02fc96ad29c923048 Reviewed-on: https://chromium-review.googlesource.com/293762 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ada9ecc3 2015-08-17T12:53:37 Make TF Feedback buffer mode a GL-level variable. Don't query this as an Impl method, since it exists on the GL level. Also some related refactorings and cleanups. BUG=angleproject:1123 Change-Id: I3610bc0db2bcaa96408506e06a65a2f4dab93150 Reviewed-on: https://chromium-review.googlesource.com/293761 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5c6b7bfe 2015-08-17T12:53:35 Add a Program::Data shared state structure. Similar to the Framebuffer and other classes, this gives the Impl class a read-only view of the object's state. BUG=angleproject:1123 Change-Id: I580eaebe2de236adf8131d6e3f54633cecce8c25 Reviewed-on: https://chromium-review.googlesource.com/293760 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin 4d61f7ed 2015-08-12T10:56:50 Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' Additional warnings found with more testing and added C4267 warning disable only for angle_libpng BUG=angleproject:1120 Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb Reviewed-on: https://chromium-review.googlesource.com/293028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b195643c 2015-08-12T17:35:20 Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'" Seems to have quite a few warnings in 64-bit on my machine. BUG=angleproject:1120 This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc. Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9 Reviewed-on: https://chromium-review.googlesource.com/293280 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin c5cf9bc4 2015-08-06T10:46:48 Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' BUG=angleproject:1120 Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645 Reviewed-on: https://chromium-review.googlesource.com/292780 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 95137842 2015-06-02T15:38:43 Use a map to store uniform locations instead of a vector. Some intel drivers use seemingly arbitrary integers as uniform locations. This causes the location vector to be resized to arbitrarily large sizes. BUG=angleproject:882 Change-Id: I8db89178907dd6206eb8e646a0b426aa9bac0832 Reviewed-on: https://chromium-review.googlesource.com/274816 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 54c34e06 2015-07-02T15:06:55 Fix compilation on Linux BUG=angleproject:892 Change-Id: I135e356e1ec78c95e69a260bd0576e5285e759b5 Reviewed-on: https://chromium-review.googlesource.com/283225 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>