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bddc46b4
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2016-12-09T09:50:51
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ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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8f775607
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2016-11-03T16:45:34
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Introduce a gl::BufferState class.
This state can share vital pieces of information with the impl.
The most elementary state is the buffer size, which then the
impl doesn't need to replicate.
BUG=angleproject:1579
Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862
Reviewed-on: https://chromium-review.googlesource.com/406644
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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22416868
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2016-06-08T16:14:36
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Add dirty bits for internal texture state.
Synchronize TextureGL internal state using the dirty bits.
TexturesBenchmark scores:
Before: 5051
After: 7639
Diff: +51.2%
BUG=angleproject:1386
Change-Id: Id04aef778a47175d1a284564495a646045855b4b
Reviewed-on: https://chromium-review.googlesource.com/393866
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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47110bf4
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2016-04-20T11:13:22
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Implement CHROMIUM_copy_compressed_texture for D3D11.
BUG=angleproject:1356
Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f
Reviewed-on: https://chromium-review.googlesource.com/339847
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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97073d12
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2016-04-20T10:42:34
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Implement CHROMIUM_copy_texture for D3D11.
BUG=angleproject:1356
Change-Id: I70246762411dbeeb3e291e317854139a68d80070
Reviewed-on: https://chromium-review.googlesource.com/339434
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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0f2b1560
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2016-05-13T16:15:35
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Fix GenerateMipmap when base level or max level are set
According to GLES 3.0.4 section 3.8.10, GenerateMipmap should generate
levels based on the base level, and generate them at most up to the
max level. Levels outside the base/max level range should be unchanged
by GenerateMipmap.
The Texture class is fixed so that the image descs are set only for
the changed mipmap range when GenerateMipmap is called.
The D3D backend is fixed so that mipmap generation is correctly
started from the base level instead of level 0, and making sure that
mipmaps are generated only up to the max level. Generating mipmaps for
array textures is also fixed for cases where the base level depth >=
max(width, height) * 2.
The GL backend is fixed to sync texture state before GenerateMipmap is
called, so that base level and max level are set correctly in the
driver.
The GenerateMipmap entry point is refactored so that it has a separate
validation function and a context function which does the work.
Validation for out-of-range base levels is added.
New tests are added to verify the functionality. One corner case in
the tests fails on NVIDIA GL drivers likely due to a driver bug -
similar rules for GenerateMipmap are found from newer GLES specs and
also OpenGL specs (checked versions 3.3 and 4.4).
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: Ifc7b4126281967fc4f6dc4f9452e5b01e39f83d7
Reviewed-on: https://chromium-review.googlesource.com/344514
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e8528d89
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2016-05-16T17:50:52
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Fix determining texture mipmap completeness
The code didn't previously take base level properly into account
when determining how many levels to check when checking for texture
completeness.
The code is refactored so that the "q" value in spec, that is the
maximum mipmap level for determining completeness, can be queried from
TextureState. This value is used now for checking completeness.
This requires moving ImageDescs under TextureState. Functions that
operate on the ImageDesc array are also moved from Texture to
TextureState. TextureState members are also renamed to start with the
"m" prefix and made private.
Also handle levels outside the base/max level range consistently in
eglCreateImageKHR validation. We interpret the spec so that if the
level used for the EGL image is not a part of the texture levels that
affect texture completeness, an error is generated.
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: I038ef24aa83e0a6905ca3c0bbada5989eecb00d9
Reviewed-on: https://chromium-review.googlesource.com/344880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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77ae8d57
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2016-05-06T14:19:01
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Share TextureState structure with TextureImpl
This refactoring patch removes the need to pass texture state to
methods of TextureImpl in some cases. It also adds target value to
TextureState, and moves TextureState definition to Texture.h.
The effective base level can now also be queried from TextureState,
which reduces the need to pass it around.
Two different code paths that dealt with the TextureStorage11 SRV
cache are combined into one.
Besides refactoring, this patch fixes applying mTopLevel twice when
determining the amount of mip levels TextureStorage11.
BUG=angleproject:596
TEST=angle_end2end_tests, angle_unittests
Change-Id: I1add3d9ad847bec56774e394125156cf9cb0fc2a
Reviewed-on: https://chromium-review.googlesource.com/342940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a314b61c
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2016-03-10T16:43:00
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Determine D3D texture storage size with correct base level
The size of the texture storage is now determined by extrapolating
the level zero texture dimensions from the base level dimensions.
This fixes crashing when images for levels below the base level are
not defined, and also fixes texture storage dimensions being
calculated wrong in case the levels outside the used level range have
dimensions that are inconsistent with the dimensions inside the used
level range.
Checking texture level completeness in TextureD3D is now done based on
the dimensions of the base level, and levels that are outside the base
level to max level range are not taken into account. Textures are
marked incomplete in case their base level is greater than their max
level.
Changing the base level can also affect the size of the storage
required for the texture. Old storage is now discarded when the base
level is changed and the new base level calls for different storage
dimensions.
Code in TextureD3D is refactored so that "base level" actually means
the base level of the texture specified through the GLES API, and
"level zero" is used where TextureD3D would sometimes previously use
"base level".
Changing either the base level or max level can also affect texture
completeness, so invalidate the cached completeness in Texture if
they are changed.
Some of the added tests are still failing on Intel and NVIDIA OpenGL
drivers because of driver bugs. Tests also fail on OSX.
BUG=angleproject:596
TEST=angle_end2end_tests,
dEQP-GLES3.functional.texture.* (no regressions),
dEQP-GLES3.functional.shaders.texture_functions.* (no regressions),
dEQP-GLES3.functional.state_query.texture.* (no regressions)
Change-Id: Icd73d6e29f84a341ed5ff36d5ec5cb2f469cb4e8
Reviewed-on: https://chromium-review.googlesource.com/333352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bda75597
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
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9670b03e
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2016-04-29T09:47:47
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Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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9b8b359f
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
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69cce580
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2015-09-17T13:20:36
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Split the SamplerState struct into SamplerState and TextureState.
SamplerState is now only the members that are overridden by a sampler
object, this makes it easy to update those specific members.
Opted for getters and setters for each member in Texture and Sampler
because it will be required to enable dirty bits for these states.
Added maxAnisotropy to the SamplerState instead of texture state. The
sampler objects extension mentions it should be there.
BUG=angleproject:1162
Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8
Reviewed-on: https://chromium-review.googlesource.com/300490
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3574c614
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2015-08-07T10:37:24
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Fix warnings caused by gmock on linux
When mocking functions gmock uses the keyword virtual instead of
override and this conflicted with our usage of override for the
destructor (there is a warning for using all one or the other).
BUG=
Change-Id: I9dd9204d5755dd3a588a32d438de3c1018ba07cd
Reviewed-on: https://chromium-review.googlesource.com/291630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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a840617a
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2015-07-21T16:53:39
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Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d
Reviewed-on: https://chromium-review.googlesource.com/291260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4274f7d2
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2015-08-05T23:07:38
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Revert "Implement the egl and gl layers of EGL Image."
This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba.
Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a
Reviewed-on: https://chromium-review.googlesource.com/290960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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22a4f38c
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2015-07-21T16:53:39
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Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c
Reviewed-on: https://chromium-review.googlesource.com/287343
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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26a6ea08
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2015-07-17T14:07:13
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Add mocks of TextureImpl and RenderbufferImpl.
BUG=angleproject:970
Change-Id: I63a7d8363f90018827c5d8482c9d98f3fa61c573
Reviewed-on: https://chromium-review.googlesource.com/286553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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