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cc6ac25e
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2017-01-25T12:57:21
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GLES: Expose OES_mapbuffer in GLES2 on GLES3.
This extension is mandatory for EXT_map_buffer_range support. We can
emulate it using GLES 3.0 core map functionality.
BUG=angleproject:1751
Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa
Reviewed-on: https://chromium-review.googlesource.com/431826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d2f0c74c
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2016-11-02T10:34:41
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Use safe math in ValidateCopyBufferSubData.
This should fix any potential out of bounds reads/writes.
BUG=chromium:660854
Change-Id: Iffa00e4551d7362115cbf023a09b1d0e15f724c8
Reviewed-on: https://chromium-review.googlesource.com/405816
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e2e406c3
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2016-06-02T13:04:10
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Add base::numerics for safe math and conversions.
This replaces are "IsUnsignedXXXSafe" family of methods.
Also add overflow checks to unpack block sizes.
BUG=angleproject:1397
Change-Id: Ib47be149b0486c70f795b0d0f8899441faac9340
Reviewed-on: https://chromium-review.googlesource.com/348062
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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52b09c2f
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2016-04-11T14:12:31
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Re-re-land "D3D11: Implement dirty bits for VertexArray11.""
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
Re-land with a fix for the start vertex offset.
Re-re-land with a fix for using XFB with deleted buffers.
BUG=angleproject:1327
Change-Id: I0fba49515375c149bbf54d933f8d1f747fbb8158
Reviewed-on: https://chromium-review.googlesource.com/338003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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53a36004
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2016-04-08T19:03:18
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Revert "Re-land "D3D11: Implement dirty bits for VertexArray11."""
Seems to make the following dEQP test flaky:
dEQP-GLES3.functional.lifetime.attach.deleted_output.buffer_transform_feedback
doesn't show up on every bot test, but run it a few times and it'll flake. Reverting while I investigate.
BUG=angleproject:1327
This reverts commit 3477f3a62dc139a253a0b361ee138116e9fa881f.
Change-Id: Ic23a392526f5f6e107cf0aa06448389804d6b208
Reviewed-on: https://chromium-review.googlesource.com/337961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3477f3a6
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2016-03-29T17:15:29
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Re-land "D3D11: Implement dirty bits for VertexArray11.""
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
Re-land with a fix for the start vertex offset.
BUG=angleproject:1327
Change-Id: Ic23e48fb18ed7f29c1999914a2f799ac04aa03e9
Reviewed-on: https://chromium-review.googlesource.com/334225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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00f394ec
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2016-03-16T12:09:11
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Revert Dirty bits for VertexArray11
This is a combination of two reverts:
Revert "D3D11: Remove unused mRenderer from VertexArray11."
Revert "D3D11: Implement dirty bits for VertexArray11."
Reverting only the first commit would trigger warnings on the Windows
clang bot.
BUG=594509
BUG=angleproject:1327
This reverts commit fc4712b5ed270436f2993bfda9e916d4f92684a4.
This reverts commit 7d8585b802b7eb741b380bd0d05769281d9507c9.
Change-Id: I612dbba0816d6144f71ce815701c13a798585bc7
Reviewed-on: https://chromium-review.googlesource.com/332989
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7d8585b8
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2016-03-09T15:53:12
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D3D11: Implement dirty bits for VertexArray11.
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
BUG=angleproject:1327
Change-Id: I7fb944d32ea7e6c78b9e478406bdb7e10a7fc05b
Reviewed-on: https://chromium-review.googlesource.com/330173
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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518b9fab
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2016-03-02T11:26:02
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Suppress some failing end2end_tests on Intel.
BUG=589851
Change-Id: Ia580cee30e6842aaddb4683025f425166f0f6120
Reviewed-on: https://chromium-review.googlesource.com/329735
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f09bf669
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2016-03-02T11:26:01
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Revert "Suppress some failing end2end_tests on Intel."
This reverts commit 7208f6994cf7d810c2226965362aad43d2a66f53.
Still some failures on Intel, requires a slightly different solution.
BUG=589851
Change-Id: I6ac6599249e9e0f6319c917e04734cd48ca9274d
Reviewed-on: https://chromium-review.googlesource.com/329734
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7208f699
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2016-02-29T10:47:35
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Suppress some failing end2end_tests on Intel.
BUG=589851
Change-Id: I91588014784a8a9b75389aeb596923458c30d80a
Reviewed-on: https://chromium-review.googlesource.com/329427
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e0cc2a4a
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2016-01-20T10:58:17
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Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends.
Added failure supressions and filed bugs for failing tests.
BUG=angleproject:1145
BUG=angleproject:1289
BUG=angleproject:1291
BUG=angleproject:1292
BUG=angleproject:1293
BUG=angleproject:1296
Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1
Reviewed-on: https://chromium-review.googlesource.com/322695
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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178e5974
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2015-09-14T11:52:44
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In Chromium Mac builds do not find cstdint, use stdint.h instead
BUG=angleproject:891
Change-Id: Idf2a89ad26955df3579bb2c1883137589f68f573
Reviewed-on: https://chromium-review.googlesource.com/299720
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3dfcdcb6
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2015-08-10T14:28:54
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D3D: Fix buffer overflow in VertexBuffer.cpp.
Under certain situations an integer overflow could lead to ANGLE
writing to places where it shouldn't.
BUG=518206
Change-Id: I9217685daecb160a4072fbf79c26e5bee9f4621e
Reviewed-on: https://chromium-review.googlesource.com/292391
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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322653bf
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2015-06-17T18:33:56
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Fix Chromium build of angle_end2end_tests
BUG=angleproject:892
Change-Id: I9922046fc9e4d82d7034405f5952263f982c6529
Reviewed-on: https://chromium-review.googlesource.com/278159
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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d3970de4
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2015-05-14T11:07:48
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Move ANGLETest back in test_utils, leaving a proxy header for Chromium
BUG=angleproject:892
Change-Id: Ibd494813be87e996096077d6e208cc92461b8f49
Reviewed-on: https://chromium-review.googlesource.com/271154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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ac3ab882
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2015-05-12T13:31:28
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Temporarily move back ANGLETest in end2end_tests
This path needs to a Chrome change before it can change.
BUG=angleproject:892
Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb
Reviewed-on: https://chromium-review.googlesource.com/270457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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9cb9583e
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2015-05-11T10:21:48
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Move end2end and standalone tests to gl_tests and egl_tests
Also introduce a test_utils directory that contains helpers used for all
types of tests.
BUG=angleproject:892
Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd
Reviewed-on: https://chromium-review.googlesource.com/270198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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