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ccd9a43b
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2024-05-22T11:15:39
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Split EGL_ANGLE_device_d3d into D3D9 and D3D11 versions.
Add EGL_ANGLE_device_d3d9 and EGL_ANGLE_device_d3d11 which make it
possible to know what type of device can be queried ahead of time
without generating EGL errors.
Refactor the DeviceD3D class into Device9 and Device11. Remove the
getType method now that it's not needed for internal validation.
Keep EGL_ANGLE_device_d3d for backwards compatibility.
Bug: angleproject:342096132
Change-Id: Ib950abad58e46a5be269891ea7afd0cb8534cbe8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5559163
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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a4341e04
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2023-04-06T11:05:07
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CGL: Remove the impl preprocessor guards
Adhere to the project formatting:
- Remove #if preprocessor guards from the CGL implementation.
- Order the includes as in style guide
- Use include / import consistently
- Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL
- Remove or add platform.h include based on whether the file
itself actually the platform.h defined macros
Simplifies the nested preprocessor macros. Makes it simpler
to further fix the preprocessor use.
WebKit should instead have a non-ANGLE .mm file #importing
the implementations with the proper include guards.
Moves macOS specific APIs from SystemInfo.h to SystemInfo_internal.h,
since common/platform.h is not available for Chrome clients of
SystemInfo.h
Bug: angleproject:8121
Change-Id: Iaef0d6948fbcef6d1c2e7877477d25ccc259cc2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404159
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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12ce8f68
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2020-01-03T16:40:06
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Upstream WebKit's iOS port of ANGLE.
Added the EAGL backend authored by Dean Jackson from Apple, and the
refactoring changes needed to support it side-by-side with the macOS
backend. Ran "git cl format" against these diffs.
Defined the EGL_ANGLE_device_eagl extension and allocated an enum out
of ANGLE's reserved range.
The iOS backend is not yet included in any of the GN files.
Bug: angleproject:4263
Change-Id: I631c32930433c03bb16a242955ffedf55174bb29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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012d1519
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2019-10-31T16:50:23
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Stop using __has_include<Cocoa/Cocoa.h>
__has_include seems to cause problems with goma builds.
Instead, detect iOS vs MacOS using TargetConditionals.h. Also use
plain C++ instead of Objective-C++ when possible.
Bug: angleproject:3439
Bug: 1015591
Change-Id: I816624e0cdc54ad3a18d3891b4efecf6fe640574
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894243
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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c5e0ac75
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2019-10-09T20:33:09
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Conditionalize DeviceCGL implementation.
Needed in order to build in WebKit.
Bug: angleproject:3973
Tbr: geofflang@chromium.org
Tbr: jmadill@chromium.org
Change-Id: I9818a2f74d07daa4709892c1cfa81670e5f80617
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1851245
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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8e7d9d6c
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2019-10-04T18:19:32
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Add EGL_ANGLE_device_cgl extension.
Supports querying the CGLContextObj and CGLPixelFormatObj associated
with ANGLE's underlying OpenGL context on macOS.
Minor refactorings to implementation of device attribute queries on
all platforms.
Bug: angleproject:3973
Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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