src/libANGLE/State.h


Log

Author Commit Date CI Message
Brandon Jones c405ae71 2017-12-06T14:15:03 Optimize Vertex Shader Attribute Type Validition Improves ValidateVertexShaderAttributeTypeMatch by storing vertex attributes types into masks for quick comparisons when needed. This shows 2% improvement to glDrawElements for the aquarium workload. BUG=angleproject:2202 Change-Id: I87fa3d30c3d8cdba6dfd936cd1a41fd27b1c6b77 Reviewed-on: https://chromium-review.googlesource.com/814795 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f414121d 2017-12-12T15:08:07 D3D11: Fix program uniform buffer dity bits. There were actually three missing state synchronization points: 1. When re-binding a uniform buffer, we had no dirty bits. 2. When modifying the Program bindings, we also had no update. 3. When triggering a dependent state update via BufferData. This fixes all the missing syncs and adds tests for the cases. Bug: angleproject:1390 Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1 Reviewed-on: https://chromium-review.googlesource.com/823150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia a98a2811 2017-11-30T18:12:06 ES31: Add support for GL_DISPATCH_INDIRECT_BUFFER_BINDING binding point BUG=angleproject:2270 TEST=dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_* Change-Id: I2c286c219c5c849d7ba417069f53f2d0fae6abf1 Reviewed-on: https://chromium-review.googlesource.com/799990 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 10a4d434 2017-11-28T14:46:26 ES31: Enable some dirty bits and dirty objects for compute pipeline BUG=angleproject:2265 TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.* angle_end2end_test.ShaderStorageBufferTest31 .MultiStorageBuffersForMultiPrograms Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8 Reviewed-on: https://chromium-review.googlesource.com/792951 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang ded7923b 2017-11-28T15:21:11 GL backend: Only synchronize transform feedback state when it changes. BUG=angleproject:2188 Change-Id: I5bfcc038c887dde0770564d103eb3cb234b248c9 Reviewed-on: https://chromium-review.googlesource.com/794100 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yunchao He 1f679cc6 2017-11-29T18:06:00 Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE. This change refactors two style issues to make it be consistent. 1) This CL uses "using" to replace "typedef" for all angle::BitSet<...>. 2) This CL uses EXPECT_GL_TRUE/FALSE to replace EXPECT_EQ for bool comparison. BUG=angleproject:2005 Change-Id: I4afad92313ea2457bbfedf80f917a5873d7f29ee Reviewed-on: https://chromium-review.googlesource.com/795871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e51ba63b 2017-11-21T11:45:25 Optimize Texture initialization tracking with extra caching. In both Texture and State, track when all images/textures are initailized so that State::clearUnclearedActiveTextures can early-exit. Improves performance on the WebGL Aquarium by 26% (23->29 FPS) with 30000 fish. BUG=angleproject:2188 Change-Id: Ie2860a81d7be19ee87262325d8cf27bde43f80b8 Reviewed-on: https://chromium-review.googlesource.com/782339 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill acf2f3ad 2017-11-21T19:22:44 Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill cac94a91 2017-11-10T10:09:32 Optimize ShaderVariable::isBuiltIn. This makes the check a bit faster, by inlining the prefix check. Also some cleanups to ValidateVertexShaderAttributeTypeMatch. BUG=angleproject:2202 Change-Id: Ifeab4cd85a91a1639a461f44776a68ac98c5bd79 Reviewed-on: https://chromium-review.googlesource.com/761240 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 336129f6 2017-10-17T15:55:40 Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez cda6af19 2017-10-30T19:20:37 Split pixelBuffer from pack/unpack state This will refactor will help use packed enums for buffer targets. BUG=angleproject:2169 Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c Reviewed-on: https://chromium-review.googlesource.com/745181 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 29a20992 2017-11-06T18:23:16 Add back dirty bits for pack / unpack buffer binding BUG=angleproject:2169 Change-Id: I8cee9e1c7565d90022216d62b45f0eec5bc51f14 Reviewed-on: https://chromium-review.googlesource.com/755461 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill c67323a9 2017-11-02T23:11:41 Squash State dirty bits to below 64. This will dramatically speed up performance on 64-bit systems due to the efficiency of angle::BitSet64. Improves performance of the GL back-end on benchmarks quite a bit. Squashes the Pack and Unpack states together. Also moves the current value dirty bits to a single dirty bit, with a separate set for each attribute. Also squashes a multisample dirty bit. Also fixes an incorrect dirty bit in StateManagerGL. We may want to implement a semi-fast version of BitSet64 for 32-bit systems if we find performance is not satisfactory. BUG=angleproject:2188 Change-Id: I4616782bf75413252ede3e3ac752b9ccdb9aab49 Reviewed-on: https://chromium-review.googlesource.com/722423 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a59fc19f 2017-11-02T12:57:58 Use active textures mask with robust init. This should speed up clearUnclearedActiveTextures considerably. It was showing up as a hotspot when running the aquarium demo with the passthrough command decoder. Also rename the complete textures mask in gl::State to an active textures mask, since it includes incomplete textures. BUG=angleproject:2188 Change-Id: Idf020fc49c1e74f17a8005c3b88516829767b84c Reviewed-on: https://chromium-review.googlesource.com/722421 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 2e568cfb 2017-09-18T17:05:22 Add generator for packed GL enums. For testing this also converts two unimportant GLenums, gl::BufferUsage and gl::CullModeFace. BUG=angleproject:2169 Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076 Reviewed-on: https://chromium-review.googlesource.com/688000 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 42975644 2017-10-12T12:31:51 Move incomplete texture logic to shared helper. The incomplete texture handling is similar between the D3D and Vulkan back-ends. We create 1x1 textures, initialize them to black, and bind them when we detect incomplete textures. We would also bind incomplete textures when we detect feedback loops. In the GL back-end, we wouldn't detect feedback loops, and would allow the driver to handle incompleteness. Instead implement this in a shared helper class, and do the feedback loop detection in the front-end for every back-end. This makes our behaviour more consistent between back-ends, and prevents undefined behaviour. Because initializing multisample textures is tricky (they can't be updated with TexImage calls) we do a bit of a workaround so the back-end can clear the incomplete multisample texture initially. This progresses the initial Vulkan textures implementation. BUG=angleproject:2167 Change-Id: I79ddcc0711fcc986f2578a52ac6f701231d241ac Reviewed-on: https://chromium-review.googlesource.com/700993 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 05b35b21 2017-10-03T09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao db342276 2017-09-27T10:21:45 ES31: Implement glSampleMaski on OpenGL This patch intends to implement glSampleMaski on OpenGL backends. Refers to: https://chromium-review.googlesource.com/c/487603 BUG=angleproject:1592 TEST=dEQP-GLES31.functional.state_query.*.sample_mask* TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask* Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d Reviewed-on: https://chromium-review.googlesource.com/573727 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0f80ed86 2017-09-19T00:24:56 Improve speed of iterating dirty textures. We had a performance regression in the Textures benchmark. What the test was doing was iterating over all possible texture state, ensuring the active texture was dirty every frame. This is an attempt to improve on the speed by not doing as much resetting work in State::syncProgramTextures. It introduces an active textures mask to speed iteration over the active texture set. Also makes a refactoring change to Context to make it easier to limit caps to an implementation maxium. The number of active textures is limited to 64 so they easily fit in the bitset mask, with a limit of 32 per shader stage. No mask is currenly kept for compute shaders. With the fix the performance should be about the same as before (which is good, as the test always sets the textures dirty). Test: TexturesBenchmark.Run/gl_8_textures_5_rebind_3_state_8_mips BUG=chromium:765363 BUG=angleproject:1387 Change-Id: I8bcf95be3671195373573f89f406edaba40aa1be Reviewed-on: https://chromium-review.googlesource.com/670279 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yunchao He a336b90f 2017-08-02T16:05:21 ES31: Impl program pipeline object management entries for GL backend. The program pipeline object management entries are: GenProgramPipelines DeleteProgramPipelines BindProgramPipeline IsProgramPipeline BUG:angleproject:2123 Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4 Reviewed-on: https://chromium-review.googlesource.com/629978 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d68248be 2017-09-11T14:34:14 Update Texture dirty bits documentation. BUG=angleproject:1387 Change-Id: Ie2277874acb9e7a3eed4bce327f2c08750213967 Reviewed-on: https://chromium-review.googlesource.com/660419 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 81c2e253 2017-09-09T23:32:46 Add top-level dirty bits for texture and samplers. These will have to be fleshed out in the back-ends. Also currently uses a single bit for all the bindings, and we can extend this to more fine-grained updates in the future. This patch implements top-level updates for texture completeness. Sampler completeness caches are removed from the Texture class, and replaced by a cache in the gl::State class. The State class also keeps a channel binding to the bound textures so it can be notified when textures might change from complete <-> incomplete. In future CLs we skip updating back-ends if texture state doesn't change. BUG=angleproject:1387 Change-Id: If580b4851303c86f3240e62891f5f6047eefb6a2 Reviewed-on: https://chromium-review.googlesource.com/648053 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a779b610 2017-07-24T11:46:05 Smart caching of VAO input layout. Don't recompute the cached attribute layout for a program if the vertex array info hasn't changed. We can use the Serial class to know when a vertex array has identical state. BUG=angleproject:1156 Change-Id: Ia11f6ac268f63c3299f6d6d80c2866009cb8429c Reviewed-on: https://chromium-review.googlesource.com/529768 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shao dde78e8c 2017-05-22T14:13:27 ES31: Implement Vertex Attrib Binding on OpenGL This patch intends to implement Vertex Attrib Binding on OpenGL back-ends: 1. Add supports for updating vertex attributes by Vertex Attrib Binding APIs. 2. Refactor the process of updating vertex attribtues in class VertexArray to make it easier to implement this feature. BUG=angleproject:1593 TEST=dEQP-GLES31.functional.vertex_attribute_binding.* Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2 Reviewed-on: https://chromium-review.googlesource.com/510251 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c43be720 2017-07-13T16:22:14 Implement ANGLE_program_cache_control extensions. This will give the browsers the ability to control the cache size, query and populate the contents, and trim cache contents on memory pressure. BUG=angleproject:1897 Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4 Reviewed-on: https://chromium-review.googlesource.com/563606 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Xinghua Cao 65ec0b2e 2017-03-28T16:10:52 ES31: Add support for bindImageTexture on GL backend This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 231c7f56 2017-04-26T13:45:37 Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6de51858 2017-04-12T09:53:01 Optimize angle::BitSetIterator. Adds a new custom bitset template to handle packing as many bits as possible into a single variable. Intelligently select the right class depending on platform features and bit sizes. For now, always use a packed 64-bit set on 64-bit, instead of using a 32-bit set for smaller bitsets. BUG=angleproject:1814 Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b Reviewed-on: https://chromium-review.googlesource.com/471827 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill dd43e6cd 2017-03-24T14:18:49 Pass Context to VertexArray and Framebuffer syncstate. This will enable more Vulkan-friendly idioms like clearing the vulkan pipeline caches correctly on GL state changes immediately because we have access to the ContextVk. BUG=angleproject:1898 Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0 Reviewed-on: https://chromium-review.googlesource.com/459079 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin f546e7df 2017-03-27T14:12:59 ES31: Add GL_SHADER_STORAGE_BUFFER_BINDING binding point The affected APIs are below: getIntegeri_v getInteger64i_v BindBuffer BindBufferBase BindBufferRange BUG=angleproject:1951 TEST=dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_* dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_* Change-Id: Ief7186b2ebe305f14e620c31841bc244f84429a5 Reviewed-on: https://chromium-review.googlesource.com/459093 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao 80957d99 2017-02-20T21:25:59 ES31: Implement Vertex Attrib Binding entry points This patch intends to implement all entry points related to Vertex Attrib Binding. (1) Add entry points and validation code on following APIs: - VertexAttribFormat - VertexAttribIFormat - VertexAttribBinding - BindVertexBuffer - VertexBindingDivisor (2) Add queries on following parameters: - VERTEX_ATTRIB_BINDING - VERTEX_ATTRIB_RELATIVE_OFFSET - VERTEX_BINDING_DIVISOR - VERTEX_BINDING_OFFSET - VERTEX_BINDING_STRIDE - VERTEX_BINDING_BUFFER BUG=angleproject:1593 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_* TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_* TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.* TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666 Reviewed-on: https://chromium-review.googlesource.com/446124 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e14951e6 2017-03-09T18:55:16 Implement robust buffer initialization. This uses the most simple implementation: on BufferData calls without explicit data arguments, it will initialize the buffer data store to zero. This could be improved by deferring the init until needed, and skipping it if the buffer store is cleared through other API calls, but it is not a regression from current Chromium implementation. BUG=angleproject:1635 Change-Id: I2fb1594851c5050dc2578736c3f74761555da267 Reviewed-on: https://chromium-review.googlesource.com/450921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e08a1d36 2017-03-07T17:24:06 Plumb robust resource init extensions. This also cleans up a few minor glitches in the extension texts, and renames the EGL extension for consistency. It incidentally fixes a bug in our EGL init where we were checking the wrong client versions for KHR_create_context. It also implements a new feature for tests which allow them to defer Context creation until the test body. This allows tests to check for EGL extension available before trying to create a context with certain extensions. BUG=angleproject:1635 Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865 Reviewed-on: https://chromium-review.googlesource.com/450920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin 6eafb04c 2016-12-27T17:04:07 ES31: Add GL_ATOMIC_COUNTER_BUFFER_BINDING binding point BUG=angleproject:1729 TEST=dEQP-GLES31.functional.state_query.integer.atomic_counter* dEQP-GLES31.functional.state_query.indexed.atomic_counter* angle_end2end_tests:AtomicCounterBufferTest Change-Id: I059c4e22e04cedec9134ec9f631de33f77b1fbe2 Reviewed-on: https://chromium-review.googlesource.com/430959 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a02315b0 2017-02-23T14:14:47 WebGL Compat: Add DEPTH_STENCIL attachments. This is a special WebGL 1 binding point, that does not correspond to any native functionality. Due to particularities in validation we need to represent this with additional state in the Framebuffer. WebGL 2 fixes this oddity by resolving to the GLES 3 native spec. In order to pass the WebGL framebuffer objects test, we will also need a chromium-side CL to work with the additional state tracking it does in the blink layer, and an additional patch to ANGLE to clear the depth buffer before the first use (robust resource init). BUG=angleproject:1708 Change-Id: I111f8f5a451cce7de6cf281a6bc335b92dd2daf2 Reviewed-on: https://chromium-review.googlesource.com/444095 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang feb8c686 2017-02-13T16:07:35 Add extensions to disable client arrays. Chrome doesn't allow any client data in its command buffer. Add an ANGLE extension to request a context that disallows client data. BUG=602737 Change-Id: If9d5144daea3c629a73562396000df59a671aad3 Reviewed-on: https://chromium-review.googlesource.com/441986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c1f671b 2017-02-14T19:08:04 Add destroy hooks for several GL objects. These hooks allow the back-end renderer to free object resources without having to store pointers to shared device handles for each and every object. This will allow us to save memory on back-ends that really care about memory overhead. There is a downside in that there is more boilerplate in passing gl::Context handles around everywhere. BUG=angleproject:1684 Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7 Reviewed-on: https://chromium-review.googlesource.com/426401 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin 9d7d0b14 2016-11-29T16:30:31 Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point BUG=angleproject:1595 TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding* Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b Reviewed-on: https://chromium-review.googlesource.com/416193 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang eb66a6e2 2016-10-31T13:06:12 Replace the GLVersion class with gl::Version. Update code to use gl::Version in as many places as possible to ease ES 3.1 support. BUG=angleproject:1588 Change-Id: I3490b53a81027cf849dac551a9cc66ce04506144 Reviewed-on: https://chromium-review.googlesource.com/404946 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1d2c41d6 2016-10-19T16:14:46 Implement GL_EXT_sRGB_write_control for GL. BUG=angleproject:1547 BUG=655247 Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64 Reviewed-on: https://chromium-review.googlesource.com/400958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang f41a7151 2016-09-19T15:11:17 Add an extension to disable resource generation on bind. BUG=angleproject:1518 Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9 Reviewed-on: https://chromium-review.googlesource.com/386799 Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Martin Radev 66fb8206 2016-07-28T11:45:20 Add ES3.1 API constants The newly added capability constants are handled in the corresponding glGet functions. Also, getBooleani_v has been added. BUG=angleproject:1442 TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*functional_state_query_integer_max_* TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*state_query_indexed_max_compute_work_group_size* TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I846e006307563ae81d8b6c62cf261417e15186c7 Reviewed-on: https://chromium-review.googlesource.com/362270 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 6e4cfceb 2016-06-13T15:06:31 Refactor ANGLE's image manipulation code into a static library. Allows for chromium to make use of some of the functionality. BUG=612205 Change-Id: Ib4435ca44775a3a554b0fb3bd384bd4d31d7952d Reviewed-on: https://chromium-review.googlesource.com/351753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho bbf1c102 2016-06-28T13:31:33 Fix BeginQuery validation ANY_SAMPLES_PASSED and ANY_SAMPLES_PASSED_CONSERVATIVE queries can not be active at the same time. The only place where the State::isQueryActive function is used is validating whether a BeginQuery call is correct, so it can be changed to check for this. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.negative_api.fragment.begin_query Change-Id: Idadf129c6a036570f6e28857bdb24ffc11eeebe8 Reviewed-on: https://chromium-review.googlesource.com/356363 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Sami Väisänen e45e53bd 2016-05-25T10:36:04 Support CHROMIUM_path_rendering This is partial support for CHROMIUM_path_rendering and implements basic path management and non-instanced rendering. BUG=angleproject:1382 Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f Reviewed-on: https://chromium-review.googlesource.com/348630 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 51f40ecd 2016-06-15T14:06:00 Make Framebuffer::checkStatus non-const. BUG=angleproject:1388 Change-Id: Ia9befba0c915c087f2fe0557d91060256f6d4950 Reviewed-on: https://chromium-review.googlesource.com/348955 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill dfde6abf 2016-06-09T07:07:18 Context: Remove mutable gl::State getter. This will preserve layering - the API layer doesn't mutate the state directly, it passes the API call through to the Context. Is also removes the possiblity of any shenanigans of the Validation layer changing the GL state. Also, this CL refactors a few validation entry points to take ValidationContext instead of Context. ValidationContext will be the correct way to interact with the gl::Context in the Validation code. Finally, additional refactorings make ContextState a proper class with private data. This allows the ContextState itself to keep a mutable pointer to the gl::State, so ValidationContext can modify it if necessary (and it will be necessary for Framebuffer completeness caching). BUG=angleproject:1388 Change-Id: I86ab3561573caa9535c8d1b8aad4ab3d0e7cd470 Reviewed-on: https://chromium-review.googlesource.com/348954 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e2e406c3 2016-06-02T13:04:10 Add base::numerics for safe math and conversions. This replaces are "IsUnsignedXXXSafe" family of methods. Also add overflow checks to unpack block sizes. BUG=angleproject:1397 Change-Id: Ib47be149b0486c70f795b0d0f8899441faac9340 Reviewed-on: https://chromium-review.googlesource.com/348062 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sami Väisänen a797e066 2016-05-12T15:23:40 Support CHROMIUM_framebuffer_mixed_samples in the GL backend BUG=angleproject:1378 Change-Id: I634c41f3507dbdeaa56234c4de1b498f81c848ed Reviewed-on: https://chromium-review.googlesource.com/344520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Sami Väisänen 74c2347e 2016-05-09T17:30:30 Support EXT_multisample_compatibility in the GL backend BUG=angleproject:1377 Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3 Reviewed-on: https://chromium-review.googlesource.com/343501 Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Corentin Wallez bbd663a2 2016-04-20T17:49:17 Add dirty bits for the pixel pack and unpack buffer BUG=605775 Change-Id: Ifb7eee94a395a9e9f5a5c1d6c0f05299162264a9 Reviewed-on: https://chromium-review.googlesource.com/340115 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez a2257dac 2016-04-19T16:43:12 Set the bound XFB to 0 when it is deleted BUG=605775 Change-Id: Ie7af2c0dc4536b26473510a80955f4628ea496bb Reviewed-on: https://chromium-review.googlesource.com/340113 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e71ea19a 2016-04-19T13:16:37 Allow queries of different types to be active at the same time BUG=605775 Change-Id: I0e23fae25d450c504f174a080279cf51aebcd123 Reviewed-on: https://chromium-review.googlesource.com/340112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 9082b982 2016-04-27T15:21:51 Rename gl::Data to gl::ContextState. Part of the new world order of renaming the Obj::Data classes to ObjState. BUG=angleproject:1363 Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e Reviewed-on: https://chromium-review.googlesource.com/340740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ad9f24e1 2016-02-12T09:27:24 Don't always sync all dirty object state on update. This leads to a problem where we're synching objects out of order. For instance, when we call SetImage, we need to sync the pack state. But SetImage can affect the FBO state, so we need to sync the FBO only after we've finished with SetImage. Fix this by using a mask of dirty objects to sync instead of all of them, always. This also has the side effect of deferring some syncs that don't have to be processed immediately. BUG=angleproject:1260 Change-Id: I5678d8f967930d11b42a4309d209215be2bae963 Reviewed-on: https://chromium-review.googlesource.com/327259 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1eabcf41 2016-02-02T13:54:00 Replace '> >' with '>>' BUG=angleproject:1308 Change-Id: I00bd2ea939b633817662205eb7879efb7f99965f Reviewed-on: https://chromium-review.googlesource.com/326400 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Ian Ewell 3ffd78bc 2016-01-22T16:09:42 Add initial support for EXT_disjoint_timer_query. Basic timer queries are supported and tested in the OpenGL backend but are not enabled by default. A good portion of the existing query code was also refactored for improved validation - specifically for validating that the appropriate extensions are available. BUG=angleproject:1265 Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237 Reviewed-on: https://chromium-review.googlesource.com/323450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Ian Ewell <ewell@google.com> Tested-by: Ian Ewell <ewell@google.com>
Jamie Madill 60ec6ea7 2016-01-22T15:27:19 Implement dirty bits for Framebuffer. The dirty bits set the stage for performance improvements in D3D, but don't actually reduce any of the redundant work just yet. BUG=angleproject:1260 Change-Id: Ib84e6a9b7aa40c37c41790f492361b22faaf4742 Reviewed-on: https://chromium-review.googlesource.com/318730 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c9d442d7 2016-01-20T11:17:24 Sync dirty objects at the GL layer. The dirty bit system currently puts dirty objects in line with the rest of the dirty state. This means at the Renderer level, the sync manager code would call back to the GL layer to sync the specific objects that are dirty. This is a bit of a layering violation (impl layer mutating top-level objects) and also a bit of repeated boiler- plate code. Fix this by treating dirty objects in a separate dirty bit set, called the dirty objects. This also has the benefit of allowing us to re- implement the dirty object set at a later date, if we want to store them in a list, or other structure. Also don't skip the state sync at the GL level if there are no GL dirty bits. The Impl might have some dirty bits locally, and it's better to call syncState and do the no-op check in the Impl than it is to also sync local state at every sync point (draw call, read, etc) in each Impl. BUG=angleproject:1260 Change-Id: Id5d4beb2a1c4e3ad351edf54e3f32e828d5f5da3 Reviewed-on: https://chromium-review.googlesource.com/318790 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c29968bb 2016-01-20T11:17:23 Refactor FBO related entry points. Change the validation to the consistent style for easy auto-generation and make the context itself implement the entry points. This will more easily allow us to sync state without passing the Context to the Texture methods, or doing work in the entry point. BUG=angleproject:1260 BUG=angleproject:747 Change-Id: I7ed6ec5418b7f51d9e59529267b14b76b87743fb Reviewed-on: https://chromium-review.googlesource.com/319823 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 70d0f499 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784 Reviewed-on: https://chromium-review.googlesource.com/319830 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 66988745 2015-12-22T19:39:19 Revert "Implement GL_KHR_debug." This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b. Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee Reviewed-on: https://chromium-review.googlesource.com/319820 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6c521b7a 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8 Reviewed-on: https://chromium-review.googlesource.com/317820 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 5807a536 2015-12-03T13:01:22 Fix buffer unbinding upon deletion. - Remove buffer bindings for new ES3 buffer types. - Fix detachment behavior to GLES3 spec, i.e. detach only from currently bound containers. - Make pack/unpack buffer binding parameter available in GLES3. - Update test expectations. BUG=angleproject:1191 Change-Id: Iab4c1de8d96a523d5af55d22956d50c10f7c93c2 Reviewed-on: https://chromium-review.googlesource.com/315521 Tryjob-Request: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Minmin Gong adff67b5 2015-10-14T10:34:45 Re-land "Implements more pack/unpack states." Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. Re-land with fix for test expectations. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26 Reviewed-on: https://chromium-review.googlesource.com/305522 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c7473924 2015-10-14T14:33:19 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change." Expectations still not correct. This removes suppressions for two failing tests: functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array BUG=angleproject:512 BUG=angleproject:1095 This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2. Change-Id: Id81b6e616e61535b8504890ce57591813e22af69 Reviewed-on: https://chromium-review.googlesource.com/305521 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong 72e7013e 2015-10-01T17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355 Reviewed-on: https://chromium-review.googlesource.com/304908 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 000b2f49 2015-10-09T15:33:14 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels." This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array First failing build on the bot: http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635 Please fix the failure and re-land your CL with the fix. BUG=angleproject:512 BUG=angleproject:1095 This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1. Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627 Reviewed-on: https://chromium-review.googlesource.com/304990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong f1bb3f05 2015-10-01T17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626 Reviewed-on: https://chromium-review.googlesource.com/304370 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5d124a69 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. Reland: fix compile warnings on Windows. BUG=angleproject:882 BUG=angleproject:883 Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4 Reviewed-on: https://chromium-review.googlesource.com/303431 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cf2dbd91 2015-10-01T15:48:22 Revert "Support UBOs in RendererGL and ProgramGL." Compile error. This reverts commit 97d82b724b71be464f2aff377f056cade44fca94. Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb Reviewed-on: https://chromium-review.googlesource.com/303303 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 97d82b72 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. BUG=angleproject:882 BUG=angleproject:883 Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf Reviewed-on: https://chromium-review.googlesource.com/299871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 242468f3 2015-09-24T14:15:41 Sync scissor state before calling BlitFramebuffer. Now passes: * dEQP-GLES3.functional.fragment_ops.scissor.framebuffer_blit_center * dEQP-GLES3.functional.fragment_ops.scissor.framebuffer_blit_corner * dEQP-GLES3.functional.fragment_ops.scissor.framebuffer_blit_none BUG=angleproject:885 Change-Id: Ifec2995562c684b3a4b287619c9bf7a25512b1fd Reviewed-on: https://chromium-review.googlesource.com/302384 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang add8d031 2015-09-09T16:11:58 Don't sync the multisample state in StateManagerGL. GL_MULTISAMPLE is not a real state in GLES but existed for the D3D renderers to sync the rasterizer state more easily. Instead of syncing it in StateManagerGL, rely on the default value of GL_TRUE in Desktop GL. All tests in dEQP-GLES3.functional.multisample.* now pass. BUG=angleproject:885 BUG=angleproject:883 Change-Id: Idbe5fbc1b43a6e66008fe87da41601277dbe7311 Reviewed-on: https://chromium-review.googlesource.com/298441 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0b9e9032 2015-08-17T11:51:52 Revert "Revert "Implement dirty bits acceleration for VertexArrayGL."" Should be fixed with the Iterator change. BUG=angleproject:1040 This reverts commit 5b21ed5fd030d33ae379b8cc493746244d2928b4. Change-Id: Ibb77775b6b2ce5a49cee7dd81efc62d8c3ba3c62 Reviewed-on: https://chromium-review.googlesource.com/293901 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b21ed5f 2015-08-14T18:12:50 Revert "Implement dirty bits acceleration for VertexArrayGL." Seems to cause an exception in Release, in end2end_tests. BUG=angleproject:1040 This reverts commit 6d51c70ccf63a2c5ec240d960ff1bc179d36c92c. Change-Id: I6548bc68dce07d2d85e40afdb604157e689c1d6c Reviewed-on: https://chromium-review.googlesource.com/293821 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6d51c70c 2015-08-14T10:38:10 Implement dirty bits acceleration for VertexArrayGL. BUG=angleproject:1040 TEST=angle_end2end_tests,angle_perftests,WebGL Change-Id: I91d9aea5eefb58ecaf5b1cc95926fddb2aa846ea Reviewed-on: https://chromium-review.googlesource.com/289570 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1e0bc3ad 2015-08-11T08:12:21 Implement dirty bits acceleration for Current Values. BUG=angleproject:1040 TEST=angle_end2end_tests,angle_perftests,WebGL Change-Id: If471cfb9676795d5cc985eea52ad7144d4544ed1 Reviewed-on: https://chromium-review.googlesource.com/289559 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1b94d432 2015-08-07T13:23:23 Implement dirty bits for RendererGL's basic state. BUG=angleproject:1040 TEST=angle_end2end_tests,angle_perftests,WebGL Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016 Reviewed-on: https://chromium-review.googlesource.com/289558 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d42f5b8c 2015-04-16T14:03:29 Sync the remaining miscellaneous state before drawing in RendererGL. BUG=angleproject:883 Change-Id: Id530f855ab14b6ec575101c9e74c02842c27d3d6 Reviewed-on: https://chromium-review.googlesource.com/266036 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4b3f4169 2015-04-16T13:22:05 Sync the entire rasterizer state before drawing in RendererGL. BUG=angleproject:883 Change-Id: I721c198f33caa18ec04899d6323faa9dbd4aa100 Reviewed-on: https://chromium-review.googlesource.com/266035 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0fbb600f 2015-04-16T11:11:53 Sync the entire blend state before drawing in RendererGL. BUG=angleproject:883 Change-Id: I903090c1a7ba90bd479ad8d24f943672eb51054e Reviewed-on: https://chromium-review.googlesource.com/266033 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 045536bf 2015-03-27T15:17:18 Store current transform feedback buffer bindings in the object itself. BUG=angleproject:763 Change-Id: I76565f68fa8145da29713de2a517a39a8d50a24b Reviewed-on: https://chromium-review.googlesource.com/263061 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Gregoire Payen de La Garanderie 68694e99 2015-03-24T14:03:37 Add UBO offset support for D3D11.1. Also fixes the uniform count upper limit in glGetActiveUniformsiv, as well as an assert hit with used but unbound uniform buffer. BUG=angleproject:507 BUG=angleproject:962 Change-Id: I096fe1c9b4f0f398f3a638cd8311278987dfb7dc Reviewed-on: https://chromium-review.googlesource.com/263404 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Geoff Lang 90a09b56 2015-04-01T18:21:24 Revert "Add UBO offset support for D3D11.1." Failed on 32-bit builds. See: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Builder/builds/24828/steps/compile/logs/stdio angle\src\libangle\validationes.cpp(1461) : error C2220: warning treated as error - no 'object' file generated angle\src\libangle\validationes.cpp(1461) : warning C4018: '<' : signed/unsigned mismatch This reverts commit 381f969315c0c70bacf183e58de7194f42486112. Change-Id: I05f09f19e40046994d34809c5b79095458f56148 Reviewed-on: https://chromium-review.googlesource.com/263474 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Gregoire Payen de La Garanderie 381f9693 2015-03-24T14:03:37 Add UBO offset support for D3D11.1. Also fixes the uniform count upper limit in glGetActiveUniformsiv, as well as an assert hit with used but unbound uniform buffer. BUG=angleproject:507 BUG=angleproject:962 Change-Id: I263b14df41d4e45a67304c1d145646398721cf0a Reviewed-on: https://chromium-review.googlesource.com/263412 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Gregoire Payen de La Garanderie 3917f578 2015-04-01T15:17:21 Revert "Add UBO offset support for D3D11.1." Was ignoring the uniform block bindings. This reverts commit 7159ea6778eb73c233736cc2fa59ae9177b75e4b. Change-Id: Ie7d2b40d3fb2adedd309f1162fb6fd33ab0b4c3c Reviewed-on: https://chromium-review.googlesource.com/263420 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang 5ead927f 2015-03-25T12:27:43 Don't use a helper function to get the vertex attributes. The overhead of the function call ended up being a hot spot for draw calls since the attributes are iterated over many times in VertexDataManager. BUG=angleproject:959 Change-Id: I9bbfcbd115661ad629db9ed93d683cd8d0dc9a78 Reviewed-on: https://chromium-review.googlesource.com/263102 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5b97287e 2015-03-30T19:52:55 Revert "Don't use a helper function to get the vertex attributes." Caused a warning on 32-bit builds. This reverts commit 20d78d241b448aa0b2e3f49d902d3ab63a551932. Change-Id: I4d61024fb29978e7f1bacdd693fc6f1bc00bd0cc Reviewed-on: https://chromium-review.googlesource.com/262918 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Gregoire Payen de La Garanderie 7159ea67 2015-03-24T14:03:37 Add UBO offset support for D3D11.1. Also fixes the uniform count upper limit in glGetActiveUniformsiv. BUG=angleproject:507 Change-Id: Icfc90ed64cf94b1bab2d4cc93a8fb5e11b28d666 Reviewed-on: https://chromium-review.googlesource.com/261874 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 20d78d24 2015-03-25T12:27:43 Don't use a helper function to get the vertex attributes. The overhead of the function call ended up being a hot spot for draw calls since the attributes are iterated over many times in VertexDataManager. BUG=angleproject:959 Change-Id: I6c11d4a5a22c314c69b3403dfdeb2d950b1c7639 Reviewed-on: https://chromium-review.googlesource.com/262336 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 87de3627 2015-03-16T10:41:44 Implement pass-through pack state params. Same as for unpack, this allows us to pass through the state reset code of dEQP without UNIMPLEMENTED errors, while still throwing asserts if they are set to non-default values. BUG=angleproject:901,angleproject:512 Change-Id: I0ce0258b0e91eb83c066c241693aaa5c164b2989 Reviewed-on: https://chromium-review.googlesource.com/257131 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 67102f01 2015-03-16T10:41:42 Add pass-through for new unpack store params. Move the UNIMPLEMENTED checks to where they are used with non-default values. This allows dEQP to pass the prerequisite tests like state reset without throwing assertion failures in debug. BUG=angleproject:901,angleproject:512 Change-Id: I3bd35f6dea61e7d80d1379ba4e8e13437e68431a Reviewed-on: https://chromium-review.googlesource.com/257130 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f75ab350 2015-03-16T10:46:52 Make ClearParameters an rx-only type. This legacy struct duplicates some methods in the gl::State. We can restrict its use to D3D and on newer back-ends use the State directly. BUG=angleproject:930 Change-Id: I2c298e76b072ee73f2b3e17f6696693031ce1f91 Reviewed-on: https://chromium-review.googlesource.com/258070 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Gregoire Payen de La Garanderie 5274202f 2015-02-04T14:55:39 Unbind unused stream out from the D3D11 pipeline to avoid conflicts. Also allow points drawing without gl_PointSize if transform feedback is active. Change-Id: I172d423e847b35b94ebaea102dd97b695575c828 Reviewed-on: https://chromium-review.googlesource.com/246100 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b4b53c5c 2015-02-03T15:22:48 Add stubs for primitive restart caps. Allow dEQP to reset this particular state variable, while still throwing an UNIMPLEMENTED error if we try to render with primitive restart enabled. BUG=angle:901 Change-Id: I1ab46ff4d8bff2775225b083f08d156b9422b9c5 Reviewed-on: https://chromium-review.googlesource.com/244840 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong b8aee3bc 2015-01-27T14:42:36 Add UNPACK_ROW_LENGTH support to D3D11 renderer Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218 Reviewed-on: https://chromium-review.googlesource.com/243951 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>