|
7a8c3e5e
|
2019-04-03T14:49:57
|
|
Generate entrypoints for GL_EXT_memory_object & GL_EXT_semaphore
This adds entrypoints for two new extensions that will be useful for
importing external Vulkan objects into ANGLE.
Bug: angleproject:3289
Change-Id: I206dc76eda5c6c8d836db7c6413c5544326aa722
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552024
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f455f756
|
2019-03-20T20:49:44
|
|
Reuse angle_end2end_test windows and displays.
This both speeds up test execution and cuts down on the number of new
windows and displays created for a test config. This feature is only
currently enabled for Windows NVIDIA and Intel. On every other config
there were blocking issues that would need investigation. Several tests
were manually flagged as needed new displays on each iteration to
prevent test flakiness.
This feature might fix the issues with Intel test flakiness that have
been prominent on the ANGLE CQ.
WGL configurations have also been removed from ANGLE tests. So this
removes more of the code from ANGLETest.cpp.
Bug: angleproject:3261
Change-Id: Ic2864d4806ad38e0eeaa3c0afcd54ae1c548090f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520995
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0f566fc7
|
2019-03-20T11:36:29
|
|
Introduce ConfigParameters test helper struct.
This allows us to more easily compare sets of parameters used in our
tests. The config parameters are stuff like the red / gree / blue bits
used in an EGL config. Or particular sets of extensions or other
EGL options.
This will more easily allow us to determine when we need to use a new
EGL display instead of reusing a prior.
Bug: angleproject:3261
Change-Id: Ia1f0ede988e0b4084fbb4d55097e94fd89ee4899
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c2074b14
|
2019-03-19T15:00:05
|
|
Fuchsia: Remove use of deprecated API Presenter::Present2
Bug: chromium:943604
Test: angle_end2end_tests
Change-Id: Id4bd293bea0587687d1656998bc6d986fd9fb8e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1530027
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
df35e382
|
2019-03-19T13:24:51
|
|
Fuchsia: Remove use of deprecated header <lib/fdio/util.h>
Bug: chromium:941770
Test: angle_unittests
Change-Id: I7dbee848b251daaaf1b4f85c5e7e76bb1fa1fbbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1530026
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
57041007
|
2019-03-14T13:33:24
|
|
Revert "Fix several WGL test failures."
This reverts commit 13a8c4d84e16137c47cb2f958b24c08797527cfc.
Reason for revert: Seems to have led to a flakier situation:
https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Debug%20%28NVIDIA%29/3006
https://ci.chromium.org/p/chromium/builders/try/win-angle-rel/1231
Original change's description:
> Fix several WGL test failures.
>
> SimpleOperationTest.ClearAndSwap/ES2_WGL failed when run in isolation,
> since getGLWindow()->hasError() would report a previous error,
> instead of result of swapBuffers().
> When running after an OPENGL test, swapBuffers() would clear
> the previous error, but that doesn't happen in isolation.
>
> The previous error is from loading WGL functions, some of which are
> expected not to be present. Clear the error in GetProcAddressWithFallback,
> but verify that there is no error entering it.
>
> This uncovers more errors in angle_perftests:
> DrawCallPerfBenchmark.Run/wgl
> DrawCallPerfBenchmark.Run/wgl_tex_change
> DrawCallPerfBenchmark.Run/wgl_vbo_change
> DrawElementsPerfBenchmark.Run/wgl_ushort
> They come from redundant calls when destroying a window. Fix this as well.
>
> Several more errors where uncovered by debug prints, fix those, too.
>
> Bug: angleproject:3153
> Change-Id: I559c098be9dcdfd3add83f045f745d190250b986
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1515602
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I095fadc0dd3a2c998c1dc86f3760184ae6fd7309
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3153
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1523527
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
13a8c4d8
|
2019-03-11T15:54:47
|
|
Fix several WGL test failures.
SimpleOperationTest.ClearAndSwap/ES2_WGL failed when run in isolation,
since getGLWindow()->hasError() would report a previous error,
instead of result of swapBuffers().
When running after an OPENGL test, swapBuffers() would clear
the previous error, but that doesn't happen in isolation.
The previous error is from loading WGL functions, some of which are
expected not to be present. Clear the error in GetProcAddressWithFallback,
but verify that there is no error entering it.
This uncovers more errors in angle_perftests:
DrawCallPerfBenchmark.Run/wgl
DrawCallPerfBenchmark.Run/wgl_tex_change
DrawCallPerfBenchmark.Run/wgl_vbo_change
DrawElementsPerfBenchmark.Run/wgl_ushort
They come from redundant calls when destroying a window. Fix this as well.
Several more errors where uncovered by debug prints, fix those, too.
Bug: angleproject:3153
Change-Id: I559c098be9dcdfd3add83f045f745d190250b986
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1515602
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4154c1c1
|
2019-02-12T15:43:03
|
|
Fuchsia: Migrate ScenicWindow to ViewV2
Fuchsia is transitioning its view creation APIs. Migrate to the new one.
BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia
Change-Id: I09abfda18a5e3da46909b5b967325a083586a7d0
Reviewed-on: https://chromium-review.googlesource.com/c/1474337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
|
|
229fc83d
|
2019-01-21T18:09:15
|
|
Vulkan: Port renderer to Fuchsia (reland)
Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan
renderer, as well as an implementation of OSWindow that renders
fullscreen for the test suite.
Disallow use of the vulkan loader from third_party as Fuchsia uses a fork
of the loader and has not sent those changes upstream yet.
Add a small wayland-inspired library libfuchsia-egl to provide a type
"struct fuchsia_egl_window" to use as EGLNativeWindowType. This type
combines a zx_handle_t to an image pipe channel and a surface size.
Image pipes can only be used once to create a VkSurfaceKHR. This means we
have to recreate the pipe in tests that call eglCreateWindowSurface more
than once with a single OSWindow, or the second call will fail. Add a
resetNativeWindow() method to accomplish this.
Reland disabling -Wextra-semi.
BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia
Change-Id: Ie91715bcd760c6c04d4b8a02a91daa71e32ee30c
Reviewed-on: https://chromium-review.googlesource.com/c/1467603
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3f0ff409
|
2019-02-12T03:08:51
|
|
Revert "Vulkan: Port renderer to Fuchsia"
This reverts commit 991d1cfb5e5a2f20a46961da3ad85b95da30b88a.
Reason for revert: Failing compile on the fuchsia bots on the ANGLE
auto-roller.
https://ci.chromium.org/p/chromium/builders/luci.chromium.try/fuchsia_x64/209198
In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.cpp:10:
In file included from ../../third_party/angle/util/fuchsia/ScenicWindow.h:13:
In file included from gen/third_party/fuchsia-sdk/sdk/fidl/fuchsia/ui/policy/cpp/fidl.h:5:
In file included from ../../third_party/fuchsia-sdk/sdk/pkg/fidl_cpp/include/lib/fidl/cpp/internal/header.h:12:
../../third_party/fuchsia-sdk/sdk/pkg/fit/include/lib/fit/function.h:135:6: error: extra ';' after member function definition [-Werror,-Wextra-semi]
};
^
1 error generated.
Original change's description:
> Vulkan: Port renderer to Fuchsia
>
> Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan
> renderer, as well as an implementation of OSWindow that renders
> fullscreen for the test suite.
>
> Disallow use of the vulkan loader from third_party as Fuchsia uses a fork
> of the loader and has not sent those changes upstream yet.
>
> Add a small wayland-inspired library libfuchsia-egl to provide a type
> "struct fuchsia_egl_window" to use as EGLNativeWindowType. This type
> combines a zx_handle_t to an image pipe channel and a surface size.
>
> Image pipes can only be used once to create a VkSurfaceKHR. This means we
> have to recreate the pipe in tests that call eglCreateWindowSurface more
> than once with a single OSWindow, or the second call will fail. Add a
> resetNativeWindow() method to accomplish this.
>
> BUG=angleproject:2475
> TEST=angle_end2end_tests on Fuchsia
>
> Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf
> Reviewed-on: https://chromium-review.googlesource.com/c/1446496
> Commit-Queue: Michael Spang <spang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=spang@chromium.org,geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I2d9abefa9db5363ba63a17c1773d0e147040d055
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2475
Reviewed-on: https://chromium-review.googlesource.com/c/1465761
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
991d1cfb
|
2019-01-21T18:09:15
|
|
Vulkan: Port renderer to Fuchsia
Add DisplayVk and WindowSurfaceVk subclasses for Fuchsia to the vulkan
renderer, as well as an implementation of OSWindow that renders
fullscreen for the test suite.
Disallow use of the vulkan loader from third_party as Fuchsia uses a fork
of the loader and has not sent those changes upstream yet.
Add a small wayland-inspired library libfuchsia-egl to provide a type
"struct fuchsia_egl_window" to use as EGLNativeWindowType. This type
combines a zx_handle_t to an image pipe channel and a surface size.
Image pipes can only be used once to create a VkSurfaceKHR. This means we
have to recreate the pipe in tests that call eglCreateWindowSurface more
than once with a single OSWindow, or the second call will fail. Add a
resetNativeWindow() method to accomplish this.
BUG=angleproject:2475
TEST=angle_end2end_tests on Fuchsia
Change-Id: I71a613a362dd1c8aada49a3c02ae461e064457bf
Reviewed-on: https://chromium-review.googlesource.com/c/1446496
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2b0553ce
|
2019-02-08T10:07:21
|
|
Implement EXT_instanced_arrays
Bug: angleproject:3015
Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db
Reviewed-on: https://chromium-review.googlesource.com/c/1452740
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ab5acbd5
|
2019-01-23T13:58:09
|
|
Vulkan: implement swapchain resizing
Vulkan allows a swapchain to be created based off of an older swapchain
that's still presenting, to support seamless window resizing. The old
swapchain will remain alive (though no image can be acquired from it)
and automatically cleaned once no image is being presented from it.
The retired swapchain can be destroyed once all operations on its images
are completed. We store the old swapchain next to the serial of
submission that's used for CPU throttling and defer the destroy call
until after `finishToSerial` for that serial is called.
Bug: angleproject:2942
Change-Id: Ic62a5a57b712ffa2b087f5fecde0dc8942194075
Reviewed-on: https://chromium-review.googlesource.com/c/1435634
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5313c8a8
|
2019-01-14T17:02:52
|
|
Implement EGL_KHR_fence_sync and EGL_KHR_wait_sync
EGL_KHR_fence_sync introduces the EGLSync object and associated
create/destroy/clientWait functions. EGL_KHR_wait_sync adds the
serverWait function on top of that.
Bug: angleproject:2466
Change-Id: Iebb239a85c4471ea18b3c3a8a83b793af555e31d
Reviewed-on: https://chromium-review.googlesource.com/c/1412261
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5fe7c5b9
|
2019-01-17T12:16:34
|
|
Include common/platform.h where used
Bug: 922443
Change-Id: I35b9e34266d4a15f8d0769c2770801b1b0511398
Reviewed-on: https://chromium-review.googlesource.com/c/1418091
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
465d6090
|
2019-01-02T16:21:18
|
|
Add GL_ANGLE_provoking_vertex on D3D11 and GL.
This extension is a subset of GL_ARB_provoking_vertex without the
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query.
Bug: angleproject:2829
Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77
Reviewed-on: https://chromium-review.googlesource.com/c/1410289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
55f20f68
|
2019-01-14T15:44:25
|
|
Fix generate_loader.py
The message printed by the #error macro should be enclosed in marks
for gcc.
Bug: angleproject:2995
Change-Id: I5d8ebb28ef5e225eb88990642b6b58936cad4369
Reviewed-on: https://chromium-review.googlesource.com/c/1407542
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
624ce6a3
|
2019-01-04T14:17:24
|
|
Pass GN header visibility check.
Updates angle_util to see the loader includes even if the loader is not
enabled. This makes the GN check happy.
Bug: angleproject:3052
Change-Id: Ifd23070385beefede4358c7b4c1823dc87b5ded8
Reviewed-on: https://chromium-review.googlesource.com/c/1395809
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ad398ee8
|
2019-01-03T13:01:08
|
|
Free OSWindow and EGLWindow through helpers.
This cleans up any potential problems with allocating and freeing
resources in different shared objects or DLLs. Previously we were
using a dynamically linked allocation function and then calling
the standard delete function.
Also adds a base class helper for EGLWindow. Will base the WGL
Window class on this.
Needed for running ANGLE tests against native drivers.
Bug: angleproject:2995
Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0
Reviewed-on: https://chromium-review.googlesource.com/c/1393443
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4638dc9d
|
2018-12-17T13:13:49
|
|
Re-land "Load correct libGLESv2 on Linux and Mac."
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
175d918a
|
2018-12-16T19:53:23
|
|
Revert "Load correct libGLESv2 on Linux and Mac."
This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dd815b62
|
2018-12-15T10:39:00
|
|
Load correct libGLESv2 on Linux and Mac.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
35cd7332
|
2018-12-02T12:03:33
|
|
Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f3acb8c1
|
2018-11-14T16:24:25
|
|
Retool perf test running.
This change does a few things involving the way we run the perf tests:
- Perf test runner can capture different metrics
Useful for capturing the new "nanoSecPerIteration" metric.
- Removes the "score" metric
We'll move to the new time-based metrics. These new metrics are scaled
correctly with iteration counts.
- Runs three trials per perf test
This gives more measurements per test. Each trial is approximately one
second. First the perf tests set a fixed number of iterations after
calibrating the number of steps that we can run in one second. After
that the three trials are run. This should give more stable results.
- Apply more CPU stabilization on Windows
Use SetPriorityClass to apply more CPU priority. Also upgrade
SetThreadPriority to the highest level.
- Always build the Vulkan command buffer test
This catches build regressions more easily. We still skip the test on
non-Android platforms.
Bug: angleproject:2923
Change-Id: I7da234c5af07775ba4a232bb8d65e0138ee7073f
Reviewed-on: https://chromium-review.googlesource.com/c/1330262
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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1c0f151e
|
2018-10-29T15:57:25
|
|
Implement missing posix utils
Bug: angleproject:2923
Change-Id: I35fee6303f07c7b3a931f876a8d9d4ba54c91630
Reviewed-on: https://chromium-review.googlesource.com/c/1315607
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3402d523
|
2018-10-30T15:14:52
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Try to reduce variance in angle_perftests.
This change does a few things:
- make perf test runner script print % variation instead of stddev
This makes it a bit more clear how much variance there is.
- stabilize CPU in the render perf tests
Setting a thread affinity and priority should stop from switching cores
during the run. Hopefully can prevent background noise from changing
the test results.
- warm up the benchmark with a few iterations
This should hopefully make the test results a bit more stable.
- output a new normalized perf result value
The new result is normalized against the number of iterations. So it
should hopefully be stable even if the number of iterations is changed.
- increases the iteration count in the draw call perf tests.
These tests were completely dominated by SwapBuffers time. Increasing
the iterations per step means we actually are bottlenecked on CPU time
instead.
Bug: angleproject:2923
Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736
Reviewed-on: https://chromium-review.googlesource.com/c/1303679
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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3ce69ba3
|
2018-10-26T11:25:32
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Fix Win32Timer's Frequency init.
This could cause some problems on the perf bots.
Bug: angleproject:2908
Change-Id: If12e5939ba80b3fd0b9609e7b76df6045e60cb94
Reviewed-on: https://chromium-review.googlesource.com/c/1301849
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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479918de
|
2018-10-22T11:53:51
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Get absolute time from timers
Independent of start()/stop()/getElapsedTime() functionality,
getAbsoluteTime() is added to return the time regardless of whether the
timer is running.
Bug: angleproject:2908
Change-Id: I056aeb6eddfba8757a139934c1cf68e00e860de6
Reviewed-on: https://chromium-review.googlesource.com/c/1296952
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7818a85c
|
2018-09-06T15:02:04
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Implement GL_ANGLE_texture_multisample API part
Support GL_ANGLE_texture_multisample extension.
This patch adds enums of multisampled texture and texStorage2DMultisampleANGLE
API.
TEST=angle_end2end_tests.exe --gtest_filter=TextureMultisampleTest*
TEST=angle_end2end_tests.exe --gtest_filter=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I2cab997edc33aa2d0be6082381545335423f64e0
Reviewed-on: https://chromium-review.googlesource.com/c/804613
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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624fbdcf
|
2018-10-01T11:54:05
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Refactor CompileProgram utility
Tests often need to call gl functions to set up program related state
after glCreateProgram has been called but prior to glLinkProgram is
called. Add a callback function to the CompileProgram utility function
to fulfill this need. This reduces code duplication considerably in
several tests.
An alternative way to improve CompileProgram would be to split it into
several different utility functions. This might be slightly easier to
read, but would also be a larger refactoring and require more checks
at the call site.
This will make it easier to implement EXT_blend_func_extended tests,
which need to bind fragment outputs to different slots.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I3ac8b7bdc21c6a1f14517bc7df0cf6f35abd7612
Reviewed-on: https://chromium-review.googlesource.com/1254062
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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b36a4816
|
2018-09-25T10:15:11
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|
Vulkan: Add OpenGL line segment rasterization.
Line rasterization rules are implemented using a shader patch. The
patch does a small test and discards pixels that are outside of the
OpenGL line region.
The feature is disabled on Android until we can determine the root
cause of the test failures.
Bug: angleproject:2598
Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b
Reviewed-on: https://chromium-review.googlesource.com/1120153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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a155bacf
|
2018-08-16T15:26:39
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ParallelCompile: Parallelize shader translation
This changes to construct a new ShHandle of compiler for each Shader,
and use it to translate the shader source in a background thread.
Bug: chromium:849576
Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04
Reviewed-on: https://chromium-review.googlesource.com/1177195
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dff32a0d
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2018-08-28T14:35:50
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Support multisample arrays in shader programs
The added tests check that using textureSize() and texelFetch() on
textures with a fixed point format return expected results. texelFetch
is also covered for integer format textures.
dEQP GLES 3.1 tests also cover a variety of multisampled array texture
formats.
BUG=angleproject:2775
TEST=angle_end2end_tests, angle_deqp_gles31_tests
Change-Id: I99b422e24b39e3563ed72f0fb85c9c1907df807d
Reviewed-on: https://chromium-review.googlesource.com/1196521
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1bf963b6
|
2018-07-19T14:56:37
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|
Clean up PlatformMethods attribute enum
Centralize definition of EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX
in Platform.h.
Bug: angleproject:2528
Change-Id: Id2b022c4ea08d2e98cbd6c3b248b58d096c20dfb
Reviewed-on: https://chromium-review.googlesource.com/1144265
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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44b2c0b1
|
2018-08-29T17:31:27
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|
Avoid rebase_path() in BUILD.gn.
Adjust source paths so we don't need to use rebase_path() on all of them.
BUG=angleproject:1569
Change-Id: I687dbb9378b1f054eb5664320c662fe4c882a82f
Reviewed-on: https://chromium-review.googlesource.com/1194619
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ddc41208
|
2018-08-23T22:11:55
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|
Rename .gypi -> .gni.
Rename and reformat all gyp files. They were previously converted to
gn but not renamed to preserve continuity in git. This rename completes
the removal of all traces of gyp.
BUG=angleproject:1569
Change-Id: I50123105d8881583184ffc564bed65d9fbe4d41c
Reviewed-on: https://chromium-review.googlesource.com/1187885
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a7f97a27
|
2018-08-21T00:04:05
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|
Gyp is dead. Long live gn.
Remove the gyp build. The .gypi files were not renamed so that diff and
rebase would work on this change. They will be renamed in a separate
change.
BUG=angleproject:1569
Change-Id: If8a217027633293664b820104f91a4ca5889b24e
Reviewed-on: https://chromium-review.googlesource.com/1187380
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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7ae70d8f
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2018-07-06T13:47:01
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ParallelCompile: Parallelize D3D linking
This adds a new linking state to Program. If a Program is in linking
state, on the one hand the foreground thread may continue issuing more
GL calls, and on the other hand the background linking threads may be
accessing Program internally too. Without a proper constraint there
must be conflicts between them. For this purpose, we block any further
GL calls to Program until it's actually linked. In addition, we
prohibit parallel linking an active program, so that ProgramD3D does
not have to worry about such similar conflicts.
Also changes the WorkerThread to support limiting the number of
concurrently running worker threads.
BUG=chromium:849576
Change-Id: I52618647539323f8bf27201320bdf7301c4982e6
Reviewed-on: https://chromium-review.googlesource.com/1127495
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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eb4b8697
|
2018-07-17T10:55:40
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|
Introduced eglMakeCurrent Perf Test
Currently disabled test on android
Also made the default EGL device type be
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE
Updated destroy function of RendererVk to properly
reset the mMemoryProperties member variable
Bug: angleproject:2735
Change-Id: Ie1f8ab1ac93b18eda4c10c3b10ecd4756f1d8543
Reviewed-on: https://chromium-review.googlesource.com/1140508
Commit-Queue: Omar El Sheikh <theoking@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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24ddc7a8
|
2018-06-11T14:56:34
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WGL: Support unvirtualized contexts and unsafe multithreading.
When using unvirtualized contexts, DisplayWGL still creates a Renderer for
managing any internal GL resources such as emulated back buffers for
DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new
Renderer for each GL context. All created contexts share resources.
BUG=angleproject:2464
Change-Id: I945502514079368e062beef70bed49c61ed44403
Reviewed-on: https://chromium-review.googlesource.com/1097459
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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071fc3f9
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2018-06-11T12:51:35
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|
Fix build on Windows using Visual Studio
This is a follow-up of this change:
https://chromium-review.googlesource.com/c/angle/angle/+/1092101
Just to fix a warning that prevents building in Visual Studio
successfully.
Bug: angleproject:2306
Change-Id: Ib87d5cb349019fb6b2d7f75b46552146d41787de
Reviewed-on: https://chromium-review.googlesource.com/1095480
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
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45b5a875
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2018-06-07T11:33:25
|
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GLES1: Texture environment API
BUG=angleproject:2306
Change-Id: Ibb168d5c9f7aa96a48c96ffbe96ecead2276975e
Reviewed-on: https://chromium-review.googlesource.com/1092101
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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d0febe7a
|
2018-05-17T22:36:52
|
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Reland "GLES1: Entry points for lighting and materials"
This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f
Entry points have been autogenerated again.
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:2306
Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434
Reviewed-on: https://chromium-review.googlesource.com/1072849
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
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668e507f
|
2018-05-24T17:12:14
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Revert "GLES1: Entry points for lighting and materials"
This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f.
Reason for revert: Seems to break the build
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2306
Reviewed-on: https://chromium-review.googlesource.com/1071828
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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4a09c1a2
|
2018-05-17T22:36:52
|
|
GLES1: Entry points for lighting and materials
- glLight*/glMaterial and their queries
- Use new packed enums in these entry points, except for lightmodel
which stays GLenum to be consistent with other generic glGet's
- State.cpp: New glGet* queries related to light model and
light/normal rescale enablement
- GLES1State.cpp: Functions to get/set lighting/material state
- Validation for lighting/materials
+ Add a few convenience methods to random_utils for sampling
non-negative floats and a sampler for random booleans
BUG=angleproject:2306
Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
Reviewed-on: https://chromium-review.googlesource.com/1065502
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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3b9b027c
|
2018-04-30T16:27:24
|
|
Add basic tests of (unsafe) multithreaded contexts.
BUG=angleproject:2464
Change-Id: Ia0f0788a1bc4d2ecd883b058f15c629cac5fd166
Reviewed-on: https://chromium-review.googlesource.com/1036063
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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94ae660d
|
2018-04-23T13:58:59
|
|
Vulkan: Create tests to validate we created the pipeline when needed
1- Link program with a shader and draw with it, relink with another shader and draw again.
2- Release program that is reading from a uniform.
Bug: angleproject:2397
Change-Id: Icb4211c5cf71efaf41833d9d5afd83ce8410c598
Reviewed-on: https://chromium-review.googlesource.com/1028580
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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5804dc8e
|
2018-04-13T14:11:46
|
|
Refactor GL tests to use a shader library
Instead of having the same simple shaders repeated over and over in
the test code, reuse a single shader library.
BUG=angleproject:2474
TEST=angle_end2end_tests
Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2
Reviewed-on: https://chromium-review.googlesource.com/1012078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
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0ab41fa5
|
2018-03-14T11:03:30
|
|
Add an EGL extension to disable GL extensions by default.
BUG=angleproject:2404
Change-Id: I2667ddc92d5c9ef6e0ef115f2fdf0c3d3643d945
Reviewed-on: https://chromium-review.googlesource.com/962702
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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4ed05da2
|
2018-02-02T14:26:15
|
|
ES31: Add link validation on geometry shader itself
This patch intends to support program link validation on geometry
shader itself. A link error should occur when linking a program with
a geometry shader that lacks input primitive or output primitive or
the declaration of 'max_vertices'.
This patch also adds the support of linking a program with geometry
shader in angle_end2end_tests.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_*
Change-Id: I25fb08514753102f5dd3ab86211c05d2ca4fd185
Reviewed-on: https://chromium-review.googlesource.com/898842
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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6108b766
|
2018-02-08T18:17:43
|
|
Remove angle::Library and its usages
No longer needed after https://chromium-review.googlesource.com/513519
Loading libGLESv2 interferes with API tracing tools
BUG=angleproject:1892,angleproject:2343
Change-Id: I2ccbc99377d75d107fd644301402c52466dded21
Reviewed-on: https://chromium-review.googlesource.com/910094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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5dd4ad89
|
2018-01-29T13:53:43
|
|
Vulkan: Add a perf test for the Pipeline cache.
This micro-benchmark can be used to measure the performance impact
of changing the Pipeline cache. For instance, we can check if changing
the size of the hash key affects performance significantly.
Also updates the build files so angle_perftests can see vulkan.h, and
makes the Vulkan headers an explicit source set.
This test currently shows that a lot of time is spent in PMurmurHash,
with some time also spent in memcmp.
Bug: angleproject:2163
Change-Id: Ie8bb3e31d58590f373d28cbbb59f7e372b80cc29
Reviewed-on: https://chromium-review.googlesource.com/884882
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
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f3e23295
|
2018-01-04T18:19:21
|
|
EGL: Expose NULL driver device selection.
This makes the device type selection part of the ANGLE platform
extension. We currently support NULL driver selection on all
available back-ends (although on the NULL back-end, it already
has no device type). Optionally we could expose certain features
of this as separate extensions.
This currently also supports the old hidden enum, until we can
update Chrome and consolidate to the new exposed official enum.
Bug: angleproject:2159
Change-Id: I85d0811098e644e8192c207673af9e18ed7c1da2
Reviewed-on: https://chromium-review.googlesource.com/846021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5b1180df
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2017-10-10T20:26:52
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Add gyp deprecation warning.
gyp_angle now prints a warning every time it is run.
All targets print the same warning as one of their build steps.
The DEPS change updates gypi_to_gn so it doesn't choke on
files with 'target_defaults' sections.
BUG=angleproject:1569
Change-Id: Ibdf277fcc14cf4ebc7b7db78270210752cd8ef9d
Reviewed-on: https://chromium-review.googlesource.com/711155
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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acf2f3ad
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2017-11-21T19:22:44
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Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1fce3283
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2017-10-09T16:12:03
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Samples: Add command line flag to select renderer.
This gives us the ability to test Vulkan without a special recompile,
and keeps the default setting to the default ANGLE renderer. Only
implemented for the hello_triangle sample currently.
Also includes an extra error message for missing EGL config, which is
where the Vulkan init fails right now, due to missing depth/stencil
support.
Also includes a hack to get Vulkan samples running without depth/
stencil.
BUG=angleproject:2167
Change-Id: I6925b9b84956fb69cbf602a828ea95d8c7125b68
Reviewed-on: https://chromium-review.googlesource.com/707688
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b433e872
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2017-10-05T14:01:47
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Change robust resource init into a context creation attribute.
Enabled support on OpenGL even through the extension is not fully
implemented so that testing with Chromium/Passthrough commmand decoder
is still possible.
BUG=angleproject:1635
Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3
Reviewed-on: https://chromium-review.googlesource.com/678479
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a20af6d7
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2017-09-18T13:32:29
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Use C++11 raw string literals instead of SHADER_SOURCE macro
This is better in many ways:
1. It doesn't confuse clang format
2. \n doesn't need to be included after preprocessor directives like
the version directive.
3. It's using built-in functionality instead of something custom.
Raw string literals should be the preferred way to include shader
source in C++ files going forward.
BUG=angleproject:2157
TEST=angle_end2end_tests
Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f
Reviewed-on: https://chromium-review.googlesource.com/671046
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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8a7b3a0c
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2017-08-25T16:05:48
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Reland 'Remove IndexRange retrieving in validation'
This change adds GL_KHR_robust_buffer_access_behavior support.
The old change is in https://chromium-review.googlesource.com/c/angle/angle/+/607413
BUG=755897, angleproject:1393, angleproject:1463
Change-Id: I04a1132c3ae8d3a766194df61c4ff7bf0b084f03
Reviewed-on: https://chromium-review.googlesource.com/640750
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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401345e4
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2017-08-21T10:52:40
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D3D11: Move more state into StateManager11.
This moves the input layout cache and vertex and index data managers
and related info into the state manager. This makes it easier to
manage the state application with regards to dirty bits.
Also updates the dirty current value handling in StateManager11.
BUG=angleproject:1156
BUG=angleproject:2052
Change-Id: I8de968a1f8416363aa1c49d9e9da129942d21275
Reviewed-on: https://chromium-review.googlesource.com/616783
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5505bdc7
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2017-07-26T14:39:27
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Fix Win32Window::takeScreenshot.
Several parts of this function were incorrectly checking for errors or
passing the wrong parameters. If screenshotting fails, throw an exception
in dEQP so that it is converted to a test failure instead of hanging the
test.
BUG=angleproject:2075
Change-Id: I19b55b273d0d3f1b47c1dac6affca69de8db21e0
Reviewed-on: https://chromium-review.googlesource.com/587300
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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222c517f
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2017-07-19T16:15:42
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Control Debug layers in ANGLE_platform_angle.
Debug layers seem to be a universal thing among functional back-ends.
D3D, OpenGL and Vulkan all need some kind of controls for debugging,
so it seems to make sense to make this control part of the base
extension.
Default the extension to EGL_DONT_CARE, which allows the back-end to
have a lot of flexibility in terms of implementation.
Also enable the extension in the D3D11 and OpenGL back-ends, and set
the extension to enabled for angle_end2end_tests.
Remove EGLVulkanEXTTest since it no longer tests anything not tested
in the base ANGLETest class.
BUG=angleproject:2086
Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
Reviewed-on: https://chromium-review.googlesource.com/578369
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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293e114d
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2017-07-11T13:51:05
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Add tests for the cache control extension.
A first test verifies the validation of the extension, and a second
compiles a simple shader and checks the cache behaviour.
These tests don't currently run since the extension is disabled,
but they will start running as soon as we expose it.
BUG=angleproject:1897
Change-Id: Id4a76b83090712a267576069b711eeee29aa81dd
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fe54834f
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2017-06-19T11:13:24
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Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bd044ed8
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2017-06-05T12:59:21
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Defer shader compiles when possible.
When using the program binary memory cache inside ANGLE, this will
give a potential fast path. If the user doesn't query the shader
compile status or info log before calling LinkProgram, then we can
check the program cache before translating the program, and if it
finds a hit, we don't even need to call the translator.
To preserve the shader settings at compile time, a reference to the
current shader translator is kept in a binding pointer on the call
to compile. This mirrors a similar implementation in Chromium's
command buffer. Also the compile options and source are cached at
compile to preserve the correct shader state.
BUG=angleproject:1897
Change-Id: I3c046d7ac8c3b5c8cc169c4802ffe47f95537212
Reviewed-on: https://chromium-review.googlesource.com/517379
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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948bbe51
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2017-06-01T13:10:42
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Redesign robust resource init as a display extension.
Also correct the enum allocation to values that are available to ANGLE.
BUG=angleproject:1635
Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e
Reviewed-on: https://chromium-review.googlesource.com/520002
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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98de826c
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2017-05-29T13:01:02
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Platform: Fix initialization order in tests.
Because of the platform refactor in abf38572062b91 we broke the way
the tests override the D3D workarounds for the tiny depth/stencil bug.
This change passes a pointer to the platform directly in the EGL init
logic, which solves this issue. It also removes all decltype code in
the platform header which might fix the UBSAN problem we were seeing
previously.
Also change a present mode selection error into a warning in the Vk
back-end, since this was being triggered on AMD, but is safe.
BUG=angleproject:2042
Change-Id: Ibbd0c69ce11a840cf4b33c616f56020001e553aa
Reviewed-on: https://chromium-review.googlesource.com/513519
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6811a316
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2017-05-24T16:50:06
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Use GetPlatformDisplay instead of GetPlatformDisplayEXT.
This will allow us to use EGLAttrib and pass pointers as Display
init parameters if necessary.
BUG=angleproject:2042
Change-Id: Ib0f85d71bc9d3dff2db9453012f40303f3c3bd7c
Reviewed-on: https://chromium-review.googlesource.com/513518
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f81ce4a3
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2017-04-24T10:49:17
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Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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151d5de6
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2017-04-13T09:52:23
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Enable MSAA for texture client buffers
Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to
allow use of a shared D3D texture that can be multi-sampled.
BUG=angleproject:1917
Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0
Reviewed-on: https://chromium-review.googlesource.com/446907
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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e08a1d36
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2017-03-07T17:24:06
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Plumb robust resource init extensions.
This also cleans up a few minor glitches in the extension texts,
and renames the EGL extension for consistency.
It incidentally fixes a bug in our EGL init where we were checking
the wrong client versions for KHR_create_context.
It also implements a new feature for tests which allow them to defer
Context creation until the test body. This allows tests to check for
EGL extension available before trying to create a context with certain
extensions.
BUG=angleproject:1635
Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865
Reviewed-on: https://chromium-review.googlesource.com/450920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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61f0db8e
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2017-02-24T15:34:19
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Fix GCC build
Change-Id: I30e6e8d82821ed86cc7f53a48b1b23fc0cbf060c
Reviewed-on: https://chromium-review.googlesource.com/446866
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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feb8c686
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2017-02-13T16:07:35
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Add extensions to disable client arrays.
Chrome doesn't allow any client data in its command buffer. Add an ANGLE
extension to request a context that disallows client data.
BUG=602737
Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5714a202
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2016-12-13T14:08:44
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D3D11: Add RGB10_A2 as a supported EGL pbuffer config format.
Update EGLWindow to select configs that exactly match the requested
config. Too many tests make assumptions about the default framebuffer's
format.
BUG=angleproject:1662
Change-Id: I4cf8aedf51013ca0f3f40f6bbd40f24a4a90561f
Reviewed-on: https://chromium-review.googlesource.com/419681
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c5a2a172
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2017-01-13T15:55:07
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Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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cc6ac25e
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2017-01-25T12:57:21
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GLES: Expose OES_mapbuffer in GLES2 on GLES3.
This extension is mandatory for EXT_map_buffer_range support. We can
emulate it using GLES 3.0 core map functionality.
BUG=angleproject:1751
Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa
Reviewed-on: https://chromium-review.googlesource.com/431826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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dcab56a1
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2017-01-05T14:47:34
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Move some file utils to common.
Since common is shared through all ANGLE code (libANGLE/tests/samples)
this is the most general place for these utils, and will give libANGLE
access to them. We'll need them to get the current executable dir for
loading the Vulkan layers.
This also means we'll need to fix the global static variable use when
we have the ability.
BUG=angleproject:1319
BUG=chromium:677841
Change-Id: I7af61920635135b28a2f02f4a8d019ee88c9dd28
Reviewed-on: https://chromium-review.googlesource.com/425440
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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80ab03c5
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2017-01-03T11:03:23
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Add angle_white_box_tests for libANGLE render tests.
angle_end2end_tests included tests that used both the entry points
from our shared libraries as well as calling libANGLE classes like
gl::Context directly. Split these into a new test executable.
This also removes the libANGLE code from all the end2end tests.
It's necessary to add static versions of libEGL and libGLESv2 so
that we call safely call methods in libANGLE an the entry points
from the same target.
BUG=angleproject:1660
Change-Id: I6d82021b9300231ddb5fee435e5d77728f8f1292
Reviewed-on: https://chromium-review.googlesource.com/419175
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0448ec84
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2016-12-23T13:41:47
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Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a7d12dc7
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2016-12-13T15:08:19
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Store uniform block bindings in program binaries.
This affects all back-ends - we weren't saving this. Note that
bindings can only be set after program linking. The spec is fairly
clear in that any programs saved must be loadable and runnable under
the same set of state, which would include block bindings.
Also add validation for zero binary formats in GetProgramBinary.
Also add a workaround for AMD where the block bindings were not
applied properly after link, similarly to our original bug.
This CL also includes a few fixups for GLProgram (raii).
BUG=angleproject:1637
Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
Reviewed-on: https://chromium-review.googlesource.com/418393
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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922cbfcb
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2016-11-25T16:23:18
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common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7f07caa9
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2016-10-25T07:43:33
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Rename the build/ directory.
GYP related files went in gypfiles/, and the gni went in gni/ this
changes frees up the build/ directory name for Chromium's build/
directory.
BUG=angleproject:1569
Change-Id: I76fe343d569239c2732ba87986fcf7debc21d417
Reviewed-on: https://chromium-review.googlesource.com/403029
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b526f541
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2016-11-02T14:11:01
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OSXWindow: ignore deprecated warnings
We can't fix them yet because our continuous testing doesn't compile
with the updated definitions yet.
BUG=angleproject:1598
Change-Id: I40bdeaa6bafbd03b5e3e6c16ac8485e3f488fe59
Reviewed-on: https://chromium-review.googlesource.com/406452
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1c2faacb
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2016-10-25T11:11:34
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OSXWindow: Suppress a flaky crash when running end2end tests
For some reason while running the end2end tests, when the application
gets an NSAppKitDefinedEventType with subtype
NSApplicationActivateEventType (and of course window = 0), a null
dereference happens. The crash seems timing dependent, since the root
cause was not found and this is test code, add an ugly suppression.
BUG=angleproject:1570
Change-Id: I3af2188ddae8ca3c0a4458e15a8af01e66215e3f
Reviewed-on: https://chromium-review.googlesource.com/403049
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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4c655248
|
2016-10-04T10:27:21
|
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D3D11: Fix unreferenced XFB vars getting dropped.
Our for-loop logic was confused so that some unreferenced
transform feedback varyings might get dropped.
BUG=chromium:651493
Change-Id: Id283230da0a47fc647b2a3862da60be5538e439e
Reviewed-on: https://chromium-review.googlesource.com/391945
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f41a7151
|
2016-09-19T15:11:17
|
|
Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c287ea6e
|
2016-09-16T14:46:51
|
|
Add WebGL validation extensions to ANGLE.
BUG=angleproject:1523
Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b
Reviewed-on: https://chromium-review.googlesource.com/386281
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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adaeb85f
|
2016-09-14T10:54:24
|
|
Fix standalone tests failing to find angle_util.dylib on Mac
BUG=
Change-Id: I69bddf27c1b019f71382d69c03eba94a268d2025
Reviewed-on: https://chromium-review.googlesource.com/385497
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d08163d7
|
2016-09-01T13:56:24
|
|
Fix standalone build.
BUG=angleproject:1471
Change-Id: I52aadeb58f75d5b944421bd0cd4a5dddead3f6d1
Reviewed-on: https://chromium-review.googlesource.com/379916
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e3352f94
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2016-08-12T20:40:14
|
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Change angle_util to be a shared library
So that there will be one instance of static thread synchronization variables
in AndroidWindow.
Previously there was one instance in lib_angle_deqp_gles2_tests__library
and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize
waiting forever.
Also make the change in GYP build to fix standalone build,
and fix rpath issues on Mac.
BUG=angleproject:1471
TEST=end2end and deqp tests on standalone Win10 and end2end on GN Mac 10.11
Change-Id: I731578459400bb47d269df129aabed9b67b555e6
Reviewed-on: https://chromium-review.googlesource.com/376202
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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4c4c8e72
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2016-08-04T12:25:34
|
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Add compute program compilation and linking support
Compute shaders can be now compiled and linked to create programs.
Some tests are added to verify successful and unsuccessful compute
shader linking.
The patch also replaces std::array<int, 3> with a custom struct
WorkGroupSize.
BUG=angleproject:1442
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84
Reviewed-on: https://chromium-review.googlesource.com/366740
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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55033e58
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2016-08-25T17:32:12
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Revert "Change angle_util to be a shared library"
This reverts commit 2f9b5e6f79cd576bd3b7110272d58f143801bf0f.
Change-Id: I90a7ba0596e79795c9549bc268eabff69c96d572
Reviewed-on: https://chromium-review.googlesource.com/376079
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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2f9b5e6f
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2016-08-12T20:40:14
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Change angle_util to be a shared library
So that there will be one instance of static thread synchronization variables
in AndroidWindow.
Previously there was one instance in lib_angle_deqp_gles2_tests__library
and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize
waiting forever.
BUG=angleproject:1471
Change-Id: Ia529c91e34960eb352730c1bb89a91ce6336c8a0
Reviewed-on: https://chromium-review.googlesource.com/368983
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ca05a081
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2016-08-12T14:46:30
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Compile deqp_gles2 on Android
Add some missing functions,
modify preprocessor conditions and build files
to include some other missing functions when building for Android.
BUG=angleproject:1471
Change-Id: Iadc0a0b9fed2444b8bc9a894ee65c8b66ea7f3c9
Reviewed-on: https://chromium-review.googlesource.com/368982
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a6426d67
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2016-06-03T00:18:38
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Android GL backend and end2end tests
Just the bare minimum implementation for end2end tests to run.
BUG=angleproject:1362
TEST=angle_end2end_tests on Nexus 5X
Change-Id: I92293e0f8bdc2ffaa5d4661927750d7cb3d931e6
Reviewed-on: https://chromium-review.googlesource.com/349353
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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87ae8cdf
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2016-05-19T17:59:55
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Fix Linux standalone compilation.
simple_texture_2d, hello_triangle, stencil_operations, simple_texture_cubemap
fail to compile after https://chromium-review.googlesource.com/342050.
BUG=angleproject:1319
TEST=ninja -C out/Release all
Change-Id: Ib70008036f8688b737f3f40b5224437a7afdea19
Reviewed-on: https://chromium-review.googlesource.com/346121
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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