src/libANGLE/MemoryShaderCache.h


Log

Author Commit Date CI Message
Geoff Lang fcf3a1c0 2024-07-02T16:33:28 GL: Allow shader compilation with cached translated source Write the translated shader source when serializing shaders. This does not increase the size of the shader cache because Vulkan only uses the compiledBinary field. Spawn a ShaderTranslateTask for loading shaders so the GL backend can compile the shader on the native driver. Bug: angleproject:350779978 Change-Id: I14413a7ca2a0d99653a1082f2c8b4a94cf58626a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5672740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 91c981c5 2024-01-11T22:37:48 Robust shader compile after shader binary is rejected If ANGLE finds a shader binary in the cache, it populates the compiled shader state. If the deserialization rejects the blob, the compiled shader state was not reset. After the rejection, ANGLE proceeds to redo the shader compilation, in which case it risks bugs as it tries to accumulate info on top of the previous half-complete shader state. Note that currently there are no errors if the shader state is not reset before compilation, so this change is merely a precaution. Bug: angleproject:8471 Change-Id: I2e08ecc2e5d940c88a32b5a05dca8afe8d8d897c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5189154 Reviewed-by: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 2a6336ed 2023-11-29T13:35:57 Don't construct a compiler instance on shader cache hits. We can avoid constructing a shader compiler instance and then destroying it when we get shader cache hits. The resources and output type are available from the root gl::Compiler object. Bug: angleproject:8434 Change-Id: I2de43db34dc1b86265aa648b1275e32814487ff4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5073292 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi dd8432b5 2023-11-14T14:39:45 Remove angle::Result::Incomplete from shader/program paths angle::Result is not an error code, and having Incomplete made it very unclear what the purpose of this class is. A follow up will remove it entirely. Bug: angleproject:8414 Change-Id: Ica8271b9f7d8868671c7658161e50a53ef23c681 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5028091 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ab334105 2023-01-23T10:09:56 BuiltInResourcesString is no longer a part of shader cache key The stringified version of `ShBuiltInResources` is poorly maintained and has a large overhead while computing hashes. Instead use the `ShBuiltInResources` blob directly. The shader object now computes and caches its key, refactor MemoryProgramCache to query the shader object for its key instead of recomputing it. Tests: EGLProgramCacheControlTest* Bug: angleproject:7833 Change-Id: I67a22f9460cee10ab0f7571df7d6525b476a5a78 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4185759 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Eddie Hatfield ba4b6913 2022-08-23T09:34:27 Fix data race in BlobCache * Re-enable shader cache feature * Improve BlobCache thread-safety test * Improve EGLProgramCacheControlTest to not check the size of the BlobCache, since the shader cache interferes with this. * Include the arguments to ConstructCompiler() and Compile() in the key hash for the shader cache. Bug: angleproject:7036 Change-Id: Ied4e11f9160552f2f9358d99b5656315239ba856 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3851161 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
Eddie Hatfield 955adb77 2022-08-12T10:14:48 Cache compiled shader By storing the compiled shader in the blob cache, the time to recompile the same shader is reduced. Based on work by <hckim.kim@samsung.com> Bug: angleproject:7036 Change-Id: I884ae40e715c49a9ccd12903012e8327811e3557 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3808235 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>