src/libGLESv2/ProgramBinary.h


Log

Author Commit Date CI Message
daniel@transgaming.com e4733d7e 2012-10-31T18:07:01 Move shader cache into Renderer Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1333 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 087e5789 2012-09-17T21:28:47 Skip drawing points when gl_PointSize isn't written. Trac #21574 Bug=365 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 60dafe8f 2012-09-05T22:26:10 Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 29ab9525 2012-08-27T16:25:37 Minor GCC fixes - Added missing typename keyword - Use proper filenames includes (this matters when cross compiling on case sensitive OSes) - Added <string> include where GCC requires it - Avoid collision between enum variables and template params Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1261 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 989c1c85 2012-07-24T18:40:38 Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e87ca000 2012-07-24T18:30:43 Add serial tracking to ProgramBinary Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1232 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 90080e3b 2012-07-09T22:15:33 Support for serializing a linked program to binary. The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated. Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions. Review URL: https://codereview.appspot.com/6295092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 253b8d20 2012-06-22T19:27:21 Refactor program info log out of ProgramBinary and in to Program. Tested by setting breakpoint in esLoadProgram with the broken program. Review URL: https://codereview.appspot.com/6305114 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org ea09f9b4 2012-06-08T00:45:32 Move ProgramBinary into new file. Review URL: https://codereview.appspot.com/6299058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1144 736b8ea6-26fd-11df-bfd4-992fa37f6226