src/common/WorkerThread.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov c0386ad4 2024-04-05T11:56:17 AsyncWorkerPool releases shared_ptr<Closure> before notifying Parallel compile (MainLinkLoadTask, Program::LinkingState) is dependent on destructor getting called before the event is notified Repro: https://crrev.com/c/5425924 More details on the parallel compile case, provided by syoussefi@: """ A race condition caused the worker pool to sometimes be destroyed from a worker thread instead of the main thread. The race condition triggered in the following scenario: - The MainLinkLoadTask holds on to the worker pool - This is necessary for the main task to spawn further tasks asynchronously - The reference to the worker pool in MainLinkLoadTask is released by its destructor - The worker thread dequeues a task (i.e. MainLinkLoadTask) to execute and holds a reference to it. - Once the task is run by the worker thread, the worker thread signals its completion - (1) At this point, the scope holding the reference to the task closes and the task is released. However, this is done after signaling the task's completion. - On program destruction, the program ensures that all its tasks are complete - This uses the signal coming from the worker thread - (2) On display destruction, the worker pool is destroyed (by dereferencing it through the shared_ptr) - The destructor of the worker pool waits for the worker thread, with the expectation that this wait is done in the main thread. The race condition led to the assert firing when (2) was done before (1). Because the task is already signaled complete, the main thread considers it done and goes ahead with the destruction of the display. However, until the scope of the worker thread closes, the task itself is still not destroyed. Since the task is holding a reference to the worker pool, that prevents the worker pool from getting destroyed too. Once the display is destroyed, the worker thread closes its scope, causing the task to be destroyed. In turn, this leads to the worker pool itself to be destroyed. On destruction, the worker pool would wait for the worker thread to end which is a deadlock. Fortunately, this was caught earlier with an ASSERT that wanted to ensure destruction happens on the main thread. In this change, the worker thread ensures it releases the task before signalling it complete, avoiding this issue. Other possible solutions would have been: - Release the worker pool from MainLinkLoadTask as soon as the subtasks are scheduled - Explicitly call a "destroy" method on the pool, instead of relying on the destructor to clean up. """ Bug: angleproject:8661 Change-Id: I37c9bc8e8f05bce4062d794df449cc3d2c80a093 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5428806 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi d4281637 2023-11-15T13:17:36 Add names to worker threads Bug: angleproject:8417 Change-Id: I5841d194cb695387aa8fe48638cc025173152347 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5034797 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi ade3dacd 2023-11-06T21:56:41 Do compile/link unlocked if not threaded (but thread-safe) If GL_KHR_parallel_shader_compile is not supported, or it is not used to do threaded compilation and link, this change lets the compile and link jobs be done after releasing the share group lock. With multithreaded/multi-context applications, this allows the other context (typically the main context) to make progress in the meantime. A typical scenario where this optimization matters is games seamlessly loading a new area of the game and performing compilation and link in a separate context. Before this change, the game would stutter as the compile/link jobs prevent the main thread from drawing anything. With this change, the hitching is removed. Bug: angleproject:8297 Change-Id: I702d84324a7442561b49677bf42c16d650304313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5006640 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 3e333c7b 2023-08-30T13:25:08 Check that postTask is non-null before calling it. ANGLE's platform methods are global but Chrome treats them as if they are per-display. If multiple displays are created, Chrome can reset the methods for all displays during angle::ResetPlatform. ANGLE checks that postTask is non-null before creating DelegateWorkerPool but not before each use of postTask. Bug: chromium:1476679 Bug: chromium:1475471 Change-Id: Ie84db48d6c85a1befa604224af6c30bd3515aadf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4827983 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Dave Tapuska 507f67cc 2023-07-14T15:23:48 Fix cfi issue with Angle invoking worker pool Mark the function as ignoring cfi-icall because of broken upstream builds. https://ci.chromium.org/ui/p/chromium/builders/ci/Linux%20CFI/25615/overview Bug: angleproject:8256 Change-Id: I63b5fee27bc0565dc6881bd83fd284abc7a9f1f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4685324 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Dave Tapuska <dtapuska@chromium.org>
Dave Tapuska fe08eee8 2023-07-12T18:03:30 Fix Angle creating its own worker pool. The WorkerPool was created on the first postTask and could create a number of threads. We were seeing this on blink for iOS where we would have expected using the delegate's worker pool. However ANGLE_ENABLED was undefined because it wasn't included. This caused the comparison of ANGLE_DELEGATE_WORKERS to not work. Instead of including the header for ANGLE_ENABLED since that would cause a dependency on libAngle, just use #if X instead, while this also isn't the best because X can be undefined its a solution for now. Bug: angleproject:8256 Change-Id: I5aeb686dcc117feaba884cdea5c89e4b146cb57f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4679894 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2bc9f1f4 2022-10-26T10:38:02 Lazily create threads in the thread pool The Vulkan backend doesn't use thread pools normally, so creating threads is a waste of CPU time. Additionally, creating threads early causes issues with some sandboxing strategies. Bug: b/250688943 Change-Id: I33f1b73bdc62f6a0c0b2277ce99ba78a87464486 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3982174 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 025504b9 2022-10-17T17:03:03 Pass worker pools to image load functions In preparation for the ASTC decoder using threaded decoding. Bug: b/250688943 Change-Id: I70d669bcb57b900dbb633304182e174aec362203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Greg Schlomoff <gregschlom@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fbd7d5fa 2022-10-17T17:20:09 Move thread pool classes to common/ In preparation for access by image_util files. Bug: b/250688943 Change-Id: I24777269a5071eae9a60f939635d01ed7246461f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>