src/libEGL/Display.cpp


Log

Author Commit Date CI Message
daniel@transgaming.com 8b9f4cc8 2010-05-20T19:17:35 Fix FORCE_REF_RAST definition TRAC #12343 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@307 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 741a588e 2010-05-20T19:17:29 Add defines to enable the reference rasterizer TRAC #12343 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@306 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 178adff7 2010-05-18T18:52:04 Give sorted configs a unique ID without changing the original set TRAC #12323 This fixes building on Visual C++ 2010, which has const iterators for STL sets as specified by C++0x. Signed-off-by: Shannon Woods Singed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@302 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 616ffcf4 2010-05-07T19:01:49 Optimized getPresentInterval TRAC #12180 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@252 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d1f6fdeb 2010-05-07T19:01:43 Don't enumerate configs for depth/stencil formats not supported by any hardware TRAC #12197 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@250 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com adf02846 2010-05-07T13:03:33 Clarify config enumeration TRAC #12170 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@247 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b6bd727d 2010-05-05T18:48:22 Implemented eglSwapInterval TRAC #12137 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@235 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c9def0b6 2010-05-05T18:48:06 Reset mSceneStarted on Reset TRAC #12139 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@233 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ae072afe 2010-05-05T18:47:28 Minimize BeginScene / EndScene calls TRAC #12139 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@231 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c28e76be 2010-05-05T18:47:16 Fix config depth bits and centralize device type control TRAC #12120 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@230 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e8c0ca29 2010-04-20T18:52:47 Don't advertise 10, 10, 10, 2 RGBA format TRAC #11610 The color_ramp conformance test renders each colour and reads it back to verify it, but it uses ReadPixels with UNSIGNED_BYTE with does not have enough precision. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@170 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbf56f75 2010-04-20T18:52:13 Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 02bc1594 2010-03-30T03:36:13 Support software vertex processing TRAC #11632 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@84 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ea0e1af4 2010-03-22T19:33:14 Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 203934dc 2010-03-17T13:12:52 mv libEGL -> src/libEGL Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@39 736b8ea6-26fd-11df-bfd4-992fa37f6226