src/tests


Log

Author Commit Date CI Message
Jiawei Shao 89be29a5 2017-11-06T14:36:45 ES31: Implement creation and attaching geometry shader on OpenGL This patch intends to implement the creation of a geometry shader and attaching a geometry shader to a program on OpenGL back-ends. This patch also adds all geometry shader related dEQP-GLES31 test failures to deqp_gles31_test_expectations.txt. BUG=angleproject:1941 TEST=angle_end2end_tests Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46 Reviewed-on: https://chromium-review.googlesource.com/757979 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang c801e359 2017-11-21T13:53:48 Add configurations of the TexturePerf benchmark that use robust init. BUG=angleproject:2188 Change-Id: Ia23b54044a85435c761478bceeb9aac961fac0d1 Reviewed-on: https://chromium-review.googlesource.com/783230 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4f407ce2 2017-11-21T11:52:12 Fix Clang dEQP build on Win. Rolls the build/ repos from Chromium to include the fixed config. Also includes incidental improvements to platform-specific hooks. Bug: chromium:727437 Change-Id: Ia42a30acac1e800e593e304bfc59d86eb0a1e57c Reviewed-on: https://chromium-review.googlesource.com/782340 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 39f74df5 2017-11-20T16:09:57 Remove unreferenced struct types from the AST This expands pruning unreferenced variables so that unreferenced named struct types can also be removed from the AST. Includes a small cleanup in GLSL output so that the output code matching tests can test against clean output. BUG=chromium:786535 TEST=angle_unittests Change-Id: I20974ac99a797e478d82f9203c179d2d58fac268 Reviewed-on: https://chromium-review.googlesource.com/779519 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 578b51fd 2017-11-20T16:13:34 D3D: Add helper for index translation type. This makes it a bit simpler to work with the prepareIndexData method. Also removes the mRendererClass member of the index data manager since it was no longer necessary. BUG=angleproject:2229 Change-Id: I03768b104da21f57c499239bbbb5f716efb0fd48 Reviewed-on: https://chromium-review.googlesource.com/765261 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bryan Bernhart (Intel Americas Inc) 491b0d60 2017-11-10T12:48:22 WebGLCompatibility: Allow GL_DEPTH_STENCIL_ATTACHMENT. Permits depth-stencil attachment points for WebGL. BUG=angleproject:2090 Change-Id: I7f5a7c63f2a4a76116ce5639833e5fd8d7f50ffb Reviewed-on: https://chromium-review.googlesource.com/764591 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho be0e2c0c 2017-11-20T11:38:16 Fix type conversion warnings Warnings about implicit type conversions were showing up as errors on MSVS 2017. TEST=build with MSVS 2017 Change-Id: I5f173a6838da16e96fad134756d31f56890c147b Reviewed-on: https://chromium-review.googlesource.com/778841 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao c622833c 2017-11-16T21:21:56 Re-enable SimpleStateChangeTest.RedefineBufferInUse on Win/Intel Now SimpleStateChangeTest.RedefineBufferInUse can pass on Win/Intel with https://chromium-review.googlesource.com/756959 BUG=angleproject:2221 TEST=angle_end2end_test Change-Id: Ibdb619a61fcaa35c72ff5a22dc6905edf9f0ec7b Reviewed-on: https://chromium-review.googlesource.com/774679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 3d70ca9c 2017-11-10T16:53:26 Remove unreferenced variables from the AST Unreferenced local and global variables are now pruned from the AST. They will be removed unless their initializer has side effects. The CollectVariables step needs to be run after the pruning, as the pruning may affect which interface variables are statically used. It's also good to gather built-ins that need to be emulated after the pruning, so unnecessary built-in emulation functions are not added to the translator output. This will help handle some dEQP tests for arrays of arrays that have extremely large local arrays that are only used in an array length query. By constant folding the length and pruning unused variables we will avoid adding a large amount of array initialization code to the generated shaders. BUG=angleproject:2166 TEST=angle_unittests, angle_end2end_tests Change-Id: Ic918bfe8f16460bcd6101d73a7a674145f5aeecd Reviewed-on: https://chromium-review.googlesource.com/766434 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho bb27c3a1 2017-11-15T16:32:25 Fix VectorizeVectorScalarArithmetic statement insertion The traverser must avoid inserting two statements to the same position on a single traversal, so it doesn't trigger an assert. BUG=chromium:784078 TEST=angle_unittests Change-Id: I855054e62cc1b1cf4e6bb02af527954151c7d0e7 Reviewed-on: https://chromium-review.googlesource.com/771611 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1eda27a6 2017-11-16T13:06:38 Buffer11: Allow CopySubData from uninitialized. This fixes a very odd use case where an app would try to copy from an uninitialized buffer. I didn't search the spec too closely, but it's likely a valid operation that produces undefined buffer contents. Previously to this change we would genearte an OOM error. Also includes an unrelated fix to ensure the latest buffer storage is never nullptr when we have any data. Bug: angleproject:1155 Change-Id: I4292bd302cc2b84d125a7d3e8d28e4d2b0210e53 Reviewed-on: https://chromium-review.googlesource.com/774991 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 78413499 2017-11-16T17:36:13 Skip ShaderStorageBufferTest31.AtomicMemoryFunctions on Linux AMD GL BUG=angleproject:2255 Change-Id: I986ee0e674d0f3fc2425c922ca92a3f8d86efb8c Reviewed-on: https://chromium-review.googlesource.com/775816 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Brandon Jones 92a1459f 2017-11-16T10:01:08 Add Regression Test for D3D11 Alpha Passthrough As a follow up to commit "8d6af08 Use dedicated ALPHA passthrough shader", this change adds a regression test that verifies RGB channels are set to zero when performing an ALPHA copy. BUG=angleproject:2239 Change-Id: Icc08deb523c388a0f2cbdcadd1eec69a97fbe136 Reviewed-on: https://chromium-review.googlesource.com/774579 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8957b6c0 2017-11-14T12:40:38 Add perf test for ushort DrawElements. The code path in the D3D11 back-end is sigificantly different for unsigned short indices vs unsigned int. Because of the workaround we have for the primitive restart index in D3D11, ushort rendering can be slower. BUG=angleproject:2229 Change-Id: I303dcc55b0314ec45508044995ba47b250cbb87d Reviewed-on: https://chromium-review.googlesource.com/767149 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert 0a05df48 2017-11-02T21:39:08 Add TextureUploadFormatTest for texture unpack/upload behavior checks. Also force ANGLE_SKIP_TEST_IF() to require a semicolon. BUG=angleproject:2220 TEST=angle_end2end_tests Change-Id: I2dc777ec75babb8fbb1a2dd8949636c5c05c5767 Reviewed-on: https://chromium-review.googlesource.com/754337 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin a3106c58 2017-11-03T09:39:39 ES31: Add atomic memory functions BUG=angleproject:1442 TEST=angle_unittests, angle_end2end_tests dEQP-GLES31.functional.compute.shared_var.atomic* dEQP-GLES31.functional.compute.basic.shared_atomic_op* dEQP-GLES31.functional.ssbo.atomic.* Change-Id: I82b54fde3a852d3bd917b1e19680baa1c28fce4d Reviewed-on: https://chromium-review.googlesource.com/765061 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 39644fee 2017-11-15T16:31:44 Fix Clang build with dEQP. This will require a Chrome-side patch to the build/ folder to enable the new path, with appropriate Chrome-side changes. Bug: chromium:727437 Change-Id: Iae8d8f4caeead703b322abce75c97c7c9d9e1619 Reviewed-on: https://chromium-review.googlesource.com/773021 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 98f9f537 2017-11-15T19:16:19 Skip RenderingLimitToDefaultFBOSizeWithNoAttachments on Linux AMD GL BUG=anglebug:2253 Change-Id: I4c2fc6904f88a6d61c5d847b812a4272a99c1906 Reviewed-on: https://chromium-review.googlesource.com/773063 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho 10137d59 2017-10-30T15:36:44 Remove crash expectation on dEQP tests after driver fix NVIDIA 387.* drivers do not reproduce the issue anymore, so the test expectations for the previously failing indirect draw tests can be lifted. BUG=angleproject:1659 TEST=dEQP-GLES31.functional.draw_indirect.random.* Change-Id: Iba69821d19bfad8d2f2e81045658f3ef08695c80 Reviewed-on: https://chromium-review.googlesource.com/744021 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 08943afd 2017-11-14T16:51:00 Remove huge buffer data test. This is too difficult to implement without mocking new/delete. BUG=angleproject:875 Change-Id: I7cdafe11d26939f14a43bc515454dd5cf70c4a2a Reviewed-on: https://chromium-review.googlesource.com/769849 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang fb7685f4 2017-11-13T11:44:11 Validate texture parameters for >0 after rounding. From the spec (2.3.1 Data Conversion For State-Setting Commands): "Validation of values performed by state-setting commands is performed after conversion, unless specified otherwise for a specific command." BUG=783574 Change-Id: I9edf585a17489ad284bc85a1c3c2236b53ee34d9 Reviewed-on: https://chromium-review.googlesource.com/766569 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 7caa80e7 2017-11-14T15:03:14 Edit tests to reference temporary variables The shader translator is intended to prune unreferenced variables in the future. To maintain test coverage when this is done, most tests that used to have unreferenced GLSL locals and globals are edited to use built-ins or reference the necessary variables instead. BUG=angleproject:2166 TEST=angle_unittests, angle_end2end_tests Change-Id: I3964e7a80d52fc04a95f57e73da6095e433095e8 Reviewed-on: https://chromium-review.googlesource.com/768740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 5ad52994 2017-11-14T12:43:40 Add generator for EGL proc table. This should improve ANGLE startup time by avoiding creating a large std::map filled with the entry points. BUG=chromium:781460 Change-Id: I20cfdb10b99844d0f60759dda73b729991dc60fe Reviewed-on: https://chromium-review.googlesource.com/768209 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang e8afa902 2017-09-27T15:00:43 Make GL_ANGLE_framebuffer_blit enableable. BUG=angleproject:1523 Change-Id: I5d6df35d2e65be6d73ec6100e3351ba5f9ff53a2 Reviewed-on: https://chromium-review.googlesource.com/688639 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 7af63727 2017-11-13T15:03:40 Fix nullptr dereference on struct parameter error Function parameter name string does not necessarily exist, so it's better to use the function name as the token in the error message. BUG=chromium:784158 TEST=angle_unittests Change-Id: I8f3b8604fd702bdc9486b8d721a5f60de1ff3fa7 Reviewed-on: https://chromium-review.googlesource.com/765972 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
JiangYizhou 19744529 2017-10-11T16:37:25 Clear up deqp cases for multisampled texture BUG=angleproject:1590 TEST=dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.* TEST=dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.* TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample Change-Id: Ic5b9867f3588dae4c930e844b1ee2b99467a60ff Reviewed-on: https://chromium-review.googlesource.com/711975 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 703671e9 2017-11-08T17:47:18 Unify extension behavior checks Some supportsExtension and isExtensionEnabled checks are now turned into checkCanUseExtension checks. Using checkCanUseExtension is preferable so that warnings are generated correctly when an extension is used and a warn directive is present. isExtensionEnabled is still used in some places where an error message about the extension could be confusing, particularly when a core spec version adds support for something that is also present in an extension. Also make it possible to disable ARB_texture_rectangle extension using an extension directive. ARB_texture_rectangle extension functionality is enabled by default in GLSL when the extension is supported. BUG=angleproject:2238 TEST=angle_unittests Change-Id: I7455293412ff469f54bc7da79df146e7bc127379 Reviewed-on: https://chromium-review.googlesource.com/760737 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 336129f6 2017-10-17T15:55:40 Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov e3bfefb4 2017-11-10T16:22:37 Align float access in InterleavedAttributeData perf test Used to crash on arm because of unaligned float access in positionColorData BUG=chromium:675997 Change-Id: Iadc705986700248ce3cff9bb33fcd72c94ad1c59 Reviewed-on: https://chromium-review.googlesource.com/764688 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 9776035d 2017-11-09T13:08:29 Vulkan: Implement Buffer updates. This allows the app to update Buffer data while the data is in use by the GPU. For instance, uploading new vertex attribute data after a draw call. It introduces a StagingBuffer helper class, similar to StagingImage. These classes are somewhat temporary and could be redesigned. BUG=angleproject:2200 Change-Id: If8634b1411779b16c2bd22cce18a5f37ed958d1c Reviewed-on: https://chromium-review.googlesource.com/756959 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
JiangYizhou 38d92b59 2017-09-13T13:47:52 Workaround Intel driver bug on D3D when renderering with no render target When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel drivers < 4815. The rendering samples always pass neglecting discard statement in pixel shader. Two bugs are listed bellow, 1. When a framebuffer has no attachments, the pixel shader will be recompiled to drop 'SV_TARGET'. On Intel drivers, when using a pixel shader with no 'SV_TARGET' in a draw, pixels are always generated even if they should be discard by 'discard' statements. 2. When a framebuffer has no attachments, ID3D11BlendState.RenderTarget [].RenderTargetWriteMask were set to 0 in angle. If RenderTargetWriteMask is 0 and rendertarget is not set, then rendering samples also pass neglecting discard statement in pixel shader on Intel. So we add a dummy texture as render target to workaround this issue. BUG=angleproject:2152 TEST=FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttachments/ES3_1_D3D11 TEST=dEQP-GLES31.functional.fbo.no_attachments.* TEST=dEQP-GLES31.functional.state_query.integer.max_framebuffer* TEST=dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_* TEST=dEQP-GLES31.functional.state_query.integer.max_depth_texture_samples_* TEST=dEQP-GLES31.functional.state_query.integer.max_integer_samples_* Change-Id: I1cb974703b6c05c39b731d147f7c8c4fb7b5fe68 Reviewed-on: https://chromium-review.googlesource.com/741544 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 3a9090fa 2017-09-27T14:37:04 ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces This patch collects the shader storage block members information. It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK interfaces for program query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.layout_binding.ssbo* dEQP-GLES31.functional.compute.basic.empty dEQP-GLES31.functional.compute.basic.ssbo_rw* dEQP-GLES31.functional.compute.basic.ssbo_local_barrier* dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small dEQP-GLES31.functional.compute.basic.shared_var* dEQP-GLES31.functional.compute.basic.ubo_to_ssbo* dEQP-GLES31.functional.compute.basic.write_multiple_arr* dEQP-GLES31.functional.compute.shared_var.basic_type.* dEQP-GLES31.functional.compute.shared_var.work_group_size.* dEQP-GLES31.functional.atomic_counter.* Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409 Reviewed-on: https://chromium-review.googlesource.com/712235 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 661fc487 2017-10-16T12:17:05 Work around NVIDIA GLSL vector-scalar op bug This adds a new AST transform VectorizeVectorScalarArithmetic. The AST transform works around incorrect handling of certain types of GLSL arithmetic operations by NVIDIA's GL driver. It works around only the most common cases where the bug reproduces, since detecting all the cases would take more sophisticated analysis of the code than what is currently easily implementable in ANGLE. When a float add operator has both vector and scalar operands, the AST transform turns the scalar operand into a vector operand. Example: vec4 f; f += 1.0; gets turned into: vec4 f; f += vec4(1.0); When a vector constructor contains a binary scalar float multiplication or division operation as its only argument, the AST transform turns both operands of the binary operation into vector operands. Example: float f, g; vec4(f * g); gets turned into: float f, g; vec4(vec4(f) * vec4(g)); Another example with compound assignment: float f, g; vec4(f *= g); gets turned into: float f, g; vec4 s0 = vec4(f); (s0 *= g, f = s0.x), s0; This latter transformation only works in case the compound assignment left hand expression doesn't have side effects. BUG=chromium:772651 TEST=angle_end2end_tests Change-Id: I84ec04287793c56a94845a725785439565debdaf Reviewed-on: https://chromium-review.googlesource.com/721321 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 935cb7c5 2017-11-08T15:53:41 Support B8G8R8A8_UNORM_SRGB as D3D11 texture format Support B8G8R8A8_UNORM_SRGB as D3D11 texture format. BUG=angleproject:2172 Change-Id: I2f15a55123601735d7fc6caa40bb056243a91b44 Reviewed-on: https://chromium-review.googlesource.com/758600 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang fa125c9e 2017-10-24T13:01:46 Validate GL_COLOR_ATTACHMENT0 separately from the draw buffers attachments. EXT_draw_buffers may not be enabled but the maxColorAttachments cap is always initialized so make sure to validate for the extension instead of just checking that the attachment is in the valid range. BUG=angleproject:2058 Change-Id: I5b48cb496bf96cbc0911295aa5bf87784ce9241b Reviewed-on: https://chromium-review.googlesource.com/735749 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yunchao He 70b715c9 2017-11-07T14:59:15 ES31: Add test for DispatchCompute with rendering program BUG=angleproject:1955 Change-Id: Ib3ee1ead76c83c8dceafba30a1c7526dd0891f8c Reviewed-on: https://chromium-review.googlesource.com/756654 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 0e883134 2017-10-26T09:53:50 ES31: Support EXT_geometry_shader in GLSL compiler This patch intends to support "EXT_geometry_shader" as a valid extension string in ANGLE GLSL compiler. We decide to support it because in dEQP-GLES31 all geometry shader related tests are using "EXT_geometry_shader" instead of "OES_geometry_shader". 1. Support new extension string "EXT_geometry_shader" 2. Enable geometry shader layout qualifiers with EXT_geometry_shader 3. Enable geometry shader builtins with EXT_geometry_shader BUG=angleproject:1941 TEST=angle_unittests Change-Id: Iaedd01a9100ccf56243c957db36ff0c983d17060 Reviewed-on: https://chromium-review.googlesource.com/737933 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 6db1c2e8 2017-11-08T09:17:40 Link interface blocks in ProgramImpl::link. This allows the back-end to have access to the interface block info in the link operation, and also allows the interface block info to have direct access to the post-link Impl information. BUG=angleproject:2208 Change-Id: Ib2bfb3c9155eee715bd3d29de1c3fdd67b16eed4 Reviewed-on: https://chromium-review.googlesource.com/753521 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert 8f8edd6e 2017-10-31T14:26:30 attachmentsHaveSameDimensions should not compare depths. From: https://bugzilla.mozilla.org/show_bug.cgi?id=1372083 BUG=angleproject:2210 TEST=angle_end2end_tests Change-Id: I00539fb7e0bc9a21f90f5c87d7082c2a6b1ed907 Reviewed-on: https://chromium-review.googlesource.com/747814 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho ef7fb388 2017-11-07T16:33:49 Size const unsized arrays without an initializer The array size for unsized arrays needs to be sanitized in all cases, since subsequent checks on array indexing depend on all arrays being sized. BUG=chromium:781729 TEST=angle_unittests Change-Id: I3af6c08bb249a19f7c2ef169c877a2b863eb31d3 Reviewed-on: https://chromium-review.googlesource.com/757101 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang fb05264b 2017-10-24T13:42:09 Disallow null pixel data for TexSubImage that have non-zero size. BUG=angleproject:2055 Change-Id: I4c338691776c6d807333c169ed876d686188a97c Reviewed-on: https://chromium-review.googlesource.com/735786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho d80f2944 2017-11-06T12:44:45 Struct definition not allowed as function parameter type Struct definitions are not allowed as a function parameter type now. This is specified in ESSL 3.00.6 section 12.10. ESSL 3.00.6 section 6.1.1 contradicts this, but that seems like a mistake, it's been fixed in subsequent spec versions. BUG=angleproject:2225 TEST=angle_unittests Change-Id: I6b97d120c440f0c0a45d31bbfaf292fb497160ce Reviewed-on: https://chromium-review.googlesource.com/754606 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho bd3cd506 2017-11-03T15:48:52 Clean up HLSL constructor output Split generating HLSL struct constructors from generating built-in type constructors, as these didn't have much in common. Struct constructors are now only generated when they are needed, as opposed to before, when they were generated on any use of a struct. This changes built-in constructor naming to include "_ctor" and gets rid of having special built-in type names just for constructors. This will make it easier to do changes to constructor output, for example to add constructors for structs in std140 layout. This might be needed to implement SSBOs efficiently. This includes one bug fix for writing out struct declarations for varyings. Also improves const-correctness of accessing structs through TType in general. BUG=angleproject:2218 TEST=angle_unittests, angle_end2end_tests Change-Id: If865fb56f86486b9c4a2c31e016ea16427f4a5fa Reviewed-on: https://chromium-review.googlesource.com/753883 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 5b09d90d 2017-11-06T12:06:24 Skip RedefineBufferInUse Vulkan test on Win/Intel. Also cleans up GenerateWorkarounds a bit for D3D11. BUG=angleproject:2221 Change-Id: I01667f850051045006d3439406aac3f4d094a374 Reviewed-on: https://chromium-review.googlesource.com/754915 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 25858166 2017-11-06T11:25:58 Skip several multiview tests on Windows NVIDIA after P400 upgrade. BUG=angleproject:2228 Change-Id: If1ba74973e0c116e17de8ab77de712e281233d04 Reviewed-on: https://chromium-review.googlesource.com/753795 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1f0b468c 2017-11-05T19:56:28 StateManagerGL: Fix reserved indexed buffer count. We were reserving the count of shader resource limits instead of API- side binding limits. This fixes a broken dEQP test that was only showing up in some device configs. Also add an ASSERT. See: dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_max_array BUG=angleproject:1920 Change-Id: I993ebc7993cc3cc78e90f74e097c0bbab9d03909 Reviewed-on: https://chromium-review.googlesource.com/754721 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ebb1ea2d 2017-11-05T15:23:45 Fix dEQP test expectations. These were broken in 1f4d68d because of a lack of test expectation. Also narrow the expectations to the Quadro P400. Also add a new GLES3 OpenGL expectation. Note that putting in a certain configs breaks the GPU test expectations logic on Android: I 20.617s list_tests(01000be22172ac54) Fail to identify GPU I 20.617s list_tests(01000be22172ac54) [ CRASHED ] BUG=angleproject:2222 Change-Id: I783c5e36414a201df64b21c6b7cf8410b2260534 Reviewed-on: https://chromium-review.googlesource.com/754591 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 1f4d68db 2017-11-03T23:33:06 Suppress dEQP test failures on Quadro P400. BUG=angleproject:2222 TBR=jmadill@chromium.org NOTRY=true Change-Id: Iec2a6b63920e026e78a3f8db58dcf84bb8f5040d Reviewed-on: https://chromium-review.googlesource.com/754344 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Olli Etuaho 2ef23e2d 2017-11-01T16:39:11 Fix writing uniform block maps to HLSL output HLSL output maps structs in std140 uniform blocks to a different layout in order to eliminate padding. The padding may have been inserted to comply with std140 packing rules. There used to be two issues in writing the maps: Sometimes the same map could be written multiple times, and the maps were not being written for uniform blocks with instance names. Rewrite how the uniform buffer struct maps get generated so that the code works correctly. Instead of flagging accesses, structs inside uniform blocks are gathered from uniform block declarations. When accesses to structs in uniform blocks are written out in OutputHLSL, it's checked whether a mapped struct needs to be used instead of the original one. This code could still be optimized further by limiting mapped structs generation to those ones that really need to be used. This is left to be done later. BUG=angleproject:2084 TEST=angle_end2end_tests Change-Id: Iee24b3ef15847d2af64554ac74b8e4be5060d18c Reviewed-on: https://chromium-review.googlesource.com/751506 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 7b62cf97 2017-11-02T15:20:49 Refactor TextureFormatMap to store an array. std::map lookups are already showing up as a hot spot during some profile trace analysis. We can elimintate these by only doing a single switch at the entry point level to convert the GL internal format to an internal identifier or type info pointer. This change doesn't completely fix the hot spot, since now we are doing multiple switch statements, but it does remove the std::map storage in TextureCapsMap. It replaces it with a flat std::array indexed by angle::Format::ID, and gives us the option in the future to eliminate all by one switch statement. This should allow for a faster texture caps implementation in Vulkan. This also fixes the missing ANGLE format entries for ETC1 compressed formats. BUG=angleproject:2207 Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e Reviewed-on: https://chromium-review.googlesource.com/742375 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a59fc19f 2017-11-02T12:57:58 Use active textures mask with robust init. This should speed up clearUnclearedActiveTextures considerably. It was showing up as a hotspot when running the aquarium demo with the passthrough command decoder. Also rename the complete textures mask in gl::State to an active textures mask, since it includes incomplete textures. BUG=angleproject:2188 Change-Id: Idf020fc49c1e74f17a8005c3b88516829767b84c Reviewed-on: https://chromium-review.googlesource.com/722421 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 58f67be0 2017-10-27T08:59:27 ES31 program query: support AtomicCounterBuffer and UniformBlock Calculates atomic counter buffer's shader reference according to its child counters. Merges GL_UNIFORM_BLOCK_* queries to GL_*. Refreshes deqp_gles31_test_expectations. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv dEQP-GLES31.functional.layout_binding.ubo.* Change-Id: Ia23ddfef5f5dd7e15628f4c259273e1c01c14d80 Reviewed-on: https://chromium-review.googlesource.com/715436 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 5ca5c65c 2017-10-27T17:29:54 Pass offsets to base validation for CompressedSubTexImage3D. BUG=angleproject:2216 Change-Id: I54716fe7ba08a19d5f4c3287701cffc650adb2d8 Reviewed-on: https://chromium-review.googlesource.com/742504 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7bd16666 2017-10-28T19:40:50 Vulkan: Allow in-flight Framebuffer changes. This allows the app to alter Framebuffer attachments while there are existing command buffers using the resources and attachments. BUG=angleproject:2200 Change-Id: I3298dafef5e3bd2c6efda8e8a32a6cf7febc13dc Reviewed-on: https://chromium-review.googlesource.com/742370 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2348e21a 2017-09-27T17:46:25 Make GL_OES_get_program_binary enableable. BUG=angleproject:1523 Change-Id: Iad002e8cbc354b9a9d08a30ba57a293f889ecffb Reviewed-on: https://chromium-review.googlesource.com/688640 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov b8d2664f 2017-10-27T18:14:14 Run angle_perftests on GLES backend Adds OPENGLES_NULL configuration and selects between OPENGL and OPENGLES based on whether building for Android. Also 2 small changes to get the newly enabled tests to pass on N5X: 1. Require GL_EXT_texture_storage in TexSubImage test 2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test BUG=675997 Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b Reviewed-on: https://chromium-review.googlesource.com/748522 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 526543cb 2017-10-28T10:59:16 Vulkan: Fix deleting in-use Framebuffer. BUG=angleproject:2200 Change-Id: I13d661b690a6a9e67b3e8a27f9d7bd4126dca87f Reviewed-on: https://chromium-review.googlesource.com/742749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 86f8116b 2017-10-30T15:10:45 Make compressed texture format extensions enableable. Fix allowing CompressedTexSubImage calls on ETC1 texture types (disallowed in the extension spec). BUG=angleproject:1523 Change-Id: Ic90175ff4626da0170b6c94f204a9d31fd0154a7 Reviewed-on: https://chromium-review.googlesource.com/744443 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1b038241 2017-11-01T15:14:36 Vulkan: Support Texture redefinition. Because initializing the texture can queue a copy from a staging vk::Image, we must ensure we're not in a render pass. To make this easier we move the current render pass tracking into the RendererVk from the FramebufferVk class. (Note: in the future we will have deferred command submission and this will become unnecessary.) BUG=angleproject:2200 Change-Id: Ide8d4d70b50efbd79bbfa7006ad75cbc57cdf4c7 Reviewed-on: https://chromium-review.googlesource.com/741549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8724e254 2017-10-28T10:44:40 Vulkan: Fix re-creating buffer storage. BUG=angleproject:2200 Change-Id: Id60e857517cce9c0bfa272e4e6a399f236e395f7 Reviewed-on: https://chromium-review.googlesource.com/741548 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 096f278e 2017-10-28T10:44:40 Introduce SimpleStateChangeTests. BUG=angleproject:2200 Change-Id: I5bf2305a6d98f16c3c2677d1c81b8285fa7ba3f9 Reviewed-on: https://chromium-review.googlesource.com/737559 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4751aabb 2017-10-30T15:14:52 Fix minor issues with ANGLE_texture_rectangle. * Some texture parameters were not initialized correctly. * Binding points were not created for enableable texture extensions. BUG=angleproject:1650 BUG=angleproject:1523 Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db Reviewed-on: https://chromium-review.googlesource.com/744446 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez d78e33a8 2017-10-30T12:33:52 preprocessor: Fix lineno overflow on line continuations BUG=chromium:774807 Change-Id: I4b3fbee31683f411810080572cfff0f8307b93bf Reviewed-on: https://chromium-review.googlesource.com/744183 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 63458a3e 2017-10-30T15:16:53 CopyTextureCHROMIUM: Validate the texture target enums first. INVALID_ENUM should be generated before any INVALID_VALUE errors based on the texture state. BUG=angleproject:1932 Change-Id: If74440602d56b1a86fa24ff87c38d2b0dec2bfb2 Reviewed-on: https://chromium-review.googlesource.com/744448 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho c1f14fbe 2017-10-28T19:17:23 Remove empty switch statements from translated shaders The native HLSL compiler does not accept switch statements with an empty statement list. The simplest way to accommodate this is to simply remove them from the AST after parsing and some initial pruning. This is done by the new RemoveEmptySwitchStatements traverser. It preserves init statements of switch statements in case they have side effects. So for example switch(++i) {} gets translated to ++i; BUG=angleproject:2206 TEST=angle_end2end_tests Change-Id: I550a3c9b010a3566016bdfd93344ac30fd860604 Reviewed-on: https://chromium-review.googlesource.com/742922 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho b8ee9dd3 2017-10-30T12:43:27 Validate empty statements in switch statements Even an empty statement like ";" is a statement according to the grammar. They should not be allowed in switch statements before the first case statement, but on the other hand a switch statement that has just an empty statement after the last statement is valid. Now the parser creates AST nodes from empty statements so that we can validate switch statements correctly. However, they are pruned shortly after parsing completes in PruneNoOps, so they don't affect further processing of the AST. BUG=angleproject:2181 TEST=angle_unittests Change-Id: I1085056fc34b146142546fc5f2b7f3124b910ab9 Reviewed-on: https://chromium-review.googlesource.com/743621 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 2c5c41f9 2017-10-31T10:58:09 Skip WebGLCompatibilityTest.InvalidTextureFormat on Ozone. Attempting to figure out why the Linux Ozone (Intel) is failing. BUG=779346 Change-Id: I94bb50f0b7746c90fe31ea1a9107319864d85438 Reviewed-on: https://chromium-review.googlesource.com/746372 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiang d922775b 2017-10-19T16:23:07 Clean up passed end2end tests on Intel Windows platform Intel driver has released its latest versions, many intel driver bugs are fixed. This patch cleans up end2end test cases skipped on windows 10 and windows 7. The test environment is as follows, Hardware: Skylake(HD 530), Kabylake(HD 630) Driver version: 4815, 4821 OS: windows 10(15063), windows 7. BUG=angleproject:2205 Change-Id: Iae14763aa86a572da1221e9ea35b28da2561d3b0 Reviewed-on: https://chromium-review.googlesource.com/729549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 6bb4f501 2017-10-31T14:54:00 Fix MSVS 2015 compilation of tests "GLenum" needs to be prefixed to disambiguate between global GLenum and sh::GLenum. TEST=compile with MSVS 2015 Change-Id: I31a13c8d410bf32c4d5114c03f4b119aae256778 Reviewed-on: https://chromium-review.googlesource.com/746761 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 722bfb51 2017-10-26T17:00:11 Fix detecting duplicate field names in structures Previously field names that were listed in the first declarator list inside a struct declaration were not checked against each other. BUG=angleproject:2204 TEST=angle_unittests Change-Id: Ibf821d45556f6dfe0223dae673644f6795daf4cb Reviewed-on: https://chromium-review.googlesource.com/739825 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 9088557f 2017-10-30T20:43:38 D3D11: Fix dirty current value updates. Fixes a bug where subsequent updates to a "current value" (disabled) Vertex Attribute would not trigger the state change to D3D11 such that the updated buffer handle would be applied to D3D11. Also adds a test to cover the problem case. This bug was introduced in 2bc947334cad: "D3D11: Minor optimizations to vertex attribute application." BUG=chromium:779675 BUG=angleproject:1155 Change-Id: Ib0447231fb6969e7dad1e1e576315cab91acf4f4 Reviewed-on: https://chromium-review.googlesource.com/744924 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d84a00b9 2017-10-27T17:27:26 Make GL_OES_rgb8_rgba8 enableable. Allow unsized RGB/UNSIGNED_BYTE without the rgb8rgba8 extension. BUG=angleproject:1523 Change-Id: Ic7b4236c7b8389952b093719f26840ea2bbd01bf Reviewed-on: https://chromium-review.googlesource.com/742501 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 163965d5 2017-10-11T11:38:55 BUILD.gn: prepare dEQP test support on Mac BUG=angleproject:1569 Change-Id: I703f4739726c849950ba103049fa39498a4ff1df Reviewed-on: https://chromium-review.googlesource.com/744361 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 660b28cc 2017-10-30T12:58:56 Disable WebGL texture_rg tests on all OpenGL ES. BUG=angleproject:1523 BUG=779346 Change-Id: I019597bea3f17f178d584b8a6f070d0640511781 Reviewed-on: https://chromium-review.googlesource.com/743852 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 55bc905f 2017-10-25T17:33:06 Always consider type arrayness for atomic counters Atomic counter arrays may be declared with various different syntax - the array size may be declared as a part of the type or as a part of the declarator. Take this into account when determining whether atomic counter offsets overlap. BUG=angleproject:1729 TEST=angle_unittests Change-Id: I7435ded9401c4c1caab22c22d83fd2ad301df768 Reviewed-on: https://chromium-review.googlesource.com/738140 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiawei Shao 65c56dd9 2017-10-13T16:18:57 Fix incorrect hashing on built-in interface block fields This patch intends to fix an error in translating built-in interface block fields. Any field of a built-in interface block should be kept and cannot be hashed. This patch can fix a bug in handling the interface block gl_in when we try to output the translated geometry shader string. BUG=angleproject:1941 TEST=angle_unittest Change-Id: Iebfba4b6a30c8942ed0f66131ad30d12ad96c62a Reviewed-on: https://chromium-review.googlesource.com/719454 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bryan Bernhart (Intel Americas Inc) 2a35741b 2017-09-05T10:42:47 WebGLCompatibility: Disable ES format extensions by default. Prevents format validation errors with WebGL context. BUG=angleproject:1523 Change-Id: Iddc525eeb467de0139e166dad0893f3bea3ef35f Reviewed-on: https://chromium-review.googlesource.com/650807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez aa9c396b 2017-10-27T14:54:39 Revert "BUILD.gn: prepare dEQP test support on Mac" This reverts commit 4b8b650c8e4586c14466faa9527175755860cd6b. Reason for revert: causes build failure on the Mac dEQP builder. Original change's description: > BUILD.gn: prepare dEQP test support on Mac > > BUG=angleproject:1569 > > Change-Id: I77aa55d28b884fa648ff52aedddf3a23fe6e4a8c > Reviewed-on: https://chromium-review.googlesource.com/713194 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Frank Henigman <fjhenigman@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=fjhenigman@chromium.org,jmadill@chromium.org,cwallez@chromium.org Change-Id: Idc08cf12294505600890d1c6e43f62c0261631a5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:1569 Reviewed-on: https://chromium-review.googlesource.com/741881 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia ca68d988 2017-09-18T16:41:56 ES31: Add std430 support for OpenGL backend BUG=angleproject:1920 TEST=angle_unittests Change-Id: Ie8e171abec053c2c5dca93d6e79db534f74520e7 Reviewed-on: https://chromium-review.googlesource.com/737532 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 9cd7163e 2017-10-26T14:43:20 Fix setting array sizes on a constructor Take any array sizes that have been explicitly specified in the shader text into account, and only set the ones that are unsized according to the arguments. BUG=angleproject:2125 TEST=angle_unittests Change-Id: I37d08a86c25f7cd4f3ce5689f2c9fad444e7d5ad Reviewed-on: https://chromium-review.googlesource.com/738141 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 4b8b650c 2017-10-11T11:38:55 BUILD.gn: prepare dEQP test support on Mac BUG=angleproject:1569 Change-Id: I77aa55d28b884fa648ff52aedddf3a23fe6e4a8c Reviewed-on: https://chromium-review.googlesource.com/713194 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 454c34cb 2017-10-25T16:35:56 Accept valid geometry shader inputs regardless of syntax Before, only the following style of declarations were accepted: in float f[]; Now also these styles are accepted: in float[] f; in float f[], g[]; BUG=angleproject:2201 TEST=angle_unittests Change-Id: I0af7d355a5e06a67ceef2d6bd69af7e23c180a04 Reviewed-on: https://chromium-review.googlesource.com/738234 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart (Intel Americas Inc) 335d8bf2 2017-10-23T15:41:43 WebGLCompatibility: Fix shader validation using define macros. Backslash as line-continutation character is not permitted to be used within a pre-processor directive for WebGL1. BUG=angleproject:2093 Change-Id: I649a914b9bc544a3e4f9e7eff23b95a62c9b7008 Reviewed-on: https://chromium-review.googlesource.com/734218 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov c4f1dd83 2017-10-25T17:02:29 Use angle::BitSetIterator optimizations on arm64 as well Previously were enabled only on x86_64. Also change from using target_cpu to current_cpu, as the doc recommends. BUG=angleproject:1814 Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237 Reviewed-on: https://chromium-review.googlesource.com/737438 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill b79e7bb6 2017-10-24T13:55:50 Vulkan: Implement simple render-to-texture. This was mostly working already, just needed to set up a few entry points. BUG=angleproject:2200 Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1 Reviewed-on: https://chromium-review.googlesource.com/734237 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Xinghua Cao 971f8508 2017-10-17T13:01:24 Implement get compute work group size for glGetProgramiv BUG=angleproject:2187 TEST=dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv Change-Id: Ic09153ffccfb207e37ad70cf7e14714be987e7e1 Reviewed-on: https://chromium-review.googlesource.com/722178 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 55bde916 2017-10-25T13:41:13 Parse array specifier with a separate grammar rule This brings the grammar closer to the GLSL ES 3.10 spec. Some corner cases related to handling unsized arrays are fixed. BUG=angleproject:2125 TEST=angle_unittests, angle_end2end_tests Change-Id: I9bcf87b17b97da0e2ec2954d32037c272fde3080 Reviewed-on: https://chromium-review.googlesource.com/738233 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang f7480ad2 2017-10-24T11:46:02 D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays. The creation of these SRVs would fail and spew D3D11 runtime errors. BUG=angleproject:2171 Change-Id: I80b6390822f74128b3443db7b6d48c4d318ec34d Reviewed-on: https://chromium-review.googlesource.com/735745 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 8e4b355b 2017-08-30T14:20:58 ES31: Implement Geometry Shader inputs and outputs This patch intends to implement Geometry Shader inputs and outputs in ANGLE GLSL compiler. 1. Only accept arrays as the inputs of a Geometry Shader. 2. Allow unsized arrays as the inputs of a Geometry Shader after a valid input primitive declaration and assign size to them. 3. Implement Geometry Shader outputs. 4. Allow Geometry Shader inputs and outputs using interpolation qualifiers ('flat', 'smooth', 'centroid'). 5. Allow using 'location' layout qualifier on Geometry Shader inputs and outputs. BUG=angleproject:1941 TEST=angle_unittests Change-Id: Ia7e250277c61f45c8479437b567c2831ff26b433 Reviewed-on: https://chromium-review.googlesource.com/650211 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho e7c2857d 2017-10-23T16:29:33 Clean up direct access of ShaderVariable::arraySize This change is pure refactoring. It's intended to help with adding support for arrays of arrays. BUG=angleproject:2125 TEST=angle_unittests Change-Id: I82881a98c3c476fd6666a551ce6be255ae0de4cf Reviewed-on: https://chromium-review.googlesource.com/733127 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 5547b384 2017-10-23T18:16:01 Vulkan: Implement simple static textures. After this change, the SimpleTexture2D sample mostly runs. BUG=angleproject:2167 Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4 Reviewed-on: https://chromium-review.googlesource.com/720072 Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill de03e003 2017-10-21T14:04:20 Vulkan: Add shader handling for textures. BUG=angleproject:2167 Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5 Reviewed-on: https://chromium-review.googlesource.com/732189 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 4cd889ec 2017-10-20T11:19:57 Remove unnecessary work from VariablePacker The VariablePacker does not check the staticUse flag, variables should be pre-filtered according to their staticUse flag before passing them to CheckVariablesInPackingLimits if that's desired. The names of the variables are also not relevant to the packing. We keep the "name" field to make the code easier to debug, but updating the mappedName is not useful. This will make implementing arrays of arrays simpler. BUG=angleproject:2125 TEST=angle_unittests Change-Id: I5ce91885f6478ad436e6fa60ca9675e161d10256 Reviewed-on: https://chromium-review.googlesource.com/730104 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 76e471e9 2017-10-21T09:56:01 Vulkan: Implement basic uniforms. This implementation adds one descriptor set with two bindings: one for default vertex uniforms and the other for fragment. It adds two corresponding uniform buffers, and the logic for updating the descriptor sets bound to Vulkan. It doesn't handle much in the way of synchronization and dependency management, or uniform update. If there are only vertex or fragment uniforms the empty uniform buffer is omitted from the descriptor set. If both are missing, there is no descriptor set bound. Note that as our implementation progresses we might not be able to initialize our descriptor sets at link time, due to streaming in uniform data. BUG=angleproject:2167 Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045 Reviewed-on: https://chromium-review.googlesource.com/706340 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Xinghua Cao 711b7a12 2017-10-09T13:38:12 ES31: Support images in the compiler on D3D backend. BUG=angleproject:1987 TEST=angle_end2end_tests Change-Id: I83f5f9ffda7e676a8f98b963d1f1c50e9463faf4 Reviewed-on: https://chromium-review.googlesource.com/706247 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 7478ce7f 2017-10-13T13:19:07 D3D11: Minor Optimization to DrawCallNeedsTranslation Remove IsStreamingIndexData from DrawCallNeedsTranslation since IsStreamingIndexData is only needed for drawElementsIndirect for fast path. This change gives about a 4% improvement on the drawElements benchmark for the D3D11 backend with the null driver. BUG=angleproject:1155 Change-Id: Ife2a9748f6b6fe9bc1f3a67c96672ab941a89d44 Reviewed-on: https://chromium-review.googlesource.com/717946 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 02032bda 2017-10-13T18:10:17 Generate an error if no XFB varyings are in use GLES specifies an error if BeginTransformFeedback is called when no binding points would be used. BUG=angleproject:2184 TEST=angle_end2end_tests Change-Id: Ie4489b5ba63885e718dafdcdaacc02b603959be3 Reviewed-on: https://chromium-review.googlesource.com/719136 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho cbcb96fc 2017-10-19T14:14:06 Fix switch/case last case validation for ESSL 3.10 No statement should be required after the last case label of a switch statement in ESSL 3.10. The validation is still kept for ESSL 3.00 for dEQP compatibility. If the dEQP tests are changed in the future, we might consider just issuing a warning regardless of shader version. BUG=angleproject:2189 TEST=angle_unittests Change-Id: Ic53e71e0176668a7dbffa315712885846e217f03 Reviewed-on: https://chromium-review.googlesource.com/727802 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Frank Henigman d0ef13a2 2017-08-28T22:53:24 Stand-alone build with gn. This should do the same things as the stand-alone gyp build, but with gn. You should switch to gn as gyp support will go away. You need a recent enough version of gn. If yours is too old try this one: ./buildtools/linux64/gn If "gclient sync" or anything fails with an ImportError on gyp stuff, try running it with the following PYTHONPATH in the environment: PYTHONPATH=tools/gyp/pylib BUG=angleproject:1569 Change-Id: I56d19bec2d8b649a7bd65062c656cbfc69ea3dd8 Reviewed-on: https://chromium-review.googlesource.com/642588 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 0a6752e3 2017-10-17T22:59:09 Use default window size in RenderTestParams. This fixes a D3D11 runtime warning in perf test init. We don't see it on the bots because we don't typically enable the D3D11 runtime. BUG=angleproject:2188 Change-Id: I512db7d5a34204f1d94e28d80cadb18f9b17e55f Reviewed-on: https://chromium-review.googlesource.com/724738 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>