|
8c2fcc70
|
2023-02-02T00:00:00
|
|
Metal: Implement EXT_blend_func_extended
Fixed: angleproject:8015
Change-Id: Ic92a8823869bf097349aee6241f6cfb86942c945
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4242128
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
|
|
ee64836f
|
2023-02-11T17:56:06
|
|
Revert "Metal: Optimized BufferSubData per device"
This reverts commit 968041b54770af8917001d8fe9b52a881cfed0b2.
Includes the following patches:
git revert -n 995db1f66bcf87fc9e47d908fb2a885e810d2567 \
9a6c90c8f802b4d107a081bfccaf4be007e7af54 \
dbd47e378582ef86db52c7379cd220cf0b2c8193 \
369b320f92f54774879e8b8faff834fc8db0793e \
4abae6f97586448712e2dc1cced4a678b0901d7b \
968041b54770af8917001d8fe9b52a881cfed0b2
Several conflicts with top-of-tree were resolved during this revert.
The aim is to reland this with additional code which will reduce the
amount of excess buffer memory allocated, and release the resources
associated with temporary buffer allocations.
Bug: angleproject:7544
Change-Id: Ib7a6bc2ab1c2f23cb43112cd980106e2898c3826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4240556
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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|
62d35a60
|
2023-02-10T13:05:14
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|
Metal Fix norm16 subimage uploads w/ signed types
The supported texture format tables would have entries for
a signed or unsigned internal format and matching type.
The texSubImage variants do not communicate the sized internal format,
rather unsized format type. Data parameters are validated based on
format, not internal format. For these, the signed variants were
missing.
Add texture format table entries for signed types that match the format
parameters.
Add a precautionary validation case so that future such bugs would not
pass the control flow forward, into the copying phase.
Fixed: angleproject:8014
Change-Id: I5b00cca8672691fdb953f62093d62feaa724db99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4238881
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
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92f26ce3
|
2023-02-02T17:53:48
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|
Metal: fix UBO argument buffers didn't work with managed storage.
This bug would happen when forceBufferGPUStorage feature is turned on.
This feature forces all buffers to use managed storage mode.
We use mtl::BufferPool to allocate an UBO argument buffer. However, we
didn't tell it to map the buffer. Later when we used MTLArgumentEncoder
to encode the buffer, mtl::Buffer::flush would be a no-op because the
Buffer didn't know that it was modified by the MTLArgumentEncoder on the
CPU. Consequently, its memory's encoding write wouldn't be visible to
the GPU.
Fix by passing a mapped pointer to mtl::BufferPool::allocate. This will
force a buffer mapping to occur. And memory flushing will properly be
invoked after MTLArgumentEncoder finishes the encoding.
Fixed: angleproject:7999
Change-Id: Ie486ae526672c89548ee14bc0824da1fdd5673c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4217055
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
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b3846714
|
2022-11-28T11:05:05
|
|
Vulkan: Feature to make async queue slow for testing
Bug: angleproject:6746
Change-Id: I2573cae2dcf42d177168c55bc2a6d8bb012dde18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4227986
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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db86154e
|
2023-02-03T00:00:00
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|
Adjust TextureState::isStencilMode
Backends that need special setup for sampling stencil
data rely on the TextureState::isStencilMode() helper
function.
Ensure that it returns true only when:
* the sampled texture has a combined depth-stencil
format and the depth-stencil texture mode is set
to stencil, OR
* the sampled texture has a stencil-only format.
New tests cover sampling of all six depth, stencil,
and combined depth-stencil formats with both modes.
Bug: angleproject:2373
Change-Id: I2b47dc86aea44de507f9eb8d301a0a6d5211aee4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218603
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4391d807
|
2023-01-19T00:00:00
|
|
Metal: Fix gl_FragDepth shader specialization
Adjust fragment shader variants cache
to account for depth attachment presence.
Fixed: angleproject:7961
Change-Id: Ia6390d336d8b5c4abceb1050853e0665f117b156
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4218391
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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b23bf47c
|
2023-01-25T18:50:40
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|
Reland "Metal: rewrite default uniforms and uniform blocks"
Instead of rewriting uniforms in shaders to match std140 layout,
re-pack incoming uniform blocks' std140 packed variables to match
Metal's layout.
This change intorduces a new BlockLayoutEncoder for Metal types
The block encoder handles packing typically larger GL types (bools)
into smaller types, and adding support for more compressed matrix types.
Since we no longer need to do shader-time packing and unpacking of data
from std140 padded structs, complicated shader transformations have been
removed. This patch greatly reduces register pressure, especially when
working with shaders with arrays of previously expanded types. (Vec3's)
Reland: Fix an issue where the default uniform block's final size was not
aligned to the default uniform block's alignment requirements, causing
crashes with the debug layer enabled.
Bug: angleproject:7137
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733524
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Change-Id: I89d3b817675486fde73b91b0be0f4c25986d4ba5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4209867
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17931e23
|
2023-01-27T00:00:00
|
|
Fix stencil and depth/stencil data uploads
Multiple changes were made to depth and stencil load
functions, removing redundant code and fixing issues.
Failures were caused by incorrect assumptions about
component locations in combined formats.
* D32_FLOAT_S8X24_UINT has the same layout as
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
* D24_UNORM_S8_UINT has stencil data in its MSBs,
while GL_UNSIGNED_INT_24_8 puts it in LSBs.
Bugfixes
* Added LoadD24S8ToS8D24 that swaps D24 and S8 components
* Added LoadS8ToS8X24 for stencil-only uploads on D3D
* Replaced LoadD24S8ToD32F with LoadD32ToD32F
* Fixed D and S extraction in LoadD24S8ToD32FS8X24
* Fixed stencil load and store in LoadD32FS8X24ToS8D24 and
LoadD32FS8X24ToD32FS8X24
* Fixed S8_UINT subresource updates in Vulkan
* Fixed D24_UNORM_S8_UINT subresource updates from
GL_FLOAT_32_UNSIGNED_INT_24_8_REV data in Vulkan
Cleanup
* Renamed LoadUNorm16To32F to LoadD16ToD32F
* Removed LoadUNorm32To32F, replaced it with LoadD32ToD32F
* Renamed LoadR32ToR24G8 to LoadD32ToX8D24
* Renamed LoadD32FS8X24ToD24S8 to LoadD32FS8X24ToS8D24
* Removed unused LoadG8R24ToR24G8
* Removed Metal-specific LoadS8D24S8ToD32FX24S8,
made use of the fixed LoadD24S8ToD32FS8X24 instead
* Simplifed LoadD24S8ToD32F
Added Texture2DTestES3.TexImageWithStencilData.
Fixed: chromium:1408004
Fixed: angleproject:5317
Change-Id: I231345353aa4a7cebe46ded8458ac80de2c59e01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4203427
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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786d237f
|
2023-01-26T22:24:03
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|
Vulkan: Fixed bug in rx::vk::SharedFence with repeated init().
Bug: b/261106868
Test: angle_white_box_tests VulkanSharedFenceTest*
Change-Id: I1e657a52332b2166f05841f91747b1bfec1504e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194177
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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b96d1955
|
2023-01-20T16:06:34
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|
Implement GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch allows fragment shaders to read
gl_LastFragColorARM. The extension is similar to
GL_EXT_shader_framebuffer_fetch, but is more limited in its
capabilities.
GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch()
because it acts differently from GL_EXT_shader_framebuffer_fetch in
significant enough ways that it should not be included in that
single-use function.
Tests: FramebufferFetchES31.*_ARM
Bug: b/242419750
Bug: angleproject:7882
Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
06720c9b
|
2023-01-25T11:46:16
|
|
Add binding to DescriptorInfoDesc.
Otherwise we're hitting the cache falsely https://anglebug.com/7974#c1
(repro in test added in this CL)
UpdatePreCacheActiveTextures now gets the binding using the same calls
as updateFullActiveTextures, updateExecutableActiveTexturesForShader
There might be a better way to do this but it's more complicated.
Filed https://anglebug.com/7974 to track.
Test credit of Shahbaz Youssefi syoussefi@chromium.org
Bug: b/242887117
Bug: angleproject:7974
Change-Id: I481147336437ee4bdce040a3ae81f168e5dffe29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4104121
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
1d9b8d80
|
2023-01-24T16:50:32
|
|
Reland "Add support for glShaderBinary"
This is a reland of commit 228973e73135924ddf6116e0b63eff5a1ccbf232
with the following fixes -
1. Apply patch from Yuly to fix chromium build errors
2. Fix ShaderBinaryTest instantiation call
3. Add ShaderBinaryTest to expectations file for IOS
Original change's description:
> Add support for glShaderBinary
>
> This patch adds the following -
> 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
> 2. Compiler support to generate shader binaries.
> 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
> Vulkan translator.
> 4. Support to load GL_SHADER_BINARY_ANGLE binaries.
> 5. end2end tests for glShaderBinary.
>
> Tests: ShaderBinaryTest*
> Bug: angleproject:7833
> Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:7833
Change-Id: I21135c52e2bae955342a99aff5631ba0e687eff1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4195852
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ef0fe638
|
2023-01-16T00:00:00
|
|
Implement EXT_polygon_offset_clamp
* Added polygonOffsetClamp to the RasterizerState
* Adjusted State::setPolygonOffsetParams
* Added PolygonOffsetClampTest end2end tests
* Added StateChangeTestES3.PolygonOffsetClamp test
* Suppressed the affected dEQP test as it has a bug
Capture
* Updated serialized rasterizer state
* Updated CaptureMidExecutionSetup
OpenGL
* Rely on the EXT extension defined both
for desktop and ES contexts
* On desktops, might as well use the ARB extension
or GL 4.6 once ANGLE supports them
D3D11
* Requires FL10_0 or higher
* Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp
* Drive-by cleanup of extensions init code
Vulkan
* Requires depthBiasClamp physical device feature
* Maps to the depthBiasClamp parameter
of the vkCmdSetDepthBias command
Metal
* Maps to the clamp parameter
of the setDepthBias command
Bug: angleproject:7957
Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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0c9cbf39
|
2023-01-26T12:07:51
|
|
Revert "Add support for glShaderBinary"
This reverts commit 228973e73135924ddf6116e0b63eff5a1ccbf232.
Reason for revert: breaks compile on ANGLE into Chromium roll
https://cr-buildbucket.appspot.com/build/8790942326644064097
https://cr-buildbucket.appspot.com/build/8790942759045412865
https://cr-buildbucket.appspot.com/build/8790942417069789217
Leaks detected on ASAN
https://cr-buildbucket.appspot.com/build/8790946657703508337
Original change's description:
> Add support for glShaderBinary
>
> This patch adds the following -
> 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
> 2. Compiler support to generate shader binaries.
> 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
> Vulkan translator.
> 4. Support to load GL_SHADER_BINARY_ANGLE binaries.
> 5. end2end tests for glShaderBinary.
>
> Tests: ShaderBinaryTest*
> Bug: angleproject:7833
> Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:7833
Change-Id: Ice19576acbc1351810ff0cd769ac17ad6c0abdf3
No-Try: true
No-Presubmit: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4197375
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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|
228973e7
|
2023-01-24T16:50:32
|
|
Add support for glShaderBinary
This patch adds the following -
1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
2. Compiler support to generate shader binaries.
3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
Vulkan translator.
4. Support to load GL_SHADER_BINARY_ANGLE binaries.
5. end2end tests for glShaderBinary.
Tests: ShaderBinaryTest*
Bug: angleproject:7833
Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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c0931807
|
2023-01-18T12:26:35
|
|
Fix flaky Capture/Replay FenceSyncTests.
These tests were flaky because of the window size.
Bug: angleproject:6510
Change-Id: Ib3fc9de75ab3ffa2c4ff95e6ac9fedea1055c993
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178013
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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90b6d511
|
2023-01-13T10:06:12
|
|
Vulkan: Add support for AHB usage FRONT_BUFFER flag
AHB usage flags have been updated to include front buffer usage.
AHBs tagged with this flag need to be handled similar to single-buffered
window surfaces especially w.r.t glFlush semantics. Account for the
new usage flag when deferring flushes.
Bug: angleproject:7956
Test: Android VTS GraphicsFrontBufferTests.*
Change-Id: I79440d8447ac569c3d785de191815d2d2f3f069f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4167063
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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e58e77f5
|
2022-11-10T12:49:03
|
|
Support timestamp behind flag enableTimestampQueries
All timestamp queries happen in the same disjoint query in one
Context11.
The whole design is that we start a disjoint query in D3D11 at the first
timestamp request and keep it continuously running in current context.
Only end it and read it back when the user queries if there is a
disjoint. We cache the frequency and assume it doesn't change. For the
first timestamp, we create a temporary D3D disjoint query and end it so
we have a frequency to convert the ticks to nanoseconds.
This task is taken over from
https://chromium-review.googlesource.com/c/angle/angle/+/3694732
Bug: angleproject:7367
Change-Id: I747c9b00e10ac58362df66332efd01a24aa395f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4021139
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
24527150
|
2023-01-12T12:55:59
|
|
Fix test teardown in ProgramPipelineTest31.
We were deleting objects in the test desctructor, which could
cause crashes in TSAN.
Bug: angleproject:7944
Change-Id: Ib9d4f236cc79bcb20c971feca86d053120440769
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4162557
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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410d8ba5
|
2022-12-21T13:27:00
|
|
Vulkan: Cleanup ContextVk::hasStartedRenderPass APIs
ContextVk has a few hasStartedRenderPass APIs which interpret "start"
inconsistently. A RenderPassCommands' life should be notStarted,
started, requestEnd, and end (which is equivalent to notStarted). When
someone calls onRenderPassFinished on a started renderpass, it does not
immediate endRenderPass, but it will set DIRTY_BIT_RENDER_PASS dirty bit
so that next draw call will trigger endRenderPass and start a new
renderPass. We do not have a name for this state, which adds some
confusion. This CL renames the stage between start and
onRenderPassFinished to be "active" renderpass, when you have
mRenderPassCommandBuffer pointer being valid and you can actively adding
draw commands into the renderPass. For this purpose, I haves renamed
hasStartedRenderPass to hasActiveRenderPass. This CL also simplifies
hasStartedRenderPass implementation to only check
mRenderPassCommandBuffer and turned mRenderPassCommands.started as
assertion. This CL also changes hasStartedRenderPassWithQueueSerial to
actually check mRenderPassCommands.started instead of being "active", so
that name reflects what it is actually checking. This CL also changed
hasStartedRenderPassWithCommands to hasActiveRenderPassWithCommands to
make name and implementation consistent. One added benefit of this is
that after this CL we now allow load/store optimization on a started but
inactive renderPass as well (for example glInvalidateFramebuffer call
after glFenceSync call, or invalidate after FBO blit as demonstrated by
MultisampleResolveTest.ResolveD32FSamples tests).
Bug: angleproject:7903
Bug: angleproject:7551
Change-Id: I8c8ec4c0d54b9ad0a9e373108dfce6b151c8fe0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4119693
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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8f1a7190
|
2022-12-23T00:00:00
|
|
Accept clip distance enums for simple queries
State variables for which IsEnabled is listed as
the query command can also be obtained using any
of the simple queries.
Bug: angleproject:4452
Change-Id: I075db600b772e5370c72c0f4de9b35e007259987
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4158331
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
e21b95ed
|
2023-01-11T12:56:29
|
|
Fix bad ANGLE GL tests.
These tests were calling GLES functions in the destructor,
which would lead to nullptr deferences. This was only caught
in TSAN for some reason.
Bug: angleproject:7947
Change-Id: I47dd0edba19d029757c8ddb282ca06a7e1baab45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4157174
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f1872822
|
2022-12-22T17:17:37
|
|
Vulkan: Fix imageless framebuffer VVL issue
In some tests, including some blink tests, there were cases of VVL
messages spamming the output log, even though they did not always
cause a failure. Investigation showed that in some cases, the call
to EGL_CreateImageKHR() was not setting all the attributes in the
ImageHelper object that is used later for an imageless framebuffer,
specifically the one created in VkImageImageSiblingVk::initImpl().
* Added the usage flags and view formats in the new image created in
VkImageImageSiblingVk.
* Added a Vulkan image test to make sure the error is fixed.
Bug: b/261473248
Bug: angleproject:7845
Change-Id: I1874b2930e9ce62e5b603cf7acff6fd78b957d5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4117584
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
d0c936cf
|
2022-12-23T00:00:00
|
|
Check clip and cull distance storage qualifiers
When redeclared, these built-ins must be outputs in
vertex shaders and inputs in fragment shaders.
Bug: angleproject:4452
Change-Id: I811764009669ec358f05eb7a26297742baf2de63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4120264
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
e6057341
|
2023-01-11T00:35:34
|
|
Add test coverage for CL 3906392
Test: angle_end2end_tests --gtest_filter="*ColorMaterialTest*"
Bug: angleproject:6201
Change-Id: Ic92a185f60180d6e88a5a414626e3d9b4585e2b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4152532
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
70b5620e
|
2023-01-10T17:16:41
|
|
Metal: skip out variable rewrite for array element references.
ANGLE_elem_ref already returns a reference which is incompatible with
the ANGLE_out and ANGLE_inout builtins. Skip the rewrite for this
builtin, similarly to swizzle_ref for which it was already skipped.
Add a small regression test which catches this bug.
Fixed: angleproject:7939
Change-Id: Iff8ead697220466ceb063ea2f8eebdb7d9e5896d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4152866
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9d5d619c
|
2022-12-26T00:00:00
|
|
Adjust clip distance compiler state and validation
The internal uniform, which is used for passing GL state on
some platforms, could be removed by GL drivers when built-ins
are not accessed; this may lead to failed frontend assertions.
Refactored relevant compiler state and validation helpers to
avoid ambiguous usage.
Added ClipCullDistanceTest.Unused test.
Bug: angleproject:4452
Change-Id: I06fdf9a69e01afb2ad11fa12e0510d8b0421e4bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4143839
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2662f28f
|
2022-12-30T17:26:22
|
|
Vulkan: Fix imageRead from RP and outsideRP simultaneously
When a texture is been sampled from both fragment shader and compute
shader, you will have the same VkImageLayout. We will not try to end
renderPass, which means you end up running into similar situations with
OutsideRenderPassCommandBufferHelper::bufferRead where an image is
already read accessed by a started renderPass and now read accessed by
an outsideRenderPassCommands. Since renderPass has greater queueSerial,
we should not tag it with outsideRenderPassCommands' queueSerial.
This CL also adds two tests, one for color texture and another for
depth texture (which is car_chase uses). Both exposes the same bug.
Bug: angleproject:7916
Change-Id: I840ca8947caeb7a96c4c9ccb7c9eca2476837c9c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4133548
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
5f1ab1d1
|
2023-01-03T11:48:51
|
|
Fix Deferred Flush Bug On Android Hardware Buffer
When does app read from Android Hardware Buffer
is outside of ANGLE's control. If we defer glFlush,
it is possible that when the app is reading from
AHB, the commands have not been flushed and executed,
causing app to read unexpected data. This change
adds a check to not defer glFlush when the Framebuffer
draw attachment is Android Hardware Buffer.
Bug: b/262886794
Change-Id: Ie0606f71b1a4f4f20511b7327e7ffb8c096ac727
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126700
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
b354667e
|
2022-12-24T12:21:17
|
|
FrameCapture: Fix tracking of glCopyImageSubData
When tracking texture updates during glCopyImageSubData, choose
an enum supported by PackedEnum when looking up the textureID.
Also add a test for a common pattern used by the Unreal Engine that
trips up FrameCapture.
Test: CopyImageTestES31.CubeMapCopyImageSubData/*
Bug: angleproject:7913
Change-Id: I6c0fee69064cc6dc81177093ec9461dd5ccc152a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4126449
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
309269ce
|
2022-12-23T18:10:22
|
|
Fix ReadOnlyFeedbackLoopTestES31 not instantiated on iOS
Bug: angleproject:7899
Change-Id: I0641574cae2f74315297df8eac0268ab5676dd3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116926
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6c41793f
|
2022-12-20T15:20:50
|
|
Vulkan: Use read/write depth/stencil layouts
This allows an application to have depth in read-only feedback loop
while stencil is being written to for example.
Bug: angleproject:7899
Bug: b/192477489
Change-Id: Ic2e11d32da7c7e3a7f3cd86dbafc5c56a0dbbfd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4116730
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
067ace47
|
2022-12-21T00:00:00
|
|
Add ANGLE_clip_cull_distance extension
Added an extension spec.
Trivially exposed it on GL, Vulkan, and D3D11.
Adjusted tests and validation to allow no cull
distance support for this extension string.
Removed extra built-in variable definitions.
Bug: angleproject:7904
Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
295f6830
|
2022-12-21T10:56:03
|
|
Vulkan: bufferRead should accommodate deferred endRenderPass
ContextVk::onSyncObjectInit() will request end of current renderPass but
deferred (in this case, mRenderPassCommandBuffer is nullptr but
mRenderPassCommands->started() still returns true). The next draw call
will actually end current renderPass and starts a new renderPass. But if
next call is glCopyBufferSubData, it will not actually trigger
endRenderPass. This CL modifies
OutsideRenderPassCommandBufferHelper::bufferRead logic to accommodate
this deferred endRenderPass scenario by checking
mRenderPassCommands->started() instead of hasStartedRenderPass so that
the answer to "if this buffer been used by current renderPass or not"
will return correct result.
Bug: angleproject:7903
Change-Id: Ie5c9977ccf083e7d355a2cd8fd08e9077049ee9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4119692
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
91a5635a
|
2022-12-16T00:00:00
|
|
Support arbitrary clip and cull distance array sizes
Removed limitSimultaneousClipAndCullDistanceUsage cap.
Enhanced HLSL translator to support all valid combinations
of clip and cull distances.
Validate that these arrays are sized explicitly or by using
only constant indices; adjusted link program error message.
Enhanced tests to cover all possible combinations of
implicit and explicit array sizes for both built-ins.
Bug: angleproject:4452
Change-Id: I704db6dc3c8951e5ba482a3e4dad09e5b0182f9c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4111645
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
6769ef2b
|
2022-12-16T15:34:21
|
|
Vulkan: Bug fix in setupIndexedDraw
Reset ContextVk::mCurrentIndexBufferOffset to 0 after a call to
ContextVk::convertIndexBufferCPU(...) irrespective of whether
the buffer binding is dirty.
Bug: angleproject:7896
Test: DrawElementsTest.DrawElementsWithDifferentIndexBufferOffsets*
Change-Id: I70a63b7e432aaa9f8c647e56bd162312143abd65
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113446
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
77c95de4
|
2022-11-16T21:12:28
|
|
Vulkan: Threaded monolithic pipeline creation
With this change, once a pipeline is created out of libraries, a task is
scheduled (if necessary) to asynchronously create a corresponding
monolithic pipeline. Once the task is complete, the linked pipeline
handle is replaced by the monolithic one, gaining back any performance
that might have been lost due to the use of libraries.
Bug: angleproject:7369
Change-Id: I525fb1e09f8bedc61b9dbef19f9cce7026ff9c53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031151
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
55670895
|
2022-12-08T10:50:27
|
|
Vulkan: Move desc set updates cache to share group
This ensures that if one context batches updates to a descriptor set,
that other contexts in other threads are able to flush them if
necessary. This is necessary as descriptor sets are themselves shared
between contexts.
Bug: b/261552549
Bug: angleproject:7881
Change-Id: Id1a895b05fe31d118e8fb3fa64e5ccd67cff7923
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088904
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
|
|
fd75686e
|
2022-12-07T16:40:54
|
|
Vulkan: Fix EGL image queue change vs threads
ANGLE records commands (a queue transfer and layout transition) when an
external image is bound to a texture or a renderbuffer. If another
thread starts using these resources, the recorded commands should have
been flushed. The application is not required to synchronize between
the threads in this case (or at least, there are applications that
don't).
Bug: b/261552549
Change-Id: I9f345316269baf5f10576dbef73b86924efd5c6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4088903
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
eb1a13d8
|
2022-12-06T21:56:42
|
|
Improve PLS load and store op tokens
Define more new tokens that are more clearly named, as opposed to
recycling tokens that were meant for a different purpose.
Bug: angleproject:7279
Change-Id: I840e5ea168235c49eec2693b2231c2d329027b0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4082057
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
87815de2
|
2022-12-01T00:00:00
|
|
Adjust GetFramebufferAttachmentParameterivBase validation
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT state queries
should be allowed for ES 2.0 clients when floating-point
color buffer extensions are enabled.
Bug: angleproject:7853
Change-Id: I4a0a3b336e44648635233be54f598a3ab20cf717
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4071926
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f17cb883
|
2022-11-30T17:23:12
|
|
Vulkan: Add two tests for per context queue serial work
SubmittingOutsideCommandBufferTriggersEndRenderPass: This test is added
to test outside command buffer uploads that triggers endRenderPass works
properly.
CreateMultiSharedContextAndDraw: This test is added to test draw with
shared vertex buffer in the shared context group works properly.
Bug: b/255414841
Change-Id: I8b4f343fe220a9f0b7c6e042f4663e23ae6f4c9d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4064148
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
aaee3c23
|
2022-11-30T14:24:13
|
|
Build and test ANGLE with Vulkan secondary CBs.
This will allow us to run tests with both permutations of
ANGLE (custom secondaries & Vulkan secondaries) in the same
build directory. It will also allow us to run these configs
as tests on our infra. This CL adds a few simple test to CI.
Bug: angleproject:6811
Change-Id: I053f8cc5bafc2a7ab7d0665da9301f0ba7f8417f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4067806
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a4db9477
|
2022-10-06T10:35:39
|
|
Implement pixel local storage with metal::read_write textures
Metal's programmable blending feature isn't available on non-Apple
Silicon, so on these devices we have to polyfill pixel local storage
using read_write textures, which can also be coherent if
raster_order_groups are supported.
This change leverages the existing PLS transformation to images, and
implements just enough shader image functionality in Metal to support
the pixel local storage usecase. Missing shader image features are
marked with UNIMPLEMENTED().
Bug: angleproject:7279
Bug: angleproject:7792
Bug: angleproject:7794
Bug: angleproject:7797
Bug: angleproject:7803
Change-Id: Ia96a714693d352d57351a1bae4f45437dde000e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993363
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
|
|
fa37af38
|
2022-07-12T22:47:22
|
|
Translator: Support SSO's built-in redeclaration
EXT_separate_shader_objects requires that gl_Position and gl_PointSize
be redeclared in the vertex shader. This is not adopted by GLES3.2, but
is nevertheless required to be supported if the shader enables this
extension explicitly.
Bug: angleproject:6590
Change-Id: I3428851ff9f00fb63573e4322bb62fe04bf0a095
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3757918
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7f4caaf5
|
2022-11-23T15:40:53
|
|
Vulkan: Fix VulkanPerformanceCounterTest.SubmittingOutsideCom
VulkanPerformanceCounterTest.SubmittingOutsideCommandBufferDoesNotCollectRenderPassGarbage
depends on the implementation detail on how we flush and submit
commands. The recent change crrev.com/c/4038095 fixes one issue that we
are now having one less submission on pixel 6 device. This CL adjust the
test to account for that.
This CL also changed to set mHasDeferredFlush to true only when there is
a started renderpass upon FBO bind.
This CL also opt in swiftshader into preferSubmitAtFBOBoundary feature
for test coverage and ease of debugging since ARM GPU (which enables
this flag) is not been tested on CI.
Bug: b/255414841
Change-Id: I295cec33a8ca257a5d5a98604b8c4c0c29e97cdf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4054101
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
c5724a8d
|
2022-11-17T15:48:16
|
|
Vulkan: Retain mCurrentGraphicsPipeline if RP started
ContextVk::mCurrentGraphicsPipeline is created before renderpass
started. Right now we retain mCurrentGraphicsPipeline immediately. In
future CL of per context queue serial, renderpass will not have queue
serial until started, which means we can only retain pipeline object
after renderpass started. This CL moves the
mRenderPassCOmmands.retain(mCurrentGraphicsPipeline) call to renderpass
start time. This exposed a bug that ContextVk may have a dangling
mCurrentGraphicsPipeline pointer to an already destroyed object, if the
program has been destroyed. When ProgramExecutableVk::resetLayout()
calls ContextVk::onProgramExecutableReset () we early out because
executable no longer matches. This causes mCurrentGraphicsPipeline still
point to now deleted pipeline object. This CL fix this dangling pointer
bug by always clear mCurrentGraphicsPipeline to null in
ContextVk::onProgramExecutableReset() without checking if program
executable is the one gets reset.
Bug: b/255414841
Change-Id: I6d698c517d7a948b65c465eaaa59ea0bca24e2c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4035107
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
fc1c8cd1
|
2022-11-01T00:00:00
|
|
Refactor validation of partial compressed texture uploads
Optimized ValidCompressedSubImageSize for valid usage
and simplified its control flow.
Fixed false negative validation when the replaced
image region does not fill the entire level but
nevertheless reaches the image boundaries.
Updated InternalFormat::getCompressedImageMinBlocks
to use IsPVRTC1Format helper function.
Fixed InternalFormat::computeCompressedImageSize for
3D compressed texture blocks.
Removed redundant checks from ValidateES3TexImageParametersBase.
Optimized IsPVRTC1Format helper function to be a constexpr.
Adjusted tests, added suppressions for Intel and Adreno.
Bug: angleproject:7473
Change-Id: I6fadce949785a35e2706b06eeb00e878aa3710a7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4037671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
68b47e58
|
2022-11-16T10:46:59
|
|
Vulkan: Initial support for VK_EXT_graphics_pipeline_library
When available, this change uses VK_EXT_graphics_pipeline_library to
create pipelines. Currently, it is only used when
graphicsPipelineLibraryFastLinking is available. This restricts the use
of this extension to devices where monolithic pipelines are not any more
performant than linked libraries.
A future change adds support for other implementations by providing
async pipeline creation.
Bug: angleproject:7369
Change-Id: I1e3b7ac4aa56e75c7d6f4d0d5ea91cb0b862e581
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4031489
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Steven Noonan <steven@valvesoftware.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
81e9dc56
|
2022-11-04T00:00:00
|
|
Reland "Metal: Skip disabled draw buffers"
This is a reland of commit 4b084310d7bbb33631d58a461eb5814c12220926
Do not try to create a command encoder with no attachments
since it may crash some Metal drivers.
Do not reset pipeline descriptors.
Original change's description:
> Metal: Skip disabled draw buffers
>
> When creating render pass descriptors, do not
> assign textures to disabled color attachments.
>
> When creating pipeline descriptors, reset
> pixel formats of disabled color attachments.
>
> Exit early when MTLRenderCommandEncoder is not created.
>
> Added:
> * DrawBuffersTest.None
> * DrawBuffersTest.NoneWithDepth
> * DrawBuffersTest.NoneWithStencil
> * DrawBuffersTestES3.DrawWithDisabledIncompatibleAttachment
>
> Fixes:
> * conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html
>
> Bug: angleproject:6430
> Change-Id: I7f650c761f757985b027388c350c01340a83fd51
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003180
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:6430
Change-Id: I13977bd7ef32c4c85420706215b4f4d3a65629ca
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4030310
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
91ee237f
|
2022-11-17T03:19:34
|
|
Revert "Metal: Skip disabled draw buffers"
This reverts commit 4b084310d7bbb33631d58a461eb5814c12220926.
Reason for revert: Crashing in webgl2_conformance_metal_passthrough_tests https://chromium-review.googlesource.com/c/angle/angle/+/4003180/comments/6e35ee21_38288238a
Original change's description:
> Metal: Skip disabled draw buffers
>
> When creating render pass descriptors, do not
> assign textures to disabled color attachments.
>
> When creating pipeline descriptors, reset
> pixel formats of disabled color attachments.
>
> Exit early when MTLRenderCommandEncoder is not created.
>
> Added:
> * DrawBuffersTest.None
> * DrawBuffersTest.NoneWithDepth
> * DrawBuffersTest.NoneWithStencil
> * DrawBuffersTestES3.DrawWithDisabledIncompatibleAttachment
>
> Fixes:
> * conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html
>
> Bug: angleproject:6430
> Change-Id: I7f650c761f757985b027388c350c01340a83fd51
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003180
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:6430
Change-Id: I485691bdcc4214ed6958f606591f23331bfbea53
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4032391
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Austin Eng <enga@google.com>
Reviewed-by: Austin Eng <enga@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4b084310
|
2022-11-04T00:00:00
|
|
Metal: Skip disabled draw buffers
When creating render pass descriptors, do not
assign textures to disabled color attachments.
When creating pipeline descriptors, reset
pixel formats of disabled color attachments.
Exit early when MTLRenderCommandEncoder is not created.
Added:
* DrawBuffersTest.None
* DrawBuffersTest.NoneWithDepth
* DrawBuffersTest.NoneWithStencil
* DrawBuffersTestES3.DrawWithDisabledIncompatibleAttachment
Fixes:
* conformance2/rendering/fs-color-type-mismatch-color-buffer-type.html
Bug: angleproject:6430
Change-Id: I7f650c761f757985b027388c350c01340a83fd51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003180
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
44d8fef8
|
2022-11-01T00:00:00
|
|
Add ANGLE_provoking_vertex spec
Renamed provoking vertex enums to use _ANGLE suffix.
The newly defined enums alias those from the
desktop OpenGL extensions.
Updated tests to use the new enum names.
Bug: angleproject:2829
Change-Id: I72b686773536d3d54a653114cee5292007510a55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4013700
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
40e4bc63
|
2022-11-09T12:40:48
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|
Make DrawRangeElements validation consistent with DrawElements
According to the WebGL specification, when an empty buffer is bound to
GL_ELEMENT_ARRAY_BUFFER binding point, one of the possibilities is to
return an error when trying to draw with an index count other than
zero. This is the behavior of DrawElements variants but not
DrawRangeElements.
This change brings variants of DrawRangeElements behavior in line with
that of DrawElements.
Bug: angleproject:7822
Change-Id: I6844efd1038d95c652b72e52209dfdd74f006f9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4015418
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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|
78e28cb8
|
2022-11-03T11:05:48
|
|
Vulkan: Remove glslang fallback
ANGLE's SPIR-V generator is battle tested by now.
Bug: angleproject:6210
Change-Id: I2ed88642e3ede435e3f906fbd701133be6873fb7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4002868
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
9bda9a79
|
2022-10-22T22:05:11
|
|
Add Store Ops to pixel local storage
Browsers will need the ability to pre-empt pixel local storage, which
means every plane will need a backing store to dump to. Store Ops allow
the app to still avoid memory transactions at the end of PLS even if
their plane has a backing texture.
Bug: angleproject:7279
Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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3605b399
|
2022-10-20T17:00:02
|
|
Move PLS clear values back into context state
The API that required packing raw data into a buffer was un-ergonomic
for developers and difficult to implement for WebGL vendors.
Bug: angleproject:7279
Change-Id: If7c98908c285462c5775e8e2d8811883be139f64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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5e95a4d9
|
2022-10-07T00:52:38
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|
Add an EXT_shader_pixel_local_storage impl of PLS
Translates ANGLE_shader_pixel_local_storage shaders directly to
EXT_shader_pixel_local_storage.
Polyfills load/store operations using internal fullscreen draws.
Since the ANGLE extension needs the ability to preserve all active PLS
planes to textures, we can only support this extension when the backend
context also has access to ES 3.1 shader images.
Bug: angleproject:7279
Bug: angleproject:7771
Change-Id: Id348bde412efcc081ff29ee05ec59ad652f77569
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966075
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f693aa3
|
2022-10-22T14:45:59
|
|
Implement an allow list for PLS
In order to guarantee no data is lost while using the
EXT_shader_pixel_local_storage extension, we need to restrict
applications to a small subset of commands while pixel local storage is
active. This CL implements the allow list for GL entrypoints using
wildcard matching inside the code generator, and adds custom validation
for the more specific restrictions that go into effect when PLS is
active.
Bug: angleproject:7279
Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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805e00b8
|
2022-10-27T00:00:00
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|
D3D11: Add clip and cull distance support
Added gl_ClipDistance and gl_CullDistance
support to HLSL translator.
Added enabled clip distance GL state emulation.
Added limitSimultaneousClipAndCullDistanceUsage
limitation.
Expanded and optimized related end2end tests.
Bug: angleproject:4452
Change-Id: Id66312505254ceff43d5258d486ddcdb0462db47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3990944
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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a77a80a1
|
2022-10-25T13:54:33
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|
Wait for DestroyNotify and ConfigureNotify events.
There appears to be a race condition where
XDestroyWindow+XCreateWindow ignores the new size
(the same window normally gets reused but this only happens
sometimes on some X11 versions).
Wait until we get the destroy notification which should avoid races
between termination and initialization.
However, it turns out just doing that breaks things because tests get to
termination before even giving the window a chance to set up fully
(e.g. ConfigureNotify) which only happens after making the window
visible.. so additionally block in setVisible until we get
ConfigureNotify.
aaand turns out RobustBufferAccessBehaviorTest requires
setVisible(true) - tests fail when running on my local Linux and pass
now that I added setWindowVisible!
Bug: angleproject:7620
Change-Id: I93f2f05cb9d1c62776636bec976d94ead4cf0fd1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3979168
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
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|
ef8350a6
|
2022-10-21T06:30:51
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|
GLES1Renderer: Handle GL_BGRA the same way we handle GL_RGBA
Fixes minetest
Bug: angleproject:7774
Change-Id: Iacbe8cb9aa434ec624bfaf056092b77bda468b3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3970417
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Constantine Shablya <constantine.shablya@collabora.com>
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|
5c0b329e
|
2022-10-19T16:59:58
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|
Vulkan: Clean up rotation spec const update
Update during makeCurrent was done by invalidating the program, and then
at pipeline creation time the spec const was updated. This is changed
so that makeCurrent updates the spec const directly, and avoid
invalidating the pipeline.
Also removes spec const usage calculation, as it's unused.
Bug: angleproject:7369
Change-Id: I79444ce4173c4db9c6800fb02afd9e8447a25f82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963853
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
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4bfb749f
|
2022-10-10T20:59:48
|
|
Capture/Replay: Move shared trace code into src/common.
This will let them be accessible to the test harnesses. The
trace tests interpreter will need direct access to the classes
that we move in this CL.
This CL also moves the GLenum utils into the common folder,
where they were already used by some other tests.
Bug: angleproject:7752
Change-Id: I97ad607938ef29bc316f6d40098478e002ea8128
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963362
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
8403e4c5
|
2022-10-10T20:59:29
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|
EGL: Resource IDs for Surface, Context and EGL Image.
This will make these classes play nicely with resource maps. As these
objects are used in a lot of places, and simplified C can't handle
unordered_map, it's necessary to index the maps by simple packed IDs
in capture/replay code. This indirection will also have increased
safety as we validate EGL resource ID handle values before accessing
the memory directly.
Also hides some of the other EGL capture methods behind helper methods
to simplify the C code and hide assignments and other complex maps.
Bug: angleproject:7758
Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
7b4b56f0
|
2022-10-19T00:05:22
|
|
Vulkan: Missing output mask in GraphicsPipelineDesc
Currently, there's some program state used in creating pipelines
alongside what's in GraphicsPipelineDesc. This works because the
pipeline cache lives in the program executable.
With VK_EXT_graphics_pipeline_library however, we could create vertex
input and fragment output partial pipelines that are independent from
and are shared between multiple programs. To support this, any program
state that's necessary for pipeline creation should be part of the
GraphicsPipelineDesc structure.
This change places the state affecting fragment output in
GraphicsPipelineDesc.
Bug: angleproject:7369
Change-Id: I2e48fc9da220475e1b2ed376fc947ce13489610e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3963652
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
f0e3d8f9
|
2022-10-18T13:51:31
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|
Vulkan: Shader component type in GraphicsPipelineDesc
Currently, there's some program state used in creating pipelines
alongside what's in GraphicsPipelineDesc. This works because the
pipeline cache lives in the program executable.
With VK_EXT_graphics_pipeline_library however, we could create vertex
input and fragment output partial pipelines that are independent from
and are shared between multiple programs. To support this, any program
state that's necessary for pipeline creation should be part of the
GraphicsPipelineDesc structure.
This change places the state affecting vertex input in
GraphicsPipelineDesc. A follow up change will do the same for state
affecting fragment output.
Bug: angleproject:7369
Change-Id: Iccf691a1597d786efa1625f7b1c22f906201f2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3964751
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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|
025504b9
|
2022-10-17T17:03:03
|
|
Pass worker pools to image load functions
In preparation for the ASTC decoder using threaded decoding.
Bug: b/250688943
Change-Id: I70d669bcb57b900dbb633304182e174aec362203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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03eccad2
|
2022-10-18T10:39:53
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|
Tests: Add reduced crashing shader test
Reduced case of a shader that crashes an app during SPIR-V compile.
Test: GLSLTest_ES3.NestedPowFromUniform
Bug: b/217922015
Change-Id: I8d0ccd8b2c4f4e8e51ac39c9dbfaafbf48423157
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3965051
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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fec93f40
|
2022-10-14T00:00:00
|
|
GL: Support clip and cull distance extensions
Use EXT_clip_cull_distance on OpenGL ES to expose
APPLE_clip_distance; use ARB_cull_distance on OpenGL
to expose EXT_clip_cull_distance.
Added disableClipCullDistance OpenGL workaround.
Bug: angleproject:4452
Change-Id: I458cad29c10b9d9193c5233e24bac53361ba104e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956075
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
968041b5
|
2022-08-19T12:11:23
|
|
Metal: Optimized BufferSubData per device
Adds a staging buffer path which means there are 4 paths
for bufferSubData.
1. direct copy
* get a pointer to the buffer
* copy the new data to the buffer
* if the buffer is managed, tell metal which part was updated
2. use a shadow copy
* copy the data to a shadow copy
* copy the entire shadow to a new buffer
* start using the new buffer
3. use a new buffer
* get a new buffer (or unused)
* put the new data in the new buffer
* blit any unchanged data from the old buffer to the new buffer
* start using the new buffer
4. use a staging buffer
* get a staging buffer
* put the new data in the staging buffer
* blit from the staging buffer to the existing buffer.
Further, there are 3 types of memory storage modes.
Managed, Staged, Private.
Based on the GPU type different storage modes and different
paths in different sitatutions are more performant.
So, add feature flags to select paths by GPU.
Bug: angleproject:7544
Change-Id: I741dd1874201043416374194bd2001ded8dbd9b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3842641
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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|
eaa71709
|
2022-10-14T11:47:07
|
|
Vulkan: s/ContextVk/Context in pipeline creation
With VK_EXT_graphics_pipeline_library, pipeline creation may happen on a
thread. This change prepares the interface such that only a vk::Context
is needed, instead of ContextVk.
Bug: angleproject:7369
Change-Id: Ib7e9e7e140e27a4af71bffee069c88e3d7f47dfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956935
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
19fb11b6
|
2022-10-14T11:12:20
|
|
Vulkan: Merge warmed up compute cache into renderer
It was done for graphics, but was accidentally missing for compute.
Bug: angleproject:5881
Bug: angleproject:7629
Change-Id: I28a4c2e38b07b08e1636b443f2c0963130965ebb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956496
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
c22f091d
|
2022-09-29T18:58:33
|
|
Replace Hard-Coded egl image attribs
This change is adapted from https://crrev.com/c/3838866
Added two hash maps to track below information:
EGLImage* --> EGLint* attrib
TextureID --> EGLImage*
During the CaptureShareGroupMidExecutionSetup,
when we iterate through all the textures the app created,
if the texture is bound to External target,
we will refer to the hash map TextureID --> EGLImage*
to find the EGLImage* pointer, and then use the result
as the key to refer to the other hash map
EGLImage* --> EGLint* attrib to find the attributes used
to create that EGLImage object. We can then use the
attributes to populate eglCreateImage or eglCreateImageKHR
calls in the trace calls.
Bug: angleproject:7570
Change-Id: I729de4ddea59242ccbe6243e036451f290545185
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3928212
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
9b5fff82
|
2022-10-05T21:56:00
|
|
Vulkan: Emulate shader stencil export for MSRTT
The MSRTT emulation code had one corner case issue that could lead to
performance and memory inefficiencies. That is when stencil needs to be
unresolved and VK_EXT_shader_stencil_export is not supported.
This change adds a path to emulate VK_EXT_shader_stencil_export and
removes this inefficiency.
This should help Chromium on older Android devices that lack both this
and the recent VK_EXT_multisampled_render_to_single_sampled extensions.
Chromium frequently breaks the render pass (crbug.com/1336981), which
easily leads to this situation.
Bug: angleproject:4836
Change-Id: Ifceec43f7f3807b7e32f4b379edcd4351ae76414
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3935892
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
76f377c5
|
2022-06-17T16:05:16
|
|
Vulkan: Break renderpass when switch from query to non-query
getQueryResult will wait for query result to be available, which means a
potential CPU bubble if the result is not yet available. On tiler GPUs
it will at least wait for renderpass to complete. Usually query enabled
draws are very tiny (usually just draw a point to see if it is occluded
or not), and query disabled draws are expensive. Some apps do issue a
glFlush when switch from query draw to non-query draw, but app like
dead_by_daylight does not issue such flush. In order to reduce the
bubble, this CL ends renderpass and issue a flush when we switch from
query enabled draws to non-query enabled draw so that the result will be
available much earlier, this reduce the CPU bubble. This result in
dead_by_daylight frame time improves from 5.45ms to 3.5ms (35%
improvement).
Bug: b/250706693
Change-Id: Ia3a32a9fb336e6f256809b3cad83f61a45415fb1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931739
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
496b3532
|
2022-10-07T15:49:08
|
|
fix typo
Bug: None
Change-Id: Ieca7fcd5b8172ad16cc73f453f6e2e2f29ae6016
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3939221
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c19ec948
|
2022-08-23T10:43:59
|
|
Vulkan: Implement imageless framebuffers
* Added the attachment image and create info objects to be used
for imageless framebuffers created in getFramebuffer().
* New helper class for framebuffers in RenderPassCommandBufferHelper:
MaybeImagelessFramebuffer, which includes a framebuffer object, if
the framebuffer is imageless, and the image views. This is to make
sure that the args for render pass begin info will be correctly set
up according to the status of the used framebuffer.
* Refactored the collection of attachments in getFramebuffer() into
a new function, getAttachmentsAndImagesFromRenderTargets(). It also
returns their corresponding ImageHelper* objects used to create the
framebuffer (from their image properties).
* New struct: RenderTargetInfo; which keeps track of render targets
and whether resolve image should be used for the render pass in the
form of the enum class RenderTargetImage.
* Added a new arg to getFramebuffer(): resolveRenderTargetIn; to use
when there is a valid resolveImageViewIn.
* Without using the framebuffer cache, we would require to handle
the framebuffer destruction by adding it to the garbage instead
of releasing it. For example, FramebufferVk::destroy() now adds
mCurrentFramebuffer to the garbage.
* Added new framebuffer unit tests.
* Added tests where two textures with different attributes are bound
to the same framebuffer before drawing, one after another.
* Added test where a blit occurs from a multisample texture into a
non-zero level of a resolve texture, each bound to a separate FBO.
* Added a new perf test to compare performance for enabled imageless
framebuffers vs disabled. (Credit: cclao)
Bug: angleproject:7553
Change-Id: Iacdbd73aaa01cbb0e37abf01ae4892bdfdd4b12f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827644
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
4ebdac79
|
2022-08-29T16:25:46
|
|
Vulkan: Ensure we sync the draw FB before beingQuery.
Bug: chromium:1354271
Change-Id: I5fe3649d9d39de37d0a59c80a4f31a17d1a72838
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863145
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2d31fe98
|
2022-09-22T21:04:22
|
|
Implement PLS on Apple Silicon
Implements a subset of EXT_shader_framebuffer_fetch in the Metal
translator that is sufficient to support pixel local storage. Metal's
"programmable blending" feature is available on all Apple family GPUs
beginning with version 2.
Support for non-Apple GPUs will come later via readWrite textures,
which can also be coherent by annotating them with
[[raster_order_goup(0)]].
Bug: angleproject:7279
Change-Id: Ic74f6c0d21e87eb919e1f487163388d08d126857
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3916794
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Gregg Tavares <gman@chromium.org>
|
|
13195f8a
|
2022-10-05T11:17:35
|
|
Vulkan: Fix missing input attachment usage on MSRTT
When combined with advanced blend (or framebuffer fetch for that
matter), MSRTT attachments could be used as input attachments. This
change fixes the missing usage bit.
Bug: angleproject:7739
Change-Id: I2190e4a6e534e120357dd68189fb9de07b6c54fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3936444
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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b5514bb2
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2022-09-21T20:47:00
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Support pixel local storage on ES 3.0
Now that the application-facing API is implemented, we don't have to
rely on ES 3.1 anymore. Expose and test the extension on ES 3.0.
Bug: angleproject:7279
Change-Id: I5635620b9088201c20bafd283813092a329225d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3915327
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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5b3781ec
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2022-10-03T16:09:35
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Remove namespacing from all ANGLE loaders.
This will make it easier to work with pure C files.
Bug: angleproject:7731
Change-Id: I2fe9af486af5f339d973c9149f082eb1f2efa8c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3925426
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5d7c4eca
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2022-10-02T02:27:27
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Vulkan: Don't flush depth/stencil on color blit
When syncing the read framebuffer for blit, deferred clears are picked
up for the attachments that are not being synced. They are then
redeferred so a future command would pick them hopefully as loadOp.
This change improves the frame time of Pretty Derby on Pixel 6 by ~23%.
Bug: angleproject:7727
Change-Id: Ie7d84c58315cd09204e5229f1ec73605d5a7f639
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931973
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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1d73bad5
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2022-10-01T22:50:48
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Vulkan: Fix reclear of rendered-to depth/stencil
An optimization drops re-clears of images to the same value. When a
render pass does:
- clear
- render
- store
the "cleared" status of the image was removed because at the end of the
render pass, the image no longer has the cleared value. However, this
was mistakenly only done for color, but should have been done for depth
and stencil as well.
Bug: b/239430388
Change-Id: Ib99e0df460eaa82ce87b593276abd9b07f0a8375
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3931972
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a7dc51f2
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2022-10-01T08:49:11
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Add a framebuffer fetch implementation of PLS
The framebuffer fetch implementation works by attaching PLS backing
textures to the framebuffer, and then rewriting PLS uniforms as "inout"
fragment variables. The compiler's existing machinery takes it from
there and makes it work on GL and Vulkan, and soon Metal.
EXT_shader_framebuffer_fetch is now the preferred backend for pixel
local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent
if shader images can't be coherent. This is especially interesting for
Vulkan, since noncoherent framebuffer fetch is possible without any
extensions.
Bug: angleproject:7279
Bug: angleproject:7683
Bug: angleproject:7684
Bug: angleproject:7724
Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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836cc5e2
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2022-09-09T22:06:22
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Vulkan: add etc to bc compute transcoding.
use compute shader to transcode etc format to bc format.
Bug: b/243398683
Change-Id: Idbd0820a2df8d92fe690055dae2933bc559e9bfd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3888501
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
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943d71e1
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2022-08-11T10:17:06
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gl_test: add a test to capture/replay MEC with EGL images
Bug: angleproject:7564
Change-Id: I1cb84c5bccd20b5614ddd400797f112138f8c200
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3826162
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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ff7aa214
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2022-09-29T19:56:28
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GL_PALETTE* sampling
Implement GL_PALETTE* formats by decoding them into
a R8G8B8A8_UNORM image at load time.
Test: angle_end2end_tests --gtest_filter="PalettedTextureTest.*"
Bug: angleproject:7599
Bug: angleproject:7688
Bug: angleproject:7710
Change-Id: I94d51e2c480fcdd39f1a0ad241b311d3b4de1579
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863251
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
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053c6a06
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2022-09-20T15:17:28
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Vulkan: Add more tests for attachmentless framebuffer
This CL adds below test scenarios for attachmentless framebuffer:
1. Create first attachmentless framebuffer with larger size,
and create second attachmentless framebuffer with smaller size.
2. Create an attachmentless framebuffer with smaller size,
and grow its default width and height.
3. Create an attachmentless framebuffer with larger size,
and shrink its default width and height.
4. Create an attachmentless framebuffer with larger size,
given it an attachment with a medium size,
and shrink its default width and height.
This CL also splits the test failure bugs on different
vendor and renderer to different bug tickets.
This CL addresses a bug on vulkan backend:
only skip onFramebufferChange()
if the framebuffer has at least one attachment,
and mCurrentFramebufferDesc equals to priorFramebufferDesc.
Otherwise in test scenario 2 and 3 above,
we will use the wrong scissor size,
because the FramebufferDesc remains the same before and after
changing the default width and height,
and we will wrongly skip onFramebufferChange() where we update scissor
area to match with the new default width and height.
Bug: angleproject:7666
Bug: angleproject:7697
Bug: angleproject:7699
Bug: angleproject:7700
Bug: angleproject:7705
Change-Id: Ieb143b27f8c1a229dab8f43d0a16e3e871185941
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3908332
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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bc447ca4
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2022-09-20T22:38:16
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GLES1: Move lighting to vertex shader
In the spec, lighting is done as part of vertex processing, and results
in a new vertex color. Texturing is applied later. ANGLE however did
lighting in the fragment shader.
With this change, lighting is moved to the vertex shader. This fixes
rendering of lit objects, as interpolation is done linearly or flat
between the vertices per spec, instead of done precisely per fragment.
While typically this is inferior to per-fragment lighting, it's what the
spec mandates.
On the dr_driving trace, this reduces the render pass time by ~20% on
Pixel 6.
Bug: angleproject:6201
Bug: angleproject:6644
Change-Id: I10e37df8c56c22d520a738af8f8630bc6a01ca7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3906394
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2debd07d
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2022-09-21T11:40:18
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Automatically query status of features for tests
Now tests can skip based on what features exist, compared to what
features are explicitly asked for. For example, a test suite may
override-enable a (normally disabled) feature that depends on a hardware
capability. With this change, it can be skipped if said hardware
capability doesn't exist.
As a bonus, tests now correctly skip if the feature is overriden through
an environment variable. This change also cleans up
VulkanPerformanceCounterTest tests which did the same for a number of
specific features.
Bug: b/243398683
Change-Id: I84f026e3394eab56fd123e02bee72720c7ed94c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909789
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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7d712c47
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2022-09-08T09:42:10
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Metal: ProvokingVertexHelper stop using a separate cmdbuffer
This simplifies the code. Without this you always need to be
aware that the provoking vertex helper's command buffer might
have commands in it that need to be committed before starting
other operations.
Bug: angleproject:7643
Change-Id: I1c73d451c12c268ecbdb6a1cd63a77c291949ef9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3884275
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
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8b2aff28
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2022-09-12T10:27:28
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Implement the ANGLE_shader_pixel_local_storage API
Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and
adds thorough validation and testing as outlined in the spec. This
feature is still implemented entirely in the frontend, but the extension
now works end-to-end with a passing test suite, and can be used
externally. Over time we can start gradually moving the implementation
into backends as appropriate.
Bug: angleproject:7279
Bug: angleproject:7647
Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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9393fd54
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2022-09-13T20:06:57
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FrameCapture: Ignore GetActiveAttrib
Similar to how we skip glGetActiveUniform, we also need to skip
glGetActiveAttrib. Attribute active status varies based on the
underlying shader compiler. More aggresive stacks can find ways to
eliminate them. If the application asks about attributes above
GL_ACTIVE_ATTRIBUTES, a GL error is thrown, causing a trace to be
non-portable.
Tested with Eve Echoes and Monster Hunter Stories.
Also added an end2end test that showcases a way apps ask about
attributes, verified we can capture and replay it across multiple
vendors now.
Test: VertexAttributeTestES3.UnusedAttribsMEC
Bug: angleproject:7215
Bug: angleproject:7557
Bug: angleproject:7402
Change-Id: I3c655bcead0ddb1677f8e1d49cb7d3f3c6b4feba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866041
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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79c30913
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2022-09-08T03:34:25
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Add GLES 1.x lighting tests
These tests check pixel values produced by fixed
function lighting.
Test: angle_end2end_tests --gtest_filter="LightsTest.*"
Bug: angleproject:6201
Change-Id: I54ff5fd34089f71e7438167607de6f150aeb56bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3881463
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
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f6a171d5
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2022-09-20T16:05:20
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GLES1: Fix Fog rendering
The spec requires that:
- The fog factor is clamped to [0, 1]
- The fog only affects RGB, and not alpha
Bug: angleproject:7598
Change-Id: Iaea2933b5ccfa79b7db0a3e74193b1c5c10f11e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3907881
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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ba3b4515
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2022-09-15T01:06:51
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Vulkan: Implement GL_ANGLE_logic_op
Enabled if the logicOp device feature is available. According to
gpuinfo, it's pretty much universal except for ARM.
Bug: angleproject:7654
Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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81811166
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2022-09-19T00:00:00
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Reject GL_HALF_FLOAT_OES on WebGL 2.0
This type enum is not exposed in WebGL 2.0 contexts.
Skipped OES enum testing on ES 3.0 contexts
in half-float texture WebGL compatibility tests.
Bug: angleproject:7668
Change-Id: I56138aa686192a873b308ba58633e6a1fc808a1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900019
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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