|
aa6a9fae
|
2025-01-16T17:18:59
|
|
Vulkan: Selectively enable input attachment usage bit
Add VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT iff
supportsShaderFramebufferFetchDepthStencil feature is enabled.
Also, add noncoherent qualifier in a few FramebufferFetchTest
Bug: angleproject:352364582
Change-Id: I09c54a8d738b5cb4cbcf2716cdbff0c0ec9e31cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6181497
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
83047378
|
2024-12-20T15:07:02
|
|
Add supplement GL_ARM_shader_framebuffer_fetch_depth_stencil tests
* Add two tests about detaching the depth attachment and stencil
attachment separately works correctly.
* Add six tests to test whether multisample, GL_FETCH_PER_SAMPLE_ARM and
fragment discard work properly in different situations.
Bug: angleproject:385170273
Change-Id: I8a4299e2336a8bf800ffe286775a53f59b407c8e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6108524
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e72cc71b
|
2024-12-13T11:59:29
|
|
Vulkan: Remove framebuffer fetch from shader if unused
Some application shaders may use `inout` variables to simplify shader
generation (presumably), but in the end don't actually ever read from
those variables.
This change tries to detect some very simple but common cases where it's
clear that the shader completely overwrites the variable without reading
from it and turns `inout` into `out`. When coherent framebuffer fetch
emulation kicks in, these shaders would no longer cause unnecessary
barriers.
Bug: angleproject:377923479
Change-Id: I0970b72f551b24409337a375cf97aa63bb511fb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6094425
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
|
|
fc4fc174
|
2024-12-10T22:01:28
|
|
Vulkan: Prevent crash with D/S FF without D/S attachment
The spec says that the values for gl_LastFragDepth/StencilARM are
undefined if there is no depth/stencil attachment. This "just" works on
tiling GPUs, because reading input attachments simply translates to
reading _something_ from the tile memory.
For ANGLE, the situation is a little more complicated. ANGLE has to
bind descriptors for input attachments (because non-tilers read from the
input attachment descriptor instead of using the knowledge that input
and color/depth/stencil attachments are one and the same thing in tile
memory). When a depth/stencil attachment is missing, there is no image
to bind to the descriptor set.
ANGLE cannot skip binding an image to the descriptor set, because
OpImageRead (translated from subpassLoad()) attempts to access the
input descriptor; skipping this causes an internal crash in SwiftShader
for example.
ANGLE cannot bind a bogus image as input attachment, as Vulkan requires
that input attachments are also color/depth/stencil attachments.
ANGLE _could_ bind a bogus image as input attachment and also as
depth/stencil attachment. This is rather risky, as it then also has to
be careful to make sure that depth/stencil attachment is never actually
used (i.e. it affects the depth/stencil state, load/store ops etc).
In this change, the shader itself is modified to remove references to
the depth/stencil input attachments if the attachment is missing. This
is rather inefficient, as it means the pipeline warmup will not produce
a usable pipeline, but it's accepted as a workaround for something apps
shouldn't really be doing.
Bug: angleproject:376572258
Change-Id: I0de68252b61615cb82cba7d1730699aadf41e92f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085368
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e9ba1681
|
2024-12-10T21:29:26
|
|
Vulkan: Fix DR vs FF vs non-draw RP start
DR is Dynamic Rendering
FF is Framebuffer Fetch
RP is Render Pass
With DR, whether framebuffer fetch is used or not is no longer tracked
in the framebuffer's RenderPassDesc, because that property has no
bearing on the framebuffer anymore. It still exits in RenderPassDesc to
support legacy VkRenderPass objects.
After a draw call starts a render pass, the state of the command
buffer's copy of RenderPassDesc (copied from the framebuffer's) is
updated to include the correct framebuffer fetch mode. However, this
was not done when the render pass starts through other means, such as
when a scissored or masked clear would call `Context::startRenderPass`.
This change moves the aforementioned update of the framebuffer fetch
mode to `Context::startRenderPass` so it affects everywhere the render
pass may start from.
Bug: angleproject:383356851
Change-Id: I82eff43863fc5b9fe67e57453269ee73859a6cd7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6085367
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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|
f21cfcd6
|
2024-11-07T14:54:12
|
|
Add a corner case for framebuffer fetch
Add a defect test to test that when a shader reads from
gl_LastFragDepthARM or gl_LastFragStencilARM and no image is attached to
the depth or stencil attachment, respectively, results should be
undefined, instead of generating an error.
Bug: angleproject:376572258
Change-Id: I7ea0e5021ec370374c4da532b0fa58277f3e959e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5999877
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ba81145f
|
2024-11-08T15:45:44
|
|
Vulkan: Emulate coherent framebuffer fetch everywhere
Many apps expect coherent framebuffer fetch to be available, and
multiple downstream emulators end up forcing coherent framebuffer fetch
enabled despite the hardware not being coherent.
This change attempts to do a best-effort emulation of coherent
framebuffer fetch by automatically inserting barriers before framebuffer
fetch draws. While this doesn't correctly handle self-overlapping
geometry, it works well enough in practice for the applications.
As a result, framebuffer fetch is practically enabled everywhere after
this change.
Bug: angleproject:377923479
Change-Id: I3900a1de0f4db755b7e70871f57df3ea112073f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6004336
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
08c1724f
|
2024-10-11T14:29:00
|
|
Vulkan: Support GL_ARM_shader_framebuffer_fetch_depth_stencil
Bug: angleproject:352364582
Change-Id: I63fd78314fa7ebccbf366c252e309a9c0f09c8c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5938150
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
323187d9
|
2024-10-11T13:48:51
|
|
Vulkan: Fix color attachment limit with framebuffer fetch
ANGLE incorreclty assumed that the input descriptor limit is at least as
big as the color attachment limit. This is not true on Intel/windows
where 8 color attachments are available but only 7 input descriptors.
With this change, the color attachment limit is dropped to 7 in such a
case so that framebuffer fetch can continue to be supported.
Bug: angleproject:372873263
Change-Id: If836563b47399a23b293b74815f6bccb21aaf47c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5919759
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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|
e40d8581
|
2024-10-16T10:57:39
|
|
Vulkan: Fix render pass revival vs framebuffer fetch and DR
Bug: angleproject:352364582
Change-Id: I86548251fc1dec75031a23e3461bf296c852919c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5937412
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
3e8d09a1
|
2024-10-08T17:01:02
|
|
Vulkan: Enable FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
ANGLE correctly handles MRT with gl_LastFragColorARM, this property
should have been set to true.
Bug: b/269233744
Change-Id: Iaa554df57292fcc5c12281e2e098b6451f63d5e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5916770
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
4984fe12
|
2024-10-08T14:37:15
|
|
Add a test for framebuffer fetch and multisampling
To ensure that the fragment shader is implicitly run per-sample, such
that the read values are per-sample.
Bug: angleproject:42264719
Change-Id: I66968ea2dd92106f222ad6a43ffef0e75ad36528
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5917026
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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|
d193d51b
|
2024-06-17T22:46:08
|
|
Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9620d4d3
|
2024-05-23T16:12:52
|
|
Vulkan: Emit SPIR-V 1.4 where available
In preparation for optimizations possible for SPIR-V 1.4. This change
makes ANGLE output SPIR-V 1.4 if supported, and SPIR-V 1.3 otherwise.
It handles the following differences between the two versions:
- OpEntryPoint in SPIR-V 1.4 includes all global variables, as opposed
to SPIR-V 1.3 where only the Input and Output variables are listed
- Storage buffers use a dedicated storage class in SPIR-V 1.4
Bug: angleproject:342316794
Change-Id: I157ed46449ff2d0f14d284b883b4ddc1b4b46fd1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565224
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c6fbf93d
|
2024-01-19T09:57:12
|
|
Vulkan: Fix input attachments leaking into uniform list
To communicate the existence of input attachments added to the shader,
the translator was adding `ShaderVariable`s for each to the list of
uniforms exported from the shader. This was incorrect, as this list is
visible to the application through `glGetActiveUniform`. Additionally,
this was unnecessarily causing these uniforms to go through program
link.
Reserving SPIR-V ids for these uniforms, all that is needed from the
translator is the mere existence of these input attachments. This
change removes the addition of uniforms, and instead exports a bitset.
Elsewhere, that bitset is consulted and reserved SPIR-V ids are used.
Bug: b/320563594
Bug: angleproject:5792
Change-Id: Id93846cbc3996248f391fd2d5a65af1e48d6d46e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5215089
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e394cb46
|
2023-06-10T23:12:35
|
|
Vulkan: Refactor framebuffer fetch shader emulation
This change fixes simultaneous usage of EXT_shader_framebuffer_fetch and
ARM_shader_framebuffer_fetch, which previously declared two identical
input attachment variables.
The code is additionally greatly simplified.
Bug: angleproject:8196
Bug: angleproject:8197
Bug: angleproject:8198
Change-Id: Iaaa2a5539a95727e67001a4da1d45092c9db4f2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4615187
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1148a662
|
2023-02-15T08:25:51
|
|
Update GL_ARM_shader_framebuffer_fetch token support
These were missed during initial implementation because the target app
doesn't use them, and there are no tests for vendor extensions.
The implementation is basically a noop, but allows setting and
querying state, unblocking apps.
Also add a test that has basic usage.
Test: FramebufferFetchES31.BasicTokenUsage_ARM
Bug: b/269233744
Bug: angleproject:8025
Change-Id: Ic107150d4afd9c4c4984c58a1dafb1c18e608997
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4255965
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
b96d1955
|
2023-01-20T16:06:34
|
|
Implement GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch allows fragment shaders to read
gl_LastFragColorARM. The extension is similar to
GL_EXT_shader_framebuffer_fetch, but is more limited in its
capabilities.
GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch()
because it acts differently from GL_EXT_shader_framebuffer_fetch in
significant enough ways that it should not be included in that
single-use function.
Tests: FramebufferFetchES31.*_ARM
Bug: b/242419750
Bug: angleproject:7882
Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0d3ecf46
|
2022-06-24T16:37:17
|
|
Vulkan: Multisample Framebuffer Fetch
Implement Multisample Framebuffer Fetch.
This should fix the deqp failure
dEQP.GLES31/functional_blend_equation_advanced_msaa_colorburn
Bug: angleproject:7351
Bug: angleproject:3586
Bug: angleproject:6195
Bug: b/234173199
Change-Id: Idd7559dcba3d91e36d8f253f1554fb931a7a6775
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3724165
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
89e38b57
|
2022-06-22T15:04:08
|
|
Refactor to use ANGLETest vs ANGLETestWithParam
Bug: angleproject:6747
Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
0bc70e96
|
2022-06-10T22:27:04
|
|
Vulkan: Rename getShareGroupVk to getShareGroup
+ other miscellaneous clean up
Bug: angleproject:7375
Change-Id: I25690860478a2fd181a67ce2b6cb4d7aac7dbaa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3700197
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0b533e64
|
2022-05-30T13:09:17
|
|
Make GLProgram non-copyable.
This will prevent unexpected glDeleteProgram calls from showing up.
Found when working in FramebufferFetchTest.
Bug: angleproject:7375
Change-Id: Id0f01d693a40edd3357a26fe13e7a7e0c1b98dd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3673828
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b169f6f9
|
2022-04-01T14:41:12
|
|
Vulkan: Fix no location decoration vs framebuffer fetch
The input attachment index is identical to the location qualifier. If
there's only one output, GLSL is allowed to not specify the location
qualifier, in which case it would implicitly be at location 0.
Bug: angleproject:6947
Change-Id: Ib8e31ab524f6f4d4fe1d3e49386a374724da06a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566221
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
041c4c6d
|
2022-03-25T16:30:03
|
|
Vulkan: Track color attachment usage like D/S in render pass
That is in preparation for optimizing mid-render-pass clears, which
requires an answer to the following query: "has this color image been
read from / written to so far in the render pass?"
With this change, a future CL will also be able to optimize color
attachment invalidates, which currently break the render pass
unconditionally, the same way depth/stencil is optimized.
Bug: angleproject:5048
Change-Id: I3d3ee40d8444e6861c06340d5d52b17f5ee895b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3542989
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e56f0e29
|
2022-01-26T19:46:01
|
|
Vulkan: Check program fetch status when switching framebuffers
Before this patch, we only checked whether to update the framebuffer
fetch status when the program changes. We also need to check when
the framebuffer itself changes.
Test: FramebufferFetchES31.FramebufferMixedFetchTest
Bug: angleproject:6893
Change-Id: I92ff1f30dfb3f17aee362e5931fc4c94d18142ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3418842
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
7d7cca47
|
2022-01-17T18:00:25
|
|
Vulkan: Update default FBO when fetch in use
If the fetch mode of the default framebuffer changes, lazily create
and use a new set of framebuffers (one per swapchain image) that are
setup for fetch (i.e. have a matching renderpass).
Test: FramebufferFetchES31.DefaultFramebufferTest
Test: FramebufferFetchES31.DefaultFramebufferMixedProgramsTest
Bug: angleproject:6893
Change-Id: Iff2b73d7c34b9b8ca9429c3f24aa700c2746cc81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3401933
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
b5360798
|
2022-01-14T12:45:14
|
|
Vulkan: Support fetching from default FBO
If GL_EXT_shader_framebuffer_fetch is enabled, specify framebuffer
attachments as having VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT.
Add new test FramebufferFetchES31.DefaultFramebufferTest which
exercises the behavior.
Also limit exposure of either framebuffer fetch extension to be
Android only due to swapchain images requiring INPUT_ATTACHMENT.
Test: FramebufferFetchES31.DefaultFramebufferTest
Bug: angleproject:6893
Change-Id: I227e36a9844e2301f0fe0602f4e4d905874b32e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3389791
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
f3d5dac3
|
2021-08-23T17:25:15
|
|
Vulkan: SPIR-V Gen: Drop dependency to glslang
The SPIR-V gen path is now made default. Compilation through glslang is
still supported for debugging, and is enabled on the GLSL* end2end tests
for smoke testing. On release builds, glslang is not supported.
To test with glslang, add the following gn arg (only necessary if dcheck
is disabled):
angle_enable_spirv_gen_through_glslang = true
Then enable the generateSPIRVThroughGlslang feature. This can be done
by setting an environment variable:
ANGLE_FEATURE_OVERRIDES_ENABLED=generateSPIRVThroughGlslang ./angle_deqp_gles2_tests
Binary size saving:
- 1.3MB on Linux (SPIR-V gen itself: 240KB)
- 730KB on Android (SPIR-V gen itself: 140KB)
Perf tests:
- LinkProgramBenchmark.Run/vulkan_compile_single_thread
* Through glslang:
truncated mean: 1287033.36
* Direct SPIR-V Gen:
truncated mean: 244495.91 (~80% reduction)
- LinkProgramBenchmark.Run/vulkan_compile_multi_thread
* Through glslang:
truncated mean: 4565894.83
* Direct SPIR-V Gen:
truncated mean: 1158164.10 (~75% reduction)
Bug: angleproject:4889
Bug: angleproject:6210
Change-Id: I486342702977c8114e90073b97183aba115a8b2d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
66c89b0f
|
2021-10-06T16:28:42
|
|
Fix and disable MSVC warnings
Needed because some warnings are no longer disabled after
http://crrev.com/c/3189512.
Also includes https://github.com/KhronosGroup/OpenCL-Headers/pull/179,
needed after clang upgrade to llvmorg-14-init-5410-gd0473681
Bug: chromium:1257173
Change-Id: I4f844aa972362c488cb6d37244439e2126f2c1c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3210629
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e9decf0c
|
2021-07-19T14:29:21
|
|
Vulkan: SPIR-V Gen: Support framebuffer fetch
Bug: angleproject:4889
Change-Id: Ia75b45b5d0f6cb3b6ca8a8f8a987bb857e45ad33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040120
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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f7843da2
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2021-05-27T16:41:51
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Create tests for GL_EXT_shader_framebuffer_fetch extension
This CL refactors most of the existing tests for the
GL_EXT_shader_framebuffer_fetch_non_coherent extension, sharing shader
and test code with new tests for the coherent extension.
Bug: b/188095445
Change-Id: I23eac5dae9055f1c8f9eeb9c33429fd1091e68fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2923323
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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010d61f2
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2021-03-24T13:08:38
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Disable Framebuffer Fetch test.
See issue for more details.
Bug: angleproject:5792
Change-Id: I7a72dfe75a85f2bf69e3528f35c01ca69c67f8f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a6b16d29
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2021-03-02T19:04:57
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Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Ozone
We only support ES2 on Ozone, so tests that depend on ES3 or ES31
support are not instantiated there.
Bug: chromium:1183147
Change-Id: Id58bcd9b44a5b9a70b5ae8115e27c44f5dc81226
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2726550
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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550f2a3e
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2021-02-24T09:49:42
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Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
Translator can accept gl_LastFragData and 'inout' variable to gain
access to framebuffer attachment data. The Vulkan translator replaces
it with the SubpassInput type variable. Note that this works only for
the noncoherent version of the extension.
Bug: angleproject:5454
Test: *EXTShaderFramebufferFetchNoncoherent*.*
Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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907a3cee
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2021-02-17T08:07:45
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Vulkan: Add support for EXT_shader_framebuffer_fetch_non_coherent
EXT_shader_framebuffer_fetch_non_coherent is implemented using subpass
input attachments. The extension will be enabled in a follow up change
that adds required changes to the Vulkan translator.
Bug: angleproject:5454
Test: FramebufferFetchNonCoherentES31.*Vulkan
Change-Id: Ic73c66a476c4a21db5269431166a198841f1dc0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598059
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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