src/libANGLE/renderer/gl/StateManagerGL.cpp


Log

Author Commit Date CI Message
Geoff Lang 60803838 2020-05-20T17:24:49 GL: Work around drivers that generate mipmaps in linear color space Mac drivers generate mipmaps in linear color space. To work around this, copy the sRGB texture to a linear texture, generate mipmaps and then copy back. TEST=conformance2/textures/misc/tex-srgb-mipmap.html BUG=angleproject:4646 Change-Id: I8675d0ab004bcd2985f685d64cbb84deff5f1c86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2211083 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 57d95828 2020-04-30T17:35:50 Revert "Add type for attribute locations." This reverts commit 9349c14344b2d1fd6bc357063b602bc2626c140f and commit d43b057435e6c9e3194dd20627681ffca0c0808e. It's no longer needed after we bind attribute locations before link. Original CL message: This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ic510159d4d1982eff41560503cabf983a1be0381 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174076 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9349c143 2020-04-29T16:36:17 Add type for attribute locations. This will allow the capture/replay tool to easily intercept and label attribute locations for remapping. There's some inconsistency in implementation in the GL desktop front- end. This is a quick fix and the full implementation is left for when we implement the full desktop GL API set. Bug: angleproject:4598 Change-Id: Ibf11bcb8669d27265ea376494a2e3124825cf3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2171933 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 6193fd69 2020-03-07T21:19:05 OpenGL: Implement OES_draw_buffers_indexed OpenGL state sync issues as few GL commands as possible to update the blend state regardless of an application input. Enhanced ClearTestES3.MaskedIndexedClearMultipleAttachments regression test. Disabled OES_draw_buffers_indexed on Windows/AMD/OpenGL. Bug: angleproject:4394 Change-Id: I244ac2975678bc559634152cf4eb997d9dbe83d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2145874 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen dadd1986 2020-04-21T01:50:00 Implement GL_APPLE_clip_distance - Built-in variable gl_ClipDistance has been added to compiler. - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable each gl_ClipDistances[i] works out of the box via glEnable(). - Vulkan/Metal: Use uniform variable to control writing to each gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance array. The writing to the disabled element in vertex shader will be ignored, and turned into zero assignment instead. - Direct3D/Mobile GL: Not implemented yet. - Added ClipDistanceTest to gl_tests and compiler unittests. - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so GL_EXT_clip_cull_distance could be implemented in future if needed. Bug: angleproject:4452 Change-Id: I571ac8b56826989808a680226a04bec4cf59988e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 8cae5e19 2020-04-08T12:28:03 GL: Re-enable emulatePrimitiveRestartFixedIndex This workaround is needed when the GL driver is less than 4.3 (all MacOS). The driver will generate many errors during execution without this enabled which blocks GL driver error checking. Add additional workarounds for Intel drivers that need a sufficiently large primitive restart index when doing DrawArrays calls. BUG=angleproject:3997 Change-Id: Idd293ff1dbc0a3609b11ea1d6b30da0a99e8f5c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2141714 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten 68083e89 2020-03-04T15:55:53 Vulkan: Move cached samplers/images and has*() to ProgramExecutable The active samplers and images are being moved from Program into ProgramExecutable to unify interacting with them for Programs and ProgramPipelines Also, create some helper functions for gl::Program that ProgramExecutable can call to make it easier for ProgramPipeline to respond to similar queries for each of the Programs in the ProgramPipeline. Bug: angleproject:3570 Change-Id: I0b37f1a379e56b9659d82d92f6d7a546beee11cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087648 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 7e0699a2 2020-02-05T17:04:06 Create the ProgramExecutable Class The ProgramExecutable class is being created to collect data structures that are common to both Programs and ProgramPipelines, as well as any shared functions. This allows callers to request the current ProgramExecutable from the State and make Program-/ProgramPipeline-specific queries without needing to know exactly which responded. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutable when necessary and reused as often as necessary. Bug: angleproject:3570 Change-Id: I101f08ab03421894667b4a426a04d2147489f0e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040512 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b91d2630 2020-03-24T13:17:58 Speculative fix for assertion failure with samplers. This was crashing for example here: https://chromium-swarm.appspot.com/task?id=4b174a9710848410 https://chromium-swarm.appspot.com/task?id=4b214baec2ee7e10 With this stack: libglesv2!gl::TextureState::isBoundAsSamplerTexture libglesv2!gl::Texture::onUnbindAsSamplerTexture libglesv2!gl::State::unsetActiveTexture+0x9 libglesv2!gl::State::updateActiveTextureState+0x2d2 libglesv2!gl::State::updateActiveTexture+0x3aa libglesv2!gl::State::setSamplerTexture+0x4a1 libglesv2!gl::Context::bindTexture+0x1ab libglesv2!gl::BindTexture+0x99 chrome!GrGLFunction+0x1f chrome!GrGLGpu::bindTexture+0x1a0 chrome!GrGLProgram::bindTextures+0x1b9 chrome!GrGLOpsRenderPass::onBindTextures+0x50 chrome!GrOpsRenderPass::bindTextures+0x106 chrome!GrOpFlushState::bindTextures+0xf chrome!`anonymous namespace'::FillRectOp::onExecute+0xd3 It's unclear how we could end up with a Texture bound that doesn't go through the normal setter functions. I did see a potential hole where textures might not get an unbind call when a Context is torn down. This could lead to bugs in multi-context situations. This protects the set/unset functions in a helper class to ensure we always call onBind/onUnbind and forces the destructor to call unbind. Bug: angleproject:4490 Change-Id: Ied64e02bbe3a37efcab6cbdd4bf2d1b6dcb8b3ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 07467b4a 2020-03-20T10:40:56 Remove GL_CHROMIUM_path_rendering Bug: chromium:1063193 Bug: angleproject:4270 Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Cody Northrop e682bc57 2020-03-01T16:19:32 Capture/Replay: Add Sampler Object support to mid-execution capture Test: Manhattan mid-execution capture working Bug: angleproject:3662 Bug: angleproject:4091 Change-Id: Iafa528e2a25efe1c49eb49ecc429eac8f25c162c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080591 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Yan 17b3c2f3 2019-10-14T14:13:59 Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance. (https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/) This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type samplerVideoWEBGL to sample it. In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation. This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In this case, samplerVideoWEBGL should map to sampler2D. Bug: chromium:776222, angleproject:3889 Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0b779a7c 2019-10-10T14:54:09 GL: Emulate primitive restart when PRIMITIVE_RESTART_FIXED_INDEX is unavailable. PRIMITIVE_RESTART_FIXED_INDEX isn't available until desktop GL 4.3. When it is not available, emulate it by enabling PRIMITIVE_RESTART and set the primitive restart index before each draw call based on the index type. TEST=deqp/functional/gles3/primitiverestart/* BUG=angleproject:3997 Change-Id: Id736f1056cb07da91c6d592693406333142e6265 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1853885 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang ef4c25e7 2019-10-08T17:03:04 GL: Skip buffer validation for transform feedback buffers. Transform feedback buffer state is managed by TransformFeedbackGL, the state tracked in StateManagerGL is not correct. BUG=angleproject:3900 Change-Id: I73f7b9b1c8d3b4087e25eb4cf3844faf210793a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1848392 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 588ba833 2019-10-03T14:36:21 Keep state up to date after bindBufferBase/Range Missing state tracking in StateManagerGL::bindBufferBase and bindBufferRange. Bug: angleprojects:3900 Change-Id: Ibaa4731962532f85b3e8a34d974c308d72b20a7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838452 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 70d79b76 2019-09-11T11:43:55 GL: Add state validation functions to GL backend These functions validate that the driver's reported state matches ANGLE's internal state. Can be useful for debugging Bug: angleproject:3900 Change-Id: I35d15e991986dcab114939c551a88549f09bd263 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797254 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang b3eeb2a4 2019-08-05T17:02:43 Emulate RGB textures using BGRX IOSurfaces. When the user requests an IOSurface Pbuffer with an RGB format, emulate the missing alpha channel by clearing it to 1.0 and masking reads and writes in shaders. BUG=angleproject:3766 Change-Id: I58c992bf641d9ece0f923603f32640615150e4f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737437 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jiacheng Lu 758b12fa 2019-07-17T14:55:38 Filter out redundant depth&stencil state updates 1. Compare updating values with active ones at frontend when depth&stencil related gl call happens and do not set any unnecessary dirty bits. 2. Remove d3d and gl backends' checking of depth&stencil states when detect any dirty bits, as it is now being done at frontend. 3. Modification to graphics pipeline description update, make sure it syncs with gl::State initial value. 4. Change gl_vk::CullMode return type to VkCullModeFlagBits, as it only represents single value. Bug: angleproject:3700 Change-Id: Id3aa5186455ee3a10a9c147edad13944e3e41098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706903 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jiacheng Lu 7a5f35c4 2019-07-15T09:21:11 Filter out redundant glDepthRange calls 1. Compare depth range with active config in frontend when glDepthRange is called. It avoids triggering unnecessary backend update. Also remove depth range checking in D3D and GL backends as they are now done in frontend. 2. Change the clamp on far and near plane to ASSERT statement in vulkan backend, as clamp already been applied in frontend. Bug: angleproject:3696 Change-Id: I52ad420dc446d685b98d53690637a19553372873 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702284 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2a4f36b1 2019-07-09T16:10:59 GL: Work around Intel driver bug when clearing to zeros or ones. When clearing to zeros or ones on some Intel drivers on Mac, the clear color would be incorrect. This replicates the chromium clear_to_zero_or_one_broken workaround. BUG=angleproject:3672 Change-Id: I0f065420b577bd8f8d931ccdbeeebdcbf9fd08d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692977 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang 857880e5 2019-05-27T13:39:15 GL: Add extensions to enable hardware video decode on Android. The Android SurfaceTexture API has to be initialized with a texture id which Chrome has to query from an ANGLE external texture. It also rebinds and sets the texture dimensions on calls to SurfaceTexture.updateTexImage so ANGLE must be notified about these changes so that state tracking and validation continue to function. BUG=967410 Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mingyu Hu ebab670c 2019-04-19T14:36:45 Adding new extension GL_OVR_multiview GL_OVR_multiview functions exactly the same as GL_OVR_multiview2. All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview Bug: angleproject:3341 Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten e76c5c3c 2019-05-03T15:51:30 Vulkan: Enable drawRangeElements() Enable drawRangeElements() for the Vulkan backend and the associated tests. Test: angle_deqp_gles3_tests Bug: angleproject:3420 Change-Id: I98770631ce1387131bb45e2c1e9df24e911bc692 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595101 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mingyu Hu 7d64c486 2019-03-12T14:27:40 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Darpinian 4b654982 2019-01-31T17:04:14 GL backend: Transform feedback driver bug workaround In some drivers, if transform feedback is paused and a new program is bound, calling endTransformFeedback does not correctly unpause first, creating an invalid paused but inactive state that causes errors later. Before calling endTransformFeedback we first ensure that the current program is the one associated with this transform feedback object when beginTransformFeedback was called. Bug: 832238 Change-Id: I2373b0c123fd20a7ee3ada76ed878d4968184476 Reviewed-on: https://chromium-review.googlesource.com/c/1448661 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Jeff Gilbert 465d6090 2019-01-02T16:21:18 Add GL_ANGLE_provoking_vertex on D3D11 and GL. This extension is a subset of GL_ARB_provoking_vertex without the QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query. Bug: angleproject:2829 Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77 Reviewed-on: https://chromium-review.googlesource.com/c/1410289 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill dd34b3b9 2019-01-16T09:59:54 Pack VertexAttribType enum. This improves performance slightly in vertex array format checks. Instead of needing to switch on GLenum values we can use packed arrays and tables to determine the values we need. Does not significantly affect performance but will enable future work. Bug: angleproject:3074 Change-Id: I6f4821a463e9b41fe3f8c8967eb3ed4c1d6b84be Reviewed-on: https://chromium-review.googlesource.com/c/1393903 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ab2bfa81 2019-01-15T19:06:47 Enable Chromium clang style plugin for libANGLE. This fixes a few style warnings: * auto should not deduce to raw pointer type * inlined virtual methods are not allowed * non-trivial constructors and destructors should be explicit * inlined non-trivial constructors should not be in-class * missing override keywords Bug: angleproject:3069 Change-Id: I3b3e55683691da3ebf6da06a5d3c729c71b6ee53 Reviewed-on: https://chromium-review.googlesource.com/c/1407640 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill c3dc5d48 2018-12-30T12:12:04 Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
Markus Tavenrath 957eb07f 2019-01-01T12:36:48 Remove redundant masking of the bits in angle::BitSet when using ternary operators. Bug: angleproject:3040 Change-Id: I59e69ddb27ec9c5723aff04858ac5c052e2775da Reviewed-on: https://chromium-review.googlesource.com/c/1392806 Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill f38cb6d3 2018-10-22T11:53:40 StateManagerGL: Optimize state application. There are two main optimizations: 1. Inline setDraw*State and maskOutInactiveOutputDrawBuffers. 2. Remove Multiview dirty bits. The first change is a refactoring only. It moves the code around a bit so we can hit a fast path and never have to push/pop registers. The second change is also a no-op since the multiview dirty bits were made redundant. Improves performance in the command buffer perftests by 1-5%. Bug: angleproject:2877 Change-Id: I1632a838371ec8b85c2e06b3b86f08727ca9dacf Reviewed-on: https://chromium-review.googlesource.com/c/1293629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0cc11c68 2018-10-12T18:07:18 StateManagerGL: Remove setGenericShaderState. We can mutate the BitSetIterator as it clears dirty bits. This removes the risk of doing a double state update. Improves the proformance of the GL back-end state update. Also do an early-out before calling syncDrawArraysState. Bug: angleproject:2763 Change-Id: Idd25bdd67a6aceff05529a533260b661b07c2928 Reviewed-on: https://chromium-review.googlesource.com/c/1262740 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d4f07760 2018-10-19T19:24:07 GL: Apply dirty bit mask on sync state. This prevents us from updating some dirty bits in some operations. It can prevent us from doing things like updating the Program when we don't use it in a GPU operation. Also adds Framebuffer dirty bits to TexImage to work around a bug on the Windows Intel OpenGL driver. Bug: angleproject:2763 Bug: angleproject:2906 Change-Id: I9f69775fb930a9bbcbd40d0f9012d62a9381c9f8 Reviewed-on: https://chromium-review.googlesource.com/c/1292610 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9d0bb3d4 2018-10-09T20:29:13 Pass bit mask to ContextImpl::syncState. This can be used to mask out inappropriate local dirty bits. Bug: angleproject:2763 Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262 Reviewed-on: https://chromium-review.googlesource.com/c/1264062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com>
Qin Jiajia fcf10b62 2018-09-19T12:53:18 Fix the regression bug for ComputeBoids The old implementation missed considering compute program would also enter into applyActiveAttribLocationsMask. However, there was no bindVertexArray before updateAttribEnabled which resulted the previous VAO state was modified in unknown. And that's why ComputeBoids example wouldn't work correctly. This change adds a checking to not enter propagateProgramToVAO if it's a compute program since compute shader doesn't have vertex attributes. And an ASSERT is added to make sure that the right VAO is bound when updateAttribEnabled is called in applyActiveAttribLocationsMask. Bug: angleproject:2810 Change-Id: I6e77853498a527ef3b755bbb1da5826a9134b164 Reviewed-on: https://chromium-review.googlesource.com/c/1226227 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Jamie Madill e39e8f46 2018-10-05T08:17:38 GL back-end error refactor. Adds explicit error handling to a few scoped state handler classes. Otherwise mostly mechanical refactoring. Bug: angleproject:2753 Change-Id: I2bf969a68f45880902b6e7902297c1340a76a1c4 Reviewed-on: https://chromium-review.googlesource.com/c/1255647 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill e25b8006 2018-09-20T13:39:49 Move sampler sync out of syncProgramTextures. We only need to call the syncState for samplers when they are dirty. Also includes changes to refactor out the sampler sync in GL. Adds observer bindings so sampler sync is handled correctly in resource sharing scenarios. Bug: angleproject:2763 Change-Id: I762f0738ee7572ae29ce6bd5384a30aa9588c848 Reviewed-on: https://chromium-review.googlesource.com/1227797 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 99118c1c 2018-09-10T16:28:51 Improve dirtybits for compute For D3D11 backend, dirtybits are used to sync and update state for compute. For GL backend, mProgramUniformBuffersDirty, mProgramAtomicCounterBuffersDirty, mProgramImagesDirty are newly applied. Bug: angleproject:2814 Change-Id: Ia459ca26705b7c685179d64e0c934535bf16741f Reviewed-on: https://chromium-review.googlesource.com/1215245 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
jchen10 bb2f2c43 2018-09-16T09:47:38 Squash State dirty bits for CHROMIUM_path_rendering Currently we limit the maximum of State bits to 64 for performance consideration. To accommodate new ES31 states, we have to pick and squash some existing bits which are less hot. Bug: angleproject:2814 Change-Id: I8fc19286bbf8d8273949da8d986a8b1587fa105e Reviewed-on: https://chromium-review.googlesource.com/1227069 Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Will Harris 63aa0e5b 2018-09-05T16:15:46 Fix 64-bit -> 32-bit implicit conversions in libangle. ../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(910,63): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); ~~~~~~~~~~~~ ^~~~~~~~~~~~~~ ../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(914,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, ~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~ ../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(920,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, ~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~ ../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp(1080,66): warning: implicit conversion loses integer precision: 'GLsizeiptr' (aka 'long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32] glVertexAttribFormat(mTestAttrib, 1, GL_FLOAT, GL_FALSE, inputRelativeOffset); ~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~ BUG=chromium:879657 Change-Id: Ic6e8e5ebc0dc5fd38c15a48a936ceafd5407bba8 Reviewed-on: https://chromium-review.googlesource.com/1208315 Commit-Queue: Will Harris <wfh@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 47f6dd0d 2018-08-10T13:36:32 Implement robust initialization for image texture This change fixes a bug that the image texture initialization time is not correct. It happens when we use compute shader to write data to an uninitialized texture, then use readPixels to read the result which results that texture initialization falls behind image store and covers the real result. Bug: angleproject:2766 Change-Id: I4e986972096857afc975c40dfa4d559a2f31194c Reviewed-on: https://chromium-review.googlesource.com/1170569 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 337bd698 2018-08-22T16:16:38 Disable vertex attributes if not active in program Even if explicitly enabled. Bug: angleproject:2138 Change-Id: I598d21296bb6843e05cdeab146c1ff3da3a1174b Reviewed-on: https://chromium-review.googlesource.com/1185743 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
jchen10 90f466a6 2018-08-13T15:05:25 Suppress cast warnings for active textures mask Bug: angleproject:2747 Bug: angleproject:2763 Change-Id: I19f9e5ba760d3b5baf3997284523ee1db6bb8166 Reviewed-on: https://chromium-review.googlesource.com/1172206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Jamie Madill 4787d70b 2018-08-08T15:49:26 Use active textures mask in GL and Vulkan. This also inlines a few accessors and changes the type of the texture cache. Bug: angleproject:2763 Change-Id: I82f3c508613f6284d835e8cb64808cfe26a56161 Reviewed-on: https://chromium-review.googlesource.com/1166142 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a6d34af6 2018-07-31T13:16:47 StateManagerGL: Use arrays to store texture and sampler bindings. The improved cache locality improves performance by 5-10% on command_buffer_perftests. BUG=angleproject:2188 Change-Id: I6cce95481e2b1ce2605bce19b0a29d56718613a1 Reviewed-on: https://chromium-review.googlesource.com/1156853 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6110763f 2018-05-09T11:32:46 Refactor the GL surfaces and framebuffers to not hold renderer objects. BUG=angleproject:2464 Change-Id: I20aabeef3de6cf1fc13a29b6220e040aa83184d7 Reviewed-on: https://chromium-review.googlesource.com/1039986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Corentin Wallez ad3ae90a 2018-03-09T13:40:42 Use packed enums for QueryType. BUG=angleproject:2169 Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0 Reviewed-on: https://chromium-review.googlesource.com/957318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao d2fa07e4 2018-03-15T09:20:25 ES31: Support queries on primitives generated by geometry shader This patch implements a new query target GL_PRIMITIVES_GENERATED_EXT for querying the number of primitives generated by geometry shader. BUG=angleproject:1941 TEST=dEQP-GLES31.functional.geometry_shading.query.primitives_generated* Change-Id: Icdc0d2d8be4ff4d589972eada2fa1f917d7bae4c Reviewed-on: https://chromium-review.googlesource.com/963793 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
James Darpinian e8a93c6e 2018-01-04T18:02:24 New transform feedback buffer binding rules Detects undefined behavior when a buffer is bound to a transform feedback binding point and a non transform feedback binding point at the same time. Also moves the transform feedback buffer generic binding point out of the transform feedback object and into the context's global state, to match driver behavior. This way binding a new transform feedback object does not affect GL_TRANSFORM_FEEDBACK_BUFFER_BINDING which is similar to how VAOs work with GL_ARRAY_BUFFER_BINDING. Bug: 696345 Change-Id: If3b9306cde7cd2197a8ce35e10c3af9ee58da0b8 Reviewed-on: https://chromium-review.googlesource.com/853130 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 99d492c2 2018-02-27T15:17:10 Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez f0e89be6 2017-11-08T14:00:32 Use packed enums for the texture types and targets, part 1 In OpenGL there are two enum "sets" used by the API that are very similar: texture types (or bind point) and texture targets. They only differ in that texture types have GL_TEXTURE_CUBEMAP and target have GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z]. This is a problem because in ANGLE we use GLenum to pass around both types of data, making it difficult to know which of type and target a variable is. In addition these enums are placed somewhat randomly in the space of OpenGL enums, making it slow to have a mapping from texture types to some data. Such a mapping is in hot-code with gl::State::mTextures. This commit stack makes the texture types and target enums be translated to internal packed enums right at the OpenGL entry point and used throughout ANGLE to have type safety and performance gains. This is the first of two commit which does the refactor for all of the validation and stops inside gl::Context. This was the best place to split patches without having many conversions from packed enums to GL enums. BUG=angleproject:2169 Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3 Reviewed-on: https://chromium-review.googlesource.com/758835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5f3047c5 2018-02-14T14:39:12 StateManagerGL: Use dirty bits for VAO bindings. Delay binding the VAO in VertexArrayGL::syncDrawState until we actually need to make glVertexAttrib calls. BUG=angleproject:2188 Change-Id: Ib7d22d641c9f19c639ba8c596bff6bc7de952e7f Reviewed-on: https://chromium-review.googlesource.com/919503 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 809b13ed 2017-11-07T15:33:46 StateManagerGL: Use dirty bits for framebuffer bindings. BUG=angleproject:2188 Change-Id: Icbe78f645b693a5b2ef555feffda0f618209e867 Reviewed-on: https://chromium-review.googlesource.com/757092 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Geoff Lang bcb4c68d 2018-02-05T14:56:54 StateManagerGL: Rework query tracking (again) * Put the temporarily paused queries into a separate map, this should be separate functionality from the regular query tracking. * Pair down the number of functions that modify the current begin/end state. * Always pause all old queries and resume all new queries on context switch. BUG=805233 Change-Id: If37a9947b50feaa4e627070ce2a7895aa5034c0e Reviewed-on: https://chromium-review.googlesource.com/902426 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin 4747414e 2017-12-29T13:41:00 Use dirty bit for element array buffer BUG=angleproject:2188 Change-Id: I2b2aced542032c7c263f911ef1516af1d42190cc Reviewed-on: https://chromium-review.googlesource.com/846346 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin 5b6b9c63 2017-12-25T16:10:51 Use dirty bit for draw indirect buffer Bug: angleproject:1595 Change-Id: I031beab818daca8a20726d7bff564649feefc1f3 Reviewed-on: https://chromium-review.googlesource.com/844214 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 62fcf62a 2017-11-30T16:16:12 ES31: Add DispatchComputeIndirect suport for OpenGL backend BUG=angleproject:2270 TEST=dEQP-GLES31.functional.compute.indirect_dispatch.* Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276 Reviewed-on: https://chromium-review.googlesource.com/802763 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f414121d 2017-12-12T15:08:07 D3D11: Fix program uniform buffer dity bits. There were actually three missing state synchronization points: 1. When re-binding a uniform buffer, we had no dirty bits. 2. When modifying the Program bindings, we also had no update. 3. When triggering a dependent state update via BufferData. This fixes all the missing syncs and adds tests for the cases. Bug: angleproject:1390 Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1 Reviewed-on: https://chromium-review.googlesource.com/823150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia a98a2811 2017-11-30T18:12:06 ES31: Add support for GL_DISPATCH_INDIRECT_BUFFER_BINDING binding point BUG=angleproject:2270 TEST=dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_* Change-Id: I2c286c219c5c849d7ba417069f53f2d0fae6abf1 Reviewed-on: https://chromium-review.googlesource.com/799990 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 10a4d434 2017-11-28T14:46:26 ES31: Enable some dirty bits and dirty objects for compute pipeline BUG=angleproject:2265 TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.* angle_end2end_test.ShaderStorageBufferTest31 .MultiStorageBuffersForMultiPrograms Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8 Reviewed-on: https://chromium-review.googlesource.com/792951 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang ded7923b 2017-11-28T15:21:11 GL backend: Only synchronize transform feedback state when it changes. BUG=angleproject:2188 Change-Id: I5bfcc038c887dde0770564d103eb3cb234b248c9 Reviewed-on: https://chromium-review.googlesource.com/794100 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang f5be5baf 2017-11-29T13:17:01 StateManagerGL: Use dirty bits for program binding. BUG=angleproject:2188 Change-Id: I7456692e779107514ab87bfb1a0ab91178c9fc3a Reviewed-on: https://chromium-review.googlesource.com/797356 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang df68ca50 2017-11-27T17:15:30 Add missing break in StateManagerGL::syncState. BUG=angleproject:2188 Change-Id: I4baae8b13f217769cd10f5e559452ab49350174f Reviewed-on: https://chromium-review.googlesource.com/792173 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill acf2f3ad 2017-11-21T19:22:44 Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 336129f6 2017-10-17T15:55:40 Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez cda6af19 2017-10-30T19:20:37 Split pixelBuffer from pack/unpack state This will refactor will help use packed enums for buffer targets. BUG=angleproject:2169 Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c Reviewed-on: https://chromium-review.googlesource.com/745181 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 29a20992 2017-11-06T18:23:16 Add back dirty bits for pack / unpack buffer binding BUG=angleproject:2169 Change-Id: I8cee9e1c7565d90022216d62b45f0eec5bc51f14 Reviewed-on: https://chromium-review.googlesource.com/755461 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 1f0b468c 2017-11-05T19:56:28 StateManagerGL: Fix reserved indexed buffer count. We were reserving the count of shader resource limits instead of API- side binding limits. This fixes a broken dEQP test that was only showing up in some device configs. Also add an ASSERT. See: dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_max_array BUG=angleproject:1920 Change-Id: I993ebc7993cc3cc78e90f74e097c0bbab9d03909 Reviewed-on: https://chromium-review.googlesource.com/754721 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill c67323a9 2017-11-02T23:11:41 Squash State dirty bits to below 64. This will dramatically speed up performance on 64-bit systems due to the efficiency of angle::BitSet64. Improves performance of the GL back-end on benchmarks quite a bit. Squashes the Pack and Unpack states together. Also moves the current value dirty bits to a single dirty bit, with a separate set for each attribute. Also squashes a multisample dirty bit. Also fixes an incorrect dirty bit in StateManagerGL. We may want to implement a semi-fast version of BitSet64 for 32-bit systems if we find performance is not satisfactory. BUG=angleproject:2188 Change-Id: I4616782bf75413252ede3e3ac752b9ccdb9aab49 Reviewed-on: https://chromium-review.googlesource.com/722423 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0741c0f1 2017-11-02T12:57:58 Add missing reset to GL multi-view dirty bits. This missing clear was costing quite a bit of performance on any use case that called for a lot of state changes. BUG=angleproject:2188 Change-Id: I98fa6c21728c1655fa9e1019ddc10ccfbdb594d8 Reviewed-on: https://chromium-review.googlesource.com/722422 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 29ddcc99 2017-10-21T16:10:02 Add an auto-generated dispatch table for GL bindings. This will more easily allow us to extend our implementation to make a NULL or "stub" set of bindings. It also exposes a lot more function permutations via extension variations. It might improve the loading speed for bindings obtained via extensions. Instead of generating a list every time an extension is checked, we use a single std::set for a fast query. However because more extensions are checked for more entry points, it might not make a huge difference. This also fixes an issue where the "real" ANGLE GL headers were being propagated to the entry point dispatch table definitions, instead of being in a totally isolated file. This patch adds the missing typedefs to our proxy headers. It also fixes the naming of a few entry points which was inconsistent with the spec. It also makes an XML adjustment to GL_NV_path_rendering to accomodate a hole in the spec where glLoadMatrixfEXT was not ever defined in OpenGL ES. A spec oddity with the TexStorage extension is not resolved - in this case, some methods are only exposed if other extensions are present, but this information is missing from gl.xml. BUG=angleproject:2188 Change-Id: I0fd61dd32de6fadd55fa6bd79295833392d51104 Reviewed-on: https://chromium-review.googlesource.com/726949 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez 2e568cfb 2017-09-18T17:05:22 Add generator for packed GL enums. For testing this also converts two unimportant GLenums, gl::BufferUsage and gl::CullModeFace. BUG=angleproject:2169 Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076 Reviewed-on: https://chromium-review.googlesource.com/688000 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang cb62d86f 2017-10-04T14:42:55 Don't delete framebuffers multiple times if they are bound multiple times. BUG=angleproject:2107 Change-Id: Icaa4cf7c708a68d63b45699255ddd3ced00ee119 Reviewed-on: https://chromium-review.googlesource.com/700804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao db342276 2017-09-27T10:21:45 ES31: Implement glSampleMaski on OpenGL This patch intends to implement glSampleMaski on OpenGL backends. Refers to: https://chromium-review.googlesource.com/c/487603 BUG=angleproject:1592 TEST=dEQP-GLES31.functional.state_query.*.sample_mask* TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask* Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d Reviewed-on: https://chromium-review.googlesource.com/573727 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin 729b2c6e 2017-08-14T09:36:11 ES31: Enable shader storage buffer support for OpenGL backend BUG=angleproject:1951 TEST=angle_end2end_tests:ShaderStorageBuffer Change-Id: I1afc3cd005ad2e595c6ce937fc53e17423f8ec8b Reviewed-on: https://chromium-review.googlesource.com/618132 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 71c88b31 2017-09-14T22:20:29 Enable [[nodiscard]] for gl::Error. This forces all return values to be checked for gl::Error. Requires quite a bit of minor refactoring. I also added a macro to swallow an error without returning from a function. We could look at storing the errors in the Context at some point, since almost always when we're generating errors that we need to discard we have access to the Context as a parameter. BUG=angleproject:2150 Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb Reviewed-on: https://chromium-review.googlesource.com/665173 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Martin Radev 265a6d43 2017-09-12T16:51:37 Fix viewport and scissor multiview updates in StatemanagerGL The patch fixes a bug with the viewport and scissor state not being correctly updated for side-by-side framebuffers. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I5f85b8146174d78a363316a66e2761e37305cffe Reviewed-on: https://chromium-review.googlesource.com/663260 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 39967e4e 2017-09-09T23:32:47 GL: Use dirty bits for texture and sampler bindings. In StateManagerGL, use the texture, sampler and program binding dirty bits to set a dirty bool that is checked once per draw call. This completes the GL back-end texture dirty bits. BUG=angleproject:1387 Change-Id: I619a89bf98ded5e55353f6ca44e814605f7ce492 Reviewed-on: https://chromium-review.googlesource.com/648055 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 06ef36b9 2017-09-09T23:32:46 Add top-level state sync for Samplers. This also reformats the Sampler class to use a shared state struct with the implementation. It removes the call to sync the sampler state from the StateManagerGL::setGenericShaderState method, since it should all be handled at the front-end now. Also rename 'syncImplState' to 'syncState' methods. BUG=angleproject:1387 Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a Reviewed-on: https://chromium-review.googlesource.com/648054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 81c2e253 2017-09-09T23:32:46 Add top-level dirty bits for texture and samplers. These will have to be fleshed out in the back-ends. Also currently uses a single bit for all the bindings, and we can extend this to more fine-grained updates in the future. This patch implements top-level updates for texture completeness. Sampler completeness caches are removed from the Texture class, and replaced by a cache in the gl::State class. The State class also keeps a channel binding to the bound textures so it can be notified when textures might change from complete <-> incomplete. In future CLs we skip updating back-ends if texture state doesn't change. BUG=angleproject:1387 Change-Id: If580b4851303c86f3240e62891f5f6047eefb6a2 Reviewed-on: https://chromium-review.googlesource.com/648053 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 0abb7a2a 2017-08-28T15:34:45 Update multiview state on program executable change Relinking the active program can change its number of views and the state has to be correspondingly adjusted. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I20102a428d7566a8cec5d81eeaa55980665812f4 Reviewed-on: https://chromium-review.googlesource.com/637994 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 4e619f58 2017-08-09T11:50:06 Add branch for viewport or layer selection in VS The patch extends the behavior of SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport or layer is selected based on the value of the internal uniform variable MultiviewRenderPath. BUG=angleproject:2062 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd Reviewed-on: https://chromium-review.googlesource.com/615260 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev eef80e40 2017-08-11T14:44:57 Do not implicitly enable the scissor test for side-by-side FBOs The patch modifies the ANGLE_multiview specification so that issuing a Draw* command has undefined results for side-by-side FBOs if the scissor test is disabled. Also, clearing a side-by-side framebuffer will result in clearing the whole content of the specified buffers if the scissor test is disabled. StateManagerGL and FramebufferGL are modified to address this change in the spec. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I39a87d297944f12769dee2ead17b508ac22053db Reviewed-on: https://chromium-review.googlesource.com/612283 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 553590a5 2017-07-31T16:40:39 Modify attribute divisor for multiview instanced rendering If the ANGLE_multiview extension is used in a program, the number of geometry instances is the number of instances passed to glDraw*Instanced times the number of views in the program. The attribute divisor has to be multiplied by the number of views so that the correct attributes are gathered in the input assembly stage. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I960d6313c02e3eb83f7a07e72b9bcac072c736f4 Reviewed-on: https://chromium-review.googlesource.com/593953 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 13c0dd46 2017-07-04T18:27:01 Add texture rectangle extension. This is needed to support binding IOSurfaces to textures on OSX. This commit adds support in the API and tests, but didn't need to implement compiler changes as it already supported ARB_texture_rectangle. Implementation of CHROMIUM_opy_texture for rectangle texture and the spec are left for follow-up commits. Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867 Reviewed-on: https://chromium-review.googlesource.com/559106 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev b0761934 2017-07-25T17:42:25 Handle Clear* commands for side-by-side framebuffers Clear* commands for side-by-side framebuffers require special handling because only the scissor rectangle of the first viewport is used in the scissor test as defined in the OpenGL 4.1+ specs. To enable clearing of each view of a side-by-side framebuffer all views are iterated over, the corresponding scissor rectangle is set as first, and a Clear* call is made to the driver. Afterwards the scissor state is restored. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I138663ea61b4f0c9302872108e7dfbadf451b3ec Reviewed-on: https://chromium-review.googlesource.com/590233 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 878c8b1e 2017-07-28T09:51:04 Handle viewport and scissor state changes for side-by-side framebuffers Side-by-side framebuffers have viewport offsets as part of their state which have to be applied to the viewport and scissor rectangles to generate the final viewport and scissor rectangles of each view. Whenever there is a transition to or from a side-by-side framebuffer, viewport and scissor state has to be synced. Also, because rendering is done on the same 2D texture the scissor test has to be always enabled to guarantee that no fragments leak to a neighboring view. The patch addresses this by extending the viewport and scissor state in StateManagerGL to be a vector of rectangles instead of a single rectangle. Two new dirty bits are added to cover changes in the viewport offsets and whether the framebuffer has a side-by-side layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I8107d7ba97d06b20cf24358f19963fa494844592 Reviewed-on: https://chromium-review.googlesource.com/585012 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 05c31dae 2017-07-18T16:11:39 ES31: Enable atomic counter for GL backend This simply translates the offset qualifier and synchronizes the buffer binding state for GL translator and renderer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest31 Change-Id: Ib8424918478ae4c47049d5856ea20ef022f12913 Reviewed-on: https://chromium-review.googlesource.com/575913 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 0328b575 2017-06-26T15:51:36 Bind all elements of unbound image arrays to unit zero Spec GLSL ES 3.10, section 4.4.5, Any uniform sampler, image or atomic counter variable declared without a binding qualifier is initially bound to unit zero. If the binding qualifier is used with an array, the first element of the array takes the specified unit and each subsequent element takes the next consecutive unit. BUG=angleproject:1987 TEST=angle_end2end_tests:ComputeShaderTest Change-Id: I6a8188449a91bf3e8ded37e067205dcae4e47fa7 Reviewed-on: https://chromium-review.googlesource.com/547977 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a779b610 2017-07-24T11:46:05 Smart caching of VAO input layout. Don't recompute the cached attribute layout for a program if the vertex array info hasn't changed. We can use the Serial class to know when a vertex array has identical state. BUG=angleproject:1156 Change-Id: Ia11f6ac268f63c3299f6d6d80c2866009cb8429c Reviewed-on: https://chromium-review.googlesource.com/529768 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill aed7c570 2017-06-23T14:18:36 GL: Don't call seamless cube cap on GLES. This cap is only valid on desktop GL. There might be extensions where the feature is available as well, so we should follow up and check for the extensions as well. This fixes a Debug runtime warning in almost every end2end_test on GLES. BUG=angleproject:2085 Change-Id: I5edc1c667b58230df903da82de2a8aceb0369c0c Reviewed-on: https://chromium-review.googlesource.com/546597 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao 65ec0b2e 2017-03-28T16:10:52 ES31: Add support for bindImageTexture on GL backend This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 83dde7b9 2017-06-21T15:02:54 Use the std::unordered_map::at method instead of operator[]. It is known that the entry exists in the map, the at operator is slightly faster in this case. BUG=angleproject:2079 Change-Id: I3a64212293fa0320f3df5327e92d11eb7ef28c4f Reviewed-on: https://chromium-review.googlesource.com/543683 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez e7557744 2017-06-01T13:09:57 WebGL compatibility: remove UB for draw buffers in the GL backend. WebGL adds two rules: - Fragment outputs declared but not written to should default to black. - FBO attachments for outputs not declared in the shader should not be written to (it is UB in OpenGL ES). Fix the first one by using the SH_INIT_OUTPUT_VARIABLES compiler options, and the second one by messing with glDrawBuffers so that the enabled draw buffers are always a subset of the ones declared by the shader. BUG=angleproject:2048 Change-Id: I1d851c190959c1acfc3e41d837e6990aec1d4086 Reviewed-on: https://chromium-review.googlesource.com/521682 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 231c7f56 2017-04-26T13:45:37 Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>