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6fc0066a
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2020-04-21T17:40:54
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Vulkan: Add a sampler cache.
This uses a packed sampler description to re-use samplers for multliple
VkImages. The samplers will persist for the lifetime of RendererVk. In
the future we could look at doing cache eviction for large object
counts.
Reduces the active VkSampler cache in Manhattan from over 1200 to 9.
Also should reduce the number of VkSamplers used with Chrome.
Bug: angleproject:4491
Change-Id: Idca00e4ed8cb660a0865281544aaa57cf884bbdb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160771
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1efcbdb6
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2019-10-22T12:32:04
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Vulkan: Fix sampler object lifetime.
Using the same scheme as we do for VkImageViews we can track VkSampler
lifetime using SharedResourceUse. This fixes the race condition that
could occur when samplers are deleted in one Context while being used
in another.
This fixes the last known resource lifetime issue. The multithreading
tests should now pass without validation errors.
Also adds regression tests to angle_end2end_tests.
Bug: angleproject:2464
Change-Id: I9dbed5062a0863b240ddf1a9b5d28560334934de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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6b60dfd8
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2019-10-02T07:54:18
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Vulkan: Remove image views forced to one mip level
textureSize requires the view to reflect actual mip levels, so
we can't artificially limit the view based on filtering mode.
This CL removes those views.
That unearthed a problem where the VK backend wasn't properly
implementing non-mipmapped filter modes. There is a blurb in
the Vulkan spec about this:
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of GL_LINEAR or GL_NEAREST, but they can be
emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and
maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or
minFilter = VK_FILTER_NEAREST, respectively.
So this CL also adds that emulation.
Bug: angleproject:3948
Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray
Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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b540da89
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2019-09-19T14:19:12
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Vulkan: Use ResourceUse to track object lifetime.
With the new resource tracking scheme the CommandGraph, tracking a
"Context serial" aka "current" serial is no longer necessary for
CommandGraphResources. Serial tracking has been moved to the shared
ResourceUse struct that gets updated on a command submission. Thus
we don't need to store the serial as a current separate piece of info
in BufferHelper/ImageHelper.
Will lead to further redesign for the multi-threading support for
Vulkan.
Bug: angleproject:2464
Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4c833efb
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2019-07-11T11:29:35
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Vulkan: Enable sampler objects
This is the initial implementation to get GLES3.0 Sampler Objects
working on the Vulkan backend.
When samplers are dirty, a corresponding Vulkan sampler object will be
created with associated state and textures are flagged as dirty anytime
sampler bindings change.
Then when handling textures dirty, any bound sampler objects are pulled
from active texture units. When sampler objects are bound, their state
is used instead of the built-in texture's sampler state.
This change also adds a test that uses the same texture object with
different sampler objects to test a corner case that dEQP misses.
Bug: angleproject:3208
Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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31ab533e
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2019-07-19T15:31:01
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Sampler::syncState now returns angle::Result
This is a foundational refactor in preparation for implementing sampler
objects in the Vulkan backend.
Bug: angleproject:3208
Change-Id: I5970f141d3f825aee1f8b713be8e162c7d0f8bbe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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06ef36b9
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2017-09-09T23:32:46
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Add top-level state sync for Samplers.
This also reformats the Sampler class to use a shared state struct
with the implementation. It removes the call to sync the sampler
state from the StateManagerGL::setGenericShaderState method, since
it should all be handled at the front-end now.
Also rename 'syncImplState' to 'syncState' methods.
BUG=angleproject:1387
Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a
Reviewed-on: https://chromium-review.googlesource.com/648054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9e54b5af
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2016-05-25T12:57:39
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Add Vulkan stubs.
Currently enabled for Windows by default.
BUG=angleproject:1319
Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659
Reviewed-on: https://chromium-review.googlesource.com/328730
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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